/*
* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
+ * Copyright 2018 Advanced Micro Devices, Inc.
+ * All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#include "sid.h"
#include "radeon/radeon_uvd.h"
+#include "util/disk_cache.h"
#include "util/hash_table.h"
#include "util/u_log.h"
#include "util/u_memory.h"
#include "util/u_suballoc.h"
#include "util/u_tests.h"
+#include "util/u_upload_mgr.h"
#include "util/xmlconfig.h"
#include "vl/vl_decoder.h"
-#include "../ddebug/dd_util.h"
+#include "driver_ddebug/dd_util.h"
+
+static const struct debug_named_value debug_options[] = {
+ /* Shader logging options: */
+ { "vs", DBG(VS), "Print vertex shaders" },
+ { "ps", DBG(PS), "Print pixel shaders" },
+ { "gs", DBG(GS), "Print geometry shaders" },
+ { "tcs", DBG(TCS), "Print tessellation control shaders" },
+ { "tes", DBG(TES), "Print tessellation evaluation shaders" },
+ { "cs", DBG(CS), "Print compute shaders" },
+ { "noir", DBG(NO_IR), "Don't print the LLVM IR"},
+ { "notgsi", DBG(NO_TGSI), "Don't print the TGSI"},
+ { "noasm", DBG(NO_ASM), "Don't print disassembled shaders"},
+ { "preoptir", DBG(PREOPT_IR), "Print the LLVM IR before initial optimizations" },
+
+ /* Shader compiler options the shader cache should be aware of: */
+ { "unsafemath", DBG(UNSAFE_MATH), "Enable unsafe math shader optimizations" },
+ { "sisched", DBG(SI_SCHED), "Enable LLVM SI Machine Instruction Scheduler." },
+
+ /* Shader compiler options (with no effect on the shader cache): */
+ { "checkir", DBG(CHECK_IR), "Enable additional sanity checks on shader IR" },
+ { "nir", DBG(NIR), "Enable experimental NIR shaders" },
+ { "mono", DBG(MONOLITHIC_SHADERS), "Use old-style monolithic shaders compiled on demand" },
+ { "nooptvariant", DBG(NO_OPT_VARIANT), "Disable compiling optimized shader variants." },
+
+ /* Information logging options: */
+ { "info", DBG(INFO), "Print driver information" },
+ { "tex", DBG(TEX), "Print texture info" },
+ { "compute", DBG(COMPUTE), "Print compute info" },
+ { "vm", DBG(VM), "Print virtual addresses when creating resources" },
+
+ /* Driver options: */
+ { "forcedma", DBG(FORCE_DMA), "Use asynchronous DMA for all operations when possible." },
+ { "nodma", DBG(NO_ASYNC_DMA), "Disable asynchronous DMA" },
+ { "nowc", DBG(NO_WC), "Disable GTT write combining" },
+ { "check_vm", DBG(CHECK_VM), "Check VM faults and dump debug info." },
+ { "reserve_vmid", DBG(RESERVE_VMID), "Force VMID reservation per context." },
+
+ /* 3D engine options: */
+ { "switch_on_eop", DBG(SWITCH_ON_EOP), "Program WD/IA to switch on end-of-packet." },
+ { "nooutoforder", DBG(NO_OUT_OF_ORDER), "Disable out-of-order rasterization" },
+ { "nodpbb", DBG(NO_DPBB), "Disable DPBB." },
+ { "nodfsm", DBG(NO_DFSM), "Disable DFSM." },
+ { "dpbb", DBG(DPBB), "Enable DPBB." },
+ { "dfsm", DBG(DFSM), "Enable DFSM." },
+ { "nohyperz", DBG(NO_HYPERZ), "Disable Hyper-Z" },
+ { "norbplus", DBG(NO_RB_PLUS), "Disable RB+." },
+ { "no2d", DBG(NO_2D_TILING), "Disable 2D tiling" },
+ { "notiling", DBG(NO_TILING), "Disable tiling" },
+ { "nodcc", DBG(NO_DCC), "Disable DCC." },
+ { "nodccclear", DBG(NO_DCC_CLEAR), "Disable DCC fast clear." },
+ { "nodccfb", DBG(NO_DCC_FB), "Disable separate DCC on the main framebuffer" },
+ { "nodccmsaa", DBG(NO_DCC_MSAA), "Disable DCC for MSAA" },
+ { "nofmask", DBG(NO_FMASK), "Disable MSAA compression" },
+
+ /* Tests: */
+ { "testdma", DBG(TEST_DMA), "Invoke SDMA tests and exit." },
+ { "testvmfaultcp", DBG(TEST_VMFAULT_CP), "Invoke a CP VM fault test and exit." },
+ { "testvmfaultsdma", DBG(TEST_VMFAULT_SDMA), "Invoke a SDMA VM fault test and exit." },
+ { "testvmfaultshader", DBG(TEST_VMFAULT_SHADER), "Invoke a shader VM fault test and exit." },
+
+ DEBUG_NAMED_VALUE_END /* must be last */
+};
/*
* pipe_context
pipe_resource_reference(&sctx->esgs_ring, NULL);
pipe_resource_reference(&sctx->gsvs_ring, NULL);
- pipe_resource_reference(&sctx->tf_ring, NULL);
- pipe_resource_reference(&sctx->tess_offchip_ring, NULL);
+ pipe_resource_reference(&sctx->tess_rings, NULL);
pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
r600_resource_reference(&sctx->border_color_buffer, NULL);
