/*
* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
+ * Copyright 2018 Advanced Micro Devices, Inc.
+ * All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#include "sid.h"
#include "radeon/radeon_uvd.h"
+#include "gallivm/lp_bld_misc.h"
+#include "util/disk_cache.h"
#include "util/hash_table.h"
#include "util/u_log.h"
#include "util/u_memory.h"
#include "util/u_suballoc.h"
#include "util/u_tests.h"
+#include "util/u_upload_mgr.h"
#include "util/xmlconfig.h"
#include "vl/vl_decoder.h"
-#include "../ddebug/dd_util.h"
+#include "driver_ddebug/dd_util.h"
+
+#include <llvm-c/Transforms/IPO.h>
+#include <llvm-c/Transforms/Scalar.h>
+#if HAVE_LLVM >= 0x0700
+#include <llvm-c/Transforms/Utils.h>
+#endif
+
+static const struct debug_named_value debug_options[] = {
+ /* Shader logging options: */
+ { "vs", DBG(VS), "Print vertex shaders" },
+ { "ps", DBG(PS), "Print pixel shaders" },
+ { "gs", DBG(GS), "Print geometry shaders" },
+ { "tcs", DBG(TCS), "Print tessellation control shaders" },
+ { "tes", DBG(TES), "Print tessellation evaluation shaders" },
+ { "cs", DBG(CS), "Print compute shaders" },
+ { "noir", DBG(NO_IR), "Don't print the LLVM IR"},
+ { "notgsi", DBG(NO_TGSI), "Don't print the TGSI"},
+ { "noasm", DBG(NO_ASM), "Don't print disassembled shaders"},
+ { "preoptir", DBG(PREOPT_IR), "Print the LLVM IR before initial optimizations" },
+
+ /* Shader compiler options the shader cache should be aware of: */
+ { "unsafemath", DBG(UNSAFE_MATH), "Enable unsafe math shader optimizations" },
+ { "sisched", DBG(SI_SCHED), "Enable LLVM SI Machine Instruction Scheduler." },
+
+ /* Shader compiler options (with no effect on the shader cache): */
+ { "checkir", DBG(CHECK_IR), "Enable additional sanity checks on shader IR" },
+ { "nir", DBG(NIR), "Enable experimental NIR shaders" },
+ { "mono", DBG(MONOLITHIC_SHADERS), "Use old-style monolithic shaders compiled on demand" },
+ { "nooptvariant", DBG(NO_OPT_VARIANT), "Disable compiling optimized shader variants." },
+
+ /* Information logging options: */
+ { "info", DBG(INFO), "Print driver information" },
+ { "tex", DBG(TEX), "Print texture info" },
+ { "compute", DBG(COMPUTE), "Print compute info" },
+ { "vm", DBG(VM), "Print virtual addresses when creating resources" },
+
+ /* Driver options: */
+ { "forcedma", DBG(FORCE_DMA), "Use asynchronous DMA for all operations when possible." },
+ { "nodma", DBG(NO_ASYNC_DMA), "Disable asynchronous DMA" },
+ { "nowc", DBG(NO_WC), "Disable GTT write combining" },
+ { "check_vm", DBG(CHECK_VM), "Check VM faults and dump debug info." },
+ { "reserve_vmid", DBG(RESERVE_VMID), "Force VMID reservation per context." },
+
+ /* 3D engine options: */
+ { "switch_on_eop", DBG(SWITCH_ON_EOP), "Program WD/IA to switch on end-of-packet." },
+ { "nooutoforder", DBG(NO_OUT_OF_ORDER), "Disable out-of-order rasterization" },
+ { "nodpbb", DBG(NO_DPBB), "Disable DPBB." },
+ { "nodfsm", DBG(NO_DFSM), "Disable DFSM." },
+ { "dpbb", DBG(DPBB), "Enable DPBB." },
+ { "dfsm", DBG(DFSM), "Enable DFSM." },
+ { "nohyperz", DBG(NO_HYPERZ), "Disable Hyper-Z" },
+ { "norbplus", DBG(NO_RB_PLUS), "Disable RB+." },
+ { "no2d", DBG(NO_2D_TILING), "Disable 2D tiling" },
+ { "notiling", DBG(NO_TILING), "Disable tiling" },
+ { "nodcc", DBG(NO_DCC), "Disable DCC." },
+ { "nodccclear", DBG(NO_DCC_CLEAR), "Disable DCC fast clear." },
+ { "nodccfb", DBG(NO_DCC_FB), "Disable separate DCC on the main framebuffer" },
+ { "nodccmsaa", DBG(NO_DCC_MSAA), "Disable DCC for MSAA" },
+ { "nofmask", DBG(NO_FMASK), "Disable MSAA compression" },
+
+ /* Tests: */
+ { "testdma", DBG(TEST_DMA), "Invoke SDMA tests and exit." },
+ { "testvmfaultcp", DBG(TEST_VMFAULT_CP), "Invoke a CP VM fault test and exit." },
+ { "testvmfaultsdma", DBG(TEST_VMFAULT_SDMA), "Invoke a SDMA VM fault test and exit." },
+ { "testvmfaultshader", DBG(TEST_VMFAULT_SHADER), "Invoke a shader VM fault test and exit." },
+
+ DEBUG_NAMED_VALUE_END /* must be last */
+};
+
+static void si_init_compiler(struct si_screen *sscreen,
+ struct si_compiler *compiler)
+{
+ enum ac_target_machine_options tm_options =
+ (sscreen->debug_flags & DBG(SI_SCHED) ? AC_TM_SISCHED : 0) |
+ (sscreen->info.chip_class >= GFX9 ? AC_TM_FORCE_ENABLE_XNACK : 0) |
+ (sscreen->info.chip_class < GFX9 ? AC_TM_FORCE_DISABLE_XNACK : 0) |
+ (!sscreen->llvm_has_working_vgpr_indexing ? AC_TM_PROMOTE_ALLOCA_TO_SCRATCH : 0);
+
+ compiler->tm = ac_create_target_machine(sscreen->info.family,
+ tm_options, &compiler->triple);
+ if (!compiler->tm)
+ return;
+
+ compiler->target_library_info =
+ gallivm_create_target_library_info(compiler->triple);
+ if (!compiler->target_library_info)
+ return;
+
+ compiler->passmgr = LLVMCreatePassManager();
+ if (!compiler->passmgr)
+ return;
+
+ LLVMAddTargetLibraryInfo(compiler->target_library_info,
+ compiler->passmgr);
+
+ /* Add LLVM passes into the pass manager. */
+ if (sscreen->debug_flags & DBG(CHECK_IR))
+ LLVMAddVerifierPass(compiler->passmgr);
+
+ LLVMAddAlwaysInlinerPass(compiler->passmgr);
+ /* This pass should eliminate all the load and store instructions. */
+ LLVMAddPromoteMemoryToRegisterPass(compiler->passmgr);
+ LLVMAddScalarReplAggregatesPass(compiler->passmgr);
+ LLVMAddLICMPass(compiler->passmgr);
+ LLVMAddAggressiveDCEPass(compiler->passmgr);
+ LLVMAddCFGSimplificationPass(compiler->passmgr);
+ /* This is recommended by the instruction combining pass. */
+ LLVMAddEarlyCSEMemSSAPass(compiler->passmgr);
+ LLVMAddInstructionCombiningPass(compiler->passmgr);
+
+ /* Get the data layout. */
+ LLVMTargetDataRef data_layout = LLVMCreateTargetDataLayout(compiler->tm);
+ if (!data_layout)
+ return;
+ compiler->data_layout = LLVMCopyStringRepOfTargetData(data_layout);
+ LLVMDisposeTargetData(data_layout);
+}
-#include "compiler/nir/nir.h"
+static void si_destroy_compiler(struct si_compiler *compiler)
+{
+ if (compiler->data_layout)
+ LLVMDisposeMessage((char*)compiler->data_layout);
+ if (compiler->passmgr)
+ LLVMDisposePassManager(compiler->passmgr);
+#if HAVE_LLVM >= 0x0700
+ /* This crashes on LLVM 5.0 and 6.0 and Ubuntu 18.04, so leak it there. */
+ if (compiler->target_library_info)
+ gallivm_dispose_target_library_info(compiler->target_library_info);
+#endif
+ if (compiler->tm)
+ LLVMDisposeTargetMachine(compiler->tm);
+}
/*
* pipe_context
pipe_resource_reference(&sctx->esgs_ring, NULL);
pipe_resource_reference(&sctx->gsvs_ring, NULL);
- pipe_resource_reference(&sctx->tf_ring, NULL);
- pipe_resource_reference(&sctx->tess_offchip_ring, NULL);
+ pipe_resource_reference(&sctx->tess_rings, NULL);
pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
r600_resource_reference(&sctx->border_color_buffer, NULL);
free(sctx->border_color_table);
si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
if (sctx->fixed_func_tcs_shader.cso)
- sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader.cso);
+ sctx->b.delete_tcs_state(&sctx->b, sctx->fixed_func_tcs_shader.cso);
if (sctx->custom_dsa_flush)
- sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
+ sctx->b.delete_depth_stencil_alpha_state(&sctx->b, sctx->custom_dsa_flush);
if (sctx->custom_blend_resolve)
- sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
+ sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_resolve);
if (sctx->custom_blend_fmask_decompress)
- sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fmask_decompress);
+ sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_fmask_decompress);
if (sctx->custom_blend_eliminate_fastclear)
- sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_eliminate_fastclear);
+ sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_eliminate_fastclear);
if (sctx->custom_blend_dcc_decompress)
- sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_dcc_decompress);
+ sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_dcc_decompress);
if (sctx->vs_blit_pos)
- sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_pos);
+ sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos);
if (sctx->vs_blit_pos_layered)
- sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_pos_layered);
+ sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos_layered);
if (sctx->vs_blit_color)
- sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_color);
+ sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color);
if (sctx->vs_blit_color_layered)
- sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_color_layered);
+ sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color_layered);
if (sctx->vs_blit_texcoord)
- sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_texcoord);
+ sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_texcoord);
if (sctx->blitter)
util_blitter_destroy(sctx->blitter);
- si_common_context_cleanup(&sctx->b);
+ /* Release DCC stats. */
+ for (int i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++) {
+ assert(!sctx->dcc_stats[i].query_active);
+
+ for (int j = 0; j < ARRAY_SIZE(sctx->dcc_stats[i].ps_stats); j++)
+ if (sctx->dcc_stats[i].ps_stats[j])
+ sctx->b.destroy_query(&sctx->b,
+ sctx->dcc_stats[i].ps_stats[j]);
+
+ r600_texture_reference(&sctx->dcc_stats[i].tex, NULL);
+ }
+
+ if (sctx->query_result_shader)
+ sctx->b.delete_compute_state(&sctx->b, sctx->query_result_shader);
+
+ if (sctx->gfx_cs)
+ sctx->ws->cs_destroy(sctx->gfx_cs);
+ if (sctx->dma_cs)
+ sctx->ws->cs_destroy(sctx->dma_cs);
+ if (sctx->ctx)
+ sctx->ws->ctx_destroy(sctx->ctx);
- LLVMDisposeTargetMachine(sctx->tm);
+ if (sctx->b.stream_uploader)
+ u_upload_destroy(sctx->b.stream_uploader);
+ if (sctx->b.const_uploader)
+ u_upload_destroy(sctx->b.const_uploader);
+ if (sctx->cached_gtt_allocator)
+ u_upload_destroy(sctx->cached_gtt_allocator);
+
+ slab_destroy_child(&sctx->pool_transfers);
+ slab_destroy_child(&sctx->pool_transfers_unsync);
+
+ if (sctx->allocator_zeroed_memory)
+ u_suballocator_destroy(sctx->allocator_zeroed_memory);
+
+ sctx->ws->fence_reference(&sctx->last_gfx_fence, NULL);
+ sctx->ws->fence_reference(&sctx->last_sdma_fence, NULL);
+ r600_resource_reference(&sctx->eop_bug_scratch, NULL);
+
+ si_destroy_compiler(&sctx->compiler);
si_saved_cs_reference(&sctx->current_saved_cs, NULL);
FREE(sctx);
}
-static enum pipe_reset_status
-si_amdgpu_get_reset_status(struct pipe_context *ctx)
+static enum pipe_reset_status si_get_reset_status(struct pipe_context *ctx)
{
struct si_context *sctx = (struct si_context *)ctx;
- return sctx->b.ws->ctx_query_reset_status(sctx->b.ctx);
+ if (sctx->screen->info.has_gpu_reset_status_query)
+ return sctx->ws->ctx_query_reset_status(sctx->ctx);
+
+ if (sctx->screen->info.has_gpu_reset_counter_query) {
+ unsigned latest = sctx->ws->query_value(sctx->ws,
+ RADEON_GPU_RESET_COUNTER);
+
+ if (sctx->gpu_reset_counter == latest)
+ return PIPE_NO_RESET;
+
+ sctx->gpu_reset_counter = latest;
+ return PIPE_UNKNOWN_CONTEXT_RESET;
+ }
+
+ return PIPE_NO_RESET;
+}
+
+static void si_set_device_reset_callback(struct pipe_context *ctx,
+ const struct pipe_device_reset_callback *cb)
+{
+ struct si_context *sctx = (struct si_context *)ctx;
+
+ if (cb)
+ sctx->device_reset_callback = *cb;
+ else
+ memset(&sctx->device_reset_callback, 0,
+ sizeof(sctx->device_reset_callback));
+}
+
+bool si_check_device_reset(struct si_context *sctx)
+{
+ enum pipe_reset_status status;
+
+ if (!sctx->device_reset_callback.reset)
+ return false;
+
+ if (!sctx->b.get_device_reset_status)
+ return false;
+
+ status = sctx->b.get_device_reset_status(&sctx->b);
+ if (status == PIPE_NO_RESET)
+ return false;
+
+ sctx->device_reset_callback.reset(sctx->device_reset_callback.data, status);
+ return true;
}
/* Apitrace profiling:
dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
- if (sctx->b.log)
- u_log_printf(sctx->b.log, "\nString marker: %*s\n", len, string);
+ if (sctx->log)
+ u_log_printf(sctx->log, "\nString marker: %*s\n", len, string);
}
-static LLVMTargetMachineRef
-si_create_llvm_target_machine(struct si_screen *sscreen)
+static void si_set_debug_callback(struct pipe_context *ctx,
+ const struct pipe_debug_callback *cb)
{
- const char *triple = "amdgcn--";
- char features[256];
-
- snprintf(features, sizeof(features),
- "+DumpCode,+vgpr-spilling,-fp32-denormals,+fp64-denormals%s%s%s",
- sscreen->b.chip_class >= GFX9 ? ",+xnack" : ",-xnack",
- sscreen->llvm_has_working_vgpr_indexing ? "" : ",-promote-alloca",
- sscreen->b.debug_flags & DBG(SI_SCHED) ? ",+si-scheduler" : "");
-
- return LLVMCreateTargetMachine(ac_get_llvm_target(triple), triple,
- si_get_llvm_processor_name(sscreen->b.family),
- features,
- LLVMCodeGenLevelDefault,
- LLVMRelocDefault,
- LLVMCodeModelDefault);
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct si_screen *screen = sctx->screen;
+
+ util_queue_finish(&screen->shader_compiler_queue);
+ util_queue_finish(&screen->shader_compiler_queue_low_priority);
+
+ if (cb)
+ sctx->debug = *cb;
+ else
+ memset(&sctx->debug, 0, sizeof(sctx->debug));
}
static void si_set_log_context(struct pipe_context *ctx,
struct u_log_context *log)
{
struct si_context *sctx = (struct si_context *)ctx;
- sctx->b.log = log;
+ sctx->log = log;
if (log)
u_log_add_auto_logger(log, si_auto_log_cs, sctx);
{
struct si_context *sctx = CALLOC_STRUCT(si_context);
struct si_screen* sscreen = (struct si_screen *)screen;
- struct radeon_winsys *ws = sscreen->b.ws;
+ struct radeon_winsys *ws = sscreen->ws;
int shader, i;
if (!sctx)
if (flags & PIPE_CONTEXT_DEBUG)
sscreen->record_llvm_ir = true; /* racy but not critical */
- sctx->b.b.screen = screen; /* this must be set first */
- sctx->b.b.priv = NULL;
- sctx->b.b.destroy = si_destroy_context;
- sctx->b.b.emit_string_marker = si_emit_string_marker;
- sctx->b.b.set_log_context = si_set_log_context;
- sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
+ sctx->b.screen = screen; /* this must be set first */
+ sctx->b.priv = NULL;
+ sctx->b.destroy = si_destroy_context;
+ sctx->b.emit_string_marker = si_emit_string_marker;
+ sctx->b.set_debug_callback = si_set_debug_callback;
+ sctx->b.set_log_context = si_set_log_context;
sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
- if (!si_common_context_init(&sctx->b, &sscreen->b, flags))
+ slab_create_child(&sctx->pool_transfers, &sscreen->pool_transfers);
+ slab_create_child(&sctx->pool_transfers_unsync, &sscreen->pool_transfers);
+
+ sctx->ws = sscreen->ws;
+ sctx->family = sscreen->info.family;
+ sctx->chip_class = sscreen->info.chip_class;
+
+ if (sscreen->info.has_gpu_reset_counter_query) {
+ sctx->gpu_reset_counter =
+ sctx->ws->query_value(sctx->ws, RADEON_GPU_RESET_COUNTER);
+ }
+
+ sctx->b.get_device_reset_status = si_get_reset_status;
+ sctx->b.set_device_reset_callback = si_set_device_reset_callback;
+
+ si_init_context_texture_functions(sctx);
+ si_init_query_functions(sctx);
+
+ if (sctx->chip_class == CIK ||
+ sctx->chip_class == VI ||
+ sctx->chip_class == GFX9) {
+ sctx->eop_bug_scratch = r600_resource(
+ pipe_buffer_create(&sscreen->b, 0, PIPE_USAGE_DEFAULT,
+ 16 * sscreen->info.num_render_backends));
+ if (!sctx->eop_bug_scratch)
+ goto fail;
+ }
+
+ sctx->allocator_zeroed_memory =
+ u_suballocator_create(&sctx->b, sscreen->info.gart_page_size,
+ 0, PIPE_USAGE_DEFAULT, 0, true);
+ if (!sctx->allocator_zeroed_memory)
goto fail;
- if (sscreen->b.info.drm_major == 3)
- sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status;
+ sctx->b.stream_uploader = u_upload_create(&sctx->b, 1024 * 1024,
+ 0, PIPE_USAGE_STREAM,
+ SI_RESOURCE_FLAG_READ_ONLY);
+ if (!sctx->b.stream_uploader)
+ goto fail;
+
+ sctx->b.const_uploader = u_upload_create(&sctx->b, 128 * 1024,
+ 0, PIPE_USAGE_DEFAULT,
+ SI_RESOURCE_FLAG_32BIT |
+ (sscreen->cpdma_prefetch_writes_memory ?
+ 0 : SI_RESOURCE_FLAG_READ_ONLY));
+ if (!sctx->b.const_uploader)
+ goto fail;
+
+ sctx->cached_gtt_allocator = u_upload_create(&sctx->b, 16 * 1024,
+ 0, PIPE_USAGE_STAGING, 0);
+ if (!sctx->cached_gtt_allocator)
+ goto fail;
+ sctx->ctx = sctx->ws->ctx_create(sctx->ws);
+ if (!sctx->ctx)
+ goto fail;
+
+ if (sscreen->info.num_sdma_rings && !(sscreen->debug_flags & DBG(NO_ASYNC_DMA))) {
+ sctx->dma_cs = sctx->ws->cs_create(sctx->ctx, RING_DMA,
+ (void*)si_flush_dma_cs,
+ sctx);
+ }
+
+ si_init_buffer_functions(sctx);
+ si_init_clear_functions(sctx);
si_init_blit_functions(sctx);
si_init_compute_functions(sctx);
si_init_cp_dma_functions(sctx);
si_init_msaa_functions(sctx);
si_init_streamout_functions(sctx);
- if (sscreen->b.info.has_hw_decode) {
- sctx->b.b.create_video_codec = si_uvd_create_decoder;
- sctx->b.b.create_video_buffer = si_video_buffer_create;
+ if (sscreen->info.has_hw_decode) {
+ sctx->b.create_video_codec = si_uvd_create_decoder;
+ sctx->b.create_video_buffer = si_video_buffer_create;
} else {
- sctx->b.b.create_video_codec = vl_create_decoder;
- sctx->b.b.create_video_buffer = vl_video_buffer_create;
+ sctx->b.create_video_codec = vl_create_decoder;
+ sctx->b.create_video_buffer = vl_video_buffer_create;
}
- sctx->b.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX,
- si_context_gfx_flush, sctx);
- sctx->b.gfx.flush = si_context_gfx_flush;
+ sctx->gfx_cs = ws->cs_create(sctx->ctx, RING_GFX,
+ (void*)si_flush_gfx_cs, sctx);
/* Border colors. */
sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
if (!sctx->border_color_table)
goto fail;
- sctx->border_color_buffer = (struct r600_resource*)
+ sctx->border_color_buffer = r600_resource(
pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT,
SI_MAX_BORDER_COLORS *
- sizeof(*sctx->border_color_table));
+ sizeof(*sctx->border_color_table)));
if (!sctx->border_color_buffer)
goto fail;
goto fail;
si_init_all_descriptors(sctx);
+ si_init_fence_functions(sctx);
si_init_state_functions(sctx);
si_init_shader_functions(sctx);
si_init_viewport_functions(sctx);
si_init_ia_multi_vgt_param_table(sctx);
- if (sctx->b.chip_class >= CIK)
+ if (sctx->chip_class >= CIK)
cik_init_sdma_functions(sctx);
else
si_init_dma_functions(sctx);
- if (sscreen->b.debug_flags & DBG(FORCE_DMA))
- sctx->b.b.resource_copy_region = sctx->b.dma_copy;
+ if (sscreen->debug_flags & DBG(FORCE_DMA))
+ sctx->b.resource_copy_region = sctx->dma_copy;
- sctx->blitter = util_blitter_create(&sctx->b.b);
+ sctx->blitter = util_blitter_create(&sctx->b);
if (sctx->blitter == NULL)
goto fail;
sctx->blitter->draw_rectangle = si_draw_rectangle;
sctx->blitter->skip_viewport_restore = true;
- sctx->sample_mask.sample_mask = 0xffff;
+ sctx->sample_mask = 0xffff;
- /* these must be last */
- si_begin_new_cs(sctx);
-
- if (sctx->b.chip_class >= GFX9) {
- sctx->wait_mem_scratch = (struct r600_resource*)
- pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, 4);
+ if (sctx->chip_class >= GFX9) {
+ sctx->wait_mem_scratch = r600_resource(
+ pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, 4));
if (!sctx->wait_mem_scratch)
goto fail;
/* Initialize the memory. */
- struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
+ struct radeon_winsys_cs *cs = sctx->gfx_cs;
radeon_emit(cs, PKT3(PKT3_WRITE_DATA, 3, 0));
radeon_emit(cs, S_370_DST_SEL(V_370_MEMORY_SYNC) |
S_370_WR_CONFIRM(1) |
radeon_emit(cs, sctx->wait_mem_scratch->gpu_address);
radeon_emit(cs, sctx->wait_mem_scratch->gpu_address >> 32);
radeon_emit(cs, sctx->wait_mem_number);
+ radeon_add_to_buffer_list(sctx, cs, sctx->wait_mem_scratch,
+ RADEON_USAGE_WRITE, RADEON_PRIO_FENCE);
}
/* CIK cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
* if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
- if (sctx->b.chip_class == CIK) {
+ if (sctx->chip_class == CIK) {
sctx->null_const_buf.buffer =
- si_aligned_buffer_create(screen,
- R600_RESOURCE_FLAG_UNMAPPABLE,
+ pipe_aligned_buffer_create(screen,
+ SI_RESOURCE_FLAG_32BIT,
PIPE_USAGE_DEFAULT, 16,
- sctx->screen->b.info.tcc_cache_line_size);
+ sctx->screen->info.tcc_cache_line_size);
if (!sctx->null_const_buf.buffer)
goto fail;
sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
- sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
+ sctx->b.set_constant_buffer(&sctx->b, shader, i,
&sctx->null_const_buf);
}
}
&sctx->null_const_buf);
/* Clear the NULL constant buffer, because loads should return zeros. */
- sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
- sctx->null_const_buf.buffer->width0, 0,
- R600_COHERENCY_SHADER);
+ si_clear_buffer(sctx, sctx->null_const_buf.buffer, 0,
+ sctx->null_const_buf.buffer->width0, 0,
+ SI_COHERENCY_SHADER);
}
uint64_t max_threads_per_block;
* bring much benefit, but they still occupy chip resources (think
* async compute). I've seen ~2% performance difference between 4 and 32.
*/
- sctx->scratch_waves = MAX2(32 * sscreen->b.info.num_good_compute_units,
+ sctx->scratch_waves = MAX2(32 * sscreen->info.num_good_compute_units,
max_threads_per_block / 64);
- sctx->tm = si_create_llvm_target_machine(sscreen);
+ si_init_compiler(sscreen, &sctx->compiler);
/* Bindless handles. */
sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL);
util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL);
- return &sctx->b.b;
+ /* this must be last */
+ si_begin_new_gfx_cs(sctx);
+ return &sctx->b;
fail:
fprintf(stderr, "radeonsi: Failed to create a context.\n");
- si_destroy_context(&sctx->b.b);
+ si_destroy_context(&sctx->b);
return NULL;
}
struct si_screen *sscreen = (struct si_screen *)screen;
struct pipe_context *ctx;
- if (sscreen->b.debug_flags & DBG(CHECK_VM))
+ if (sscreen->debug_flags & DBG(CHECK_VM))
flags |= PIPE_CONTEXT_DEBUG;
ctx = si_create_context(screen, flags);
if (!(flags & PIPE_CONTEXT_PREFER_THREADED))
return ctx;
- /* Clover (compute-only) is unsupported.
- *
- * Since the threaded context creates shader states from the non-driver
- * thread, asynchronous compilation is required for create_{shader}_-
- * state not to use pipe_context. Debug contexts (ddebug) disable
- * asynchronous compilation, so don't use the threaded context with
- * those.
- */
- if (flags & (PIPE_CONTEXT_COMPUTE_ONLY | PIPE_CONTEXT_DEBUG))
+ /* Clover (compute-only) is unsupported. */
+ if (flags & PIPE_CONTEXT_COMPUTE_ONLY)
return ctx;
/* When shaders are logged to stderr, asynchronous compilation is
* disabled too. */
- if (sscreen->b.debug_flags & DBG_ALL_SHADERS)
+ if (sscreen->debug_flags & DBG_ALL_SHADERS)
return ctx;
- return threaded_context_create(ctx, &sscreen->b.pool_transfers,
+ /* Use asynchronous flushes only on amdgpu, since the radeon
+ * implementation for fence_server_sync is incomplete. */
+ return threaded_context_create(ctx, &sscreen->pool_transfers,
si_replace_buffer_storage,
- &((struct si_context*)ctx)->b.tc);
+ sscreen->info.drm_major >= 3 ? si_create_fence : NULL,
+ &((struct si_context*)ctx)->tc);
}
/*
* pipe_screen
*/
-static bool si_have_tgsi_compute(struct si_screen *sscreen)
-{
- /* Old kernels disallowed some register writes for SI
- * that are used for indirect dispatches. */
- return (sscreen->b.chip_class >= CIK ||
- sscreen->b.info.drm_major == 3 ||
- (sscreen->b.info.drm_major == 2 &&
- sscreen->b.info.drm_minor >= 45));
-}
-
-static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
-{
- struct si_screen *sscreen = (struct si_screen *)pscreen;
-
- switch (param) {
- /* Supported features (boolean caps). */
- case PIPE_CAP_ACCELERATED:
- case PIPE_CAP_TWO_SIDED_STENCIL:
- case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
- case PIPE_CAP_ANISOTROPIC_FILTER:
- case PIPE_CAP_POINT_SPRITE:
- case PIPE_CAP_OCCLUSION_QUERY:
- case PIPE_CAP_TEXTURE_SHADOW_MAP:
- case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
- case PIPE_CAP_BLEND_EQUATION_SEPARATE:
- case PIPE_CAP_TEXTURE_SWIZZLE:
- case PIPE_CAP_DEPTH_CLIP_DISABLE:
- case PIPE_CAP_SHADER_STENCIL_EXPORT:
- case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
- case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
- case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
- case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
- case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
- case PIPE_CAP_SM3:
- case PIPE_CAP_SEAMLESS_CUBE_MAP:
- case PIPE_CAP_PRIMITIVE_RESTART:
- case PIPE_CAP_CONDITIONAL_RENDER:
- case PIPE_CAP_TEXTURE_BARRIER:
- case PIPE_CAP_INDEP_BLEND_ENABLE:
- case PIPE_CAP_INDEP_BLEND_FUNC:
- case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
- case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
- case PIPE_CAP_USER_CONSTANT_BUFFERS:
- case PIPE_CAP_START_INSTANCE:
- case PIPE_CAP_NPOT_TEXTURES:
- case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
- case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
- case PIPE_CAP_VERTEX_COLOR_CLAMPED:
- case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
- case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
- case PIPE_CAP_TGSI_INSTANCEID:
- case PIPE_CAP_COMPUTE:
- case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
- case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
- case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
- case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
- case PIPE_CAP_CUBE_MAP_ARRAY:
- case PIPE_CAP_SAMPLE_SHADING:
- case PIPE_CAP_DRAW_INDIRECT:
- case PIPE_CAP_CLIP_HALFZ:
- case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
- case PIPE_CAP_POLYGON_OFFSET_CLAMP:
- case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
- case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
- case PIPE_CAP_TGSI_TEXCOORD:
- case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
- case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
- case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
- case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
- case PIPE_CAP_SHAREABLE_SHADERS:
- case PIPE_CAP_DEPTH_BOUNDS_TEST:
- case PIPE_CAP_SAMPLER_VIEW_TARGET:
- case PIPE_CAP_TEXTURE_QUERY_LOD:
- case PIPE_CAP_TEXTURE_GATHER_SM5:
- case PIPE_CAP_TGSI_TXQS:
- case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
- case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
- case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
- case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
- case PIPE_CAP_INVALIDATE_BUFFER:
- case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
- case PIPE_CAP_QUERY_MEMORY_INFO:
- case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
- case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
- case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
- case PIPE_CAP_GENERATE_MIPMAP:
- case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
- case PIPE_CAP_STRING_MARKER:
- case PIPE_CAP_CLEAR_TEXTURE:
- case PIPE_CAP_CULL_DISTANCE:
- case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
- case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
- case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
- case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
- case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
- case PIPE_CAP_DOUBLES:
- case PIPE_CAP_TGSI_TEX_TXF_LZ:
- case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
- case PIPE_CAP_BINDLESS_TEXTURE:
- case PIPE_CAP_QUERY_TIMESTAMP:
- case PIPE_CAP_QUERY_TIME_ELAPSED:
- case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
- case PIPE_CAP_QUERY_SO_OVERFLOW:
- case PIPE_CAP_MEMOBJ:
- case PIPE_CAP_LOAD_CONSTBUF:
- case PIPE_CAP_INT64:
- case PIPE_CAP_INT64_DIVMOD:
- case PIPE_CAP_TGSI_CLOCK:
- case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
- case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
- case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
- return 1;
-
- case PIPE_CAP_TGSI_VOTE:
- return HAVE_LLVM >= 0x0400;
-
- case PIPE_CAP_TGSI_BALLOT:
- return HAVE_LLVM >= 0x0500;
-
- case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
- return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
-
- case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
- return (sscreen->b.info.drm_major == 2 &&
- sscreen->b.info.drm_minor >= 43) ||
- sscreen->b.info.drm_major == 3;
-
- case PIPE_CAP_TEXTURE_MULTISAMPLE:
- /* 2D tiling on CIK is supported since DRM 2.35.0 */
- return sscreen->b.chip_class < CIK ||
- (sscreen->b.info.drm_major == 2 &&
- sscreen->b.info.drm_minor >= 35) ||
- sscreen->b.info.drm_major == 3;
-
- case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
- return R600_MAP_BUFFER_ALIGNMENT;
-
- case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
- case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
- case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
- case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
- case PIPE_CAP_MAX_VERTEX_STREAMS:
- case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
- return 4;
-
- case PIPE_CAP_GLSL_FEATURE_LEVEL:
- if (sscreen->b.debug_flags & DBG(NIR))
- return 140; /* no geometry and tessellation shaders yet */
- if (si_have_tgsi_compute(sscreen))
- return 450;
- return 420;
-
- case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
- return MIN2(sscreen->b.info.max_alloc_size, INT_MAX);
-
- case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
- case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
- case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
- /* SI doesn't support unaligned loads.
- * CIK needs DRM 2.50.0 on radeon. */
- return sscreen->b.chip_class == SI ||
- (sscreen->b.info.drm_major == 2 &&
- sscreen->b.info.drm_minor < 50);
-
- case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
- /* TODO: GFX9 hangs. */
- if (sscreen->b.chip_class >= GFX9)
- return 0;
- /* Disable on SI due to VM faults in CP DMA. Enable once these
- * faults are mitigated in software.
- */
- if (sscreen->b.chip_class >= CIK &&
- sscreen->b.info.drm_major == 3 &&
- sscreen->b.info.drm_minor >= 13)
- return RADEON_SPARSE_PAGE_SIZE;
- return 0;
-
- /* Unsupported features. */
- case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
- case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
- case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
- case PIPE_CAP_USER_VERTEX_BUFFERS:
- case PIPE_CAP_FAKE_SW_MSAA:
- case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
- case PIPE_CAP_VERTEXID_NOBASE:
- case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
- case PIPE_CAP_MAX_WINDOW_RECTANGLES:
- case PIPE_CAP_TGSI_FS_FBFETCH:
- case PIPE_CAP_TGSI_MUL_ZERO_WINS:
- case PIPE_CAP_UMA:
- case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
- case PIPE_CAP_POST_DEPTH_COVERAGE:
- case PIPE_CAP_TILE_RASTER_ORDER:
- return 0;
-
- case PIPE_CAP_NATIVE_FENCE_FD:
- return sscreen->b.info.has_sync_file;
-
- case PIPE_CAP_QUERY_BUFFER_OBJECT:
- return si_have_tgsi_compute(sscreen);
-
- case PIPE_CAP_DRAW_PARAMETERS:
- case PIPE_CAP_MULTI_DRAW_INDIRECT:
- case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
- return sscreen->has_draw_indirect_multi;
-
- case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
- return 30;
-
- case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
- return sscreen->b.chip_class <= VI ?
- PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 : 0;
-
- /* Stream output. */
- case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
- case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
- return 32*4;
-
- /* Geometry shader output. */
- case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
- return 1024;
- case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
- return 4095;
-
- case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
- return 2048;
-
- /* Texturing. */
- case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
- case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
- return 15; /* 16384 */
- case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
- /* textures support 8192, but layered rendering supports 2048 */
- return 12;
- case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
- /* textures support 8192, but layered rendering supports 2048 */
- return 2048;
-
- /* Viewports and render targets. */
- case PIPE_CAP_MAX_VIEWPORTS:
- return SI_MAX_VIEWPORTS;
- case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
- case PIPE_CAP_MAX_RENDER_TARGETS:
- return 8;
-
- case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
- case PIPE_CAP_MIN_TEXEL_OFFSET:
- return -32;
-
- case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
- case PIPE_CAP_MAX_TEXEL_OFFSET:
- return 31;
-
- case PIPE_CAP_ENDIANNESS:
- return PIPE_ENDIAN_LITTLE;
-
- case PIPE_CAP_VENDOR_ID:
- return ATI_VENDOR_ID;
- case PIPE_CAP_DEVICE_ID:
- return sscreen->b.info.pci_id;
- case PIPE_CAP_VIDEO_MEMORY:
- return sscreen->b.info.vram_size >> 20;
- case PIPE_CAP_PCI_GROUP:
- return sscreen->b.info.pci_domain;
- case PIPE_CAP_PCI_BUS:
- return sscreen->b.info.pci_bus;
- case PIPE_CAP_PCI_DEVICE:
- return sscreen->b.info.pci_dev;
- case PIPE_CAP_PCI_FUNCTION:
- return sscreen->b.info.pci_func;
- }
- return 0;
-}
-
-static int si_get_shader_param(struct pipe_screen* pscreen,
- enum pipe_shader_type shader,
- enum pipe_shader_cap param)
-{
- struct si_screen *sscreen = (struct si_screen *)pscreen;
-
- switch(shader)
- {
- case PIPE_SHADER_FRAGMENT:
- case PIPE_SHADER_VERTEX:
- case PIPE_SHADER_GEOMETRY:
- case PIPE_SHADER_TESS_CTRL:
- case PIPE_SHADER_TESS_EVAL:
- break;
- case PIPE_SHADER_COMPUTE:
- switch (param) {
- case PIPE_SHADER_CAP_PREFERRED_IR:
- return PIPE_SHADER_IR_NATIVE;
-
- case PIPE_SHADER_CAP_SUPPORTED_IRS: {
- int ir = 1 << PIPE_SHADER_IR_NATIVE;
-
- if (si_have_tgsi_compute(sscreen))
- ir |= 1 << PIPE_SHADER_IR_TGSI;
-
- return ir;
- }
-
- case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
- uint64_t max_const_buffer_size;
- pscreen->get_compute_param(pscreen, PIPE_SHADER_IR_TGSI,
- PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
- &max_const_buffer_size);
- return MIN2(max_const_buffer_size, INT_MAX);
- }
- default:
- /* If compute shaders don't require a special value
- * for this cap, we can return the same value we
- * do for other shader types. */
- break;
- }
- break;
- default:
- return 0;
- }
-
- switch (param) {
- /* Shader limits. */
- case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
- case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
- case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
- case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
- case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
- return 16384;
- case PIPE_SHADER_CAP_MAX_INPUTS:
- return shader == PIPE_SHADER_VERTEX ? SI_MAX_ATTRIBS : 32;
- case PIPE_SHADER_CAP_MAX_OUTPUTS:
- return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
- case PIPE_SHADER_CAP_MAX_TEMPS:
- return 256; /* Max native temporaries. */
- case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
- return 4096 * sizeof(float[4]); /* actually only memory limits this */
- case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
- return SI_NUM_CONST_BUFFERS;
- case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
- case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
- return SI_NUM_SAMPLERS;
- case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
- return SI_NUM_SHADER_BUFFERS;
- case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
- return SI_NUM_IMAGES;
- case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
- return 32;
- case PIPE_SHADER_CAP_PREFERRED_IR:
- if (sscreen->b.debug_flags & DBG(NIR) &&
- (shader == PIPE_SHADER_VERTEX ||
- shader == PIPE_SHADER_FRAGMENT))
- return PIPE_SHADER_IR_NIR;
- return PIPE_SHADER_IR_TGSI;
- case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
- return 4;
-
- /* Supported boolean features. */
- case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
- case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
- case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
- case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
- case PIPE_SHADER_CAP_INTEGERS:
- case PIPE_SHADER_CAP_INT64_ATOMICS:
- case PIPE_SHADER_CAP_FP16:
- case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
- case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
- case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
- case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
- case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
- case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
- return 1;
-
- case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
- /* TODO: Indirect indexing of GS inputs is unimplemented. */
- return shader != PIPE_SHADER_GEOMETRY &&
- (sscreen->llvm_has_working_vgpr_indexing ||
- /* TCS and TES load inputs directly from LDS or
- * offchip memory, so indirect indexing is trivial. */
- shader == PIPE_SHADER_TESS_CTRL ||
- shader == PIPE_SHADER_TESS_EVAL);
-
- case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
- return sscreen->llvm_has_working_vgpr_indexing ||
- /* TCS stores outputs directly to memory. */
- shader == PIPE_SHADER_TESS_CTRL;
-
- /* Unsupported boolean features. */
- case PIPE_SHADER_CAP_SUBROUTINES:
- case PIPE_SHADER_CAP_SUPPORTED_IRS:
- return 0;
- }
- return 0;
-}
-
-static const struct nir_shader_compiler_options nir_options = {
- .vertex_id_zero_based = true,
- .lower_scmp = true,
- .lower_flrp32 = true,
- .lower_fsat = true,
- .lower_fdiv = true,
- .lower_sub = true,
- .lower_ffma = true,
- .lower_pack_snorm_2x16 = true,
- .lower_pack_snorm_4x8 = true,
- .lower_pack_unorm_2x16 = true,
- .lower_pack_unorm_4x8 = true,
- .lower_unpack_snorm_2x16 = true,
- .lower_unpack_snorm_4x8 = true,
- .lower_unpack_unorm_2x16 = true,
- .lower_unpack_unorm_4x8 = true,
- .lower_extract_byte = true,
- .lower_extract_word = true,
- .max_unroll_iterations = 32,
- .native_integers = true,
-};
-
-static const void *
-si_get_compiler_options(struct pipe_screen *screen,
- enum pipe_shader_ir ir,
- enum pipe_shader_type shader)
-{
- assert(ir == PIPE_SHADER_IR_NIR);
- return &nir_options;
-}
-
static void si_destroy_screen(struct pipe_screen* pscreen)
{
struct si_screen *sscreen = (struct si_screen *)pscreen;
};
unsigned i;
- if (!sscreen->b.ws->unref(sscreen->b.ws))
+ if (!sscreen->ws->unref(sscreen->ws))
return;
util_queue_destroy(&sscreen->shader_compiler_queue);
util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);
- for (i = 0; i < ARRAY_SIZE(sscreen->tm); i++)
- if (sscreen->tm[i])
- LLVMDisposeTargetMachine(sscreen->tm[i]);
+ for (i = 0; i < ARRAY_SIZE(sscreen->compiler); i++)
+ si_destroy_compiler(&sscreen->compiler[i]);
- for (i = 0; i < ARRAY_SIZE(sscreen->tm_low_priority); i++)
- if (sscreen->tm_low_priority[i])
- LLVMDisposeTargetMachine(sscreen->tm_low_priority[i]);
+ for (i = 0; i < ARRAY_SIZE(sscreen->compiler_lowp); i++)
+ si_destroy_compiler(&sscreen->compiler_lowp[i]);
/* Free shader parts. */
for (i = 0; i < ARRAY_SIZE(parts); i++) {
struct si_shader_part *part = parts[i];
parts[i] = part->next;
- si_radeon_shader_binary_clean(&part->binary);
+ ac_shader_binary_clean(&part->binary);
FREE(part);
}
}
mtx_destroy(&sscreen->shader_parts_mutex);
si_destroy_shader_cache(sscreen);
- si_destroy_common_screen(&sscreen->b);
+
+ si_perfcounters_destroy(sscreen);
+ si_gpu_load_kill_thread(sscreen);
+
+ mtx_destroy(&sscreen->gpu_load_mutex);
+ mtx_destroy(&sscreen->aux_context_lock);
+ sscreen->aux_context->destroy(sscreen->aux_context);
+
+ slab_destroy_parent(&sscreen->pool_transfers);
+
+ disk_cache_destroy(sscreen->disk_shader_cache);
+ sscreen->ws->destroy(sscreen->ws);
+ FREE(sscreen);
}
-static bool si_init_gs_info(struct si_screen *sscreen)
+static void si_init_gs_info(struct si_screen *sscreen)
{
- switch (sscreen->b.family) {
- case CHIP_OLAND:
- case CHIP_HAINAN:
- case CHIP_KAVERI:
- case CHIP_KABINI:
- case CHIP_MULLINS:
- case CHIP_ICELAND:
- case CHIP_CARRIZO:
- case CHIP_STONEY:
- sscreen->gs_table_depth = 16;
- return true;
- case CHIP_TAHITI:
- case CHIP_PITCAIRN:
- case CHIP_VERDE:
- case CHIP_BONAIRE:
- case CHIP_HAWAII:
- case CHIP_TONGA:
- case CHIP_FIJI:
- case CHIP_POLARIS10:
- case CHIP_POLARIS11:
- case CHIP_POLARIS12:
- case CHIP_VEGA10:
- case CHIP_RAVEN:
- sscreen->gs_table_depth = 32;
- return true;
- default:
- return false;
- }
+ sscreen->gs_table_depth = ac_get_gs_table_depth(sscreen->info.chip_class,
+ sscreen->info.family);
}
static void si_handle_env_var_force_family(struct si_screen *sscreen)
return;
for (i = CHIP_TAHITI; i < CHIP_LAST; i++) {
- if (!strcmp(family, si_get_llvm_processor_name(i))) {
+ if (!strcmp(family, ac_get_llvm_processor_name(i))) {
/* Override family and chip_class. */
- sscreen->b.family = sscreen->b.info.family = i;
+ sscreen->info.family = i;
if (i >= CHIP_VEGA10)
- sscreen->b.chip_class = sscreen->b.info.chip_class = GFX9;
+ sscreen->info.chip_class = GFX9;
else if (i >= CHIP_TONGA)
- sscreen->b.chip_class = sscreen->b.info.chip_class = VI;
+ sscreen->info.chip_class = VI;
else if (i >= CHIP_BONAIRE)
- sscreen->b.chip_class = sscreen->b.info.chip_class = CIK;
+ sscreen->info.chip_class = CIK;
else
- sscreen->b.chip_class = sscreen->b.info.chip_class = SI;
+ sscreen->info.chip_class = SI;
/* Don't submit any IBs. */
setenv("RADEON_NOOP", "1", 1);
static void si_test_vmfault(struct si_screen *sscreen)
{
- struct pipe_context *ctx = sscreen->b.aux_context;
+ struct pipe_context *ctx = sscreen->aux_context;
struct si_context *sctx = (struct si_context *)ctx;
struct pipe_resource *buf =
- pipe_buffer_create(&sscreen->b.b, 0, PIPE_USAGE_DEFAULT, 64);
+ pipe_buffer_create_const0(&sscreen->b, 0, PIPE_USAGE_DEFAULT, 64);
if (!buf) {
puts("Buffer allocation failed.");
r600_resource(buf)->gpu_address = 0; /* cause a VM fault */
- if (sscreen->b.debug_flags & DBG(TEST_VMFAULT_CP)) {
+ if (sscreen->debug_flags & DBG(TEST_VMFAULT_CP)) {
si_copy_buffer(sctx, buf, buf, 0, 4, 4, 0);
ctx->flush(ctx, NULL, 0);
puts("VM fault test: CP - done.");
}
- if (sscreen->b.debug_flags & DBG(TEST_VMFAULT_SDMA)) {
- sctx->b.dma_clear_buffer(ctx, buf, 0, 4, 0);
+ if (sscreen->debug_flags & DBG(TEST_VMFAULT_SDMA)) {
+ sctx->dma_clear_buffer(sctx, buf, 0, 4, 0);
ctx->flush(ctx, NULL, 0);
puts("VM fault test: SDMA - done.");
}
- if (sscreen->b.debug_flags & DBG(TEST_VMFAULT_SHADER)) {
+ if (sscreen->debug_flags & DBG(TEST_VMFAULT_SHADER)) {
util_test_constant_buffer(ctx, buf);
puts("VM fault test: Shader - done.");
}
exit(0);
}
-static void radeonsi_get_driver_uuid(struct pipe_screen *pscreen, char *uuid)
+static void si_disk_cache_create(struct si_screen *sscreen)
{
- ac_compute_driver_uuid(uuid, PIPE_UUID_SIZE);
-}
+ /* Don't use the cache if shader dumping is enabled. */
+ if (sscreen->debug_flags & DBG_ALL_SHADERS)
+ return;
-static void radeonsi_get_device_uuid(struct pipe_screen *pscreen, char *uuid)
-{
- struct r600_common_screen *rscreen = (struct r600_common_screen *)pscreen;
+ uint32_t mesa_timestamp;
+ if (disk_cache_get_function_timestamp(si_disk_cache_create,
+ &mesa_timestamp)) {
+ char *timestamp_str;
+ int res = -1;
+ uint32_t llvm_timestamp;
+
+ if (disk_cache_get_function_timestamp(LLVMInitializeAMDGPUTargetInfo,
+ &llvm_timestamp)) {
+ res = asprintf(×tamp_str, "%u_%u",
+ mesa_timestamp, llvm_timestamp);
+ }
- ac_compute_device_uuid(&rscreen->info, uuid, PIPE_UUID_SIZE);
+ if (res != -1) {
+ /* These flags affect shader compilation. */
+ #define ALL_FLAGS (DBG(FS_CORRECT_DERIVS_AFTER_KILL) | \
+ DBG(SI_SCHED) | \
+ DBG(UNSAFE_MATH) | \
+ DBG(NIR))
+ uint64_t shader_debug_flags = sscreen->debug_flags &
+ ALL_FLAGS;
+
+ /* Add the high bits of 32-bit addresses, which affects
+ * how 32-bit addresses are expanded to 64 bits.
+ */
+ STATIC_ASSERT(ALL_FLAGS <= UINT_MAX);
+ shader_debug_flags |= (uint64_t)sscreen->info.address32_hi << 32;
+
+ sscreen->disk_shader_cache =
+ disk_cache_create(si_get_family_name(sscreen),
+ timestamp_str,
+ shader_debug_flags);
+ free(timestamp_str);
+ }
+ }
}
struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
const struct pipe_screen_config *config)
{
struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
- unsigned num_threads, num_compiler_threads, num_compiler_threads_lowprio, i;
+ unsigned hw_threads, num_comp_hi_threads, num_comp_lo_threads, i;
if (!sscreen) {
return NULL;
}
+ sscreen->ws = ws;
+ ws->query_info(ws, &sscreen->info);
+
+ sscreen->debug_flags = debug_get_flags_option("R600_DEBUG",
+ debug_options, 0);
+
/* Set functions first. */
- sscreen->b.b.context_create = si_pipe_create_context;
- sscreen->b.b.destroy = si_destroy_screen;
- sscreen->b.b.get_param = si_get_param;
- sscreen->b.b.get_shader_param = si_get_shader_param;
- sscreen->b.b.get_compiler_options = si_get_compiler_options;
- sscreen->b.b.get_device_uuid = radeonsi_get_device_uuid;
- sscreen->b.b.get_driver_uuid = radeonsi_get_driver_uuid;
- sscreen->b.b.resource_create = si_resource_create_common;
+ sscreen->b.context_create = si_pipe_create_context;
+ sscreen->b.destroy = si_destroy_screen;
+ si_init_screen_get_functions(sscreen);
+ si_init_screen_buffer_functions(sscreen);
+ si_init_screen_fence_functions(sscreen);
si_init_screen_state_functions(sscreen);
+ si_init_screen_texture_functions(sscreen);
+ si_init_screen_query_functions(sscreen);
/* Set these flags in debug_flags early, so that the shader cache takes
* them into account.
*/
if (driQueryOptionb(config->options,
"glsl_correct_derivatives_after_discard"))
- sscreen->b.debug_flags |= DBG(FS_CORRECT_DERIVS_AFTER_KILL);
+ sscreen->debug_flags |= DBG(FS_CORRECT_DERIVS_AFTER_KILL);
if (driQueryOptionb(config->options, "radeonsi_enable_sisched"))
- sscreen->b.debug_flags |= DBG(SI_SCHED);
+ sscreen->debug_flags |= DBG(SI_SCHED);
+
+
+ if (sscreen->debug_flags & DBG(INFO))
+ ac_print_gpu_info(&sscreen->info);
+
+ slab_create_parent(&sscreen->pool_transfers,
+ sizeof(struct r600_transfer), 64);
+
+ sscreen->force_aniso = MIN2(16, debug_get_num_option("R600_TEX_ANISO", -1));
+ if (sscreen->force_aniso >= 0) {
+ printf("radeonsi: Forcing anisotropy filter to %ix\n",
+ /* round down to a power of two */
+ 1 << util_logbase2(sscreen->force_aniso));
+ }
- if (!si_common_screen_init(&sscreen->b, ws) ||
- !si_init_gs_info(sscreen) ||
- !si_init_shader_cache(sscreen)) {
+ (void) mtx_init(&sscreen->aux_context_lock, mtx_plain);
+ (void) mtx_init(&sscreen->gpu_load_mutex, mtx_plain);
+
+ si_init_gs_info(sscreen);
+ if (!si_init_shader_cache(sscreen)) {
FREE(sscreen);
return NULL;
}
- /* Only enable as many threads as we have target machines, but at most
- * the number of CPUs - 1 if there is more than one.
- */
- num_threads = sysconf(_SC_NPROCESSORS_ONLN);
- num_threads = MAX2(1, num_threads - 1);
- num_compiler_threads = MIN2(num_threads, ARRAY_SIZE(sscreen->tm));
- num_compiler_threads_lowprio =
- MIN2(num_threads, ARRAY_SIZE(sscreen->tm_low_priority));
+ si_disk_cache_create(sscreen);
+
+ /* Determine the number of shader compiler threads. */
+ hw_threads = sysconf(_SC_NPROCESSORS_ONLN);
+
+ if (hw_threads >= 12) {
+ num_comp_hi_threads = hw_threads * 3 / 4;
+ num_comp_lo_threads = hw_threads / 3;
+ } else if (hw_threads >= 6) {
+ num_comp_hi_threads = hw_threads - 2;
+ num_comp_lo_threads = hw_threads / 2;
+ } else if (hw_threads >= 2) {
+ num_comp_hi_threads = hw_threads - 1;
+ num_comp_lo_threads = hw_threads / 2;
+ } else {
+ num_comp_hi_threads = 1;
+ num_comp_lo_threads = 1;
+ }
+
+ num_comp_hi_threads = MIN2(num_comp_hi_threads,
+ ARRAY_SIZE(sscreen->compiler));
+ num_comp_lo_threads = MIN2(num_comp_lo_threads,
+ ARRAY_SIZE(sscreen->compiler_lowp));
if (!util_queue_init(&sscreen->shader_compiler_queue, "si_shader",
- 32, num_compiler_threads,
+ 64, num_comp_hi_threads,
UTIL_QUEUE_INIT_RESIZE_IF_FULL)) {
si_destroy_shader_cache(sscreen);
FREE(sscreen);
if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority,
"si_shader_low",
- 32, num_compiler_threads_lowprio,
+ 64, num_comp_lo_threads,
UTIL_QUEUE_INIT_RESIZE_IF_FULL |
UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
si_destroy_shader_cache(sscreen);
if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
si_init_perfcounters(sscreen);
+ /* Determine tessellation ring info. */
+ bool double_offchip_buffers = sscreen->info.chip_class >= CIK &&
+ sscreen->info.family != CHIP_CARRIZO &&
+ sscreen->info.family != CHIP_STONEY;
+ /* This must be one less than the maximum number due to a hw limitation.
+ * Various hardware bugs in SI, CIK, and GFX9 need this.
+ */
+ unsigned max_offchip_buffers_per_se;
+
+ /* Only certain chips can use the maximum value. */
+ if (sscreen->info.family == CHIP_VEGA12)
+ max_offchip_buffers_per_se = double_offchip_buffers ? 128 : 64;
+ else
+ max_offchip_buffers_per_se = double_offchip_buffers ? 127 : 63;
+
+ unsigned max_offchip_buffers = max_offchip_buffers_per_se *
+ sscreen->info.max_se;
+ unsigned offchip_granularity;
+
/* Hawaii has a bug with offchip buffers > 256 that can be worked
* around by setting 4K granularity.
*/
- sscreen->tess_offchip_block_dw_size =
- sscreen->b.family == CHIP_HAWAII ? 4096 : 8192;
+ if (sscreen->info.family == CHIP_HAWAII) {
+ sscreen->tess_offchip_block_dw_size = 4096;
+ offchip_granularity = V_03093C_X_4K_DWORDS;
+ } else {
+ sscreen->tess_offchip_block_dw_size = 8192;
+ offchip_granularity = V_03093C_X_8K_DWORDS;
+ }
+
+ sscreen->tess_factor_ring_size = 32768 * sscreen->info.max_se;
+ assert(((sscreen->tess_factor_ring_size / 4) & C_030938_SIZE) == 0);
+ sscreen->tess_offchip_ring_size = max_offchip_buffers *
+ sscreen->tess_offchip_block_dw_size * 4;
+
+ if (sscreen->info.chip_class >= CIK) {
+ if (sscreen->info.chip_class >= VI)
+ --max_offchip_buffers;
+ sscreen->vgt_hs_offchip_param =
+ S_03093C_OFFCHIP_BUFFERING(max_offchip_buffers) |
+ S_03093C_OFFCHIP_GRANULARITY(offchip_granularity);
+ } else {
+ assert(offchip_granularity == V_03093C_X_8K_DWORDS);
+ sscreen->vgt_hs_offchip_param =
+ S_0089B0_OFFCHIP_BUFFERING(max_offchip_buffers);
+ }
/* The mere presense of CLEAR_STATE in the IB causes random GPU hangs
* on SI. */
- sscreen->has_clear_state = sscreen->b.chip_class >= CIK;
+ sscreen->has_clear_state = sscreen->info.chip_class >= CIK;
sscreen->has_distributed_tess =
- sscreen->b.chip_class >= VI &&
- sscreen->b.info.max_se >= 2;
+ sscreen->info.chip_class >= VI &&
+ sscreen->info.max_se >= 2;
