*/
#include "si_pipe.h"
+#include "si_shader.h"
#include "si_public.h"
#include "sid.h"
sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
if (sctx->custom_blend_fastclear)
sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear);
+ if (sctx->custom_blend_dcc_decompress)
+ sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_dcc_decompress);
util_unreference_framebuffer_state(&sctx->framebuffer.state);
if (sctx->blitter)
r600_common_context_cleanup(&sctx->b);
-#if HAVE_LLVM >= 0x0306
LLVMDisposeTargetMachine(sctx->tm);
-#endif
r600_resource_reference(&sctx->trace_buf, NULL);
r600_resource_reference(&sctx->last_trace_buf, NULL);
struct si_screen* sscreen = (struct si_screen *)screen;
struct radeon_winsys *ws = sscreen->b.ws;
LLVMTargetRef r600_target;
-#if HAVE_LLVM >= 0x0306
const char *triple = "amdgcn--";
-#endif
int shader, i;
if (!sctx)
sctx->b.b.create_video_buffer = vl_video_buffer_create;
}
- sctx->b.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX, si_context_gfx_flush,
- sctx, sscreen->b.trace_bo ?
- sscreen->b.trace_bo->buf : NULL);
+ sctx->b.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX,
+ si_context_gfx_flush, sctx);
sctx->b.gfx.flush = si_context_gfx_flush;
/* Border colors. */
* this for non-cs shaders. Using the wrong value here can result in
* GPU lockups, but the maximum value seems to always work.
*/
- sctx->scratch_waves = 32 * sscreen->b.info.max_compute_units;
+ sctx->scratch_waves = 32 * sscreen->b.info.num_good_compute_units;
-#if HAVE_LLVM >= 0x0306
/* Initialize LLVM TargetMachine */
r600_target = radeon_llvm_get_r600_target(triple);
sctx->tm = LLVMCreateTargetMachine(r600_target, triple,
r600_get_llvm_processor_name(sscreen->b.family),
- "+DumpCode,+vgpr-spilling",
+#if HAVE_LLVM >= 0x0308
+ sscreen->b.debug_flags & DBG_SI_SCHED ?
+ "+DumpCode,+vgpr-spilling,+si-scheduler" :
+#endif
+ "+DumpCode,+vgpr-spilling",
LLVMCodeGenLevelDefault,
LLVMRelocDefault,
LLVMCodeModelDefault);
-#endif
return &sctx->b.b;
fail:
case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
case PIPE_CAP_INVALIDATE_BUFFER:
+ case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
+ case PIPE_CAP_QUERY_MEMORY_INFO:
+ case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
return 1;
case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
return MIN2(sscreen->b.info.vram_size, 0xFFFFFFFF);
+ case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
+ return 0;
+
/* Unsupported features. */
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
case PIPE_CAP_VERTEXID_NOBASE:
case PIPE_CAP_CLEAR_TEXTURE:
case PIPE_CAP_DRAW_PARAMETERS:
- case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
case PIPE_CAP_MULTI_DRAW_INDIRECT:
case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
case PIPE_CAP_GENERATE_MIPMAP:
+ case PIPE_CAP_STRING_MARKER:
+ case PIPE_CAP_QUERY_BUFFER_OBJECT:
+ case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
return 0;
case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
/* Timer queries, present when the clock frequency is non zero. */
case PIPE_CAP_QUERY_TIMESTAMP:
case PIPE_CAP_QUERY_TIME_ELAPSED:
- return sscreen->b.info.r600_clock_crystal_freq != 0;
+ return sscreen->b.info.clock_crystal_freq != 0;
case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
case PIPE_CAP_MIN_TEXEL_OFFSET:
return PIPE_ENDIAN_LITTLE;
case PIPE_CAP_VENDOR_ID:
- return 0x1002;
+ return ATI_VENDOR_ID;
case PIPE_CAP_DEVICE_ID:
return sscreen->b.info.pci_id;
case PIPE_CAP_ACCELERATED:
return sscreen->b.info.vram_size >> 20;
case PIPE_CAP_UMA:
return 0;
+ case PIPE_CAP_PCI_GROUP:
+ return sscreen->b.info.pci_domain;
+ case PIPE_CAP_PCI_BUS:
+ return sscreen->b.info.pci_bus;
+ case PIPE_CAP_PCI_DEVICE:
+ return sscreen->b.info.pci_dev;
+ case PIPE_CAP_PCI_FUNCTION:
+ return sscreen->b.info.pci_func;
}
return 0;
}
case PIPE_SHADER_TESS_CTRL:
case PIPE_SHADER_TESS_EVAL:
/* LLVM 3.6.2 is required for tessellation because of bug fixes there */
- if (HAVE_LLVM < 0x0306 ||
- (HAVE_LLVM == 0x0306 && MESA_LLVM_VERSION_PATCH < 2))
+ if (HAVE_LLVM == 0x0306 && MESA_LLVM_VERSION_PATCH < 2)
return 0;
break;
case PIPE_SHADER_COMPUTE:
switch (param) {
case PIPE_SHADER_CAP_PREFERRED_IR:
-#if HAVE_LLVM < 0x0306
- return PIPE_SHADER_IR_LLVM;
-#else
return PIPE_SHADER_IR_NATIVE;
-#endif
+
+ case PIPE_SHADER_CAP_SUPPORTED_IRS:
+ return 0;
+
case PIPE_SHADER_CAP_DOUBLES:
return HAVE_LLVM >= 0x0307;
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
uint64_t max_const_buffer_size;
- pscreen->get_compute_param(pscreen,
+ pscreen->get_compute_param(pscreen, PIPE_SHADER_IR_TGSI,
PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
&max_const_buffer_size);
return max_const_buffer_size;
return 16;
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_TGSI;
+ case PIPE_SHADER_CAP_SUPPORTED_IRS:
+ return 0;
case PIPE_SHADER_CAP_DOUBLES:
return HAVE_LLVM >= 0x0307;
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
return 32;
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
return 0;
+ case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
+ return HAVE_LLVM >= 0x0309 ? SI_NUM_IMAGES : 0;
}
return 0;
}
static void si_destroy_screen(struct pipe_screen* pscreen)
{
struct si_screen *sscreen = (struct si_screen *)pscreen;
+ struct si_shader_part *parts[] = {
+ sscreen->vs_prologs,
+ sscreen->vs_epilogs,
+ sscreen->tcs_epilogs,
+ sscreen->ps_prologs,
+ sscreen->ps_epilogs
+ };
+ unsigned i;
if (!sscreen)
return;
if (!sscreen->b.ws->unref(sscreen->b.ws))
return;
- r600_destroy_common_screen(&sscreen->b);
-}
-
-#define SI_TILE_MODE_COLOR_2D_8BPP 14
+ /* Free shader parts. */
+ for (i = 0; i < ARRAY_SIZE(parts); i++) {
+ while (parts[i]) {
+ struct si_shader_part *part = parts[i];
-/* Initialize pipe config. This is especially important for GPUs
- * with 16 pipes and more where it's initialized incorrectly by
- * the TILING_CONFIG ioctl. */
-static bool si_initialize_pipe_config(struct si_screen *sscreen)
-{
- unsigned mode2d;
-
- /* This is okay, because there can be no 2D tiling without
- * the tile mode array, so we won't need the pipe config.
- * Return "success".
- */
- if (!sscreen->b.info.si_tile_mode_array_valid)
- return true;
-
- /* The same index is used for the 2D mode on CIK too. */
- mode2d = sscreen->b.info.si_tile_mode_array[SI_TILE_MODE_COLOR_2D_8BPP];
-
- switch (G_009910_PIPE_CONFIG(mode2d)) {
- case V_02803C_ADDR_SURF_P2:
- sscreen->b.tiling_info.num_channels = 2;
- break;
- case V_02803C_X_ADDR_SURF_P4_8X16:
- case V_02803C_X_ADDR_SURF_P4_16X16:
- case V_02803C_X_ADDR_SURF_P4_16X32:
- case V_02803C_X_ADDR_SURF_P4_32X32:
- sscreen->b.tiling_info.num_channels = 4;
- break;
- case V_02803C_X_ADDR_SURF_P8_16X16_8X16:
- case V_02803C_X_ADDR_SURF_P8_16X32_8X16:
- case V_02803C_X_ADDR_SURF_P8_32X32_8X16:
- case V_02803C_X_ADDR_SURF_P8_16X32_16X16:
- case V_02803C_X_ADDR_SURF_P8_32X32_16X16:
- case V_02803C_X_ADDR_SURF_P8_32X32_16X32:
- case V_02803C_X_ADDR_SURF_P8_32X64_32X32:
- sscreen->b.tiling_info.num_channels = 8;
- break;
- case V_02803C_X_ADDR_SURF_P16_32X32_8X16:
- case V_02803C_X_ADDR_SURF_P16_32X32_16X16:
- sscreen->b.tiling_info.num_channels = 16;
- break;
- default:
- assert(0);
- fprintf(stderr, "radeonsi: Unknown pipe config %i.\n",
- G_009910_PIPE_CONFIG(mode2d));
- return false;
+ parts[i] = part->next;
+ radeon_shader_binary_clean(&part->binary);
+ FREE(part);
+ }
}
- return true;
+ pipe_mutex_destroy(sscreen->shader_parts_mutex);
+ si_destroy_shader_cache(sscreen);
+ r600_destroy_common_screen(&sscreen->b);
}
static bool si_init_gs_info(struct si_screen *sscreen)
case CHIP_HAWAII:
case CHIP_TONGA:
case CHIP_FIJI:
+ case CHIP_POLARIS10:
+ case CHIP_POLARIS11:
sscreen->gs_table_depth = 32;
return true;
default:
sscreen->b.b.is_format_supported = si_is_format_supported;
sscreen->b.b.resource_create = r600_resource_create_common;
+ si_init_screen_state_functions(sscreen);
+
if (!r600_common_screen_init(&sscreen->b, ws) ||
- !si_initialize_pipe_config(sscreen) ||
- !si_init_gs_info(sscreen)) {
+ !si_init_gs_info(sscreen) ||
+ !si_init_shader_cache(sscreen)) {
FREE(sscreen);
return NULL;
}
sscreen->b.has_cp_dma = true;
sscreen->b.has_streamout = true;
+ pipe_mutex_init(sscreen->shader_parts_mutex);
+ sscreen->use_monolithic_shaders =
+ HAVE_LLVM < 0x0308 ||
+ (sscreen->b.debug_flags & DBG_MONOLITHIC_SHADERS) != 0;
if (debug_get_bool_option("RADEON_DUMP_SHADERS", FALSE))
sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;