#include "vl/vl_decoder.h"
#include "../ddebug/dd_util.h"
-#include "compiler/nir/nir.h"
+static const struct debug_named_value debug_options[] = {
+ /* Shader logging options: */
+ { "vs", DBG(VS), "Print vertex shaders" },
+ { "ps", DBG(PS), "Print pixel shaders" },
+ { "gs", DBG(GS), "Print geometry shaders" },
+ { "tcs", DBG(TCS), "Print tessellation control shaders" },
+ { "tes", DBG(TES), "Print tessellation evaluation shaders" },
+ { "cs", DBG(CS), "Print compute shaders" },
+ { "noir", DBG(NO_IR), "Don't print the LLVM IR"},
+ { "notgsi", DBG(NO_TGSI), "Don't print the TGSI"},
+ { "noasm", DBG(NO_ASM), "Don't print disassembled shaders"},
+ { "preoptir", DBG(PREOPT_IR), "Print the LLVM IR before initial optimizations" },
+
+ /* Shader compiler options the shader cache should be aware of: */
+ { "unsafemath", DBG(UNSAFE_MATH), "Enable unsafe math shader optimizations" },
+ { "sisched", DBG(SI_SCHED), "Enable LLVM SI Machine Instruction Scheduler." },
+
+ /* Shader compiler options (with no effect on the shader cache): */
+ { "checkir", DBG(CHECK_IR), "Enable additional sanity checks on shader IR" },
+ { "nir", DBG(NIR), "Enable experimental NIR shaders" },
+ { "mono", DBG(MONOLITHIC_SHADERS), "Use old-style monolithic shaders compiled on demand" },
+ { "nooptvariant", DBG(NO_OPT_VARIANT), "Disable compiling optimized shader variants." },
+
+ /* Information logging options: */
+ { "info", DBG(INFO), "Print driver information" },
+ { "tex", DBG(TEX), "Print texture info" },
+ { "compute", DBG(COMPUTE), "Print compute info" },
+ { "vm", DBG(VM), "Print virtual addresses when creating resources" },
+
+ /* Driver options: */
+ { "forcedma", DBG(FORCE_DMA), "Use asynchronous DMA for all operations when possible." },
+ { "nodma", DBG(NO_ASYNC_DMA), "Disable asynchronous DMA" },
+ { "nowc", DBG(NO_WC), "Disable GTT write combining" },
+ { "check_vm", DBG(CHECK_VM), "Check VM faults and dump debug info." },
+ { "reserve_vmid", DBG(RESERVE_VMID), "Force VMID reservation per context." },
+
+ /* 3D engine options: */
+ { "switch_on_eop", DBG(SWITCH_ON_EOP), "Program WD/IA to switch on end-of-packet." },
+ { "nooutoforder", DBG(NO_OUT_OF_ORDER), "Disable out-of-order rasterization" },
+ { "nodpbb", DBG(NO_DPBB), "Disable DPBB." },
+ { "nodfsm", DBG(NO_DFSM), "Disable DFSM." },
+ { "dpbb", DBG(DPBB), "Enable DPBB." },
+ { "dfsm", DBG(DFSM), "Enable DFSM." },
+ { "nohyperz", DBG(NO_HYPERZ), "Disable Hyper-Z" },
+ { "norbplus", DBG(NO_RB_PLUS), "Disable RB+." },
+ { "no2d", DBG(NO_2D_TILING), "Disable 2D tiling" },
+ { "notiling", DBG(NO_TILING), "Disable tiling" },
+ { "nodcc", DBG(NO_DCC), "Disable DCC." },
+ { "nodccclear", DBG(NO_DCC_CLEAR), "Disable DCC fast clear." },
+ { "nodccfb", DBG(NO_DCC_FB), "Disable separate DCC on the main framebuffer" },
+ { "nodccmsaa", DBG(NO_DCC_MSAA), "Disable DCC for MSAA" },
+ { "dccmsaa", DBG(DCC_MSAA), "Enable DCC for MSAA" },
+
+ /* Tests: */
+ { "testdma", DBG(TEST_DMA), "Invoke SDMA tests and exit." },
+ { "testvmfaultcp", DBG(TEST_VMFAULT_CP), "Invoke a CP VM fault test and exit." },
+ { "testvmfaultsdma", DBG(TEST_VMFAULT_SDMA), "Invoke a SDMA VM fault test and exit." },
+ { "testvmfaultshader", DBG(TEST_VMFAULT_SHADER), "Invoke a shader VM fault test and exit." },
+
+ DEBUG_NAMED_VALUE_END /* must be last */
+};
/*
* pipe_context
sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_eliminate_fastclear);
if (sctx->custom_blend_dcc_decompress)
sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_dcc_decompress);
+ if (sctx->vs_blit_pos)
+ sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_pos);
+ if (sctx->vs_blit_pos_layered)
+ sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_pos_layered);
+ if (sctx->vs_blit_color)
+ sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_color);
+ if (sctx->vs_blit_color_layered)
+ sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_color_layered);
+ if (sctx->vs_blit_texcoord)
+ sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_texcoord);
if (sctx->blitter)
util_blitter_destroy(sctx->blitter);
- r600_common_context_cleanup(&sctx->b);
+ si_common_context_cleanup(&sctx->b);
LLVMDisposeTargetMachine(sctx->tm);
static LLVMTargetMachineRef
si_create_llvm_target_machine(struct si_screen *sscreen)
{
- const char *triple = "amdgcn--";
- char features[256];
-
