/*
* Copyright 2013 Advanced Micro Devices, Inc.
+ * All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* Sampler states are never unbound except when FMASK is bound.
*/
-#include "radeon/r600_cs.h"
#include "si_pipe.h"
#include "sid.h"
#include "gfx9d.h"
* descriptor */
};
-static uint64_t si_desc_extract_buffer_address(uint32_t *desc)
+static uint64_t si_desc_extract_buffer_address(const uint32_t *desc)
{
- return desc[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
+ uint64_t va = desc[0] |
+ ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
+
+ /* Sign-extend the 48-bit address. */
+ if (va & (1ull << 47))
+ va |= 0xffffull << 48;
+ return va;
}
static void si_init_descriptor_list(uint32_t *desc_list,
}
static void si_init_descriptors(struct si_descriptors *desc,
- unsigned shader_userdata_index,
+ short shader_userdata_rel_index,
unsigned element_dw_size,
unsigned num_elements)
{
desc->list = CALLOC(num_elements, element_dw_size * 4);
desc->element_dw_size = element_dw_size;
desc->num_elements = num_elements;
- desc->shader_userdata_offset = shader_userdata_index * 4;
+ desc->shader_userdata_offset = shader_userdata_rel_index * 4;
desc->slot_index_to_bind_directly = -1;
}
r600_resource_reference(&desc->buffer, NULL);
desc->gpu_list = NULL;
desc->gpu_address = si_desc_extract_buffer_address(descriptor);
- si_mark_atom_dirty(sctx, &sctx->shader_pointers.atom);
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
return true;
}
uint32_t *ptr;
- int buffer_offset;
- u_upload_alloc(sctx->b.b.const_uploader, 0, upload_size,
+ unsigned buffer_offset;
+ u_upload_alloc(sctx->b.const_uploader, first_slot_offset, upload_size,
si_optimal_tcc_alignment(sctx, upload_size),
- (unsigned*)&buffer_offset,
- (struct pipe_resource**)&desc->buffer,
+ &buffer_offset, (struct pipe_resource**)&desc->buffer,
(void**)&ptr);
if (!desc->buffer) {
desc->gpu_address = 0;
upload_size);
desc->gpu_list = ptr - first_slot_offset / 4;
- radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, desc->buffer,
+ radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer,
RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
/* The shader pointer should point to slot 0. */
buffer_offset -= first_slot_offset;
desc->gpu_address = desc->buffer->gpu_address + buffer_offset;
- si_mark_atom_dirty(sctx, &sctx->shader_pointers.atom);
+ assert(desc->buffer->flags & RADEON_FLAG_32BIT);
+ assert((desc->buffer->gpu_address >> 32) == sctx->screen->info.address32_hi);
+ assert((desc->gpu_address >> 32) == sctx->screen->info.address32_hi);
+
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
return true;
}
if (!desc->buffer)
return;
- radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, desc->buffer,
+ radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer,
RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
}
struct r600_texture *tex = (struct r600_texture*)resource;
if (tex->is_depth && !si_can_sample_zs(tex, is_stencil_sampler))
- resource = &tex->flushed_depth_texture->resource.b.b;
+ resource = &tex->flushed_depth_texture->buffer.b.b;
}
- rres = (struct r600_resource*)resource;
+ rres = r600_resource(resource);
priority = si_get_sampler_view_priority(rres);
- radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx,
- rres, usage, priority,
- check_mem);
+ radeon_add_to_gfx_buffer_list_check_mem(sctx, rres, usage, priority,
+ check_mem);
if (resource->target == PIPE_BUFFER)
return;
/* Now add separate DCC or HTILE. */
rtex = (struct r600_texture*)resource;
if (rtex->dcc_separate_buffer) {
- radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx,
- rtex->dcc_separate_buffer, usage,
- RADEON_PRIO_DCC, check_mem);
+ radeon_add_to_gfx_buffer_list_check_mem(sctx, rtex->dcc_separate_buffer,
+ usage, RADEON_PRIO_DCC, check_mem);
}
}
is_stencil = false;
}
- va = tex->resource.gpu_address;
+ va = tex->buffer.gpu_address;
- if (sscreen->b.chip_class >= GFX9) {
+ if (sscreen->info.chip_class >= GFX9) {
/* Only stencil_offset needs to be added here. */
if (is_stencil)
va += tex->surface.u.gfx9.stencil_offset;
/* Only macrotiled modes can set tile swizzle.
* GFX9 doesn't use (legacy) base_level_info.
