amd,radeonsi: rename radeon_winsys_cs -> radeon_cmdbuf
[mesa.git] / src / gallium / drivers / radeonsi / si_descriptors.c
index 26198d8c1f3cb9c9e8e8de55c08d593d1a6bff2a..dac1f45bcb1fa11580bc36bab0f7cccca603c4d2 100644 (file)
@@ -1,5 +1,6 @@
 /*
  * Copyright 2013 Advanced Micro Devices, Inc.
+ * All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -19,9 +20,6 @@
  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
  * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- *      Marek Olšák <marek.olsak@amd.com>
  */
 
 /* Resource binding slots and sampler states (each described with 8 or
@@ -55,7 +53,6 @@
  * Sampler states are never unbound except when FMASK is bound.
  */
 
-#include "radeon/r600_cs.h"
 #include "si_pipe.h"
 #include "sid.h"
 #include "gfx9d.h"
@@ -97,6 +94,17 @@ static uint32_t null_image_descriptor[8] = {
         * descriptor */
 };
 
+static uint64_t si_desc_extract_buffer_address(const uint32_t *desc)
+{
+       uint64_t va = desc[0] |
+                     ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
+
+       /* Sign-extend the 48-bit address. */
+       if (va & (1ull << 47))
+               va |= 0xffffull << 48;
+       return va;
+}
+
 static void si_init_descriptor_list(uint32_t *desc_list,
                                    unsigned element_dw_size,
                                    unsigned num_elements,
@@ -113,14 +121,15 @@ static void si_init_descriptor_list(uint32_t *desc_list,
 }
 
 static void si_init_descriptors(struct si_descriptors *desc,
-                               unsigned shader_userdata_index,
+                               short shader_userdata_rel_index,
                                unsigned element_dw_size,
                                unsigned num_elements)
 {
        desc->list = CALLOC(num_elements, element_dw_size * 4);
        desc->element_dw_size = element_dw_size;
        desc->num_elements = num_elements;
-       desc->shader_userdata_offset = shader_userdata_index * 4;
+       desc->shader_userdata_offset = shader_userdata_rel_index * 4;
+       desc->slot_index_to_bind_directly = -1;
 }
 
 static void si_release_descriptors(struct si_descriptors *desc)
@@ -130,8 +139,7 @@ static void si_release_descriptors(struct si_descriptors *desc)
 }
 
 static bool si_upload_descriptors(struct si_context *sctx,
-                                 struct si_descriptors *desc,
-                                 struct r600_atom * atom)
+                                 struct si_descriptors *desc)
 {
        unsigned slot_size = desc->element_dw_size * 4;
        unsigned first_slot_offset = desc->first_active_slot * slot_size;
@@ -144,28 +152,47 @@ static bool si_upload_descriptors(struct si_context *sctx,
        if (!upload_size)
                return true;
 
+       /* If there is just one active descriptor, bind it directly. */
+       if ((int)desc->first_active_slot == desc->slot_index_to_bind_directly &&
+           desc->num_active_slots == 1) {
+               uint32_t *descriptor = &desc->list[desc->slot_index_to_bind_directly *
+                                                  desc->element_dw_size];
+
+               /* The buffer is already in the buffer list. */
+               r600_resource_reference(&desc->buffer, NULL);
+               desc->gpu_list = NULL;
+               desc->gpu_address = si_desc_extract_buffer_address(descriptor);
+               si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
+               return true;
+       }
+
        uint32_t *ptr;
-       u_upload_alloc(sctx->b.b.const_uploader, 0, upload_size,
+       unsigned buffer_offset;
+       u_upload_alloc(sctx->b.const_uploader, first_slot_offset, upload_size,
                       si_optimal_tcc_alignment(sctx, upload_size),
-                      (unsigned*)&desc->buffer_offset,
-                      (struct pipe_resource**)&desc->buffer,
+                      &buffer_offset, (struct pipe_resource**)&desc->buffer,
                       (void**)&ptr);
-       if (!desc->buffer)
+       if (!desc->buffer) {
+               desc->gpu_address = 0;
                return false; /* skip the draw call */
+       }
 
        util_memcpy_cpu_to_le32(ptr, (char*)desc->list + first_slot_offset,
                                upload_size);
        desc->gpu_list = ptr - first_slot_offset / 4;
 
-       radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, desc->buffer,
+       radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer,
                             RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
 
        /* The shader pointer should point to slot 0. */
-       desc->buffer_offset -= first_slot_offset;
+       buffer_offset -= first_slot_offset;
+       desc->gpu_address = desc->buffer->gpu_address + buffer_offset;
 
-       if (atom)
-               si_mark_atom_dirty(sctx, atom);
+       assert(desc->buffer->flags & RADEON_FLAG_32BIT);
+       assert((desc->buffer->gpu_address >> 32) == sctx->screen->info.address32_hi);
+       assert((desc->gpu_address >> 32) == sctx->screen->info.address32_hi);
 
+       si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
        return true;
 }
 
@@ -175,12 +202,24 @@ si_descriptors_begin_new_cs(struct si_context *sctx, struct si_descriptors *desc
        if (!desc->buffer)
                return;
 
-       radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, desc->buffer,
+       radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer,
                                  RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
 }
 
 /* SAMPLER VIEWS */
 
+static inline enum radeon_bo_priority
+si_get_sampler_view_priority(struct r600_resource *res)
+{
+       if (res->b.b.target == PIPE_BUFFER)
+               return RADEON_PRIO_SAMPLER_BUFFER;
+
+       if (res->b.b.nr_samples > 1)
+               return RADEON_PRIO_SAMPLER_TEXTURE_MSAA;
+
+       return RADEON_PRIO_SAMPLER_TEXTURE;
+}
+
 static unsigned
 si_sampler_and_image_descriptors_idx(unsigned shader)
 {
@@ -194,12 +233,12 @@ si_sampler_and_image_descriptors(struct si_context *sctx, unsigned shader)
        return &sctx->descriptors[si_sampler_and_image_descriptors_idx(shader)];
 }
 
-static void si_release_sampler_views(struct si_sampler_views *views)
+static void si_release_sampler_views(struct si_samplers *samplers)
 {
        int i;
 
-       for (i = 0; i < ARRAY_SIZE(views->views); i++) {
-               pipe_sampler_view_reference(&views->views[i], NULL);
+       for (i = 0; i < ARRAY_SIZE(samplers->views); i++) {
+               pipe_sampler_view_reference(&samplers->views[i], NULL);
        }
 }
 
@@ -219,16 +258,15 @@ static void si_sampler_view_add_buffer(struct si_context *sctx,
        if (resource->target != PIPE_BUFFER) {
                struct r600_texture *tex = (struct r600_texture*)resource;
 
-               if (tex->is_depth && !r600_can_sample_zs(tex, is_stencil_sampler))
-                       resource = &tex->flushed_depth_texture->resource.b.b;
+               if (tex->is_depth && !si_can_sample_zs(tex, is_stencil_sampler))
+                       resource = &tex->flushed_depth_texture->buffer.b.b;
        }
 
-       rres = (struct r600_resource*)resource;
-       priority = r600_get_sampler_view_priority(rres);
+       rres = r600_resource(resource);
+       priority = si_get_sampler_view_priority(rres);
 
-       radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx,
-                                           rres, usage, priority,
-                                           check_mem);
+       radeon_add_to_gfx_buffer_list_check_mem(sctx, rres, usage, priority,
+                                               check_mem);
 
        if (resource->target == PIPE_BUFFER)
                return;
@@ -236,21 +274,20 @@ static void si_sampler_view_add_buffer(struct si_context *sctx,
        /* Now add separate DCC or HTILE. */
        rtex = (struct r600_texture*)resource;
        if (rtex->dcc_separate_buffer) {
-               radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx,
-                                                   rtex->dcc_separate_buffer, usage,
-                                                   RADEON_PRIO_DCC, check_mem);
+               radeon_add_to_gfx_buffer_list_check_mem(sctx, rtex->dcc_separate_buffer,
+                                                       usage, RADEON_PRIO_DCC, check_mem);
        }
 }
 
 static void si_sampler_views_begin_new_cs(struct si_context *sctx,
-                                         struct si_sampler_views *views)
+                                         struct si_samplers *samplers)
 {
-       unsigned mask = views->enabled_mask;
+       unsigned mask = samplers->enabled_mask;
 
        /* Add buffers to the CS. */
        while (mask) {
                int i = u_bit_scan(&mask);
-               struct si_sampler_view *sview = (struct si_sampler_view *)views->views[i];
+               struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[i];
 
                si_sampler_view_add_buffer(sctx, sview->base.texture,
                                           RADEON_USAGE_READ,
@@ -288,14 +325,14 @@ void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
 {
        uint64_t va, meta_va = 0;
 
-       if (tex->is_depth && !r600_can_sample_zs(tex, is_stencil)) {
+       if (tex->is_depth && !si_can_sample_zs(tex, is_stencil)) {
                tex = tex->flushed_depth_texture;
                is_stencil = false;
        }
 
-       va = tex->resource.gpu_address;
+       va = tex->buffer.gpu_address;
 
-       if (sscreen->b.chip_class >= GFX9) {
+       if (sscreen->info.chip_class >= GFX9) {
                /* Only stencil_offset needs to be added here. */
                if (is_stencil)
                        va += tex->surface.u.gfx9.stencil_offset;
@@ -312,26 +349,26 @@ void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
        /* Only macrotiled modes can set tile swizzle.
         * GFX9 doesn't use (legacy) base_level_info.
         */
-       if (sscreen->b.chip_class >= GFX9 ||
+       if (sscreen->info.chip_class >= GFX9 ||
            base_level_info->mode == RADEON_SURF_MODE_2D)
                state[0] |= tex->surface.tile_swizzle;
 
-       if (sscreen->b.chip_class >= VI) {
+       if (sscreen->info.chip_class >= VI) {
                state[6] &= C_008F28_COMPRESSION_EN;
                state[7] = 0;
 
                if (vi_dcc_enabled(tex, first_level)) {
-                       meta_va = (!tex->dcc_separate_buffer ? tex->resource.gpu_address : 0) +
+                       meta_va = (!tex->dcc_separate_buffer ? tex->buffer.gpu_address : 0) +
                                  tex->dcc_offset;
 
-                       if (sscreen->b.chip_class == VI) {
+                       if (sscreen->info.chip_class == VI) {
                                meta_va += base_level_info->dcc_offset;
                                assert(base_level_info->mode == RADEON_SURF_MODE_2D);
                        }
 
                        meta_va |= (uint32_t)tex->surface.tile_swizzle << 8;
                } else if (vi_tc_compat_htile_enabled(tex, first_level)) {
-                       meta_va = tex->resource.gpu_address + tex->htile_offset;
+                       meta_va = tex->buffer.gpu_address + tex->htile_offset;
                }
 
                if (meta_va) {
@@ -340,7 +377,7 @@ void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
                }
        }
 