sscreen->has_draw_indirect_multi =
- (sscreen->b.family >= CHIP_POLARIS10) ||
- (sscreen->b.chip_class == VI &&
- sscreen->b.info.pfp_fw_version >= 121 &&
- sscreen->b.info.me_fw_version >= 87) ||
- (sscreen->b.chip_class == CIK &&
- sscreen->b.info.pfp_fw_version >= 211 &&
- sscreen->b.info.me_fw_version >= 173) ||
- (sscreen->b.chip_class == SI &&
- sscreen->b.info.pfp_fw_version >= 79 &&
- sscreen->b.info.me_fw_version >= 142);
-
- sscreen->has_out_of_order_rast = sscreen->b.chip_class >= VI &&
- sscreen->b.info.max_se >= 2 &&
- !(sscreen->b.debug_flags & DBG(NO_OUT_OF_ORDER));
+ (sscreen->info.family >= CHIP_POLARIS10) ||
+ (sscreen->info.chip_class == VI &&
+ sscreen->info.pfp_fw_version >= 121 &&
+ sscreen->info.me_fw_version >= 87) ||
+ (sscreen->info.chip_class == CIK &&
+ sscreen->info.pfp_fw_version >= 211 &&
+ sscreen->info.me_fw_version >= 173) ||
+ (sscreen->info.chip_class == SI &&
+ sscreen->info.pfp_fw_version >= 79 &&
+ sscreen->info.me_fw_version >= 142);
+
+ sscreen->has_out_of_order_rast = sscreen->info.chip_class >= VI &&
+ sscreen->info.max_se >= 2 &&
+ !(sscreen->debug_flags & DBG(NO_OUT_OF_ORDER));
sscreen->assume_no_z_fights =
driQueryOptionb(config->options, "radeonsi_assume_no_z_fights");
sscreen->commutative_blend_add =
driQueryOptionb(config->options, "radeonsi_commutative_blend_add");
- sscreen->clear_db_meta_before_clear =
- driQueryOptionb(config->options, "radeonsi_clear_db_meta_before_clear");
- sscreen->has_msaa_sample_loc_bug = (sscreen->b.family >= CHIP_POLARIS10 &&
- sscreen->b.family <= CHIP_POLARIS12) ||
- sscreen->b.family == CHIP_VEGA10 ||
- sscreen->b.family == CHIP_RAVEN;
-
- if (sscreen->b.debug_flags & DBG(DPBB)) {
+ sscreen->clear_db_cache_before_clear =
+ driQueryOptionb(config->options, "radeonsi_clear_db_cache_before_clear");
+ sscreen->has_msaa_sample_loc_bug = (sscreen->info.family >= CHIP_POLARIS10 &&
+ sscreen->info.family <= CHIP_POLARIS12) ||
+ sscreen->info.family == CHIP_VEGA10 ||
+ sscreen->info.family == CHIP_RAVEN;
+ sscreen->has_ls_vgpr_init_bug = sscreen->info.family == CHIP_VEGA10 ||
+ sscreen->info.family == CHIP_RAVEN;
+
+ if (sscreen->debug_flags & DBG(DPBB)) {
sscreen->dpbb_allowed = true;
} else {
/* Only enable primitive binning on Raven by default. */
- sscreen->dpbb_allowed = sscreen->b.family == CHIP_RAVEN &&
- !(sscreen->b.debug_flags & DBG(NO_DPBB));
+ /* TODO: Investigate if binning is profitable on Vega12. */
+ sscreen->dpbb_allowed = sscreen->info.family == CHIP_RAVEN &&
+ !(sscreen->debug_flags & DBG(NO_DPBB));
}
- if (sscreen->b.debug_flags & DBG(DFSM)) {
+ if (sscreen->debug_flags & DBG(DFSM)) {
sscreen->dfsm_allowed = sscreen->dpbb_allowed;
} else {
sscreen->dfsm_allowed = sscreen->dpbb_allowed &&
- !(sscreen->b.debug_flags & DBG(NO_DFSM));
+ !(sscreen->debug_flags & DBG(NO_DFSM));
}
/* While it would be nice not to have this flag, we are constrained
* by the reality that LLVM 5.0 doesn't have working VGPR indexing
* on GFX9.
*/
- sscreen->llvm_has_working_vgpr_indexing = sscreen->b.chip_class <= VI;
-
- sscreen->b.has_cp_dma = true;
- sscreen->b.has_streamout = true;
+ sscreen->llvm_has_working_vgpr_indexing = sscreen->info.chip_class <= VI;
/* Some chips have RB+ registers, but don't support RB+. Those must
* always disable it.
*/
- if (sscreen->b.family == CHIP_STONEY ||
- sscreen->b.chip_class >= GFX9) {
- sscreen->b.has_rbplus = true;
-
- sscreen->b.rbplus_allowed =
- !(sscreen->b.debug_flags & DBG(NO_RB_PLUS)) &&
- (sscreen->b.family == CHIP_STONEY ||
- sscreen->b.family == CHIP_RAVEN);
+ if (sscreen->info.family == CHIP_STONEY ||
+ sscreen->info.chip_class >= GFX9) {
+ sscreen->has_rbplus = true;
+
+ sscreen->rbplus_allowed =
+ !(sscreen->debug_flags & DBG(NO_RB_PLUS)) &&
+ (sscreen->info.family == CHIP_STONEY ||
+ sscreen->info.family == CHIP_VEGA12 ||
+ sscreen->info.family == CHIP_RAVEN);
}
+ sscreen->dcc_msaa_allowed =
+ !(sscreen->debug_flags & DBG(NO_DCC_MSAA));
+
+ sscreen->cpdma_prefetch_writes_memory = sscreen->info.chip_class <= VI;
+
(void) mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
sscreen->use_monolithic_shaders =
- (sscreen->b.debug_flags & DBG(MONOLITHIC_SHADERS)) != 0;
+ (sscreen->debug_flags & DBG(MONOLITHIC_SHADERS)) != 0;
- sscreen->b.barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SMEM_L1 |
+ sscreen->barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SMEM_L1 |
SI_CONTEXT_INV_VMEM_L1;
- if (sscreen->b.chip_class <= VI) {
- sscreen->b.barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_GLOBAL_L2;
- sscreen->b.barrier_flags.L2_to_cp |= SI_CONTEXT_WRITEBACK_GLOBAL_L2;
+ if (sscreen->info.chip_class <= VI) {
+ sscreen->barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_GLOBAL_L2;
+ sscreen->barrier_flags.L2_to_cp |= SI_CONTEXT_WRITEBACK_GLOBAL_L2;
}
- sscreen->b.barrier_flags.compute_to_L2 = SI_CONTEXT_CS_PARTIAL_FLUSH;
-
if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
- sscreen->b.debug_flags |= DBG_ALL_SHADERS;
+ sscreen->debug_flags |= DBG_ALL_SHADERS;
+
+ /* Syntax:
+ * EQAA=s,z,c
+ * Example:
+ * EQAA=8,4,2
+
+ * That means 8 coverage samples, 4 Z/S samples, and 2 color samples.
+ * Constraints:
+ * s >= z >= c (ignoring this only wastes memory)
+ * s = [2..16]
+ * z = [2..8]
+ * c = [2..8]
+ *
+ * Only MSAA color and depth buffers are overriden.
+ */
+ if (sscreen->info.has_eqaa_surface_allocator) {
+ const char *eqaa = debug_get_option("EQAA", NULL);
+ unsigned s,z,f;
+
+ if (eqaa && sscanf(eqaa, "%u,%u,%u", &s, &z, &f) == 3 && s && z && f) {
+ sscreen->eqaa_force_coverage_samples = s;
+ sscreen->eqaa_force_z_samples = z;
+ sscreen->eqaa_force_color_samples = f;
+ }
+ }
- for (i = 0; i < num_compiler_threads; i++)
- sscreen->tm[i] = si_create_llvm_target_machine(sscreen);
- for (i = 0; i < num_compiler_threads_lowprio; i++)
- sscreen->tm_low_priority[i] = si_create_llvm_target_machine(sscreen);
+ for (i = 0; i < num_comp_hi_threads; i++)
+ si_init_compiler(sscreen, &sscreen->compiler[i]);
+ for (i = 0; i < num_comp_lo_threads; i++)
+ si_init_compiler(sscreen, &sscreen->compiler_lowp[i]);
/* Create the auxiliary context. This must be done last. */
- sscreen->b.aux_context = si_create_context(&sscreen->b.b, 0);
+ sscreen->aux_context = si_create_context(&sscreen->b, 0);
- if (sscreen->b.debug_flags & DBG(TEST_DMA))
- si_test_dma(&sscreen->b);
+ if (sscreen->debug_flags & DBG(TEST_DMA))
+ si_test_dma(sscreen);
- if (sscreen->b.debug_flags & (DBG(TEST_VMFAULT_CP) |
+ if (sscreen->debug_flags & (DBG(TEST_VMFAULT_CP) |
DBG(TEST_VMFAULT_SDMA) |
DBG(TEST_VMFAULT_SHADER)))
si_test_vmfault(sscreen);
- return &sscreen->b.b;
+ return &sscreen->b;
}