*/
- if (sscreen->b.chip_class >= GFX9 ||
+ if (sscreen->info.chip_class >= GFX9 ||
base_level_info->mode == RADEON_SURF_MODE_2D)
state[0] |= tex->surface.tile_swizzle;
- if (sscreen->b.chip_class >= VI) {
+ if (sscreen->info.chip_class >= VI) {
state[6] &= C_008F28_COMPRESSION_EN;
state[7] = 0;
if (vi_dcc_enabled(tex, first_level)) {
- meta_va = (!tex->dcc_separate_buffer ? tex->resource.gpu_address : 0) +
+ meta_va = (!tex->dcc_separate_buffer ? tex->buffer.gpu_address : 0) +
tex->dcc_offset;
- if (sscreen->b.chip_class == VI) {
+ if (sscreen->info.chip_class == VI) {
meta_va += base_level_info->dcc_offset;
assert(base_level_info->mode == RADEON_SURF_MODE_2D);
}
meta_va |= (uint32_t)tex->surface.tile_swizzle << 8;
} else if (vi_tc_compat_htile_enabled(tex, first_level)) {
- meta_va = tex->resource.gpu_address + tex->htile_offset;
+ meta_va = tex->buffer.gpu_address + tex->htile_offset;
}
if (meta_va) {
}
}
- if (sscreen->b.chip_class >= GFX9) {
+ if (sscreen->info.chip_class >= GFX9) {
state[3] &= C_008F1C_SW_MODE;
state[4] &= C_008F20_PITCH_GFX9;
{
struct pipe_sampler_view *view = &sview->base;
struct r600_texture *rtex = (struct r600_texture *)view->texture;
- bool is_buffer = rtex->resource.b.b.target == PIPE_BUFFER;
+ bool is_buffer = rtex->buffer.b.b.target == PIPE_BUFFER;
if (unlikely(!is_buffer && sview->dcc_incompatible)) {
if (vi_dcc_enabled(rtex, view->u.tex.first_level))
- if (!si_texture_disable_dcc(&sctx->b, rtex))
- sctx->b.decompress_dcc(&sctx->b.b, rtex);
+ if (!si_texture_disable_dcc(sctx, rtex))
+ si_decompress_dcc(sctx, rtex);
sview->dcc_incompatible = false;
}
memcpy(desc, sview->state, 8*4);
if (is_buffer) {
- si_set_buf_desc_address(&rtex->resource,
+ si_set_buf_desc_address(&rtex->buffer,
sview->base.u.buf.offset,
desc + 4);
} else {
desc);
}
- if (!is_buffer && rtex->fmask.size) {
+ if (!is_buffer && rtex->surface.fmask_size) {
memcpy(desc + 8, sview->fmask_state, 8*4);
} else {
/* Disable FMASK and bind sampler state in [12:15]. */
static bool color_needs_decompression(struct r600_texture *rtex)
{
- return rtex->fmask.size ||
+ return rtex->surface.fmask_size ||
(rtex->dirty_level_mask &&
(rtex->cmask.size || rtex->dcc_offset));
}
si_set_sampler_view_desc(sctx, rview,
samplers->sampler_states[slot], desc);
- if (rtex->resource.b.b.target == PIPE_BUFFER) {
- rtex->resource.bind_history |= PIPE_BIND_SAMPLER_VIEW;
+ if (rtex->buffer.b.b.target == PIPE_BUFFER) {
+ rtex->buffer.bind_history |= PIPE_BIND_SAMPLER_VIEW;
samplers->needs_depth_decompress_mask &= ~(1u << slot);
samplers->needs_color_decompress_mask &= ~(1u << slot);
} else {
static void
si_mark_image_range_valid(const struct pipe_image_view *view)
{
- struct r600_resource *res = (struct r600_resource *)view->resource;
+ struct r600_resource *res = r600_resource(view->resource);
assert(res && res->b.b.target == PIPE_BUFFER);
static void si_set_shader_image_desc(struct si_context *ctx,
const struct pipe_image_view *view,
bool skip_decompress,
- uint32_t *desc)
+ uint32_t *desc, uint32_t *fmask_desc)
{
struct si_screen *screen = ctx->screen;
struct r600_resource *res;
- res = (struct r600_resource *)view->resource;
+ res = r600_resource(view->resource);
if (res->b.b.target == PIPE_BUFFER) {
if (view->access & PIPE_IMAGE_ACCESS_WRITE)
* Note that DCC_DECOMPRESS for MSAA doesn't work in some cases,
* so we don't wanna trigger it.
*/
- if (tex->is_depth || tex->resource.b.b.nr_samples >= 2) {
+ if (tex->is_depth ||
+ (!fmask_desc && tex->surface.fmask_size != 0)) {
assert(!"Z/S and MSAA image stores are not supported");
access &= ~PIPE_IMAGE_ACCESS_WRITE;
}
assert(!tex->is_depth);
- assert(tex->fmask.size == 0);
+ assert(fmask_desc || tex->surface.fmask_size == 0);
if (uses_dcc && !skip_decompress &&
(view->access & PIPE_IMAGE_ACCESS_WRITE ||
* The decompression is relatively cheap if the surface
* has been decompressed already.
*/
- if (!si_texture_disable_dcc(&ctx->b, tex))
- ctx->b.decompress_dcc(&ctx->b.b, tex);
+ if (!si_texture_disable_dcc(ctx, tex))
+ si_decompress_dcc(ctx, tex);
}
- if (ctx->b.chip_class >= GFX9) {
+ if (ctx->chip_class >= GFX9) {
/* Always set the base address. The swizzle modes don't
* allow setting mipmap level offsets as the base.
*/
view->u.tex.first_layer,
view->u.tex.last_layer,
width, height, depth,
- desc, NULL);
+ desc, fmask_desc);
si_set_mutable_tex_desc_fields(screen, tex,
&tex->surface.u.legacy.level[level],
level, level,
return;
}
- res = (struct r600_resource *)view->resource;
+ res = r600_resource(view->resource);
if (&images->views[slot] != view)
util_copy_image_view(&images->views[slot], view);
- si_set_shader_image_desc(ctx, view, skip_decompress, desc);
+ si_set_shader_image_desc(ctx, view, skip_decompress, desc, NULL);
if (res->b.b.target == PIPE_BUFFER) {
images->needs_color_decompress_mask &= ~(1 << slot);
}
}
+void si_update_ps_colorbuf0_slot(struct si_context *sctx)
+{
+ struct si_buffer_resources *buffers = &sctx->rw_buffers;
+ struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
+ unsigned slot = SI_PS_IMAGE_COLORBUF0;
+ struct pipe_surface *surf = NULL;
+
+ /* si_texture_disable_dcc can get us here again. */
+ if (sctx->blitter->running)
+ return;
+
+ /* See whether FBFETCH is used and color buffer 0 is set. */
+ if (sctx->ps_shader.cso &&
+ sctx->ps_shader.cso->info.opcode_count[TGSI_OPCODE_FBFETCH] &&
+ sctx->framebuffer.state.nr_cbufs &&
+ sctx->framebuffer.state.cbufs[0])
+ surf = sctx->framebuffer.state.cbufs[0];
+
+ /* Return if FBFETCH transitions from disabled to disabled. */
+ if (!buffers->buffers[slot] && !surf)
+ return;
+
+ sctx->ps_uses_fbfetch = surf != NULL;
+ si_update_ps_iter_samples(sctx);
+
+ if (surf) {
+ struct r600_texture *tex = (struct r600_texture*)surf->texture;
+ struct pipe_image_view view;
+
+ assert(tex);
+ assert(!tex->is_depth);
+
+ /* Disable DCC, because the texture is used as both a sampler
+ * and color buffer.