-       if (sscreen->b.chip_class >= GFX9) {
+       if (sscreen->info.chip_class >= GFX9) {
                state[3] &= C_008F1C_SW_MODE;
                state[4] &= C_008F20_PITCH_GFX9;
 
@@ -379,6 +416,20 @@ void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
        }
 }
 
+static void si_set_sampler_state_desc(struct si_sampler_state *sstate,
+                                     struct si_sampler_view *sview,
+                                     struct r600_texture *tex,
+                                     uint32_t *desc)
+{
+       if (sview && sview->is_integer)
+               memcpy(desc, sstate->integer_val, 4*4);
+       else if (tex && tex->upgraded_depth &&
+                (!sview || !sview->is_stencil_sampler))
+               memcpy(desc, sstate->upgraded_depth_val, 4*4);
+       else
+               memcpy(desc, sstate->val, 4*4);
+}
+
 static void si_set_sampler_view_desc(struct si_context *sctx,
                                     struct si_sampler_view *sview,
                                     struct si_sampler_state *sstate,
@@ -386,12 +437,12 @@ static void si_set_sampler_view_desc(struct si_context *sctx,
 {
        struct pipe_sampler_view *view = &sview->base;
        struct r600_texture *rtex = (struct r600_texture *)view->texture;
-       bool is_buffer = rtex->resource.b.b.target == PIPE_BUFFER;
+       bool is_buffer = rtex->buffer.b.b.target == PIPE_BUFFER;
 
        if (unlikely(!is_buffer && sview->dcc_incompatible)) {
                if (vi_dcc_enabled(rtex, view->u.tex.first_level))
-                       if (!si_texture_disable_dcc(&sctx->b, rtex))
-                               sctx->b.decompress_dcc(&sctx->b.b, rtex);
+                       if (!si_texture_disable_dcc(sctx, rtex))
+                               si_decompress_dcc(sctx, rtex);
 
                sview->dcc_incompatible = false;
        }
@@ -400,7 +451,7 @@ static void si_set_sampler_view_desc(struct si_context *sctx,
        memcpy(desc, sview->state, 8*4);
 
        if (is_buffer) {
-               si_set_buf_desc_address(&rtex->resource,
+               si_set_buf_desc_address(&rtex->buffer,
                                        sview->base.u.buf.offset,
                                        desc + 4);
        } else {
@@ -416,42 +467,79 @@ static void si_set_sampler_view_desc(struct si_context *sctx,
                                               desc);
        }
 
-       if (!is_buffer && rtex->fmask.size) {
+       if (!is_buffer && rtex->surface.fmask_size) {
                memcpy(desc + 8, sview->fmask_state, 8*4);
        } else {
                /* Disable FMASK and bind sampler state in [12:15]. */
                memcpy(desc + 8, null_texture_descriptor, 4*4);
 
                if (sstate)
-                       memcpy(desc + 12, sstate->val, 4*4);
+                       si_set_sampler_state_desc(sstate, sview,
+                                                 is_buffer ? NULL : rtex,
+                                                 desc + 12);
        }
 }
 
+static bool color_needs_decompression(struct r600_texture *rtex)
+{
+       return rtex->surface.fmask_size ||
+              (rtex->dirty_level_mask &&
+               (rtex->cmask.size || rtex->dcc_offset));
+}
+
+static bool depth_needs_decompression(struct r600_texture *rtex)
+{
+       /* If the depth/stencil texture is TC-compatible, no decompression
+        * will be done. The decompression function will only flush DB caches
+        * to make it coherent with shaders. That's necessary because the driver
+        * doesn't flush DB caches in any other case.
+        */
+       return rtex->db_compatible;
+}
+
 static void si_set_sampler_view(struct si_context *sctx,
                                unsigned shader,
                                unsigned slot, struct pipe_sampler_view *view,
                                bool disallow_early_out)
 {
-       struct si_sampler_views *views = &sctx->samplers[shader].views;
+       struct si_samplers *samplers = &sctx->samplers[shader];
        struct si_sampler_view *rview = (struct si_sampler_view*)view;
        struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
        unsigned desc_slot = si_get_sampler_slot(slot);
        uint32_t *desc = descs->list + desc_slot * 16;
 
-       if (views->views[slot] == view && !disallow_early_out)
+       if (samplers->views[slot] == view && !disallow_early_out)
                return;
 
        if (view) {
                struct r600_texture *rtex = (struct r600_texture *)view->texture;
 
                si_set_sampler_view_desc(sctx, rview,
-                                        views->sampler_states[slot], desc);
+                                        samplers->sampler_states[slot], desc);
 
-               if (rtex->resource.b.b.target == PIPE_BUFFER)
-                       rtex->resource.bind_history |= PIPE_BIND_SAMPLER_VIEW;
+               if (rtex->buffer.b.b.target == PIPE_BUFFER) {
+                       rtex->buffer.bind_history |= PIPE_BIND_SAMPLER_VIEW;
+                       samplers->needs_depth_decompress_mask &= ~(1u << slot);
+                       samplers->needs_color_decompress_mask &= ~(1u << slot);
+               } else {
+                       if (depth_needs_decompression(rtex)) {
+                               samplers->needs_depth_decompress_mask |= 1u << slot;
+                       } else {
+                               samplers->needs_depth_decompress_mask &= ~(1u << slot);
+                       }
+                       if (color_needs_decompression(rtex)) {
+                               samplers->needs_color_decompress_mask |= 1u << slot;
+                       } else {
+                               samplers->needs_color_decompress_mask &= ~(1u << slot);
+                       }
+
+                       if (rtex->dcc_offset &&
+                           p_atomic_read(&rtex->framebuffers_bound))
+                               sctx->need_check_render_feedback = true;
+               }
 
-               pipe_sampler_view_reference(&views->views[slot], view);
-               views->enabled_mask |= 1u << slot;
+               pipe_sampler_view_reference(&samplers->views[slot], view);
+               samplers->enabled_mask |= 1u << slot;
 
                /* Since this can flush, it must be done after enabled_mask is
                 * updated. */
@@ -459,42 +547,27 @@ static void si_set_sampler_view(struct si_context *sctx,
                                           RADEON_USAGE_READ,
                                           rview->is_stencil_sampler, true);
        } else {
-               pipe_sampler_view_reference(&views->views[slot], NULL);
+               pipe_sampler_view_reference(&samplers->views[slot], NULL);
                memcpy(desc, null_texture_descriptor, 8*4);
                /* Only clear the lower dwords of FMASK. */
                memcpy(desc + 8, null_texture_descriptor, 4*4);
                /* Re-set the sampler state if we are transitioning from FMASK. */
-               if (views->sampler_states[slot])
-                       memcpy(desc + 12,
-                              views->sampler_states[slot]->val, 4*4);
+               if (samplers->sampler_states[slot])
+                       si_set_sampler_state_desc(samplers->sampler_states[slot], NULL, NULL,
+                                                 desc + 12);
 
-               views->enabled_mask &= ~(1u << slot);
+               samplers->enabled_mask &= ~(1u << slot);
+               samplers->needs_depth_decompress_mask &= ~(1u << slot);
+               samplers->needs_color_decompress_mask &= ~(1u << slot);
        }
 
        sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
 }
 
-static bool color_needs_decompression(struct r600_texture *rtex)
-{
-       return rtex->fmask.size ||
-              (rtex->dirty_level_mask &&
-               (rtex->cmask.size || rtex->dcc_offset));
-}
-
-static bool depth_needs_decompression(struct r600_texture *rtex)
-{
-       /* If the depth/stencil texture is TC-compatible, no decompression
-        * will be done. The decompression function will only flush DB caches
-        * to make it coherent with shaders. That's necessary because the driver
-        * doesn't flush DB caches in any other case.
-        */
-       return rtex->db_compatible;
-}
-
 static void si_update_shader_needs_decompress_mask(struct si_context *sctx,
                                                   unsigned shader)
 {
-       struct si_textures_info *samplers = &sctx->samplers[shader];
+       struct si_samplers *samplers = &sctx->samplers[shader];
        unsigned shader_bit = 1 << shader;
 
        if (samplers->needs_depth_decompress_mask ||
@@ -511,59 +584,30 @@ static void si_set_sampler_views(struct pipe_context *ctx,
                                 struct pipe_sampler_view **views)
 {
        struct si_context *sctx = (struct si_context *)ctx;
-       struct si_textures_info *samplers = &sctx->samplers[shader];
        int i;
 
        if (!count || shader >= SI_NUM_SHADERS)
                return;
 
-       for (i = 0; i < count; i++) {
-               unsigned slot = start + i;
-
-               if (!views || !views[i]) {
-                       samplers->needs_depth_decompress_mask &= ~(1u << slot);
-                       samplers->needs_color_decompress_mask &= ~(1u << slot);
-                       si_set_sampler_view(sctx, shader, slot, NULL, false);
-                       continue;
-               }
-
-               si_set_sampler_view(sctx, shader, slot, views[i], false);
-
-               if (views[i]->texture && views[i]->texture->target != PIPE_BUFFER) {
-                       struct r600_texture *rtex =
-                               (struct r600_texture*)views[i]->texture;
-
-                       if (depth_needs_decompression(rtex)) {
-                               samplers->needs_depth_decompress_mask |= 1u << slot;
-                       } else {
-                               samplers->needs_depth_decompress_mask &= ~(1u << slot);
-                       }
-                       if (color_needs_decompression(rtex)) {
-                               samplers->needs_color_decompress_mask |= 1u << slot;
-                       } else {
-                               samplers->needs_color_decompress_mask &= ~(1u << slot);
-                       }
-
-                       if (rtex->dcc_offset &&
-                           p_atomic_read(&rtex->framebuffers_bound))
-                               sctx->need_check_render_feedback = true;
-               } else {
-                       samplers->needs_depth_decompress_mask &= ~(1u << slot);
-                       samplers->needs_color_decompress_mask &= ~(1u << slot);
-               }
+       if (views) {
+               for (i = 0; i < count; i++)
+                       si_set_sampler_view(sctx, shader, start + i, views[i], false);
+       } else {
+               for (i = 0; i < count; i++)
+                       si_set_sampler_view(sctx, shader, start + i, NULL, false);
        }
 
        si_update_shader_needs_decompress_mask(sctx, shader);
 }
 
 static void
-si_samplers_update_needs_color_decompress_mask(struct si_textures_info *samplers)
+si_samplers_update_needs_color_decompress_mask(struct si_samplers *samplers)
 {
-       unsigned mask = samplers->views.enabled_mask;
+       unsigned mask = samplers->enabled_mask;
 
        while (mask) {
                int i = u_bit_scan(&mask);
-               struct pipe_resource *res = samplers->views.views[i]->texture;
+               struct pipe_resource *res = samplers->views[i]->texture;
 
                if (res && res->target != PIPE_BUFFER) {
                        struct r600_texture *rtex = (struct r600_texture *)res;
@@ -580,7 +624,7 @@ si_samplers_update_needs_color_decompress_mask(struct si_textures_info *samplers
 /* IMAGE VIEWS */
 
 static void
-si_release_image_views(struct si_images_info *images)
+si_release_image_views(struct si_images *images)
 {
        unsigned i;
 
