util: remove LIST_IS_EMPTY macro
[mesa.git] / src / gallium / drivers / radeonsi / si_descriptors.c
index cac203bdae1dcc364c33ade869d5c99cffc63670..fa72e5780dc7bb2b611e5085f81da48d9fd0eb96 100644 (file)
@@ -1,5 +1,6 @@
 /*
  * Copyright 2013 Advanced Micro Devices, Inc.
+ * All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -19,9 +20,6 @@
  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
  * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- *      Marek Olšák <marek.olsak@amd.com>
  */
 
 /* Resource binding slots and sampler states (each described with 8 or
  * Sampler states are never unbound except when FMASK is bound.
  */
 
-#include "radeon/r600_cs.h"
 #include "si_pipe.h"
 #include "sid.h"
-#include "gfx9d.h"
 
 #include "util/hash_table.h"
 #include "util/u_idalloc.h"
@@ -97,6 +93,17 @@ static uint32_t null_image_descriptor[8] = {
         * descriptor */
 };
 
+static uint64_t si_desc_extract_buffer_address(const uint32_t *desc)
+{
+       uint64_t va = desc[0] |
+                     ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
+
+       /* Sign-extend the 48-bit address. */
+       va <<= 16;
+       va = (int64_t)va >> 16;
+       return va;
+}
+
 static void si_init_descriptor_list(uint32_t *desc_list,
                                    unsigned element_dw_size,
                                    unsigned num_elements,
@@ -113,19 +120,20 @@ static void si_init_descriptor_list(uint32_t *desc_list,
 }
 
 static void si_init_descriptors(struct si_descriptors *desc,
-                               unsigned shader_userdata_index,
+                               short shader_userdata_rel_index,
                                unsigned element_dw_size,
                                unsigned num_elements)
 {
        desc->list = CALLOC(num_elements, element_dw_size * 4);
        desc->element_dw_size = element_dw_size;
        desc->num_elements = num_elements;
-       desc->shader_userdata_offset = shader_userdata_index * 4;
+       desc->shader_userdata_offset = shader_userdata_rel_index * 4;
+       desc->slot_index_to_bind_directly = -1;
 }
 
 static void si_release_descriptors(struct si_descriptors *desc)
 {
-       r600_resource_reference(&desc->buffer, NULL);
+       si_resource_reference(&desc->buffer, NULL);
        FREE(desc->list);
 }
 
@@ -143,26 +151,47 @@ static bool si_upload_descriptors(struct si_context *sctx,
        if (!upload_size)
                return true;
 
+       /* If there is just one active descriptor, bind it directly. */
+       if ((int)desc->first_active_slot == desc->slot_index_to_bind_directly &&
+           desc->num_active_slots == 1) {
+               uint32_t *descriptor = &desc->list[desc->slot_index_to_bind_directly *
+                                                  desc->element_dw_size];
+
+               /* The buffer is already in the buffer list. */
+               si_resource_reference(&desc->buffer, NULL);
+               desc->gpu_list = NULL;
+               desc->gpu_address = si_desc_extract_buffer_address(descriptor);
+               si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
+               return true;
+       }
+
        uint32_t *ptr;
-       u_upload_alloc(sctx->b.b.const_uploader, 0, upload_size,
+       unsigned buffer_offset;
+       u_upload_alloc(sctx->b.const_uploader, first_slot_offset, upload_size,
                       si_optimal_tcc_alignment(sctx, upload_size),
-                      (unsigned*)&desc->buffer_offset,
-                      (struct pipe_resource**)&desc->buffer,
+                      &buffer_offset, (struct pipe_resource**)&desc->buffer,
                       (void**)&ptr);
-       if (!desc->buffer)
+       if (!desc->buffer) {
+               desc->gpu_address = 0;
                return false; /* skip the draw call */
+       }
 
        util_memcpy_cpu_to_le32(ptr, (char*)desc->list + first_slot_offset,
                                upload_size);
        desc->gpu_list = ptr - first_slot_offset / 4;
 
-       radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, desc->buffer,
+       radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer,
                             RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
 
        /* The shader pointer should point to slot 0. */
-       desc->buffer_offset -= first_slot_offset;
+       buffer_offset -= first_slot_offset;
+       desc->gpu_address = desc->buffer->gpu_address + buffer_offset;
 
-       si_mark_atom_dirty(sctx, &sctx->shader_pointers.atom);
+       assert(desc->buffer->flags & RADEON_FLAG_32BIT);
+       assert((desc->buffer->gpu_address >> 32) == sctx->screen->info.address32_hi);
+       assert((desc->gpu_address >> 32) == sctx->screen->info.address32_hi);
+
+       si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
        return true;
 }
 
@@ -172,17 +201,22 @@ si_descriptors_begin_new_cs(struct si_context *sctx, struct si_descriptors *desc
        if (!desc->buffer)
                return;
 
-       radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, desc->buffer,
+       radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer,
                                  RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
 }
 
 /* SAMPLER VIEWS */
 
-static unsigned
-si_sampler_and_image_descriptors_idx(unsigned shader)
+static inline enum radeon_bo_priority
+si_get_sampler_view_priority(struct si_resource *res)
 {
-       return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
-              SI_SHADER_DESCS_SAMPLERS_AND_IMAGES;
+       if (res->b.b.target == PIPE_BUFFER)
+               return RADEON_PRIO_SAMPLER_BUFFER;
+
+       if (res->b.b.nr_samples > 1)
+               return RADEON_PRIO_SAMPLER_TEXTURE_MSAA;
+
+       return RADEON_PRIO_SAMPLER_TEXTURE;
 }
 
 static struct si_descriptors *
@@ -206,36 +240,28 @@ static void si_sampler_view_add_buffer(struct si_context *sctx,
                                       bool is_stencil_sampler,
                                       bool check_mem)
 {
-       struct r600_resource *rres;
-       struct r600_texture *rtex;
+       struct si_texture *tex = (struct si_texture*)resource;
        enum radeon_bo_priority priority;
 
        if (!resource)
                return;
 
-       if (resource->target != PIPE_BUFFER) {
-               struct r600_texture *tex = (struct r600_texture*)resource;
-
-               if (tex->is_depth && !r600_can_sample_zs(tex, is_stencil_sampler))
-                       resource = &tex->flushed_depth_texture->resource.b.b;
-       }
-
-       rres = (struct r600_resource*)resource;
-       priority = r600_get_sampler_view_priority(rres);
+       /* Use the flushed depth texture if direct sampling is unsupported. */
+       if (resource->target != PIPE_BUFFER &&
+           tex->is_depth && !si_can_sample_zs(tex, is_stencil_sampler))
+               tex = tex->flushed_depth_texture;
 
-       radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx,
-                                           rres, usage, priority,
-                                           check_mem);
+       priority = si_get_sampler_view_priority(&tex->buffer);
+       radeon_add_to_gfx_buffer_list_check_mem(sctx, &tex->buffer, usage, priority,
+                                               check_mem);
 
        if (resource->target == PIPE_BUFFER)
                return;
 
-       /* Now add separate DCC or HTILE. */
-       rtex = (struct r600_texture*)resource;
-       if (rtex->dcc_separate_buffer) {
-               radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx,
-                                                   rtex->dcc_separate_buffer, usage,
-                                                   RADEON_PRIO_DCC, check_mem);
+       /* Add separate DCC. */
+       if (tex->dcc_separate_buffer) {
+               radeon_add_to_gfx_buffer_list_check_mem(sctx, tex->dcc_separate_buffer,
+                                                       usage, RADEON_PRIO_SEPARATE_META, check_mem);
        }
 }
 
@@ -256,7 +282,7 @@ static void si_sampler_views_begin_new_cs(struct si_context *sctx,
 }
 
 /* Set buffer descriptor fields that can be changed by reallocations. */
-static void si_set_buf_desc_address(struct r600_resource *buf,
+static void si_set_buf_desc_address(struct si_resource *buf,
                                    uint64_t offset, uint32_t *state)
 {
        uint64_t va = buf->gpu_address + offset;
@@ -277,7 +303,7 @@ static void si_set_buf_desc_address(struct r600_resource *buf,
  * \param state                        descriptor to update
  */
 void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
-                                   struct r600_texture *tex,
+                                   struct si_texture *tex,
                                    const struct legacy_surf_level *base_level_info,
                                    unsigned base_level, unsigned first_level,
                                    unsigned block_width, bool is_stencil,
@@ -285,14 +311,14 @@ void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
 {
        uint64_t va, meta_va = 0;
 
-       if (tex->is_depth && !r600_can_sample_zs(tex, is_stencil)) {
+       if (tex->is_depth && !si_can_sample_zs(tex, is_stencil)) {
                tex = tex->flushed_depth_texture;
                is_stencil = false;
        }
 
-       va = tex->resource.gpu_address;
+       va = tex->buffer.gpu_address;
 
-       if (sscreen->b.chip_class >= GFX9) {
+       if (sscreen->info.chip_class >= GFX9) {
                /* Only stencil_offset needs to be added here. */
                if (is_stencil)
                        va += tex->surface.u.gfx9.stencil_offset;
@@ -309,44 +335,72 @@ void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
        /* Only macrotiled modes can set tile swizzle.
         * GFX9 doesn't use (legacy) base_level_info.
         */
-       if (sscreen->b.chip_class >= GFX9 ||
+       if (sscreen->info.chip_class >= GFX9 ||
            base_level_info->mode == RADEON_SURF_MODE_2D)
                state[0] |= tex->surface.tile_swizzle;
 
-       if (sscreen->b.chip_class >= VI) {
+       if (sscreen->info.chip_class >= GFX8) {
                state[6] &= C_008F28_COMPRESSION_EN;
-               state[7] = 0;
 
                if (vi_dcc_enabled(tex, first_level)) {
-                       meta_va = (!tex->dcc_separate_buffer ? tex->resource.gpu_address : 0) +
-                                 tex->dcc_offset;
+                       meta_va = (!tex->dcc_separate_buffer ? tex->buffer.gpu_address : 0) +
+                                 tex->surface.dcc_offset;
 
-                       if (sscreen->b.chip_class == VI) {
+                       if (sscreen->info.chip_class == GFX8) {
                                meta_va += base_level_info->dcc_offset;
                                assert(base_level_info->mode == RADEON_SURF_MODE_2D);
                        }
 
-                       meta_va |= (uint32_t)tex->surface.tile_swizzle << 8;
-               } else if (vi_tc_compat_htile_enabled(tex, first_level)) {
-                       meta_va = tex->resource.gpu_address + tex->htile_offset;
+                       unsigned dcc_tile_swizzle = tex->surface.tile_swizzle << 8;
+                       dcc_tile_swizzle &= tex->surface.dcc_alignment - 1;
+                       meta_va |= dcc_tile_swizzle;
+               } else if (vi_tc_compat_htile_enabled(tex, first_level,
+                                                     is_stencil ? PIPE_MASK_S : PIPE_MASK_Z)) {
+                       meta_va = tex->buffer.gpu_address + tex->surface.htile_offset;
                }
 
-               if (meta_va) {
+               if (meta_va)
                        state[6] |= S_008F28_COMPRESSION_EN(1);
-                       state[7] = meta_va >> 8;
-               }
        }
 
-       if (sscreen->b.chip_class >= GFX9) {
+       if (sscreen->info.chip_class >= GFX8 && sscreen->info.chip_class <= GFX9)
+               state[7] = meta_va >> 8;
+
+       if (sscreen->info.chip_class >= GFX10) {
+               state[3] &= C_00A00C_SW_MODE;
+
+               if (is_stencil) {
+                       state[3] |= S_00A00C_SW_MODE(tex->surface.u.gfx9.stencil.swizzle_mode);
+               } else {
+                       state[3] |= S_00A00C_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode);
+               }
+
+               state[6] &= C_00A018_META_DATA_ADDRESS_LO &
+                           C_00A018_META_PIPE_ALIGNED;
+
+               if (meta_va) {
+                       struct gfx9_surf_meta_flags meta;
+
+                       if (tex->surface.dcc_offset)
+                               meta = tex->surface.u.gfx9.dcc;
+                       else
+                               meta = tex->surface.u.gfx9.htile;
+
+                       state[6] |= S_00A018_META_PIPE_ALIGNED(meta.pipe_aligned) |
+                                   S_00A018_META_DATA_ADDRESS_LO(meta_va >> 8);
+               }
+
+               state[7] = meta_va >> 16;
+       } else if (sscreen->info.chip_class == GFX9) {
                state[3] &= C_008F1C_SW_MODE;
-               state[4] &= C_008F20_PITCH_GFX9;
+               state[4] &= C_008F20_PITCH;
 
                if (is_stencil) {
                        state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.stencil.swizzle_mode);
-                       state[4] |= S_008F20_PITCH_GFX9(tex->surface.u.gfx9.stencil.epitch);
+                       state[4] |= S_008F20_PITCH(tex->surface.u.gfx9.stencil.epitch);
                } else {
                        state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode);
-                       state[4] |= S_008F20_PITCH_GFX9(tex->surface.u.gfx9.surf.epitch);
+                       state[4] |= S_008F20_PITCH(tex->surface.u.gfx9.surf.epitch);
                }
 
                state[5] &= C_008F24_META_DATA_ADDRESS &
@@ -355,7 +409,7 @@ void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
                if (meta_va) {
                        struct gfx9_surf_meta_flags meta;
 