free(sctx->border_color_table);
si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
if (sctx->fixed_func_tcs_shader.cso)
- sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader.cso);
+ sctx->b.delete_tcs_state(&sctx->b, sctx->fixed_func_tcs_shader.cso);
if (sctx->custom_dsa_flush)
- sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
+ sctx->b.delete_depth_stencil_alpha_state(&sctx->b, sctx->custom_dsa_flush);
if (sctx->custom_blend_resolve)
- sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
+ sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_resolve);
if (sctx->custom_blend_fmask_decompress)
- sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fmask_decompress);
+ sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_fmask_decompress);
if (sctx->custom_blend_eliminate_fastclear)
- sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_eliminate_fastclear);
+ sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_eliminate_fastclear);
if (sctx->custom_blend_dcc_decompress)
- sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_dcc_decompress);
+ sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_dcc_decompress);
if (sctx->vs_blit_pos)
- sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_pos);
+ sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos);
if (sctx->vs_blit_pos_layered)
- sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_pos_layered);
+ sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos_layered);
if (sctx->vs_blit_color)
- sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_color);
+ sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color);
if (sctx->vs_blit_color_layered)
- sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_color_layered);
+ sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color_layered);
if (sctx->vs_blit_texcoord)
- sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_texcoord);
+ sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_texcoord);
if (sctx->blitter)
util_blitter_destroy(sctx->blitter);
- si_common_context_cleanup(&sctx->b);
+ /* Release DCC stats. */
+ for (int i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++) {
+ assert(!sctx->dcc_stats[i].query_active);
+
+ for (int j = 0; j < ARRAY_SIZE(sctx->dcc_stats[i].ps_stats); j++)
+ if (sctx->dcc_stats[i].ps_stats[j])
+ sctx->b.destroy_query(&sctx->b,
+ sctx->dcc_stats[i].ps_stats[j]);
+
+ r600_texture_reference(&sctx->dcc_stats[i].tex, NULL);
+ }
+
+ if (sctx->query_result_shader)
+ sctx->b.delete_compute_state(&sctx->b, sctx->query_result_shader);
+
+ if (sctx->gfx_cs)
+ sctx->ws->cs_destroy(sctx->gfx_cs);
+ if (sctx->dma_cs)
+ sctx->ws->cs_destroy(sctx->dma_cs);
+ if (sctx->ctx)
+ sctx->ws->ctx_destroy(sctx->ctx);
+
+ if (sctx->b.stream_uploader)
+ u_upload_destroy(sctx->b.stream_uploader);
+ if (sctx->b.const_uploader)
+ u_upload_destroy(sctx->b.const_uploader);
+ if (sctx->cached_gtt_allocator)
+ u_upload_destroy(sctx->cached_gtt_allocator);
+
+ slab_destroy_child(&sctx->pool_transfers);
+ slab_destroy_child(&sctx->pool_transfers_unsync);
+
+ if (sctx->allocator_zeroed_memory)
+ u_suballocator_destroy(sctx->allocator_zeroed_memory);
+
+ sctx->ws->fence_reference(&sctx->last_gfx_fence, NULL);
+ sctx->ws->fence_reference(&sctx->last_sdma_fence, NULL);
+ r600_resource_reference(&sctx->eop_bug_scratch, NULL);
LLVMDisposeTargetMachine(sctx->tm);
{
struct si_context *sctx = (struct si_context *)ctx;
- return sctx->b.ws->ctx_query_reset_status(sctx->b.ctx);
+ return sctx->ws->ctx_query_reset_status(sctx->ctx);
+}
+
+static enum pipe_reset_status si_get_reset_status(struct pipe_context *ctx)
+{
+ struct si_context *sctx = (struct si_context *)ctx;
+ unsigned latest = sctx->ws->query_value(sctx->ws,
+ RADEON_GPU_RESET_COUNTER);
+
+ if (sctx->gpu_reset_counter == latest)
+ return PIPE_NO_RESET;
+
+ sctx->gpu_reset_counter = latest;
+ return PIPE_UNKNOWN_CONTEXT_RESET;
+}
+
+static void si_set_device_reset_callback(struct pipe_context *ctx,
+ const struct pipe_device_reset_callback *cb)
+{
+ struct si_context *sctx = (struct si_context *)ctx;
+
+ if (cb)
+ sctx->device_reset_callback = *cb;
+ else
+ memset(&sctx->device_reset_callback, 0,