@@ -592,7 +636,7 @@ si_release_image_views(struct si_images_info *images)
 }
 
 static void
-si_image_views_begin_new_cs(struct si_context *sctx, struct si_images_info *images)
+si_image_views_begin_new_cs(struct si_context *sctx, struct si_images *images)
 {
        uint mask = images->enabled_mask;
 
@@ -611,7 +655,7 @@ si_image_views_begin_new_cs(struct si_context *sctx, struct si_images_info *imag
 static void
 si_disable_shader_image(struct si_context *ctx, unsigned shader, unsigned slot)
 {
-       struct si_images_info *images = &ctx->images[shader];
+       struct si_images *images = &ctx->images[shader];
 
        if (images->enabled_mask & (1u << slot)) {
                struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
@@ -629,7 +673,7 @@ si_disable_shader_image(struct si_context *ctx, unsigned shader, unsigned slot)
 static void
 si_mark_image_range_valid(const struct pipe_image_view *view)
 {
-       struct r600_resource *res = (struct r600_resource *)view->resource;
+       struct r600_resource *res = r600_resource(view->resource);
 
        assert(res && res->b.b.target == PIPE_BUFFER);
 
@@ -641,12 +685,12 @@ si_mark_image_range_valid(const struct pipe_image_view *view)
 static void si_set_shader_image_desc(struct si_context *ctx,
                                     const struct pipe_image_view *view,
                                     bool skip_decompress,
-                                    uint32_t *desc)
+                                    uint32_t *desc, uint32_t *fmask_desc)
 {
        struct si_screen *screen = ctx->screen;
        struct r600_resource *res;
 
-       res = (struct r600_resource *)view->resource;
+       res = r600_resource(view->resource);
 
        if (res->b.b.target == PIPE_BUFFER) {
                if (view->access & PIPE_IMAGE_ACCESS_WRITE)
@@ -663,9 +707,20 @@ static void si_set_shader_image_desc(struct si_context *ctx,
                unsigned level = view->u.tex.level;
                unsigned width, height, depth, hw_level;
                bool uses_dcc = vi_dcc_enabled(tex, level);
+               unsigned access = view->access;
+
+               /* Clear the write flag when writes can't occur.
+                * Note that DCC_DECOMPRESS for MSAA doesn't work in some cases,
+                * so we don't wanna trigger it.
+                */
+               if (tex->is_depth ||
+                   (!fmask_desc && tex->surface.fmask_size != 0)) {
+                       assert(!"Z/S and MSAA image stores are not supported");
+                       access &= ~PIPE_IMAGE_ACCESS_WRITE;
+               }
 
                assert(!tex->is_depth);
-               assert(tex->fmask.size == 0);
+               assert(fmask_desc || tex->surface.fmask_size == 0);
 
                if (uses_dcc && !skip_decompress &&
                    (view->access & PIPE_IMAGE_ACCESS_WRITE ||
@@ -674,11 +729,11 @@ static void si_set_shader_image_desc(struct si_context *ctx,
                         * The decompression is relatively cheap if the surface
                         * has been decompressed already.
                         */
-                       if (!si_texture_disable_dcc(&ctx->b, tex))
-                               ctx->b.decompress_dcc(&ctx->b.b, tex);
+                       if (!si_texture_disable_dcc(ctx, tex))
+                               si_decompress_dcc(ctx, tex);
                }
 
-               if (ctx->b.chip_class >= GFX9) {
+               if (ctx->chip_class >= GFX9) {
                        /* Always set the base address. The swizzle modes don't
                         * allow setting mipmap level offsets as the base.
                         */
@@ -706,7 +761,7 @@ static void si_set_shader_image_desc(struct si_context *ctx,
                                           view->u.tex.first_layer,
                                           view->u.tex.last_layer,
                                           width, height, depth,
-                                          desc, NULL);
+                                          desc, fmask_desc);
                si_set_mutable_tex_desc_fields(screen, tex,
                                               &tex->surface.u.legacy.level[level],
                                               level, level,
@@ -720,7 +775,7 @@ static void si_set_shader_image(struct si_context *ctx,
                                unsigned slot, const struct pipe_image_view *view,
                                bool skip_decompress)
 {
-       struct si_images_info *images = &ctx->images[shader];
+       struct si_images *images = &ctx->images[shader];
        struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
        struct r600_resource *res;
        unsigned desc_slot = si_get_image_slot(slot);
@@ -731,12 +786,12 @@ static void si_set_shader_image(struct si_context *ctx,
                return;
        }
 
-       res = (struct r600_resource *)view->resource;
+       res = r600_resource(view->resource);
 
        if (&images->views[slot] != view)
                util_copy_image_view(&images->views[slot], view);
 
-       si_set_shader_image_desc(ctx, view, skip_decompress, desc);
+       si_set_shader_image_desc(ctx, view, skip_decompress, desc, NULL);
 
        if (res->b.b.target == PIPE_BUFFER) {
                images->needs_color_decompress_mask &= ~(1 << slot);
@@ -794,7 +849,7 @@ si_set_shader_images(struct pipe_context *pipe,
 }
 
 static void
-si_images_update_needs_color_decompress_mask(struct si_images_info *images)
+si_images_update_needs_color_decompress_mask(struct si_images *images)
 {
        unsigned mask = images->enabled_mask;
 
@@ -814,6 +869,77 @@ si_images_update_needs_color_decompress_mask(struct si_images_info *images)
        }
 }
 
+void si_update_ps_colorbuf0_slot(struct si_context *sctx)
+{
+       struct si_buffer_resources *buffers = &sctx->rw_buffers;
+       struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
+       unsigned slot = SI_PS_IMAGE_COLORBUF0;
+       struct pipe_surface *surf = NULL;
+
+       /* si_texture_disable_dcc can get us here again. */
+       if (sctx->blitter->running)
+               return;
+
+       /* See whether FBFETCH is used and color buffer 0 is set. */
+       if (sctx->ps_shader.cso &&
+           sctx->ps_shader.cso->info.opcode_count[TGSI_OPCODE_FBFETCH] &&
+           sctx->framebuffer.state.nr_cbufs &&
+           sctx->framebuffer.state.cbufs[0])
+               surf = sctx->framebuffer.state.cbufs[0];
+
+       /* Return if FBFETCH transitions from disabled to disabled. */
+       if (!buffers->buffers[slot] && !surf)
+               return;
+
+       sctx->ps_uses_fbfetch = surf != NULL;
+       si_update_ps_iter_samples(sctx);
+
+       if (surf) {
+               struct r600_texture *tex = (struct r600_texture*)surf->texture;
+               struct pipe_image_view view;
+
+               assert(tex);
+               assert(!tex->is_depth);
+
+               /* Disable DCC, because the texture is used as both a sampler
+                * and color buffer.
+                */
+               si_texture_disable_dcc(sctx, tex);
+
+               if (tex->buffer.b.b.nr_samples <= 1 && tex->cmask_buffer) {
+                       /* Disable CMASK. */
+                       assert(tex->cmask_buffer != &tex->buffer);
+                       si_eliminate_fast_color_clear(sctx, tex);
+                       si_texture_discard_cmask(sctx->screen, tex);
+               }
+
+               view.resource = surf->texture;
+               view.format = surf->format;
+               view.access = PIPE_IMAGE_ACCESS_READ;
+               view.u.tex.first_layer = surf->u.tex.first_layer;
+               view.u.tex.last_layer = surf->u.tex.last_layer;
+               view.u.tex.level = surf->u.tex.level;
+
+               /* Set the descriptor. */
+               uint32_t *desc = descs->list + slot*4;
+               memset(desc, 0, 16 * 4);
+               si_set_shader_image_desc(sctx, &view, true, desc, desc + 8);
+
+               pipe_resource_reference(&buffers->buffers[slot], &tex->buffer.b.b);
+               radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
+                                         &tex->buffer, RADEON_USAGE_READ,
+                                         RADEON_PRIO_SHADER_RW_IMAGE);
+               buffers->enabled_mask |= 1u << slot;
+       } else {
+               /* Clear the descriptor. */
+               memset(descs->list + slot*4, 0, 8*4);
+               pipe_resource_reference(&buffers->buffers[slot], NULL);
+               buffers->enabled_mask &= ~(1u << slot);
+       }
+
+       sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
+}
+
 /* SAMPLER STATES */
 
 static void si_bind_sampler_states(struct pipe_context *ctx,
@@ -821,7 +947,7 @@ static void si_bind_sampler_states(struct pipe_context *ctx,
                                    unsigned start, unsigned count, void **states)
 {
        struct si_context *sctx = (struct si_context *)ctx;
-       struct si_textures_info *samplers = &sctx->samplers[shader];
+       struct si_samplers *samplers = &sctx->samplers[shader];
        struct si_descriptors *desc = si_sampler_and_image_descriptors(sctx, shader);
        struct si_sampler_state **sstates = (struct si_sampler_state**)states;
        int i;
@@ -834,24 +960,32 @@ static void si_bind_sampler_states(struct pipe_context *ctx,
                unsigned desc_slot = si_get_sampler_slot(slot);
 
                if (!sstates[i] ||
-                   sstates[i] == samplers->views.sampler_states[slot])
+                   sstates[i] == samplers->sampler_states[slot])
                        continue;
 
 #ifdef DEBUG
                assert(sstates[i]->magic == SI_SAMPLER_STATE_MAGIC);
 #endif
-               samplers->views.sampler_states[slot] = sstates[i];
+               samplers->sampler_states[slot] = sstates[i];
 
                /* If FMASK is bound, don't overwrite it.
                 * The sampler state will be set after FMASK is unbound.
                 */
-               if (samplers->views.views[slot] &&
-                   samplers->views.views[slot]->texture &&
-                   samplers->views.views[slot]->texture->target != PIPE_BUFFER &&
-                   ((struct r600_texture*)samplers->views.views[slot]->texture)->fmask.size)
+               struct si_sampler_view *sview =
+                       (struct si_sampler_view *)samplers->views[slot];
+
+               struct r600_texture *tex = NULL;
+
+               if (sview && sview->base.texture &&
+                   sview->base.texture->target != PIPE_BUFFER)
+                       tex = (struct r600_texture *)sview->base.texture;
+
+               if (tex && tex->surface.fmask_size)
                        continue;
 
-               memcpy(desc->list + desc_slot * 16 + 12, sstates[i]->val, 4*4);
+               si_set_sampler_state_desc(sstates[i], sview, tex,
+                                         desc->list + desc_slot * 16 + 12);
+
                sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
        }
 }
@@ -861,7 +995,7 @@ static void si_bind_sampler_states(struct pipe_context *ctx,
 static void si_init_buffer_resources(struct si_buffer_resources *buffers,
                                     struct si_descriptors *descs,
                                     unsigned num_buffers,
-                                    unsigned shader_userdata_index,
+                                    short shader_userdata_rel_index,
                                     enum radeon_bo_usage shader_usage,
                                     enum radeon_bo_usage shader_usage_constbuf,
                                     enum radeon_bo_priority priority,
@@ -873,7 +1007,7 @@ static void si_init_buffer_resources(struct si_buffer_resources *buffers,
        buffers->priority_constbuf = priority_constbuf;
        buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource*));
 