-                       if (tex->dcc_offset)
+                       if (tex->surface.dcc_offset)
                                meta = tex->surface.u.gfx9.dcc;
                        else
                                meta = tex->surface.u.gfx9.htile;
@@ -365,20 +419,20 @@ void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
                                    S_008F24_META_RB_ALIGNED(meta.rb_aligned);
                }
        } else {
-               /* SI-CI-VI */
+               /* GFX6-GFX8 */
                unsigned pitch = base_level_info->nblk_x * block_width;
                unsigned index = si_tile_mode_index(tex, base_level, is_stencil);
 
                state[3] &= C_008F1C_TILING_INDEX;
                state[3] |= S_008F1C_TILING_INDEX(index);
-               state[4] &= C_008F20_PITCH_GFX6;
-               state[4] |= S_008F20_PITCH_GFX6(pitch - 1);
+               state[4] &= C_008F20_PITCH;
+               state[4] |= S_008F20_PITCH(pitch - 1);
        }
 }
 
 static void si_set_sampler_state_desc(struct si_sampler_state *sstate,
                                      struct si_sampler_view *sview,
-                                     struct r600_texture *tex,
+                                     struct si_texture *tex,
                                      uint32_t *desc)
 {
        if (sview && sview->is_integer)
@@ -396,29 +450,29 @@ static void si_set_sampler_view_desc(struct si_context *sctx,
                                     uint32_t *desc)
 {
        struct pipe_sampler_view *view = &sview->base;
-       struct r600_texture *rtex = (struct r600_texture *)view->texture;
-       bool is_buffer = rtex->resource.b.b.target == PIPE_BUFFER;
+       struct si_texture *tex = (struct si_texture *)view->texture;
+       bool is_buffer = tex->buffer.b.b.target == PIPE_BUFFER;
 
        if (unlikely(!is_buffer && sview->dcc_incompatible)) {
-               if (vi_dcc_enabled(rtex, view->u.tex.first_level))
-                       if (!si_texture_disable_dcc(&sctx->b, rtex))
-                               sctx->b.decompress_dcc(&sctx->b.b, rtex);
+               if (vi_dcc_enabled(tex, view->u.tex.first_level))
+                       if (!si_texture_disable_dcc(sctx, tex))
+                               si_decompress_dcc(sctx, tex);
 
                sview->dcc_incompatible = false;
        }
 
-       assert(rtex); /* views with texture == NULL aren't supported */
+       assert(tex); /* views with texture == NULL aren't supported */
        memcpy(desc, sview->state, 8*4);
 
        if (is_buffer) {
-               si_set_buf_desc_address(&rtex->resource,
+               si_set_buf_desc_address(&tex->buffer,
                                        sview->base.u.buf.offset,
                                        desc + 4);
        } else {
-               bool is_separate_stencil = rtex->db_compatible &&
+               bool is_separate_stencil = tex->db_compatible &&
                                           sview->is_stencil_sampler;
 
-               si_set_mutable_tex_desc_fields(sctx->screen, rtex,
+               si_set_mutable_tex_desc_fields(sctx->screen, tex,
                                               sview->base_level_info,
                                               sview->base_level,
                                               sview->base.u.tex.first_level,
@@ -427,7 +481,7 @@ static void si_set_sampler_view_desc(struct si_context *sctx,
                                               desc);
        }
 
-       if (!is_buffer && rtex->fmask.size) {
+       if (!is_buffer && tex->surface.fmask_size) {
                memcpy(desc + 8, sview->fmask_state, 8*4);
        } else {
                /* Disable FMASK and bind sampler state in [12:15]. */
@@ -435,26 +489,26 @@ static void si_set_sampler_view_desc(struct si_context *sctx,
 
                if (sstate)
                        si_set_sampler_state_desc(sstate, sview,
-                                                 is_buffer ? NULL : rtex,
+                                                 is_buffer ? NULL : tex,
                                                  desc + 12);
        }
 }
 
-static bool color_needs_decompression(struct r600_texture *rtex)
+static bool color_needs_decompression(struct si_texture *tex)
 {
-       return rtex->fmask.size ||
-              (rtex->dirty_level_mask &&
-               (rtex->cmask.size || rtex->dcc_offset));
+       return tex->surface.fmask_size ||
+              (tex->dirty_level_mask &&
+               (tex->cmask_buffer || tex->surface.dcc_offset));
 }
 
-static bool depth_needs_decompression(struct r600_texture *rtex)
+static bool depth_needs_decompression(struct si_texture *tex)
 {
        /* If the depth/stencil texture is TC-compatible, no decompression
         * will be done. The decompression function will only flush DB caches
         * to make it coherent with shaders. That's necessary because the driver
         * doesn't flush DB caches in any other case.
         */
-       return rtex->db_compatible;
+       return tex->db_compatible;
 }
 
 static void si_set_sampler_view(struct si_context *sctx,
@@ -463,7 +517,7 @@ static void si_set_sampler_view(struct si_context *sctx,
                                bool disallow_early_out)
 {
        struct si_samplers *samplers = &sctx->samplers[shader];
-       struct si_sampler_view *rview = (struct si_sampler_view*)view;
+       struct si_sampler_view *sview = (struct si_sampler_view*)view;
        struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
        unsigned desc_slot = si_get_sampler_slot(slot);
        uint32_t *desc = descs->list + desc_slot * 16;
@@ -472,29 +526,29 @@ static void si_set_sampler_view(struct si_context *sctx,
                return;
 
        if (view) {
-               struct r600_texture *rtex = (struct r600_texture *)view->texture;
+               struct si_texture *tex = (struct si_texture *)view->texture;
 
-               si_set_sampler_view_desc(sctx, rview,
+               si_set_sampler_view_desc(sctx, sview,
                                         samplers->sampler_states[slot], desc);
 
-               if (rtex->resource.b.b.target == PIPE_BUFFER) {
-                       rtex->resource.bind_history |= PIPE_BIND_SAMPLER_VIEW;
+               if (tex->buffer.b.b.target == PIPE_BUFFER) {
+                       tex->buffer.bind_history |= PIPE_BIND_SAMPLER_VIEW;
                        samplers->needs_depth_decompress_mask &= ~(1u << slot);
                        samplers->needs_color_decompress_mask &= ~(1u << slot);
                } else {
-                       if (depth_needs_decompression(rtex)) {
+                       if (depth_needs_decompression(tex)) {
                                samplers->needs_depth_decompress_mask |= 1u << slot;
                        } else {
                                samplers->needs_depth_decompress_mask &= ~(1u << slot);
                        }
-                       if (color_needs_decompression(rtex)) {
+                       if (color_needs_decompression(tex)) {
                                samplers->needs_color_decompress_mask |= 1u << slot;
                        } else {
                                samplers->needs_color_decompress_mask &= ~(1u << slot);
                        }
 
-                       if (rtex->dcc_offset &&
-                           p_atomic_read(&rtex->framebuffers_bound))
+                       if (tex->surface.dcc_offset &&
+                           p_atomic_read(&tex->framebuffers_bound))
                                sctx->need_check_render_feedback = true;
                }
 
@@ -505,7 +559,7 @@ static void si_set_sampler_view(struct si_context *sctx,
                 * updated. */
                si_sampler_view_add_buffer(sctx, view->texture,
                                           RADEON_USAGE_READ,
-                                          rview->is_stencil_sampler, true);
+                                          sview->is_stencil_sampler, true);
        } else {
                pipe_sampler_view_reference(&samplers->views[slot], NULL);
                memcpy(desc, null_texture_descriptor, 8*4);
@@ -570,9 +624,9 @@ si_samplers_update_needs_color_decompress_mask(struct si_samplers *samplers)
                struct pipe_resource *res = samplers->views[i]->texture;
 
                if (res && res->target != PIPE_BUFFER) {
-                       struct r600_texture *rtex = (struct r600_texture *)res;
+                       struct si_texture *tex = (struct si_texture *)res;
 
-                       if (color_needs_decompression(rtex)) {
+                       if (color_needs_decompression(tex)) {
                                samplers->needs_color_decompress_mask |= 1u << i;
                        } else {
                                samplers->needs_color_decompress_mask &= ~(1u << i);
@@ -633,11 +687,12 @@ si_disable_shader_image(struct si_context *ctx, unsigned shader, unsigned slot)
 static void
 si_mark_image_range_valid(const struct pipe_image_view *view)
 {
-       struct r600_resource *res = (struct r600_resource *)view->resource;
+       struct si_resource *res = si_resource(view->resource);
 
-       assert(res && res->b.b.target == PIPE_BUFFER);
+       if (res->b.b.target != PIPE_BUFFER)
+               return;
 
-       util_range_add(&res->valid_buffer_range,
+       util_range_add(&res->b.b, &res->valid_buffer_range,
                       view->u.buf.offset,
                       view->u.buf.offset + view->u.buf.size);
 }
@@ -645,14 +700,15 @@ si_mark_image_range_valid(const struct pipe_image_view *view)
 static void si_set_shader_image_desc(struct si_context *ctx,
                                     const struct pipe_image_view *view,
                                     bool skip_decompress,
-                                    uint32_t *desc)
+                                    uint32_t *desc, uint32_t *fmask_desc)
 {
        struct si_screen *screen = ctx->screen;
-       struct r600_resource *res;
+       struct si_resource *res;
 
-       res = (struct r600_resource *)view->resource;
+       res = si_resource(view->resource);
 
-       if (res->b.b.target == PIPE_BUFFER) {
+       if (res->b.b.target == PIPE_BUFFER ||
+           view->shader_access & SI_IMAGE_ACCESS_AS_BUFFER) {
                if (view->access & PIPE_IMAGE_ACCESS_WRITE)
                        si_mark_image_range_valid(view);
 
@@ -663,26 +719,27 @@ static void si_set_shader_image_desc(struct si_context *ctx,
                si_set_buf_desc_address(res, view->u.buf.offset, desc + 4);
        } else {
                static const unsigned char swizzle[4] = { 0, 1, 2, 3 };
-               struct r600_texture *tex = (struct r600_texture *)res;
+               struct si_texture *tex = (struct si_texture *)res;
                unsigned level = view->u.tex.level;
                unsigned width, height, depth, hw_level;
                bool uses_dcc = vi_dcc_enabled(tex, level);
+               unsigned access = view->access;
 
                assert(!tex->is_depth);
-               assert(tex->fmask.size == 0);
+               assert(fmask_desc || tex->surface.fmask_offset == 0);
 
                if (uses_dcc && !skip_decompress &&
-                   (view->access & PIPE_IMAGE_ACCESS_WRITE ||
-                    !vi_dcc_formats_compatible(res->b.b.format, view->format))) {
+                   (access & PIPE_IMAGE_ACCESS_WRITE ||
+                    !vi_dcc_formats_compatible(screen, res->b.b.format, view->format))) {
                        /* If DCC can't be disabled, at least decompress it.
                         * The decompression is relatively cheap if the surface
                         * has been decompressed already.
                         */
-                       if (!si_texture_disable_dcc(&ctx->b, tex))
-                               ctx->b.decompress_dcc(&ctx->b.b, tex);
+                       if (!si_texture_disable_dcc(ctx, tex))
+                               si_decompress_dcc(ctx, tex);
                }
 
-               if (ctx->b.chip_class >= GFX9) {
+               if (ctx->chip_class >= GFX9) {
                        /* Always set the base address. The swizzle modes don't
                         * allow setting mipmap level offsets as the base.
                         */
@@ -703,14 +760,14 @@ static void si_set_shader_image_desc(struct si_context *ctx,
                        hw_level = 0;
                }
 
-               si_make_texture_descriptor(screen, tex,
+               screen->make_texture_descriptor(screen, tex,
                                           false, res->b.b.target,
                                           view->format, swizzle,
                                           hw_level, hw_level,
                                           view->u.tex.first_layer,
                                           view->u.tex.last_layer,
                                           width, height, depth,
-                                          desc, NULL);
+                                          desc, fmask_desc);
                si_set_mutable_tex_desc_fields(screen, tex,
                                               &tex->surface.u.legacy.level[level],
                                               level, level,
@@ -726,27 +783,28 @@ static void si_set_shader_image(struct si_context *ctx,
 {
        struct si_images *images = &ctx->images[shader];
        struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
-       struct r600_resource *res;
-       unsigned desc_slot = si_get_image_slot(slot);
-       uint32_t *desc = descs->list + desc_slot * 8;
+       struct si_resource *res;
 
        if (!view || !view->resource) {
                si_disable_shader_image(ctx, shader, slot);
                return;
        }
 
-       res = (struct r600_resource *)view->resource;
+       res = si_resource(view->resource);
 
        if (&images->views[slot] != view)
                util_copy_image_view(&images->views[slot], view);
 
-       si_set_shader_image_desc(ctx, view, skip_decompress, desc);
+       si_set_shader_image_desc(ctx, view, skip_decompress,
+                                descs->list + si_get_image_slot(slot) * 8,
+                                descs->list + si_get_image_slot(slot + SI_NUM_IMAGES) * 8);
 
-       if (res->b.b.target == PIPE_BUFFER) {
+       if (res->b.b.target == PIPE_BUFFER ||
+           view->shader_access & SI_IMAGE_ACCESS_AS_BUFFER) {
                images->needs_color_decompress_mask &= ~(1 << slot);
                res->bind_history |= PIPE_BIND_SHADER_IMAGE;
        } else {
-               struct r600_texture *tex = (struct r600_texture *)res;
+               struct si_texture *tex = (struct si_texture *)res;
                unsigned level = view->u.tex.level;
 
                if (color_needs_decompression(tex)) {
@@ -807,9 +865,9 @@ si_images_update_needs_color_decompress_mask(struct si_images *images)
                struct pipe_resource *res = images->views[i].resource;
 
                if (res && res->target != PIPE_BUFFER) {
-                       struct r600_texture *rtex = (struct r600_texture *)res;
+                       struct si_texture *tex = (struct si_texture *)res;
 