+ */
+ si_texture_disable_dcc(sctx, tex);
+
+ if (tex->buffer.b.b.nr_samples <= 1 && tex->cmask_buffer) {
+ /* Disable CMASK. */
+ assert(tex->cmask_buffer != &tex->buffer);
+ si_eliminate_fast_color_clear(sctx, tex);
+ si_texture_discard_cmask(sctx->screen, tex);
+ }
+
+ view.resource = surf->texture;
+ view.format = surf->format;
+ view.access = PIPE_IMAGE_ACCESS_READ;
+ view.u.tex.first_layer = surf->u.tex.first_layer;
+ view.u.tex.last_layer = surf->u.tex.last_layer;
+ view.u.tex.level = surf->u.tex.level;
+
+ /* Set the descriptor. */
+ uint32_t *desc = descs->list + slot*4;
+ memset(desc, 0, 16 * 4);
+ si_set_shader_image_desc(sctx, &view, true, desc, desc + 8);
+
+ pipe_resource_reference(&buffers->buffers[slot], &tex->buffer.b.b);
+ radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
+ &tex->buffer, RADEON_USAGE_READ,
+ RADEON_PRIO_SHADER_RW_IMAGE);
+ buffers->enabled_mask |= 1u << slot;
+ } else {
+ /* Clear the descriptor. */
+ memset(descs->list + slot*4, 0, 8*4);
+ pipe_resource_reference(&buffers->buffers[slot], NULL);
+ buffers->enabled_mask &= ~(1u << slot);
+ }
+
+ sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
+}
+
/* SAMPLER STATES */
static void si_bind_sampler_states(struct pipe_context *ctx,
sview->base.texture->target != PIPE_BUFFER)
tex = (struct r600_texture *)sview->base.texture;
- if (tex && tex->fmask.size)
+ if (tex && tex->surface.fmask_size)
continue;
si_set_sampler_state_desc(sstates[i], sview, tex,
static void si_init_buffer_resources(struct si_buffer_resources *buffers,
struct si_descriptors *descs,
unsigned num_buffers,
- unsigned shader_userdata_index,
+ short shader_userdata_rel_index,
enum radeon_bo_usage shader_usage,
enum radeon_bo_usage shader_usage_constbuf,
enum radeon_bo_priority priority,
buffers->priority_constbuf = priority_constbuf;
buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource*));
- si_init_descriptors(descs, shader_userdata_index, 4, num_buffers);
+ si_init_descriptors(descs, shader_userdata_rel_index, 4, num_buffers);
}
static void si_release_buffer_resources(struct si_buffer_resources *buffers,
while (mask) {
int i = u_bit_scan(&mask);
- radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
+ radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
r600_resource(buffers->buffers[i]),
i < SI_NUM_SHADER_BUFFERS ? buffers->shader_usage :
buffers->shader_usage_constbuf,
*size = desc[2];
assert(G_008F04_STRIDE(desc[1]) == 0);
- va = ((uint64_t)desc[1] << 32) | desc[0];
+ va = si_desc_extract_buffer_address(desc);
assert(va >= res->gpu_address && va + *size <= res->gpu_address + res->bo_size);
*offset = va - res->gpu_address;
static void si_vertex_buffers_begin_new_cs(struct si_context *sctx)
{
- struct si_descriptors *desc = &sctx->vertex_buffers;
int count = sctx->vertex_elements ? sctx->vertex_elements->count : 0;
int i;
if (!sctx->vertex_buffer[vb].buffer.resource)
continue;
- radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
- (struct r600_resource*)sctx->vertex_buffer[vb].buffer.resource,
+ radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
+ r600_resource(sctx->vertex_buffer[vb].buffer.resource),
RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
}
- if (!desc->buffer)
+ if (!sctx->vb_descriptors_buffer)
return;
- radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
- desc->buffer, RADEON_USAGE_READ,
- RADEON_PRIO_DESCRIPTORS);
+ radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
+ sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
+ RADEON_PRIO_DESCRIPTORS);
}
bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
{
struct si_vertex_elements *velems = sctx->vertex_elements;
- struct si_descriptors *desc = &sctx->vertex_buffers;
unsigned i, count;
unsigned desc_list_byte_size;
unsigned first_vb_use_mask;
* directly through a staging buffer and don't go through
* the fine-grained upload path.