-       si_init_descriptors(descs, shader_userdata_index, 4, num_buffers);
+       si_init_descriptors(descs, shader_userdata_rel_index, 4, num_buffers);
 }
 
 static void si_release_buffer_resources(struct si_buffer_resources *buffers,
@@ -897,7 +1031,7 @@ static void si_buffer_resources_begin_new_cs(struct si_context *sctx,
        while (mask) {
                int i = u_bit_scan(&mask);
 
-               radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
+               radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
                        r600_resource(buffers->buffers[i]),
                        i < SI_NUM_SHADER_BUFFERS ? buffers->shader_usage :
                                                    buffers->shader_usage_constbuf,
@@ -920,7 +1054,7 @@ static void si_get_buffer_from_descriptors(struct si_buffer_resources *buffers,
                *size = desc[2];
 
                assert(G_008F04_STRIDE(desc[1]) == 0);
-               va = ((uint64_t)desc[1] << 32) | desc[0];
+               va = si_desc_extract_buffer_address(desc);
 
                assert(va >= res->gpu_address && va + *size <= res->gpu_address + res->bo_size);
                *offset = va - res->gpu_address;
@@ -931,7 +1065,6 @@ static void si_get_buffer_from_descriptors(struct si_buffer_resources *buffers,
 
 static void si_vertex_buffers_begin_new_cs(struct si_context *sctx)
 {
-       struct si_descriptors *desc = &sctx->vertex_buffers;
        int count = sctx->vertex_elements ? sctx->vertex_elements->count : 0;
        int i;
 
@@ -943,26 +1076,24 @@ static void si_vertex_buffers_begin_new_cs(struct si_context *sctx)
                if (!sctx->vertex_buffer[vb].buffer.resource)
                        continue;
 
-               radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
-                                     (struct r600_resource*)sctx->vertex_buffer[vb].buffer.resource,
+               radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
+                                     r600_resource(sctx->vertex_buffer[vb].buffer.resource),
                                      RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
        }
 
-       if (!desc->buffer)
+       if (!sctx->vb_descriptors_buffer)
                return;
-       radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
-                             desc->buffer, RADEON_USAGE_READ,
-                             RADEON_PRIO_DESCRIPTORS);
+       radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
+                                 sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
+                                 RADEON_PRIO_DESCRIPTORS);
 }
 
 bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
 {
        struct si_vertex_elements *velems = sctx->vertex_elements;
-       struct si_descriptors *desc = &sctx->vertex_buffers;
        unsigned i, count;
        unsigned desc_list_byte_size;
        unsigned first_vb_use_mask;
-       uint64_t va;
        uint32_t *ptr;
 
        if (!sctx->vertex_buffers_dirty || !velems)
@@ -980,57 +1111,59 @@ bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
         * directly through a staging buffer and don't go through
         * the fine-grained upload path.
         */
-       u_upload_alloc(sctx->b.b.const_uploader, 0,
+       u_upload_alloc(sctx->b.const_uploader, 0,
                       desc_list_byte_size,
                       si_optimal_tcc_alignment(sctx, desc_list_byte_size),
-                      (unsigned*)&desc->buffer_offset,
-                      (struct pipe_resource**)&desc->buffer, (void**)&ptr);
-       if (!desc->buffer)
+                      &sctx->vb_descriptors_offset,
+                      (struct pipe_resource**)&sctx->vb_descriptors_buffer,
+                      (void**)&ptr);
+       if (!sctx->vb_descriptors_buffer) {
+               sctx->vb_descriptors_offset = 0;
+               sctx->vb_descriptors_gpu_list = NULL;
                return false;
+       }
 
-       desc->list = ptr;
-       radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
-                             desc->buffer, RADEON_USAGE_READ,
-                             RADEON_PRIO_DESCRIPTORS);
+       sctx->vb_descriptors_gpu_list = ptr;
+       radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
+                                 sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
+                                 RADEON_PRIO_DESCRIPTORS);
 
        assert(count <= SI_MAX_ATTRIBS);
 
        for (i = 0; i < count; i++) {
                struct pipe_vertex_buffer *vb;
                struct r600_resource *rbuffer;
-               unsigned offset;
                unsigned vbo_index = velems->vertex_buffer_index[i];
                uint32_t *desc = &ptr[i*4];
 
                vb = &sctx->vertex_buffer[vbo_index];
-               rbuffer = (struct r600_resource*)vb->buffer.resource;
+               rbuffer = r600_resource(vb->buffer.resource);
                if (!rbuffer) {
                        memset(desc, 0, 16);
                        continue;
                }
 
-               offset = vb->buffer_offset + velems->src_offset[i];
-               va = rbuffer->gpu_address + offset;
+               int64_t offset = (int64_t)((int)vb->buffer_offset) +
+                                velems->src_offset[i];
+               uint64_t va = rbuffer->gpu_address + offset;
 
-               /* Fill in T# buffer resource description */
-               desc[0] = va;
-               desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
-                         S_008F04_STRIDE(vb->stride);
-
-               if (sctx->b.chip_class != VI && vb->stride) {
+               int64_t num_records = (int64_t)rbuffer->b.b.width0 - offset;
+               if (sctx->chip_class != VI && vb->stride) {
                        /* Round up by rounding down and adding 1 */
-                       desc[2] = (vb->buffer.resource->width0 - offset -
-                                  velems->format_size[i]) /
-                                 vb->stride + 1;
-               } else {
-                       desc[2] = vb->buffer.resource->width0 - offset;
+                       num_records = (num_records - velems->format_size[i]) /
+                                     vb->stride + 1;
                }
+               assert(num_records >= 0 && num_records <= UINT_MAX);
 
+               desc[0] = va;
+               desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
+                         S_008F04_STRIDE(vb->stride);
+               desc[2] = num_records;
                desc[3] = velems->rsrc_word3[i];
 
                if (first_vb_use_mask & (1 << i)) {
-                       radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
-                                             (struct r600_resource*)vb->buffer.resource,
+                       radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
+                                             r600_resource(vb->buffer.resource),
                                              RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
                }
        }
@@ -1039,7 +1172,7 @@ bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
         * on performance (confirmed by testing). New descriptors are always
         * uploaded to a fresh new buffer, so I don't think flushing the const
         * cache is needed. */
-       si_mark_atom_dirty(sctx, &sctx->shader_pointers.atom);
+       si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
        sctx->vertex_buffers_dirty = false;
        sctx->vertex_buffer_pointer_dirty = true;
        sctx->prefetch_L2_mask |= SI_PREFETCH_VBO_DESCRIPTORS;
@@ -1067,7 +1200,7 @@ void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuf
 {
        void *tmp;
 
-       u_upload_alloc(sctx->b.b.const_uploader, 0, size,
+       u_upload_alloc(sctx->b.const_uploader, 0, size,
                       si_optimal_tcc_alignment(sctx, size),
                       const_offset,
                       (struct pipe_resource**)rbuffer, &tmp);
@@ -1086,7 +1219,7 @@ static void si_set_constant_buffer(struct si_context *sctx,
 
        /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
         * with a NULL buffer). We need to use a dummy buffer instead. */
-       if (sctx->b.chip_class == CIK &&
+       if (sctx->chip_class == CIK &&
            (!input || (!input->buffer && !input->user_buffer)))
                input = &sctx->null_const_buf;
 
@@ -1128,10 +1261,10 @@ static void si_set_constant_buffer(struct si_context *sctx,
                          S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
 
                buffers->buffers[slot] = buffer;
-               radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx,
-                                                   (struct r600_resource*)buffer,
-                                                   buffers->shader_usage_constbuf,
-                                                   buffers->priority_constbuf, true);
+               radeon_add_to_gfx_buffer_list_check_mem(sctx,
+                                                       r600_resource(buffer),
+                                                       buffers->shader_usage_constbuf,
+                                                       buffers->priority_constbuf, true);
                buffers->enabled_mask |= 1u << slot;
        } else {
                /* Clear the descriptor. */
@@ -1158,6 +1291,12 @@ static void si_pipe_set_constant_buffer(struct pipe_context *ctx,
        if (shader >= SI_NUM_SHADERS)
                return;
 
+       if (slot == 0 && input && input->buffer &&
+           !(r600_resource(input->buffer)->flags & RADEON_FLAG_32BIT)) {
+               assert(!"constant buffer 0 must have a 32-bit VM address, use const_uploader");
+               return;
+       }
+
        slot = si_get_constbuf_slot(slot);
        si_set_constant_buffer(sctx, &sctx->const_and_shader_buffers[shader],
                               si_const_and_shader_buffer_descriptors_idx(shader),
@@ -1205,7 +1344,7 @@ static void si_set_shader_buffers(struct pipe_context *ctx,
                        continue;
                }
 
-               buf = (struct r600_resource *)sbuffer->buffer;
+               buf = r600_resource(sbuffer->buffer);
                va = buf->gpu_address + sbuffer->buffer_offset;
 
                desc[0] = va;
@@ -1220,9 +1359,9 @@ static void si_set_shader_buffers(struct pipe_context *ctx,
                          S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
 
                pipe_resource_reference(&buffers->buffers[slot], &buf->b.b);
-               radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx, buf,
-                                                   buffers->shader_usage,
-                                                   buffers->priority, true);
+               radeon_add_to_gfx_buffer_list_check_mem(sctx, buf,
+                                                       buffers->shader_usage,
+                                                       buffers->priority, true);
                buf->bind_history |= PIPE_BIND_SHADER_BUFFER;
 
                buffers->enabled_mask |= 1u << slot;
@@ -1253,13 +1392,12 @@ void si_get_shader_buffers(struct si_context *sctx,
 
 /* RING BUFFERS */
 
-void si_set_ring_buffer(struct pipe_context *ctx, uint slot,
+void si_set_ring_buffer(struct si_context *sctx, uint slot,
                        struct pipe_resource *buffer,
                        unsigned stride, unsigned num_records,
                        bool add_tid, bool swizzle,
                        unsigned element_size, unsigned index_stride, uint64_t offset)
 {
-       struct si_context *sctx = (struct si_context *)ctx;
        struct si_buffer_resources *buffers = &sctx->rw_buffers;
        struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
 
@@ -1310,7 +1448,7 @@ void si_set_ring_buffer(struct pipe_context *ctx, uint slot,
                        break;
                }
 
-               if (sctx->b.chip_class >= VI && stride)
+               if (sctx->chip_class >= VI && stride)
                        num_records *= stride;
 
                /* Set the descriptor. */
@@ -1329,14 +1467,14 @@ void si_set_ring_buffer(struct pipe_context *ctx, uint slot,
                          S_008F0C_INDEX_STRIDE(index_stride) |
                          S_008F0C_ADD_TID_ENABLE(add_tid);
 