-                       if (color_needs_decompression(rtex)) {
+                       if (color_needs_decompression(tex)) {
                                images->needs_color_decompress_mask |= 1 << i;
                        } else {
                                images->needs_color_decompress_mask &= ~(1 << i);
@@ -818,6 +876,77 @@ si_images_update_needs_color_decompress_mask(struct si_images *images)
        }
 }
 
+void si_update_ps_colorbuf0_slot(struct si_context *sctx)
+{
+       struct si_buffer_resources *buffers = &sctx->rw_buffers;
+       struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
+       unsigned slot = SI_PS_IMAGE_COLORBUF0;
+       struct pipe_surface *surf = NULL;
+
+       /* si_texture_disable_dcc can get us here again. */
+       if (sctx->blitter->running)
+               return;
+
+       /* See whether FBFETCH is used and color buffer 0 is set. */
+       if (sctx->ps_shader.cso &&
+           sctx->ps_shader.cso->info.uses_fbfetch &&
+           sctx->framebuffer.state.nr_cbufs &&
+           sctx->framebuffer.state.cbufs[0])
+               surf = sctx->framebuffer.state.cbufs[0];
+
+       /* Return if FBFETCH transitions from disabled to disabled. */
+       if (!buffers->buffers[slot] && !surf)
+               return;
+
+       sctx->ps_uses_fbfetch = surf != NULL;
+       si_update_ps_iter_samples(sctx);
+
+       if (surf) {
+               struct si_texture *tex = (struct si_texture*)surf->texture;
+               struct pipe_image_view view;
+
+               assert(tex);
+               assert(!tex->is_depth);
+
+               /* Disable DCC, because the texture is used as both a sampler
+                * and color buffer.
+                */
+               si_texture_disable_dcc(sctx, tex);
+
+               if (tex->buffer.b.b.nr_samples <= 1 && tex->cmask_buffer) {
+                       /* Disable CMASK. */
+                       assert(tex->cmask_buffer != &tex->buffer);
+                       si_eliminate_fast_color_clear(sctx, tex);
+                       si_texture_discard_cmask(sctx->screen, tex);
+               }
+
+               view.resource = surf->texture;
+               view.format = surf->format;
+               view.access = PIPE_IMAGE_ACCESS_READ;
+               view.u.tex.first_layer = surf->u.tex.first_layer;
+               view.u.tex.last_layer = surf->u.tex.last_layer;
+               view.u.tex.level = surf->u.tex.level;
+
+               /* Set the descriptor. */
+               uint32_t *desc = descs->list + slot*4;
+               memset(desc, 0, 16 * 4);
+               si_set_shader_image_desc(sctx, &view, true, desc, desc + 8);
+
+               pipe_resource_reference(&buffers->buffers[slot], &tex->buffer.b.b);
+               radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
+                                         &tex->buffer, RADEON_USAGE_READ,
+                                         RADEON_PRIO_SHADER_RW_IMAGE);
+               buffers->enabled_mask |= 1u << slot;
+       } else {
+               /* Clear the descriptor. */
+               memset(descs->list + slot*4, 0, 8*4);
+               pipe_resource_reference(&buffers->buffers[slot], NULL);
+               buffers->enabled_mask &= ~(1u << slot);
+       }
+
+       sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
+}
+
 /* SAMPLER STATES */
 
 static void si_bind_sampler_states(struct pipe_context *ctx,
@@ -830,7 +959,7 @@ static void si_bind_sampler_states(struct pipe_context *ctx,
        struct si_sampler_state **sstates = (struct si_sampler_state**)states;
        int i;
 
-       if (!count || shader >= SI_NUM_SHADERS)
+       if (!count || shader >= SI_NUM_SHADERS || !sstates)
                return;
 
        for (i = 0; i < count; i++) {
@@ -841,7 +970,7 @@ static void si_bind_sampler_states(struct pipe_context *ctx,
                    sstates[i] == samplers->sampler_states[slot])
                        continue;
 
-#ifdef DEBUG
+#ifndef NDEBUG
                assert(sstates[i]->magic == SI_SAMPLER_STATE_MAGIC);
 #endif
                samplers->sampler_states[slot] = sstates[i];
@@ -852,13 +981,13 @@ static void si_bind_sampler_states(struct pipe_context *ctx,
                struct si_sampler_view *sview =
                        (struct si_sampler_view *)samplers->views[slot];
 
-               struct r600_texture *tex = NULL;
+               struct si_texture *tex = NULL;
 
                if (sview && sview->base.texture &&
                    sview->base.texture->target != PIPE_BUFFER)
-                       tex = (struct r600_texture *)sview->base.texture;
+                       tex = (struct si_texture *)sview->base.texture;
 
-               if (tex && tex->fmask.size)
+               if (tex && tex->surface.fmask_size)
                        continue;
 
                si_set_sampler_state_desc(sstates[i], sview, tex,
@@ -873,19 +1002,16 @@ static void si_bind_sampler_states(struct pipe_context *ctx,
 static void si_init_buffer_resources(struct si_buffer_resources *buffers,
                                     struct si_descriptors *descs,
                                     unsigned num_buffers,
-                                    unsigned shader_userdata_index,
-                                    enum radeon_bo_usage shader_usage,
-                                    enum radeon_bo_usage shader_usage_constbuf,
+                                    short shader_userdata_rel_index,
                                     enum radeon_bo_priority priority,
                                     enum radeon_bo_priority priority_constbuf)
 {
-       buffers->shader_usage = shader_usage;
-       buffers->shader_usage_constbuf = shader_usage_constbuf;
        buffers->priority = priority;
        buffers->priority_constbuf = priority_constbuf;
        buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource*));
+       buffers->offsets = CALLOC(num_buffers, sizeof(buffers->offsets[0]));
 
-       si_init_descriptors(descs, shader_userdata_index, 4, num_buffers);
+       si_init_descriptors(descs, shader_userdata_rel_index, 4, num_buffers);
 }
 
 static void si_release_buffer_resources(struct si_buffer_resources *buffers,
@@ -898,6 +1024,7 @@ static void si_release_buffer_resources(struct si_buffer_resources *buffers,
        }
 
        FREE(buffers->buffers);
+       FREE(buffers->offsets);
 }
 
 static void si_buffer_resources_begin_new_cs(struct si_context *sctx,
@@ -909,10 +1036,10 @@ static void si_buffer_resources_begin_new_cs(struct si_context *sctx,
        while (mask) {
                int i = u_bit_scan(&mask);
 
-               radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
-                       r600_resource(buffers->buffers[i]),
-                       i < SI_NUM_SHADER_BUFFERS ? buffers->shader_usage :
-                                                   buffers->shader_usage_constbuf,
+               radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
+                       si_resource(buffers->buffers[i]),
+                       buffers->writable_mask & (1u << i) ? RADEON_USAGE_READWRITE :
+                                                            RADEON_USAGE_READ,
                        i < SI_NUM_SHADER_BUFFERS ? buffers->priority :
                                                    buffers->priority_constbuf);
        }
@@ -925,14 +1052,14 @@ static void si_get_buffer_from_descriptors(struct si_buffer_resources *buffers,
 {
        pipe_resource_reference(buf, buffers->buffers[idx]);
        if (*buf) {
-               struct r600_resource *res = r600_resource(*buf);
+               struct si_resource *res = si_resource(*buf);
                const uint32_t *desc = descs->list + idx * 4;
                uint64_t va;
 
                *size = desc[2];
 
                assert(G_008F04_STRIDE(desc[1]) == 0);
-               va = ((uint64_t)desc[1] << 32) | desc[0];
+               va = si_desc_extract_buffer_address(desc);
 
                assert(va >= res->gpu_address && va + *size <= res->gpu_address + res->bo_size);
                *offset = va - res->gpu_address;
@@ -943,7 +1070,6 @@ static void si_get_buffer_from_descriptors(struct si_buffer_resources *buffers,
 
 static void si_vertex_buffers_begin_new_cs(struct si_context *sctx)
 {
-       struct si_descriptors *desc = &sctx->vertex_buffers;
        int count = sctx->vertex_elements ? sctx->vertex_elements->count : 0;
        int i;
 
@@ -955,26 +1081,24 @@ static void si_vertex_buffers_begin_new_cs(struct si_context *sctx)
                if (!sctx->vertex_buffer[vb].buffer.resource)
                        continue;
 
-               radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
-                                     (struct r600_resource*)sctx->vertex_buffer[vb].buffer.resource,
+               radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
+                                     si_resource(sctx->vertex_buffer[vb].buffer.resource),
                                      RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
        }
 
-       if (!desc->buffer)
+       if (!sctx->vb_descriptors_buffer)
                return;
-       radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
-                             desc->buffer, RADEON_USAGE_READ,
-                             RADEON_PRIO_DESCRIPTORS);
+       radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
+                                 sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
+                                 RADEON_PRIO_DESCRIPTORS);
 }
 
 bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
 {
        struct si_vertex_elements *velems = sctx->vertex_elements;
-       struct si_descriptors *desc = &sctx->vertex_buffers;
        unsigned i, count;
        unsigned desc_list_byte_size;
        unsigned first_vb_use_mask;
-       uint64_t va;
        uint32_t *ptr;
 
        if (!sctx->vertex_buffers_dirty || !velems)
@@ -992,57 +1116,75 @@ bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
         * directly through a staging buffer and don't go through
         * the fine-grained upload path.
         */
-       u_upload_alloc(sctx->b.b.const_uploader, 0,
+       u_upload_alloc(sctx->b.const_uploader, 0,
                       desc_list_byte_size,
                       si_optimal_tcc_alignment(sctx, desc_list_byte_size),
-                      (unsigned*)&desc->buffer_offset,
-                      (struct pipe_resource**)&desc->buffer, (void**)&ptr);
-       if (!desc->buffer)
+                      &sctx->vb_descriptors_offset,
+                      (struct pipe_resource**)&sctx->vb_descriptors_buffer,
+                      (void**)&ptr);
+       if (!sctx->vb_descriptors_buffer) {
+               sctx->vb_descriptors_offset = 0;
+               sctx->vb_descriptors_gpu_list = NULL;
                return false;
+       }
 
-       desc->list = ptr;
-       radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
-                             desc->buffer, RADEON_USAGE_READ,
-                             RADEON_PRIO_DESCRIPTORS);
+       sctx->vb_descriptors_gpu_list = ptr;
+       radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
+                                 sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
+                                 RADEON_PRIO_DESCRIPTORS);
 
        assert(count <= SI_MAX_ATTRIBS);
 
        for (i = 0; i < count; i++) {
                struct pipe_vertex_buffer *vb;
-               struct r600_resource *rbuffer;
-               unsigned offset;
+               struct si_resource *buf;
                unsigned vbo_index = velems->vertex_buffer_index[i];
                uint32_t *desc = &ptr[i*4];
 
                vb = &sctx->vertex_buffer[vbo_index];
-               rbuffer = (struct r600_resource*)vb->buffer.resource;
-               if (!rbuffer) {
+               buf = si_resource(vb->buffer.resource);
+               if (!buf) {
                        memset(desc, 0, 16);
                        continue;
                }
 
-               offset = vb->buffer_offset + velems->src_offset[i];
-               va = rbuffer->gpu_address + offset;
+               int64_t offset = (int64_t)((int)vb->buffer_offset) +
+                                velems->src_offset[i];
 
-               /* Fill in T# buffer resource description */
-               desc[0] = va;
-               desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
-                         S_008F04_STRIDE(vb->stride);
+               if (offset >= buf->b.b.width0) {
+                       assert(offset < buf->b.b.width0);
+                       memset(desc, 0, 16);
+                       continue;
+               }
 
-               if (sctx->b.chip_class != VI && vb->stride) {
+               uint64_t va = buf->gpu_address + offset;
+
+               int64_t num_records = (int64_t)buf->b.b.width0 - offset;
+               if (sctx->chip_class != GFX8 && vb->stride) {
                        /* Round up by rounding down and adding 1 */
-                       desc[2] = (vb->buffer.resource->width0 - offset -
-                                  velems->format_size[i]) /
-                                 vb->stride + 1;
-               } else {
-                       desc[2] = vb->buffer.resource->width0 - offset;
+                       num_records = (num_records - velems->format_size[i]) /
+                                     vb->stride + 1;
                }
+               assert(num_records >= 0 && num_records <= UINT_MAX);
 
-               desc[3] = velems->rsrc_word3[i];
+               uint32_t rsrc_word3 = velems->rsrc_word3[i];
+
+               /* OOB_SELECT chooses the out-of-bounds check:
+                *  - 1: index >= NUM_RECORDS (Structured)
+                *  - 3: offset >= NUM_RECORDS (Raw)
+                */
+               if (sctx->chip_class >= GFX10)
+                       rsrc_word3 |= S_008F0C_OOB_SELECT(vb->stride ? 1 : 3);
+
+               desc[0] = va;
+               desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
+                         S_008F04_STRIDE(vb->stride);
+               desc[2] = num_records;
+               desc[3] = rsrc_word3;
 
                if (first_vb_use_mask & (1 << i)) {
-                       radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
-                                             (struct r600_resource*)vb->buffer.resource,
+                       radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
+                                             si_resource(vb->buffer.resource),
                                              RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
                }
        }
@@ -1051,7 +1193,7 @@ bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
         * on performance (confirmed by testing). New descriptors are always
         * uploaded to a fresh new buffer, so I don't think flushing the const
         * cache is needed. */
-       si_mark_atom_dirty(sctx, &sctx->shader_pointers.atom);
+       si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
        sctx->vertex_buffers_dirty = false;
        sctx->vertex_buffer_pointer_dirty = true;
        sctx->prefetch_L2_mask |= SI_PREFETCH_VBO_DESCRIPTORS;
@@ -1061,29 +1203,22 @@ bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
 