*/
- unsigned buffer_offset = 0;
- u_upload_alloc(sctx->b.b.const_uploader, 0,
+ u_upload_alloc(sctx->b.const_uploader, 0,
desc_list_byte_size,
si_optimal_tcc_alignment(sctx, desc_list_byte_size),
- &buffer_offset,
- (struct pipe_resource**)&desc->buffer, (void**)&ptr);
- if (!desc->buffer) {
- desc->gpu_address = 0;
+ &sctx->vb_descriptors_offset,
+ (struct pipe_resource**)&sctx->vb_descriptors_buffer,
+ (void**)&ptr);
+ if (!sctx->vb_descriptors_buffer) {
+ sctx->vb_descriptors_offset = 0;
+ sctx->vb_descriptors_gpu_list = NULL;
return false;
}
- desc->gpu_address = desc->buffer->gpu_address + buffer_offset;
- desc->list = ptr;
- radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
- desc->buffer, RADEON_USAGE_READ,
- RADEON_PRIO_DESCRIPTORS);
+ sctx->vb_descriptors_gpu_list = ptr;
+ radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
+ sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
+ RADEON_PRIO_DESCRIPTORS);
assert(count <= SI_MAX_ATTRIBS);
uint32_t *desc = &ptr[i*4];
vb = &sctx->vertex_buffer[vbo_index];
- rbuffer = (struct r600_resource*)vb->buffer.resource;
+ rbuffer = r600_resource(vb->buffer.resource);
if (!rbuffer) {
memset(desc, 0, 16);
continue;
}
- int offset = (int)vb->buffer_offset + (int)velems->src_offset[i];
- int64_t va = (int64_t)rbuffer->gpu_address + offset;
- assert(va > 0);
+ int64_t offset = (int64_t)((int)vb->buffer_offset) +
+ velems->src_offset[i];
+ uint64_t va = rbuffer->gpu_address + offset;
int64_t num_records = (int64_t)rbuffer->b.b.width0 - offset;
- if (sctx->b.chip_class != VI && vb->stride) {
+ if (sctx->chip_class != VI && vb->stride) {
/* Round up by rounding down and adding 1 */
num_records = (num_records - velems->format_size[i]) /
vb->stride + 1;
desc[3] = velems->rsrc_word3[i];
if (first_vb_use_mask & (1 << i)) {
- radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
- (struct r600_resource*)vb->buffer.resource,
+ radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
+ r600_resource(vb->buffer.resource),
RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
}
}
* on performance (confirmed by testing). New descriptors are always
* uploaded to a fresh new buffer, so I don't think flushing the const
* cache is needed. */
- si_mark_atom_dirty(sctx, &sctx->shader_pointers.atom);
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
sctx->vertex_buffers_dirty = false;
sctx->vertex_buffer_pointer_dirty = true;
sctx->prefetch_L2_mask |= SI_PREFETCH_VBO_DESCRIPTORS;
{
void *tmp;
- u_upload_alloc(sctx->b.b.const_uploader, 0, size,
+ u_upload_alloc(sctx->b.const_uploader, 0, size,
si_optimal_tcc_alignment(sctx, size),
const_offset,
(struct pipe_resource**)rbuffer, &tmp);
/* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
* with a NULL buffer). We need to use a dummy buffer instead. */
- if (sctx->b.chip_class == CIK &&
+ if (sctx->chip_class == CIK &&
(!input || (!input->buffer && !input->user_buffer)))
input = &sctx->null_const_buf;
S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
buffers->buffers[slot] = buffer;
- radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx,
- (struct r600_resource*)buffer,
- buffers->shader_usage_constbuf,
- buffers->priority_constbuf, true);
+ radeon_add_to_gfx_buffer_list_check_mem(sctx,
+ r600_resource(buffer),
+ buffers->shader_usage_constbuf,
+ buffers->priority_constbuf, true);
buffers->enabled_mask |= 1u << slot;
} else {
/* Clear the descriptor. */
if (shader >= SI_NUM_SHADERS)
return;
+ if (slot == 0 && input && input->buffer &&
+ !(r600_resource(input->buffer)->flags & RADEON_FLAG_32BIT)) {
+ assert(!"constant buffer 0 must have a 32-bit VM address, use const_uploader");
+ return;
+ }
+
slot = si_get_constbuf_slot(slot);
si_set_constant_buffer(sctx, &sctx->const_and_shader_buffers[shader],
si_const_and_shader_buffer_descriptors_idx(shader),
continue;
}
- buf = (struct r600_resource *)sbuffer->buffer;
+ buf = r600_resource(sbuffer->buffer);
va = buf->gpu_address + sbuffer->buffer_offset;
desc[0] = va;
S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
pipe_resource_reference(&buffers->buffers[slot], &buf->b.b);
- radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx, buf,
- buffers->shader_usage,
- buffers->priority, true);
+ radeon_add_to_gfx_buffer_list_check_mem(sctx, buf,
+ buffers->shader_usage,
+ buffers->priority, true);
buf->bind_history |= PIPE_BIND_SHADER_BUFFER;
buffers->enabled_mask |= 1u << slot;
/* RING BUFFERS */
-void si_set_ring_buffer(struct pipe_context *ctx, uint slot,
+void si_set_ring_buffer(struct si_context *sctx, uint slot,
struct pipe_resource *buffer,
unsigned stride, unsigned num_records,
bool add_tid, bool swizzle,
unsigned element_size, unsigned index_stride, uint64_t offset)
{
- struct si_context *sctx = (struct si_context *)ctx;
struct si_buffer_resources *buffers = &sctx->rw_buffers;
struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
break;
}
- if (sctx->b.chip_class >= VI && stride)
+ if (sctx->chip_class >= VI && stride)
num_records *= stride;
/* Set the descriptor. */
S_008F0C_INDEX_STRIDE(index_stride) |
S_008F0C_ADD_TID_ENABLE(add_tid);
- if (sctx->b.chip_class >= GFX9)
+ if (sctx->chip_class >= GFX9)
assert(!swizzle || element_size == 1); /* always 4 bytes on GFX9 */
else
desc[3] |= S_008F0C_ELEMENT_SIZE(element_size);
pipe_resource_reference(&buffers->buffers[slot], buffer);
- radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
- (struct r600_resource*)buffer,
+ radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
+ r600_resource(buffer),
buffers->shader_usage, buffers->priority);
buffers->enabled_mask |= 1u << slot;
} else {
sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
}
-static void si_desc_reset_buffer_offset(struct pipe_context *ctx,
- uint32_t *desc, uint64_t old_buf_va,
+static void si_desc_reset_buffer_offset(uint32_t *desc, uint64_t old_buf_va,
struct pipe_resource *new_buf)
{
/* Retrieve the buffer offset from the descriptor. */
while (mask) {
unsigned i = u_bit_scan(&mask);
if (buffers->buffers[i] == buf) {
- si_desc_reset_buffer_offset(&sctx->b.b,
- descs->list + i*4,
+ si_desc_reset_buffer_offset(descs->list + i*4,
old_va, buf);
sctx->descriptors_dirty |= 1u << descriptors_idx;
- radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx,
- (struct r600_resource *)buf,
- usage, priority, true);
+ radeon_add_to_gfx_buffer_list_check_mem(sctx,
+ r600_resource(buf),
+ usage, priority, true);
}
}
}
-static void si_rebind_buffer(struct pipe_context *ctx, struct pipe_resource *buf,
- uint64_t old_va)
+/* Update all resource bindings where the buffer is bound, including
+ * all resource descriptors. This is invalidate_buffer without
+ * the invalidation. */
+void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf,
+ uint64_t old_va)
{
- struct si_context *sctx = (struct si_context*)ctx;
struct r600_resource *rbuffer = r600_resource(buf);
unsigned i, shader;
unsigned num_elems = sctx->vertex_elements ?
if (buffers->buffers[i] != buf)
continue;
- si_desc_reset_buffer_offset(ctx, descs->list + i*4,
+ si_desc_reset_buffer_offset(descs->list + i*4,
old_va, buf);
sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
- radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx,
- rbuffer, buffers->shader_usage,
- RADEON_PRIO_SHADER_RW_BUFFER,
- true);
+ radeon_add_to_gfx_buffer_list_check_mem(sctx,
+ rbuffer, buffers->shader_usage,
+ RADEON_PRIO_SHADER_RW_BUFFER,
+ true);
/* Update the streamout state. */
if (sctx->streamout.begin_emitted)
if (samplers->views[i]->texture == buf) {
unsigned desc_slot = si_get_sampler_slot(i);
- si_desc_reset_buffer_offset(ctx,
- descs->list +
+ si_desc_reset_buffer_offset(descs->list +
desc_slot * 16 + 4,
old_va, buf);
sctx->descriptors_dirty |=
1u << si_sampler_and_image_descriptors_idx(shader);
- radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx,
+ radeon_add_to_gfx_buffer_list_check_mem(sctx,
rbuffer, RADEON_USAGE_READ,
RADEON_PRIO_SAMPLER_BUFFER,
true);
si_mark_image_range_valid(&images->views[i]);
si_desc_reset_buffer_offset(
- ctx, descs->list + desc_slot * 8 + 4,
+ descs->list + desc_slot * 8 + 4,
old_va, buf);
sctx->descriptors_dirty |=
1u << si_sampler_and_image_descriptors_idx(shader);
- radeon_add_to_buffer_list_check_mem(
- &sctx->b, &sctx->b.gfx, rbuffer,
+ radeon_add_to_gfx_buffer_list_check_mem(
+ sctx, rbuffer,
RADEON_USAGE_READWRITE,
RADEON_PRIO_SAMPLER_BUFFER, true);
}
(*tex_handle)->desc_dirty = true;
sctx->bindless_descriptors_dirty = true;
- radeon_add_to_buffer_list_check_mem(
- &sctx->b, &sctx->b.gfx, rbuffer,
+ radeon_add_to_gfx_buffer_list_check_mem(
+ sctx, rbuffer,
RADEON_USAGE_READ,
RADEON_PRIO_SAMPLER_BUFFER, true);
}
(*img_handle)->desc_dirty = true;
sctx->bindless_descriptors_dirty = true;
- radeon_add_to_buffer_list_check_mem(
- &sctx->b, &sctx->b.gfx, rbuffer,
+ radeon_add_to_gfx_buffer_list_check_mem(
+ sctx, rbuffer,
RADEON_USAGE_READWRITE,
RADEON_PRIO_SAMPLER_BUFFER, true);
}
}
}
-/* Reallocate a buffer a update all resource bindings where the buffer is
- * bound.
- *
- * This is used to avoid CPU-GPU synchronizations, because it makes the buffer
- * idle by discarding its contents. Apps usually tell us when to do this using
- * map_buffer flags, for example.
- */
-static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource *buf)
-{
- struct si_context *sctx = (struct si_context*)ctx;
- struct r600_resource *rbuffer = r600_resource(buf);
- uint64_t old_va = rbuffer->gpu_address;
-
- /* Reallocate the buffer in the same pipe_resource. */
- si_alloc_resource(&sctx->screen->b, rbuffer);
-
- si_rebind_buffer(ctx, buf, old_va);
-}
-
static void si_upload_bindless_descriptor(struct si_context *sctx,
unsigned desc_slot,
unsigned num_dwords)
{
struct si_descriptors *desc = &sctx->bindless_descriptors;
- struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
+ struct radeon_cmdbuf *cs = sctx->gfx_cs;
unsigned desc_slot_offset = desc_slot * 16;
uint32_t *data;
uint64_t va;
/* Wait for graphics/compute to be idle before updating the resident
* descriptors directly in memory, in case the GPU is using them.
*/
- sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
+ sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
SI_CONTEXT_CS_PARTIAL_FLUSH;
si_emit_cache_flush(sctx);
}
/* Invalidate L1 because it doesn't know that L2 changed. */
- sctx->b.flags |= SI_CONTEXT_INV_SMEM_L1;
+ sctx->flags |= SI_CONTEXT_INV_SMEM_L1;
si_emit_cache_flush(sctx);
sctx->bindless_descriptors_dirty = false;
memcpy(desc_list, desc->list + desc_slot_offset,
sizeof(desc_list));
si_set_shader_image_desc(sctx, view, true,
- desc->list + desc_slot_offset);
+ desc->list + desc_slot_offset, NULL);
if (memcmp(desc_list, desc->list + desc_slot_offset,
sizeof(desc_list))) {
}
si_update_all_resident_texture_descriptors(sctx);
+ si_update_ps_colorbuf0_slot(sctx);
}
/* SHADER USER DATA */
SI_NUM_SHADER_DESCS);
if (shader == PIPE_SHADER_VERTEX)
- sctx->vertex_buffer_pointer_dirty = sctx->vertex_buffers.buffer != NULL;
+ sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
- si_mark_atom_dirty(sctx, &sctx->shader_pointers.atom);
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
}
static void si_shader_pointers_begin_new_cs(struct si_context *sctx)
{
sctx->shader_pointers_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
- sctx->vertex_buffer_pointer_dirty = sctx->vertex_buffers.buffer != NULL;
- si_mark_atom_dirty(sctx, &sctx->shader_pointers.atom);
+ sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
sctx->graphics_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
sctx->compute_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
}
{
/* VS can be bound as VS, ES, or LS. */
if (sctx->tes_shader.cso) {
- if (sctx->b.chip_class >= GFX9) {
+ if (sctx->chip_class >= GFX9) {
si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
R_00B430_SPI_SHADER_USER_DATA_LS_0);
} else {
}
}
-static void si_emit_shader_pointer_head(struct radeon_winsys_cs *cs,
- struct si_descriptors *desc,
- unsigned sh_base,
+static void si_emit_shader_pointer_head(struct radeon_cmdbuf *cs,
+ unsigned sh_offset,
unsigned pointer_count)
{
- radeon_emit(cs, PKT3(PKT3_SET_SH_REG, pointer_count * 2, 0));
- radeon_emit(cs, (sh_base + desc->shader_userdata_offset - SI_SH_REG_OFFSET) >> 2);
+ radeon_emit(cs, PKT3(PKT3_SET_SH_REG, pointer_count * (HAVE_32BIT_POINTERS ? 1 : 2), 0));
+ radeon_emit(cs, (sh_offset - SI_SH_REG_OFFSET) >> 2);
}
-static void si_emit_shader_pointer_body(struct radeon_winsys_cs *cs,
- struct si_descriptors *desc)
+static void si_emit_shader_pointer_body(struct si_screen *sscreen,
+ struct radeon_cmdbuf *cs,
+ uint64_t va)
{
- uint64_t va = desc->gpu_address;
-
radeon_emit(cs, va);
- radeon_emit(cs, va >> 32);
+
+ if (HAVE_32BIT_POINTERS)
+ assert(va == 0 || (va >> 32) == sscreen->info.address32_hi);
+ else
+ radeon_emit(cs, va >> 32);
}
static void si_emit_shader_pointer(struct si_context *sctx,
struct si_descriptors *desc,
unsigned sh_base)
{
- struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
+ struct radeon_cmdbuf *cs = sctx->gfx_cs;
+ unsigned sh_offset = sh_base + desc->shader_userdata_offset;
- si_emit_shader_pointer_head(cs, desc, sh_base, 1);
- si_emit_shader_pointer_body(cs, desc);
+ si_emit_shader_pointer_head(cs, sh_offset, 1);
+ si_emit_shader_pointer_body(sctx->screen, cs, desc->gpu_address);
}
static void si_emit_consecutive_shader_pointers(struct si_context *sctx,
if (!sh_base)
return;
- struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
+ struct radeon_cmdbuf *cs = sctx->gfx_cs;
unsigned mask = sctx->shader_pointers_dirty & pointer_mask;
while (mask) {
u_bit_scan_consecutive_range(&mask, &start, &count);
struct si_descriptors *descs = &sctx->descriptors[start];
+ unsigned sh_offset = sh_base + descs->shader_userdata_offset;
- si_emit_shader_pointer_head(cs, descs, sh_base, count);
+ si_emit_shader_pointer_head(cs, sh_offset, count);
for (int i = 0; i < count; i++)
- si_emit_shader_pointer_body(cs, descs + i);
+ si_emit_shader_pointer_body(sctx->screen, cs,
+ descs[i].gpu_address);
+ }
+}
+
+static void si_emit_disjoint_shader_pointers(struct si_context *sctx,
+ unsigned pointer_mask,
+ unsigned sh_base)
+{
+ if (!sh_base)
+ return;
+
+ struct radeon_cmdbuf *cs = sctx->gfx_cs;
+ unsigned mask = sctx->shader_pointers_dirty & pointer_mask;
+
+ while (mask) {
+ struct si_descriptors *descs = &sctx->descriptors[u_bit_scan(&mask)];
+ unsigned sh_offset = sh_base + descs->shader_userdata_offset;
+
+ si_emit_shader_pointer_head(cs, sh_offset, 1);
+ si_emit_shader_pointer_body(sctx->screen, cs, descs->gpu_address);
}
}
static void si_emit_global_shader_pointers(struct si_context *sctx,
struct si_descriptors *descs)
{
- if (sctx->b.chip_class == GFX9) {
+ if (sctx->chip_class == GFX9) {
/* Broadcast it to all shader stages. */
si_emit_shader_pointer(sctx, descs,
R_00B530_SPI_SHADER_USER_DATA_COMMON_0);
R_00B530_SPI_SHADER_USER_DATA_LS_0);
}
-void si_emit_graphics_shader_pointers(struct si_context *sctx,
- struct r600_atom *atom)
+void si_emit_graphics_shader_pointers(struct si_context *sctx)
{
uint32_t *sh_base = sctx->shader_pointers.sh_base;
si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(VERTEX),
sh_base[PIPE_SHADER_VERTEX]);
- si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_CTRL),
- sh_base[PIPE_SHADER_TESS_CTRL]);
si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_EVAL),
sh_base[PIPE_SHADER_TESS_EVAL]);
- si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(GEOMETRY),
- sh_base[PIPE_SHADER_GEOMETRY]);
si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(FRAGMENT),
sh_base[PIPE_SHADER_FRAGMENT]);
+ if (HAVE_32BIT_POINTERS || sctx->chip_class <= VI) {
+ si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_CTRL),
+ sh_base[PIPE_SHADER_TESS_CTRL]);
+ si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(GEOMETRY),
+ sh_base[PIPE_SHADER_GEOMETRY]);
+ } else {
+ si_emit_disjoint_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_CTRL),
+ sh_base[PIPE_SHADER_TESS_CTRL]);
+ si_emit_disjoint_shader_pointers(sctx, SI_DESCS_SHADER_MASK(GEOMETRY),
+ sh_base[PIPE_SHADER_GEOMETRY]);
+ }
sctx->shader_pointers_dirty &=
~u_bit_consecutive(SI_DESCS_RW_BUFFERS, SI_DESCS_FIRST_COMPUTE);
if (sctx->vertex_buffer_pointer_dirty) {
- si_emit_shader_pointer(sctx, &sctx->vertex_buffers,
- sh_base[PIPE_SHADER_VERTEX]);
+ struct radeon_cmdbuf *cs = sctx->gfx_cs;
+
+ /* Find the location of the VB descriptor pointer. */
+ /* TODO: In the future, the pointer will be packed in unused
+ * bits of the first 2 VB descriptors. */
+ unsigned sh_dw_offset = SI_VS_NUM_USER_SGPR;
+ if (sctx->chip_class >= GFX9) {
+ if (sctx->tes_shader.cso)
+ sh_dw_offset = GFX9_TCS_NUM_USER_SGPR;
+ else if (sctx->gs_shader.cso)
+ sh_dw_offset = GFX9_VSGS_NUM_USER_SGPR;
+ }
+
+ unsigned sh_offset = sh_base[PIPE_SHADER_VERTEX] + sh_dw_offset * 4;
+ si_emit_shader_pointer_head(cs, sh_offset, 1);
+ si_emit_shader_pointer_body(sctx->screen, cs,
+ sctx->vb_descriptors_buffer->gpu_address +
+ sctx->vb_descriptors_offset);
sctx->vertex_buffer_pointer_dirty = false;
}
static void si_init_bindless_descriptors(struct si_context *sctx,
struct si_descriptors *desc,
- unsigned shader_userdata_index,
+ short shader_userdata_rel_index,
unsigned num_elements)
{
MAYBE_UNUSED unsigned desc_slot;
- si_init_descriptors(desc, shader_userdata_index, 16, num_elements);
+ si_init_descriptors(desc, shader_userdata_rel_index, 16, num_elements);
sctx->bindless_descriptors.num_active_slots = num_elements;
/* The first bindless descriptor is stored at slot 1, because 0 is not
handle = tex_handle->desc_slot;
- if (!_mesa_hash_table_insert(sctx->tex_handles, (void *)handle,
+ if (!_mesa_hash_table_insert(sctx->tex_handles,
+ (void *)(uintptr_t)handle,
tex_handle)) {
FREE(tex_handle);
return 0;
struct si_texture_handle *tex_handle;
struct hash_entry *entry;
- entry = _mesa_hash_table_search(sctx->tex_handles, (void *)handle);
+ entry = _mesa_hash_table_search(sctx->tex_handles,
+ (void *)(uintptr_t)handle);
if (!entry)
return;
struct si_sampler_view *sview;
struct hash_entry *entry;
- entry = _mesa_hash_table_search(sctx->tex_handles, (void *)handle);
+ entry = _mesa_hash_table_search(sctx->tex_handles,
+ (void *)(uintptr_t)handle);
if (!entry)
return;
memset(desc_list, 0, sizeof(desc_list));
si_init_descriptor_list(&desc_list[0], 8, 1, null_image_descriptor);
- si_set_shader_image_desc(sctx, view, false, &desc_list[0]);
+ si_set_shader_image_desc(sctx, view, false, &desc_list[0], NULL);
img_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list,
sizeof(desc_list));
handle = img_handle->desc_slot;
- if (!_mesa_hash_table_insert(sctx->img_handles, (void *)handle,
+ if (!_mesa_hash_table_insert(sctx->img_handles,
+ (void *)(uintptr_t)handle,
img_handle)) {
FREE(img_handle);
return 0;
struct si_image_handle *img_handle;
struct hash_entry *entry;
- entry = _mesa_hash_table_search(sctx->img_handles, (void *)handle);
+ entry = _mesa_hash_table_search(sctx->img_handles,
+ (void *)(uintptr_t)handle);
if (!entry)
return;
struct r600_resource *res;
struct hash_entry *entry;
- entry = _mesa_hash_table_search(sctx->img_handles, (void *)handle);
+ entry = _mesa_hash_table_search(sctx->img_handles,
+ (void *)(uintptr_t)handle);
if (!entry)
return;
img_handle = (struct si_image_handle *)entry->data;
view = &img_handle->view;
- res = (struct r600_resource *)view->resource;
+ res = r600_resource(view->resource);
if (resident) {
if (res->b.b.target != PIPE_BUFFER) {
false, false);
}
- sctx->b.num_resident_handles += num_resident_tex_handles +
+ sctx->num_resident_handles += num_resident_tex_handles +
num_resident_img_handles;
}
{
int i;
- STATIC_ASSERT(GFX9_SGPR_TCS_CONST_AND_SHADER_BUFFERS % 2 == 0);
- STATIC_ASSERT(GFX9_SGPR_GS_CONST_AND_SHADER_BUFFERS % 2 == 0);
+#if !HAVE_32BIT_POINTERS
+ STATIC_ASSERT(GFX9_SGPR_2ND_SAMPLERS_AND_IMAGES % 2 == 0);
+#endif
for (i = 0; i < SI_NUM_SHADERS; i++) {
- bool gfx9_tcs = false;
- bool gfx9_gs = false;
+ bool is_2nd = sctx->chip_class >= GFX9 &&
+ (i == PIPE_SHADER_TESS_CTRL ||
+ i == PIPE_SHADER_GEOMETRY);
unsigned num_sampler_slots = SI_NUM_IMAGES / 2 + SI_NUM_SAMPLERS;
