static bool is_compressed_colortex(struct r600_texture *rtex)
{
- return rtex->cmask.size || rtex->fmask.size ||
- (rtex->dcc_offset && rtex->dirty_level_mask);
+ return rtex->fmask.size ||
+ (rtex->dirty_level_mask &&
+ (rtex->cmask.size || rtex->dcc_offset));
}
static bool depth_needs_decompression(struct r600_texture *rtex,
static const unsigned char swizzle[4] = { 0, 1, 2, 3 };
struct r600_texture *tex = (struct r600_texture *)res;
unsigned level = view->u.tex.level;
- unsigned width, height, depth;
+ unsigned width, height, depth, hw_level;
bool uses_dcc = vi_dcc_enabled(tex, level);
assert(!tex->is_depth);
p_atomic_read(&tex->framebuffers_bound))
ctx->need_check_render_feedback = true;
- /* Always force the base level to the selected level.
- *
- * This is required for 3D textures, where otherwise
- * selecting a single slice for non-layered bindings
- * fails. It doesn't hurt the other targets.
- */
- width = u_minify(res->b.b.width0, level);
- height = u_minify(res->b.b.height0, level);
- depth = u_minify(res->b.b.depth0, level);
+ if (ctx->b.chip_class >= GFX9) {
+ /* Always set the base address. The swizzle modes don't
+ * allow setting mipmap level offsets as the base.
+ */
+ width = res->b.b.width0;
+ height = res->b.b.height0;
+ depth = res->b.b.depth0;
+ hw_level = level;
+ } else {
+ /* Always force the base level to the selected level.
+ *
+ * This is required for 3D textures, where otherwise
+ * selecting a single slice for non-layered bindings
+ * fails. It doesn't hurt the other targets.
+ */
+ width = u_minify(res->b.b.width0, level);
+ height = u_minify(res->b.b.height0, level);
+ depth = u_minify(res->b.b.depth0, level);
+ hw_level = 0;
+ }
si_make_texture_descriptor(screen, tex,
false, res->b.b.target,
view->format, swizzle,
- 0, 0,
+ hw_level, hw_level,
view->u.tex.first_layer,
view->u.tex.last_layer,
width, height, depth,
if (*base != new_base) {
*base = new_base;
- if (new_base)
+ if (new_base) {
si_mark_shader_pointers_dirty(sctx, shader);
+
+ if (shader == PIPE_SHADER_VERTEX)
+ sctx->last_vs_state = ~0;
+ }
}
}
R_00B030_SPI_SHADER_USER_DATA_PS_0);
si_emit_shader_pointer(sctx, descs,
R_00B130_SPI_SHADER_USER_DATA_VS_0);
- si_emit_shader_pointer(sctx, descs,
- R_00B330_SPI_SHADER_USER_DATA_ES_0);
- /* GFX9 merged LS-HS and ES-GS. Only set RW_BUFFERS for ES and LS. */
if (sctx->b.chip_class >= GFX9) {
+ /* GFX9 merged LS-HS and ES-GS.
+ * Set RW_BUFFERS in the special registers, so that
+ * it's preloaded into s[0:1] instead of s[8:9].
+ */
si_emit_shader_pointer(sctx, descs,
- R_00B430_SPI_SHADER_USER_DATA_LS_0);
+ R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS);
+ si_emit_shader_pointer(sctx, descs,
+ R_00B408_SPI_SHADER_USER_DATA_ADDR_LO_HS);
} else {
si_emit_shader_pointer(sctx, descs,
R_00B230_SPI_SHADER_USER_DATA_GS_0);
+ si_emit_shader_pointer(sctx, descs,
+ R_00B330_SPI_SHADER_USER_DATA_ES_0);
si_emit_shader_pointer(sctx, descs,
R_00B430_SPI_SHADER_USER_DATA_HS_0);
}
int i;
unsigned ce_offset = 0;
+ STATIC_ASSERT(GFX9_SGPR_TCS_CONST_BUFFERS % 2 == 0);
+ STATIC_ASSERT(GFX9_SGPR_GS_CONST_BUFFERS % 2 == 0);
+
for (i = 0; i < SI_NUM_SHADERS; i++) {
+ bool gfx9_tcs = sctx->b.chip_class == GFX9 &&
+ i == PIPE_SHADER_TESS_CTRL;
+ bool gfx9_gs = sctx->b.chip_class == GFX9 &&
+ i == PIPE_SHADER_GEOMETRY;
/* GFX9 has only 4KB of CE, while previous chips had 32KB.
* Rarely used descriptors don't use CE RAM.
*/
si_init_buffer_resources(&sctx->const_buffers[i],
si_const_buffer_descriptors(sctx, i),
- SI_NUM_CONST_BUFFERS, SI_SGPR_CONST_BUFFERS,
+ SI_NUM_CONST_BUFFERS,
+ gfx9_tcs ? GFX9_SGPR_TCS_CONST_BUFFERS :
+ gfx9_gs ? GFX9_SGPR_GS_CONST_BUFFERS :
+ SI_SGPR_CONST_BUFFERS,
RADEON_USAGE_READ, RADEON_PRIO_CONST_BUFFER,
&ce_offset);
si_init_buffer_resources(&sctx->shader_buffers[i],
si_shader_buffer_descriptors(sctx, i),
- SI_NUM_SHADER_BUFFERS, SI_SGPR_SHADER_BUFFERS,
+ SI_NUM_SHADER_BUFFERS,
+ gfx9_tcs ? GFX9_SGPR_TCS_SHADER_BUFFERS :
+ gfx9_gs ? GFX9_SGPR_GS_SHADER_BUFFERS :
+ SI_SGPR_SHADER_BUFFERS,
RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_RW_BUFFER,
shaderbufs_use_ce ? &ce_offset : NULL);
si_init_descriptors(si_sampler_descriptors(sctx, i),
- SI_SGPR_SAMPLERS, 16, SI_NUM_SAMPLERS,
+ gfx9_tcs ? GFX9_SGPR_TCS_SAMPLERS :
+ gfx9_gs ? GFX9_SGPR_GS_SAMPLERS :
+ SI_SGPR_SAMPLERS,
+ 16, SI_NUM_SAMPLERS,
null_texture_descriptor,
samplers_use_ce ? &ce_offset : NULL);
si_init_descriptors(si_image_descriptors(sctx, i),
- SI_SGPR_IMAGES, 8, SI_NUM_IMAGES,
+ gfx9_tcs ? GFX9_SGPR_TCS_IMAGES :
+ gfx9_gs ? GFX9_SGPR_GS_IMAGES :
+ SI_SGPR_IMAGES,
+ 8, SI_NUM_IMAGES,
null_image_descriptor,
images_use_ce ? &ce_offset : NULL);
}