 /* CONSTANT BUFFERS */
 
-static unsigned
-si_const_and_shader_buffer_descriptors_idx(unsigned shader)
-{
-       return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
-              SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS;
-}
-
 static struct si_descriptors *
 si_const_and_shader_buffer_descriptors(struct si_context *sctx, unsigned shader)
 {
        return &sctx->descriptors[si_const_and_shader_buffer_descriptors_idx(shader)];
 }
 
-void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuffer,
+void si_upload_const_buffer(struct si_context *sctx, struct si_resource **buf,
                            const uint8_t *ptr, unsigned size, uint32_t *const_offset)
 {
        void *tmp;
 
-       u_upload_alloc(sctx->b.b.const_uploader, 0, size,
+       u_upload_alloc(sctx->b.const_uploader, 0, size,
                       si_optimal_tcc_alignment(sctx, size),
                       const_offset,
-                      (struct pipe_resource**)rbuffer, &tmp);
-       if (*rbuffer)
+                      (struct pipe_resource**)buf, &tmp);
+       if (*buf)
                util_memcpy_cpu_to_le32(tmp, ptr, size);
 }
 
@@ -1096,36 +1231,34 @@ static void si_set_constant_buffer(struct si_context *sctx,
        assert(slot < descs->num_elements);
        pipe_resource_reference(&buffers->buffers[slot], NULL);
 
-       /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
+       /* GFX7 cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
         * with a NULL buffer). We need to use a dummy buffer instead. */
-       if (sctx->b.chip_class == CIK &&
+       if (sctx->chip_class == GFX7 &&
            (!input || (!input->buffer && !input->user_buffer)))
                input = &sctx->null_const_buf;
 
        if (input && (input->buffer || input->user_buffer)) {
                struct pipe_resource *buffer = NULL;
                uint64_t va;
+               unsigned buffer_offset;
 
                /* Upload the user buffer if needed. */
                if (input->user_buffer) {
-                       unsigned buffer_offset;
-
                        si_upload_const_buffer(sctx,
-                                              (struct r600_resource**)&buffer, input->user_buffer,
+                                              (struct si_resource**)&buffer, input->user_buffer,
                                               input->buffer_size, &buffer_offset);
                        if (!buffer) {
                                /* Just unbind on failure. */
                                si_set_constant_buffer(sctx, buffers, descriptors_idx, slot, NULL);
                                return;
                        }
-                       va = r600_resource(buffer)->gpu_address + buffer_offset;
                } else {
                        pipe_resource_reference(&buffer, input->buffer);
-                       va = r600_resource(buffer)->gpu_address + input->buffer_offset;
-                       /* Only track usage for non-user buffers. */
-                       r600_resource(buffer)->bind_history |= PIPE_BIND_CONSTANT_BUFFER;
+                       buffer_offset = input->buffer_offset;
                }
 
+               va = si_resource(buffer)->gpu_address + buffer_offset;
+
                /* Set the descriptor. */
                uint32_t *desc = descs->list + slot*4;
                desc[0] = va;
@@ -1135,15 +1268,23 @@ static void si_set_constant_buffer(struct si_context *sctx,
                desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
                          S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
                          S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
-                         S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
-                         S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
-                         S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
+                         S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
+
+               if (sctx->chip_class >= GFX10) {
+                       desc[3] |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
+                                  S_008F0C_OOB_SELECT(3) |
+                                  S_008F0C_RESOURCE_LEVEL(1);
+               } else {
+                       desc[3] |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
+                                  S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
+               }
 
                buffers->buffers[slot] = buffer;
-               radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx,
-                                                   (struct r600_resource*)buffer,
-                                                   buffers->shader_usage_constbuf,
-                                                   buffers->priority_constbuf, true);
+               buffers->offsets[slot] = buffer_offset;
+               radeon_add_to_gfx_buffer_list_check_mem(sctx,
+                                                       si_resource(buffer),
+                                                       RADEON_USAGE_READ,
+                                                       buffers->priority_constbuf, true);
                buffers->enabled_mask |= 1u << slot;
        } else {
                /* Clear the descriptor. */
@@ -1154,13 +1295,6 @@ static void si_set_constant_buffer(struct si_context *sctx,
        sctx->descriptors_dirty |= 1u << descriptors_idx;
 }
 
-void si_set_rw_buffer(struct si_context *sctx,
-                     uint slot, const struct pipe_constant_buffer *input)
-{
-       si_set_constant_buffer(sctx, &sctx->rw_buffers,
-                                               SI_DESCS_RW_BUFFERS, slot, input);
-}
-
 static void si_pipe_set_constant_buffer(struct pipe_context *ctx,
                                        enum pipe_shader_type shader, uint slot,
                                        const struct pipe_constant_buffer *input)
@@ -1170,6 +1304,15 @@ static void si_pipe_set_constant_buffer(struct pipe_context *ctx,
        if (shader >= SI_NUM_SHADERS)
                return;
 
+       if (slot == 0 && input && input->buffer &&
+           !(si_resource(input->buffer)->flags & RADEON_FLAG_32BIT)) {
+               assert(!"constant buffer 0 must have a 32-bit VM address, use const_uploader");
+               return;
+       }
+
+       if (input && input->buffer)
+               si_resource(input->buffer)->bind_history |= PIPE_BIND_CONSTANT_BUFFER;
+
        slot = si_get_constbuf_slot(slot);
        si_set_constant_buffer(sctx, &sctx->const_and_shader_buffers[shader],
                               si_const_and_shader_buffer_descriptors_idx(shader),
@@ -1189,60 +1332,86 @@ void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader,
 
 /* SHADER BUFFERS */
 
+static void si_set_shader_buffer(struct si_context *sctx,
+                                struct si_buffer_resources *buffers,
+                                unsigned descriptors_idx,
+                                uint slot, const struct pipe_shader_buffer *sbuffer,
+                                bool writable, enum radeon_bo_priority priority)
+{
+       struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
+       uint32_t *desc = descs->list + slot * 4;
+
+       if (!sbuffer || !sbuffer->buffer) {
+               pipe_resource_reference(&buffers->buffers[slot], NULL);
+               memset(desc, 0, sizeof(uint32_t) * 4);
+               buffers->enabled_mask &= ~(1u << slot);
+               buffers->writable_mask &= ~(1u << slot);
+               sctx->descriptors_dirty |= 1u << descriptors_idx;
+               return;
+       }
+
+       struct si_resource *buf = si_resource(sbuffer->buffer);
+       uint64_t va = buf->gpu_address + sbuffer->buffer_offset;
+
+       desc[0] = va;
+       desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
+                 S_008F04_STRIDE(0);
+       desc[2] = sbuffer->buffer_size;
+       desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
+                 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
+                 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
+                 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
+
+       if (sctx->chip_class >= GFX10) {
+               desc[3] |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
+                          S_008F0C_OOB_SELECT(3) |
+                          S_008F0C_RESOURCE_LEVEL(1);
+       } else {
+               desc[3] |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
+                          S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
+       }
+
+       pipe_resource_reference(&buffers->buffers[slot], &buf->b.b);
+       buffers->offsets[slot] = sbuffer->buffer_offset;
+       radeon_add_to_gfx_buffer_list_check_mem(sctx, buf,
+                                               writable ? RADEON_USAGE_READWRITE :
+                                                          RADEON_USAGE_READ,
+                                               priority, true);
+       if (writable)
+               buffers->writable_mask |= 1u << slot;
+       else
+               buffers->writable_mask &= ~(1u << slot);
+
+       buffers->enabled_mask |= 1u << slot;
+       sctx->descriptors_dirty |= 1u << descriptors_idx;
+
+       util_range_add(&buf->b.b, &buf->valid_buffer_range, sbuffer->buffer_offset,
+                      sbuffer->buffer_offset + sbuffer->buffer_size);
+}
+
 static void si_set_shader_buffers(struct pipe_context *ctx,
                                  enum pipe_shader_type shader,
                                  unsigned start_slot, unsigned count,
-                                 const struct pipe_shader_buffer *sbuffers)
+                                 const struct pipe_shader_buffer *sbuffers,
+                                 unsigned writable_bitmask)
 {
        struct si_context *sctx = (struct si_context *)ctx;
        struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
-       struct si_descriptors *descs = si_const_and_shader_buffer_descriptors(sctx, shader);
+       unsigned descriptors_idx = si_const_and_shader_buffer_descriptors_idx(shader);
        unsigned i;
 
        assert(start_slot + count <= SI_NUM_SHADER_BUFFERS);
 
        for (i = 0; i < count; ++i) {
                const struct pipe_shader_buffer *sbuffer = sbuffers ? &sbuffers[i] : NULL;
-               struct r600_resource *buf;
                unsigned slot = si_get_shaderbuf_slot(start_slot + i);
-               uint32_t *desc = descs->list + slot * 4;
-               uint64_t va;
-
-               if (!sbuffer || !sbuffer->buffer) {
-                       pipe_resource_reference(&buffers->buffers[slot], NULL);
-                       memset(desc, 0, sizeof(uint32_t) * 4);
-                       buffers->enabled_mask &= ~(1u << slot);
-                       sctx->descriptors_dirty |=
-                               1u << si_const_and_shader_buffer_descriptors_idx(shader);
-                       continue;
-               }
-
-               buf = (struct r600_resource *)sbuffer->buffer;
-               va = buf->gpu_address + sbuffer->buffer_offset;
-
-               desc[0] = va;
-               desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
-                         S_008F04_STRIDE(0);
-               desc[2] = sbuffer->buffer_size;
-               desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
-                         S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
-                         S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
-                         S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
-                         S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
-                         S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
 
-               pipe_resource_reference(&buffers->buffers[slot], &buf->b.b);
-               radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx, buf,
-                                                   buffers->shader_usage,
-                                                   buffers->priority, true);
-               buf->bind_history |= PIPE_BIND_SHADER_BUFFER;
-
-               buffers->enabled_mask |= 1u << slot;
-               sctx->descriptors_dirty |=
-                       1u << si_const_and_shader_buffer_descriptors_idx(shader);
+               if (sbuffer && sbuffer->buffer)
+                       si_resource(sbuffer->buffer)->bind_history |= PIPE_BIND_SHADER_BUFFER;
 
-               util_range_add(&buf->valid_buffer_range, sbuffer->buffer_offset,
-                              sbuffer->buffer_offset + sbuffer->buffer_size);
+               si_set_shader_buffer(sctx, buffers, descriptors_idx, slot, sbuffer,
+                                    !!(writable_bitmask & (1u << i)),
+                                    buffers->priority);
        }
 }
 
@@ -1265,13 +1434,26 @@ void si_get_shader_buffers(struct si_context *sctx,
 
 /* RING BUFFERS */
 
-void si_set_ring_buffer(struct pipe_context *ctx, uint slot,
+void si_set_rw_buffer(struct si_context *sctx,
+                     uint slot, const struct pipe_constant_buffer *input)
+{
+       si_set_constant_buffer(sctx, &sctx->rw_buffers, SI_DESCS_RW_BUFFERS,
+                              slot, input);
+}
+
+void si_set_rw_shader_buffer(struct si_context *sctx, uint slot,
+                            const struct pipe_shader_buffer *sbuffer)
+{
+       si_set_shader_buffer(sctx, &sctx->rw_buffers, SI_DESCS_RW_BUFFERS,
+                            slot, sbuffer, true, RADEON_PRIO_SHADER_RW_BUFFER);
+}
+
+void si_set_ring_buffer(struct si_context *sctx, uint slot,
                        struct pipe_resource *buffer,
                        unsigned stride, unsigned num_records,
                        bool add_tid, bool swizzle,
                        unsigned element_size, unsigned index_stride, uint64_t offset)
 {
-       struct si_context *sctx = (struct si_context *)ctx;
        struct si_buffer_resources *buffers = &sctx->rw_buffers;
        struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
 
@@ -1284,7 +1466,7 @@ void si_set_ring_buffer(struct pipe_context *ctx, uint slot,
        if (buffer) {
                uint64_t va;
 
-               va = r600_resource(buffer)->gpu_address + offset;
+               va = si_resource(buffer)->gpu_address + offset;
 
                switch (element_size) {
                default:
@@ -1322,7 +1504,7 @@ void si_set_ring_buffer(struct pipe_context *ctx, uint slot,
                        break;
                }
 
-               if (sctx->b.chip_class >= VI && stride)
+               if (sctx->chip_class >= GFX8 && stride)
                        num_records *= stride;
 
                /* Set the descriptor. */
@@ -1336,20 +1518,27 @@ void si_set_ring_buffer(struct pipe_context *ctx, uint slot,
                          S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
                          S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
                          S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
-                         S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
-                         S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32) |
                          S_008F0C_INDEX_STRIDE(index_stride) |
                          S_008F0C_ADD_TID_ENABLE(add_tid);
 