-               if (sctx->b.chip_class >= GFX9)
+               if (sctx->chip_class >= GFX9)
                        assert(!swizzle || element_size == 1); /* always 4 bytes on GFX9 */
                else
                        desc[3] |= S_008F0C_ELEMENT_SIZE(element_size);
 
                pipe_resource_reference(&buffers->buffers[slot], buffer);
-               radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
-                                     (struct r600_resource*)buffer,
+               radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
+                                     r600_resource(buffer),
                                      buffers->shader_usage, buffers->priority);
                buffers->enabled_mask |= 1u << slot;
        } else {
@@ -1348,126 +1486,11 @@ void si_set_ring_buffer(struct pipe_context *ctx, uint slot,
        sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
 }
 
-/* STREAMOUT BUFFERS */
-
-static void si_set_streamout_targets(struct pipe_context *ctx,
-                                    unsigned num_targets,
-                                    struct pipe_stream_output_target **targets,
-                                    const unsigned *offsets)
-{
-       struct si_context *sctx = (struct si_context *)ctx;
-       struct si_buffer_resources *buffers = &sctx->rw_buffers;
-       struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
-       unsigned old_num_targets = sctx->b.streamout.num_targets;
-       unsigned i, bufidx;
-
-       /* We are going to unbind the buffers. Mark which caches need to be flushed. */
-       if (sctx->b.streamout.num_targets && sctx->b.streamout.begin_emitted) {
-               /* Since streamout uses vector writes which go through TC L2
-                * and most other clients can use TC L2 as well, we don't need
-                * to flush it.
-                *
-                * The only cases which requires flushing it is VGT DMA index
-                * fetching (on <= CIK) and indirect draw data, which are rare
-                * cases. Thus, flag the TC L2 dirtiness in the resource and
-                * handle it at draw call time.
-                */
-               for (i = 0; i < sctx->b.streamout.num_targets; i++)
-                       if (sctx->b.streamout.targets[i])
-                               r600_resource(sctx->b.streamout.targets[i]->b.buffer)->TC_L2_dirty = true;
-
-               /* Invalidate the scalar cache in case a streamout buffer is
-                * going to be used as a constant buffer.
-                *
-                * Invalidate TC L1, because streamout bypasses it (done by
-                * setting GLC=1 in the store instruction), but it can contain
-                * outdated data of streamout buffers.
-                *
-                * VS_PARTIAL_FLUSH is required if the buffers are going to be
-                * used as an input immediately.
-                */
-               sctx->b.flags |= SI_CONTEXT_INV_SMEM_L1 |
-                                SI_CONTEXT_INV_VMEM_L1 |
-                                SI_CONTEXT_VS_PARTIAL_FLUSH;
-       }
-
-       /* All readers of the streamout targets need to be finished before we can
-        * start writing to the targets.
-        */
-       if (num_targets)
-               sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
-                                SI_CONTEXT_CS_PARTIAL_FLUSH;
-
-       /* Streamout buffers must be bound in 2 places:
-        * 1) in VGT by setting the VGT_STRMOUT registers
-        * 2) as shader resources
-        */
-
-       /* Set the VGT regs. */
-       si_common_set_streamout_targets(ctx, num_targets, targets, offsets);
-
-       /* Set the shader resources.*/
-       for (i = 0; i < num_targets; i++) {
-               bufidx = SI_VS_STREAMOUT_BUF0 + i;
-
-               if (targets[i]) {
-                       struct pipe_resource *buffer = targets[i]->buffer;
-                       uint64_t va = r600_resource(buffer)->gpu_address;
-
-                       /* Set the descriptor.
-                        *
-                        * On VI, the format must be non-INVALID, otherwise
-                        * the buffer will be considered not bound and store
-                        * instructions will be no-ops.
-                        */
-                       uint32_t *desc = descs->list + bufidx*4;
-                       desc[0] = va;
-                       desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32);
-                       desc[2] = 0xffffffff;
-                       desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
-                                 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
-                                 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
-                                 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
-                                 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
-
-                       /* Set the resource. */
-                       pipe_resource_reference(&buffers->buffers[bufidx],
-                                               buffer);
-                       radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx,
-                                                           (struct r600_resource*)buffer,
-                                                           buffers->shader_usage,
-                                                           RADEON_PRIO_SHADER_RW_BUFFER,
-                                                           true);
-                       r600_resource(buffer)->bind_history |= PIPE_BIND_STREAM_OUTPUT;
-
-                       buffers->enabled_mask |= 1u << bufidx;
-               } else {
-                       /* Clear the descriptor and unset the resource. */
-                       memset(descs->list + bufidx*4, 0,
-                              sizeof(uint32_t) * 4);
-                       pipe_resource_reference(&buffers->buffers[bufidx],
-                                               NULL);
-                       buffers->enabled_mask &= ~(1u << bufidx);
-               }
-       }
-       for (; i < old_num_targets; i++) {
-               bufidx = SI_VS_STREAMOUT_BUF0 + i;
-               /* Clear the descriptor and unset the resource. */
-               memset(descs->list + bufidx*4, 0, sizeof(uint32_t) * 4);
-               pipe_resource_reference(&buffers->buffers[bufidx], NULL);
-               buffers->enabled_mask &= ~(1u << bufidx);
-       }
-
-       sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
-}
-
-static void si_desc_reset_buffer_offset(struct pipe_context *ctx,
-                                       uint32_t *desc, uint64_t old_buf_va,
+static void si_desc_reset_buffer_offset(uint32_t *desc, uint64_t old_buf_va,
                                        struct pipe_resource *new_buf)
 {
        /* Retrieve the buffer offset from the descriptor. */
-       uint64_t old_desc_va =
-               desc[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
+       uint64_t old_desc_va = si_desc_extract_buffer_address(desc);
 
        assert(old_buf_va <= old_desc_va);
        uint64_t offset_within_buffer = old_desc_va - old_buf_va;
@@ -1571,22 +1594,23 @@ static void si_reset_buffer_resources(struct si_context *sctx,
        while (mask) {
                unsigned i = u_bit_scan(&mask);
                if (buffers->buffers[i] == buf) {
-                       si_desc_reset_buffer_offset(&sctx->b.b,
-                                                   descs->list + i*4,
+                       si_desc_reset_buffer_offset(descs->list + i*4,
                                                    old_va, buf);
                        sctx->descriptors_dirty |= 1u << descriptors_idx;
 
-                       radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx,
-                                                           (struct r600_resource *)buf,
-                                                           usage, priority, true);
+                       radeon_add_to_gfx_buffer_list_check_mem(sctx,
+                                                               r600_resource(buf),
+                                                               usage, priority, true);
                }
        }
 }
 
-static void si_rebind_buffer(struct pipe_context *ctx, struct pipe_resource *buf,
-                            uint64_t old_va)
+/* Update all resource bindings where the buffer is bound, including
+ * all resource descriptors. This is invalidate_buffer without
+ * the invalidation. */
+void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf,
+                     uint64_t old_va)
 {
-       struct si_context *sctx = (struct si_context*)ctx;
        struct r600_resource *rbuffer = r600_resource(buf);
        unsigned i, shader;
        unsigned num_elems = sctx->vertex_elements ?
@@ -1625,21 +1649,21 @@ static void si_rebind_buffer(struct pipe_context *ctx, struct pipe_resource *buf
                        if (buffers->buffers[i] != buf)
                                continue;
 
-                       si_desc_reset_buffer_offset(ctx, descs->list + i*4,
+                       si_desc_reset_buffer_offset(descs->list + i*4,
                                                    old_va, buf);
                        sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
 
-                       radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx,
-                                                           rbuffer, buffers->shader_usage,
-                                                           RADEON_PRIO_SHADER_RW_BUFFER,
-                                                           true);
+                       radeon_add_to_gfx_buffer_list_check_mem(sctx,
+                                                               rbuffer, buffers->shader_usage,
+                                                               RADEON_PRIO_SHADER_RW_BUFFER,
+                                                               true);
 
                        /* Update the streamout state. */
-                       if (sctx->b.streamout.begin_emitted)
-                               si_emit_streamout_end(&sctx->b);
-                       sctx->b.streamout.append_bitmask =
-                                       sctx->b.streamout.enabled_mask;
-                       si_streamout_buffers_dirty(&sctx->b);
+                       if (sctx->streamout.begin_emitted)
+                               si_emit_streamout_end(sctx);
+                       sctx->streamout.append_bitmask =
+                                       sctx->streamout.enabled_mask;
+                       si_streamout_buffers_dirty(sctx);
                }
        }
 
@@ -1667,24 +1691,23 @@ static void si_rebind_buffer(struct pipe_context *ctx, struct pipe_resource *buf
        if (rbuffer->bind_history & PIPE_BIND_SAMPLER_VIEW) {
                /* Texture buffers - update bindings. */
                for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
-                       struct si_sampler_views *views = &sctx->samplers[shader].views;
+                       struct si_samplers *samplers = &sctx->samplers[shader];
                        struct si_descriptors *descs =
                                si_sampler_and_image_descriptors(sctx, shader);
-                       unsigned mask = views->enabled_mask;
+                       unsigned mask = samplers->enabled_mask;
 
                        while (mask) {
                                unsigned i = u_bit_scan(&mask);
-                               if (views->views[i]->texture == buf) {
+                               if (samplers->views[i]->texture == buf) {
                                        unsigned desc_slot = si_get_sampler_slot(i);
 
-                                       si_desc_reset_buffer_offset(ctx,
-                                                                   descs->list +
+                                       si_desc_reset_buffer_offset(descs->list +
                                                                    desc_slot * 16 + 4,
                                                                    old_va, buf);
                                        sctx->descriptors_dirty |=
                                                1u << si_sampler_and_image_descriptors_idx(shader);
 
-                                       radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx,
+                                       radeon_add_to_gfx_buffer_list_check_mem(sctx,
                                                                            rbuffer, RADEON_USAGE_READ,
                                                                            RADEON_PRIO_SAMPLER_BUFFER,
                                                                            true);
@@ -1696,7 +1719,7 @@ static void si_rebind_buffer(struct pipe_context *ctx, struct pipe_resource *buf
        /* Shader images */
        if (rbuffer->bind_history & PIPE_BIND_SHADER_IMAGE) {
                for (shader = 0; shader < SI_NUM_SHADERS; ++shader) {
-                       struct si_images_info *images = &sctx->images[shader];
+                       struct si_images *images = &sctx->images[shader];
                        struct si_descriptors *descs =
                                si_sampler_and_image_descriptors(sctx, shader);
                        unsigned mask = images->enabled_mask;
@@ -1711,13 +1734,13 @@ static void si_rebind_buffer(struct pipe_context *ctx, struct pipe_resource *buf
                                                si_mark_image_range_valid(&images->views[i]);
 
                                        si_desc_reset_buffer_offset(
-                                               ctx, descs->list + desc_slot * 8 + 4,
+                                               descs->list + desc_slot * 8 + 4,
                                                old_va, buf);
                                        sctx->descriptors_dirty |=
                                                1u << si_sampler_and_image_descriptors_idx(shader);
 