+ sizeof(sctx->device_reset_callback));
+}
+
+bool si_check_device_reset(struct si_context *sctx)
+{
+ enum pipe_reset_status status;
+
+ if (!sctx->device_reset_callback.reset)
+ return false;
+
+ if (!sctx->b.get_device_reset_status)
+ return false;
+
+ status = sctx->b.get_device_reset_status(&sctx->b);
+ if (status == PIPE_NO_RESET)
+ return false;
+
+ sctx->device_reset_callback.reset(sctx->device_reset_callback.data, status);
+ return true;
}
/* Apitrace profiling:
dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
- if (sctx->b.log)
- u_log_printf(sctx->b.log, "\nString marker: %*s\n", len, string);
+ if (sctx->log)
+ u_log_printf(sctx->log, "\nString marker: %*s\n", len, string);
}
static LLVMTargetMachineRef
si_create_llvm_target_machine(struct si_screen *sscreen)
{
enum ac_target_machine_options tm_options =
- (sscreen->b.debug_flags & DBG(SI_SCHED) ? AC_TM_SISCHED : 0) |
- (sscreen->b.chip_class >= GFX9 ? AC_TM_FORCE_ENABLE_XNACK : 0) |
- (sscreen->b.chip_class < GFX9 ? AC_TM_FORCE_DISABLE_XNACK : 0) |
+ (sscreen->debug_flags & DBG(SI_SCHED) ? AC_TM_SISCHED : 0) |
+ (sscreen->info.chip_class >= GFX9 ? AC_TM_FORCE_ENABLE_XNACK : 0) |
+ (sscreen->info.chip_class < GFX9 ? AC_TM_FORCE_DISABLE_XNACK : 0) |
(!sscreen->llvm_has_working_vgpr_indexing ? AC_TM_PROMOTE_ALLOCA_TO_SCRATCH : 0);
- return ac_create_target_machine(sscreen->b.family, tm_options);
+ return ac_create_target_machine(sscreen->info.family, tm_options);
}
static void si_set_debug_callback(struct pipe_context *ctx,
struct u_log_context *log)
{
struct si_context *sctx = (struct si_context *)ctx;
- sctx->b.log = log;
+ sctx->log = log;
if (log)
u_log_add_auto_logger(log, si_auto_log_cs, sctx);
{
struct si_context *sctx = CALLOC_STRUCT(si_context);
struct si_screen* sscreen = (struct si_screen *)screen;
- struct radeon_winsys *ws = sscreen->b.ws;
+ struct radeon_winsys *ws = sscreen->ws;
int shader, i;
if (!sctx)
if (flags & PIPE_CONTEXT_DEBUG)
sscreen->record_llvm_ir = true; /* racy but not critical */
- sctx->b.b.screen = screen; /* this must be set first */
- sctx->b.b.priv = NULL;
- sctx->b.b.destroy = si_destroy_context;
- sctx->b.b.emit_string_marker = si_emit_string_marker;
- sctx->b.b.set_debug_callback = si_set_debug_callback;
- sctx->b.b.set_log_context = si_set_log_context;
- sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
+ sctx->b.screen = screen; /* this must be set first */
+ sctx->b.priv = NULL;
+ sctx->b.destroy = si_destroy_context;
+ sctx->b.emit_string_marker = si_emit_string_marker;
+ sctx->b.set_debug_callback = si_set_debug_callback;
+ sctx->b.set_log_context = si_set_log_context;
sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
- if (!si_common_context_init(&sctx->b, &sscreen->b, flags))
+ slab_create_child(&sctx->pool_transfers, &sscreen->pool_transfers);
+ slab_create_child(&sctx->pool_transfers_unsync, &sscreen->pool_transfers);
+
+ sctx->ws = sscreen->ws;
+ sctx->family = sscreen->info.family;
+ sctx->chip_class = sscreen->info.chip_class;
+
+ if (sscreen->info.drm_major == 2 && sscreen->info.drm_minor >= 43) {
+ sctx->b.get_device_reset_status = si_get_reset_status;
+ sctx->gpu_reset_counter =
+ sctx->ws->query_value(sctx->ws,
+ RADEON_GPU_RESET_COUNTER);
+ }
+
+ sctx->b.set_device_reset_callback = si_set_device_reset_callback;
+
+ si_init_context_texture_functions(sctx);
+ si_init_query_functions(sctx);
+
+ if (sctx->chip_class == CIK ||
+ sctx->chip_class == VI ||
+ sctx->chip_class == GFX9) {
+ sctx->eop_bug_scratch = r600_resource(
+ pipe_buffer_create(&sscreen->b, 0, PIPE_USAGE_DEFAULT,
+ 16 * sscreen->info.num_render_backends));
+ if (!sctx->eop_bug_scratch)
+ goto fail;
+ }
+
+ sctx->allocator_zeroed_memory =
+ u_suballocator_create(&sctx->b, sscreen->info.gart_page_size,
+ 0, PIPE_USAGE_DEFAULT, 0, true);
+ if (!sctx->allocator_zeroed_memory)
+ goto fail;
+
+ sctx->b.stream_uploader = u_upload_create(&sctx->b, 1024 * 1024,
+ 0, PIPE_USAGE_STREAM,
+ SI_RESOURCE_FLAG_READ_ONLY);
+ if (!sctx->b.stream_uploader)
+ goto fail;
+
+ sctx->b.const_uploader = u_upload_create(&sctx->b, 128 * 1024,
+ 0, PIPE_USAGE_DEFAULT,
+ SI_RESOURCE_FLAG_32BIT |
+ (sscreen->cpdma_prefetch_writes_memory ?
+ 0 : SI_RESOURCE_FLAG_READ_ONLY));
+ if (!sctx->b.const_uploader)
goto fail;
- if (sscreen->b.info.drm_major == 3)
- sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status;
+ sctx->cached_gtt_allocator = u_upload_create(&sctx->b, 16 * 1024,
+ 0, PIPE_USAGE_STAGING, 0);
+ if (!sctx->cached_gtt_allocator)
+ goto fail;
+
+ sctx->ctx = sctx->ws->ctx_create(sctx->ws);
+ if (!sctx->ctx)
+ goto fail;
+
+ if (sscreen->info.num_sdma_rings && !(sscreen->debug_flags & DBG(NO_ASYNC_DMA))) {
+ sctx->dma_cs = sctx->ws->cs_create(sctx->ctx, RING_DMA,
+ (void*)si_flush_dma_cs,
+ sctx);
+ }
+
+ if (sscreen->info.drm_major == 3)
+ sctx->b.get_device_reset_status = si_amdgpu_get_reset_status;
si_init_buffer_functions(sctx);
si_init_clear_functions(sctx);
si_init_msaa_functions(sctx);
si_init_streamout_functions(sctx);
- if (sscreen->b.info.has_hw_decode) {
- sctx->b.b.create_video_codec = si_uvd_create_decoder;
- sctx->b.b.create_video_buffer = si_video_buffer_create;
+ if (sscreen->info.has_hw_decode) {
+ sctx->b.create_video_codec = si_uvd_create_decoder;
+ sctx->b.create_video_buffer = si_video_buffer_create;
} else {
- sctx->b.b.create_video_codec = vl_create_decoder;
- sctx->b.b.create_video_buffer = vl_video_buffer_create;
+ sctx->b.create_video_codec = vl_create_decoder;
+ sctx->b.create_video_buffer = vl_video_buffer_create;
}
- sctx->b.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX,
- si_context_gfx_flush, sctx);
- sctx->b.gfx.flush = si_context_gfx_flush;
+ sctx->gfx_cs = ws->cs_create(sctx->ctx, RING_GFX,
+ (void*)si_flush_gfx_cs, sctx);
/* Border colors. */
sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
if (!sctx->border_color_table)
goto fail;
- sctx->border_color_buffer = (struct r600_resource*)
+ sctx->border_color_buffer = r600_resource(
pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT,
SI_MAX_BORDER_COLORS *
- sizeof(*sctx->border_color_table));
+ sizeof(*sctx->border_color_table)));
if (!sctx->border_color_buffer)
goto fail;
si_init_viewport_functions(sctx);
si_init_ia_multi_vgt_param_table(sctx);
- if (sctx->b.chip_class >= CIK)
+ if (sctx->chip_class >= CIK)
cik_init_sdma_functions(sctx);
else
si_init_dma_functions(sctx);
- if (sscreen->b.debug_flags & DBG(FORCE_DMA))
- sctx->b.b.resource_copy_region = sctx->b.dma_copy;
+ if (sscreen->debug_flags & DBG(FORCE_DMA))
+ sctx->b.resource_copy_region = sctx->dma_copy;
- sctx->blitter = util_blitter_create(&sctx->b.b);
+ sctx->blitter = util_blitter_create(&sctx->b);
if (sctx->blitter == NULL)
goto fail;
sctx->blitter->draw_rectangle = si_draw_rectangle;
sctx->blitter->skip_viewport_restore = true;
- sctx->sample_mask.sample_mask = 0xffff;
-
- /* these must be last */
- si_begin_new_cs(sctx);
+ sctx->sample_mask = 0xffff;
- if (sctx->b.chip_class >= GFX9) {
- sctx->wait_mem_scratch = (struct r600_resource*)
- pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, 4);
+ if (sctx->chip_class >= GFX9) {
+ sctx->wait_mem_scratch = r600_resource(
+ pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, 4));
if (!sctx->wait_mem_scratch)
goto fail;
/* Initialize the memory. */
- struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
+ struct radeon_winsys_cs *cs = sctx->gfx_cs;
radeon_emit(cs, PKT3(PKT3_WRITE_DATA, 3, 0));
radeon_emit(cs, S_370_DST_SEL(V_370_MEMORY_SYNC) |
S_370_WR_CONFIRM(1) |
radeon_emit(cs, sctx->wait_mem_scratch->gpu_address);
radeon_emit(cs, sctx->wait_mem_scratch->gpu_address >> 32);
radeon_emit(cs, sctx->wait_mem_number);
+ radeon_add_to_buffer_list(sctx, cs, sctx->wait_mem_scratch,
+ RADEON_USAGE_WRITE, RADEON_PRIO_FENCE);
}
/* CIK cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
* if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
- if (sctx->b.chip_class == CIK) {
+ if (sctx->chip_class == CIK) {
sctx->null_const_buf.buffer =
- si_aligned_buffer_create(screen,
- R600_RESOURCE_FLAG_UNMAPPABLE,
+ pipe_aligned_buffer_create(screen,
+ SI_RESOURCE_FLAG_32BIT,
PIPE_USAGE_DEFAULT, 16,
- sctx->screen->b.info.tcc_cache_line_size);
+ sctx->screen->info.tcc_cache_line_size);
if (!sctx->null_const_buf.buffer)
goto fail;
sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
- sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
+ sctx->b.set_constant_buffer(&sctx->b, shader, i,
&sctx->null_const_buf);
}
}
&sctx->null_const_buf);
/* Clear the NULL constant buffer, because loads should return zeros. */
- si_clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
+ si_clear_buffer(sctx, sctx->null_const_buf.buffer, 0,
sctx->null_const_buf.buffer->width0, 0,
- R600_COHERENCY_SHADER);
+ SI_COHERENCY_SHADER);
}
uint64_t max_threads_per_block;
* bring much benefit, but they still occupy chip resources (think
* async compute). I've seen ~2% performance difference between 4 and 32.
*/
- sctx->scratch_waves = MAX2(32 * sscreen->b.info.num_good_compute_units,
+ sctx->scratch_waves = MAX2(32 * sscreen->info.num_good_compute_units,
max_threads_per_block / 64);
sctx->tm = si_create_llvm_target_machine(sscreen);
util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL);
util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL);
- return &sctx->b.b;
+ /* this must be last */
+ si_begin_new_gfx_cs(sctx);
+ return &sctx->b;
fail:
fprintf(stderr, "radeonsi: Failed to create a context.\n");
- si_destroy_context(&sctx->b.b);
+ si_destroy_context(&sctx->b);
return NULL;
}
struct si_screen *sscreen = (struct si_screen *)screen;
struct pipe_context *ctx;
- if (sscreen->b.debug_flags & DBG(CHECK_VM))
+ if (sscreen->debug_flags & DBG(CHECK_VM))
flags |= PIPE_CONTEXT_DEBUG;
ctx = si_create_context(screen, flags);
/* When shaders are logged to stderr, asynchronous compilation is
* disabled too. */
- if (sscreen->b.debug_flags & DBG_ALL_SHADERS)
+ if (sscreen->debug_flags & DBG_ALL_SHADERS)
return ctx;
/* Use asynchronous flushes only on amdgpu, since the radeon
* implementation for fence_server_sync is incomplete. */
- return threaded_context_create(ctx, &sscreen->b.pool_transfers,
+ return threaded_context_create(ctx, &sscreen->pool_transfers,
si_replace_buffer_storage,
- sscreen->b.info.drm_major >= 3 ? si_create_fence : NULL,
- &((struct si_context*)ctx)->b.tc);
+ sscreen->info.drm_major >= 3 ? si_create_fence : NULL,
+ &((struct si_context*)ctx)->tc);
}
/*
* pipe_screen
*/
-
static void si_destroy_screen(struct pipe_screen* pscreen)
{
struct si_screen *sscreen = (struct si_screen *)pscreen;
};
unsigned i;
- if (!sscreen->b.ws->unref(sscreen->b.ws))
+ if (!sscreen->ws->unref(sscreen->ws))
return;
util_queue_destroy(&sscreen->shader_compiler_queue);
}
mtx_destroy(&sscreen->shader_parts_mutex);
si_destroy_shader_cache(sscreen);
- si_destroy_common_screen(&sscreen->b);
+
+ si_perfcounters_destroy(sscreen);
+ si_gpu_load_kill_thread(sscreen);
+
+ mtx_destroy(&sscreen->gpu_load_mutex);
+ mtx_destroy(&sscreen->aux_context_lock);
+ sscreen->aux_context->destroy(sscreen->aux_context);
+
+ slab_destroy_parent(&sscreen->pool_transfers);
+
+ disk_cache_destroy(sscreen->disk_shader_cache);
+ sscreen->ws->destroy(sscreen->ws);
+ FREE(sscreen);
}
-static bool si_init_gs_info(struct si_screen *sscreen)
+static void si_init_gs_info(struct si_screen *sscreen)
{
- /* gs_table_depth is not used by GFX9 */
- if (sscreen->b.chip_class >= GFX9)
- return true;
-
- switch (sscreen->b.family) {
- case CHIP_OLAND:
- case CHIP_HAINAN:
- case CHIP_KAVERI:
- case CHIP_KABINI:
- case CHIP_MULLINS:
- case CHIP_ICELAND:
- case CHIP_CARRIZO:
- case CHIP_STONEY:
- sscreen->gs_table_depth = 16;
- return true;
- case CHIP_TAHITI:
- case CHIP_PITCAIRN:
- case CHIP_VERDE:
- case CHIP_BONAIRE:
- case CHIP_HAWAII:
- case CHIP_TONGA:
- case CHIP_FIJI:
- case CHIP_POLARIS10:
- case CHIP_POLARIS11:
- case CHIP_POLARIS12:
- sscreen->gs_table_depth = 32;
- return true;
- default:
- return false;
- }
+ sscreen->gs_table_depth = ac_get_gs_table_depth(sscreen->info.chip_class,
+ sscreen->info.family);
}
static void si_handle_env_var_force_family(struct si_screen *sscreen)
for (i = CHIP_TAHITI; i < CHIP_LAST; i++) {
if (!strcmp(family, ac_get_llvm_processor_name(i))) {
/* Override family and chip_class. */
- sscreen->b.family = sscreen->b.info.family = i;
+ sscreen->info.family = i;
if (i >= CHIP_VEGA10)
- sscreen->b.chip_class = sscreen->b.info.chip_class = GFX9;
+ sscreen->info.chip_class = GFX9;
else if (i >= CHIP_TONGA)
- sscreen->b.chip_class = sscreen->b.info.chip_class = VI;
+ sscreen->info.chip_class = VI;
else if (i >= CHIP_BONAIRE)
- sscreen->b.chip_class = sscreen->b.info.chip_class = CIK;
+ sscreen->info.chip_class = CIK;
else
- sscreen->b.chip_class = sscreen->b.info.chip_class = SI;
+ sscreen->info.chip_class = SI;
/* Don't submit any IBs. */
setenv("RADEON_NOOP", "1", 1);
static void si_test_vmfault(struct si_screen *sscreen)
{
- struct pipe_context *ctx = sscreen->b.aux_context;
+ struct pipe_context *ctx = sscreen->aux_context;
struct si_context *sctx = (struct si_context *)ctx;
struct pipe_resource *buf =
- pipe_buffer_create(&sscreen->b.b, 0, PIPE_USAGE_DEFAULT, 64);
+ pipe_buffer_create_const0(&sscreen->b, 0, PIPE_USAGE_DEFAULT, 64);
