/*
* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
+ * Copyright 2018 Advanced Micro Devices, Inc.
+ * All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#include "sid.h"
#include "radeon/radeon_uvd.h"
+#include "gallivm/lp_bld_misc.h"
+#include "util/disk_cache.h"
#include "util/hash_table.h"
#include "util/u_log.h"
#include "util/u_memory.h"
#include "util/u_suballoc.h"
#include "util/u_tests.h"
+#include "util/u_upload_mgr.h"
#include "util/xmlconfig.h"
#include "vl/vl_decoder.h"
-#include "../ddebug/dd_util.h"
+#include "driver_ddebug/dd_util.h"
+
+#include <llvm-c/Transforms/IPO.h>
+#include <llvm-c/Transforms/Scalar.h>
+#if HAVE_LLVM >= 0x0700
+#include <llvm-c/Transforms/Utils.h>
+#endif
static const struct debug_named_value debug_options[] = {
/* Shader logging options: */
{ "nodccclear", DBG(NO_DCC_CLEAR), "Disable DCC fast clear." },
{ "nodccfb", DBG(NO_DCC_FB), "Disable separate DCC on the main framebuffer" },
{ "nodccmsaa", DBG(NO_DCC_MSAA), "Disable DCC for MSAA" },
- { "dccmsaa", DBG(DCC_MSAA), "Enable DCC for MSAA" },
+ { "nofmask", DBG(NO_FMASK), "Disable MSAA compression" },
/* Tests: */
{ "testdma", DBG(TEST_DMA), "Invoke SDMA tests and exit." },
DEBUG_NAMED_VALUE_END /* must be last */
};
+static void si_init_compiler(struct si_screen *sscreen,
+ struct si_compiler *compiler)
+{
+ enum ac_target_machine_options tm_options =
+ (sscreen->debug_flags & DBG(SI_SCHED) ? AC_TM_SISCHED : 0) |
+ (sscreen->info.chip_class >= GFX9 ? AC_TM_FORCE_ENABLE_XNACK : 0) |
+ (sscreen->info.chip_class < GFX9 ? AC_TM_FORCE_DISABLE_XNACK : 0) |
+ (!sscreen->llvm_has_working_vgpr_indexing ? AC_TM_PROMOTE_ALLOCA_TO_SCRATCH : 0);
+
+ compiler->tm = ac_create_target_machine(sscreen->info.family,
+ tm_options, &compiler->triple);
+ if (!compiler->tm)
+ return;
+
+ compiler->target_library_info =
+ gallivm_create_target_library_info(compiler->triple);
+ if (!compiler->target_library_info)
+ return;
+
+ compiler->passmgr = LLVMCreatePassManager();
+ if (!compiler->passmgr)
+ return;
+
+ LLVMAddTargetLibraryInfo(compiler->target_library_info,
+ compiler->passmgr);
+
+ /* Add LLVM passes into the pass manager. */
+ if (sscreen->debug_flags & DBG(CHECK_IR))
+ LLVMAddVerifierPass(compiler->passmgr);
+
+ LLVMAddAlwaysInlinerPass(compiler->passmgr);
+ /* This pass should eliminate all the load and store instructions. */
+ LLVMAddPromoteMemoryToRegisterPass(compiler->passmgr);
+ LLVMAddScalarReplAggregatesPass(compiler->passmgr);
+ LLVMAddLICMPass(compiler->passmgr);
+ LLVMAddAggressiveDCEPass(compiler->passmgr);
+ LLVMAddCFGSimplificationPass(compiler->passmgr);
+ /* This is recommended by the instruction combining pass. */
+ LLVMAddEarlyCSEMemSSAPass(compiler->passmgr);
+ LLVMAddInstructionCombiningPass(compiler->passmgr);
+
+ /* Get the data layout. */
+ LLVMTargetDataRef data_layout = LLVMCreateTargetDataLayout(compiler->tm);
+ if (!data_layout)
+ return;
+ compiler->data_layout = LLVMCopyStringRepOfTargetData(data_layout);
+ LLVMDisposeTargetData(data_layout);
+}
+
+static void si_destroy_compiler(struct si_compiler *compiler)
+{
+ if (compiler->data_layout)
+ LLVMDisposeMessage((char*)compiler->data_layout);
+ if (compiler->passmgr)
+ LLVMDisposePassManager(compiler->passmgr);
+#if HAVE_LLVM >= 0x0700
+ /* This crashes on LLVM 5.0 and 6.0 and Ubuntu 18.04, so leak it there. */
+ if (compiler->target_library_info)
+ gallivm_dispose_target_library_info(compiler->target_library_info);
+#endif
+ if (compiler->tm)
+ LLVMDisposeTargetMachine(compiler->tm);
+}
+
/*
* pipe_context
*/
si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
if (sctx->fixed_func_tcs_shader.cso)
- sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader.cso);
+ sctx->b.delete_tcs_state(&sctx->b, sctx->fixed_func_tcs_shader.cso);
if (sctx->custom_dsa_flush)
- sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
+ sctx->b.delete_depth_stencil_alpha_state(&sctx->b, sctx->custom_dsa_flush);
if (sctx->custom_blend_resolve)
- sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
+ sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_resolve);
if (sctx->custom_blend_fmask_decompress)
- sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fmask_decompress);
+ sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_fmask_decompress);
if (sctx->custom_blend_eliminate_fastclear)
- sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_eliminate_fastclear);
+ sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_eliminate_fastclear);
if (sctx->custom_blend_dcc_decompress)
- sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_dcc_decompress);
+ sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_dcc_decompress);
if (sctx->vs_blit_pos)
- sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_pos);
+ sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos);
if (sctx->vs_blit_pos_layered)
- sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_pos_layered);
+ sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos_layered);
if (sctx->vs_blit_color)
- sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_color);
+ sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color);
if (sctx->vs_blit_color_layered)
- sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_color_layered);
+ sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color_layered);
if (sctx->vs_blit_texcoord)
- sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_texcoord);
+ sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_texcoord);
if (sctx->blitter)
util_blitter_destroy(sctx->blitter);
- si_common_context_cleanup(&sctx->b);
+ /* Release DCC stats. */
+ for (int i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++) {
+ assert(!sctx->dcc_stats[i].query_active);
+
+ for (int j = 0; j < ARRAY_SIZE(sctx->dcc_stats[i].ps_stats); j++)
+ if (sctx->dcc_stats[i].ps_stats[j])
+ sctx->b.destroy_query(&sctx->b,
+ sctx->dcc_stats[i].ps_stats[j]);
+
+ r600_texture_reference(&sctx->dcc_stats[i].tex, NULL);
+ }
+
+ if (sctx->query_result_shader)
+ sctx->b.delete_compute_state(&sctx->b, sctx->query_result_shader);
- LLVMDisposeTargetMachine(sctx->tm);
+ if (sctx->gfx_cs)
+ sctx->ws->cs_destroy(sctx->gfx_cs);
+ if (sctx->dma_cs)
+ sctx->ws->cs_destroy(sctx->dma_cs);
+ if (sctx->ctx)
+ sctx->ws->ctx_destroy(sctx->ctx);
+
+ if (sctx->b.stream_uploader)
+ u_upload_destroy(sctx->b.stream_uploader);
+ if (sctx->b.const_uploader)
+ u_upload_destroy(sctx->b.const_uploader);
+ if (sctx->cached_gtt_allocator)
+ u_upload_destroy(sctx->cached_gtt_allocator);
+
+ slab_destroy_child(&sctx->pool_transfers);
+ slab_destroy_child(&sctx->pool_transfers_unsync);
+
+ if (sctx->allocator_zeroed_memory)
+ u_suballocator_destroy(sctx->allocator_zeroed_memory);
+
+ sctx->ws->fence_reference(&sctx->last_gfx_fence, NULL);
+ sctx->ws->fence_reference(&sctx->last_sdma_fence, NULL);
+ r600_resource_reference(&sctx->eop_bug_scratch, NULL);
+
+ si_destroy_compiler(&sctx->compiler);
si_saved_cs_reference(&sctx->current_saved_cs, NULL);
FREE(sctx);
}
-static enum pipe_reset_status
-si_amdgpu_get_reset_status(struct pipe_context *ctx)
+static enum pipe_reset_status si_get_reset_status(struct pipe_context *ctx)
{
struct si_context *sctx = (struct si_context *)ctx;
- return sctx->b.ws->ctx_query_reset_status(sctx->b.ctx);
+ if (sctx->screen->info.has_gpu_reset_status_query)
+ return sctx->ws->ctx_query_reset_status(sctx->ctx);
+
+ if (sctx->screen->info.has_gpu_reset_counter_query) {
+ unsigned latest = sctx->ws->query_value(sctx->ws,
+ RADEON_GPU_RESET_COUNTER);
+
+ if (sctx->gpu_reset_counter == latest)
+ return PIPE_NO_RESET;
+
+ sctx->gpu_reset_counter = latest;
+ return PIPE_UNKNOWN_CONTEXT_RESET;
+ }
+
+ return PIPE_NO_RESET;
+}
+
+static void si_set_device_reset_callback(struct pipe_context *ctx,
+ const struct pipe_device_reset_callback *cb)
+{
+ struct si_context *sctx = (struct si_context *)ctx;
+
+ if (cb)
+ sctx->device_reset_callback = *cb;
+ else
+ memset(&sctx->device_reset_callback, 0,
+ sizeof(sctx->device_reset_callback));
+}
+
+bool si_check_device_reset(struct si_context *sctx)
+{
+ enum pipe_reset_status status;
+
+ if (!sctx->device_reset_callback.reset)
+ return false;
+
+ if (!sctx->b.get_device_reset_status)
+ return false;
+
+ status = sctx->b.get_device_reset_status(&sctx->b);
+ if (status == PIPE_NO_RESET)
+ return false;
+
+ sctx->device_reset_callback.reset(sctx->device_reset_callback.data, status);
+ return true;
}
/* Apitrace profiling:
dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
- if (sctx->b.log)
- u_log_printf(sctx->b.log, "\nString marker: %*s\n", len, string);
-}
-
-static LLVMTargetMachineRef
-si_create_llvm_target_machine(struct si_screen *sscreen)
-{
- enum ac_target_machine_options tm_options =
- (sscreen->debug_flags & DBG(SI_SCHED) ? AC_TM_SISCHED : 0) |
- (sscreen->info.chip_class >= GFX9 ? AC_TM_FORCE_ENABLE_XNACK : 0) |
- (sscreen->info.chip_class < GFX9 ? AC_TM_FORCE_DISABLE_XNACK : 0) |
- (!sscreen->llvm_has_working_vgpr_indexing ? AC_TM_PROMOTE_ALLOCA_TO_SCRATCH : 0);
-
- return ac_create_target_machine(sscreen->info.family, tm_options);
+ if (sctx->log)
+ u_log_printf(sctx->log, "\nString marker: %*s\n", len, string);
}
static void si_set_debug_callback(struct pipe_context *ctx,
struct u_log_context *log)
{
struct si_context *sctx = (struct si_context *)ctx;
- sctx->b.log = log;
+ sctx->log = log;
if (log)
u_log_add_auto_logger(log, si_auto_log_cs, sctx);
if (flags & PIPE_CONTEXT_DEBUG)
sscreen->record_llvm_ir = true; /* racy but not critical */
- sctx->b.b.screen = screen; /* this must be set first */
- sctx->b.b.priv = NULL;
- sctx->b.b.destroy = si_destroy_context;
- sctx->b.b.emit_string_marker = si_emit_string_marker;
- sctx->b.b.set_debug_callback = si_set_debug_callback;
- sctx->b.b.set_log_context = si_set_log_context;
- sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
+ sctx->b.screen = screen; /* this must be set first */
+ sctx->b.priv = NULL;
+ sctx->b.destroy = si_destroy_context;
+ sctx->b.emit_string_marker = si_emit_string_marker;
+ sctx->b.set_debug_callback = si_set_debug_callback;
+ sctx->b.set_log_context = si_set_log_context;
sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
- if (!si_common_context_init(&sctx->b, sscreen, flags))
+ slab_create_child(&sctx->pool_transfers, &sscreen->pool_transfers);
+ slab_create_child(&sctx->pool_transfers_unsync, &sscreen->pool_transfers);
+
+ sctx->ws = sscreen->ws;
+ sctx->family = sscreen->info.family;
+ sctx->chip_class = sscreen->info.chip_class;
+
+ if (sscreen->info.has_gpu_reset_counter_query) {
+ sctx->gpu_reset_counter =
+ sctx->ws->query_value(sctx->ws, RADEON_GPU_RESET_COUNTER);
+ }
+
+ sctx->b.get_device_reset_status = si_get_reset_status;
+ sctx->b.set_device_reset_callback = si_set_device_reset_callback;
+
+ si_init_context_texture_functions(sctx);
+ si_init_query_functions(sctx);
+
+ if (sctx->chip_class == CIK ||
+ sctx->chip_class == VI ||
+ sctx->chip_class == GFX9) {
+ sctx->eop_bug_scratch = r600_resource(
+ pipe_buffer_create(&sscreen->b, 0, PIPE_USAGE_DEFAULT,
+ 16 * sscreen->info.num_render_backends));
+ if (!sctx->eop_bug_scratch)
+ goto fail;
+ }
+
+ sctx->allocator_zeroed_memory =
+ u_suballocator_create(&sctx->b, sscreen->info.gart_page_size,
+ 0, PIPE_USAGE_DEFAULT, 0, true);
+ if (!sctx->allocator_zeroed_memory)
+ goto fail;
+
+ sctx->b.stream_uploader = u_upload_create(&sctx->b, 1024 * 1024,
+ 0, PIPE_USAGE_STREAM,
+ SI_RESOURCE_FLAG_READ_ONLY);
+ if (!sctx->b.stream_uploader)
+ goto fail;
+
+ sctx->b.const_uploader = u_upload_create(&sctx->b, 128 * 1024,
+ 0, PIPE_USAGE_DEFAULT,
+ SI_RESOURCE_FLAG_32BIT |
+ (sscreen->cpdma_prefetch_writes_memory ?
+ 0 : SI_RESOURCE_FLAG_READ_ONLY));
+ if (!sctx->b.const_uploader)
+ goto fail;
+
+ sctx->cached_gtt_allocator = u_upload_create(&sctx->b, 16 * 1024,
+ 0, PIPE_USAGE_STAGING, 0);
+ if (!sctx->cached_gtt_allocator)
+ goto fail;
+
+ sctx->ctx = sctx->ws->ctx_create(sctx->ws);
+ if (!sctx->ctx)
goto fail;
- if (sscreen->info.drm_major == 3)
- sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status;
+ if (sscreen->info.num_sdma_rings && !(sscreen->debug_flags & DBG(NO_ASYNC_DMA))) {
+ sctx->dma_cs = sctx->ws->cs_create(sctx->ctx, RING_DMA,
+ (void*)si_flush_dma_cs,
+ sctx);
+ }
si_init_buffer_functions(sctx);
si_init_clear_functions(sctx);
si_init_streamout_functions(sctx);
if (sscreen->info.has_hw_decode) {
- sctx->b.b.create_video_codec = si_uvd_create_decoder;
- sctx->b.b.create_video_buffer = si_video_buffer_create;
+ sctx->b.create_video_codec = si_uvd_create_decoder;
+ sctx->b.create_video_buffer = si_video_buffer_create;
} else {
- sctx->b.b.create_video_codec = vl_create_decoder;
- sctx->b.b.create_video_buffer = vl_video_buffer_create;
+ sctx->b.create_video_codec = vl_create_decoder;
+ sctx->b.create_video_buffer = vl_video_buffer_create;
}
- sctx->b.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX,
- si_context_gfx_flush, sctx);
- sctx->b.gfx.flush = si_context_gfx_flush;
+ sctx->gfx_cs = ws->cs_create(sctx->ctx, RING_GFX,
+ (void*)si_flush_gfx_cs, sctx);
/* Border colors. */
sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
if (!sctx->border_color_table)
goto fail;
- sctx->border_color_buffer = (struct r600_resource*)
+ sctx->border_color_buffer = r600_resource(
pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT,
SI_MAX_BORDER_COLORS *
- sizeof(*sctx->border_color_table));
+ sizeof(*sctx->border_color_table)));
if (!sctx->border_color_buffer)
goto fail;
si_init_viewport_functions(sctx);
si_init_ia_multi_vgt_param_table(sctx);
- if (sctx->b.chip_class >= CIK)
+ if (sctx->chip_class >= CIK)
cik_init_sdma_functions(sctx);
else
si_init_dma_functions(sctx);
if (sscreen->debug_flags & DBG(FORCE_DMA))
- sctx->b.b.resource_copy_region = sctx->b.dma_copy;
+ sctx->b.resource_copy_region = sctx->dma_copy;
- sctx->blitter = util_blitter_create(&sctx->b.b);
+ sctx->blitter = util_blitter_create(&sctx->b);
if (sctx->blitter == NULL)
goto fail;
sctx->blitter->draw_rectangle = si_draw_rectangle;
sctx->blitter->skip_viewport_restore = true;
- sctx->sample_mask.sample_mask = 0xffff;
-
- /* these must be last */
- si_begin_new_cs(sctx);
+ sctx->sample_mask = 0xffff;
- if (sctx->b.chip_class >= GFX9) {
- sctx->wait_mem_scratch = (struct r600_resource*)
- pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, 4);
+ if (sctx->chip_class >= GFX9) {
+ sctx->wait_mem_scratch = r600_resource(
+ pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, 4));
if (!sctx->wait_mem_scratch)
goto fail;
/* Initialize the memory. */
- struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
+ struct radeon_winsys_cs *cs = sctx->gfx_cs;
radeon_emit(cs, PKT3(PKT3_WRITE_DATA, 3, 0));
radeon_emit(cs, S_370_DST_SEL(V_370_MEMORY_SYNC) |
S_370_WR_CONFIRM(1) |
radeon_emit(cs, sctx->wait_mem_scratch->gpu_address);
radeon_emit(cs, sctx->wait_mem_scratch->gpu_address >> 32);
radeon_emit(cs, sctx->wait_mem_number);
+ radeon_add_to_buffer_list(sctx, cs, sctx->wait_mem_scratch,
+ RADEON_USAGE_WRITE, RADEON_PRIO_FENCE);
}
/* CIK cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
* if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
- if (sctx->b.chip_class == CIK) {
+ if (sctx->chip_class == CIK) {
sctx->null_const_buf.buffer =
- si_aligned_buffer_create(screen,
- R600_RESOURCE_FLAG_32BIT,
+ pipe_aligned_buffer_create(screen,
+ SI_RESOURCE_FLAG_32BIT,
PIPE_USAGE_DEFAULT, 16,
sctx->screen->info.tcc_cache_line_size);
if (!sctx->null_const_buf.buffer)
for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
- sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i,
+ sctx->b.set_constant_buffer(&sctx->b, shader, i,
&sctx->null_const_buf);
}
}
&sctx->null_const_buf);
/* Clear the NULL constant buffer, because loads should return zeros. */
- si_clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
+ si_clear_buffer(sctx, sctx->null_const_buf.buffer, 0,
sctx->null_const_buf.buffer->width0, 0,
- R600_COHERENCY_SHADER);
+ SI_COHERENCY_SHADER);
}
uint64_t max_threads_per_block;
sctx->scratch_waves = MAX2(32 * sscreen->info.num_good_compute_units,
max_threads_per_block / 64);
- sctx->tm = si_create_llvm_target_machine(sscreen);
+ si_init_compiler(sscreen, &sctx->compiler);
/* Bindless handles. */
sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL);
util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL);
- return &sctx->b.b;
+ /* this must be last */
+ si_begin_new_gfx_cs(sctx);
+ return &sctx->b;
fail:
fprintf(stderr, "radeonsi: Failed to create a context.\n");
- si_destroy_context(&sctx->b.b);
+ si_destroy_context(&sctx->b);
return NULL;
}
return threaded_context_create(ctx, &sscreen->pool_transfers,
si_replace_buffer_storage,
sscreen->info.drm_major >= 3 ? si_create_fence : NULL,
- &((struct si_context*)ctx)->b.tc);
+ &((struct si_context*)ctx)->tc);
}
/*
util_queue_destroy(&sscreen->shader_compiler_queue);
util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);
- for (i = 0; i < ARRAY_SIZE(sscreen->tm); i++)
- if (sscreen->tm[i])
- LLVMDisposeTargetMachine(sscreen->tm[i]);
+ for (i = 0; i < ARRAY_SIZE(sscreen->compiler); i++)
+ si_destroy_compiler(&sscreen->compiler[i]);
- for (i = 0; i < ARRAY_SIZE(sscreen->tm_low_priority); i++)
- if (sscreen->tm_low_priority[i])
- LLVMDisposeTargetMachine(sscreen->tm_low_priority[i]);
+ for (i = 0; i < ARRAY_SIZE(sscreen->compiler_lowp); i++)
+ si_destroy_compiler(&sscreen->compiler_lowp[i]);
/* Free shader parts. */
for (i = 0; i < ARRAY_SIZE(parts); i++) {
FREE(sscreen);
}
-static bool si_init_gs_info(struct si_screen *sscreen)
+static void si_init_gs_info(struct si_screen *sscreen)
{
- /* gs_table_depth is not used by GFX9 */
- if (sscreen->info.chip_class >= GFX9)
- return true;
-
- switch (sscreen->info.family) {
- case CHIP_OLAND:
- case CHIP_HAINAN:
- case CHIP_KAVERI:
- case CHIP_KABINI:
- case CHIP_MULLINS:
- case CHIP_ICELAND:
- case CHIP_CARRIZO:
- case CHIP_STONEY:
- sscreen->gs_table_depth = 16;
- return true;
- case CHIP_TAHITI:
- case CHIP_PITCAIRN:
- case CHIP_VERDE:
- case CHIP_BONAIRE:
- case CHIP_HAWAII:
- case CHIP_TONGA:
- case CHIP_FIJI:
- case CHIP_POLARIS10:
- case CHIP_POLARIS11:
- case CHIP_POLARIS12:
- sscreen->gs_table_depth = 32;
- return true;
- default:
- return false;
- }
+ sscreen->gs_table_depth = ac_get_gs_table_depth(sscreen->info.chip_class,
+ sscreen->info.family);
}
static void si_handle_env_var_force_family(struct si_screen *sscreen)
puts("VM fault test: CP - done.");
}
if (sscreen->debug_flags & DBG(TEST_VMFAULT_SDMA)) {
- sctx->b.dma_clear_buffer(ctx, buf, 0, 4, 0);
+ sctx->dma_clear_buffer(sctx, buf, 0, 4, 0);
ctx->flush(ctx, NULL, 0);
puts("VM fault test: SDMA - done.");
}
const struct pipe_screen_config *config)
{
struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
- unsigned num_threads, num_compiler_threads, num_compiler_threads_lowprio, i;
+ unsigned hw_threads, num_comp_hi_threads, num_comp_lo_threads, i;
if (!sscreen) {
return NULL;
(void) mtx_init(&sscreen->aux_context_lock, mtx_plain);
(void) mtx_init(&sscreen->gpu_load_mutex, mtx_plain);
- if (!si_init_gs_info(sscreen) ||
- !si_init_shader_cache(sscreen)) {
+ si_init_gs_info(sscreen);
+ if (!si_init_shader_cache(sscreen)) {
FREE(sscreen);
return NULL;
}
si_disk_cache_create(sscreen);
- /* Only enable as many threads as we have target machines, but at most
- * the number of CPUs - 1 if there is more than one.
- */
- num_threads = sysconf(_SC_NPROCESSORS_ONLN);
- num_threads = MAX2(1, num_threads - 1);
- num_compiler_threads = MIN2(num_threads, ARRAY_SIZE(sscreen->tm));
- num_compiler_threads_lowprio =
- MIN2(num_threads, ARRAY_SIZE(sscreen->tm_low_priority));
+ /* Determine the number of shader compiler threads. */
+ hw_threads = sysconf(_SC_NPROCESSORS_ONLN);
+
+ if (hw_threads >= 12) {
+ num_comp_hi_threads = hw_threads * 3 / 4;
+ num_comp_lo_threads = hw_threads / 3;
+ } else if (hw_threads >= 6) {
+ num_comp_hi_threads = hw_threads - 2;
+ num_comp_lo_threads = hw_threads / 2;
+ } else if (hw_threads >= 2) {
+ num_comp_hi_threads = hw_threads - 1;
+ num_comp_lo_threads = hw_threads / 2;
+ } else {
+ num_comp_hi_threads = 1;
+ num_comp_lo_threads = 1;
+ }
+
+ num_comp_hi_threads = MIN2(num_comp_hi_threads,
+ ARRAY_SIZE(sscreen->compiler));
+ num_comp_lo_threads = MIN2(num_comp_lo_threads,
+ ARRAY_SIZE(sscreen->compiler_lowp));
if (!util_queue_init(&sscreen->shader_compiler_queue, "si_shader",
- 32, num_compiler_threads,
+ 64, num_comp_hi_threads,
UTIL_QUEUE_INIT_RESIZE_IF_FULL)) {
si_destroy_shader_cache(sscreen);
FREE(sscreen);
if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority,
"si_shader_low",
- 32, num_compiler_threads_lowprio,
+ 64, num_comp_lo_threads,
UTIL_QUEUE_INIT_RESIZE_IF_FULL |
UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
si_destroy_shader_cache(sscreen);
/* This must be one less than the maximum number due to a hw limitation.
* Various hardware bugs in SI, CIK, and GFX9 need this.
*/
- unsigned max_offchip_buffers_per_se = double_offchip_buffers ? 127 : 63;
+ unsigned max_offchip_buffers_per_se;
+
+ /* Only certain chips can use the maximum value. */
+ if (sscreen->info.family == CHIP_VEGA12)
+ max_offchip_buffers_per_se = double_offchip_buffers ? 128 : 64;
+ else
+ max_offchip_buffers_per_se = double_offchip_buffers ? 127 : 63;
+
unsigned max_offchip_buffers = max_offchip_buffers_per_se *
sscreen->info.max_se;
unsigned offchip_granularity;
}
sscreen->dcc_msaa_allowed =
- !(sscreen->debug_flags & DBG(NO_DCC_MSAA)) &&
- (sscreen->debug_flags & DBG(DCC_MSAA) ||
- sscreen->info.chip_class == VI);
+ !(sscreen->debug_flags & DBG(NO_DCC_MSAA));
sscreen->cpdma_prefetch_writes_memory = sscreen->info.chip_class <= VI;
if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
sscreen->debug_flags |= DBG_ALL_SHADERS;
- for (i = 0; i < num_compiler_threads; i++)
- sscreen->tm[i] = si_create_llvm_target_machine(sscreen);
- for (i = 0; i < num_compiler_threads_lowprio; i++)
- sscreen->tm_low_priority[i] = si_create_llvm_target_machine(sscreen);
+ /* Syntax:
+ * EQAA=s,z,c
+ * Example:
+ * EQAA=8,4,2
+
+ * That means 8 coverage samples, 4 Z/S samples, and 2 color samples.
+ * Constraints:
+ * s >= z >= c (ignoring this only wastes memory)
+ * s = [2..16]
+ * z = [2..8]
+ * c = [2..8]
+ *
+ * Only MSAA color and depth buffers are overriden.
+ */
+ if (sscreen->info.has_eqaa_surface_allocator) {
+ const char *eqaa = debug_get_option("EQAA", NULL);
+ unsigned s,z,f;
+
+ if (eqaa && sscanf(eqaa, "%u,%u,%u", &s, &z, &f) == 3 && s && z && f) {
+ sscreen->eqaa_force_coverage_samples = s;
+ sscreen->eqaa_force_z_samples = z;
+ sscreen->eqaa_force_color_samples = f;
+ }
+ }
+
+ for (i = 0; i < num_comp_hi_threads; i++)
+ si_init_compiler(sscreen, &sscreen->compiler[i]);
+ for (i = 0; i < num_comp_lo_threads; i++)
+ si_init_compiler(sscreen, &sscreen->compiler_lowp[i]);
/* Create the auxiliary context. This must be done last. */
sscreen->aux_context = si_create_context(&sscreen->b, 0);