-                                       radeon_add_to_buffer_list_check_mem(
-                                               &sctx->b, &sctx->b.gfx, rbuffer,
+                                       radeon_add_to_gfx_buffer_list_check_mem(
+                                               sctx, rbuffer,
                                                RADEON_USAGE_READWRITE,
                                                RADEON_PRIO_SAMPLER_BUFFER, true);
                                }
@@ -1743,8 +1766,8 @@ static void si_rebind_buffer(struct pipe_context *ctx, struct pipe_resource *buf
                                (*tex_handle)->desc_dirty = true;
                                sctx->bindless_descriptors_dirty = true;
 
-                               radeon_add_to_buffer_list_check_mem(
-                                       &sctx->b, &sctx->b.gfx, rbuffer,
+                               radeon_add_to_gfx_buffer_list_check_mem(
+                                       sctx, rbuffer,
                                        RADEON_USAGE_READ,
                                        RADEON_PRIO_SAMPLER_BUFFER, true);
                        }
@@ -1772,8 +1795,8 @@ static void si_rebind_buffer(struct pipe_context *ctx, struct pipe_resource *buf
                                (*img_handle)->desc_dirty = true;
                                sctx->bindless_descriptors_dirty = true;
 
-                               radeon_add_to_buffer_list_check_mem(
-                                       &sctx->b, &sctx->b.gfx, rbuffer,
+                               radeon_add_to_gfx_buffer_list_check_mem(
+                                       sctx, rbuffer,
                                        RADEON_USAGE_READWRITE,
                                        RADEON_PRIO_SAMPLER_BUFFER, true);
                        }
@@ -1781,39 +1804,18 @@ static void si_rebind_buffer(struct pipe_context *ctx, struct pipe_resource *buf
        }
 }
 
-/* Reallocate a buffer a update all resource bindings where the buffer is
- * bound.
- *
- * This is used to avoid CPU-GPU synchronizations, because it makes the buffer
- * idle by discarding its contents. Apps usually tell us when to do this using
- * map_buffer flags, for example.
- */
-static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource *buf)
-{
-       struct si_context *sctx = (struct si_context*)ctx;
-       struct r600_resource *rbuffer = r600_resource(buf);
-       uint64_t old_va = rbuffer->gpu_address;
-
-       /* Reallocate the buffer in the same pipe_resource. */
-       si_alloc_resource(&sctx->screen->b, rbuffer);
-
-       si_rebind_buffer(ctx, buf, old_va);
-}
-
 static void si_upload_bindless_descriptor(struct si_context *sctx,
                                          unsigned desc_slot,
                                          unsigned num_dwords)
 {
        struct si_descriptors *desc = &sctx->bindless_descriptors;
-       struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
+       struct radeon_cmdbuf *cs = sctx->gfx_cs;
        unsigned desc_slot_offset = desc_slot * 16;
        uint32_t *data;
        uint64_t va;
 
        data = desc->list + desc_slot_offset;
-
-       va = desc->buffer->gpu_address + desc->buffer_offset +
-            desc_slot_offset * 4;
+       va = desc->gpu_address + desc_slot_offset * 4;
 
        radeon_emit(cs, PKT3(PKT3_WRITE_DATA, 2 + num_dwords, 0));
        radeon_emit(cs, S_370_DST_SEL(V_370_TC_L2) |
@@ -1832,7 +1834,7 @@ static void si_upload_bindless_descriptors(struct si_context *sctx)
        /* Wait for graphics/compute to be idle before updating the resident
         * descriptors directly in memory, in case the GPU is using them.
         */
-       sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
+       sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
                         SI_CONTEXT_CS_PARTIAL_FLUSH;
        si_emit_cache_flush(sctx);
 
@@ -1859,7 +1861,7 @@ static void si_upload_bindless_descriptors(struct si_context *sctx)
        }
 
        /* Invalidate L1 because it doesn't know that L2 changed. */
-       sctx->b.flags |= SI_CONTEXT_INV_SMEM_L1;
+       sctx->flags |= SI_CONTEXT_INV_SMEM_L1;
        si_emit_cache_flush(sctx);
 
        sctx->bindless_descriptors_dirty = false;
@@ -1902,7 +1904,7 @@ static void si_update_bindless_image_descriptor(struct si_context *sctx,
        memcpy(desc_list, desc->list + desc_slot_offset,
               sizeof(desc_list));
        si_set_shader_image_desc(sctx, view, true,
-                                desc->list + desc_slot_offset);
+                                desc->list + desc_slot_offset, NULL);
 
        if (memcmp(desc_list, desc->list + desc_slot_offset,
                   sizeof(desc_list))) {
@@ -1932,8 +1934,8 @@ void si_update_all_texture_descriptors(struct si_context *sctx)
        unsigned shader;
 
        for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
-               struct si_sampler_views *samplers = &sctx->samplers[shader].views;
-               struct si_images_info *images = &sctx->images[shader];
+               struct si_samplers *samplers = &sctx->samplers[shader];
+               struct si_images *images = &sctx->images[shader];
                unsigned mask;
 
                /* Images. */
@@ -1968,6 +1970,7 @@ void si_update_all_texture_descriptors(struct si_context *sctx)
        }
 
        si_update_all_resident_texture_descriptors(sctx);
+       si_update_ps_colorbuf0_slot(sctx);
 }
 
 /* SHADER USER DATA */
@@ -1980,16 +1983,16 @@ static void si_mark_shader_pointers_dirty(struct si_context *sctx,
                                  SI_NUM_SHADER_DESCS);
 
        if (shader == PIPE_SHADER_VERTEX)
-               sctx->vertex_buffer_pointer_dirty = sctx->vertex_buffers.buffer != NULL;
+               sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
 
-       si_mark_atom_dirty(sctx, &sctx->shader_pointers.atom);
+       si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
 }
 
 static void si_shader_pointers_begin_new_cs(struct si_context *sctx)
 {
        sctx->shader_pointers_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
-       sctx->vertex_buffer_pointer_dirty = sctx->vertex_buffers.buffer != NULL;
-       si_mark_atom_dirty(sctx, &sctx->shader_pointers.atom);
+       sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
+       si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
        sctx->graphics_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
        sctx->compute_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
 }
@@ -2024,7 +2027,7 @@ void si_shader_change_notify(struct si_context *sctx)
 {
        /* VS can be bound as VS, ES, or LS. */
        if (sctx->tes_shader.cso) {
-               if (sctx->b.chip_class >= GFX9) {
+               if (sctx->chip_class >= GFX9) {
                        si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
                                              R_00B430_SPI_SHADER_USER_DATA_LS_0);
                } else {
@@ -2052,95 +2055,153 @@ void si_shader_change_notify(struct si_context *sctx)
        }
 }
 
+static void si_emit_shader_pointer_head(struct radeon_cmdbuf *cs,
+                                       unsigned sh_offset,
+                                       unsigned pointer_count)
+{
+       radeon_emit(cs, PKT3(PKT3_SET_SH_REG, pointer_count * (HAVE_32BIT_POINTERS ? 1 : 2), 0));
+       radeon_emit(cs, (sh_offset - SI_SH_REG_OFFSET) >> 2);
+}
+
+static void si_emit_shader_pointer_body(struct si_screen *sscreen,
+                                       struct radeon_cmdbuf *cs,
+                                       uint64_t va)
+{
+       radeon_emit(cs, va);
+
+       if (HAVE_32BIT_POINTERS)
+               assert(va == 0 || (va >> 32) == sscreen->info.address32_hi);
+       else
+               radeon_emit(cs, va >> 32);
+}
+
 static void si_emit_shader_pointer(struct si_context *sctx,
                                   struct si_descriptors *desc,
                                   unsigned sh_base)
 {
-       struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
-       uint64_t va;
+       struct radeon_cmdbuf *cs = sctx->gfx_cs;
+       unsigned sh_offset = sh_base + desc->shader_userdata_offset;
 
-       if (!desc->buffer)
-               return; /* the pointer is not used by current shaders */
+       si_emit_shader_pointer_head(cs, sh_offset, 1);
+       si_emit_shader_pointer_body(sctx->screen, cs, desc->gpu_address);
+}
 
-       va = desc->buffer->gpu_address +
-            desc->buffer_offset;
+static void si_emit_consecutive_shader_pointers(struct si_context *sctx,
+                                               unsigned pointer_mask,
+                                               unsigned sh_base)
+{
+       if (!sh_base)
+               return;
 
-       radeon_emit(cs, PKT3(PKT3_SET_SH_REG, 2, 0));
-       radeon_emit(cs, (sh_base + desc->shader_userdata_offset - SI_SH_REG_OFFSET) >> 2);
-       radeon_emit(cs, va);
-       radeon_emit(cs, va >> 32);
+       struct radeon_cmdbuf *cs = sctx->gfx_cs;
+       unsigned mask = sctx->shader_pointers_dirty & pointer_mask;
+
+       while (mask) {
+               int start, count;
+               u_bit_scan_consecutive_range(&mask, &start, &count);
+
+               struct si_descriptors *descs = &sctx->descriptors[start];
+               unsigned sh_offset = sh_base + descs->shader_userdata_offset;
+
+               si_emit_shader_pointer_head(cs, sh_offset, count);
+               for (int i = 0; i < count; i++)
+                       si_emit_shader_pointer_body(sctx->screen, cs,
+                                                   descs[i].gpu_address);
+       }
+}
+
+static void si_emit_disjoint_shader_pointers(struct si_context *sctx,
+                                            unsigned pointer_mask,
+                                            unsigned sh_base)
+{
+       if (!sh_base)
+               return;
+
+       struct radeon_cmdbuf *cs = sctx->gfx_cs;
+       unsigned mask = sctx->shader_pointers_dirty & pointer_mask;
+
+       while (mask) {
+               struct si_descriptors *descs = &sctx->descriptors[u_bit_scan(&mask)];
+               unsigned sh_offset = sh_base + descs->shader_userdata_offset;
+
+               si_emit_shader_pointer_head(cs, sh_offset, 1);
+               si_emit_shader_pointer_body(sctx->screen, cs, descs->gpu_address);
+       }
 }
 