unsigned num_buffer_slots = SI_NUM_SHADER_BUFFERS + SI_NUM_CONST_BUFFERS;
+ int rel_dw_offset;
struct si_descriptors *desc;
- if (sctx->b.chip_class >= GFX9) {
- gfx9_tcs = i == PIPE_SHADER_TESS_CTRL;
- gfx9_gs = i == PIPE_SHADER_GEOMETRY;
+ if (is_2nd) {
+ if (i == PIPE_SHADER_TESS_CTRL) {
+ rel_dw_offset = (R_00B408_SPI_SHADER_USER_DATA_ADDR_LO_HS -
+ R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
+ } else { /* PIPE_SHADER_GEOMETRY */
+ rel_dw_offset = (R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS -
+ R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
+ }
+ } else {
+ rel_dw_offset = SI_SGPR_CONST_AND_SHADER_BUFFERS;
}
-
desc = si_const_and_shader_buffer_descriptors(sctx, i);
si_init_buffer_resources(&sctx->const_and_shader_buffers[i], desc,
- num_buffer_slots,
- gfx9_tcs ? GFX9_SGPR_TCS_CONST_AND_SHADER_BUFFERS :
- gfx9_gs ? GFX9_SGPR_GS_CONST_AND_SHADER_BUFFERS :
- SI_SGPR_CONST_AND_SHADER_BUFFERS,
+ num_buffer_slots, rel_dw_offset,
RADEON_USAGE_READWRITE,
RADEON_USAGE_READ,
RADEON_PRIO_SHADER_RW_BUFFER,
RADEON_PRIO_CONST_BUFFER);
desc->slot_index_to_bind_directly = si_get_constbuf_slot(0);
+ if (is_2nd) {
+#if HAVE_32BIT_POINTERS
+ if (i == PIPE_SHADER_TESS_CTRL) {
+ rel_dw_offset = (R_00B40C_SPI_SHADER_USER_DATA_ADDR_HI_HS -
+ R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
+ } else { /* PIPE_SHADER_GEOMETRY */
+ rel_dw_offset = (R_00B20C_SPI_SHADER_USER_DATA_ADDR_HI_GS -
+ R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
+ }
+#else
+ rel_dw_offset = GFX9_SGPR_2ND_SAMPLERS_AND_IMAGES;
+#endif
+ } else {
+ rel_dw_offset = SI_SGPR_SAMPLERS_AND_IMAGES;
+ }
+
desc = si_sampler_and_image_descriptors(sctx, i);
- si_init_descriptors(desc,
- gfx9_tcs ? GFX9_SGPR_TCS_SAMPLERS_AND_IMAGES :
- gfx9_gs ? GFX9_SGPR_GS_SAMPLERS_AND_IMAGES :
- SI_SGPR_SAMPLERS_AND_IMAGES,
- 16, num_sampler_slots);
+ si_init_descriptors(desc, rel_dw_offset, 16, num_sampler_slots);
int j;
for (j = 0; j < SI_NUM_IMAGES; j++)
RADEON_PRIO_SHADER_RINGS, RADEON_PRIO_CONST_BUFFER);
sctx->descriptors[SI_DESCS_RW_BUFFERS].num_active_slots = SI_NUM_RW_BUFFERS;
- si_init_descriptors(&sctx->vertex_buffers, SI_SGPR_VERTEX_BUFFERS,
- 4, SI_NUM_VERTEX_BUFFERS);
- FREE(sctx->vertex_buffers.list); /* not used */
- sctx->vertex_buffers.list = NULL;
-
/* Initialize an array of 1024 bindless descriptors, when the limit is
* reached, just make it larger and re-upload the whole array.
*/
sctx->descriptors_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
/* Set pipe_context functions. */
- sctx->b.b.bind_sampler_states = si_bind_sampler_states;
- sctx->b.b.set_shader_images = si_set_shader_images;
- sctx->b.b.set_constant_buffer = si_pipe_set_constant_buffer;
- sctx->b.b.set_polygon_stipple = si_set_polygon_stipple;
- sctx->b.b.set_shader_buffers = si_set_shader_buffers;
- sctx->b.b.set_sampler_views = si_set_sampler_views;
- sctx->b.b.create_texture_handle = si_create_texture_handle;
- sctx->b.b.delete_texture_handle = si_delete_texture_handle;
- sctx->b.b.make_texture_handle_resident = si_make_texture_handle_resident;
- sctx->b.b.create_image_handle = si_create_image_handle;
- sctx->b.b.delete_image_handle = si_delete_image_handle;
- sctx->b.b.make_image_handle_resident = si_make_image_handle_resident;
- sctx->b.invalidate_buffer = si_invalidate_buffer;
- sctx->b.rebind_buffer = si_rebind_buffer;
+ sctx->b.bind_sampler_states = si_bind_sampler_states;
+ sctx->b.set_shader_images = si_set_shader_images;
+ sctx->b.set_constant_buffer = si_pipe_set_constant_buffer;
+ sctx->b.set_polygon_stipple = si_set_polygon_stipple;
+ sctx->b.set_shader_buffers = si_set_shader_buffers;
+ sctx->b.set_sampler_views = si_set_sampler_views;
+ sctx->b.create_texture_handle = si_create_texture_handle;
+ sctx->b.delete_texture_handle = si_delete_texture_handle;
+ sctx->b.make_texture_handle_resident = si_make_texture_handle_resident;
+ sctx->b.create_image_handle = si_create_image_handle;
+ sctx->b.delete_image_handle = si_delete_image_handle;
+ sctx->b.make_image_handle_resident = si_make_image_handle_resident;
/* Shader user data. */
- si_init_atom(sctx, &sctx->shader_pointers.atom, &sctx->atoms.s.shader_pointers,
- si_emit_graphics_shader_pointers);
+ sctx->atoms.s.shader_pointers.emit = si_emit_graphics_shader_pointers;
/* Set default and immutable mappings. */
si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
- if (sctx->b.chip_class >= GFX9) {
+ if (sctx->chip_class >= GFX9) {
si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL,
R_00B430_SPI_SHADER_USER_DATA_LS_0);
si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY,
for (i = 0; i < SI_NUM_DESCS; ++i)
si_release_descriptors(&sctx->descriptors[i]);
- sctx->vertex_buffers.list = NULL; /* points into a mapped buffer */
- si_release_descriptors(&sctx->vertex_buffers);
+ r600_resource_reference(&sctx->vb_descriptors_buffer, NULL);
+ sctx->vb_descriptors_gpu_list = NULL; /* points into a mapped buffer */
+
si_release_bindless_descriptors(sctx);
}