{
struct si_context *sctx = CALLOC_STRUCT(si_context);
struct si_screen* sscreen = (struct si_screen *)screen;
+ struct radeon_winsys *ws = sscreen->b.ws;
int shader, i;
if (sctx == NULL)
sctx->b.b.create_video_buffer = vl_video_buffer_create;
}
- sctx->b.rings.gfx.cs = sctx->b.ws->cs_create(sctx->b.ws, RING_GFX, NULL);
+ sctx->b.rings.gfx.cs = ws->cs_create(ws, RING_GFX, si_flush_gfx_ring,
+ sctx, NULL);
sctx->b.rings.gfx.flush = si_flush_gfx_ring;
- sctx->b.ws->cs_set_flush_callback(sctx->b.rings.gfx.cs, si_flush_gfx_ring, sctx);
si_init_all_descriptors(sctx);