 static void si_emit_global_shader_pointers(struct si_context *sctx,
                                           struct si_descriptors *descs)
 {
+       if (sctx->chip_class == GFX9) {
+               /* Broadcast it to all shader stages. */
+               si_emit_shader_pointer(sctx, descs,
+                                      R_00B530_SPI_SHADER_USER_DATA_COMMON_0);
+               return;
+       }
+
        si_emit_shader_pointer(sctx, descs,
                               R_00B030_SPI_SHADER_USER_DATA_PS_0);
        si_emit_shader_pointer(sctx, descs,
                               R_00B130_SPI_SHADER_USER_DATA_VS_0);
-
-       if (sctx->b.chip_class >= GFX9) {
-               /* GFX9 merged LS-HS and ES-GS. */
-               if (descs == &sctx->descriptors[SI_DESCS_RW_BUFFERS]) {
-                       /* Set RW_BUFFERS in the special registers, so that
-                        * it's preloaded into s[0:1] instead of s[8:9].
-                        */
-                       si_emit_shader_pointer(sctx, descs,
-                                              R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS);
-                       si_emit_shader_pointer(sctx, descs,
-                                              R_00B408_SPI_SHADER_USER_DATA_ADDR_LO_HS);
-               } else {
-                       /* Set BINDLESS_SAMPLERS_AND_IMAGES into s[10:11],
-                        * s[8:9] remains unused for now.
-                        */
-                       assert(descs == &sctx->bindless_descriptors);
-                       si_emit_shader_pointer(sctx, descs,
-                                              R_00B330_SPI_SHADER_USER_DATA_ES_0);
-                       si_emit_shader_pointer(sctx, descs,
-                                              R_00B430_SPI_SHADER_USER_DATA_LS_0);
-               }
-       } else {
-               si_emit_shader_pointer(sctx, descs,
-                                      R_00B230_SPI_SHADER_USER_DATA_GS_0);
-               si_emit_shader_pointer(sctx, descs,
-                                      R_00B330_SPI_SHADER_USER_DATA_ES_0);
-               si_emit_shader_pointer(sctx, descs,
-                                      R_00B430_SPI_SHADER_USER_DATA_HS_0);
-               si_emit_shader_pointer(sctx, descs,
-                                      R_00B530_SPI_SHADER_USER_DATA_LS_0);
-       }
+       si_emit_shader_pointer(sctx, descs,
+                              R_00B330_SPI_SHADER_USER_DATA_ES_0);
+       si_emit_shader_pointer(sctx, descs,
+                              R_00B230_SPI_SHADER_USER_DATA_GS_0);
+       si_emit_shader_pointer(sctx, descs,
+                              R_00B430_SPI_SHADER_USER_DATA_HS_0);
+       si_emit_shader_pointer(sctx, descs,
+                              R_00B530_SPI_SHADER_USER_DATA_LS_0);
 }
 
-void si_emit_graphics_shader_pointers(struct si_context *sctx,
-                                      struct r600_atom *atom)
+void si_emit_graphics_shader_pointers(struct si_context *sctx)
 {
-       unsigned mask;
        uint32_t *sh_base = sctx->shader_pointers.sh_base;
-       struct si_descriptors *descs;
-
-       descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
-
-       if (sctx->shader_pointers_dirty & (1 << SI_DESCS_RW_BUFFERS))
-               si_emit_global_shader_pointers(sctx, descs);
 
-       mask = sctx->shader_pointers_dirty &
-              u_bit_consecutive(SI_DESCS_FIRST_SHADER,
-                                SI_DESCS_FIRST_COMPUTE - SI_DESCS_FIRST_SHADER);
-
-       while (mask) {
-               unsigned i = u_bit_scan(&mask);
-               unsigned shader = (i - SI_DESCS_FIRST_SHADER) / SI_NUM_SHADER_DESCS;
-               unsigned base = sh_base[shader];
-
-               if (base)
-                       si_emit_shader_pointer(sctx, descs + i, base);
+       if (sctx->shader_pointers_dirty & (1 << SI_DESCS_RW_BUFFERS)) {
+               si_emit_global_shader_pointers(sctx,
+                                              &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
+       }
+
+       si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(VERTEX),
+                                           sh_base[PIPE_SHADER_VERTEX]);
+       si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_EVAL),
+                                           sh_base[PIPE_SHADER_TESS_EVAL]);
+       si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(FRAGMENT),
+                                           sh_base[PIPE_SHADER_FRAGMENT]);
+       if (HAVE_32BIT_POINTERS || sctx->chip_class <= VI) {
+               si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_CTRL),
+                                                   sh_base[PIPE_SHADER_TESS_CTRL]);
+               si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(GEOMETRY),
+                                                   sh_base[PIPE_SHADER_GEOMETRY]);
+       } else {
+               si_emit_disjoint_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_CTRL),
+                                                sh_base[PIPE_SHADER_TESS_CTRL]);
+               si_emit_disjoint_shader_pointers(sctx, SI_DESCS_SHADER_MASK(GEOMETRY),
+                                                sh_base[PIPE_SHADER_GEOMETRY]);
        }
+
        sctx->shader_pointers_dirty &=
                ~u_bit_consecutive(SI_DESCS_RW_BUFFERS, SI_DESCS_FIRST_COMPUTE);
 
        if (sctx->vertex_buffer_pointer_dirty) {
-               si_emit_shader_pointer(sctx, &sctx->vertex_buffers,
-                                      sh_base[PIPE_SHADER_VERTEX]);
+               struct radeon_cmdbuf *cs = sctx->gfx_cs;
+
+               /* Find the location of the VB descriptor pointer. */
+               /* TODO: In the future, the pointer will be packed in unused
+                *       bits of the first 2 VB descriptors. */
+               unsigned sh_dw_offset = SI_VS_NUM_USER_SGPR;
+               if (sctx->chip_class >= GFX9) {
+                       if (sctx->tes_shader.cso)
+                               sh_dw_offset = GFX9_TCS_NUM_USER_SGPR;
+                       else if (sctx->gs_shader.cso)
+                               sh_dw_offset = GFX9_VSGS_NUM_USER_SGPR;
+               }
+
+               unsigned sh_offset = sh_base[PIPE_SHADER_VERTEX] + sh_dw_offset * 4;
+               si_emit_shader_pointer_head(cs, sh_offset, 1);
+               si_emit_shader_pointer_body(sctx->screen, cs,
+                                           sctx->vb_descriptors_buffer->gpu_address +
+                                           sctx->vb_descriptors_offset);
                sctx->vertex_buffer_pointer_dirty = false;
        }
 
@@ -2154,17 +2215,10 @@ void si_emit_graphics_shader_pointers(struct si_context *sctx,
 void si_emit_compute_shader_pointers(struct si_context *sctx)
 {
        unsigned base = R_00B900_COMPUTE_USER_DATA_0;
-       struct si_descriptors *descs = sctx->descriptors;
-       unsigned compute_mask =
-               u_bit_consecutive(SI_DESCS_FIRST_COMPUTE, SI_NUM_SHADER_DESCS);
-       unsigned mask = sctx->shader_pointers_dirty & compute_mask;
-
-       while (mask) {
-               unsigned i = u_bit_scan(&mask);
 
-               si_emit_shader_pointer(sctx, descs + i, base);
-       }
-       sctx->shader_pointers_dirty &= ~compute_mask;
+       si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(COMPUTE),
+                                           R_00B900_COMPUTE_USER_DATA_0);
+       sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(COMPUTE);
 
        if (sctx->compute_bindless_pointer_dirty) {
                si_emit_shader_pointer(sctx, &sctx->bindless_descriptors, base);
@@ -2176,12 +2230,12 @@ void si_emit_compute_shader_pointers(struct si_context *sctx)
 
 static void si_init_bindless_descriptors(struct si_context *sctx,
                                         struct si_descriptors *desc,
-                                        unsigned shader_userdata_index,
+                                        short shader_userdata_rel_index,
                                         unsigned num_elements)
 {
        MAYBE_UNUSED unsigned desc_slot;
 
-       si_init_descriptors(desc, shader_userdata_index, 16, num_elements);
+       si_init_descriptors(desc, shader_userdata_rel_index, 16, num_elements);
        sctx->bindless_descriptors.num_active_slots = num_elements;
 
        /* The first bindless descriptor is stored at slot 1, because 0 is not
@@ -2246,7 +2300,7 @@ si_create_bindless_descriptor(struct si_context *sctx, uint32_t *desc_list,
 
        /* Re-upload the whole array of bindless descriptors into a new buffer.
         */
-       if (!si_upload_descriptors(sctx, desc, &sctx->shader_pointers.atom))
+       if (!si_upload_descriptors(sctx, desc))
                return 0;
 
        /* Make sure to re-emit the shader pointers for all stages. */
@@ -2271,8 +2325,7 @@ static void si_update_bindless_buffer_descriptor(struct si_context *sctx,
        assert(resource->target == PIPE_BUFFER);
 
        /* Retrieve the old buffer addr from the descriptor. */
-       old_desc_va  = desc_list[0];
-       old_desc_va |= ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc_list[1]) << 32);
+       old_desc_va = si_desc_extract_buffer_address(desc_list);
 
        if (old_desc_va != buf->gpu_address + offset) {
                /* The buffer has been invalidated when the handle wasn't
@@ -2321,7 +2374,8 @@ static uint64_t si_create_texture_handle(struct pipe_context *ctx,
 
        handle = tex_handle->desc_slot;
 
-       if (!_mesa_hash_table_insert(sctx->tex_handles, (void *)handle,
+       if (!_mesa_hash_table_insert(sctx->tex_handles,
+                                    (void *)(uintptr_t)handle,
                                     tex_handle)) {
                FREE(tex_handle);
                return 0;
@@ -2340,7 +2394,8 @@ static void si_delete_texture_handle(struct pipe_context *ctx, uint64_t handle)
        struct si_texture_handle *tex_handle;
        struct hash_entry *entry;
 
-       entry = _mesa_hash_table_search(sctx->tex_handles, (void *)handle);
+       entry = _mesa_hash_table_search(sctx->tex_handles,
+                                       (void *)(uintptr_t)handle);
        if (!entry)
                return;
 
@@ -2362,7 +2417,8 @@ static void si_make_texture_handle_resident(struct pipe_context *ctx,
        struct si_sampler_view *sview;
        struct hash_entry *entry;
 
-       entry = _mesa_hash_table_search(sctx->tex_handles, (void *)handle);
+       entry = _mesa_hash_table_search(sctx->tex_handles,
+                                       (void *)(uintptr_t)handle);
        if (!entry)
                return;
 
@@ -2453,7 +2509,7 @@ static uint64_t si_create_image_handle(struct pipe_context *ctx,
        memset(desc_list, 0, sizeof(desc_list));
        si_init_descriptor_list(&desc_list[0], 8, 1, null_image_descriptor);
 
-       si_set_shader_image_desc(sctx, view, false, &desc_list[0]);
+       si_set_shader_image_desc(sctx, view, false, &desc_list[0], NULL);
 
        img_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list,
                                                              sizeof(desc_list));
@@ -2464,7 +2520,8 @@ static uint64_t si_create_image_handle(struct pipe_context *ctx,
 
        handle = img_handle->desc_slot;
 
-       if (!_mesa_hash_table_insert(sctx->img_handles, (void *)handle,
+       if (!_mesa_hash_table_insert(sctx->img_handles,
+                                    (void *)(uintptr_t)handle,
                                     img_handle)) {
                FREE(img_handle);
                return 0;
@@ -2483,7 +2540,8 @@ static void si_delete_image_handle(struct pipe_context *ctx, uint64_t handle)
        struct si_image_handle *img_handle;
        struct hash_entry *entry;
 
-       entry = _mesa_hash_table_search(sctx->img_handles, (void *)handle);
+       entry = _mesa_hash_table_search(sctx->img_handles,
+                                       (void *)(uintptr_t)handle);
        if (!entry)
                return;
 
