sctx->b.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX,
si_context_gfx_flush, sctx);
- if (!(sscreen->b.debug_flags & DBG_NO_CE) && ws->cs_add_const_ib) {
+ /* SI + AMDGPU + CE = GPU hang */
+ if (!(sscreen->b.debug_flags & DBG_NO_CE) && ws->cs_add_const_ib &&
+ sscreen->b.chip_class != SI) {
sctx->ce_ib = ws->cs_add_const_ib(sctx->b.gfx.cs);
if (!sctx->ce_ib)
goto fail;
si_begin_new_cs(sctx);
r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */
- /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
- * with a NULL buffer). We need to use a dummy buffer instead. */
+ /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
+ * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
if (sctx->b.chip_class == CIK) {
sctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER,
PIPE_USAGE_DEFAULT, 16);
}
}
+ si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS,
+ &sctx->null_const_buf);
+ si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES,
+ &sctx->null_const_buf);
+ si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE,
+ &sctx->null_const_buf);
+ si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS,
+ &sctx->null_const_buf);
+
/* Clear the NULL constant buffer, because loads should return zeros. */
sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
sctx->null_const_buf.buffer->width0, 0,
case PIPE_CAP_START_INSTANCE:
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
+ case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
case PIPE_CAP_GENERATE_MIPMAP:
case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
case PIPE_CAP_STRING_MARKER:
+ case PIPE_CAP_CLEAR_TEXTURE:
return 1;
case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
case PIPE_CAP_FAKE_SW_MSAA:
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
case PIPE_CAP_VERTEXID_NOBASE:
- case PIPE_CAP_CLEAR_TEXTURE:
- case PIPE_CAP_DRAW_PARAMETERS:
- case PIPE_CAP_MULTI_DRAW_INDIRECT:
- case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
case PIPE_CAP_QUERY_BUFFER_OBJECT:
case PIPE_CAP_CULL_DISTANCE:
case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
case PIPE_CAP_MAX_WINDOW_RECTANGLES:
return 0;
+ case PIPE_CAP_DRAW_PARAMETERS:
+ case PIPE_CAP_MULTI_DRAW_INDIRECT:
+ case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
+ return sscreen->has_draw_indirect_multi;
+
case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
return 30;