radeonsi: convert the framebuffer state to atom-based
[mesa.git] / src / gallium / drivers / radeonsi / si_descriptors.c
index 5a7fac1775a8ad66251fc292e1821b6670d36467..bf2206dc1bc8485015658efbb95717e8dd578a55 100644 (file)
@@ -126,10 +126,11 @@ static void si_init_descriptors(struct si_context *sctx,
 
        desc->buffer = (struct r600_resource*)
                pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
-                                  PIPE_USAGE_STATIC,
+                                  PIPE_USAGE_DEFAULT,
                                   SI_NUM_CONTEXTS * desc->context_size);
 
-       r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, desc->buffer, RADEON_USAGE_READWRITE);
+       r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, desc->buffer,
+                             RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_DATA);
        va = r600_resource_va(sctx->b.b.screen, &desc->buffer->b.b);
 
        /* We don't check for CS space here, because this should be called
@@ -151,6 +152,11 @@ static void si_update_descriptors(struct si_context *sctx,
                        7 + /* copy */
                        (4 + desc->element_dw_size) * util_bitcount(desc->dirty_mask) + /* update */
                        4; /* pointer update */
+#if HAVE_LLVM >= 0x0305
+               if (desc->shader_userdata_reg >= R_00B130_SPI_SHADER_USER_DATA_VS_0 &&
+                   desc->shader_userdata_reg < R_00B230_SPI_SHADER_USER_DATA_GS_0)
+                       desc->atom.num_dw += 4; /* second pointer update */
+#endif
                desc->atom.dirty = true;
                /* The descriptors are read with the K cache. */
                sctx->b.flags |= R600_CONTEXT_INV_CONST_CACHE;
@@ -170,6 +176,19 @@ static void si_emit_shader_pointer(struct si_context *sctx,
        radeon_emit(cs, (desc->shader_userdata_reg - SI_SH_REG_OFFSET) >> 2);
        radeon_emit(cs, va);
        radeon_emit(cs, va >> 32);
+
+#if HAVE_LLVM >= 0x0305
+       if (desc->shader_userdata_reg >= R_00B130_SPI_SHADER_USER_DATA_VS_0 &&
+           desc->shader_userdata_reg < R_00B230_SPI_SHADER_USER_DATA_GS_0) {
+               radeon_emit(cs, PKT3(PKT3_SET_SH_REG, 2, 0));
+               radeon_emit(cs, (desc->shader_userdata_reg +
+                                (R_00B330_SPI_SHADER_USER_DATA_ES_0 -
+                                 R_00B130_SPI_SHADER_USER_DATA_VS_0) -
+                                SI_SH_REG_OFFSET) >> 2);
+               radeon_emit(cs, va);
+               radeon_emit(cs, va >> 32);
+       }
+#endif
 }
 
 static void si_emit_descriptors(struct si_context *sctx,
@@ -283,6 +302,17 @@ static void si_release_sampler_views(struct si_sampler_views *views)
        si_release_descriptors(&views->desc);
 }
 
+static enum radeon_bo_priority si_get_resource_ro_priority(struct r600_resource *res)
+{
+       if (res->b.b.target == PIPE_BUFFER)
+               return RADEON_PRIO_SHADER_BUFFER_RO;
+
+       if (res->b.b.nr_samples > 1)
+               return RADEON_PRIO_SHADER_TEXTURE_MSAA;
+
+       return RADEON_PRIO_SHADER_TEXTURE_RO;
+}
+
 static void si_sampler_views_begin_new_cs(struct si_context *sctx,
                                          struct si_sampler_views *views)
 {
@@ -294,10 +324,13 @@ static void si_sampler_views_begin_new_cs(struct si_context *sctx,
                struct si_pipe_sampler_view *rview =
                        (struct si_pipe_sampler_view*)views->views[i];
 
-               r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, rview->resource, RADEON_USAGE_READ);
+               r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
+                                     rview->resource, RADEON_USAGE_READ,
+                                     si_get_resource_ro_priority(rview->resource));
        }
 
-       r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, views->desc.buffer, RADEON_USAGE_READWRITE);
+       r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, views->desc.buffer,
+                             RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_DATA);
 
        si_emit_shader_pointer(sctx, &views->desc);
 }
@@ -315,7 +348,9 @@ void si_set_sampler_view(struct si_context *sctx, unsigned shader,
                struct si_pipe_sampler_view *rview =
                        (struct si_pipe_sampler_view*)view;
 
-               r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, rview->resource, RADEON_USAGE_READ);
+               r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
+                                     rview->resource, RADEON_USAGE_READ,
+                                     si_get_resource_ro_priority(rview->resource));
 
                pipe_sampler_view_reference(&views->views[slot], view);
                views->desc_data[slot] = view_desc;
@@ -343,12 +378,14 @@ static void si_init_buffer_resources(struct si_context *sctx,
                                     struct si_buffer_resources *buffers,
                                     unsigned num_buffers, unsigned shader,
                                     unsigned shader_userdata_index,
-                                    enum radeon_bo_usage shader_usage)
+                                    enum radeon_bo_usage shader_usage,
+                                    enum radeon_bo_priority priority)
 {
        int i;
 
        buffers->num_buffers = num_buffers;
        buffers->shader_usage = shader_usage;
+       buffers->priority = priority;
        buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource*));
        buffers->desc_storage = CALLOC(num_buffers, sizeof(uint32_t) * 4);
 
@@ -369,7 +406,7 @@ static void si_release_buffer_resources(struct si_buffer_resources *buffers)
 {
        int i;
 
-       for (i = 0; i < Elements(buffers->buffers); i++) {
+       for (i = 0; i < buffers->num_buffers; i++) {
                pipe_resource_reference(&buffers->buffers[i], NULL);
        }
 
@@ -390,11 +427,12 @@ static void si_buffer_resources_begin_new_cs(struct si_context *sctx,
 
                r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
                                      (struct r600_resource*)buffers->buffers[i],
-                                     buffers->shader_usage);
+                                     buffers->shader_usage, buffers->priority);
        }
 
        r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
-                             buffers->desc.buffer, RADEON_USAGE_READWRITE);
+                             buffers->desc.buffer, RADEON_USAGE_READWRITE,
+                             RADEON_PRIO_SHADER_DATA);
 
        si_emit_shader_pointer(sctx, &buffers->desc);
 }
@@ -414,7 +452,7 @@ void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuf
                }
 
                for (i = 0; i < size / 4; ++i) {
-                       tmpPtr[i] = util_bswap32(((uint32_t *)ptr)[i]);
+                       tmpPtr[i] = util_cpu_to_le32(((uint32_t *)ptr)[i]);
                }
 
                u_upload_data(sctx->b.uploader, 0, size, tmpPtr, const_offset,
@@ -477,7 +515,101 @@ static void si_set_constant_buffer(struct pipe_context *ctx, uint shader, uint s
 
                buffers->buffers[slot] = buffer;
                r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
-                                     (struct r600_resource*)buffer, buffers->shader_usage);
+                                     (struct r600_resource*)buffer,
+                                     buffers->shader_usage, buffers->priority);
+               buffers->desc.enabled_mask |= 1 << slot;
+       } else {
+               /* Clear the descriptor. */
+               memset(buffers->desc_data[slot], 0, sizeof(uint32_t) * 4);
+               buffers->desc.enabled_mask &= ~(1 << slot);
+       }
+
+       buffers->desc.dirty_mask |= 1 << slot;
+       si_update_descriptors(sctx, &buffers->desc);
+}
+
+/* RING BUFFERS */
+
+void si_set_ring_buffer(struct pipe_context *ctx, uint shader, uint slot,
+                       struct pipe_constant_buffer *input,
+                       unsigned stride, unsigned num_records,
+                       bool add_tid, bool swizzle,
+                       unsigned element_size, unsigned index_stride)
+{
+       struct si_context *sctx = (struct si_context *)ctx;
+       struct si_buffer_resources *buffers = &sctx->rw_buffers[shader];
+
+       if (shader >= SI_NUM_SHADERS)
+               return;
+
+       /* The stride field in the resource descriptor has 14 bits */
+       assert(stride < (1 << 14));
+
+       assert(slot < buffers->num_buffers);
+       pipe_resource_reference(&buffers->buffers[slot], NULL);
+
+       if (input && input->buffer) {
+               uint64_t va;
+
+               va = r600_resource_va(ctx->screen, input->buffer);
+
+               switch (element_size) {
+               default:
+                       assert(!"Unsupported ring buffer element size");
+               case 0:
+               case 2:
+                       element_size = 0;
+                       break;
+               case 4:
+                       element_size = 1;
+                       break;
+               case 8:
+                       element_size = 2;
+                       break;
+               case 16:
+                       element_size = 3;
+                       break;
+               }
+
+               switch (index_stride) {
+               default:
+                       assert(!"Unsupported ring buffer index stride");
+               case 0:
+               case 8:
+                       index_stride = 0;
+                       break;
+               case 16:
+                       index_stride = 1;
+                       break;
+               case 32:
+                       index_stride = 2;
+                       break;
+               case 64:
+                       index_stride = 3;
+                       break;
+               }
+
+               /* Set the descriptor. */
+               uint32_t *desc = buffers->desc_data[slot];
+               desc[0] = va;
+               desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
+                         S_008F04_STRIDE(stride) |
+                         S_008F04_SWIZZLE_ENABLE(swizzle);
+               desc[2] = num_records;
+               desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
+                         S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
+                         S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
+                         S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
+                         S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
+                         S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32) |
+                         S_008F0C_ELEMENT_SIZE(element_size) |
+                         S_008F0C_INDEX_STRIDE(index_stride) |
+                         S_008F0C_ADD_TID_ENABLE(add_tid);
+
+               pipe_resource_reference(&buffers->buffers[slot], input->buffer);
+               r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
+                                     (struct r600_resource*)input->buffer,
+                                     buffers->shader_usage, buffers->priority);
                buffers->desc.enabled_mask |= 1 << slot;
        } else {
                /* Clear the descriptor. */
@@ -494,12 +626,12 @@ static void si_set_constant_buffer(struct pipe_context *ctx, uint shader, uint s
 static void si_set_streamout_targets(struct pipe_context *ctx,
                                     unsigned num_targets,
                                     struct pipe_stream_output_target **targets,
-                                    unsigned append_bitmask)
+                                    const unsigned *offsets)
 {
        struct si_context *sctx = (struct si_context *)ctx;
-       struct si_buffer_resources *buffers = &sctx->streamout_buffers;
+       struct si_buffer_resources *buffers = &sctx->rw_buffers[PIPE_SHADER_VERTEX];
        unsigned old_num_targets = sctx->b.streamout.num_targets;
-       unsigned i;
+       unsigned i, bufidx;
 
        /* Streamout buffers must be bound in 2 places:
         * 1) in VGT by setting the VGT_STRMOUT registers
@@ -507,16 +639,18 @@ static void si_set_streamout_targets(struct pipe_context *ctx,
         */
 
        /* Set the VGT regs. */
-       r600_set_streamout_targets(ctx, num_targets, targets, append_bitmask);
+       r600_set_streamout_targets(ctx, num_targets, targets, offsets);
 
        /* Set the shader resources.*/
        for (i = 0; i < num_targets; i++) {
+               bufidx = SI_RW_SO + i;
+
                if (targets[i]) {
                        struct pipe_resource *buffer = targets[i]->buffer;
                        uint64_t va = r600_resource_va(ctx->screen, buffer);
 
                        /* Set the descriptor. */
-                       uint32_t *desc = buffers->desc_data[i];
+                       uint32_t *desc = buffers->desc_data[bufidx];
                        desc[0] = va;
                        desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32);
                        desc[2] = 0xffffffff;
@@ -526,25 +660,29 @@ static void si_set_streamout_targets(struct pipe_context *ctx,
                                  S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
 
                        /* Set the resource. */
-                       pipe_resource_reference(&buffers->buffers[i], buffer);
+                       pipe_resource_reference(&buffers->buffers[bufidx],
+                                               buffer);
                        r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
                                              (struct r600_resource*)buffer,
-                                             buffers->shader_usage);
-                       buffers->desc.enabled_mask |= 1 << i;
+                                             buffers->shader_usage, buffers->priority);
+                       buffers->desc.enabled_mask |= 1 << bufidx;
                } else {
                        /* Clear the descriptor and unset the resource. */
-                       memset(buffers->desc_data[i], 0, sizeof(uint32_t) * 4);
-                       pipe_resource_reference(&buffers->buffers[i], NULL);
-                       buffers->desc.enabled_mask &= ~(1 << i);
+                       memset(buffers->desc_data[bufidx], 0,
+                              sizeof(uint32_t) * 4);
+                       pipe_resource_reference(&buffers->buffers[bufidx],
+                                               NULL);
+                       buffers->desc.enabled_mask &= ~(1 << bufidx);
                }
-               buffers->desc.dirty_mask |= 1 << i;
+               buffers->desc.dirty_mask |= 1 << bufidx;
        }
        for (; i < old_num_targets; i++) {
+               bufidx = SI_RW_SO + i;
                /* Clear the descriptor and unset the resource. */
-               memset(buffers->desc_data[i], 0, sizeof(uint32_t) * 4);
-               pipe_resource_reference(&buffers->buffers[i], NULL);
-               buffers->desc.enabled_mask &= ~(1 << i);
-               buffers->desc.dirty_mask |= 1 << i;
+               memset(buffers->desc_data[bufidx], 0, sizeof(uint32_t) * 4);
+               pipe_resource_reference(&buffers->buffers[bufidx], NULL);
+               buffers->desc.enabled_mask &= ~(1 << bufidx);
+               buffers->desc.dirty_mask |= 1 << bufidx;
        }
 
        si_update_descriptors(sctx, &buffers->desc);
@@ -589,8 +727,8 @@ static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource
        pb_reference(&rbuffer->buf, NULL);
 
        /* Create a new one in the same pipe_resource. */
-       r600_init_resource(&sctx->screen->b, rbuffer, rbuffer->b.b.width0, alignment,
-                          TRUE, rbuffer->b.b.usage);
+       r600_init_resource(&sctx->screen->b, rbuffer, rbuffer->b.b.width0,
+                          alignment, TRUE);
 
        /* We changed the buffer, now we need to bind it where the old one
         * was bound. This consists of 2 things:
@@ -601,25 +739,38 @@ static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource
        /* Vertex buffers. */
        /* Nothing to do. Vertex buffer bindings are updated before every draw call. */
 
-       /* Streamout buffers. */
-       for (i = 0; i < sctx->streamout_buffers.num_buffers; i++) {
-               if (sctx->streamout_buffers.buffers[i] == buf) {
-                       /* Update the descriptor. */
-                       si_desc_reset_buffer_offset(ctx, sctx->streamout_buffers.desc_data[i],
-                                                   old_va, buf);
+       /* Read/Write buffers. */
+       for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
+               struct si_buffer_resources *buffers = &sctx->rw_buffers[shader];
+               bool found = false;
+               uint32_t mask = buffers->desc.enabled_mask;
 
-                       r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
-                                             (struct r600_resource*)buf,
-                                             sctx->streamout_buffers.shader_usage);
-                       sctx->streamout_buffers.desc.dirty_mask |= 1 << i;
-                       si_update_descriptors(sctx, &sctx->streamout_buffers.desc);
-
-                       /* Update the streamout state. */
-                       if (sctx->b.streamout.begin_emitted) {
-                               r600_emit_streamout_end(&sctx->b);
+               while (mask) {
+                       i = u_bit_scan(&mask);
+                       if (buffers->buffers[i] == buf) {
+                               si_desc_reset_buffer_offset(ctx, buffers->desc_data[i],
+                                                           old_va, buf);
+
+                               r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
+                                                     rbuffer, buffers->shader_usage,
+                                                     buffers->priority);
+
+                               buffers->desc.dirty_mask |= 1 << i;
+                               found = true;
+
+                               if (i >= SI_RW_SO && shader == PIPE_SHADER_VERTEX) {
+                                       /* Update the streamout state. */
+                                       if (sctx->b.streamout.begin_emitted) {
+                                               r600_emit_streamout_end(&sctx->b);
+                                       }
+                                       sctx->b.streamout.append_bitmask =
+                                               sctx->b.streamout.enabled_mask;
+                                       r600_streamout_buffers_dirty(&sctx->b);
+                               }
                        }
-                       sctx->b.streamout.append_bitmask = sctx->b.streamout.enabled_mask;
-                       r600_streamout_buffers_dirty(&sctx->b);
+               }
+               if (found) {
+                       si_update_descriptors(sctx, &buffers->desc);
                }
        }
 
@@ -636,7 +787,8 @@ static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource
                                                            old_va, buf);
 
                                r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
-                                                     rbuffer, buffers->shader_usage);
+                                                     rbuffer, buffers->shader_usage,
+                                                     buffers->priority);
 
                                buffers->desc.dirty_mask |= 1 << i;
                                found = true;
@@ -661,7 +813,8 @@ static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource
                                                            old_va, buf);
 
                                r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
-                                                     rbuffer, RADEON_USAGE_READ);
+                                                     rbuffer, RADEON_USAGE_READ,
+                                                     RADEON_PRIO_SHADER_BUFFER_RO);
 
                                views->desc.dirty_mask |= 1 << i;
                                found = true;
@@ -724,7 +877,8 @@ static void si_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
 
                /* This must be done after need_cs_space. */
                r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
-                                     (struct r600_resource*)dst, RADEON_USAGE_WRITE);
+                                     (struct r600_resource*)dst, RADEON_USAGE_WRITE,
+                                     RADEON_PRIO_MIN);
 
                /* Flush the caches for the first copy only.
                 * Also wait for the previous CP DMA operations. */
@@ -798,8 +952,10 @@ void si_copy_buffer(struct si_context *sctx,
                }
 
                /* This must be done after r600_need_cs_space. */
-               r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, (struct r600_resource*)src, RADEON_USAGE_READ);
-               r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, (struct r600_resource*)dst, RADEON_USAGE_WRITE);
+               r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, (struct r600_resource*)src,
+                                     RADEON_USAGE_READ, RADEON_PRIO_MIN);
+               r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, (struct r600_resource*)dst,
+                                     RADEON_USAGE_WRITE, RADEON_PRIO_MIN);
 
                si_emit_cp_dma_copy_buffer(sctx, dst_offset, src_offset, byte_count, sync_flags);
 
@@ -825,17 +981,20 @@ void si_init_all_descriptors(struct si_context *sctx)
        for (i = 0; i < SI_NUM_SHADERS; i++) {
                si_init_buffer_resources(sctx, &sctx->const_buffers[i],
                                         NUM_CONST_BUFFERS, i, SI_SGPR_CONST,
-                                        RADEON_USAGE_READ);
+                                        RADEON_USAGE_READ, RADEON_PRIO_SHADER_BUFFER_RO);
+               si_init_buffer_resources(sctx, &sctx->rw_buffers[i],
+                                        i == PIPE_SHADER_VERTEX ?
+                                        SI_RW_SO + 4 : SI_RW_SO,
+                                        i, SI_SGPR_RW_BUFFERS,
+                                        RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_RESOURCE_RW);
 
                si_init_sampler_views(sctx, &sctx->samplers[i].views, i);
 
                sctx->atoms.const_buffers[i] = &sctx->const_buffers[i].desc.atom;
+               sctx->atoms.rw_buffers[i] = &sctx->rw_buffers[i].desc.atom;
                sctx->atoms.sampler_views[i] = &sctx->samplers[i].views.desc.atom;
        }
 
-       si_init_buffer_resources(sctx, &sctx->streamout_buffers, 4, PIPE_SHADER_VERTEX,
-                                SI_SGPR_SO_BUFFER, RADEON_USAGE_WRITE);
-       sctx->atoms.streamout_buffers = &sctx->streamout_buffers.desc.atom;
 
        /* Set pipe_context functions. */
        sctx->b.b.set_constant_buffer = si_set_constant_buffer;
@@ -850,9 +1009,9 @@ void si_release_all_descriptors(struct si_context *sctx)
 
        for (i = 0; i < SI_NUM_SHADERS; i++) {
                si_release_buffer_resources(&sctx->const_buffers[i]);
+               si_release_buffer_resources(&sctx->rw_buffers[i]);
                si_release_sampler_views(&sctx->samplers[i].views);
        }
-       si_release_buffer_resources(&sctx->streamout_buffers);
 }
 
 void si_all_descriptors_begin_new_cs(struct si_context *sctx)
@@ -861,7 +1020,7 @@ void si_all_descriptors_begin_new_cs(struct si_context *sctx)
 
        for (i = 0; i < SI_NUM_SHADERS; i++) {
                si_buffer_resources_begin_new_cs(sctx, &sctx->const_buffers[i]);
+               si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers[i]);
                si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i].views);
        }
-       si_buffer_resources_begin_new_cs(sctx, &sctx->streamout_buffers);
 }