@@ -2504,13 +2562,14 @@ static void si_make_image_handle_resident(struct pipe_context *ctx,
        struct r600_resource *res;
        struct hash_entry *entry;
 
-       entry = _mesa_hash_table_search(sctx->img_handles, (void *)handle);
+       entry = _mesa_hash_table_search(sctx->img_handles,
+                                       (void *)(uintptr_t)handle);
        if (!entry)
                return;
 
        img_handle = (struct si_image_handle *)entry->data;
        view = &img_handle->view;
-       res = (struct r600_resource *)view->resource;
+       res = r600_resource(view->resource);
 
        if (resident) {
                if (res->b.b.target != PIPE_BUFFER) {
@@ -2600,7 +2659,7 @@ void si_all_resident_buffers_begin_new_cs(struct si_context *sctx)
                                           false, false);
        }
 
-       sctx->b.num_resident_handles += num_resident_tex_handles +
+       sctx->num_resident_handles += num_resident_tex_handles +
                                        num_resident_img_handles;
 }
 
@@ -2610,37 +2669,57 @@ void si_init_all_descriptors(struct si_context *sctx)
 {
        int i;
 
-       STATIC_ASSERT(GFX9_SGPR_TCS_CONST_AND_SHADER_BUFFERS % 2 == 0);
-       STATIC_ASSERT(GFX9_SGPR_GS_CONST_AND_SHADER_BUFFERS % 2 == 0);
+#if !HAVE_32BIT_POINTERS
+       STATIC_ASSERT(GFX9_SGPR_2ND_SAMPLERS_AND_IMAGES % 2 == 0);
+#endif
 
        for (i = 0; i < SI_NUM_SHADERS; i++) {
-               bool gfx9_tcs = false;
-               bool gfx9_gs = false;
+               bool is_2nd = sctx->chip_class >= GFX9 &&
+                                    (i == PIPE_SHADER_TESS_CTRL ||
+                                     i == PIPE_SHADER_GEOMETRY);
                unsigned num_sampler_slots = SI_NUM_IMAGES / 2 + SI_NUM_SAMPLERS;
                unsigned num_buffer_slots = SI_NUM_SHADER_BUFFERS + SI_NUM_CONST_BUFFERS;
-
-               if (sctx->b.chip_class >= GFX9) {
-                       gfx9_tcs = i == PIPE_SHADER_TESS_CTRL;
-                       gfx9_gs = i == PIPE_SHADER_GEOMETRY;
+               int rel_dw_offset;
+               struct si_descriptors *desc;
+
+               if (is_2nd) {
+                       if (i == PIPE_SHADER_TESS_CTRL) {
+                               rel_dw_offset = (R_00B408_SPI_SHADER_USER_DATA_ADDR_LO_HS -
+                                                R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
+                       } else { /* PIPE_SHADER_GEOMETRY */
+                               rel_dw_offset = (R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS -
+                                                R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
+                       }
+               } else {
+                       rel_dw_offset = SI_SGPR_CONST_AND_SHADER_BUFFERS;
                }
-
-               si_init_buffer_resources(&sctx->const_and_shader_buffers[i],
-                                        si_const_and_shader_buffer_descriptors(sctx, i),
-                                        num_buffer_slots,
-                                        gfx9_tcs ? GFX9_SGPR_TCS_CONST_AND_SHADER_BUFFERS :
-                                        gfx9_gs ? GFX9_SGPR_GS_CONST_AND_SHADER_BUFFERS :
-                                                  SI_SGPR_CONST_AND_SHADER_BUFFERS,
+               desc = si_const_and_shader_buffer_descriptors(sctx, i);
+               si_init_buffer_resources(&sctx->const_and_shader_buffers[i], desc,
+                                        num_buffer_slots, rel_dw_offset,
                                         RADEON_USAGE_READWRITE,
                                         RADEON_USAGE_READ,
                                         RADEON_PRIO_SHADER_RW_BUFFER,
                                         RADEON_PRIO_CONST_BUFFER);
+               desc->slot_index_to_bind_directly = si_get_constbuf_slot(0);
+
+               if (is_2nd) {
+#if HAVE_32BIT_POINTERS
+                       if (i == PIPE_SHADER_TESS_CTRL) {
+                               rel_dw_offset = (R_00B40C_SPI_SHADER_USER_DATA_ADDR_HI_HS -
+                                                R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
+                       } else { /* PIPE_SHADER_GEOMETRY */
+                               rel_dw_offset = (R_00B20C_SPI_SHADER_USER_DATA_ADDR_HI_GS -
+                                                R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
+                       }
+#else
+                       rel_dw_offset = GFX9_SGPR_2ND_SAMPLERS_AND_IMAGES;
+#endif
+               } else {
+                       rel_dw_offset = SI_SGPR_SAMPLERS_AND_IMAGES;
+               }
 
-               struct si_descriptors *desc = si_sampler_and_image_descriptors(sctx, i);
-               si_init_descriptors(desc,
-                                   gfx9_tcs ? GFX9_SGPR_TCS_SAMPLERS_AND_IMAGES :
-                                   gfx9_gs ? GFX9_SGPR_GS_SAMPLERS_AND_IMAGES :
-                                             SI_SGPR_SAMPLERS_AND_IMAGES,
-                                   16, num_sampler_slots);
+               desc = si_sampler_and_image_descriptors(sctx, i);
+               si_init_descriptors(desc, rel_dw_offset, 16, num_sampler_slots);
 
                int j;
                for (j = 0; j < SI_NUM_IMAGES; j++)
@@ -2658,11 +2737,6 @@ void si_init_all_descriptors(struct si_context *sctx)
                                 RADEON_PRIO_SHADER_RINGS, RADEON_PRIO_CONST_BUFFER);
        sctx->descriptors[SI_DESCS_RW_BUFFERS].num_active_slots = SI_NUM_RW_BUFFERS;
 
-       si_init_descriptors(&sctx->vertex_buffers, SI_SGPR_VERTEX_BUFFERS,
-                           4, SI_NUM_VERTEX_BUFFERS);
-       FREE(sctx->vertex_buffers.list); /* not used */
-       sctx->vertex_buffers.list = NULL;
-
        /* Initialize an array of 1024 bindless descriptors, when the limit is
         * reached, just make it larger and re-upload the whole array.
         */
@@ -2673,30 +2747,26 @@ void si_init_all_descriptors(struct si_context *sctx)
        sctx->descriptors_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
 
        /* Set pipe_context functions. */
-       sctx->b.b.bind_sampler_states = si_bind_sampler_states;
-       sctx->b.b.set_shader_images = si_set_shader_images;
-       sctx->b.b.set_constant_buffer = si_pipe_set_constant_buffer;
-       sctx->b.b.set_polygon_stipple = si_set_polygon_stipple;
-       sctx->b.b.set_shader_buffers = si_set_shader_buffers;
-       sctx->b.b.set_sampler_views = si_set_sampler_views;
-       sctx->b.b.set_stream_output_targets = si_set_streamout_targets;
-       sctx->b.b.create_texture_handle = si_create_texture_handle;
-       sctx->b.b.delete_texture_handle = si_delete_texture_handle;
-       sctx->b.b.make_texture_handle_resident = si_make_texture_handle_resident;
-       sctx->b.b.create_image_handle = si_create_image_handle;
-       sctx->b.b.delete_image_handle = si_delete_image_handle;
-       sctx->b.b.make_image_handle_resident = si_make_image_handle_resident;
-       sctx->b.invalidate_buffer = si_invalidate_buffer;
-       sctx->b.rebind_buffer = si_rebind_buffer;
+       sctx->b.bind_sampler_states = si_bind_sampler_states;
+       sctx->b.set_shader_images = si_set_shader_images;
+       sctx->b.set_constant_buffer = si_pipe_set_constant_buffer;
+       sctx->b.set_polygon_stipple = si_set_polygon_stipple;
+       sctx->b.set_shader_buffers = si_set_shader_buffers;
+       sctx->b.set_sampler_views = si_set_sampler_views;
+       sctx->b.create_texture_handle = si_create_texture_handle;
+       sctx->b.delete_texture_handle = si_delete_texture_handle;
+       sctx->b.make_texture_handle_resident = si_make_texture_handle_resident;
+       sctx->b.create_image_handle = si_create_image_handle;
+       sctx->b.delete_image_handle = si_delete_image_handle;
+       sctx->b.make_image_handle_resident = si_make_image_handle_resident;
 
        /* Shader user data. */
-       si_init_atom(sctx, &sctx->shader_pointers.atom, &sctx->atoms.s.shader_pointers,
-                    si_emit_graphics_shader_pointers);
+       sctx->atoms.s.shader_pointers.emit = si_emit_graphics_shader_pointers;
 
        /* Set default and immutable mappings. */
        si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
 
-       if (sctx->b.chip_class >= GFX9) {
+       if (sctx->chip_class >= GFX9) {
                si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL,
                                      R_00B430_SPI_SHADER_USER_DATA_LS_0);
                si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY,
@@ -2720,8 +2790,7 @@ static bool si_upload_shader_descriptors(struct si_context *sctx, unsigned mask)
        while (dirty) {
                unsigned i = u_bit_scan(&dirty);
 
-               if (!si_upload_descriptors(sctx, &sctx->descriptors[i],
-                                          &sctx->shader_pointers.atom))
+               if (!si_upload_descriptors(sctx, &sctx->descriptors[i]))
                        return false;
        }
 
@@ -2755,7 +2824,7 @@ void si_release_all_descriptors(struct si_context *sctx)
        for (i = 0; i < SI_NUM_SHADERS; i++) {
                si_release_buffer_resources(&sctx->const_and_shader_buffers[i],
                                            si_const_and_shader_buffer_descriptors(sctx, i));
-               si_release_sampler_views(&sctx->samplers[i].views);
+               si_release_sampler_views(&sctx->samplers[i]);
                si_release_image_views(&sctx->images[i]);
        }
        si_release_buffer_resources(&sctx->rw_buffers,
@@ -2766,8 +2835,9 @@ void si_release_all_descriptors(struct si_context *sctx)
        for (i = 0; i < SI_NUM_DESCS; ++i)
                si_release_descriptors(&sctx->descriptors[i]);
 
-       sctx->vertex_buffers.list = NULL; /* points into a mapped buffer */
-       si_release_descriptors(&sctx->vertex_buffers);
+       r600_resource_reference(&sctx->vb_descriptors_buffer, NULL);
+       sctx->vb_descriptors_gpu_list = NULL; /* points into a mapped buffer */
+
        si_release_bindless_descriptors(sctx);
 }
 
@@ -2777,7 +2847,7 @@ void si_all_descriptors_begin_new_cs(struct si_context *sctx)
 
        for (i = 0; i < SI_NUM_SHADERS; i++) {
                si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[i]);
-               si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i].views);
+               si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i]);
                si_image_views_begin_new_cs(sctx, &sctx->images[i]);
        }
        si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers);