*/
#include "si_pipe.h"
+#include "si_build_pm4.h"
+#include "sid.h"
#include "util/os_time.h"
#include "util/u_upload_mgr.h"
{
struct radeon_cmdbuf *cs = ctx->gfx_cs;
struct radeon_winsys *ws = ctx->ws;
+ const unsigned wait_ps_cs = SI_CONTEXT_PS_PARTIAL_FLUSH |
+ SI_CONTEXT_CS_PARTIAL_FLUSH;
unsigned wait_flags = 0;
if (ctx->gfx_flush_in_progress)
return;
if (!ctx->screen->info.kernel_flushes_tc_l2_after_ib) {
- wait_flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
- SI_CONTEXT_CS_PARTIAL_FLUSH |
- SI_CONTEXT_INV_GLOBAL_L2;
+ wait_flags |= wait_ps_cs |
+ SI_CONTEXT_INV_L2;
} else if (ctx->chip_class == GFX6) {
/* The kernel flushes L2 before shaders are finished. */
- wait_flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
- SI_CONTEXT_CS_PARTIAL_FLUSH;
+ wait_flags |= wait_ps_cs;
} else if (!(flags & RADEON_FLUSH_START_NEXT_GFX_IB_NOW)) {
- wait_flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
- SI_CONTEXT_CS_PARTIAL_FLUSH;
+ wait_flags |= wait_ps_cs;
}
/* Drop this flush if it's a no-op. */
(!wait_flags || !ctx->gfx_last_ib_is_busy))
return;
- if (si_check_device_reset(ctx))
+ if (ctx->b.get_device_reset_status(&ctx->b) != PIPE_NO_RESET)
return;
if (ctx->screen->debug_flags & DBG(CHECK_VM))
* If the driver flushes the GFX IB internally, and it should never ask
* for a fence handle.
*/
- assert(!radeon_emitted(ctx->dma_cs, 0) || fence == NULL);
+ assert(!radeon_emitted(ctx->sdma_cs, 0) || fence == NULL);
/* Update the sdma_uploads list by flushing the uploader. */
u_upload_unmap(ctx->b.const_uploader);
ctx->sdma_uploads_in_progress = true;
for (unsigned i = 0; i < ctx->num_sdma_uploads; i++) {
struct si_sdma_upload *up = &ctx->sdma_uploads[i];
- struct pipe_box box;
assert(up->src_offset % 4 == 0 && up->dst_offset % 4 == 0 &&
up->size % 4 == 0);
- u_box_1d(up->src_offset, up->size, &box);
- ctx->dma_copy(&ctx->b, &up->dst->b.b, 0, up->dst_offset, 0, 0,
- &up->src->b.b, 0, &box);
+ si_sdma_copy_buffer(ctx, &up->dst->b.b, &up->src->b.b,
+ up->dst_offset, up->src_offset, up->size);
}
ctx->sdma_uploads_in_progress = false;
si_unref_sdma_uploads(ctx);
/* Flush SDMA (preamble IB). */
- if (radeon_emitted(ctx->dma_cs, 0))
+ if (radeon_emitted(ctx->sdma_cs, 0))
si_flush_dma_cs(ctx, flags, NULL);
+ if (radeon_emitted(ctx->prim_discard_compute_cs, 0)) {
+ struct radeon_cmdbuf *compute_cs = ctx->prim_discard_compute_cs;
+ si_compute_signal_gfx(ctx);
+
+ /* Make sure compute shaders are idle before leaving the IB, so that
+ * the next IB doesn't overwrite GDS that might be in use. */
+ radeon_emit(compute_cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
+ radeon_emit(compute_cs, EVENT_TYPE(V_028A90_CS_PARTIAL_FLUSH) |
+ EVENT_INDEX(4));
+
+ /* Save the GDS prim restart counter if needed. */
+ if (ctx->preserve_prim_restart_gds_at_flush) {
+ si_cp_copy_data(ctx, compute_cs,
+ COPY_DATA_DST_MEM, ctx->wait_mem_scratch, 4,
+ COPY_DATA_GDS, NULL, 4);
+ }
+ }
+
if (ctx->has_graphics) {
- if (!LIST_IS_EMPTY(&ctx->active_queries))
+ if (!list_is_empty(&ctx->active_queries))
si_suspend_queries(ctx);
ctx->streamout.suspended = false;
if (ctx->streamout.begin_emitted) {
si_emit_streamout_end(ctx);
ctx->streamout.suspended = true;
+
+ /* Since NGG streamout uses GDS, we need to make GDS
+ * idle when we leave the IB, otherwise another process
+ * might overwrite it while our shaders are busy.
+ */
+ if (ctx->screen->use_ngg_streamout)
+ wait_flags |= SI_CONTEXT_PS_PARTIAL_FLUSH;
}
}
/* Wait for draw calls to finish if needed. */
if (wait_flags) {
ctx->flags |= wait_flags;
- si_emit_cache_flush(ctx);
+ ctx->emit_cache_flush(ctx);
}
- ctx->gfx_last_ib_is_busy = wait_flags == 0;
+ ctx->gfx_last_ib_is_busy = (wait_flags & wait_ps_cs) != wait_ps_cs;
if (ctx->current_saved_cs) {
si_trace_emit(ctx);
si_log_hw_flush(ctx);
}
+ if (si_compute_prim_discard_enabled(ctx)) {
+ /* The compute IB can start after the previous gfx IB starts. */
+ if (radeon_emitted(ctx->prim_discard_compute_cs, 0) &&
+ ctx->last_gfx_fence) {
+ ctx->ws->cs_add_fence_dependency(ctx->gfx_cs,
+ ctx->last_gfx_fence,
+ RADEON_DEPENDENCY_PARALLEL_COMPUTE_ONLY |
+ RADEON_DEPENDENCY_START_FENCE);
+ }
+
+ /* Remember the last execution barrier. It's in the IB.
+ * It will signal the start of the next compute IB.
+ */
+ if (flags & RADEON_FLUSH_START_NEXT_GFX_IB_NOW &&
+ ctx->last_pkt3_write_data) {
+ *ctx->last_pkt3_write_data = PKT3(PKT3_WRITE_DATA, 3, 0);
+ ctx->last_pkt3_write_data = NULL;
+
+ si_resource_reference(&ctx->last_ib_barrier_buf, ctx->barrier_buf);
+ ctx->last_ib_barrier_buf_offset = ctx->barrier_buf_offset;
+ si_resource_reference(&ctx->barrier_buf, NULL);
+
+ ws->fence_reference(&ctx->last_ib_barrier_fence, NULL);
+ }
+ }
+
/* Flush the CS. */
ws->cs_flush(cs, flags, &ctx->last_gfx_fence);
if (fence)
ctx->num_gfx_cs_flushes++;
+ if (si_compute_prim_discard_enabled(ctx)) {
+ /* Remember the last execution barrier, which is the last fence
+ * in this case.
+ */
+ if (!(flags & RADEON_FLUSH_START_NEXT_GFX_IB_NOW)) {
+ ctx->last_pkt3_write_data = NULL;
+ si_resource_reference(&ctx->last_ib_barrier_buf, NULL);
+ ws->fence_reference(&ctx->last_ib_barrier_fence, ctx->last_gfx_fence);
+ }
+ }
+
/* Check VM faults if needed. */
if (ctx->screen->debug_flags & DBG(CHECK_VM)) {
/* Use conservative timeout 800ms, after which we won't wait any
RADEON_USAGE_READWRITE, RADEON_PRIO_TRACE);
}
+static void si_add_gds_to_buffer_list(struct si_context *sctx)
+{
+ if (sctx->gds) {
+ sctx->ws->cs_add_buffer(sctx->gfx_cs, sctx->gds,
+ RADEON_USAGE_READWRITE, 0, 0);
+ if (sctx->gds_oa) {
+ sctx->ws->cs_add_buffer(sctx->gfx_cs, sctx->gds_oa,
+ RADEON_USAGE_READWRITE, 0, 0);
+ }
+ }
+}
+
+void si_allocate_gds(struct si_context *sctx)
+{
+ struct radeon_winsys *ws = sctx->ws;
+
+ if (sctx->gds)
+ return;
+
+ assert(sctx->screen->use_ngg_streamout);
+
+ /* 4 streamout GDS counters.
+ * We need 256B (64 dw) of GDS, otherwise streamout hangs.
+ */
+ sctx->gds = ws->buffer_create(ws, 256, 4, RADEON_DOMAIN_GDS, 0);
+ sctx->gds_oa = ws->buffer_create(ws, 4, 1, RADEON_DOMAIN_OA, 0);
+
+ assert(sctx->gds && sctx->gds_oa);
+ si_add_gds_to_buffer_list(sctx);
+}
+
void si_begin_new_gfx_cs(struct si_context *ctx)
{
if (ctx->is_debug)
si_begin_gfx_cs_debug(ctx);
+ si_add_gds_to_buffer_list(ctx);
+
/* Always invalidate caches at the beginning of IBs, because external
* users (e.g. BO evictions and SDMA/UVD/VCE IBs) can modify our
* buffers.
* TODO: Do we also need to invalidate CB & DB caches?
*/
ctx->flags |= SI_CONTEXT_INV_ICACHE |
- SI_CONTEXT_INV_SMEM_L1 |
- SI_CONTEXT_INV_VMEM_L1 |
- SI_CONTEXT_INV_GLOBAL_L2 |
+ SI_CONTEXT_INV_SCACHE |
+ SI_CONTEXT_INV_VCACHE |
+ SI_CONTEXT_INV_L2 |
SI_CONTEXT_START_PIPELINE_STATS;
ctx->cs_shader_state.initialized = false;
ctx->prefetch_L2_mask |= SI_PREFETCH_VBO_DESCRIPTORS;
/* CLEAR_STATE disables all colorbuffers, so only enable bound ones. */
- bool has_clear_state = ctx->screen->has_clear_state;
+ bool has_clear_state = ctx->screen->info.has_clear_state;
if (has_clear_state) {
ctx->framebuffer.dirty_cbufs =
u_bit_consecutive(0, ctx->framebuffer.state.nr_cbufs);
si_mark_atom_dirty(ctx, &ctx->atoms.s.dpbb_state);
si_mark_atom_dirty(ctx, &ctx->atoms.s.stencil_ref);
si_mark_atom_dirty(ctx, &ctx->atoms.s.spi_map);
- si_mark_atom_dirty(ctx, &ctx->atoms.s.streamout_enable);
+ if (!ctx->screen->use_ngg_streamout)
+ si_mark_atom_dirty(ctx, &ctx->atoms.s.streamout_enable);
si_mark_atom_dirty(ctx, &ctx->atoms.s.render_cond);
/* CLEAR_STATE disables all window rectangles. */
if (!has_clear_state || ctx->num_window_rectangles > 0)
si_streamout_buffers_dirty(ctx);
}
- if (!LIST_IS_EMPTY(&ctx->active_queries))
+ if (!list_is_empty(&ctx->active_queries))
si_resume_queries(ctx);
assert(!ctx->gfx_cs->prev_dw);
ctx->last_restart_index = SI_RESTART_INDEX_UNKNOWN;
ctx->last_prim = -1;
ctx->last_multi_vgt_param = -1;
- ctx->last_rast_prim = -1;
- ctx->last_sc_line_stipple = ~0;
ctx->last_vs_state = ~0;
ctx->last_ls = NULL;
ctx->last_tcs = NULL;
ctx->last_tes_sh_base = -1;
ctx->last_num_tcs_input_cp = -1;
ctx->last_ls_hs_config = -1; /* impossible value */
+ ctx->last_binning_enabled = -1;
+
+ ctx->prim_discard_compute_ib_initialized = false;
+
+ /* Compute-based primitive discard:
+ * The index ring is divided into 2 halves. Switch between the halves
+ * in the same fashion as doublebuffering.
+ */
+ if (ctx->index_ring_base)
+ ctx->index_ring_base = 0;
+ else
+ ctx->index_ring_base = ctx->index_ring_size_per_ib;
+
+ ctx->index_ring_offset = 0;
+
+ STATIC_ASSERT(SI_NUM_TRACKED_REGS <= sizeof(ctx->tracked_regs.reg_saved) * 8);
if (has_clear_state) {
ctx->tracked_regs.reg_value[SI_TRACKED_DB_RENDER_CONTROL] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_PA_SC_MODE_CNTL_1] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_PA_SU_PRIM_FILTER_CNTL] = 0;
ctx->tracked_regs.reg_value[SI_TRACKED_PA_SU_SMALL_PRIM_FILTER_CNTL] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_VS_OUT_CNTL] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_VS_OUT_CNTL__VS] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_VS_OUT_CNTL__CL] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_CLIP_CNTL] = 0x00090000;
ctx->tracked_regs.reg_value[SI_TRACKED_PA_SC_BINNER_CNTL_0] = 0x00000003;
ctx->tracked_regs.reg_value[SI_TRACKED_DB_DFSM_CONTROL] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_PA_SU_HARDWARE_SCREEN_OFFSET] = 0;
ctx->tracked_regs.reg_value[SI_TRACKED_PA_SU_VTX_CNTL] = 0x00000005;
ctx->tracked_regs.reg_value[SI_TRACKED_PA_SC_CLIPRECT_RULE] = 0xffff;
+ ctx->tracked_regs.reg_value[SI_TRACKED_PA_SC_LINE_STIPPLE] = 0;
ctx->tracked_regs.reg_value[SI_TRACKED_VGT_ESGS_RING_ITEMSIZE] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GSVS_RING_OFFSET_1] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GSVS_RING_OFFSET_2] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GSVS_RING_OFFSET_3] = 0x00000000;
- ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_OUT_PRIM_TYPE] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GSVS_RING_ITEMSIZE] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_MAX_VERT_OUT] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_VERT_ITEMSIZE] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_VGT_PRIMITIVEID_EN] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_VGT_REUSE_OFF] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_SPI_VS_OUT_CONFIG] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_GE_MAX_OUTPUT_PER_SUBGROUP] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_GE_NGG_SUBGRP_CNTL] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_SPI_SHADER_IDX_FORMAT] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_SPI_SHADER_POS_FORMAT] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_VTE_CNTL] = 0x00000000;
+ ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_NGG_CNTL] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_SPI_PS_INPUT_ENA] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_SPI_PS_INPUT_ADDR] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_SPI_BARYC_CNTL] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_VGT_TF_PARAM] = 0x00000000;
ctx->tracked_regs.reg_value[SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL] = 0x0000001e; /* From GFX8 */
- /* Set all saved registers state to saved. */
+ /* Set all cleared context registers to saved. */
ctx->tracked_regs.reg_saved = 0xffffffffffffffff;
+ ctx->last_gs_out_prim = 0; /* cleared by CLEAR_STATE */
} else {
/* Set all saved registers state to unknown. */
ctx->tracked_regs.reg_saved = 0;
+ ctx->last_gs_out_prim = -1; /* unknown */
}
/* 0xffffffff is a impossible value to register SPI_PS_INPUT_CNTL_n */