if (!buf) {
puts("Buffer allocation failed.");
r600_resource(buf)->gpu_address = 0; /* cause a VM fault */
- if (sscreen->b.debug_flags & DBG(TEST_VMFAULT_CP)) {
+ if (sscreen->debug_flags & DBG(TEST_VMFAULT_CP)) {
si_copy_buffer(sctx, buf, buf, 0, 4, 4, 0);
ctx->flush(ctx, NULL, 0);
puts("VM fault test: CP - done.");
}
- if (sscreen->b.debug_flags & DBG(TEST_VMFAULT_SDMA)) {
- sctx->b.dma_clear_buffer(ctx, buf, 0, 4, 0);
+ if (sscreen->debug_flags & DBG(TEST_VMFAULT_SDMA)) {
+ sctx->dma_clear_buffer(sctx, buf, 0, 4, 0);
ctx->flush(ctx, NULL, 0);
puts("VM fault test: SDMA - done.");
}
- if (sscreen->b.debug_flags & DBG(TEST_VMFAULT_SHADER)) {
+ if (sscreen->debug_flags & DBG(TEST_VMFAULT_SHADER)) {
util_test_constant_buffer(ctx, buf);
puts("VM fault test: Shader - done.");
}
static void si_disk_cache_create(struct si_screen *sscreen)
{
/* Don't use the cache if shader dumping is enabled. */
- if (sscreen->b.debug_flags & DBG_ALL_SHADERS)
- return;
-
- /* TODO: remove this once gallium supports a nir cache */
- if (sscreen->b.debug_flags & DBG(NIR))
+ if (sscreen->debug_flags & DBG_ALL_SHADERS)
return;
uint32_t mesa_timestamp;
if (res != -1) {
/* These flags affect shader compilation. */
- uint64_t shader_debug_flags =
- sscreen->b.debug_flags &
- (DBG(FS_CORRECT_DERIVS_AFTER_KILL) |
- DBG(SI_SCHED) |
- DBG(UNSAFE_MATH));
-
- sscreen->b.disk_shader_cache =
+ #define ALL_FLAGS (DBG(FS_CORRECT_DERIVS_AFTER_KILL) | \
+ DBG(SI_SCHED) | \
+ DBG(UNSAFE_MATH) | \
+ DBG(NIR))
+ uint64_t shader_debug_flags = sscreen->debug_flags &
+ ALL_FLAGS;
+
+ /* Add the high bits of 32-bit addresses, which affects
+ * how 32-bit addresses are expanded to 64 bits.
+ */
+ STATIC_ASSERT(ALL_FLAGS <= UINT_MAX);
+ shader_debug_flags |= (uint64_t)sscreen->info.address32_hi << 32;
+
+ sscreen->disk_shader_cache =
disk_cache_create(si_get_family_name(sscreen),
timestamp_str,
shader_debug_flags);
return NULL;
}
- sscreen->b.ws = ws;
- ws->query_info(ws, &sscreen->b.info);
+ sscreen->ws = ws;
+ ws->query_info(ws, &sscreen->info);
- sscreen->b.family = sscreen->b.info.family;
- sscreen->b.chip_class = sscreen->b.info.chip_class;
+ sscreen->debug_flags = debug_get_flags_option("R600_DEBUG",
+ debug_options, 0);
/* Set functions first. */
- sscreen->b.b.context_create = si_pipe_create_context;
- sscreen->b.b.destroy = si_destroy_screen;
+ sscreen->b.context_create = si_pipe_create_context;
+ sscreen->b.destroy = si_destroy_screen;
si_init_screen_get_functions(sscreen);
si_init_screen_buffer_functions(sscreen);
si_init_screen_fence_functions(sscreen);
si_init_screen_state_functions(sscreen);
+ si_init_screen_texture_functions(sscreen);
+ si_init_screen_query_functions(sscreen);
/* Set these flags in debug_flags early, so that the shader cache takes
* them into account.
*/
if (driQueryOptionb(config->options,
"glsl_correct_derivatives_after_discard"))
- sscreen->b.debug_flags |= DBG(FS_CORRECT_DERIVS_AFTER_KILL);
+ sscreen->debug_flags |= DBG(FS_CORRECT_DERIVS_AFTER_KILL);
if (driQueryOptionb(config->options, "radeonsi_enable_sisched"))
- sscreen->b.debug_flags |= DBG(SI_SCHED);
+ sscreen->debug_flags |= DBG(SI_SCHED);
+
+
+ if (sscreen->debug_flags & DBG(INFO))
+ ac_print_gpu_info(&sscreen->info);
+
+ slab_create_parent(&sscreen->pool_transfers,
+ sizeof(struct r600_transfer), 64);
- if (!si_common_screen_init(&sscreen->b, ws) ||
- !si_init_gs_info(sscreen) ||
- !si_init_shader_cache(sscreen)) {
+ sscreen->force_aniso = MIN2(16, debug_get_num_option("R600_TEX_ANISO", -1));
+ if (sscreen->force_aniso >= 0) {
+ printf("radeonsi: Forcing anisotropy filter to %ix\n",
+ /* round down to a power of two */
+ 1 << util_logbase2(sscreen->force_aniso));
+ }
+
+ (void) mtx_init(&sscreen->aux_context_lock, mtx_plain);
+ (void) mtx_init(&sscreen->gpu_load_mutex, mtx_plain);
+
+ si_init_gs_info(sscreen);
+ if (!si_init_shader_cache(sscreen)) {
FREE(sscreen);
return NULL;
}
if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
si_init_perfcounters(sscreen);
+ /* Determine tessellation ring info. */
+ bool double_offchip_buffers = sscreen->info.chip_class >= CIK &&
+ sscreen->info.family != CHIP_CARRIZO &&
+ sscreen->info.family != CHIP_STONEY;
+ /* This must be one less than the maximum number due to a hw limitation.
+ * Various hardware bugs in SI, CIK, and GFX9 need this.
+ */
+ unsigned max_offchip_buffers_per_se;
+
+ /* Only certain chips can use the maximum value. */
+ if (sscreen->info.family == CHIP_VEGA12)
+ max_offchip_buffers_per_se = double_offchip_buffers ? 128 : 64;
+ else
+ max_offchip_buffers_per_se = double_offchip_buffers ? 127 : 63;
+
+ unsigned max_offchip_buffers = max_offchip_buffers_per_se *
+ sscreen->info.max_se;
+ unsigned offchip_granularity;
+
/* Hawaii has a bug with offchip buffers > 256 that can be worked
* around by setting 4K granularity.
*/
- sscreen->tess_offchip_block_dw_size =
- sscreen->b.family == CHIP_HAWAII ? 4096 : 8192;
+ if (sscreen->info.family == CHIP_HAWAII) {
+ sscreen->tess_offchip_block_dw_size = 4096;
+ offchip_granularity = V_03093C_X_4K_DWORDS;
+ } else {
+ sscreen->tess_offchip_block_dw_size = 8192;
+ offchip_granularity = V_03093C_X_8K_DWORDS;
+ }
+
+ sscreen->tess_factor_ring_size = 32768 * sscreen->info.max_se;
+ assert(((sscreen->tess_factor_ring_size / 4) & C_030938_SIZE) == 0);
+ sscreen->tess_offchip_ring_size = max_offchip_buffers *
+ sscreen->tess_offchip_block_dw_size * 4;
+
+ if (sscreen->info.chip_class >= CIK) {
+ if (sscreen->info.chip_class >= VI)
+ --max_offchip_buffers;
+ sscreen->vgt_hs_offchip_param =
+ S_03093C_OFFCHIP_BUFFERING(max_offchip_buffers) |
+ S_03093C_OFFCHIP_GRANULARITY(offchip_granularity);
+ } else {
+ assert(offchip_granularity == V_03093C_X_8K_DWORDS);
+ sscreen->vgt_hs_offchip_param =
+ S_0089B0_OFFCHIP_BUFFERING(max_offchip_buffers);
+ }
/* The mere presense of CLEAR_STATE in the IB causes random GPU hangs
* on SI. */
- sscreen->has_clear_state = sscreen->b.chip_class >= CIK;
+ sscreen->has_clear_state = sscreen->info.chip_class >= CIK;
sscreen->has_distributed_tess =
- sscreen->b.chip_class >= VI &&
- sscreen->b.info.max_se >= 2;
+ sscreen->info.chip_class >= VI &&
+ sscreen->info.max_se >= 2;
sscreen->has_draw_indirect_multi =
- (sscreen->b.family >= CHIP_POLARIS10) ||
- (sscreen->b.chip_class == VI &&
- sscreen->b.info.pfp_fw_version >= 121 &&
- sscreen->b.info.me_fw_version >= 87) ||
- (sscreen->b.chip_class == CIK &&
- sscreen->b.info.pfp_fw_version >= 211 &&
- sscreen->b.info.me_fw_version >= 173) ||
- (sscreen->b.chip_class == SI &&
- sscreen->b.info.pfp_fw_version >= 79 &&
- sscreen->b.info.me_fw_version >= 142);
-
- sscreen->has_out_of_order_rast = sscreen->b.chip_class >= VI &&
- sscreen->b.info.max_se >= 2 &&
- !(sscreen->b.debug_flags & DBG(NO_OUT_OF_ORDER));
+ (sscreen->info.family >= CHIP_POLARIS10) ||
+ (sscreen->info.chip_class == VI &&
+ sscreen->info.pfp_fw_version >= 121 &&
+ sscreen->info.me_fw_version >= 87) ||
+ (sscreen->info.chip_class == CIK &&
+ sscreen->info.pfp_fw_version >= 211 &&
+ sscreen->info.me_fw_version >= 173) ||
+ (sscreen->info.chip_class == SI &&
+ sscreen->info.pfp_fw_version >= 79 &&
+ sscreen->info.me_fw_version >= 142);
+
+ sscreen->has_out_of_order_rast = sscreen->info.chip_class >= VI &&
+ sscreen->info.max_se >= 2 &&
+ !(sscreen->debug_flags & DBG(NO_OUT_OF_ORDER));
sscreen->assume_no_z_fights =
driQueryOptionb(config->options, "radeonsi_assume_no_z_fights");
sscreen->commutative_blend_add =
driQueryOptionb(config->options, "radeonsi_commutative_blend_add");
sscreen->clear_db_cache_before_clear =
driQueryOptionb(config->options, "radeonsi_clear_db_cache_before_clear");
- sscreen->has_msaa_sample_loc_bug = (sscreen->b.family >= CHIP_POLARIS10 &&
- sscreen->b.family <= CHIP_POLARIS12) ||
- sscreen->b.family == CHIP_VEGA10 ||
- sscreen->b.family == CHIP_RAVEN;
- sscreen->has_ls_vgpr_init_bug = sscreen->b.family == CHIP_VEGA10 ||
- sscreen->b.family == CHIP_RAVEN;
-
- if (sscreen->b.debug_flags & DBG(DPBB)) {
+ sscreen->has_msaa_sample_loc_bug = (sscreen->info.family >= CHIP_POLARIS10 &&
+ sscreen->info.family <= CHIP_POLARIS12) ||
+ sscreen->info.family == CHIP_VEGA10 ||
+ sscreen->info.family == CHIP_RAVEN;
+ sscreen->has_ls_vgpr_init_bug = sscreen->info.family == CHIP_VEGA10 ||
+ sscreen->info.family == CHIP_RAVEN;
+
+ if (sscreen->debug_flags & DBG(DPBB)) {
sscreen->dpbb_allowed = true;
} else {
/* Only enable primitive binning on Raven by default. */
- sscreen->dpbb_allowed = sscreen->b.family == CHIP_RAVEN &&
- !(sscreen->b.debug_flags & DBG(NO_DPBB));
+ /* TODO: Investigate if binning is profitable on Vega12. */
+ sscreen->dpbb_allowed = sscreen->info.family == CHIP_RAVEN &&
+ !(sscreen->debug_flags & DBG(NO_DPBB));
}
- if (sscreen->b.debug_flags & DBG(DFSM)) {
+ if (sscreen->debug_flags & DBG(DFSM)) {
sscreen->dfsm_allowed = sscreen->dpbb_allowed;
} else {
sscreen->dfsm_allowed = sscreen->dpbb_allowed &&
- !(sscreen->b.debug_flags & DBG(NO_DFSM));
+ !(sscreen->debug_flags & DBG(NO_DFSM));
}
/* While it would be nice not to have this flag, we are constrained
* by the reality that LLVM 5.0 doesn't have working VGPR indexing
* on GFX9.
*/
- sscreen->llvm_has_working_vgpr_indexing = sscreen->b.chip_class <= VI;
+ sscreen->llvm_has_working_vgpr_indexing = sscreen->info.chip_class <= VI;
/* Some chips have RB+ registers, but don't support RB+. Those must
* always disable it.
*/
- if (sscreen->b.family == CHIP_STONEY ||
- sscreen->b.chip_class >= GFX9) {
- sscreen->b.has_rbplus = true;
-
- sscreen->b.rbplus_allowed =
- !(sscreen->b.debug_flags & DBG(NO_RB_PLUS)) &&
- (sscreen->b.family == CHIP_STONEY ||
- sscreen->b.family == CHIP_RAVEN);
+ if (sscreen->info.family == CHIP_STONEY ||
+ sscreen->info.chip_class >= GFX9) {
+ sscreen->has_rbplus = true;
+
+ sscreen->rbplus_allowed =
+ !(sscreen->debug_flags & DBG(NO_RB_PLUS)) &&
+ (sscreen->info.family == CHIP_STONEY ||
+ sscreen->info.family == CHIP_VEGA12 ||
+ sscreen->info.family == CHIP_RAVEN);
}
- sscreen->b.dcc_msaa_allowed =
- !(sscreen->b.debug_flags & DBG(NO_DCC_MSAA)) &&
- (sscreen->b.debug_flags & DBG(DCC_MSAA) ||
- sscreen->b.chip_class == VI);
+ sscreen->dcc_msaa_allowed =
+ !(sscreen->debug_flags & DBG(NO_DCC_MSAA));
+
+ sscreen->cpdma_prefetch_writes_memory = sscreen->info.chip_class <= VI;
(void) mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
sscreen->use_monolithic_shaders =
- (sscreen->b.debug_flags & DBG(MONOLITHIC_SHADERS)) != 0;
+ (sscreen->debug_flags & DBG(MONOLITHIC_SHADERS)) != 0;
- sscreen->b.barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SMEM_L1 |
+ sscreen->barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SMEM_L1 |
SI_CONTEXT_INV_VMEM_L1;
- if (sscreen->b.chip_class <= VI) {
- sscreen->b.barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_GLOBAL_L2;
- sscreen->b.barrier_flags.L2_to_cp |= SI_CONTEXT_WRITEBACK_GLOBAL_L2;
+ if (sscreen->info.chip_class <= VI) {
+ sscreen->barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_GLOBAL_L2;
+ sscreen->barrier_flags.L2_to_cp |= SI_CONTEXT_WRITEBACK_GLOBAL_L2;
}
- sscreen->b.barrier_flags.compute_to_L2 = SI_CONTEXT_CS_PARTIAL_FLUSH;
-
if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
- sscreen->b.debug_flags |= DBG_ALL_SHADERS;
+ sscreen->debug_flags |= DBG_ALL_SHADERS;
for (i = 0; i < num_compiler_threads; i++)
sscreen->tm[i] = si_create_llvm_target_machine(sscreen);
sscreen->tm_low_priority[i] = si_create_llvm_target_machine(sscreen);
/* Create the auxiliary context. This must be done last. */
- sscreen->b.aux_context = si_create_context(&sscreen->b.b, 0);
+ sscreen->aux_context = si_create_context(&sscreen->b, 0);
- if (sscreen->b.debug_flags & DBG(TEST_DMA))
+ if (sscreen->debug_flags & DBG(TEST_DMA))
si_test_dma(sscreen);
- if (sscreen->b.debug_flags & (DBG(TEST_VMFAULT_CP) |
+ if (sscreen->debug_flags & (DBG(TEST_VMFAULT_CP) |
DBG(TEST_VMFAULT_SDMA) |
DBG(TEST_VMFAULT_SHADER)))
si_test_vmfault(sscreen);
- return &sscreen->b.b;
+ return &sscreen->b;
}