-               if (sctx->b.chip_class >= GFX9)
+               if (sctx->chip_class >= GFX9)
                        assert(!swizzle || element_size == 1); /* always 4 bytes on GFX9 */
                else
                        desc[3] |= S_008F0C_ELEMENT_SIZE(element_size);
 
+               if (sctx->chip_class >= GFX10) {
+                       desc[3] |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
+                                  S_008F0C_OOB_SELECT(2) |
+                                  S_008F0C_RESOURCE_LEVEL(1);
+               } else {
+                       desc[3] |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
+                                  S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
+               }
+
                pipe_resource_reference(&buffers->buffers[slot], buffer);
-               radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
-                                     (struct r600_resource*)buffer,
-                                     buffers->shader_usage, buffers->priority);
+               radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
+                                     si_resource(buffer),
+                                     RADEON_USAGE_READWRITE, buffers->priority);
                buffers->enabled_mask |= 1u << slot;
        } else {
                /* Clear the descriptor. */
@@ -1360,22 +1549,6 @@ void si_set_ring_buffer(struct pipe_context *ctx, uint slot,
        sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
 }
 
-static void si_desc_reset_buffer_offset(struct pipe_context *ctx,
-                                       uint32_t *desc, uint64_t old_buf_va,
-                                       struct pipe_resource *new_buf)
-{
-       /* Retrieve the buffer offset from the descriptor. */
-       uint64_t old_desc_va =
-               desc[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
-
-       assert(old_buf_va <= old_desc_va);
-       uint64_t offset_within_buffer = old_desc_va - old_buf_va;
-
-       /* Update the descriptor. */
-       si_set_buf_desc_address(r600_resource(new_buf), offset_within_buffer,
-                               desc);
-}
-
 /* INTERNAL CONST BUFFERS */
 
 static void si_set_polygon_stipple(struct pipe_context *ctx,
@@ -1406,13 +1579,13 @@ si_resident_handles_update_needs_color_decompress(struct si_context *sctx)
        util_dynarray_foreach(&sctx->resident_tex_handles,
                              struct si_texture_handle *, tex_handle) {
                struct pipe_resource *res = (*tex_handle)->view->texture;
-               struct r600_texture *rtex;
+               struct si_texture *tex;
 
                if (!res || res->target == PIPE_BUFFER)
                        continue;
 
-               rtex = (struct r600_texture *)res;
-               if (!color_needs_decompression(rtex))
+               tex = (struct si_texture *)res;
+               if (!color_needs_decompression(tex))
                        continue;
 
                util_dynarray_append(&sctx->resident_tex_needs_color_decompress,
@@ -1423,13 +1596,13 @@ si_resident_handles_update_needs_color_decompress(struct si_context *sctx)
                              struct si_image_handle *, img_handle) {
                struct pipe_image_view *view = &(*img_handle)->view;
                struct pipe_resource *res = view->resource;
-               struct r600_texture *rtex;
+               struct si_texture *tex;
 
                if (!res || res->target == PIPE_BUFFER)
                        continue;
 
-               rtex = (struct r600_texture *)res;
-               if (!color_needs_decompression(rtex))
+               tex = (struct si_texture *)res;
+               if (!color_needs_decompression(tex))
                        continue;
 
                util_dynarray_append(&sctx->resident_img_needs_color_decompress,
@@ -1454,14 +1627,14 @@ void si_update_needs_color_decompress_masks(struct si_context *sctx)
 
 /* BUFFER DISCARD/INVALIDATION */
 
-/** Reset descriptors of buffer resources after \p buf has been invalidated. */
+/* Reset descriptors of buffer resources after \p buf has been invalidated.
+ * If buf == NULL, reset all descriptors.
+ */
 static void si_reset_buffer_resources(struct si_context *sctx,
                                      struct si_buffer_resources *buffers,
                                      unsigned descriptors_idx,
                                      unsigned slot_mask,
                                      struct pipe_resource *buf,
-                                     uint64_t old_va,
-                                     enum radeon_bo_usage usage,
                                      enum radeon_bo_priority priority)
 {
        struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
@@ -1469,24 +1642,32 @@ static void si_reset_buffer_resources(struct si_context *sctx,
 
        while (mask) {
                unsigned i = u_bit_scan(&mask);
-               if (buffers->buffers[i] == buf) {
-                       si_desc_reset_buffer_offset(&sctx->b.b,
-                                                   descs->list + i*4,
-                                                   old_va, buf);
+               struct pipe_resource *buffer = buffers->buffers[i];
+
+               if (buffer && (!buf || buffer == buf)) {
+                       si_set_buf_desc_address(si_resource(buffer), buffers->offsets[i],
+                                               descs->list + i*4);
                        sctx->descriptors_dirty |= 1u << descriptors_idx;
 
-                       radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx,
-                                                           (struct r600_resource *)buf,
-                                                           usage, priority, true);
+                       radeon_add_to_gfx_buffer_list_check_mem(sctx,
+                                                               si_resource(buffer),
+                                                               buffers->writable_mask & (1u << i) ?
+                                                                       RADEON_USAGE_READWRITE :
+                                                                       RADEON_USAGE_READ,
+                                                               priority, true);
                }
        }
 }
 
-static void si_rebind_buffer(struct pipe_context *ctx, struct pipe_resource *buf,
-                            uint64_t old_va)
+/* Update all buffer bindings where the buffer is bound, including
+ * all resource descriptors. This is invalidate_buffer without
+ * the invalidation.
+ *
+ * If buf == NULL, update all buffer bindings.
+ */
+void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf)
 {
-       struct si_context *sctx = (struct si_context*)ctx;
-       struct r600_resource *rbuffer = r600_resource(buf);
+       struct si_resource *buffer = si_resource(buf);
        unsigned i, shader;
        unsigned num_elems = sctx->vertex_elements ?
                                       sctx->vertex_elements->count : 0;
@@ -1498,7 +1679,10 @@ static void si_rebind_buffer(struct pipe_context *ctx, struct pipe_resource *buf
         */
 
        /* Vertex buffers. */
-       if (rbuffer->bind_history & PIPE_BIND_VERTEX_BUFFER) {
+       if (!buffer) {
+               if (num_elems)
+                       sctx->vertex_buffers_dirty = true;
+       } else if (buffer->bind_history & PIPE_BIND_VERTEX_BUFFER) {
                for (i = 0; i < num_elems; i++) {
                        int vb = sctx->vertex_elements->vertex_buffer_index[i];
 
@@ -1515,23 +1699,25 @@ static void si_rebind_buffer(struct pipe_context *ctx, struct pipe_resource *buf
        }
 
        /* Streamout buffers. (other internal buffers can't be invalidated) */
-       if (rbuffer->bind_history & PIPE_BIND_STREAM_OUTPUT) {
+       if (!buffer || buffer->bind_history & PIPE_BIND_STREAM_OUTPUT) {
                for (i = SI_VS_STREAMOUT_BUF0; i <= SI_VS_STREAMOUT_BUF3; i++) {
                        struct si_buffer_resources *buffers = &sctx->rw_buffers;
                        struct si_descriptors *descs =
                                &sctx->descriptors[SI_DESCS_RW_BUFFERS];
+                       struct pipe_resource *buffer = buffers->buffers[i];
 
-                       if (buffers->buffers[i] != buf)
+                       if (!buffer || (buf && buffer != buf))
                                continue;
 
-                       si_desc_reset_buffer_offset(ctx, descs->list + i*4,
-                                                   old_va, buf);
+                       si_set_buf_desc_address(si_resource(buffer), buffers->offsets[i],
+                                               descs->list + i*4);
                        sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
 
-                       radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx,
-                                                           rbuffer, buffers->shader_usage,
-                                                           RADEON_PRIO_SHADER_RW_BUFFER,
-                                                           true);
+                       radeon_add_to_gfx_buffer_list_check_mem(sctx,
+                                                               si_resource(buffer),
+                                                               RADEON_USAGE_WRITE,
+                                                               RADEON_PRIO_SHADER_RW_BUFFER,
+                                                               true);
 
                        /* Update the streamout state. */
                        if (sctx->streamout.begin_emitted)
@@ -1543,27 +1729,25 @@ static void si_rebind_buffer(struct pipe_context *ctx, struct pipe_resource *buf
        }
 
        /* Constant and shader buffers. */
-       if (rbuffer->bind_history & PIPE_BIND_CONSTANT_BUFFER) {
+       if (!buffer || buffer->bind_history & PIPE_BIND_CONSTANT_BUFFER) {
                for (shader = 0; shader < SI_NUM_SHADERS; shader++)
                        si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
                                                  si_const_and_shader_buffer_descriptors_idx(shader),
                                                  u_bit_consecutive(SI_NUM_SHADER_BUFFERS, SI_NUM_CONST_BUFFERS),
-                                                 buf, old_va,
-                                                 sctx->const_and_shader_buffers[shader].shader_usage_constbuf,
+                                                 buf,
                                                  sctx->const_and_shader_buffers[shader].priority_constbuf);
        }
 
-       if (rbuffer->bind_history & PIPE_BIND_SHADER_BUFFER) {
+       if (!buffer || buffer->bind_history & PIPE_BIND_SHADER_BUFFER) {
                for (shader = 0; shader < SI_NUM_SHADERS; shader++)
                        si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
                                                  si_const_and_shader_buffer_descriptors_idx(shader),
                                                  u_bit_consecutive(0, SI_NUM_SHADER_BUFFERS),
-                                                 buf, old_va,
-                                                 sctx->const_and_shader_buffers[shader].shader_usage,
+                                                 buf,
                                                  sctx->const_and_shader_buffers[shader].priority);
        }
 
-       if (rbuffer->bind_history & PIPE_BIND_SAMPLER_VIEW) {
+       if (!buffer || buffer->bind_history & PIPE_BIND_SAMPLER_VIEW) {
                /* Texture buffers - update bindings. */
                for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
                        struct si_samplers *samplers = &sctx->samplers[shader];
@@ -1573,27 +1757,29 @@ static void si_rebind_buffer(struct pipe_context *ctx, struct pipe_resource *buf
 
                        while (mask) {
                                unsigned i = u_bit_scan(&mask);
-                               if (samplers->views[i]->texture == buf) {
+                               struct pipe_resource *buffer = samplers->views[i]->texture;
+
+                               if (buffer && buffer->target == PIPE_BUFFER &&
+                                   (!buf || buffer == buf)) {
                                        unsigned desc_slot = si_get_sampler_slot(i);
 
-                                       si_desc_reset_buffer_offset(ctx,
-                                                                   descs->list +
-                                                                   desc_slot * 16 + 4,
-                                                                   old_va, buf);
+                                       si_set_buf_desc_address(si_resource(buffer),
+                                                               samplers->views[i]->u.buf.offset,
+                                                               descs->list + desc_slot * 16 + 4);
                                        sctx->descriptors_dirty |=
                                                1u << si_sampler_and_image_descriptors_idx(shader);
 
-                                       radeon_add_to_buffer_list_check_mem(&sctx->b, &sctx->b.gfx,
-                                                                           rbuffer, RADEON_USAGE_READ,
-                                                                           RADEON_PRIO_SAMPLER_BUFFER,
-                                                                           true);
+                                       radeon_add_to_gfx_buffer_list_check_mem(
+                                               sctx, si_resource(buffer),
+                                               RADEON_USAGE_READ,
+                                               RADEON_PRIO_SAMPLER_BUFFER, true);
                                }
                        }
                }
        }
 
        /* Shader images */
-       if (rbuffer->bind_history & PIPE_BIND_SHADER_IMAGE) {
+       if (!buffer || buffer->bind_history & PIPE_BIND_SHADER_IMAGE) {
                for (shader = 0; shader < SI_NUM_SHADERS; ++shader) {
                        struct si_images *images = &sctx->images[shader];
                        struct si_descriptors *descs =
@@ -1602,21 +1788,23 @@ static void si_rebind_buffer(struct pipe_context *ctx, struct pipe_resource *buf
 
                        while (mask) {
                                unsigned i = u_bit_scan(&mask);
+                               struct pipe_resource *buffer = images->views[i].resource;
 
-                               if (images->views[i].resource == buf) {
+                               if (buffer && buffer->target == PIPE_BUFFER &&
+                                   (!buf || buffer == buf)) {
                                        unsigned desc_slot = si_get_image_slot(i);
 
                                        if (images->views[i].access & PIPE_IMAGE_ACCESS_WRITE)
                                                si_mark_image_range_valid(&images->views[i]);
 
-                                       si_desc_reset_buffer_offset(
-                                               ctx, descs->list + desc_slot * 8 + 4,
-                                               old_va, buf);
+                                       si_set_buf_desc_address(si_resource(buffer),
+                                                               images->views[i].u.buf.offset,
+                                                               descs->list + desc_slot * 8 + 4);
                                        sctx->descriptors_dirty |=
                                                1u << si_sampler_and_image_descriptors_idx(shader);
 
-                                       radeon_add_to_buffer_list_check_mem(
-                                               &sctx->b, &sctx->b.gfx, rbuffer,
+                                       radeon_add_to_gfx_buffer_list_check_mem(
+                                               sctx, si_resource(buffer),
                                                RADEON_USAGE_READWRITE,
                                                RADEON_PRIO_SAMPLER_BUFFER, true);
                                }
@@ -1625,16 +1813,18 @@ static void si_rebind_buffer(struct pipe_context *ctx, struct pipe_resource *buf
        }
 
        /* Bindless texture handles */
-       if (rbuffer->texture_handle_allocated) {
+       if (!buffer || buffer->texture_handle_allocated) {
                struct si_descriptors *descs = &sctx->bindless_descriptors;
 
                util_dynarray_foreach(&sctx->resident_tex_handles,
                                      struct si_texture_handle *, tex_handle) {
                        struct pipe_sampler_view *view = (*tex_handle)->view;
                        unsigned desc_slot = (*tex_handle)->desc_slot;
+                       struct pipe_resource *buffer = view->texture;
 
-                       if (view->texture == buf) {
-                               si_set_buf_desc_address(rbuffer,
+                       if (buffer && buffer->target == PIPE_BUFFER &&
+                           (!buf || buffer == buf)) {
+                               si_set_buf_desc_address(si_resource(buffer),
                                                        view->u.buf.offset,
                                                        descs->list +
                                                        desc_slot * 16 + 4);
@@ -1642,8 +1832,8 @@ static void si_rebind_buffer(struct pipe_context *ctx, struct pipe_resource *buf
                                (*tex_handle)->desc_dirty = true;
                                sctx->bindless_descriptors_dirty = true;
 
-                               radeon_add_to_buffer_list_check_mem(
-                                       &sctx->b, &sctx->b.gfx, rbuffer,
+                               radeon_add_to_gfx_buffer_list_check_mem(
+                                       sctx, si_resource(buffer),
                                        RADEON_USAGE_READ,
                                        RADEON_PRIO_SAMPLER_BUFFER, true);
                        }
@@ -1651,19 +1841,21 @@ static void si_rebind_buffer(struct pipe_context *ctx, struct pipe_resource *buf
        }
 
        /* Bindless image handles */
-       if (rbuffer->image_handle_allocated) {
+       if (!buffer || buffer->image_handle_allocated) {
                struct si_descriptors *descs = &sctx->bindless_descriptors;
 
                util_dynarray_foreach(&sctx->resident_img_handles,
                                      struct si_image_handle *, img_handle) {
                        struct pipe_image_view *view = &(*img_handle)->view;
                        unsigned desc_slot = (*img_handle)->desc_slot;
+                       struct pipe_resource *buffer = view->resource;
 
-                       if (view->resource == buf) {
+                       if (buffer && buffer->target == PIPE_BUFFER &&
+                           (!buf || buffer == buf)) {
                                if (view->access & PIPE_IMAGE_ACCESS_WRITE)
                                        si_mark_image_range_valid(view);
 
-                               si_set_buf_desc_address(rbuffer,
+                               si_set_buf_desc_address(si_resource(buffer),
                                                        view->u.buf.offset,
                                                        descs->list +
                                                        desc_slot * 16 + 4);
@@ -1671,32 +1863,26 @@ static void si_rebind_buffer(struct pipe_context *ctx, struct pipe_resource *buf
                                (*img_handle)->desc_dirty = true;
                                sctx->bindless_descriptors_dirty = true;
 
-                               radeon_add_to_buffer_list_check_mem(
-                                       &sctx->b, &sctx->b.gfx, rbuffer,
+                               radeon_add_to_gfx_buffer_list_check_mem(
+                                       sctx, si_resource(buffer),
                                        RADEON_USAGE_READWRITE,
                                        RADEON_PRIO_SAMPLER_BUFFER, true);
                        }
                }
        }
-}
-
-/* Reallocate a buffer a update all resource bindings where the buffer is
- * bound.
- *
- * This is used to avoid CPU-GPU synchronizations, because it makes the buffer
- * idle by discarding its contents. Apps usually tell us when to do this using
- * map_buffer flags, for example.
- */
-static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource *buf)
-{
-       struct si_context *sctx = (struct si_context*)ctx;
-       struct r600_resource *rbuffer = r600_resource(buf);
-       uint64_t old_va = rbuffer->gpu_address;
 
-       /* Reallocate the buffer in the same pipe_resource. */
-       si_alloc_resource(&sctx->screen->b, rbuffer);
+       if (buffer) {
+               /* Do the same for other contexts. They will invoke this function
+                * with buffer == NULL.
+                */
+               unsigned new_counter = p_atomic_inc_return(&sctx->screen->dirty_buf_counter);
 
-       si_rebind_buffer(ctx, buf, old_va);
+               /* Skip the update for the current context, because we have already updated
+                * the buffer bindings.
+                */
+               if (new_counter == sctx->last_dirty_buf_counter + 1)
+                       sctx->last_dirty_buf_counter = new_counter;
+       }
 }
 
 static void si_upload_bindless_descriptor(struct si_context *sctx,
@@ -1704,23 +1890,15 @@ static void si_upload_bindless_descriptor(struct si_context *sctx,
                                          unsigned num_dwords)
 {
        struct si_descriptors *desc = &sctx->bindless_descriptors;
-       struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
        unsigned desc_slot_offset = desc_slot * 16;
        uint32_t *data;
        uint64_t va;
 
        data = desc->list + desc_slot_offset;
+       va = desc->gpu_address + desc_slot_offset * 4;
 
-       va = desc->buffer->gpu_address + desc->buffer_offset +
-            desc_slot_offset * 4;
-
-       radeon_emit(cs, PKT3(PKT3_WRITE_DATA, 2 + num_dwords, 0));
-       radeon_emit(cs, S_370_DST_SEL(V_370_TC_L2) |
-                   S_370_WR_CONFIRM(1) |
-                   S_370_ENGINE_SEL(V_370_ME));
-       radeon_emit(cs, va);
-       radeon_emit(cs, va >> 32);
-       radeon_emit_array(cs, data, num_dwords);
+       si_cp_write_data(sctx, desc->buffer, va - desc->buffer->gpu_address,
+                        num_dwords * 4, V_370_TC_L2, V_370_ME, data);
 }
 
 static void si_upload_bindless_descriptors(struct si_context *sctx)
@@ -1731,9 +1909,9 @@ static void si_upload_bindless_descriptors(struct si_context *sctx)
        /* Wait for graphics/compute to be idle before updating the resident
         * descriptors directly in memory, in case the GPU is using them.
         */
-       sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
+       sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
                         SI_CONTEXT_CS_PARTIAL_FLUSH;
-       si_emit_cache_flush(sctx);
+       sctx->emit_cache_flush(sctx);
 
        util_dynarray_foreach(&sctx->resident_tex_handles,
                              struct si_texture_handle *, tex_handle) {
@@ -1758,8 +1936,8 @@ static void si_upload_bindless_descriptors(struct si_context *sctx)
        }
 
        /* Invalidate L1 because it doesn't know that L2 changed. */
-       sctx->b.flags |= SI_CONTEXT_INV_SMEM_L1;
-       si_emit_cache_flush(sctx);
+       sctx->flags |= SI_CONTEXT_INV_SCACHE;
+       sctx->emit_cache_flush(sctx);
 
        sctx->bindless_descriptors_dirty = false;
 }
@@ -1793,18 +1971,19 @@ static void si_update_bindless_image_descriptor(struct si_context *sctx,
        struct si_descriptors *desc = &sctx->bindless_descriptors;
        unsigned desc_slot_offset = img_handle->desc_slot * 16;
        struct pipe_image_view *view = &img_handle->view;
-       uint32_t desc_list[8];
+       struct pipe_resource *res = view->resource;
+       uint32_t image_desc[16];
+       unsigned desc_size = (res->nr_samples >= 2 ? 16 : 8) * 4;
 
-       if (view->resource->target == PIPE_BUFFER)
+       if (res->target == PIPE_BUFFER)
                return;
 
-       memcpy(desc_list, desc->list + desc_slot_offset,
-              sizeof(desc_list));
+       memcpy(image_desc, desc->list + desc_slot_offset, desc_size);
        si_set_shader_image_desc(sctx, view, true,
-                                desc->list + desc_slot_offset);
+                                desc->list + desc_slot_offset,
+                                desc->list + desc_slot_offset + 8);
 
-       if (memcmp(desc_list, desc->list + desc_slot_offset,
-                  sizeof(desc_list))) {
+       if (memcmp(image_desc, desc->list + desc_slot_offset, desc_size)) {
                img_handle->desc_dirty = true;
                sctx->bindless_descriptors_dirty = true;
        }
@@ -1867,6 +2046,7 @@ void si_update_all_texture_descriptors(struct si_context *sctx)
        }
 
        si_update_all_resident_texture_descriptors(sctx);
+       si_update_ps_colorbuf0_slot(sctx);
 }
 
 /* SHADER USER DATA */
@@ -1879,16 +2059,16 @@ static void si_mark_shader_pointers_dirty(struct si_context *sctx,
                                  SI_NUM_SHADER_DESCS);
 
        if (shader == PIPE_SHADER_VERTEX)
-               sctx->vertex_buffer_pointer_dirty = sctx->vertex_buffers.buffer != NULL;
+               sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
 
-       si_mark_atom_dirty(sctx, &sctx->shader_pointers.atom);
+       si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
 }
 
 static void si_shader_pointers_begin_new_cs(struct si_context *sctx)
 {
        sctx->shader_pointers_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
-       sctx->vertex_buffer_pointer_dirty = sctx->vertex_buffers.buffer != NULL;
-       si_mark_atom_dirty(sctx, &sctx->shader_pointers.atom);
+       sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
+       si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
        sctx->graphics_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
        sctx->compute_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
 }
@@ -1904,32 +2084,44 @@ static void si_set_user_data_base(struct si_context *sctx,
        if (*base != new_base) {
                *base = new_base;
 
-               if (new_base) {
+               if (new_base)
                        si_mark_shader_pointers_dirty(sctx, shader);
 
-                       if (shader == PIPE_SHADER_VERTEX)
-                               sctx->last_vs_state = ~0;
-               }
+               /* Any change in enabled shader stages requires re-emitting
+                * the VS state SGPR, because it contains the clamp_vertex_color
+                * state, which can be done in VS, TES, and GS.
+                */
+               sctx->last_vs_state = ~0;
        }
 }
 
-/* This must be called when these shaders are changed from non-NULL to NULL
- * and vice versa:
+/* This must be called when these are changed between enabled and disabled
  * - geometry shader
- * - tessellation control shader
  * - tessellation evaluation shader
+ * - NGG
  */
 void si_shader_change_notify(struct si_context *sctx)
 {
        /* VS can be bound as VS, ES, or LS. */
        if (sctx->tes_shader.cso) {
-               if (sctx->b.chip_class >= GFX9) {
+               if (sctx->chip_class >= GFX10) {
+                       si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
+                                             R_00B430_SPI_SHADER_USER_DATA_HS_0);
+               } else if (sctx->chip_class == GFX9) {
                        si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
                                              R_00B430_SPI_SHADER_USER_DATA_LS_0);
                } else {
                        si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
                                              R_00B530_SPI_SHADER_USER_DATA_LS_0);
                }
+       } else if (sctx->chip_class >= GFX10) {
+               if (sctx->ngg || sctx->gs_shader.cso) {
+                       si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
+                                             R_00B230_SPI_SHADER_USER_DATA_GS_0);
+               } else {
+                       si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
+                                             R_00B130_SPI_SHADER_USER_DATA_VS_0);
+               }
        } else if (sctx->gs_shader.cso) {
                si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
                                      R_00B330_SPI_SHADER_USER_DATA_ES_0);
@@ -1940,46 +2132,52 @@ void si_shader_change_notify(struct si_context *sctx)
 
        /* TES can be bound as ES, VS, or not bound. */
        if (sctx->tes_shader.cso) {
-               if (sctx->gs_shader.cso)
+               if (sctx->chip_class >= GFX10) {
+                       if (sctx->ngg || sctx->gs_shader.cso) {
+                               si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
+                                                     R_00B230_SPI_SHADER_USER_DATA_GS_0);
+                       } else {
+                               si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
+                                                     R_00B130_SPI_SHADER_USER_DATA_VS_0);
+                       }
+               } else if (sctx->gs_shader.cso) {
                        si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
                                              R_00B330_SPI_SHADER_USER_DATA_ES_0);
-               else
+               } else {
                        si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
                                              R_00B130_SPI_SHADER_USER_DATA_VS_0);
+               }
        } else {
                si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, 0);
        }
 }
 
-static void si_emit_shader_pointer_head(struct radeon_winsys_cs *cs,
-                                       struct si_descriptors *desc,
-                                       unsigned sh_base,
+static void si_emit_shader_pointer_head(struct radeon_cmdbuf *cs,
+                                       unsigned sh_offset,
                                        unsigned pointer_count)
 {
-       radeon_emit(cs, PKT3(PKT3_SET_SH_REG, pointer_count * 2, 0));
-       radeon_emit(cs, (sh_base + desc->shader_userdata_offset - SI_SH_REG_OFFSET) >> 2);
+       radeon_emit(cs, PKT3(PKT3_SET_SH_REG, pointer_count, 0));
+       radeon_emit(cs, (sh_offset - SI_SH_REG_OFFSET) >> 2);
 }
 
-static void si_emit_shader_pointer_body(struct radeon_winsys_cs *cs,
-                                       struct si_descriptors *desc)
+static void si_emit_shader_pointer_body(struct si_screen *sscreen,
+                                       struct radeon_cmdbuf *cs,
+                                       uint64_t va)
 {
-       uint64_t va = 0;
-
-       if (desc->buffer)
-               va = desc->buffer->gpu_address + desc->buffer_offset;
-
        radeon_emit(cs, va);
-       radeon_emit(cs, va >> 32);
+
+       assert(va == 0 || (va >> 32) == sscreen->info.address32_hi);
 }
 
 static void si_emit_shader_pointer(struct si_context *sctx,
                                   struct si_descriptors *desc,
                                   unsigned sh_base)
 {
-       struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
+       struct radeon_cmdbuf *cs = sctx->gfx_cs;
+       unsigned sh_offset = sh_base + desc->shader_userdata_offset;
 
-       si_emit_shader_pointer_head(cs, desc, sh_base, 1);
-       si_emit_shader_pointer_body(cs, desc);
+       si_emit_shader_pointer_head(cs, sh_offset, 1);
+       si_emit_shader_pointer_body(sctx->screen, cs, desc->gpu_address);
 }
 
 static void si_emit_consecutive_shader_pointers(struct si_context *sctx,
@@ -1989,7 +2187,7 @@ static void si_emit_consecutive_shader_pointers(struct si_context *sctx,
        if (!sh_base)
                return;
 
-       struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
+       struct radeon_cmdbuf *cs = sctx->gfx_cs;
        unsigned mask = sctx->shader_pointers_dirty & pointer_mask;
 
        while (mask) {
@@ -1997,17 +2195,30 @@ static void si_emit_consecutive_shader_pointers(struct si_context *sctx,
                u_bit_scan_consecutive_range(&mask, &start, &count);
 
                struct si_descriptors *descs = &sctx->descriptors[start];
+               unsigned sh_offset = sh_base + descs->shader_userdata_offset;
 
-               si_emit_shader_pointer_head(cs, descs, sh_base, count);
+               si_emit_shader_pointer_head(cs, sh_offset, count);
                for (int i = 0; i < count; i++)
-                       si_emit_shader_pointer_body(cs, descs + i);
+                       si_emit_shader_pointer_body(sctx->screen, cs,
+                                                   descs[i].gpu_address);
        }
 }
 
 static void si_emit_global_shader_pointers(struct si_context *sctx,
                                           struct si_descriptors *descs)
 {
-       if (sctx->b.chip_class == GFX9) {
+       if (sctx->chip_class >= GFX10) {
+               si_emit_shader_pointer(sctx, descs,
+                                      R_00B030_SPI_SHADER_USER_DATA_PS_0);
+               /* HW VS stage only used in non-NGG mode. */
+               si_emit_shader_pointer(sctx, descs,
+                                      R_00B130_SPI_SHADER_USER_DATA_VS_0);
+               si_emit_shader_pointer(sctx, descs,
+                                      R_00B230_SPI_SHADER_USER_DATA_GS_0);
+               si_emit_shader_pointer(sctx, descs,
+                                      R_00B430_SPI_SHADER_USER_DATA_HS_0);
+               return;
+       } else if (sctx->chip_class == GFX9) {
                /* Broadcast it to all shader stages. */
                si_emit_shader_pointer(sctx, descs,
                                       R_00B530_SPI_SHADER_USER_DATA_COMMON_0);
@@ -2028,8 +2239,7 @@ static void si_emit_global_shader_pointers(struct si_context *sctx,
                               R_00B530_SPI_SHADER_USER_DATA_LS_0);
 }
 
-void si_emit_graphics_shader_pointers(struct si_context *sctx,
-                                      struct r600_atom *atom)
+void si_emit_graphics_shader_pointers(struct si_context *sctx)
 {
        uint32_t *sh_base = sctx->shader_pointers.sh_base;
 
@@ -2040,21 +2250,37 @@ void si_emit_graphics_shader_pointers(struct si_context *sctx,
 
        si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(VERTEX),
                                            sh_base[PIPE_SHADER_VERTEX]);
-       si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_CTRL),
-                                           sh_base[PIPE_SHADER_TESS_CTRL]);
        si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_EVAL),
                                            sh_base[PIPE_SHADER_TESS_EVAL]);
-       si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(GEOMETRY),
-                                           sh_base[PIPE_SHADER_GEOMETRY]);
        si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(FRAGMENT),
                                            sh_base[PIPE_SHADER_FRAGMENT]);
+       si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_CTRL),
+                                           sh_base[PIPE_SHADER_TESS_CTRL]);
+       si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(GEOMETRY),
+                                           sh_base[PIPE_SHADER_GEOMETRY]);
 
        sctx->shader_pointers_dirty &=
                ~u_bit_consecutive(SI_DESCS_RW_BUFFERS, SI_DESCS_FIRST_COMPUTE);
 
        if (sctx->vertex_buffer_pointer_dirty) {
-               si_emit_shader_pointer(sctx, &sctx->vertex_buffers,
-                                      sh_base[PIPE_SHADER_VERTEX]);
+               struct radeon_cmdbuf *cs = sctx->gfx_cs;
+
+               /* Find the location of the VB descriptor pointer. */
+               /* TODO: In the future, the pointer will be packed in unused
+                *       bits of the first 2 VB descriptors. */
+               unsigned sh_dw_offset = SI_VS_NUM_USER_SGPR;
+               if (sctx->chip_class >= GFX9) {
+                       if (sctx->tes_shader.cso)
+                               sh_dw_offset = GFX9_TCS_NUM_USER_SGPR;
+                       else if (sctx->gs_shader.cso)
+                               sh_dw_offset = GFX9_VSGS_NUM_USER_SGPR;
+               }
+
+               unsigned sh_offset = sh_base[PIPE_SHADER_VERTEX] + sh_dw_offset * 4;
+               si_emit_shader_pointer_head(cs, sh_offset, 1);
+               si_emit_shader_pointer_body(sctx->screen, cs,
+                                           sctx->vb_descriptors_buffer->gpu_address +
+                                           sctx->vb_descriptors_offset);
                sctx->vertex_buffer_pointer_dirty = false;
        }
 
@@ -2083,12 +2309,12 @@ void si_emit_compute_shader_pointers(struct si_context *sctx)
 
 static void si_init_bindless_descriptors(struct si_context *sctx,
                                         struct si_descriptors *desc,
-                                        unsigned shader_userdata_index,
+                                        short shader_userdata_rel_index,
                                         unsigned num_elements)
 {
-       MAYBE_UNUSED unsigned desc_slot;
+       ASSERTED unsigned desc_slot;
 
-       si_init_descriptors(desc, shader_userdata_index, 16, num_elements);
+       si_init_descriptors(desc, shader_userdata_rel_index, 16, num_elements);
        sctx->bindless_descriptors.num_active_slots = num_elements;
 
        /* The first bindless descriptor is stored at slot 1, because 0 is not
@@ -2170,7 +2396,7 @@ static void si_update_bindless_buffer_descriptor(struct si_context *sctx,
                                                 bool *desc_dirty)
 {
        struct si_descriptors *desc = &sctx->bindless_descriptors;
-       struct r600_resource *buf = r600_resource(resource);
+       struct si_resource *buf = si_resource(resource);
        unsigned desc_slot_offset = desc_slot * 16;
        uint32_t *desc_list = desc->list + desc_slot_offset + 4;
        uint64_t old_desc_va;
@@ -2178,8 +2404,7 @@ static void si_update_bindless_buffer_descriptor(struct si_context *sctx,
        assert(resource->target == PIPE_BUFFER);
 
        /* Retrieve the old buffer addr from the descriptor. */
-       old_desc_va  = desc_list[0];
-       old_desc_va |= ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc_list[1]) << 32);
+       old_desc_va = si_desc_extract_buffer_address(desc_list);
 
        if (old_desc_va != buf->gpu_address + offset) {
                /* The buffer has been invalidated when the handle wasn't
@@ -2228,7 +2453,8 @@ static uint64_t si_create_texture_handle(struct pipe_context *ctx,
 
        handle = tex_handle->desc_slot;
 
-       if (!_mesa_hash_table_insert(sctx->tex_handles, (void *)handle,
+       if (!_mesa_hash_table_insert(sctx->tex_handles,
+                                    (void *)(uintptr_t)handle,
                                     tex_handle)) {
                FREE(tex_handle);
                return 0;
@@ -2236,7 +2462,7 @@ static uint64_t si_create_texture_handle(struct pipe_context *ctx,
 
        pipe_sampler_view_reference(&tex_handle->view, view);
 
-       r600_resource(sview->base.texture)->texture_handle_allocated = true;
+       si_resource(sview->base.texture)->texture_handle_allocated = true;
 
        return handle;
 }
@@ -2247,7 +2473,8 @@ static void si_delete_texture_handle(struct pipe_context *ctx, uint64_t handle)
        struct si_texture_handle *tex_handle;
        struct hash_entry *entry;
 
-       entry = _mesa_hash_table_search(sctx->tex_handles, (void *)handle);
+       entry = _mesa_hash_table_search(sctx->tex_handles,
+                                       (void *)(uintptr_t)handle);
        if (!entry)
                return;
 
@@ -2269,7 +2496,8 @@ static void si_make_texture_handle_resident(struct pipe_context *ctx,
        struct si_sampler_view *sview;
        struct hash_entry *entry;
 
-       entry = _mesa_hash_table_search(sctx->tex_handles, (void *)handle);
+       entry = _mesa_hash_table_search(sctx->tex_handles,
+                                       (void *)(uintptr_t)handle);
        if (!entry)
                return;
 
@@ -2278,25 +2506,25 @@ static void si_make_texture_handle_resident(struct pipe_context *ctx,
 
        if (resident) {
                if (sview->base.texture->target != PIPE_BUFFER) {
-                       struct r600_texture *rtex =
-                               (struct r600_texture *)sview->base.texture;
+                       struct si_texture *tex =
+                               (struct si_texture *)sview->base.texture;
 
-                       if (depth_needs_decompression(rtex)) {
+                       if (depth_needs_decompression(tex)) {
                                util_dynarray_append(
                                        &sctx->resident_tex_needs_depth_decompress,
                                        struct si_texture_handle *,
                                        tex_handle);
                        }
 
-                       if (color_needs_decompression(rtex)) {
+                       if (color_needs_decompression(tex)) {
                                util_dynarray_append(
                                        &sctx->resident_tex_needs_color_decompress,
                                        struct si_texture_handle *,
                                        tex_handle);
                        }
 
-                       if (rtex->dcc_offset &&
-                           p_atomic_read(&rtex->framebuffers_bound))
+                       if (tex->surface.dcc_offset &&
+                           p_atomic_read(&tex->framebuffers_bound))
                                sctx->need_check_render_feedback = true;
 
                        si_update_bindless_texture_descriptor(sctx, tex_handle);
@@ -2347,7 +2575,7 @@ static uint64_t si_create_image_handle(struct pipe_context *ctx,
 {
        struct si_context *sctx = (struct si_context *)ctx;
        struct si_image_handle *img_handle;
-       uint32_t desc_list[8];
+       uint32_t desc_list[16];
        uint64_t handle;
 
        if (!view || !view->resource)
@@ -2358,9 +2586,9 @@ static uint64_t si_create_image_handle(struct pipe_context *ctx,
                return 0;
 
        memset(desc_list, 0, sizeof(desc_list));
-       si_init_descriptor_list(&desc_list[0], 8, 1, null_image_descriptor);
+       si_init_descriptor_list(&desc_list[0], 8, 2, null_image_descriptor);
 
-       si_set_shader_image_desc(sctx, view, false, &desc_list[0]);
+       si_set_shader_image_desc(sctx, view, false, &desc_list[0], &desc_list[8]);
 
        img_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list,
                                                              sizeof(desc_list));
@@ -2371,7 +2599,8 @@ static uint64_t si_create_image_handle(struct pipe_context *ctx,
 
        handle = img_handle->desc_slot;
 
-       if (!_mesa_hash_table_insert(sctx->img_handles, (void *)handle,
+       if (!_mesa_hash_table_insert(sctx->img_handles,
+                                    (void *)(uintptr_t)handle,
                                     img_handle)) {
                FREE(img_handle);
                return 0;
@@ -2379,7 +2608,7 @@ static uint64_t si_create_image_handle(struct pipe_context *ctx,
 
        util_copy_image_view(&img_handle->view, view);
 
-       r600_resource(view->resource)->image_handle_allocated = true;
+       si_resource(view->resource)->image_handle_allocated = true;
 
        return handle;
 }
@@ -2390,7 +2619,8 @@ static void si_delete_image_handle(struct pipe_context *ctx, uint64_t handle)
        struct si_image_handle *img_handle;
        struct hash_entry *entry;
 
-       entry = _mesa_hash_table_search(sctx->img_handles, (void *)handle);
+       entry = _mesa_hash_table_search(sctx->img_handles,
+                                       (void *)(uintptr_t)handle);
        if (!entry)
                return;
 
@@ -2408,31 +2638,32 @@ static void si_make_image_handle_resident(struct pipe_context *ctx,
        struct si_context *sctx = (struct si_context *)ctx;
        struct si_image_handle *img_handle;
        struct pipe_image_view *view;
-       struct r600_resource *res;
+       struct si_resource *res;
        struct hash_entry *entry;
 
-       entry = _mesa_hash_table_search(sctx->img_handles, (void *)handle);
+       entry = _mesa_hash_table_search(sctx->img_handles,
+                                       (void *)(uintptr_t)handle);
        if (!entry)
                return;
 
        img_handle = (struct si_image_handle *)entry->data;
        view = &img_handle->view;
-       res = (struct r600_resource *)view->resource;
+       res = si_resource(view->resource);
 
        if (resident) {
                if (res->b.b.target != PIPE_BUFFER) {
-                       struct r600_texture *rtex = (struct r600_texture *)res;
+                       struct si_texture *tex = (struct si_texture *)res;
                        unsigned level = view->u.tex.level;
 
-                       if (color_needs_decompression(rtex)) {
+                       if (color_needs_decompression(tex)) {
                                util_dynarray_append(
                                        &sctx->resident_img_needs_color_decompress,
                                        struct si_image_handle *,
                                        img_handle);
                        }
 
-                       if (vi_dcc_enabled(rtex, level) &&
-                           p_atomic_read(&rtex->framebuffers_bound))
+                       if (vi_dcc_enabled(tex, level) &&
+                           p_atomic_read(&tex->framebuffers_bound))
                                sctx->need_check_render_feedback = true;
 
                        si_update_bindless_image_descriptor(sctx, img_handle);
@@ -2476,8 +2707,7 @@ static void si_make_image_handle_resident(struct pipe_context *ctx,
        }
 }
 
-
-void si_all_resident_buffers_begin_new_cs(struct si_context *sctx)
+static void si_resident_buffers_add_all_to_bo_list(struct si_context *sctx)
 {
        unsigned num_resident_tex_handles, num_resident_img_handles;
 
@@ -2507,8 +2737,10 @@ void si_all_resident_buffers_begin_new_cs(struct si_context *sctx)
                                           false, false);
        }
 
-       sctx->b.num_resident_handles += num_resident_tex_handles +
+       sctx->num_resident_handles += num_resident_tex_handles +
                                        num_resident_img_handles;
+       assert(sctx->bo_list_add_all_resident_resources);
+       sctx->bo_list_add_all_resident_resources = false;
 }
 
 /* INIT/DEINIT/UPLOAD */
@@ -2516,60 +2748,72 @@ void si_all_resident_buffers_begin_new_cs(struct si_context *sctx)
 void si_init_all_descriptors(struct si_context *sctx)
 {
        int i;
-
-       STATIC_ASSERT(GFX9_SGPR_TCS_CONST_AND_SHADER_BUFFERS % 2 == 0);
-       STATIC_ASSERT(GFX9_SGPR_GS_CONST_AND_SHADER_BUFFERS % 2 == 0);
-
-       for (i = 0; i < SI_NUM_SHADERS; i++) {
-               bool gfx9_tcs = false;
-               bool gfx9_gs = false;
-               unsigned num_sampler_slots = SI_NUM_IMAGES / 2 + SI_NUM_SAMPLERS;
+       unsigned first_shader =
+               sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE;
+
+       for (i = first_shader; i < SI_NUM_SHADERS; i++) {
+               bool is_2nd = sctx->chip_class >= GFX9 &&
+                                    (i == PIPE_SHADER_TESS_CTRL ||
+                                     i == PIPE_SHADER_GEOMETRY);
+               unsigned num_sampler_slots = SI_NUM_IMAGE_SLOTS / 2 + SI_NUM_SAMPLERS;
                unsigned num_buffer_slots = SI_NUM_SHADER_BUFFERS + SI_NUM_CONST_BUFFERS;
-
-               if (sctx->b.chip_class >= GFX9) {
-                       gfx9_tcs = i == PIPE_SHADER_TESS_CTRL;
-                       gfx9_gs = i == PIPE_SHADER_GEOMETRY;
+               int rel_dw_offset;
+               struct si_descriptors *desc;
+
+               if (is_2nd) {
+                       if (i == PIPE_SHADER_TESS_CTRL) {
+                               rel_dw_offset = (R_00B408_SPI_SHADER_USER_DATA_ADDR_LO_HS -
+                                                R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
+                       } else if (sctx->chip_class >= GFX10) { /* PIPE_SHADER_GEOMETRY */
+                               rel_dw_offset = (R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS -
+                                                R_00B230_SPI_SHADER_USER_DATA_GS_0) / 4;
+                       } else {
+                               rel_dw_offset = (R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS -
+                                                R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
+                       }
+               } else {
+                       rel_dw_offset = SI_SGPR_CONST_AND_SHADER_BUFFERS;
                }
-
-               si_init_buffer_resources(&sctx->const_and_shader_buffers[i],
-                                        si_const_and_shader_buffer_descriptors(sctx, i),
-                                        num_buffer_slots,
-                                        gfx9_tcs ? GFX9_SGPR_TCS_CONST_AND_SHADER_BUFFERS :
-                                        gfx9_gs ? GFX9_SGPR_GS_CONST_AND_SHADER_BUFFERS :
-                                                  SI_SGPR_CONST_AND_SHADER_BUFFERS,
-                                        RADEON_USAGE_READWRITE,
-                                        RADEON_USAGE_READ,
+               desc = si_const_and_shader_buffer_descriptors(sctx, i);
+               si_init_buffer_resources(&sctx->const_and_shader_buffers[i], desc,
+                                        num_buffer_slots, rel_dw_offset,
                                         RADEON_PRIO_SHADER_RW_BUFFER,
                                         RADEON_PRIO_CONST_BUFFER);
+               desc->slot_index_to_bind_directly = si_get_constbuf_slot(0);
+
+               if (is_2nd) {
+                       if (i == PIPE_SHADER_TESS_CTRL) {
+                               rel_dw_offset = (R_00B40C_SPI_SHADER_USER_DATA_ADDR_HI_HS -
+                                                R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
+                       } else if (sctx->chip_class >= GFX10) { /* PIPE_SHADER_GEOMETRY */
+                               rel_dw_offset = (R_00B20C_SPI_SHADER_USER_DATA_ADDR_HI_GS -
+                                                R_00B230_SPI_SHADER_USER_DATA_GS_0) / 4;
+                       } else {
+                               rel_dw_offset = (R_00B20C_SPI_SHADER_USER_DATA_ADDR_HI_GS -
+                                                R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
+                       }
+               } else {
+                       rel_dw_offset = SI_SGPR_SAMPLERS_AND_IMAGES;
+               }
 
-               struct si_descriptors *desc = si_sampler_and_image_descriptors(sctx, i);
-               si_init_descriptors(desc,
-                                   gfx9_tcs ? GFX9_SGPR_TCS_SAMPLERS_AND_IMAGES :
-                                   gfx9_gs ? GFX9_SGPR_GS_SAMPLERS_AND_IMAGES :
-                                             SI_SGPR_SAMPLERS_AND_IMAGES,
-                                   16, num_sampler_slots);
+               desc = si_sampler_and_image_descriptors(sctx, i);
+               si_init_descriptors(desc, rel_dw_offset, 16, num_sampler_slots);
 
                int j;
-               for (j = 0; j < SI_NUM_IMAGES; j++)
+               for (j = 0; j < SI_NUM_IMAGE_SLOTS; j++)
                        memcpy(desc->list + j * 8, null_image_descriptor, 8 * 4);
-               for (; j < SI_NUM_IMAGES + SI_NUM_SAMPLERS * 2; j++)
+               for (; j < SI_NUM_IMAGE_SLOTS + SI_NUM_SAMPLERS * 2; j++)
                        memcpy(desc->list + j * 8, null_texture_descriptor, 8 * 4);
        }
 
        si_init_buffer_resources(&sctx->rw_buffers,
                                 &sctx->descriptors[SI_DESCS_RW_BUFFERS],
                                 SI_NUM_RW_BUFFERS, SI_SGPR_RW_BUFFERS,
-                                /* The second set of usage/priority is used by
+                                /* The second priority is used by
                                  * const buffers in RW buffer slots. */
-                                RADEON_USAGE_READWRITE, RADEON_USAGE_READ,
                                 RADEON_PRIO_SHADER_RINGS, RADEON_PRIO_CONST_BUFFER);
        sctx->descriptors[SI_DESCS_RW_BUFFERS].num_active_slots = SI_NUM_RW_BUFFERS;
 
-       si_init_descriptors(&sctx->vertex_buffers, SI_SGPR_VERTEX_BUFFERS,
-                           4, SI_NUM_VERTEX_BUFFERS);
-       FREE(sctx->vertex_buffers.list); /* not used */
-       sctx->vertex_buffers.list = NULL;
-
        /* Initialize an array of 1024 bindless descriptors, when the limit is
         * reached, just make it larger and re-upload the whole array.
         */
@@ -2580,29 +2824,35 @@ void si_init_all_descriptors(struct si_context *sctx)
        sctx->descriptors_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
 
        /* Set pipe_context functions. */
-       sctx->b.b.bind_sampler_states = si_bind_sampler_states;
-       sctx->b.b.set_shader_images = si_set_shader_images;
-       sctx->b.b.set_constant_buffer = si_pipe_set_constant_buffer;
-       sctx->b.b.set_polygon_stipple = si_set_polygon_stipple;
-       sctx->b.b.set_shader_buffers = si_set_shader_buffers;
-       sctx->b.b.set_sampler_views = si_set_sampler_views;
-       sctx->b.b.create_texture_handle = si_create_texture_handle;
-       sctx->b.b.delete_texture_handle = si_delete_texture_handle;
-       sctx->b.b.make_texture_handle_resident = si_make_texture_handle_resident;
-       sctx->b.b.create_image_handle = si_create_image_handle;
-       sctx->b.b.delete_image_handle = si_delete_image_handle;
-       sctx->b.b.make_image_handle_resident = si_make_image_handle_resident;
-       sctx->b.invalidate_buffer = si_invalidate_buffer;
-       sctx->b.rebind_buffer = si_rebind_buffer;
+       sctx->b.bind_sampler_states = si_bind_sampler_states;
+       sctx->b.set_shader_images = si_set_shader_images;
+       sctx->b.set_constant_buffer = si_pipe_set_constant_buffer;
+       sctx->b.set_shader_buffers = si_set_shader_buffers;
+       sctx->b.set_sampler_views = si_set_sampler_views;
+       sctx->b.create_texture_handle = si_create_texture_handle;
+       sctx->b.delete_texture_handle = si_delete_texture_handle;
+       sctx->b.make_texture_handle_resident = si_make_texture_handle_resident;
+       sctx->b.create_image_handle = si_create_image_handle;
+       sctx->b.delete_image_handle = si_delete_image_handle;
+       sctx->b.make_image_handle_resident = si_make_image_handle_resident;
+
+       if (!sctx->has_graphics)
+               return;
+
+       sctx->b.set_polygon_stipple = si_set_polygon_stipple;
 
        /* Shader user data. */
-       si_init_atom(sctx, &sctx->shader_pointers.atom, &sctx->atoms.s.shader_pointers,
-                    si_emit_graphics_shader_pointers);
+       sctx->atoms.s.shader_pointers.emit = si_emit_graphics_shader_pointers;
 
        /* Set default and immutable mappings. */
-       si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
+       if (sctx->ngg) {
+               assert(sctx->chip_class >= GFX10);
+               si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B230_SPI_SHADER_USER_DATA_GS_0);
+       } else {
+               si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
+       }
 
-       if (sctx->b.chip_class >= GFX9) {
+       if (sctx->chip_class == GFX9) {
                si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL,
                                      R_00B430_SPI_SHADER_USER_DATA_LS_0);
                si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY,
@@ -2671,16 +2921,15 @@ void si_release_all_descriptors(struct si_context *sctx)
        for (i = 0; i < SI_NUM_DESCS; ++i)
                si_release_descriptors(&sctx->descriptors[i]);
 
-       sctx->vertex_buffers.list = NULL; /* points into a mapped buffer */
-       si_release_descriptors(&sctx->vertex_buffers);
+       si_resource_reference(&sctx->vb_descriptors_buffer, NULL);
+       sctx->vb_descriptors_gpu_list = NULL; /* points into a mapped buffer */
+
        si_release_bindless_descriptors(sctx);
 }
 
-void si_all_descriptors_begin_new_cs(struct si_context *sctx)
+void si_gfx_resources_add_all_to_bo_list(struct si_context *sctx)
 {
-       int i;
-
-       for (i = 0; i < SI_NUM_SHADERS; i++) {
+       for (unsigned i = 0; i < SI_NUM_GRAPHICS_SHADERS; i++) {
                si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[i]);
                si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i]);
                si_image_views_begin_new_cs(sctx, &sctx->images[i]);
@@ -2688,11 +2937,40 @@ void si_all_descriptors_begin_new_cs(struct si_context *sctx)
        si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers);
        si_vertex_buffers_begin_new_cs(sctx);
 
-       for (i = 0; i < SI_NUM_DESCS; ++i)
+       if (sctx->bo_list_add_all_resident_resources)
+               si_resident_buffers_add_all_to_bo_list(sctx);
+
+       assert(sctx->bo_list_add_all_gfx_resources);
+       sctx->bo_list_add_all_gfx_resources = false;
+}
+
+void si_compute_resources_add_all_to_bo_list(struct si_context *sctx)
+{
+       unsigned sh = PIPE_SHADER_COMPUTE;
+
+       si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[sh]);
+       si_sampler_views_begin_new_cs(sctx, &sctx->samplers[sh]);
+       si_image_views_begin_new_cs(sctx, &sctx->images[sh]);
+       si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers);
+
+       if (sctx->bo_list_add_all_resident_resources)
+               si_resident_buffers_add_all_to_bo_list(sctx);
+
+       assert(sctx->bo_list_add_all_compute_resources);
+       sctx->bo_list_add_all_compute_resources = false;
+}
+
+void si_all_descriptors_begin_new_cs(struct si_context *sctx)
+{
+       for (unsigned i = 0; i < SI_NUM_DESCS; ++i)
                si_descriptors_begin_new_cs(sctx, &sctx->descriptors[i]);
        si_descriptors_begin_new_cs(sctx, &sctx->bindless_descriptors);
 
        si_shader_pointers_begin_new_cs(sctx);
+
+       sctx->bo_list_add_all_resident_resources = true;
+       sctx->bo_list_add_all_gfx_resources = true;
+       sctx->bo_list_add_all_compute_resources = true;
 }
 
 void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx,