radeonsi: fix vertex buffer address computation with full 64-bit addresses
[mesa.git] / src / gallium / drivers / radeonsi / si_descriptors.c
index 2b911585a69ee58e88595c8c5e5836f0f6770d50..e6c58ffca78cd05f291dd637c48af3822c038bc5 100644 (file)
@@ -19,9 +19,6 @@
  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
  * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- *      Marek Olšák <marek.olsak@amd.com>
  */
 
 /* Resource binding slots and sampler states (each described with 8 or
@@ -60,6 +57,8 @@
 #include "sid.h"
 #include "gfx9d.h"
 
+#include "util/hash_table.h"
+#include "util/u_idalloc.h"
 #include "util/u_format.h"
 #include "util/u_memory.h"
 #include "util/u_upload_mgr.h"
@@ -95,174 +94,102 @@ static uint32_t null_image_descriptor[8] = {
         * descriptor */
 };
 
-static void si_init_descriptors(struct si_descriptors *desc,
-                               unsigned shader_userdata_index,
-                               unsigned element_dw_size,
-                               unsigned num_elements,
-                               const uint32_t *null_descriptor,
-                               unsigned *ce_offset)
+static uint64_t si_desc_extract_buffer_address(uint32_t *desc)
 {
-       int i;
-
-       assert(num_elements <= sizeof(desc->dirty_mask)*8);
-
-       desc->list = CALLOC(num_elements, element_dw_size * 4);
-       desc->element_dw_size = element_dw_size;
-       desc->num_elements = num_elements;
-       desc->dirty_mask = num_elements == 32 ? ~0u : (1u << num_elements) - 1;
-       desc->shader_userdata_offset = shader_userdata_index * 4;
-
-       if (ce_offset) {
-               desc->uses_ce = true;
-               desc->ce_offset = *ce_offset;
+       return desc[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
+}
 
-               /* make sure that ce_offset stays 32 byte aligned */
-               *ce_offset += align(element_dw_size * num_elements * 4, 32);
-       }
+static void si_init_descriptor_list(uint32_t *desc_list,
+                                   unsigned element_dw_size,
+                                   unsigned num_elements,
+                                   const uint32_t *null_descriptor)
+{
+       int i;
 
        /* Initialize the array to NULL descriptors if the element size is 8. */
        if (null_descriptor) {
                assert(element_dw_size % 8 == 0);
                for (i = 0; i < num_elements * element_dw_size / 8; i++)
-                       memcpy(desc->list + i * 8, null_descriptor,
-                              8 * 4);
-       }
-}
-
-static void si_release_descriptors(struct si_descriptors *desc)
-{
-       r600_resource_reference(&desc->buffer, NULL);
-       FREE(desc->list);
-}
-
-static bool si_ce_upload(struct si_context *sctx, unsigned ce_offset, unsigned size,
-                        unsigned *out_offset, struct r600_resource **out_buf) {
-       uint64_t va;
-
-       u_suballocator_alloc(sctx->ce_suballocator, size,
-                            sctx->screen->b.info.tcc_cache_line_size,
-                            out_offset, (struct pipe_resource**)out_buf);
-       if (!out_buf)
-                       return false;
-
-       va = (*out_buf)->gpu_address + *out_offset;
-
-       radeon_emit(sctx->ce_ib, PKT3(PKT3_DUMP_CONST_RAM, 3, 0));
-       radeon_emit(sctx->ce_ib, ce_offset);
-       radeon_emit(sctx->ce_ib, size / 4);
-       radeon_emit(sctx->ce_ib, va);
-       radeon_emit(sctx->ce_ib, va >> 32);
-
-       radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, *out_buf,
-                              RADEON_USAGE_READWRITE, RADEON_PRIO_DESCRIPTORS);
-
-       sctx->ce_need_synchronization = true;
-       return true;
-}
-
-static void si_ce_reinitialize_descriptors(struct si_context *sctx,
-                                           struct si_descriptors *desc)
-{
-       if (desc->buffer) {
-               struct r600_resource *buffer = (struct r600_resource*)desc->buffer;
-               unsigned list_size = desc->num_elements * desc->element_dw_size * 4;
-               uint64_t va = buffer->gpu_address + desc->buffer_offset;
-               struct radeon_winsys_cs *ib = sctx->ce_preamble_ib;
-
-               if (!ib)
-                       ib = sctx->ce_ib;
-
-               list_size = align(list_size, 32);
-
-               radeon_emit(ib, PKT3(PKT3_LOAD_CONST_RAM, 3, 0));
-               radeon_emit(ib, va);
-               radeon_emit(ib, va >> 32);
-               radeon_emit(ib, list_size / 4);
-               radeon_emit(ib, desc->ce_offset);
-
-               radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, desc->buffer,
-                                   RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
+                       memcpy(desc_list + i * 8, null_descriptor, 8 * 4);
        }
-       desc->ce_ram_dirty = false;
 }
 
-void si_ce_reinitialize_all_descriptors(struct si_context *sctx)
+static void si_init_descriptors(struct si_descriptors *desc,
+                               short shader_userdata_rel_index,
+                               unsigned element_dw_size,
+                               unsigned num_elements)
 {
-       int i;
-
-       for (i = 0; i < SI_NUM_DESCS; ++i)
-               si_ce_reinitialize_descriptors(sctx, &sctx->descriptors[i]);
+       desc->list = CALLOC(num_elements, element_dw_size * 4);
+       desc->element_dw_size = element_dw_size;
+       desc->num_elements = num_elements;
+       desc->shader_userdata_offset = shader_userdata_rel_index * 4;
+       desc->slot_index_to_bind_directly = -1;
 }
 
-void si_ce_enable_loads(struct radeon_winsys_cs *ib)
+static void si_release_descriptors(struct si_descriptors *desc)
 {
-       radeon_emit(ib, PKT3(PKT3_CONTEXT_CONTROL, 1, 0));
-       radeon_emit(ib, CONTEXT_CONTROL_LOAD_ENABLE(1) |
-                       CONTEXT_CONTROL_LOAD_CE_RAM(1));
-       radeon_emit(ib, CONTEXT_CONTROL_SHADOW_ENABLE(1));
+       r600_resource_reference(&desc->buffer, NULL);
+       FREE(desc->list);
 }
 
 static bool si_upload_descriptors(struct si_context *sctx,
-                                 struct si_descriptors *desc,
-                                 struct r600_atom * atom)
+                                 struct si_descriptors *desc)
 {
-       unsigned list_size = desc->num_elements * desc->element_dw_size * 4;
+       unsigned slot_size = desc->element_dw_size * 4;
+       unsigned first_slot_offset = desc->first_active_slot * slot_size;
+       unsigned upload_size = desc->num_active_slots * slot_size;
 
-       if (!desc->dirty_mask)
+       /* Skip the upload if no shader is using the descriptors. dirty_mask
+        * will stay dirty and the descriptors will be uploaded when there is
+        * a shader using them.
+        */
+       if (!upload_size)
                return true;
 
-       if (sctx->ce_ib && desc->uses_ce) {
-               uint32_t const* list = (uint32_t const*)desc->list;
-
-               if (desc->ce_ram_dirty)
-                       si_ce_reinitialize_descriptors(sctx, desc);
-
-               while(desc->dirty_mask) {
-                       int begin, count;
-                       u_bit_scan_consecutive_range(&desc->dirty_mask, &begin,
-                                                    &count);
-
-                       begin *= desc->element_dw_size;
-                       count *= desc->element_dw_size;
-
-                       radeon_emit(sctx->ce_ib,
-                                   PKT3(PKT3_WRITE_CONST_RAM, count, 0));
-                       radeon_emit(sctx->ce_ib, desc->ce_offset + begin * 4);
-                       radeon_emit_array(sctx->ce_ib, list + begin, count);
-               }
-
-               if (!si_ce_upload(sctx, desc->ce_offset, list_size,
-                                          &desc->buffer_offset, &desc->buffer))
-                       return false;
-       } else {
-               void *ptr;
+       /* If there is just one active descriptor, bind it directly. */
+       if ((int)desc->first_active_slot == desc->slot_index_to_bind_directly &&
+           desc->num_active_slots == 1) {
+               uint32_t *descriptor = &desc->list[desc->slot_index_to_bind_directly *
+                                                  desc->element_dw_size];
+
+               /* The buffer is already in the buffer list. */
+               r600_resource_reference(&desc->buffer, NULL);
+               desc->gpu_list = NULL;
+               desc->gpu_address = si_desc_extract_buffer_address(descriptor);
+               si_mark_atom_dirty(sctx, &sctx->shader_pointers.atom);
+               return true;
+       }
 
-               u_upload_alloc(sctx->b.b.const_uploader, 0, list_size,
-                              sctx->screen->b.info.tcc_cache_line_size,
-                              &desc->buffer_offset,
-                              (struct pipe_resource**)&desc->buffer, &ptr);
-               if (!desc->buffer)
-                       return false; /* skip the draw call */
+       uint32_t *ptr;
+       int buffer_offset;
+       u_upload_alloc(sctx->b.b.const_uploader, 0, upload_size,
+                      si_optimal_tcc_alignment(sctx, upload_size),
+                      (unsigned*)&buffer_offset,
+                      (struct pipe_resource**)&desc->buffer,
+                      (void**)&ptr);
+       if (!desc->buffer) {
+               desc->gpu_address = 0;
+               return false; /* skip the draw call */
+       }
 
-               util_memcpy_cpu_to_le32(ptr, desc->list, list_size);
-               desc->gpu_list = ptr;
+       util_memcpy_cpu_to_le32(ptr, (char*)desc->list + first_slot_offset,
+                               upload_size);
+       desc->gpu_list = ptr - first_slot_offset / 4;
 
-               radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, desc->buffer,
-                                   RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
-       }
-       desc->dirty_mask = 0;
+       radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, desc->buffer,
+                            RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
 
-       if (atom)
-               si_mark_atom_dirty(sctx, atom);
+       /* The shader pointer should point to slot 0. */
+       buffer_offset -= first_slot_offset;
+       desc->gpu_address = desc->buffer->gpu_address + buffer_offset;
 
+       si_mark_atom_dirty(sctx, &sctx->shader_pointers.atom);
        return true;
 }
 
 static void
 si_descriptors_begin_new_cs(struct si_context *sctx, struct si_descriptors *desc)
 {
-       desc->ce_ram_dirty = true;
-
        if (!desc->buffer)
                return;
 
@@ -272,25 +199,37 @@ si_descriptors_begin_new_cs(struct si_context *sctx, struct si_descriptors *desc
 
 /* SAMPLER VIEWS */
 
+static inline enum radeon_bo_priority
+si_get_sampler_view_priority(struct r600_resource *res)
+{
+       if (res->b.b.target == PIPE_BUFFER)
+               return RADEON_PRIO_SAMPLER_BUFFER;
+
+       if (res->b.b.nr_samples > 1)
+               return RADEON_PRIO_SAMPLER_TEXTURE_MSAA;
+
+       return RADEON_PRIO_SAMPLER_TEXTURE;
+}
+
 static unsigned
-si_sampler_descriptors_idx(unsigned shader)
+si_sampler_and_image_descriptors_idx(unsigned shader)
 {
        return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
-              SI_SHADER_DESCS_SAMPLERS;
+              SI_SHADER_DESCS_SAMPLERS_AND_IMAGES;
 }
 
 static struct si_descriptors *
-si_sampler_descriptors(struct si_context *sctx, unsigned shader)
+si_sampler_and_image_descriptors(struct si_context *sctx, unsigned shader)
 {
-       return &sctx->descriptors[si_sampler_descriptors_idx(shader)];
+       return &sctx->descriptors[si_sampler_and_image_descriptors_idx(shader)];
 }
 
-static void si_release_sampler_views(struct si_sampler_views *views)
+static void si_release_sampler_views(struct si_samplers *samplers)
 {
        int i;
 
-       for (i = 0; i < ARRAY_SIZE(views->views); i++) {
-               pipe_sampler_view_reference(&views->views[i], NULL);
+       for (i = 0; i < ARRAY_SIZE(samplers->views); i++) {
+               pipe_sampler_view_reference(&samplers->views[i], NULL);
        }
 }
 
@@ -310,12 +249,12 @@ static void si_sampler_view_add_buffer(struct si_context *sctx,
        if (resource->target != PIPE_BUFFER) {
                struct r600_texture *tex = (struct r600_texture*)resource;
 
-               if (tex->is_depth && !r600_can_sample_zs(tex, is_stencil_sampler))
+               if (tex->is_depth && !si_can_sample_zs(tex, is_stencil_sampler))
                        resource = &tex->flushed_depth_texture->resource.b.b;
        }
 
        rres = (struct r600_resource*)resource;
-       priority = r600_get_sampler_view_priority(rres);
+       priority = si_get_sampler_view_priority(rres);
 
        radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx,
                                            rres, usage, priority,
@@ -331,25 +270,17 @@ static void si_sampler_view_add_buffer(struct si_context *sctx,
                                                    rtex->dcc_separate_buffer, usage,
                                                    RADEON_PRIO_DCC, check_mem);
        }
-
-       if (rtex->htile_buffer &&
-           rtex->tc_compatible_htile &&
-           !is_stencil_sampler) {
-               radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx,
-                                                   rtex->htile_buffer, usage,
-                                                   RADEON_PRIO_HTILE, check_mem);
-       }
 }
 
 static void si_sampler_views_begin_new_cs(struct si_context *sctx,
-                                         struct si_sampler_views *views)
+                                         struct si_samplers *samplers)
 {
-       unsigned mask = views->enabled_mask;
+       unsigned mask = samplers->enabled_mask;
 
        /* Add buffers to the CS. */
        while (mask) {
                int i = u_bit_scan(&mask);
-               struct si_sampler_view *sview = (struct si_sampler_view *)views->views[i];
+               struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[i];
 
                si_sampler_view_add_buffer(sctx, sview->base.texture,
                                           RADEON_USAGE_READ,
@@ -387,14 +318,14 @@ void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
 {
        uint64_t va, meta_va = 0;
 
-       if (tex->is_depth && !r600_can_sample_zs(tex, is_stencil)) {
+       if (tex->is_depth && !si_can_sample_zs(tex, is_stencil)) {
                tex = tex->flushed_depth_texture;
                is_stencil = false;
        }
 
        va = tex->resource.gpu_address;
 
-       if (sscreen->b.chip_class >= GFX9) {
+       if (sscreen->info.chip_class >= GFX9) {
                /* Only stencil_offset needs to be added here. */
                if (is_stencil)
                        va += tex->surface.u.gfx9.stencil_offset;
@@ -404,29 +335,42 @@ void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
                va += base_level_info->offset;
        }
 
-       if (vi_dcc_enabled(tex, first_level)) {
-               meta_va = (!tex->dcc_separate_buffer ? tex->resource.gpu_address : 0) +
-                         tex->dcc_offset;
-
-               if (sscreen->b.chip_class <= VI)
-                       meta_va += base_level_info->dcc_offset;
-       } else if (tex->tc_compatible_htile && !is_stencil) {
-               meta_va = tex->htile_buffer->gpu_address;
-       }
-
        state[0] = va >> 8;
        state[1] &= C_008F14_BASE_ADDRESS_HI;
        state[1] |= S_008F14_BASE_ADDRESS_HI(va >> 40);
 
-       state[6] &= C_008F28_COMPRESSION_EN;
-       state[7] = 0;
+       /* Only macrotiled modes can set tile swizzle.
+        * GFX9 doesn't use (legacy) base_level_info.
+        */
+       if (sscreen->info.chip_class >= GFX9 ||
+           base_level_info->mode == RADEON_SURF_MODE_2D)
+               state[0] |= tex->surface.tile_swizzle;
+
+       if (sscreen->info.chip_class >= VI) {
+               state[6] &= C_008F28_COMPRESSION_EN;
+               state[7] = 0;
+
+               if (vi_dcc_enabled(tex, first_level)) {
+                       meta_va = (!tex->dcc_separate_buffer ? tex->resource.gpu_address : 0) +
+                                 tex->dcc_offset;
+
+                       if (sscreen->info.chip_class == VI) {
+                               meta_va += base_level_info->dcc_offset;
+                               assert(base_level_info->mode == RADEON_SURF_MODE_2D);
+                       }
+
+                       meta_va |= (uint32_t)tex->surface.tile_swizzle << 8;
+               } else if (vi_tc_compat_htile_enabled(tex, first_level)) {
+                       meta_va = tex->resource.gpu_address + tex->htile_offset;
+               }
 
-       if (meta_va) {
-               state[6] |= S_008F28_COMPRESSION_EN(1);
-               state[7] = meta_va >> 8;
+               if (meta_va) {
+                       state[6] |= S_008F28_COMPRESSION_EN(1);
+                       state[7] = meta_va >> 8;
+               }
        }
 
-       if (sscreen->b.chip_class >= GFX9) {
+       if (sscreen->info.chip_class >= GFX9) {
                state[3] &= C_008F1C_SW_MODE;
                state[4] &= C_008F20_PITCH_GFX9;
 
@@ -465,69 +409,130 @@ void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
        }
 }
 
+static void si_set_sampler_state_desc(struct si_sampler_state *sstate,
+                                     struct si_sampler_view *sview,
+                                     struct r600_texture *tex,
+                                     uint32_t *desc)
+{
+       if (sview && sview->is_integer)
+               memcpy(desc, sstate->integer_val, 4*4);
+       else if (tex && tex->upgraded_depth &&
+                (!sview || !sview->is_stencil_sampler))
+               memcpy(desc, sstate->upgraded_depth_val, 4*4);
+       else
+               memcpy(desc, sstate->val, 4*4);
+}
+
+static void si_set_sampler_view_desc(struct si_context *sctx,
+                                    struct si_sampler_view *sview,
+                                    struct si_sampler_state *sstate,
+                                    uint32_t *desc)
+{
+       struct pipe_sampler_view *view = &sview->base;
+       struct r600_texture *rtex = (struct r600_texture *)view->texture;
+       bool is_buffer = rtex->resource.b.b.target == PIPE_BUFFER;
+
+       if (unlikely(!is_buffer && sview->dcc_incompatible)) {
+               if (vi_dcc_enabled(rtex, view->u.tex.first_level))
+                       if (!si_texture_disable_dcc(&sctx->b, rtex))
+                               sctx->b.decompress_dcc(&sctx->b.b, rtex);
+
+               sview->dcc_incompatible = false;
+       }
+
+       assert(rtex); /* views with texture == NULL aren't supported */
+       memcpy(desc, sview->state, 8*4);
+
+       if (is_buffer) {
+               si_set_buf_desc_address(&rtex->resource,
+                                       sview->base.u.buf.offset,
+                                       desc + 4);
+       } else {
+               bool is_separate_stencil = rtex->db_compatible &&
+                                          sview->is_stencil_sampler;
+
+               si_set_mutable_tex_desc_fields(sctx->screen, rtex,
+                                              sview->base_level_info,
+                                              sview->base_level,
+                                              sview->base.u.tex.first_level,
+                                              sview->block_width,
+                                              is_separate_stencil,
+                                              desc);
+       }
+
+       if (!is_buffer && rtex->fmask.size) {
+               memcpy(desc + 8, sview->fmask_state, 8*4);
+       } else {
+               /* Disable FMASK and bind sampler state in [12:15]. */
+               memcpy(desc + 8, null_texture_descriptor, 4*4);
+
+               if (sstate)
+                       si_set_sampler_state_desc(sstate, sview,
+                                                 is_buffer ? NULL : rtex,
+                                                 desc + 12);
+       }
+}
+
+static bool color_needs_decompression(struct r600_texture *rtex)
+{
+       return rtex->fmask.size ||
+              (rtex->dirty_level_mask &&
+               (rtex->cmask.size || rtex->dcc_offset));
+}
+
+static bool depth_needs_decompression(struct r600_texture *rtex)
+{
+       /* If the depth/stencil texture is TC-compatible, no decompression
+        * will be done. The decompression function will only flush DB caches
+        * to make it coherent with shaders. That's necessary because the driver
+        * doesn't flush DB caches in any other case.
+        */
+       return rtex->db_compatible;
+}
+
 static void si_set_sampler_view(struct si_context *sctx,
                                unsigned shader,
                                unsigned slot, struct pipe_sampler_view *view,
                                bool disallow_early_out)
 {
-       struct si_sampler_views *views = &sctx->samplers[shader].views;
+       struct si_samplers *samplers = &sctx->samplers[shader];
        struct si_sampler_view *rview = (struct si_sampler_view*)view;
-       struct si_descriptors *descs = si_sampler_descriptors(sctx, shader);
-       uint32_t *desc = descs->list + slot * 16;
+       struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
+       unsigned desc_slot = si_get_sampler_slot(slot);
+       uint32_t *desc = descs->list + desc_slot * 16;
 
-       if (views->views[slot] == view && !disallow_early_out)
+       if (samplers->views[slot] == view && !disallow_early_out)
                return;
 
        if (view) {
                struct r600_texture *rtex = (struct r600_texture *)view->texture;
-               bool is_buffer = rtex->resource.b.b.target == PIPE_BUFFER;
-
-               if (unlikely(!is_buffer && rview->dcc_incompatible)) {
-                       if (vi_dcc_enabled(rtex, view->u.tex.first_level))
-                               if (!r600_texture_disable_dcc(&sctx->b, rtex))
-                                       sctx->b.decompress_dcc(&sctx->b.b, rtex);
 
-                       rview->dcc_incompatible = false;
-               }
-
-               assert(rtex); /* views with texture == NULL aren't supported */
-               pipe_sampler_view_reference(&views->views[slot], view);
-               memcpy(desc, rview->state, 8*4);
+               si_set_sampler_view_desc(sctx, rview,
+                                        samplers->sampler_states[slot], desc);
 
-               if (is_buffer) {
+               if (rtex->resource.b.b.target == PIPE_BUFFER) {
                        rtex->resource.bind_history |= PIPE_BIND_SAMPLER_VIEW;
-
-                       si_set_buf_desc_address(&rtex->resource,
-                                               view->u.buf.offset,
-                                               desc + 4);
-               } else {
-                       bool is_separate_stencil =
-                               rtex->db_compatible &&
-                               rview->is_stencil_sampler;
-
-                       si_set_mutable_tex_desc_fields(sctx->screen, rtex,
-                                                      rview->base_level_info,
-                                                      rview->base_level,
-                                                      rview->base.u.tex.first_level,
-                                                      rview->block_width,
-                                                      is_separate_stencil,
-                                                      desc);
-               }
-
-               if (!is_buffer && rtex->fmask.size) {
-                       memcpy(desc + 8,
-                              rview->fmask_state, 8*4);
+                       samplers->needs_depth_decompress_mask &= ~(1u << slot);
+                       samplers->needs_color_decompress_mask &= ~(1u << slot);
                } else {
-                       /* Disable FMASK and bind sampler state in [12:15]. */
-                       memcpy(desc + 8,
-                              null_texture_descriptor, 4*4);
+                       if (depth_needs_decompression(rtex)) {
+                               samplers->needs_depth_decompress_mask |= 1u << slot;
+                       } else {
+                               samplers->needs_depth_decompress_mask &= ~(1u << slot);
+                       }
+                       if (color_needs_decompression(rtex)) {
+                               samplers->needs_color_decompress_mask |= 1u << slot;
+                       } else {
+                               samplers->needs_color_decompress_mask &= ~(1u << slot);
+                       }
 
-                       if (views->sampler_states[slot])
-                               memcpy(desc + 12,
-                                      views->sampler_states[slot]->val, 4*4);
+                       if (rtex->dcc_offset &&
+                           p_atomic_read(&rtex->framebuffers_bound))
+                               sctx->need_check_render_feedback = true;
                }
 
-               views->enabled_mask |= 1u << slot;
+               pipe_sampler_view_reference(&samplers->views[slot], view);
+               samplers->enabled_mask |= 1u << slot;
 
                /* Since this can flush, it must be done after enabled_mask is
                 * updated. */
@@ -535,40 +540,35 @@ static void si_set_sampler_view(struct si_context *sctx,
                                           RADEON_USAGE_READ,
                                           rview->is_stencil_sampler, true);
        } else {
-               pipe_sampler_view_reference(&views->views[slot], NULL);
+               pipe_sampler_view_reference(&samplers->views[slot], NULL);
                memcpy(desc, null_texture_descriptor, 8*4);
                /* Only clear the lower dwords of FMASK. */
                memcpy(desc + 8, null_texture_descriptor, 4*4);
                /* Re-set the sampler state if we are transitioning from FMASK. */
-               if (views->sampler_states[slot])
-                       memcpy(desc + 12,
-                              views->sampler_states[slot]->val, 4*4);
+               if (samplers->sampler_states[slot])
+                       si_set_sampler_state_desc(samplers->sampler_states[slot], NULL, NULL,
+                                                 desc + 12);
 
-               views->enabled_mask &= ~(1u << slot);
+               samplers->enabled_mask &= ~(1u << slot);
+               samplers->needs_depth_decompress_mask &= ~(1u << slot);
+               samplers->needs_color_decompress_mask &= ~(1u << slot);
        }
 
-       descs->dirty_mask |= 1u << slot;
-       sctx->descriptors_dirty |= 1u << si_sampler_descriptors_idx(shader);
-}
-
-static bool is_compressed_colortex(struct r600_texture *rtex)
-{
-       return rtex->cmask.size || rtex->fmask.size ||
-              (rtex->dcc_offset && rtex->dirty_level_mask);
+       sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
 }
 
-static void si_update_compressed_tex_shader_mask(struct si_context *sctx,
-                                                unsigned shader)
+static void si_update_shader_needs_decompress_mask(struct si_context *sctx,
+                                                  unsigned shader)
 {
-       struct si_textures_info *samplers = &sctx->samplers[shader];
+       struct si_samplers *samplers = &sctx->samplers[shader];
        unsigned shader_bit = 1 << shader;
 
-       if (samplers->depth_texture_mask ||
-           samplers->compressed_colortex_mask ||
-           sctx->images[shader].compressed_colortex_mask)
-               sctx->compressed_tex_shader_mask |= shader_bit;
+       if (samplers->needs_depth_decompress_mask ||
+           samplers->needs_color_decompress_mask ||
+           sctx->images[shader].needs_color_decompress_mask)
+               sctx->shader_needs_decompress_mask |= shader_bit;
        else
-               sctx->compressed_tex_shader_mask &= ~shader_bit;
+               sctx->shader_needs_decompress_mask &= ~shader_bit;
 }
 
 static void si_set_sampler_views(struct pipe_context *ctx,
@@ -577,69 +577,38 @@ static void si_set_sampler_views(struct pipe_context *ctx,
                                 struct pipe_sampler_view **views)
 {
        struct si_context *sctx = (struct si_context *)ctx;
-       struct si_textures_info *samplers = &sctx->samplers[shader];
        int i;
 
        if (!count || shader >= SI_NUM_SHADERS)
                return;
 
-       for (i = 0; i < count; i++) {
-               unsigned slot = start + i;
-
-               if (!views || !views[i]) {
-                       samplers->depth_texture_mask &= ~(1u << slot);
-                       samplers->compressed_colortex_mask &= ~(1u << slot);
-                       si_set_sampler_view(sctx, shader, slot, NULL, false);
-                       continue;
-               }
-
-               si_set_sampler_view(sctx, shader, slot, views[i], false);
-
-               if (views[i]->texture && views[i]->texture->target != PIPE_BUFFER) {
-                       struct r600_texture *rtex =
-                               (struct r600_texture*)views[i]->texture;
-                       struct si_sampler_view *rview = (struct si_sampler_view *)views[i];
-
-                       if (rtex->db_compatible &&
-                           (!rtex->tc_compatible_htile || rview->is_stencil_sampler)) {
-                               samplers->depth_texture_mask |= 1u << slot;
-                       } else {
-                               samplers->depth_texture_mask &= ~(1u << slot);
-                       }
-                       if (is_compressed_colortex(rtex)) {
-                               samplers->compressed_colortex_mask |= 1u << slot;
-                       } else {
-                               samplers->compressed_colortex_mask &= ~(1u << slot);
-                       }
-
-                       if (rtex->dcc_offset &&
-                           p_atomic_read(&rtex->framebuffers_bound))
-                               sctx->need_check_render_feedback = true;
-               } else {
-                       samplers->depth_texture_mask &= ~(1u << slot);
-                       samplers->compressed_colortex_mask &= ~(1u << slot);
-               }
+       if (views) {
+               for (i = 0; i < count; i++)
+                       si_set_sampler_view(sctx, shader, start + i, views[i], false);
+       } else {
+               for (i = 0; i < count; i++)
+                       si_set_sampler_view(sctx, shader, start + i, NULL, false);
        }
 
-       si_update_compressed_tex_shader_mask(sctx, shader);
+       si_update_shader_needs_decompress_mask(sctx, shader);
 }
 
 static void
-si_samplers_update_compressed_colortex_mask(struct si_textures_info *samplers)
+si_samplers_update_needs_color_decompress_mask(struct si_samplers *samplers)
 {
-       unsigned mask = samplers->views.enabled_mask;
+       unsigned mask = samplers->enabled_mask;
 
        while (mask) {
                int i = u_bit_scan(&mask);
-               struct pipe_resource *res = samplers->views.views[i]->texture;
+               struct pipe_resource *res = samplers->views[i]->texture;
 
                if (res && res->target != PIPE_BUFFER) {
                        struct r600_texture *rtex = (struct r600_texture *)res;
 
-                       if (is_compressed_colortex(rtex)) {
-                               samplers->compressed_colortex_mask |= 1u << i;
+                       if (color_needs_decompression(rtex)) {
+                               samplers->needs_color_decompress_mask |= 1u << i;
                        } else {
-                               samplers->compressed_colortex_mask &= ~(1u << i);
+                               samplers->needs_color_decompress_mask &= ~(1u << i);
                        }
                }
        }
@@ -647,21 +616,8 @@ si_samplers_update_compressed_colortex_mask(struct si_textures_info *samplers)
 
 /* IMAGE VIEWS */
 
-static unsigned
-si_image_descriptors_idx(unsigned shader)
-{
-       return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
-              SI_SHADER_DESCS_IMAGES;
-}
-
-static struct si_descriptors*
-si_image_descriptors(struct si_context *sctx, unsigned shader)
-{
-       return &sctx->descriptors[si_image_descriptors_idx(shader)];
-}
-
 static void
-si_release_image_views(struct si_images_info *images)
+si_release_image_views(struct si_images *images)
 {
        unsigned i;
 
@@ -673,7 +629,7 @@ si_release_image_views(struct si_images_info *images)
 }
 
 static void
-si_image_views_begin_new_cs(struct si_context *sctx, struct si_images_info *images)
+si_image_views_begin_new_cs(struct si_context *sctx, struct si_images *images)
 {
        uint mask = images->enabled_mask;
 
@@ -692,18 +648,18 @@ si_image_views_begin_new_cs(struct si_context *sctx, struct si_images_info *imag
 static void
 si_disable_shader_image(struct si_context *ctx, unsigned shader, unsigned slot)
 {
-       struct si_images_info *images = &ctx->images[shader];
+       struct si_images *images = &ctx->images[shader];
 
        if (images->enabled_mask & (1u << slot)) {
-               struct si_descriptors *descs = si_image_descriptors(ctx, shader);
+               struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
+               unsigned desc_slot = si_get_image_slot(slot);
 
                pipe_resource_reference(&images->views[slot].resource, NULL);
-               images->compressed_colortex_mask &= ~(1 << slot);
+               images->needs_color_decompress_mask &= ~(1 << slot);
 
-               memcpy(descs->list + slot*8, null_image_descriptor, 8*4);
+               memcpy(descs->list + desc_slot*8, null_image_descriptor, 8*4);
                images->enabled_mask &= ~(1u << slot);
-               descs->dirty_mask |= 1u << slot;
-               ctx->descriptors_dirty |= 1u << si_image_descriptors_idx(shader);
+               ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
        }
 }
 
@@ -719,27 +675,16 @@ si_mark_image_range_valid(const struct pipe_image_view *view)
                       view->u.buf.offset + view->u.buf.size);
 }
 
-static void si_set_shader_image(struct si_context *ctx,
-                               unsigned shader,
-                               unsigned slot, const struct pipe_image_view *view,
-                               bool skip_decompress)
+static void si_set_shader_image_desc(struct si_context *ctx,
+                                    const struct pipe_image_view *view,
+                                    bool skip_decompress,
+                                    uint32_t *desc)
 {
        struct si_screen *screen = ctx->screen;
-       struct si_images_info *images = &ctx->images[shader];
-       struct si_descriptors *descs = si_image_descriptors(ctx, shader);
        struct r600_resource *res;
-       uint32_t *desc = descs->list + slot * 8;
-
-       if (!view || !view->resource) {
-               si_disable_shader_image(ctx, shader, slot);
-               return;
-       }
 
        res = (struct r600_resource *)view->resource;
 
-       if (&images->views[slot] != view)
-               util_copy_image_view(&images->views[slot], view);
-
        if (res->b.b.target == PIPE_BUFFER) {
                if (view->access & PIPE_IMAGE_ACCESS_WRITE)
                        si_mark_image_range_valid(view);
@@ -747,18 +692,24 @@ static void si_set_shader_image(struct si_context *ctx,
                si_make_buffer_descriptor(screen, res,
                                          view->format,
                                          view->u.buf.offset,
-                                         view->u.buf.size,
-                                         descs->list + slot * 8);
+                                         view->u.buf.size, desc);
                si_set_buf_desc_address(res, view->u.buf.offset, desc + 4);
-
-               images->compressed_colortex_mask &= ~(1 << slot);
-               res->bind_history |= PIPE_BIND_SHADER_IMAGE;
        } else {
                static const unsigned char swizzle[4] = { 0, 1, 2, 3 };
                struct r600_texture *tex = (struct r600_texture *)res;
                unsigned level = view->u.tex.level;
-               unsigned width, height, depth;
+               unsigned width, height, depth, hw_level;
                bool uses_dcc = vi_dcc_enabled(tex, level);
+               unsigned access = view->access;
+
+               /* Clear the write flag when writes can't occur.
+                * Note that DCC_DECOMPRESS for MSAA doesn't work in some cases,
+                * so we don't wanna trigger it.
+                */
+               if (tex->is_depth || tex->resource.b.b.nr_samples >= 2) {
+                       assert(!"Z/S and MSAA image stores are not supported");
+                       access &= ~PIPE_IMAGE_ACCESS_WRITE;
+               }
 
                assert(!tex->is_depth);
                assert(tex->fmask.size == 0);
@@ -770,36 +721,35 @@ static void si_set_shader_image(struct si_context *ctx,
                         * The decompression is relatively cheap if the surface
                         * has been decompressed already.
                         */
-                       if (r600_texture_disable_dcc(&ctx->b, tex))
-                               uses_dcc = false;
-                       else
+                       if (!si_texture_disable_dcc(&ctx->b, tex))
                                ctx->b.decompress_dcc(&ctx->b.b, tex);
                }
 
-               if (is_compressed_colortex(tex)) {
-                       images->compressed_colortex_mask |= 1 << slot;
+               if (ctx->b.chip_class >= GFX9) {
+                       /* Always set the base address. The swizzle modes don't
+                        * allow setting mipmap level offsets as the base.
+                        */
+                       width = res->b.b.width0;
+                       height = res->b.b.height0;
+                       depth = res->b.b.depth0;
+                       hw_level = level;
                } else {
-                       images->compressed_colortex_mask &= ~(1 << slot);
+                       /* Always force the base level to the selected level.
+                        *
+                        * This is required for 3D textures, where otherwise
+                        * selecting a single slice for non-layered bindings
+                        * fails. It doesn't hurt the other targets.
+                        */
+                       width = u_minify(res->b.b.width0, level);
+                       height = u_minify(res->b.b.height0, level);
+                       depth = u_minify(res->b.b.depth0, level);
+                       hw_level = 0;
                }
 
-               if (uses_dcc &&
-                   p_atomic_read(&tex->framebuffers_bound))
-                       ctx->need_check_render_feedback = true;
-
-               /* Always force the base level to the selected level.
-                *
-                * This is required for 3D textures, where otherwise
-                * selecting a single slice for non-layered bindings
-                * fails. It doesn't hurt the other targets.
-                */
-               width = u_minify(res->b.b.width0, level);
-               height = u_minify(res->b.b.height0, level);
-               depth = u_minify(res->b.b.depth0, level);
-
                si_make_texture_descriptor(screen, tex,
                                           false, res->b.b.target,
                                           view->format, swizzle,
-                                          0, 0,
+                                          hw_level, hw_level,
                                           view->u.tex.first_layer,
                                           view->u.tex.last_layer,
                                           width, height, depth,
@@ -810,14 +760,57 @@ static void si_set_shader_image(struct si_context *ctx,
                                               util_format_get_blockwidth(view->format),
                                               false, desc);
        }
+}
+
+static void si_set_shader_image(struct si_context *ctx,
+                               unsigned shader,
+                               unsigned slot, const struct pipe_image_view *view,
+                               bool skip_decompress)
+{
+       struct si_images *images = &ctx->images[shader];
+       struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
+       struct r600_resource *res;
+       unsigned desc_slot = si_get_image_slot(slot);
+       uint32_t *desc = descs->list + desc_slot * 8;
+
+       if (!view || !view->resource) {
+               si_disable_shader_image(ctx, shader, slot);
+               return;
+       }
+
+       res = (struct r600_resource *)view->resource;
+
+       if (&images->views[slot] != view)
+               util_copy_image_view(&images->views[slot], view);
+
+       si_set_shader_image_desc(ctx, view, skip_decompress, desc);
+
+       if (res->b.b.target == PIPE_BUFFER) {
+               images->needs_color_decompress_mask &= ~(1 << slot);
+               res->bind_history |= PIPE_BIND_SHADER_IMAGE;
+       } else {
+               struct r600_texture *tex = (struct r600_texture *)res;
+               unsigned level = view->u.tex.level;
+
+               if (color_needs_decompression(tex)) {
+                       images->needs_color_decompress_mask |= 1 << slot;
+               } else {
+                       images->needs_color_decompress_mask &= ~(1 << slot);
+               }
+
+               if (vi_dcc_enabled(tex, level) &&
+                   p_atomic_read(&tex->framebuffers_bound))
+                       ctx->need_check_render_feedback = true;
+       }
 
        images->enabled_mask |= 1u << slot;
-       descs->dirty_mask |= 1u << slot;
-       ctx->descriptors_dirty |= 1u << si_image_descriptors_idx(shader);
+       ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
 
        /* Since this can flush, it must be done after enabled_mask is updated. */
        si_sampler_view_add_buffer(ctx, &res->b.b,
-                                  RADEON_USAGE_READWRITE, false, true);
+                                  (view->access & PIPE_IMAGE_ACCESS_WRITE) ?
+                                  RADEON_USAGE_READWRITE : RADEON_USAGE_READ,
+                                  false, true);
 }
 
 static void
@@ -844,11 +837,11 @@ si_set_shader_images(struct pipe_context *pipe,
                        si_set_shader_image(ctx, shader, slot, NULL, false);
        }
 
-       si_update_compressed_tex_shader_mask(ctx, shader);
+       si_update_shader_needs_decompress_mask(ctx, shader);
 }
 
 static void
-si_images_update_compressed_colortex_mask(struct si_images_info *images)
+si_images_update_needs_color_decompress_mask(struct si_images *images)
 {
        unsigned mask = images->enabled_mask;
 
@@ -859,10 +852,10 @@ si_images_update_compressed_colortex_mask(struct si_images_info *images)
                if (res && res->target != PIPE_BUFFER) {
                        struct r600_texture *rtex = (struct r600_texture *)res;
 
-                       if (is_compressed_colortex(rtex)) {
-                               images->compressed_colortex_mask |= 1 << i;
+                       if (color_needs_decompression(rtex)) {
+                               images->needs_color_decompress_mask |= 1 << i;
                        } else {
-                               images->compressed_colortex_mask &= ~(1 << i);
+                               images->needs_color_decompress_mask &= ~(1 << i);
                        }
                }
        }
@@ -875,8 +868,8 @@ static void si_bind_sampler_states(struct pipe_context *ctx,
                                    unsigned start, unsigned count, void **states)
 {
        struct si_context *sctx = (struct si_context *)ctx;
-       struct si_textures_info *samplers = &sctx->samplers[shader];
-       struct si_descriptors *desc = si_sampler_descriptors(sctx, shader);
+       struct si_samplers *samplers = &sctx->samplers[shader];
+       struct si_descriptors *desc = si_sampler_and_image_descriptors(sctx, shader);
        struct si_sampler_state **sstates = (struct si_sampler_state**)states;
        int i;
 
@@ -885,28 +878,36 @@ static void si_bind_sampler_states(struct pipe_context *ctx,
 
        for (i = 0; i < count; i++) {
                unsigned slot = start + i;
+               unsigned desc_slot = si_get_sampler_slot(slot);
 
                if (!sstates[i] ||
-                   sstates[i] == samplers->views.sampler_states[slot])
+                   sstates[i] == samplers->sampler_states[slot])
                        continue;
 
 #ifdef DEBUG
                assert(sstates[i]->magic == SI_SAMPLER_STATE_MAGIC);
 #endif
-               samplers->views.sampler_states[slot] = sstates[i];
+               samplers->sampler_states[slot] = sstates[i];
 
                /* If FMASK is bound, don't overwrite it.
                 * The sampler state will be set after FMASK is unbound.
                 */
-               if (samplers->views.views[slot] &&
-                   samplers->views.views[slot]->texture &&
-                   samplers->views.views[slot]->texture->target != PIPE_BUFFER &&
-                   ((struct r600_texture*)samplers->views.views[slot]->texture)->fmask.size)
+               struct si_sampler_view *sview =
+                       (struct si_sampler_view *)samplers->views[slot];
+
+               struct r600_texture *tex = NULL;
+
+               if (sview && sview->base.texture &&
+                   sview->base.texture->target != PIPE_BUFFER)
+                       tex = (struct r600_texture *)sview->base.texture;
+
+               if (tex && tex->fmask.size)
                        continue;
 
-               memcpy(desc->list + slot * 16 + 12, sstates[i]->val, 4*4);
-               desc->dirty_mask |= 1u << slot;
-               sctx->descriptors_dirty |= 1u << si_sampler_descriptors_idx(shader);
+               si_set_sampler_state_desc(sstates[i], sview, tex,
+                                         desc->list + desc_slot * 16 + 12);
+
+               sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
        }
 }
 
@@ -915,17 +916,19 @@ static void si_bind_sampler_states(struct pipe_context *ctx,
 static void si_init_buffer_resources(struct si_buffer_resources *buffers,
                                     struct si_descriptors *descs,
                                     unsigned num_buffers,
-                                    unsigned shader_userdata_index,
+                                    short shader_userdata_rel_index,
                                     enum radeon_bo_usage shader_usage,
+                                    enum radeon_bo_usage shader_usage_constbuf,
                                     enum radeon_bo_priority priority,
-                                    unsigned *ce_offset)
+                                    enum radeon_bo_priority priority_constbuf)
 {
        buffers->shader_usage = shader_usage;
+       buffers->shader_usage_constbuf = shader_usage_constbuf;
        buffers->priority = priority;
+       buffers->priority_constbuf = priority_constbuf;
        buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource*));
 
-       si_init_descriptors(descs, shader_userdata_index, 4,
-                           num_buffers, NULL, ce_offset);
+       si_init_descriptors(descs, shader_userdata_rel_index, 4, num_buffers);
 }
 
 static void si_release_buffer_resources(struct si_buffer_resources *buffers,
@@ -950,8 +953,11 @@ static void si_buffer_resources_begin_new_cs(struct si_context *sctx,
                int i = u_bit_scan(&mask);
 
                radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
-                                     (struct r600_resource*)buffers->buffers[i],
-                                     buffers->shader_usage, buffers->priority);
+                       r600_resource(buffers->buffers[i]),
+                       i < SI_NUM_SHADER_BUFFERS ? buffers->shader_usage :
+                                                   buffers->shader_usage_constbuf,
+                       i < SI_NUM_SHADER_BUFFERS ? buffers->priority :
+                                                   buffers->priority_constbuf);
        }
 }
 
@@ -980,38 +986,35 @@ static void si_get_buffer_from_descriptors(struct si_buffer_resources *buffers,
 
 static void si_vertex_buffers_begin_new_cs(struct si_context *sctx)
 {
-       struct si_descriptors *desc = &sctx->vertex_buffers;
        int count = sctx->vertex_elements ? sctx->vertex_elements->count : 0;
        int i;
 
        for (i = 0; i < count; i++) {
-               int vb = sctx->vertex_elements->elements[i].vertex_buffer_index;
+               int vb = sctx->vertex_elements->vertex_buffer_index[i];
 
                if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
                        continue;
-               if (!sctx->vertex_buffer[vb].buffer)
+               if (!sctx->vertex_buffer[vb].buffer.resource)
                        continue;
 
                radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
-                                     (struct r600_resource*)sctx->vertex_buffer[vb].buffer,
+                                     (struct r600_resource*)sctx->vertex_buffer[vb].buffer.resource,
                                      RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
        }
 
-       if (!desc->buffer)
+       if (!sctx->vb_descriptors_buffer)
                return;
        radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
-                             desc->buffer, RADEON_USAGE_READ,
-                             RADEON_PRIO_DESCRIPTORS);
+                                 sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
+                                 RADEON_PRIO_DESCRIPTORS);
 }
 
 bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
 {
-       struct si_vertex_element *velems = sctx->vertex_elements;
-       struct si_descriptors *desc = &sctx->vertex_buffers;
+       struct si_vertex_elements *velems = sctx->vertex_elements;
        unsigned i, count;
        unsigned desc_list_byte_size;
        unsigned first_vb_use_mask;
-       uint64_t va;
        uint32_t *ptr;
 
        if (!sctx->vertex_buffers_dirty || !velems)
@@ -1032,54 +1035,56 @@ bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
        u_upload_alloc(sctx->b.b.const_uploader, 0,
                       desc_list_byte_size,
                       si_optimal_tcc_alignment(sctx, desc_list_byte_size),
-                      &desc->buffer_offset,
-                      (struct pipe_resource**)&desc->buffer, (void**)&ptr);
-       if (!desc->buffer)
+                      &sctx->vb_descriptors_offset,
+                      (struct pipe_resource**)&sctx->vb_descriptors_buffer,
+                      (void**)&ptr);
+       if (!sctx->vb_descriptors_buffer) {
+               sctx->vb_descriptors_offset = 0;
+               sctx->vb_descriptors_gpu_list = NULL;
                return false;
+       }
 
+       sctx->vb_descriptors_gpu_list = ptr;
        radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
-                             desc->buffer, RADEON_USAGE_READ,
-                             RADEON_PRIO_DESCRIPTORS);
+                                 sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
+                                 RADEON_PRIO_DESCRIPTORS);
 
        assert(count <= SI_MAX_ATTRIBS);
 
        for (i = 0; i < count; i++) {
-               struct pipe_vertex_element *ve = &velems->elements[i];
                struct pipe_vertex_buffer *vb;
                struct r600_resource *rbuffer;
-               unsigned offset;
-               unsigned vbo_index = ve->vertex_buffer_index;
+               unsigned vbo_index = velems->vertex_buffer_index[i];
                uint32_t *desc = &ptr[i*4];
 
                vb = &sctx->vertex_buffer[vbo_index];
-               rbuffer = (struct r600_resource*)vb->buffer;
+               rbuffer = (struct r600_resource*)vb->buffer.resource;
                if (!rbuffer) {
                        memset(desc, 0, 16);
                        continue;
                }
 
-               offset = vb->buffer_offset + ve->src_offset;
-               va = rbuffer->gpu_address + offset;
-
-               /* Fill in T# buffer resource description */
-               desc[0] = va;
-               desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
-                         S_008F04_STRIDE(vb->stride);
+               int64_t offset = (int64_t)((int)vb->buffer_offset) +
+                                velems->src_offset[i];
+               uint64_t va = rbuffer->gpu_address + offset;
 
+               int64_t num_records = (int64_t)rbuffer->b.b.width0 - offset;
                if (sctx->b.chip_class != VI && vb->stride) {
                        /* Round up by rounding down and adding 1 */
-                       desc[2] = (vb->buffer->width0 - offset -
-                                  velems->format_size[i]) /
-                                 vb->stride + 1;
-               } else {
-                       desc[2] = vb->buffer->width0 - offset;
+                       num_records = (num_records - velems->format_size[i]) /
+                                     vb->stride + 1;
                }
+               assert(num_records >= 0 && num_records <= UINT_MAX);
 
+               desc[0] = va;
+               desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
+                         S_008F04_STRIDE(vb->stride);
+               desc[2] = num_records;
                desc[3] = velems->rsrc_word3[i];
 
                if (first_vb_use_mask & (1 << i)) {
                        radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
-                                             (struct r600_resource*)vb->buffer,
+                                             (struct r600_resource*)vb->buffer.resource,
                                              RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
                }
        }
@@ -1088,11 +1093,10 @@ bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
         * on performance (confirmed by testing). New descriptors are always
         * uploaded to a fresh new buffer, so I don't think flushing the const
         * cache is needed. */
-       si_mark_atom_dirty(sctx, &sctx->shader_userdata.atom);
-       if (sctx->b.chip_class >= CIK)
-               si_mark_atom_dirty(sctx, &sctx->prefetch_L2);
+       si_mark_atom_dirty(sctx, &sctx->shader_pointers.atom);
        sctx->vertex_buffers_dirty = false;
        sctx->vertex_buffer_pointer_dirty = true;
+       sctx->prefetch_L2_mask |= SI_PREFETCH_VBO_DESCRIPTORS;
        return true;
 }
 
@@ -1100,16 +1104,16 @@ bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
 /* CONSTANT BUFFERS */
 
 static unsigned
-si_const_buffer_descriptors_idx(unsigned shader)
+si_const_and_shader_buffer_descriptors_idx(unsigned shader)
 {
        return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
-              SI_SHADER_DESCS_CONST_BUFFERS;
+              SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS;
 }
 
 static struct si_descriptors *
-si_const_buffer_descriptors(struct si_context *sctx, unsigned shader)
+si_const_and_shader_buffer_descriptors(struct si_context *sctx, unsigned shader)
 {
-       return &sctx->descriptors[si_const_buffer_descriptors_idx(shader)];
+       return &sctx->descriptors[si_const_and_shader_buffer_descriptors_idx(shader)];
 }
 
 void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuffer,
@@ -1180,8 +1184,8 @@ static void si_set_constant_buffer(struct si_context *sctx,
                buffers->buffers[slot] = buffer;
                radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx,
                                                    (struct r600_resource*)buffer,
-                                                   buffers->shader_usage,
-                                                   buffers->priority, true);
+                                                   buffers->shader_usage_constbuf,
+                                                   buffers->priority_constbuf, true);
                buffers->enabled_mask |= 1u << slot;
        } else {
                /* Clear the descriptor. */
@@ -1189,7 +1193,6 @@ static void si_set_constant_buffer(struct si_context *sctx,
                buffers->enabled_mask &= ~(1u << slot);
        }
 
-       descs->dirty_mask |= 1u << slot;
        sctx->descriptors_dirty |= 1u << descriptors_idx;
 }
 
@@ -1209,8 +1212,15 @@ static void si_pipe_set_constant_buffer(struct pipe_context *ctx,
        if (shader >= SI_NUM_SHADERS)
                return;
 
-       si_set_constant_buffer(sctx, &sctx->const_buffers[shader],
-                              si_const_buffer_descriptors_idx(shader),
+       if (slot == 0 && input && input->buffer &&
+           !(r600_resource(input->buffer)->flags & RADEON_FLAG_32BIT)) {
+               assert(!"constant buffer 0 must have a 32-bit VM address, use const_uploader");
+               return;
+       }
+
+       slot = si_get_constbuf_slot(slot);
+       si_set_constant_buffer(sctx, &sctx->const_and_shader_buffers[shader],
+                              si_const_and_shader_buffer_descriptors_idx(shader),
                               slot, input);
 }
 
@@ -1219,35 +1229,22 @@ void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader,
 {
        cbuf->user_buffer = NULL;
        si_get_buffer_from_descriptors(
-               &sctx->const_buffers[shader],
-               si_const_buffer_descriptors(sctx, shader),
-               slot, &cbuf->buffer, &cbuf->buffer_offset, &cbuf->buffer_size);
+               &sctx->const_and_shader_buffers[shader],
+               si_const_and_shader_buffer_descriptors(sctx, shader),
+               si_get_constbuf_slot(slot),
+               &cbuf->buffer, &cbuf->buffer_offset, &cbuf->buffer_size);
 }
 
 /* SHADER BUFFERS */
 
-static unsigned
-si_shader_buffer_descriptors_idx(enum pipe_shader_type shader)
-{
-       return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
-              SI_SHADER_DESCS_SHADER_BUFFERS;
-}
-
-static struct si_descriptors *
-si_shader_buffer_descriptors(struct si_context *sctx,
-                                 enum pipe_shader_type shader)
-{
-       return &sctx->descriptors[si_shader_buffer_descriptors_idx(shader)];
-}
-
 static void si_set_shader_buffers(struct pipe_context *ctx,
                                  enum pipe_shader_type shader,
                                  unsigned start_slot, unsigned count,
                                  const struct pipe_shader_buffer *sbuffers)
 {
        struct si_context *sctx = (struct si_context *)ctx;
-       struct si_buffer_resources *buffers = &sctx->shader_buffers[shader];
-       struct si_descriptors *descs = si_shader_buffer_descriptors(sctx, shader);
+       struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
+       struct si_descriptors *descs = si_const_and_shader_buffer_descriptors(sctx, shader);
        unsigned i;
 
        assert(start_slot + count <= SI_NUM_SHADER_BUFFERS);
@@ -1255,7 +1252,7 @@ static void si_set_shader_buffers(struct pipe_context *ctx,
        for (i = 0; i < count; ++i) {
                const struct pipe_shader_buffer *sbuffer = sbuffers ? &sbuffers[i] : NULL;
                struct r600_resource *buf;
-               unsigned slot = start_slot + i;
+               unsigned slot = si_get_shaderbuf_slot(start_slot + i);
                uint32_t *desc = descs->list + slot * 4;
                uint64_t va;
 
@@ -1263,9 +1260,8 @@ static void si_set_shader_buffers(struct pipe_context *ctx,
                        pipe_resource_reference(&buffers->buffers[slot], NULL);
                        memset(desc, 0, sizeof(uint32_t) * 4);
                        buffers->enabled_mask &= ~(1u << slot);
-                       descs->dirty_mask |= 1u << slot;
                        sctx->descriptors_dirty |=
-                               1u << si_shader_buffer_descriptors_idx(shader);
+                               1u << si_const_and_shader_buffer_descriptors_idx(shader);
                        continue;
                }
 
@@ -1290,9 +1286,8 @@ static void si_set_shader_buffers(struct pipe_context *ctx,
                buf->bind_history |= PIPE_BIND_SHADER_BUFFER;
 
                buffers->enabled_mask |= 1u << slot;
-               descs->dirty_mask |= 1u << slot;
                sctx->descriptors_dirty |=
-                       1u << si_shader_buffer_descriptors_idx(shader);
+                       1u << si_const_and_shader_buffer_descriptors_idx(shader);
 
                util_range_add(&buf->valid_buffer_range, sbuffer->buffer_offset,
                               sbuffer->buffer_offset + sbuffer->buffer_size);
@@ -1304,12 +1299,13 @@ void si_get_shader_buffers(struct si_context *sctx,
                           uint start_slot, uint count,
                           struct pipe_shader_buffer *sbuf)
 {
-       struct si_buffer_resources *buffers = &sctx->shader_buffers[shader];
-       struct si_descriptors *descs = si_shader_buffer_descriptors(sctx, shader);
+       struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
+       struct si_descriptors *descs = si_const_and_shader_buffer_descriptors(sctx, shader);
 
        for (unsigned i = 0; i < count; ++i) {
                si_get_buffer_from_descriptors(
-                       buffers, descs, start_slot + i,
+                       buffers, descs,
+                       si_get_shaderbuf_slot(start_slot + i),
                        &sbuf[i].buffer, &sbuf[i].buffer_offset,
                        &sbuf[i].buffer_size);
        }
@@ -1409,132 +1405,15 @@ void si_set_ring_buffer(struct pipe_context *ctx, uint slot,
                buffers->enabled_mask &= ~(1u << slot);
        }
 
-       descs->dirty_mask |= 1u << slot;
        sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
 }
 
-/* STREAMOUT BUFFERS */
-
-static void si_set_streamout_targets(struct pipe_context *ctx,
-                                    unsigned num_targets,
-                                    struct pipe_stream_output_target **targets,
-                                    const unsigned *offsets)
-{
-       struct si_context *sctx = (struct si_context *)ctx;
-       struct si_buffer_resources *buffers = &sctx->rw_buffers;
-       struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
-       unsigned old_num_targets = sctx->b.streamout.num_targets;
-       unsigned i, bufidx;
-
-       /* We are going to unbind the buffers. Mark which caches need to be flushed. */
-       if (sctx->b.streamout.num_targets && sctx->b.streamout.begin_emitted) {
-               /* Since streamout uses vector writes which go through TC L2
-                * and most other clients can use TC L2 as well, we don't need
-                * to flush it.
-                *
-                * The only cases which requires flushing it is VGT DMA index
-                * fetching (on <= CIK) and indirect draw data, which are rare
-                * cases. Thus, flag the TC L2 dirtiness in the resource and
-                * handle it at draw call time.
-                */
-               for (i = 0; i < sctx->b.streamout.num_targets; i++)
-                       if (sctx->b.streamout.targets[i])
-                               r600_resource(sctx->b.streamout.targets[i]->b.buffer)->TC_L2_dirty = true;
-
-               /* Invalidate the scalar cache in case a streamout buffer is
-                * going to be used as a constant buffer.
-                *
-                * Invalidate TC L1, because streamout bypasses it (done by
-                * setting GLC=1 in the store instruction), but it can contain
-                * outdated data of streamout buffers.
-                *
-                * VS_PARTIAL_FLUSH is required if the buffers are going to be
-                * used as an input immediately.
-                */
-               sctx->b.flags |= SI_CONTEXT_INV_SMEM_L1 |
-                                SI_CONTEXT_INV_VMEM_L1 |
-                                SI_CONTEXT_VS_PARTIAL_FLUSH;
-       }
-
-       /* All readers of the streamout targets need to be finished before we can
-        * start writing to the targets.
-        */
-       if (num_targets)
-               sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
-                                SI_CONTEXT_CS_PARTIAL_FLUSH;
-
-       /* Streamout buffers must be bound in 2 places:
-        * 1) in VGT by setting the VGT_STRMOUT registers
-        * 2) as shader resources
-        */
-
-       /* Set the VGT regs. */
-       r600_set_streamout_targets(ctx, num_targets, targets, offsets);
-
-       /* Set the shader resources.*/
-       for (i = 0; i < num_targets; i++) {
-               bufidx = SI_VS_STREAMOUT_BUF0 + i;
-
-               if (targets[i]) {
-                       struct pipe_resource *buffer = targets[i]->buffer;
-                       uint64_t va = r600_resource(buffer)->gpu_address;
-
-                       /* Set the descriptor.
-                        *
-                        * On VI, the format must be non-INVALID, otherwise
-                        * the buffer will be considered not bound and store
-                        * instructions will be no-ops.
-                        */
-                       uint32_t *desc = descs->list + bufidx*4;
-                       desc[0] = va;
-                       desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32);
-                       desc[2] = 0xffffffff;
-                       desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
-                                 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
-                                 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
-                                 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
-                                 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
-
-                       /* Set the resource. */
-                       pipe_resource_reference(&buffers->buffers[bufidx],
-                                               buffer);
-                       radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx,
-                                                           (struct r600_resource*)buffer,
-                                                           buffers->shader_usage,
-                                                           RADEON_PRIO_SHADER_RW_BUFFER,
-                                                           true);
-                       r600_resource(buffer)->bind_history |= PIPE_BIND_STREAM_OUTPUT;
-
-                       buffers->enabled_mask |= 1u << bufidx;
-               } else {
-                       /* Clear the descriptor and unset the resource. */
-                       memset(descs->list + bufidx*4, 0,
-                              sizeof(uint32_t) * 4);
-                       pipe_resource_reference(&buffers->buffers[bufidx],
-                                               NULL);
-                       buffers->enabled_mask &= ~(1u << bufidx);
-               }
-               descs->dirty_mask |= 1u << bufidx;
-       }
-       for (; i < old_num_targets; i++) {
-               bufidx = SI_VS_STREAMOUT_BUF0 + i;
-               /* Clear the descriptor and unset the resource. */
-               memset(descs->list + bufidx*4, 0, sizeof(uint32_t) * 4);
-               pipe_resource_reference(&buffers->buffers[bufidx], NULL);
-               buffers->enabled_mask &= ~(1u << bufidx);
-               descs->dirty_mask |= 1u << bufidx;
-       }
-
-       sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
-}
-
-static void si_desc_reset_buffer_offset(struct pipe_context *ctx,
-                                       uint32_t *desc, uint64_t old_buf_va,
-                                       struct pipe_resource *new_buf)
+static void si_desc_reset_buffer_offset(struct pipe_context *ctx,
+                                       uint32_t *desc, uint64_t old_buf_va,
+                                       struct pipe_resource *new_buf)
 {
        /* Retrieve the buffer offset from the descriptor. */
-       uint64_t old_desc_va =
-               desc[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
+       uint64_t old_desc_va = si_desc_extract_buffer_address(desc);
 
        assert(old_buf_va <= old_desc_va);
        uint64_t offset_within_buffer = old_desc_va - old_buf_va;
@@ -1565,17 +1444,59 @@ static void si_set_polygon_stipple(struct pipe_context *ctx,
 
 /* TEXTURE METADATA ENABLE/DISABLE */
 
+static void
+si_resident_handles_update_needs_color_decompress(struct si_context *sctx)
+{
+       util_dynarray_clear(&sctx->resident_tex_needs_color_decompress);
+       util_dynarray_clear(&sctx->resident_img_needs_color_decompress);
+
+       util_dynarray_foreach(&sctx->resident_tex_handles,
+                             struct si_texture_handle *, tex_handle) {
+               struct pipe_resource *res = (*tex_handle)->view->texture;
+               struct r600_texture *rtex;
+
+               if (!res || res->target == PIPE_BUFFER)
+                       continue;
+
+               rtex = (struct r600_texture *)res;
+               if (!color_needs_decompression(rtex))
+                       continue;
+
+               util_dynarray_append(&sctx->resident_tex_needs_color_decompress,
+                                    struct si_texture_handle *, *tex_handle);
+       }
+
+       util_dynarray_foreach(&sctx->resident_img_handles,
+                             struct si_image_handle *, img_handle) {
+               struct pipe_image_view *view = &(*img_handle)->view;
+               struct pipe_resource *res = view->resource;
+               struct r600_texture *rtex;
+
+               if (!res || res->target == PIPE_BUFFER)
+                       continue;
+
+               rtex = (struct r600_texture *)res;
+               if (!color_needs_decompression(rtex))
+                       continue;
+
+               util_dynarray_append(&sctx->resident_img_needs_color_decompress,
+                                    struct si_image_handle *, *img_handle);
+       }
+}
+
 /* CMASK can be enabled (for fast clear) and disabled (for texture export)
  * while the texture is bound, possibly by a different context. In that case,
- * call this function to update compressed_colortex_masks.
+ * call this function to update needs_*_decompress_masks.
  */
-void si_update_compressed_colortex_masks(struct si_context *sctx)
+void si_update_needs_color_decompress_masks(struct si_context *sctx)
 {
        for (int i = 0; i < SI_NUM_SHADERS; ++i) {
-               si_samplers_update_compressed_colortex_mask(&sctx->samplers[i]);
-               si_images_update_compressed_colortex_mask(&sctx->images[i]);
-               si_update_compressed_tex_shader_mask(sctx, i);
+               si_samplers_update_needs_color_decompress_mask(&sctx->samplers[i]);
+               si_images_update_needs_color_decompress_mask(&sctx->images[i]);
+               si_update_shader_needs_decompress_mask(sctx, i);
        }
+
+       si_resident_handles_update_needs_color_decompress(sctx);
 }
 
 /* BUFFER DISCARD/INVALIDATION */
@@ -1584,11 +1505,14 @@ void si_update_compressed_colortex_masks(struct si_context *sctx)
 static void si_reset_buffer_resources(struct si_context *sctx,
                                      struct si_buffer_resources *buffers,
                                      unsigned descriptors_idx,
+                                     unsigned slot_mask,
                                      struct pipe_resource *buf,
-                                     uint64_t old_va)
+                                     uint64_t old_va,
+                                     enum radeon_bo_usage usage,
+                                     enum radeon_bo_priority priority)
 {
        struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
-       unsigned mask = buffers->enabled_mask;
+       unsigned mask = buffers->enabled_mask & slot_mask;
 
        while (mask) {
                unsigned i = u_bit_scan(&mask);
@@ -1596,36 +1520,24 @@ static void si_reset_buffer_resources(struct si_context *sctx,
                        si_desc_reset_buffer_offset(&sctx->b.b,
                                                    descs->list + i*4,
                                                    old_va, buf);
-                       descs->dirty_mask |= 1u << i;
                        sctx->descriptors_dirty |= 1u << descriptors_idx;
 
                        radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx,
                                                            (struct r600_resource *)buf,
-                                                           buffers->shader_usage,
-                                                           buffers->priority, true);
+                                                           usage, priority, true);
                }
        }
 }
 
-/* Reallocate a buffer a update all resource bindings where the buffer is
- * bound.
- *
- * This is used to avoid CPU-GPU synchronizations, because it makes the buffer
- * idle by discarding its contents. Apps usually tell us when to do this using
- * map_buffer flags, for example.
- */
-static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource *buf)
+static void si_rebind_buffer(struct pipe_context *ctx, struct pipe_resource *buf,
+                            uint64_t old_va)
 {
        struct si_context *sctx = (struct si_context*)ctx;
        struct r600_resource *rbuffer = r600_resource(buf);
        unsigned i, shader;
-       uint64_t old_va = rbuffer->gpu_address;
        unsigned num_elems = sctx->vertex_elements ?
                                       sctx->vertex_elements->count : 0;
 
-       /* Reallocate the buffer in the same pipe_resource. */
-       r600_alloc_resource(&sctx->screen->b, rbuffer);
-
        /* We changed the buffer, now we need to bind it where the old one
         * was bound. This consists of 2 things:
         *   1) Updating the resource descriptor and dirtying it.
@@ -1635,14 +1547,14 @@ static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource
        /* Vertex buffers. */
        if (rbuffer->bind_history & PIPE_BIND_VERTEX_BUFFER) {
                for (i = 0; i < num_elems; i++) {
-                       int vb = sctx->vertex_elements->elements[i].vertex_buffer_index;
+                       int vb = sctx->vertex_elements->vertex_buffer_index[i];
 
                        if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
                                continue;
-                       if (!sctx->vertex_buffer[vb].buffer)
+                       if (!sctx->vertex_buffer[vb].buffer.resource)
                                continue;
 
-                       if (sctx->vertex_buffer[vb].buffer == buf) {
+                       if (sctx->vertex_buffer[vb].buffer.resource == buf) {
                                sctx->vertex_buffers_dirty = true;
                                break;
                        }
@@ -1661,7 +1573,6 @@ static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource
 
                        si_desc_reset_buffer_offset(ctx, descs->list + i*4,
                                                    old_va, buf);
-                       descs->dirty_mask |= 1u << i;
                        sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
 
                        radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx,
@@ -1670,47 +1581,54 @@ static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource
                                                            true);
 
                        /* Update the streamout state. */
-                       if (sctx->b.streamout.begin_emitted)
-                               r600_emit_streamout_end(&sctx->b);
-                       sctx->b.streamout.append_bitmask =
-                                       sctx->b.streamout.enabled_mask;
-                       r600_streamout_buffers_dirty(&sctx->b);
+                       if (sctx->streamout.begin_emitted)
+                               si_emit_streamout_end(sctx);
+                       sctx->streamout.append_bitmask =
+                                       sctx->streamout.enabled_mask;
+                       si_streamout_buffers_dirty(sctx);
                }
        }
 
        /* Constant and shader buffers. */
        if (rbuffer->bind_history & PIPE_BIND_CONSTANT_BUFFER) {
                for (shader = 0; shader < SI_NUM_SHADERS; shader++)
-                       si_reset_buffer_resources(sctx, &sctx->const_buffers[shader],
-                                                 si_const_buffer_descriptors_idx(shader),
-                                                 buf, old_va);
+                       si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
+                                                 si_const_and_shader_buffer_descriptors_idx(shader),
+                                                 u_bit_consecutive(SI_NUM_SHADER_BUFFERS, SI_NUM_CONST_BUFFERS),
+                                                 buf, old_va,
+                                                 sctx->const_and_shader_buffers[shader].shader_usage_constbuf,
+                                                 sctx->const_and_shader_buffers[shader].priority_constbuf);
        }
 
        if (rbuffer->bind_history & PIPE_BIND_SHADER_BUFFER) {
                for (shader = 0; shader < SI_NUM_SHADERS; shader++)
-                       si_reset_buffer_resources(sctx, &sctx->shader_buffers[shader],
-                                                 si_shader_buffer_descriptors_idx(shader),
-                                                 buf, old_va);
+                       si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
+                                                 si_const_and_shader_buffer_descriptors_idx(shader),
+                                                 u_bit_consecutive(0, SI_NUM_SHADER_BUFFERS),
+                                                 buf, old_va,
+                                                 sctx->const_and_shader_buffers[shader].shader_usage,
+                                                 sctx->const_and_shader_buffers[shader].priority);
        }
 
        if (rbuffer->bind_history & PIPE_BIND_SAMPLER_VIEW) {
                /* Texture buffers - update bindings. */
                for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
-                       struct si_sampler_views *views = &sctx->samplers[shader].views;
+                       struct si_samplers *samplers = &sctx->samplers[shader];
                        struct si_descriptors *descs =
-                               si_sampler_descriptors(sctx, shader);
-                       unsigned mask = views->enabled_mask;
+                               si_sampler_and_image_descriptors(sctx, shader);
+                       unsigned mask = samplers->enabled_mask;
 
                        while (mask) {
                                unsigned i = u_bit_scan(&mask);
-                               if (views->views[i]->texture == buf) {
+                               if (samplers->views[i]->texture == buf) {
+                                       unsigned desc_slot = si_get_sampler_slot(i);
+
                                        si_desc_reset_buffer_offset(ctx,
                                                                    descs->list +
-                                                                   i * 16 + 4,
+                                                                   desc_slot * 16 + 4,
                                                                    old_va, buf);
-                                       descs->dirty_mask |= 1u << i;
                                        sctx->descriptors_dirty |=
-                                               1u << si_sampler_descriptors_idx(shader);
+                                               1u << si_sampler_and_image_descriptors_idx(shader);
 
                                        radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx,
                                                                            rbuffer, RADEON_USAGE_READ,
@@ -1724,24 +1642,25 @@ static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource
        /* Shader images */
        if (rbuffer->bind_history & PIPE_BIND_SHADER_IMAGE) {
                for (shader = 0; shader < SI_NUM_SHADERS; ++shader) {
-                       struct si_images_info *images = &sctx->images[shader];
+                       struct si_images *images = &sctx->images[shader];
                        struct si_descriptors *descs =
-                               si_image_descriptors(sctx, shader);
+                               si_sampler_and_image_descriptors(sctx, shader);
                        unsigned mask = images->enabled_mask;
 
                        while (mask) {
                                unsigned i = u_bit_scan(&mask);
 
                                if (images->views[i].resource == buf) {
+                                       unsigned desc_slot = si_get_image_slot(i);
+
                                        if (images->views[i].access & PIPE_IMAGE_ACCESS_WRITE)
                                                si_mark_image_range_valid(&images->views[i]);
 
                                        si_desc_reset_buffer_offset(
-                                               ctx, descs->list + i * 8 + 4,
+                                               ctx, descs->list + desc_slot * 8 + 4,
                                                old_va, buf);
-                                       descs->dirty_mask |= 1u << i;
                                        sctx->descriptors_dirty |=
-                                               1u << si_image_descriptors_idx(shader);
+                                               1u << si_sampler_and_image_descriptors_idx(shader);
 
                                        radeon_add_to_buffer_list_check_mem(
                                                &sctx->b, &sctx->b.gfx, rbuffer,
@@ -1751,6 +1670,204 @@ static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource
                        }
                }
        }
+
+       /* Bindless texture handles */
+       if (rbuffer->texture_handle_allocated) {
+               struct si_descriptors *descs = &sctx->bindless_descriptors;
+
+               util_dynarray_foreach(&sctx->resident_tex_handles,
+                                     struct si_texture_handle *, tex_handle) {
+                       struct pipe_sampler_view *view = (*tex_handle)->view;
+                       unsigned desc_slot = (*tex_handle)->desc_slot;
+
+                       if (view->texture == buf) {
+                               si_set_buf_desc_address(rbuffer,
+                                                       view->u.buf.offset,
+                                                       descs->list +
+                                                       desc_slot * 16 + 4);
+
+                               (*tex_handle)->desc_dirty = true;
+                               sctx->bindless_descriptors_dirty = true;
+
+                               radeon_add_to_buffer_list_check_mem(
+                                       &sctx->b, &sctx->b.gfx, rbuffer,
+                                       RADEON_USAGE_READ,
+                                       RADEON_PRIO_SAMPLER_BUFFER, true);
+                       }
+               }
+       }
+
+       /* Bindless image handles */
+       if (rbuffer->image_handle_allocated) {
+               struct si_descriptors *descs = &sctx->bindless_descriptors;
+
+               util_dynarray_foreach(&sctx->resident_img_handles,
+                                     struct si_image_handle *, img_handle) {
+                       struct pipe_image_view *view = &(*img_handle)->view;
+                       unsigned desc_slot = (*img_handle)->desc_slot;
+
+                       if (view->resource == buf) {
+                               if (view->access & PIPE_IMAGE_ACCESS_WRITE)
+                                       si_mark_image_range_valid(view);
+
+                               si_set_buf_desc_address(rbuffer,
+                                                       view->u.buf.offset,
+                                                       descs->list +
+                                                       desc_slot * 16 + 4);
+
+                               (*img_handle)->desc_dirty = true;
+                               sctx->bindless_descriptors_dirty = true;
+
+                               radeon_add_to_buffer_list_check_mem(
+                                       &sctx->b, &sctx->b.gfx, rbuffer,
+                                       RADEON_USAGE_READWRITE,
+                                       RADEON_PRIO_SAMPLER_BUFFER, true);
+                       }
+               }
+       }
+}
+
+/* Reallocate a buffer a update all resource bindings where the buffer is
+ * bound.
+ *
+ * This is used to avoid CPU-GPU synchronizations, because it makes the buffer
+ * idle by discarding its contents. Apps usually tell us when to do this using
+ * map_buffer flags, for example.
+ */
+static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource *buf)
+{
+       struct si_context *sctx = (struct si_context*)ctx;
+       struct r600_resource *rbuffer = r600_resource(buf);
+       uint64_t old_va = rbuffer->gpu_address;
+
+       /* Reallocate the buffer in the same pipe_resource. */
+       si_alloc_resource(sctx->screen, rbuffer);
+
+       si_rebind_buffer(ctx, buf, old_va);
+}
+
+static void si_upload_bindless_descriptor(struct si_context *sctx,
+                                         unsigned desc_slot,
+                                         unsigned num_dwords)
+{
+       struct si_descriptors *desc = &sctx->bindless_descriptors;
+       struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
+       unsigned desc_slot_offset = desc_slot * 16;
+       uint32_t *data;
+       uint64_t va;
+
+       data = desc->list + desc_slot_offset;
+       va = desc->gpu_address + desc_slot_offset * 4;
+
+       radeon_emit(cs, PKT3(PKT3_WRITE_DATA, 2 + num_dwords, 0));
+       radeon_emit(cs, S_370_DST_SEL(V_370_TC_L2) |
+                   S_370_WR_CONFIRM(1) |
+                   S_370_ENGINE_SEL(V_370_ME));
+       radeon_emit(cs, va);
+       radeon_emit(cs, va >> 32);
+       radeon_emit_array(cs, data, num_dwords);
+}
+
+static void si_upload_bindless_descriptors(struct si_context *sctx)
+{
+       if (!sctx->bindless_descriptors_dirty)
+               return;
+
+       /* Wait for graphics/compute to be idle before updating the resident
+        * descriptors directly in memory, in case the GPU is using them.
+        */
+       sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
+                        SI_CONTEXT_CS_PARTIAL_FLUSH;
+       si_emit_cache_flush(sctx);
+
+       util_dynarray_foreach(&sctx->resident_tex_handles,
+                             struct si_texture_handle *, tex_handle) {
+               unsigned desc_slot = (*tex_handle)->desc_slot;
+
+               if (!(*tex_handle)->desc_dirty)
+                       continue;
+
+               si_upload_bindless_descriptor(sctx, desc_slot, 16);
+               (*tex_handle)->desc_dirty = false;
+       }
+
+       util_dynarray_foreach(&sctx->resident_img_handles,
+                             struct si_image_handle *, img_handle) {
+               unsigned desc_slot = (*img_handle)->desc_slot;
+
+               if (!(*img_handle)->desc_dirty)
+                       continue;
+
+               si_upload_bindless_descriptor(sctx, desc_slot, 8);
+               (*img_handle)->desc_dirty = false;
+       }
+
+       /* Invalidate L1 because it doesn't know that L2 changed. */
+       sctx->b.flags |= SI_CONTEXT_INV_SMEM_L1;
+       si_emit_cache_flush(sctx);
+
+       sctx->bindless_descriptors_dirty = false;
+}
+
+/* Update mutable image descriptor fields of all resident textures. */
+static void si_update_bindless_texture_descriptor(struct si_context *sctx,
+                                                 struct si_texture_handle *tex_handle)
+{
+       struct si_sampler_view *sview = (struct si_sampler_view *)tex_handle->view;
+       struct si_descriptors *desc = &sctx->bindless_descriptors;
+       unsigned desc_slot_offset = tex_handle->desc_slot * 16;
+       uint32_t desc_list[16];
+
+       if (sview->base.texture->target == PIPE_BUFFER)
+               return;
+
+       memcpy(desc_list, desc->list + desc_slot_offset, sizeof(desc_list));
+       si_set_sampler_view_desc(sctx, sview, &tex_handle->sstate,
+                                desc->list + desc_slot_offset);
+
+       if (memcmp(desc_list, desc->list + desc_slot_offset,
+                  sizeof(desc_list))) {
+               tex_handle->desc_dirty = true;
+               sctx->bindless_descriptors_dirty = true;
+       }
+}
+
+static void si_update_bindless_image_descriptor(struct si_context *sctx,
+                                               struct si_image_handle *img_handle)
+{
+       struct si_descriptors *desc = &sctx->bindless_descriptors;
+       unsigned desc_slot_offset = img_handle->desc_slot * 16;
+       struct pipe_image_view *view = &img_handle->view;
+       uint32_t desc_list[8];
+
+       if (view->resource->target == PIPE_BUFFER)
+               return;
+
+       memcpy(desc_list, desc->list + desc_slot_offset,
+              sizeof(desc_list));
+       si_set_shader_image_desc(sctx, view, true,
+                                desc->list + desc_slot_offset);
+
+       if (memcmp(desc_list, desc->list + desc_slot_offset,
+                  sizeof(desc_list))) {
+               img_handle->desc_dirty = true;
+               sctx->bindless_descriptors_dirty = true;
+       }
+}
+
+static void si_update_all_resident_texture_descriptors(struct si_context *sctx)
+{
+       util_dynarray_foreach(&sctx->resident_tex_handles,
+                             struct si_texture_handle *, tex_handle) {
+               si_update_bindless_texture_descriptor(sctx, *tex_handle);
+       }
+
+       util_dynarray_foreach(&sctx->resident_img_handles,
+                             struct si_image_handle *, img_handle) {
+               si_update_bindless_image_descriptor(sctx, *img_handle);
+       }
+
+       si_upload_bindless_descriptors(sctx);
 }
 
 /* Update mutable image descriptor fields of all bound textures. */
@@ -1759,8 +1876,8 @@ void si_update_all_texture_descriptors(struct si_context *sctx)
        unsigned shader;
 
        for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
-               struct si_sampler_views *samplers = &sctx->samplers[shader].views;
-               struct si_images_info *images = &sctx->images[shader];
+               struct si_samplers *samplers = &sctx->samplers[shader];
+               struct si_images *images = &sctx->images[shader];
                unsigned mask;
 
                /* Images. */
@@ -1791,8 +1908,10 @@ void si_update_all_texture_descriptors(struct si_context *sctx)
                                            samplers->views[i], true);
                }
 
-               si_update_compressed_tex_shader_mask(sctx, shader);
+               si_update_shader_needs_decompress_mask(sctx, shader);
        }
+
+       si_update_all_resident_texture_descriptors(sctx);
 }
 
 /* SHADER USER DATA */
@@ -1805,16 +1924,18 @@ static void si_mark_shader_pointers_dirty(struct si_context *sctx,
                                  SI_NUM_SHADER_DESCS);
 
        if (shader == PIPE_SHADER_VERTEX)
-               sctx->vertex_buffer_pointer_dirty = sctx->vertex_buffers.buffer != NULL;
+               sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
 
-       si_mark_atom_dirty(sctx, &sctx->shader_userdata.atom);
+       si_mark_atom_dirty(sctx, &sctx->shader_pointers.atom);
 }
 
-static void si_shader_userdata_begin_new_cs(struct si_context *sctx)
+static void si_shader_pointers_begin_new_cs(struct si_context *sctx)
 {
        sctx->shader_pointers_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
-       sctx->vertex_buffer_pointer_dirty = sctx->vertex_buffers.buffer != NULL;
-       si_mark_atom_dirty(sctx, &sctx->shader_userdata.atom);
+       sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
+       si_mark_atom_dirty(sctx, &sctx->shader_pointers.atom);
+       sctx->graphics_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
+       sctx->compute_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
 }
 
 /* Set a base register address for user data constants in the given shader.
@@ -1823,13 +1944,17 @@ static void si_shader_userdata_begin_new_cs(struct si_context *sctx)
 static void si_set_user_data_base(struct si_context *sctx,
                                  unsigned shader, uint32_t new_base)
 {
-       uint32_t *base = &sctx->shader_userdata.sh_base[shader];
+       uint32_t *base = &sctx->shader_pointers.sh_base[shader];
 
        if (*base != new_base) {
                *base = new_base;
 
-               if (new_base)
+               if (new_base) {
                        si_mark_shader_pointers_dirty(sctx, shader);
+
+                       if (shader == PIPE_SHADER_VERTEX)
+                               sctx->last_vs_state = ~0;
+               }
        }
 }
 
@@ -1871,89 +1996,613 @@ void si_shader_change_notify(struct si_context *sctx)
        }
 }
 
+static void si_emit_shader_pointer_head(struct radeon_winsys_cs *cs,
+                                       unsigned sh_offset,
+                                       unsigned pointer_count)
+{
+       radeon_emit(cs, PKT3(PKT3_SET_SH_REG, pointer_count * (HAVE_32BIT_POINTERS ? 1 : 2), 0));
+       radeon_emit(cs, (sh_offset - SI_SH_REG_OFFSET) >> 2);
+}
+
+static void si_emit_shader_pointer_body(struct si_screen *sscreen,
+                                       struct radeon_winsys_cs *cs,
+                                       uint64_t va)
+{
+       radeon_emit(cs, va);
+
+       if (HAVE_32BIT_POINTERS)
+               assert((va >> 32) == sscreen->info.address32_hi);
+       else
+               radeon_emit(cs, va >> 32);
+}
+
 static void si_emit_shader_pointer(struct si_context *sctx,
                                   struct si_descriptors *desc,
                                   unsigned sh_base)
 {
        struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
-       uint64_t va;
+       unsigned sh_offset = sh_base + desc->shader_userdata_offset;
 
-       assert(desc->buffer);
+       si_emit_shader_pointer_head(cs, sh_offset, 1);
+       si_emit_shader_pointer_body(sctx->screen, cs, desc->gpu_address);
+}
 
-       va = desc->buffer->gpu_address +
-            desc->buffer_offset;
+static void si_emit_consecutive_shader_pointers(struct si_context *sctx,
+                                               unsigned pointer_mask,
+                                               unsigned sh_base)
+{
+       if (!sh_base)
+               return;
 
-       radeon_emit(cs, PKT3(PKT3_SET_SH_REG, 2, 0));
-       radeon_emit(cs, (sh_base + desc->shader_userdata_offset - SI_SH_REG_OFFSET) >> 2);
-       radeon_emit(cs, va);
-       radeon_emit(cs, va >> 32);
+       struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
+       unsigned mask = sctx->shader_pointers_dirty & pointer_mask;
+
+       while (mask) {
+               int start, count;
+               u_bit_scan_consecutive_range(&mask, &start, &count);
+
+               struct si_descriptors *descs = &sctx->descriptors[start];
+               unsigned sh_offset = sh_base + descs->shader_userdata_offset;
+
+               si_emit_shader_pointer_head(cs, sh_offset, count);
+               for (int i = 0; i < count; i++)
+                       si_emit_shader_pointer_body(sctx->screen, cs,
+                                                   descs[i].gpu_address);
+       }
 }
 
-void si_emit_graphics_shader_userdata(struct si_context *sctx,
-                                      struct r600_atom *atom)
+static void si_emit_disjoint_shader_pointers(struct si_context *sctx,
+                                            unsigned pointer_mask,
+                                            unsigned sh_base)
 {
-       unsigned mask;
-       uint32_t *sh_base = sctx->shader_userdata.sh_base;
-       struct si_descriptors *descs;
+       if (!sh_base)
+               return;
 
-       descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
+       struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
+       unsigned mask = sctx->shader_pointers_dirty & pointer_mask;
 
-       if (sctx->shader_pointers_dirty & (1 << SI_DESCS_RW_BUFFERS)) {
-               si_emit_shader_pointer(sctx, descs,
-                                      R_00B030_SPI_SHADER_USER_DATA_PS_0);
-               si_emit_shader_pointer(sctx, descs,
-                                      R_00B130_SPI_SHADER_USER_DATA_VS_0);
-               si_emit_shader_pointer(sctx, descs,
-                                      R_00B330_SPI_SHADER_USER_DATA_ES_0);
+       while (mask) {
+               struct si_descriptors *descs = &sctx->descriptors[u_bit_scan(&mask)];
+               unsigned sh_offset = sh_base + descs->shader_userdata_offset;
 
-               /* GFX9 merged LS-HS and ES-GS. Only set RW_BUFFERS for ES and LS. */
-               if (sctx->b.chip_class >= GFX9) {
-                       si_emit_shader_pointer(sctx, descs,
-                                              R_00B430_SPI_SHADER_USER_DATA_LS_0);
-               } else {
-                       si_emit_shader_pointer(sctx, descs,
-                                              R_00B230_SPI_SHADER_USER_DATA_GS_0);
-                       si_emit_shader_pointer(sctx, descs,
-                                              R_00B430_SPI_SHADER_USER_DATA_HS_0);
-               }
+               si_emit_shader_pointer_head(cs, sh_offset, 1);
+               si_emit_shader_pointer_body(sctx->screen, cs, descs->gpu_address);
+       }
+}
+
+static void si_emit_global_shader_pointers(struct si_context *sctx,
+                                          struct si_descriptors *descs)
+{
+       if (sctx->b.chip_class == GFX9) {
+               /* Broadcast it to all shader stages. */
+               si_emit_shader_pointer(sctx, descs,
+                                      R_00B530_SPI_SHADER_USER_DATA_COMMON_0);
+               return;
        }
 
-       mask = sctx->shader_pointers_dirty &
-              u_bit_consecutive(SI_DESCS_FIRST_SHADER,
-                                SI_DESCS_FIRST_COMPUTE - SI_DESCS_FIRST_SHADER);
+       si_emit_shader_pointer(sctx, descs,
+                              R_00B030_SPI_SHADER_USER_DATA_PS_0);
+       si_emit_shader_pointer(sctx, descs,
+                              R_00B130_SPI_SHADER_USER_DATA_VS_0);
+       si_emit_shader_pointer(sctx, descs,
+                              R_00B330_SPI_SHADER_USER_DATA_ES_0);
+       si_emit_shader_pointer(sctx, descs,
+                              R_00B230_SPI_SHADER_USER_DATA_GS_0);
+       si_emit_shader_pointer(sctx, descs,
+                              R_00B430_SPI_SHADER_USER_DATA_HS_0);
+       si_emit_shader_pointer(sctx, descs,
+                              R_00B530_SPI_SHADER_USER_DATA_LS_0);
+}
+
+void si_emit_graphics_shader_pointers(struct si_context *sctx,
+                                      struct r600_atom *atom)
+{
+       uint32_t *sh_base = sctx->shader_pointers.sh_base;
 
-       while (mask) {
-               unsigned i = u_bit_scan(&mask);
-               unsigned shader = (i - SI_DESCS_FIRST_SHADER) / SI_NUM_SHADER_DESCS;
-               unsigned base = sh_base[shader];
+       if (sctx->shader_pointers_dirty & (1 << SI_DESCS_RW_BUFFERS)) {
+               si_emit_global_shader_pointers(sctx,
+                                              &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
+       }
 
-               if (base)
-                       si_emit_shader_pointer(sctx, descs + i, base);
+       si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(VERTEX),
+                                           sh_base[PIPE_SHADER_VERTEX]);
+       si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_EVAL),
+                                           sh_base[PIPE_SHADER_TESS_EVAL]);
+       si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(FRAGMENT),
+                                           sh_base[PIPE_SHADER_FRAGMENT]);
+       if (HAVE_32BIT_POINTERS || sctx->b.chip_class <= VI) {
+               si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_CTRL),
+                                                   sh_base[PIPE_SHADER_TESS_CTRL]);
+               si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(GEOMETRY),
+                                                   sh_base[PIPE_SHADER_GEOMETRY]);
+       } else {
+               si_emit_disjoint_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_CTRL),
+                                                sh_base[PIPE_SHADER_TESS_CTRL]);
+               si_emit_disjoint_shader_pointers(sctx, SI_DESCS_SHADER_MASK(GEOMETRY),
+                                                sh_base[PIPE_SHADER_GEOMETRY]);
        }
+
        sctx->shader_pointers_dirty &=
                ~u_bit_consecutive(SI_DESCS_RW_BUFFERS, SI_DESCS_FIRST_COMPUTE);
 
        if (sctx->vertex_buffer_pointer_dirty) {
-               si_emit_shader_pointer(sctx, &sctx->vertex_buffers,
-                                      sh_base[PIPE_SHADER_VERTEX]);
+               struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
+
+               /* Find the location of the VB descriptor pointer. */
+               /* TODO: In the future, the pointer will be packed in unused
+                *       bits of the first 2 VB descriptors. */
+               unsigned sh_dw_offset = SI_VS_NUM_USER_SGPR;
+               if (sctx->b.chip_class >= GFX9) {
+                       if (sctx->tes_shader.cso)
+                               sh_dw_offset = GFX9_TCS_NUM_USER_SGPR;
+                       else if (sctx->gs_shader.cso)
+                               sh_dw_offset = GFX9_VSGS_NUM_USER_SGPR;
+               }
+
+               unsigned sh_offset = sh_base[PIPE_SHADER_VERTEX] + sh_dw_offset * 4;
+               si_emit_shader_pointer_head(cs, sh_offset, 1);
+               si_emit_shader_pointer_body(sctx->screen, cs,
+                                           sctx->vb_descriptors_buffer->gpu_address +
+                                           sctx->vb_descriptors_offset);
                sctx->vertex_buffer_pointer_dirty = false;
        }
+
+       if (sctx->graphics_bindless_pointer_dirty) {
+               si_emit_global_shader_pointers(sctx,
+                                              &sctx->bindless_descriptors);
+               sctx->graphics_bindless_pointer_dirty = false;
+       }
 }
 
-void si_emit_compute_shader_userdata(struct si_context *sctx)
+void si_emit_compute_shader_pointers(struct si_context *sctx)
 {
        unsigned base = R_00B900_COMPUTE_USER_DATA_0;
-       struct si_descriptors *descs = sctx->descriptors;
-       unsigned compute_mask =
-               u_bit_consecutive(SI_DESCS_FIRST_COMPUTE, SI_NUM_SHADER_DESCS);
-       unsigned mask = sctx->shader_pointers_dirty & compute_mask;
 
-       while (mask) {
-               unsigned i = u_bit_scan(&mask);
+       si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(COMPUTE),
+                                           R_00B900_COMPUTE_USER_DATA_0);
+       sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(COMPUTE);
+
+       if (sctx->compute_bindless_pointer_dirty) {
+               si_emit_shader_pointer(sctx, &sctx->bindless_descriptors, base);
+               sctx->compute_bindless_pointer_dirty = false;
+       }
+}
+
+/* BINDLESS */
+
+static void si_init_bindless_descriptors(struct si_context *sctx,
+                                        struct si_descriptors *desc,
+                                        short shader_userdata_rel_index,
+                                        unsigned num_elements)
+{
+       MAYBE_UNUSED unsigned desc_slot;
+
+       si_init_descriptors(desc, shader_userdata_rel_index, 16, num_elements);
+       sctx->bindless_descriptors.num_active_slots = num_elements;
 
-               si_emit_shader_pointer(sctx, descs + i, base);
+       /* The first bindless descriptor is stored at slot 1, because 0 is not
+        * considered to be a valid handle.
+        */
+       sctx->num_bindless_descriptors = 1;
+
+       /* Track which bindless slots are used (or not). */
+       util_idalloc_init(&sctx->bindless_used_slots);
+       util_idalloc_resize(&sctx->bindless_used_slots, num_elements);
+
+       /* Reserve slot 0 because it's an invalid handle for bindless. */
+       desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
+       assert(desc_slot == 0);
+}
+
+static void si_release_bindless_descriptors(struct si_context *sctx)
+{
+       si_release_descriptors(&sctx->bindless_descriptors);
+       util_idalloc_fini(&sctx->bindless_used_slots);
+}
+
+static unsigned si_get_first_free_bindless_slot(struct si_context *sctx)
+{
+       struct si_descriptors *desc = &sctx->bindless_descriptors;
+       unsigned desc_slot;
+
+       desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
+       if (desc_slot >= desc->num_elements) {
+               /* The array of bindless descriptors is full, resize it. */
+               unsigned slot_size = desc->element_dw_size * 4;
+               unsigned new_num_elements = desc->num_elements * 2;
+
+               desc->list = REALLOC(desc->list, desc->num_elements * slot_size,
+                                    new_num_elements * slot_size);
+               desc->num_elements = new_num_elements;
+               desc->num_active_slots = new_num_elements;
+       }
+
+       assert(desc_slot);
+       return desc_slot;
+}
+
+static unsigned
+si_create_bindless_descriptor(struct si_context *sctx, uint32_t *desc_list,
+                             unsigned size)
+{
+       struct si_descriptors *desc = &sctx->bindless_descriptors;
+       unsigned desc_slot, desc_slot_offset;
+
+       /* Find a free slot. */
+       desc_slot = si_get_first_free_bindless_slot(sctx);
+
+       /* For simplicity, sampler and image bindless descriptors use fixed
+        * 16-dword slots for now. Image descriptors only need 8-dword but this
+        * doesn't really matter because no real apps use image handles.
+        */
+       desc_slot_offset = desc_slot * 16;
+
+       /* Copy the descriptor into the array. */
+       memcpy(desc->list + desc_slot_offset, desc_list, size);
+
+       /* Re-upload the whole array of bindless descriptors into a new buffer.
+        */
+       if (!si_upload_descriptors(sctx, desc))
+               return 0;
+
+       /* Make sure to re-emit the shader pointers for all stages. */
+       sctx->graphics_bindless_pointer_dirty = true;
+       sctx->compute_bindless_pointer_dirty = true;
+
+       return desc_slot;
+}
+
+static void si_update_bindless_buffer_descriptor(struct si_context *sctx,
+                                                unsigned desc_slot,
+                                                struct pipe_resource *resource,
+                                                uint64_t offset,
+                                                bool *desc_dirty)
+{
+       struct si_descriptors *desc = &sctx->bindless_descriptors;
+       struct r600_resource *buf = r600_resource(resource);
+       unsigned desc_slot_offset = desc_slot * 16;
+       uint32_t *desc_list = desc->list + desc_slot_offset + 4;
+       uint64_t old_desc_va;
+
+       assert(resource->target == PIPE_BUFFER);
+
+       /* Retrieve the old buffer addr from the descriptor. */
+       old_desc_va = si_desc_extract_buffer_address(desc_list);
+
+       if (old_desc_va != buf->gpu_address + offset) {
+               /* The buffer has been invalidated when the handle wasn't
+                * resident, update the descriptor and the dirty flag.
+                */
+               si_set_buf_desc_address(buf, offset, &desc_list[0]);
+
+               *desc_dirty = true;
+       }
+}
+
+static uint64_t si_create_texture_handle(struct pipe_context *ctx,
+                                        struct pipe_sampler_view *view,
+                                        const struct pipe_sampler_state *state)
+{
+       struct si_sampler_view *sview = (struct si_sampler_view *)view;
+       struct si_context *sctx = (struct si_context *)ctx;
+       struct si_texture_handle *tex_handle;
+       struct si_sampler_state *sstate;
+       uint32_t desc_list[16];
+       uint64_t handle;
+
+       tex_handle = CALLOC_STRUCT(si_texture_handle);
+       if (!tex_handle)
+               return 0;
+
+       memset(desc_list, 0, sizeof(desc_list));
+       si_init_descriptor_list(&desc_list[0], 16, 1, null_texture_descriptor);
+
+       sstate = ctx->create_sampler_state(ctx, state);
+       if (!sstate) {
+               FREE(tex_handle);
+               return 0;
+       }
+
+       si_set_sampler_view_desc(sctx, sview, sstate, &desc_list[0]);
+       memcpy(&tex_handle->sstate, sstate, sizeof(*sstate));
+       ctx->delete_sampler_state(ctx, sstate);
+
+       tex_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list,
+                                                             sizeof(desc_list));
+       if (!tex_handle->desc_slot) {
+               FREE(tex_handle);
+               return 0;
+       }
+
+       handle = tex_handle->desc_slot;
+
+       if (!_mesa_hash_table_insert(sctx->tex_handles,
+                                    (void *)(uintptr_t)handle,
+                                    tex_handle)) {
+               FREE(tex_handle);
+               return 0;
+       }
+
+       pipe_sampler_view_reference(&tex_handle->view, view);
+
+       r600_resource(sview->base.texture)->texture_handle_allocated = true;
+
+       return handle;
+}
+
+static void si_delete_texture_handle(struct pipe_context *ctx, uint64_t handle)
+{
+       struct si_context *sctx = (struct si_context *)ctx;
+       struct si_texture_handle *tex_handle;
+       struct hash_entry *entry;
+
+       entry = _mesa_hash_table_search(sctx->tex_handles,
+                                       (void *)(uintptr_t)handle);
+       if (!entry)
+               return;
+
+       tex_handle = (struct si_texture_handle *)entry->data;
+
+       /* Allow this descriptor slot to be re-used. */
+       util_idalloc_free(&sctx->bindless_used_slots, tex_handle->desc_slot);
+
+       pipe_sampler_view_reference(&tex_handle->view, NULL);
+       _mesa_hash_table_remove(sctx->tex_handles, entry);
+       FREE(tex_handle);
+}
+
+static void si_make_texture_handle_resident(struct pipe_context *ctx,
+                                           uint64_t handle, bool resident)
+{
+       struct si_context *sctx = (struct si_context *)ctx;
+       struct si_texture_handle *tex_handle;
+       struct si_sampler_view *sview;
+       struct hash_entry *entry;
+
+       entry = _mesa_hash_table_search(sctx->tex_handles,
+                                       (void *)(uintptr_t)handle);
+       if (!entry)
+               return;
+
+       tex_handle = (struct si_texture_handle *)entry->data;
+       sview = (struct si_sampler_view *)tex_handle->view;
+
+       if (resident) {
+               if (sview->base.texture->target != PIPE_BUFFER) {
+                       struct r600_texture *rtex =
+                               (struct r600_texture *)sview->base.texture;
+
+                       if (depth_needs_decompression(rtex)) {
+                               util_dynarray_append(
+                                       &sctx->resident_tex_needs_depth_decompress,
+                                       struct si_texture_handle *,
+                                       tex_handle);
+                       }
+
+                       if (color_needs_decompression(rtex)) {
+                               util_dynarray_append(
+                                       &sctx->resident_tex_needs_color_decompress,
+                                       struct si_texture_handle *,
+                                       tex_handle);
+                       }
+
+                       if (rtex->dcc_offset &&
+                           p_atomic_read(&rtex->framebuffers_bound))
+                               sctx->need_check_render_feedback = true;
+
+                       si_update_bindless_texture_descriptor(sctx, tex_handle);
+               } else {
+                       si_update_bindless_buffer_descriptor(sctx,
+                                                            tex_handle->desc_slot,
+                                                            sview->base.texture,
+                                                            sview->base.u.buf.offset,
+                                                            &tex_handle->desc_dirty);
+               }
+
+               /* Re-upload the descriptor if it has been updated while it
+                * wasn't resident.
+                */
+               if (tex_handle->desc_dirty)
+                       sctx->bindless_descriptors_dirty = true;
+
+               /* Add the texture handle to the per-context list. */
+               util_dynarray_append(&sctx->resident_tex_handles,
+                                    struct si_texture_handle *, tex_handle);
+
+               /* Add the buffers to the current CS in case si_begin_new_cs()
+                * is not going to be called.
+                */
+               si_sampler_view_add_buffer(sctx, sview->base.texture,
+                                          RADEON_USAGE_READ,
+                                          sview->is_stencil_sampler, false);
+       } else {
+               /* Remove the texture handle from the per-context list. */
+               util_dynarray_delete_unordered(&sctx->resident_tex_handles,
+                                              struct si_texture_handle *,
+                                              tex_handle);
+
+               if (sview->base.texture->target != PIPE_BUFFER) {
+                       util_dynarray_delete_unordered(
+                               &sctx->resident_tex_needs_depth_decompress,
+                               struct si_texture_handle *, tex_handle);
+
+                       util_dynarray_delete_unordered(
+                               &sctx->resident_tex_needs_color_decompress,
+                               struct si_texture_handle *, tex_handle);
+               }
+       }
+}
+
+static uint64_t si_create_image_handle(struct pipe_context *ctx,
+                                      const struct pipe_image_view *view)
+{
+       struct si_context *sctx = (struct si_context *)ctx;
+       struct si_image_handle *img_handle;
+       uint32_t desc_list[8];
+       uint64_t handle;
+
+       if (!view || !view->resource)
+               return 0;
+
+       img_handle = CALLOC_STRUCT(si_image_handle);
+       if (!img_handle)
+               return 0;
+
+       memset(desc_list, 0, sizeof(desc_list));
+       si_init_descriptor_list(&desc_list[0], 8, 1, null_image_descriptor);
+
+       si_set_shader_image_desc(sctx, view, false, &desc_list[0]);
+
+       img_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list,
+                                                             sizeof(desc_list));
+       if (!img_handle->desc_slot) {
+               FREE(img_handle);
+               return 0;
+       }
+
+       handle = img_handle->desc_slot;
+
+       if (!_mesa_hash_table_insert(sctx->img_handles,
+                                    (void *)(uintptr_t)handle,
+                                    img_handle)) {
+               FREE(img_handle);
+               return 0;
+       }
+
+       util_copy_image_view(&img_handle->view, view);
+
+       r600_resource(view->resource)->image_handle_allocated = true;
+
+       return handle;
+}
+
+static void si_delete_image_handle(struct pipe_context *ctx, uint64_t handle)
+{
+       struct si_context *sctx = (struct si_context *)ctx;
+       struct si_image_handle *img_handle;
+       struct hash_entry *entry;
+
+       entry = _mesa_hash_table_search(sctx->img_handles,
+                                       (void *)(uintptr_t)handle);
+       if (!entry)
+               return;
+
+       img_handle = (struct si_image_handle *)entry->data;
+
+       util_copy_image_view(&img_handle->view, NULL);
+       _mesa_hash_table_remove(sctx->img_handles, entry);
+       FREE(img_handle);
+}
+
+static void si_make_image_handle_resident(struct pipe_context *ctx,
+                                         uint64_t handle, unsigned access,
+                                         bool resident)
+{
+       struct si_context *sctx = (struct si_context *)ctx;
+       struct si_image_handle *img_handle;
+       struct pipe_image_view *view;
+       struct r600_resource *res;
+       struct hash_entry *entry;
+
+       entry = _mesa_hash_table_search(sctx->img_handles,
+                                       (void *)(uintptr_t)handle);
+       if (!entry)
+               return;
+
+       img_handle = (struct si_image_handle *)entry->data;
+       view = &img_handle->view;
+       res = (struct r600_resource *)view->resource;
+
+       if (resident) {
+               if (res->b.b.target != PIPE_BUFFER) {
+                       struct r600_texture *rtex = (struct r600_texture *)res;
+                       unsigned level = view->u.tex.level;
+
+                       if (color_needs_decompression(rtex)) {
+                               util_dynarray_append(
+                                       &sctx->resident_img_needs_color_decompress,
+                                       struct si_image_handle *,
+                                       img_handle);
+                       }
+
+                       if (vi_dcc_enabled(rtex, level) &&
+                           p_atomic_read(&rtex->framebuffers_bound))
+                               sctx->need_check_render_feedback = true;
+
+                       si_update_bindless_image_descriptor(sctx, img_handle);
+               } else {
+                       si_update_bindless_buffer_descriptor(sctx,
+                                                            img_handle->desc_slot,
+                                                            view->resource,
+                                                            view->u.buf.offset,
+                                                            &img_handle->desc_dirty);
+               }
+
+               /* Re-upload the descriptor if it has been updated while it
+                * wasn't resident.
+                */
+               if (img_handle->desc_dirty)
+                       sctx->bindless_descriptors_dirty = true;
+
+               /* Add the image handle to the per-context list. */
+               util_dynarray_append(&sctx->resident_img_handles,
+                                    struct si_image_handle *, img_handle);
+
+               /* Add the buffers to the current CS in case si_begin_new_cs()
+                * is not going to be called.
+                */
+               si_sampler_view_add_buffer(sctx, view->resource,
+                                          (access & PIPE_IMAGE_ACCESS_WRITE) ?
+                                          RADEON_USAGE_READWRITE :
+                                          RADEON_USAGE_READ, false, false);
+       } else {
+               /* Remove the image handle from the per-context list. */
+               util_dynarray_delete_unordered(&sctx->resident_img_handles,
+                                              struct si_image_handle *,
+                                              img_handle);
+
+               if (res->b.b.target != PIPE_BUFFER) {
+                       util_dynarray_delete_unordered(
+                               &sctx->resident_img_needs_color_decompress,
+                               struct si_image_handle *,
+                               img_handle);
+               }
+       }
+}
+
+
+void si_all_resident_buffers_begin_new_cs(struct si_context *sctx)
+{
+       unsigned num_resident_tex_handles, num_resident_img_handles;
+
+       num_resident_tex_handles = sctx->resident_tex_handles.size /
+                                  sizeof(struct si_texture_handle *);
+       num_resident_img_handles = sctx->resident_img_handles.size /
+                                  sizeof(struct si_image_handle *);
+
+       /* Add all resident texture handles. */
+       util_dynarray_foreach(&sctx->resident_tex_handles,
+                             struct si_texture_handle *, tex_handle) {
+               struct si_sampler_view *sview =
+                       (struct si_sampler_view *)(*tex_handle)->view;
+
+               si_sampler_view_add_buffer(sctx, sview->base.texture,
+                                          RADEON_USAGE_READ,
+                                          sview->is_stencil_sampler, false);
        }
-       sctx->shader_pointers_dirty &= ~compute_mask;
+
+       /* Add all resident image handles. */
+       util_dynarray_foreach(&sctx->resident_img_handles,
+                             struct si_image_handle *, img_handle) {
+               struct pipe_image_view *view = &(*img_handle)->view;
+
+               si_sampler_view_add_buffer(sctx, view->resource,
+                                          RADEON_USAGE_READWRITE,
+                                          false, false);
+       }
+
+       sctx->b.num_resident_handles += num_resident_tex_handles +
+                                       num_resident_img_handles;
 }
 
 /* INIT/DEINIT/UPLOAD */
@@ -1961,56 +2610,84 @@ void si_emit_compute_shader_userdata(struct si_context *sctx)
 void si_init_all_descriptors(struct si_context *sctx)
 {
        int i;
-       unsigned ce_offset = 0;
+
+#if !HAVE_32BIT_POINTERS
+       STATIC_ASSERT(GFX9_SGPR_2ND_SAMPLERS_AND_IMAGES % 2 == 0);
+#endif
 
        for (i = 0; i < SI_NUM_SHADERS; i++) {
-               /* GFX9 has only 4KB of CE, while previous chips had 32KB.
-                * Rarely used descriptors don't use CE RAM.
-                */
-               bool big_ce = sctx->b.chip_class <= VI;
-               bool images_use_ce = big_ce;
-               bool shaderbufs_use_ce = big_ce ||
-                                        i == PIPE_SHADER_COMPUTE;
-               bool samplers_use_ce = big_ce ||
-                                      i == PIPE_SHADER_FRAGMENT;
-
-               si_init_buffer_resources(&sctx->const_buffers[i],
-                                        si_const_buffer_descriptors(sctx, i),
-                                        SI_NUM_CONST_BUFFERS, SI_SGPR_CONST_BUFFERS,
-                                        RADEON_USAGE_READ, RADEON_PRIO_CONST_BUFFER,
-                                        &ce_offset);
-               si_init_buffer_resources(&sctx->shader_buffers[i],
-                                        si_shader_buffer_descriptors(sctx, i),
-                                        SI_NUM_SHADER_BUFFERS, SI_SGPR_SHADER_BUFFERS,
-                                        RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_RW_BUFFER,
-                                        shaderbufs_use_ce ? &ce_offset : NULL);
-
-               si_init_descriptors(si_sampler_descriptors(sctx, i),
-                                   SI_SGPR_SAMPLERS, 16, SI_NUM_SAMPLERS,
-                                   null_texture_descriptor,
-                                   samplers_use_ce ? &ce_offset : NULL);
-
-               si_init_descriptors(si_image_descriptors(sctx, i),
-                                   SI_SGPR_IMAGES, 8, SI_NUM_IMAGES,
-                                   null_image_descriptor,
-                                   images_use_ce ? &ce_offset : NULL);
+               bool is_2nd = sctx->b.chip_class >= GFX9 &&
+                                    (i == PIPE_SHADER_TESS_CTRL ||
+                                     i == PIPE_SHADER_GEOMETRY);
+               unsigned num_sampler_slots = SI_NUM_IMAGES / 2 + SI_NUM_SAMPLERS;
+               unsigned num_buffer_slots = SI_NUM_SHADER_BUFFERS + SI_NUM_CONST_BUFFERS;
+               int rel_dw_offset;
+               struct si_descriptors *desc;
+
+               if (is_2nd) {
+                       if (i == PIPE_SHADER_TESS_CTRL) {
+                               rel_dw_offset = (R_00B408_SPI_SHADER_USER_DATA_ADDR_LO_HS -
+                                                R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
+                       } else { /* PIPE_SHADER_GEOMETRY */
+                               rel_dw_offset = (R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS -
+                                                R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
+                       }
+               } else {
+                       rel_dw_offset = SI_SGPR_CONST_AND_SHADER_BUFFERS;
+               }
+               desc = si_const_and_shader_buffer_descriptors(sctx, i);
+               si_init_buffer_resources(&sctx->const_and_shader_buffers[i], desc,
+                                        num_buffer_slots, rel_dw_offset,
+                                        RADEON_USAGE_READWRITE,
+                                        RADEON_USAGE_READ,
+                                        RADEON_PRIO_SHADER_RW_BUFFER,
+                                        RADEON_PRIO_CONST_BUFFER);
+               desc->slot_index_to_bind_directly = si_get_constbuf_slot(0);
+
+               if (is_2nd) {
+#if HAVE_32BIT_POINTERS
+                       if (i == PIPE_SHADER_TESS_CTRL) {
+                               rel_dw_offset = (R_00B40C_SPI_SHADER_USER_DATA_ADDR_HI_HS -
+                                                R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
+                       } else { /* PIPE_SHADER_GEOMETRY */
+                               rel_dw_offset = (R_00B20C_SPI_SHADER_USER_DATA_ADDR_HI_GS -
+                                                R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
+                       }
+#else
+                       rel_dw_offset = GFX9_SGPR_2ND_SAMPLERS_AND_IMAGES;
+#endif
+               } else {
+                       rel_dw_offset = SI_SGPR_SAMPLERS_AND_IMAGES;
+               }
+
+               desc = si_sampler_and_image_descriptors(sctx, i);
+               si_init_descriptors(desc, rel_dw_offset, 16, num_sampler_slots);
+
+               int j;
+               for (j = 0; j < SI_NUM_IMAGES; j++)
+                       memcpy(desc->list + j * 8, null_image_descriptor, 8 * 4);
+               for (; j < SI_NUM_IMAGES + SI_NUM_SAMPLERS * 2; j++)
+                       memcpy(desc->list + j * 8, null_texture_descriptor, 8 * 4);
        }
 
        si_init_buffer_resources(&sctx->rw_buffers,
                                 &sctx->descriptors[SI_DESCS_RW_BUFFERS],
                                 SI_NUM_RW_BUFFERS, SI_SGPR_RW_BUFFERS,
-                                RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_RINGS,
-                                &ce_offset);
-       si_init_descriptors(&sctx->vertex_buffers, SI_SGPR_VERTEX_BUFFERS,
-                           4, SI_NUM_VERTEX_BUFFERS, NULL, NULL);
+                                /* The second set of usage/priority is used by
+                                 * const buffers in RW buffer slots. */
+                                RADEON_USAGE_READWRITE, RADEON_USAGE_READ,
+                                RADEON_PRIO_SHADER_RINGS, RADEON_PRIO_CONST_BUFFER);
+       sctx->descriptors[SI_DESCS_RW_BUFFERS].num_active_slots = SI_NUM_RW_BUFFERS;
+
+       /* Initialize an array of 1024 bindless descriptors, when the limit is
+        * reached, just make it larger and re-upload the whole array.
+        */
+       si_init_bindless_descriptors(sctx, &sctx->bindless_descriptors,
+                                    SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES,
+                                    1024);
 
        sctx->descriptors_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
 
-       if (sctx->b.chip_class >= GFX9)
-               assert(ce_offset <= 4096);
-       else
-               assert(ce_offset <= 32768);
-
        /* Set pipe_context functions. */
        sctx->b.b.bind_sampler_states = si_bind_sampler_states;
        sctx->b.b.set_shader_images = si_set_shader_images;
@@ -2018,12 +2695,18 @@ void si_init_all_descriptors(struct si_context *sctx)
        sctx->b.b.set_polygon_stipple = si_set_polygon_stipple;
        sctx->b.b.set_shader_buffers = si_set_shader_buffers;
        sctx->b.b.set_sampler_views = si_set_sampler_views;
-       sctx->b.b.set_stream_output_targets = si_set_streamout_targets;
+       sctx->b.b.create_texture_handle = si_create_texture_handle;
+       sctx->b.b.delete_texture_handle = si_delete_texture_handle;
+       sctx->b.b.make_texture_handle_resident = si_make_texture_handle_resident;
+       sctx->b.b.create_image_handle = si_create_image_handle;
+       sctx->b.b.delete_image_handle = si_delete_image_handle;
+       sctx->b.b.make_image_handle_resident = si_make_image_handle_resident;
        sctx->b.invalidate_buffer = si_invalidate_buffer;
+       sctx->b.rebind_buffer = si_rebind_buffer;
 
        /* Shader user data. */
-       si_init_atom(sctx, &sctx->shader_userdata.atom, &sctx->atoms.s.shader_userdata,
-                    si_emit_graphics_shader_userdata);
+       si_init_atom(sctx, &sctx->shader_pointers.atom, &sctx->atoms.s.shader_pointers,
+                    si_emit_graphics_shader_pointers);
 
        /* Set default and immutable mappings. */
        si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
@@ -2042,9 +2725,8 @@ void si_init_all_descriptors(struct si_context *sctx)
        si_set_user_data_base(sctx, PIPE_SHADER_FRAGMENT, R_00B030_SPI_SHADER_USER_DATA_PS_0);
 }
 
-bool si_upload_graphics_shader_descriptors(struct si_context *sctx)
+static bool si_upload_shader_descriptors(struct si_context *sctx, unsigned mask)
 {
-       const unsigned mask = u_bit_consecutive(0, SI_DESCS_FIRST_COMPUTE);
        unsigned dirty = sctx->descriptors_dirty & mask;
 
        /* Assume nothing will go wrong: */
@@ -2053,15 +2735,23 @@ bool si_upload_graphics_shader_descriptors(struct si_context *sctx)
        while (dirty) {
                unsigned i = u_bit_scan(&dirty);
 
-               if (!si_upload_descriptors(sctx, &sctx->descriptors[i],
-                                          &sctx->shader_userdata.atom))
+               if (!si_upload_descriptors(sctx, &sctx->descriptors[i]))
                        return false;
        }
 
        sctx->descriptors_dirty &= ~mask;
+
+       si_upload_bindless_descriptors(sctx);
+
        return true;
 }
 
+bool si_upload_graphics_shader_descriptors(struct si_context *sctx)
+{
+       const unsigned mask = u_bit_consecutive(0, SI_DESCS_FIRST_COMPUTE);
+       return si_upload_shader_descriptors(sctx, mask);
+}
+
 bool si_upload_compute_shader_descriptors(struct si_context *sctx)
 {
        /* Does not update rw_buffers as that is not needed for compute shaders
@@ -2069,21 +2759,7 @@ bool si_upload_compute_shader_descriptors(struct si_context *sctx)
         */
        const unsigned mask = u_bit_consecutive(SI_DESCS_FIRST_COMPUTE,
                                                SI_NUM_DESCS - SI_DESCS_FIRST_COMPUTE);
-       unsigned dirty = sctx->descriptors_dirty & mask;
-
-       /* Assume nothing will go wrong: */
-       sctx->shader_pointers_dirty |= dirty;
-
-       while (dirty) {
-               unsigned i = u_bit_scan(&dirty);
-
-               if (!si_upload_descriptors(sctx, &sctx->descriptors[i], NULL))
-                       return false;
-       }
-
-       sctx->descriptors_dirty &= ~mask;
-
-       return true;
+       return si_upload_shader_descriptors(sctx, mask);
 }
 
 void si_release_all_descriptors(struct si_context *sctx)
@@ -2091,19 +2767,23 @@ void si_release_all_descriptors(struct si_context *sctx)
        int i;
 
        for (i = 0; i < SI_NUM_SHADERS; i++) {
-               si_release_buffer_resources(&sctx->const_buffers[i],
-                                           si_const_buffer_descriptors(sctx, i));
-               si_release_buffer_resources(&sctx->shader_buffers[i],
-                                           si_shader_buffer_descriptors(sctx, i));
-               si_release_sampler_views(&sctx->samplers[i].views);
+               si_release_buffer_resources(&sctx->const_and_shader_buffers[i],
+                                           si_const_and_shader_buffer_descriptors(sctx, i));
+               si_release_sampler_views(&sctx->samplers[i]);
                si_release_image_views(&sctx->images[i]);
        }
        si_release_buffer_resources(&sctx->rw_buffers,
                                    &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
+       for (i = 0; i < SI_NUM_VERTEX_BUFFERS; i++)
+               pipe_vertex_buffer_unreference(&sctx->vertex_buffer[i]);
 
        for (i = 0; i < SI_NUM_DESCS; ++i)
                si_release_descriptors(&sctx->descriptors[i]);
-       si_release_descriptors(&sctx->vertex_buffers);
+
+       r600_resource_reference(&sctx->vb_descriptors_buffer, NULL);
+       sctx->vb_descriptors_gpu_list = NULL; /* points into a mapped buffer */
+
+       si_release_bindless_descriptors(sctx);
 }
 
 void si_all_descriptors_begin_new_cs(struct si_context *sctx)
@@ -2111,9 +2791,8 @@ void si_all_descriptors_begin_new_cs(struct si_context *sctx)
        int i;
 
        for (i = 0; i < SI_NUM_SHADERS; i++) {
-               si_buffer_resources_begin_new_cs(sctx, &sctx->const_buffers[i]);
-               si_buffer_resources_begin_new_cs(sctx, &sctx->shader_buffers[i]);
-               si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i].views);
+               si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[i]);
+               si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i]);
                si_image_views_begin_new_cs(sctx, &sctx->images[i]);
        }
        si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers);
@@ -2121,6 +2800,45 @@ void si_all_descriptors_begin_new_cs(struct si_context *sctx)
 
        for (i = 0; i < SI_NUM_DESCS; ++i)
                si_descriptors_begin_new_cs(sctx, &sctx->descriptors[i]);
+       si_descriptors_begin_new_cs(sctx, &sctx->bindless_descriptors);
+
+       si_shader_pointers_begin_new_cs(sctx);
+}
+
+void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx,
+                              uint64_t new_active_mask)
+{
+       struct si_descriptors *desc = &sctx->descriptors[desc_idx];
+
+       /* Ignore no-op updates and updates that disable all slots. */
+       if (!new_active_mask ||
+           new_active_mask == u_bit_consecutive64(desc->first_active_slot,
+                                                  desc->num_active_slots))
+               return;
+
+       int first, count;
+       u_bit_scan_consecutive_range64(&new_active_mask, &first, &count);
+       assert(new_active_mask == 0);
+
+       /* Upload/dump descriptors if slots are being enabled. */
+       if (first < desc->first_active_slot ||
+           first + count > desc->first_active_slot + desc->num_active_slots)
+               sctx->descriptors_dirty |= 1u << desc_idx;
+
+       desc->first_active_slot = first;
+       desc->num_active_slots = count;
+}
+
+void si_set_active_descriptors_for_shader(struct si_context *sctx,
+                                         struct si_shader_selector *sel)
+{
+       if (!sel)
+               return;
 
-       si_shader_userdata_begin_new_cs(sctx);
+       si_set_active_descriptors(sctx,
+               si_const_and_shader_buffer_descriptors_idx(sel->type),
+               sel->active_const_and_shader_buffers);
+       si_set_active_descriptors(sctx,
+               si_sampler_and_image_descriptors_idx(sel->type),
+               sel->active_samplers_and_images);
 }