- snprintf(features, sizeof(features),
- "+DumpCode,+vgpr-spilling,-fp32-denormals,+fp64-denormals%s%s%s",
- sscreen->b.chip_class >= GFX9 ? ",+xnack" : ",-xnack",
- sscreen->llvm_has_working_vgpr_indexing ? "" : ",-promote-alloca",
- sscreen->b.debug_flags & DBG_SI_SCHED ? ",+si-scheduler" : "");
-
- return LLVMCreateTargetMachine(ac_get_llvm_target(triple), triple,
- r600_get_llvm_processor_name(sscreen->b.family),
- features,
- LLVMCodeGenLevelDefault,
- LLVMRelocDefault,
- LLVMCodeModelDefault);
+ enum ac_target_machine_options tm_options =
+ (sscreen->debug_flags & DBG(SI_SCHED) ? AC_TM_SISCHED : 0) |
+ (sscreen->info.chip_class >= GFX9 ? AC_TM_FORCE_ENABLE_XNACK : 0) |
+ (sscreen->info.chip_class < GFX9 ? AC_TM_FORCE_DISABLE_XNACK : 0) |
+ (!sscreen->llvm_has_working_vgpr_indexing ? AC_TM_PROMOTE_ALLOCA_TO_SCRATCH : 0);
+
+ return ac_create_target_machine(sscreen->info.family, tm_options);
+}
+
+static void si_set_debug_callback(struct pipe_context *ctx,
+ const struct pipe_debug_callback *cb)
+{
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct si_screen *screen = sctx->screen;
+
+ util_queue_finish(&screen->shader_compiler_queue);
+ util_queue_finish(&screen->shader_compiler_queue_low_priority);
+
+ if (cb)
+ sctx->debug = *cb;
+ else
+ memset(&sctx->debug, 0, sizeof(sctx->debug));
}
static void si_set_log_context(struct pipe_context *ctx,
{
struct si_context *sctx = CALLOC_STRUCT(si_context);
struct si_screen* sscreen = (struct si_screen *)screen;
- struct radeon_winsys *ws = sscreen->b.ws;
+ struct radeon_winsys *ws = sscreen->ws;
int shader, i;
if (!sctx)
sctx->b.b.priv = NULL;
sctx->b.b.destroy = si_destroy_context;
sctx->b.b.emit_string_marker = si_emit_string_marker;
+ sctx->b.b.set_debug_callback = si_set_debug_callback;
sctx->b.b.set_log_context = si_set_log_context;
sctx->b.set_atom_dirty = (void *)si_set_atom_dirty;
sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
- if (!r600_common_context_init(&sctx->b, &sscreen->b, flags))
+ if (!si_common_context_init(&sctx->b, sscreen, flags))
goto fail;
- if (sscreen->b.info.drm_major == 3)
+ if (sscreen->info.drm_major == 3)
sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status;
+ si_init_buffer_functions(sctx);
+ si_init_clear_functions(sctx);
si_init_blit_functions(sctx);
si_init_compute_functions(sctx);
si_init_cp_dma_functions(sctx);
si_init_debug_functions(sctx);
+ si_init_msaa_functions(sctx);
+ si_init_streamout_functions(sctx);
- if (sscreen->b.info.has_hw_decode) {
+ if (sscreen->info.has_hw_decode) {
sctx->b.b.create_video_codec = si_uvd_create_decoder;
sctx->b.b.create_video_buffer = si_video_buffer_create;
} else {
goto fail;
si_init_all_descriptors(sctx);
+ si_init_fence_functions(sctx);
si_init_state_functions(sctx);
si_init_shader_functions(sctx);
+ si_init_viewport_functions(sctx);
si_init_ia_multi_vgt_param_table(sctx);
if (sctx->b.chip_class >= CIK)
else
si_init_dma_functions(sctx);
- if (sscreen->b.debug_flags & DBG_FORCE_DMA)
+ if (sscreen->debug_flags & DBG(FORCE_DMA))
sctx->b.b.resource_copy_region = sctx->b.dma_copy;
sctx->blitter = util_blitter_create(&sctx->b.b);
if (sctx->blitter == NULL)
goto fail;
- sctx->blitter->draw_rectangle = r600_draw_rectangle;
+ sctx->blitter->draw_rectangle = si_draw_rectangle;
+ sctx->blitter->skip_viewport_restore = true;
sctx->sample_mask.sample_mask = 0xffff;
* if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
if (sctx->b.chip_class == CIK) {
sctx->null_const_buf.buffer =
- r600_aligned_buffer_create(screen,
- R600_RESOURCE_FLAG_UNMAPPABLE,
+ si_aligned_buffer_create(screen,
+ R600_RESOURCE_FLAG_32BIT,
PIPE_USAGE_DEFAULT, 16,
- sctx->screen->b.info.tcc_cache_line_size);
+ sctx->screen->info.tcc_cache_line_size);
if (!sctx->null_const_buf.buffer)
goto fail;
sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
&sctx->null_const_buf);
/* Clear the NULL constant buffer, because loads should return zeros. */
- sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
- sctx->null_const_buf.buffer->width0, 0,
- R600_COHERENCY_SHADER);
+ si_clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0,
+ sctx->null_const_buf.buffer->width0, 0,
+ R600_COHERENCY_SHADER);
}
uint64_t max_threads_per_block;
* bring much benefit, but they still occupy chip resources (think
* async compute). I've seen ~2% performance difference between 4 and 32.
*/
- sctx->scratch_waves = MAX2(32 * sscreen->b.info.num_good_compute_units,
+ sctx->scratch_waves = MAX2(32 * sscreen->info.num_good_compute_units,
max_threads_per_block / 64);
sctx->tm = si_create_llvm_target_machine(sscreen);
struct si_screen *sscreen = (struct si_screen *)screen;
struct pipe_context *ctx;
- if (sscreen->b.debug_flags & DBG_CHECK_VM)
+ if (sscreen->debug_flags & DBG(CHECK_VM))
flags |= PIPE_CONTEXT_DEBUG;
ctx = si_create_context(screen, flags);
if (!(flags & PIPE_CONTEXT_PREFER_THREADED))
return ctx;
- /* Clover (compute-only) is unsupported.
- *
- * Since the threaded context creates shader states from the non-driver
- * thread, asynchronous compilation is required for create_{shader}_-
- * state not to use pipe_context. Debug contexts (ddebug) disable
- * asynchronous compilation, so don't use the threaded context with
- * those.
- */
- if (flags & (PIPE_CONTEXT_COMPUTE_ONLY | PIPE_CONTEXT_DEBUG))
+ /* Clover (compute-only) is unsupported. */
+ if (flags & PIPE_CONTEXT_COMPUTE_ONLY)
return ctx;
/* When shaders are logged to stderr, asynchronous compilation is
* disabled too. */
- if (sscreen->b.debug_flags & DBG_ALL_SHADERS)
+ if (sscreen->debug_flags & DBG_ALL_SHADERS)
return ctx;
- return threaded_context_create(ctx, &sscreen->b.pool_transfers,
- r600_replace_buffer_storage,
+ /* Use asynchronous flushes only on amdgpu, since the radeon
+ * implementation for fence_server_sync is incomplete. */
+ return threaded_context_create(ctx, &sscreen->pool_transfers,
+ si_replace_buffer_storage,
+ sscreen->info.drm_major >= 3 ? si_create_fence : NULL,
&((struct si_context*)ctx)->b.tc);
}
/*
* pipe_screen
*/
-static bool si_have_tgsi_compute(struct si_screen *sscreen)
-{
- /* Old kernels disallowed some register writes for SI
- * that are used for indirect dispatches. */
- return (sscreen->b.chip_class >= CIK ||
- sscreen->b.info.drm_major == 3 ||
- (sscreen->b.info.drm_major == 2 &&
- sscreen->b.info.drm_minor >= 45));
-}
-
-static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
-{
- struct si_screen *sscreen = (struct si_screen *)pscreen;
-
- switch (param) {
- /* Supported features (boolean caps). */
- case PIPE_CAP_ACCELERATED:
- case PIPE_CAP_TWO_SIDED_STENCIL:
- case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
- case PIPE_CAP_ANISOTROPIC_FILTER:
- case PIPE_CAP_POINT_SPRITE:
- case PIPE_CAP_OCCLUSION_QUERY:
- case PIPE_CAP_TEXTURE_SHADOW_MAP:
- case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
- case PIPE_CAP_BLEND_EQUATION_SEPARATE:
- case PIPE_CAP_TEXTURE_SWIZZLE:
- case PIPE_CAP_DEPTH_CLIP_DISABLE:
- case PIPE_CAP_SHADER_STENCIL_EXPORT:
- case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
- case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
- case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
- case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
- case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
- case PIPE_CAP_SM3:
- case PIPE_CAP_SEAMLESS_CUBE_MAP:
- case PIPE_CAP_PRIMITIVE_RESTART:
- case PIPE_CAP_CONDITIONAL_RENDER:
- case PIPE_CAP_TEXTURE_BARRIER:
- case PIPE_CAP_INDEP_BLEND_ENABLE:
- case PIPE_CAP_INDEP_BLEND_FUNC:
- case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
- case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
- case PIPE_CAP_USER_CONSTANT_BUFFERS:
- case PIPE_CAP_START_INSTANCE:
- case PIPE_CAP_NPOT_TEXTURES:
- case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
- case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
- case PIPE_CAP_VERTEX_COLOR_CLAMPED:
- case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
- case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
- case PIPE_CAP_TGSI_INSTANCEID:
- case PIPE_CAP_COMPUTE:
- case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
- case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
- case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
- case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
- case PIPE_CAP_CUBE_MAP_ARRAY:
- case PIPE_CAP_SAMPLE_SHADING:
- case PIPE_CAP_DRAW_INDIRECT:
- case PIPE_CAP_CLIP_HALFZ:
- case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
- case PIPE_CAP_POLYGON_OFFSET_CLAMP:
- case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
- case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
- case PIPE_CAP_TGSI_TEXCOORD:
- case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
- case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
- case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
- case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
- case PIPE_CAP_SHAREABLE_SHADERS:
- case PIPE_CAP_DEPTH_BOUNDS_TEST:
- case PIPE_CAP_SAMPLER_VIEW_TARGET:
- case PIPE_CAP_TEXTURE_QUERY_LOD:
- case PIPE_CAP_TEXTURE_GATHER_SM5:
- case PIPE_CAP_TGSI_TXQS:
- case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
- case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
- case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
- case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
- case PIPE_CAP_INVALIDATE_BUFFER:
- case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
- case PIPE_CAP_QUERY_MEMORY_INFO:
- case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
- case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
- case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
- case PIPE_CAP_GENERATE_MIPMAP:
- case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
- case PIPE_CAP_STRING_MARKER:
- case PIPE_CAP_CLEAR_TEXTURE:
- case PIPE_CAP_CULL_DISTANCE:
- case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
- case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
- case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
- case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
- case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
- case PIPE_CAP_DOUBLES:
- case PIPE_CAP_TGSI_TEX_TXF_LZ:
- case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
- case PIPE_CAP_BINDLESS_TEXTURE:
- case PIPE_CAP_QUERY_TIMESTAMP:
- case PIPE_CAP_QUERY_TIME_ELAPSED:
- case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
- case PIPE_CAP_QUERY_SO_OVERFLOW:
- case PIPE_CAP_MEMOBJ:
- return 1;
-
- case PIPE_CAP_INT64:
- case PIPE_CAP_INT64_DIVMOD:
- case PIPE_CAP_TGSI_CLOCK:
- case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
- case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
- return 1;
-
- case PIPE_CAP_TGSI_VOTE:
- return HAVE_LLVM >= 0x0400;
-
- case PIPE_CAP_TGSI_BALLOT:
- return HAVE_LLVM >= 0x0500;
-
- case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
- return !SI_BIG_ENDIAN && sscreen->b.info.has_userptr;
-
- case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
- return (sscreen->b.info.drm_major == 2 &&
- sscreen->b.info.drm_minor >= 43) ||
- sscreen->b.info.drm_major == 3;
-
- case PIPE_CAP_TEXTURE_MULTISAMPLE:
- /* 2D tiling on CIK is supported since DRM 2.35.0 */
- return sscreen->b.chip_class < CIK ||
- (sscreen->b.info.drm_major == 2 &&
- sscreen->b.info.drm_minor >= 35) ||
- sscreen->b.info.drm_major == 3;
-
- case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
- return R600_MAP_BUFFER_ALIGNMENT;
-
- case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
- case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
- case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
- case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
- case PIPE_CAP_MAX_VERTEX_STREAMS:
- case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
- return 4;
-
- case PIPE_CAP_GLSL_FEATURE_LEVEL:
- if (sscreen->b.debug_flags & DBG_NIR)
- return 140; /* no geometry and tessellation shaders yet */
- if (si_have_tgsi_compute(sscreen))
- return 450;
- return 420;
-
- case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
- return MIN2(sscreen->b.info.max_alloc_size, INT_MAX);
-
- case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
- case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
- case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
- /* SI doesn't support unaligned loads.
- * CIK needs DRM 2.50.0 on radeon. */
- return sscreen->b.chip_class == SI ||
- (sscreen->b.info.drm_major == 2 &&
- sscreen->b.info.drm_minor < 50);
-
- case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
- /* TODO: GFX9 hangs. */
- if (sscreen->b.chip_class >= GFX9)
- return 0;
- /* Disable on SI due to VM faults in CP DMA. Enable once these
- * faults are mitigated in software.
- */
- if (sscreen->b.chip_class >= CIK &&
- sscreen->b.info.drm_major == 3 &&
- sscreen->b.info.drm_minor >= 13)
- return RADEON_SPARSE_PAGE_SIZE;
- return 0;
-
- /* Unsupported features. */
- case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
- case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
- case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
- case PIPE_CAP_USER_VERTEX_BUFFERS:
- case PIPE_CAP_FAKE_SW_MSAA:
- case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
- case PIPE_CAP_VERTEXID_NOBASE:
- case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
- case PIPE_CAP_MAX_WINDOW_RECTANGLES:
- case PIPE_CAP_NATIVE_FENCE_FD:
- case PIPE_CAP_TGSI_FS_FBFETCH:
- case PIPE_CAP_TGSI_MUL_ZERO_WINS:
- case PIPE_CAP_UMA:
- case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
- case PIPE_CAP_POST_DEPTH_COVERAGE:
- return 0;
-
- case PIPE_CAP_QUERY_BUFFER_OBJECT:
- return si_have_tgsi_compute(sscreen);
-
- case PIPE_CAP_DRAW_PARAMETERS:
- case PIPE_CAP_MULTI_DRAW_INDIRECT:
- case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
- return sscreen->has_draw_indirect_multi;
-
- case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
- return 30;
-
- case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
- return sscreen->b.chip_class <= VI ?
- PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 : 0;
-
- /* Stream output. */
- case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
- case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
- return 32*4;
-
- /* Geometry shader output. */
- case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
- return 1024;
- case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
- return 4095;
-
- case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
- return 2048;
-
- /* Texturing. */
- case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
- case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
- return 15; /* 16384 */
- case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
- /* textures support 8192, but layered rendering supports 2048 */
- return 12;
- case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
- /* textures support 8192, but layered rendering supports 2048 */
- return 2048;
-
- /* Viewports and render targets. */
- case PIPE_CAP_MAX_VIEWPORTS:
- return R600_MAX_VIEWPORTS;
- case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
- case PIPE_CAP_MAX_RENDER_TARGETS:
- return 8;
-
- case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
- case PIPE_CAP_MIN_TEXEL_OFFSET:
- return -32;
-
- case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
- case PIPE_CAP_MAX_TEXEL_OFFSET:
- return 31;
-
- case PIPE_CAP_ENDIANNESS:
- return PIPE_ENDIAN_LITTLE;
-
- case PIPE_CAP_VENDOR_ID:
- return ATI_VENDOR_ID;
- case PIPE_CAP_DEVICE_ID:
- return sscreen->b.info.pci_id;
- case PIPE_CAP_VIDEO_MEMORY:
- return sscreen->b.info.vram_size >> 20;
- case PIPE_CAP_PCI_GROUP:
- return sscreen->b.info.pci_domain;
- case PIPE_CAP_PCI_BUS:
- return sscreen->b.info.pci_bus;
- case PIPE_CAP_PCI_DEVICE:
- return sscreen->b.info.pci_dev;
- case PIPE_CAP_PCI_FUNCTION:
- return sscreen->b.info.pci_func;
- }
- return 0;
-}
-
-static int si_get_shader_param(struct pipe_screen* pscreen,
- enum pipe_shader_type shader,
- enum pipe_shader_cap param)
-{
- struct si_screen *sscreen = (struct si_screen *)pscreen;
-
- switch(shader)
- {
- case PIPE_SHADER_FRAGMENT:
- case PIPE_SHADER_VERTEX:
- case PIPE_SHADER_GEOMETRY:
- case PIPE_SHADER_TESS_CTRL:
- case PIPE_SHADER_TESS_EVAL:
- break;
- case PIPE_SHADER_COMPUTE:
- switch (param) {
- case PIPE_SHADER_CAP_PREFERRED_IR:
- return PIPE_SHADER_IR_NATIVE;
-
- case PIPE_SHADER_CAP_SUPPORTED_IRS: {
- int ir = 1 << PIPE_SHADER_IR_NATIVE;
-
- if (si_have_tgsi_compute(sscreen))
- ir |= 1 << PIPE_SHADER_IR_TGSI;
-
- return ir;
- }
-
- case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: {
- uint64_t max_const_buffer_size;
- pscreen->get_compute_param(pscreen, PIPE_SHADER_IR_TGSI,
- PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
- &max_const_buffer_size);
- return MIN2(max_const_buffer_size, INT_MAX);
- }
- default:
- /* If compute shaders don't require a special value
- * for this cap, we can return the same value we
- * do for other shader types. */
- break;
- }
- break;
- default:
- return 0;
- }
-
- switch (param) {
- /* Shader limits. */
- case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
- case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
- case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
- case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
- case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
- return 16384;
- case PIPE_SHADER_CAP_MAX_INPUTS:
- return shader == PIPE_SHADER_VERTEX ? SI_MAX_ATTRIBS : 32;
- case PIPE_SHADER_CAP_MAX_OUTPUTS:
- return shader == PIPE_SHADER_FRAGMENT ? 8 : 32;
- case PIPE_SHADER_CAP_MAX_TEMPS:
- return 256; /* Max native temporaries. */
- case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
- return 4096 * sizeof(float[4]); /* actually only memory limits this */
- case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
- return SI_NUM_CONST_BUFFERS;
- case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
- case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
- return SI_NUM_SAMPLERS;
- case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
- return SI_NUM_SHADER_BUFFERS;
- case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
- return SI_NUM_IMAGES;
- case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
- return 32;
- case PIPE_SHADER_CAP_PREFERRED_IR:
- if (sscreen->b.debug_flags & DBG_NIR &&
- (shader == PIPE_SHADER_VERTEX ||
- shader == PIPE_SHADER_FRAGMENT))
- return PIPE_SHADER_IR_NIR;
- return PIPE_SHADER_IR_TGSI;
- case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
- return 4;
-
- /* Supported boolean features. */
- case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
- case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
- case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
- case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
- case PIPE_SHADER_CAP_INTEGERS:
- case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
- case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
- case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
- case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
- return 1;
-
- case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
- /* TODO: Indirect indexing of GS inputs is unimplemented. */
- return shader != PIPE_SHADER_GEOMETRY &&
- (sscreen->llvm_has_working_vgpr_indexing ||
- /* TCS and TES load inputs directly from LDS or
- * offchip memory, so indirect indexing is trivial. */
- shader == PIPE_SHADER_TESS_CTRL ||
- shader == PIPE_SHADER_TESS_EVAL);
-
- case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
- return sscreen->llvm_has_working_vgpr_indexing ||
- /* TCS stores outputs directly to memory. */
- shader == PIPE_SHADER_TESS_CTRL;
-
- /* Unsupported boolean features. */
- case PIPE_SHADER_CAP_SUBROUTINES:
- case PIPE_SHADER_CAP_SUPPORTED_IRS:
- case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
- return 0;
- }
- return 0;
-}
-
-static const struct nir_shader_compiler_options nir_options = {
- .vertex_id_zero_based = true,
- .lower_scmp = true,
- .lower_flrp32 = true,
- .lower_fsat = true,
- .lower_fdiv = true,
- .lower_sub = true,
- .lower_pack_snorm_2x16 = true,
- .lower_pack_snorm_4x8 = true,
- .lower_pack_unorm_2x16 = true,
- .lower_pack_unorm_4x8 = true,
- .lower_unpack_snorm_2x16 = true,
- .lower_unpack_snorm_4x8 = true,
- .lower_unpack_unorm_2x16 = true,
- .lower_unpack_unorm_4x8 = true,
- .lower_extract_byte = true,
- .lower_extract_word = true,
- .max_unroll_iterations = 32,
- .native_integers = true,
-};
-
-static const void *
-si_get_compiler_options(struct pipe_screen *screen,
- enum pipe_shader_ir ir,
- enum pipe_shader_type shader)
-{
- assert(ir == PIPE_SHADER_IR_NIR);
- return &nir_options;
-}
-
static void si_destroy_screen(struct pipe_screen* pscreen)
{
struct si_screen *sscreen = (struct si_screen *)pscreen;
};
unsigned i;
- if (!sscreen->b.ws->unref(sscreen->b.ws))
+ if (!sscreen->ws->unref(sscreen->ws))
return;
util_queue_destroy(&sscreen->shader_compiler_queue);
struct si_shader_part *part = parts[i];
parts[i] = part->next;
- radeon_shader_binary_clean(&part->binary);
+ ac_shader_binary_clean(&part->binary);
FREE(part);
}
}
mtx_destroy(&sscreen->shader_parts_mutex);
si_destroy_shader_cache(sscreen);
- r600_destroy_common_screen(&sscreen->b);
+
+ si_perfcounters_destroy(sscreen);
+ si_gpu_load_kill_thread(sscreen);
+
+ mtx_destroy(&sscreen->gpu_load_mutex);
+ mtx_destroy(&sscreen->aux_context_lock);
+ sscreen->aux_context->destroy(sscreen->aux_context);
+
+ slab_destroy_parent(&sscreen->pool_transfers);
+
+ disk_cache_destroy(sscreen->disk_shader_cache);
+ sscreen->ws->destroy(sscreen->ws);
+ FREE(sscreen);
}
static bool si_init_gs_info(struct si_screen *sscreen)
{
- switch (sscreen->b.family) {
+ /* gs_table_depth is not used by GFX9 */
+ if (sscreen->info.chip_class >= GFX9)
+ return true;
+
+ switch (sscreen->info.family) {
case CHIP_OLAND:
case CHIP_HAINAN:
case CHIP_KAVERI:
case CHIP_POLARIS10:
case CHIP_POLARIS11:
case CHIP_POLARIS12:
- case CHIP_VEGA10:
- case CHIP_RAVEN:
sscreen->gs_table_depth = 32;
return true;
default:
return;
for (i = CHIP_TAHITI; i < CHIP_LAST; i++) {
- if (!strcmp(family, r600_get_llvm_processor_name(i))) {
+ if (!strcmp(family, ac_get_llvm_processor_name(i))) {
/* Override family and chip_class. */
- sscreen->b.family = sscreen->b.info.family = i;
+ sscreen->info.family = i;
if (i >= CHIP_VEGA10)
- sscreen->b.chip_class = sscreen->b.info.chip_class = GFX9;
+ sscreen->info.chip_class = GFX9;
else if (i >= CHIP_TONGA)
- sscreen->b.chip_class = sscreen->b.info.chip_class = VI;
+ sscreen->info.chip_class = VI;
else if (i >= CHIP_BONAIRE)
- sscreen->b.chip_class = sscreen->b.info.chip_class = CIK;
+ sscreen->info.chip_class = CIK;
else
- sscreen->b.chip_class = sscreen->b.info.chip_class = SI;
+ sscreen->info.chip_class = SI;
/* Don't submit any IBs. */
setenv("RADEON_NOOP", "1", 1);
static void si_test_vmfault(struct si_screen *sscreen)
{
- struct pipe_context *ctx = sscreen->b.aux_context;
+ struct pipe_context *ctx = sscreen->aux_context;
struct si_context *sctx = (struct si_context *)ctx;
struct pipe_resource *buf =
- pipe_buffer_create(&sscreen->b.b, 0, PIPE_USAGE_DEFAULT, 64);
+ pipe_buffer_create_const0(&sscreen->b, 0, PIPE_USAGE_DEFAULT, 64);
if (!buf) {
puts("Buffer allocation failed.");
r600_resource(buf)->gpu_address = 0; /* cause a VM fault */
- if (sscreen->b.debug_flags & DBG_TEST_VMFAULT_CP) {
+ if (sscreen->debug_flags & DBG(TEST_VMFAULT_CP)) {
si_copy_buffer(sctx, buf, buf, 0, 4, 4, 0);
ctx->flush(ctx, NULL, 0);
puts("VM fault test: CP - done.");
}
- if (sscreen->b.debug_flags & DBG_TEST_VMFAULT_SDMA) {
+ if (sscreen->debug_flags & DBG(TEST_VMFAULT_SDMA)) {
sctx->b.dma_clear_buffer(ctx, buf, 0, 4, 0);
ctx->flush(ctx, NULL, 0);
puts("VM fault test: SDMA - done.");
}
- if (sscreen->b.debug_flags & DBG_TEST_VMFAULT_SHADER) {
+ if (sscreen->debug_flags & DBG(TEST_VMFAULT_SHADER)) {
util_test_constant_buffer(ctx, buf);
puts("VM fault test: Shader - done.");
}
exit(0);
}
-static void radeonsi_get_driver_uuid(struct pipe_screen *pscreen, char *uuid)
+static void si_disk_cache_create(struct si_screen *sscreen)
{
- ac_compute_driver_uuid(uuid, PIPE_UUID_SIZE);
-}
+ /* Don't use the cache if shader dumping is enabled. */
+ if (sscreen->debug_flags & DBG_ALL_SHADERS)
+ return;
-static void radeonsi_get_device_uuid(struct pipe_screen *pscreen, char *uuid)
-{
- struct r600_common_screen *rscreen = (struct r600_common_screen *)pscreen;
+ uint32_t mesa_timestamp;
+ if (disk_cache_get_function_timestamp(si_disk_cache_create,
+ &mesa_timestamp)) {
+ char *timestamp_str;
+ int res = -1;
+ uint32_t llvm_timestamp;
+
+ if (disk_cache_get_function_timestamp(LLVMInitializeAMDGPUTargetInfo,
+ &llvm_timestamp)) {
+ res = asprintf(×tamp_str, "%u_%u",
+ mesa_timestamp, llvm_timestamp);
+ }
- ac_compute_device_uuid(&rscreen->info, uuid, PIPE_UUID_SIZE);
+ if (res != -1) {
+ /* These flags affect shader compilation. */
+ #define ALL_FLAGS (DBG(FS_CORRECT_DERIVS_AFTER_KILL) | \
+ DBG(SI_SCHED) | \
+ DBG(UNSAFE_MATH) | \
+ DBG(NIR))
+ uint64_t shader_debug_flags = sscreen->debug_flags &
+ ALL_FLAGS;
+
+ /* Add the high bits of 32-bit addresses, which affects
+ * how 32-bit addresses are expanded to 64 bits.
+ */
+ STATIC_ASSERT(ALL_FLAGS <= UINT_MAX);
+ shader_debug_flags |= (uint64_t)sscreen->info.address32_hi << 32;
+
+ sscreen->disk_shader_cache =
+ disk_cache_create(si_get_family_name(sscreen),
+ timestamp_str,
+ shader_debug_flags);
+ free(timestamp_str);
+ }
+ }
}
struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
return NULL;
}
+ sscreen->ws = ws;
+ ws->query_info(ws, &sscreen->info);
+
+ sscreen->debug_flags = debug_get_flags_option("R600_DEBUG",
+ debug_options, 0);
+
/* Set functions first. */
- sscreen->b.b.context_create = si_pipe_create_context;
- sscreen->b.b.destroy = si_destroy_screen;
- sscreen->b.b.get_param = si_get_param;
- sscreen->b.b.get_shader_param = si_get_shader_param;
- sscreen->b.b.get_compiler_options = si_get_compiler_options;
- sscreen->b.b.get_device_uuid = radeonsi_get_device_uuid;
- sscreen->b.b.get_driver_uuid = radeonsi_get_driver_uuid;
- sscreen->b.b.resource_create = r600_resource_create_common;
+ sscreen->b.context_create = si_pipe_create_context;
+ sscreen->b.destroy = si_destroy_screen;
+ si_init_screen_get_functions(sscreen);
+ si_init_screen_buffer_functions(sscreen);
+ si_init_screen_fence_functions(sscreen);
si_init_screen_state_functions(sscreen);
+ si_init_screen_texture_functions(sscreen);
+ si_init_screen_query_functions(sscreen);
/* Set these flags in debug_flags early, so that the shader cache takes
* them into account.
*/
if (driQueryOptionb(config->options,
"glsl_correct_derivatives_after_discard"))
- sscreen->b.debug_flags |= DBG_FS_CORRECT_DERIVS_AFTER_KILL;
+ sscreen->debug_flags |= DBG(FS_CORRECT_DERIVS_AFTER_KILL);
if (driQueryOptionb(config->options, "radeonsi_enable_sisched"))
- sscreen->b.debug_flags |= DBG_SI_SCHED;
+ sscreen->debug_flags |= DBG(SI_SCHED);
- if (!r600_common_screen_init(&sscreen->b, ws) ||
- !si_init_gs_info(sscreen) ||
+
+ if (sscreen->debug_flags & DBG(INFO))
+ ac_print_gpu_info(&sscreen->info);
+
+ slab_create_parent(&sscreen->pool_transfers,
+ sizeof(struct r600_transfer), 64);
+
+ sscreen->force_aniso = MIN2(16, debug_get_num_option("R600_TEX_ANISO", -1));
+ if (sscreen->force_aniso >= 0) {
+ printf("radeonsi: Forcing anisotropy filter to %ix\n",
+ /* round down to a power of two */
+ 1 << util_logbase2(sscreen->force_aniso));
+ }
+
+ (void) mtx_init(&sscreen->aux_context_lock, mtx_plain);
+ (void) mtx_init(&sscreen->gpu_load_mutex, mtx_plain);
+
+ if (!si_init_gs_info(sscreen) ||
!si_init_shader_cache(sscreen)) {
FREE(sscreen);
return NULL;
}
+ si_disk_cache_create(sscreen);
+
/* Only enable as many threads as we have target machines, but at most
* the number of CPUs - 1 if there is more than one.
*/
* around by setting 4K granularity.
*/
sscreen->tess_offchip_block_dw_size =
- sscreen->b.family == CHIP_HAWAII ? 4096 : 8192;
+ sscreen->info.family == CHIP_HAWAII ? 4096 : 8192;
/* The mere presense of CLEAR_STATE in the IB causes random GPU hangs
* on SI. */
- sscreen->has_clear_state = sscreen->b.chip_class >= CIK;
+ sscreen->has_clear_state = sscreen->info.chip_class >= CIK;
sscreen->has_distributed_tess =
- sscreen->b.chip_class >= VI &&
- sscreen->b.info.max_se >= 2;
+ sscreen->info.chip_class >= VI &&
+ sscreen->info.max_se >= 2;
sscreen->has_draw_indirect_multi =
- (sscreen->b.family >= CHIP_POLARIS10) ||
- (sscreen->b.chip_class == VI &&
- sscreen->b.info.pfp_fw_version >= 121 &&
- sscreen->b.info.me_fw_version >= 87) ||
- (sscreen->b.chip_class == CIK &&
- sscreen->b.info.pfp_fw_version >= 211 &&
- sscreen->b.info.me_fw_version >= 173) ||
- (sscreen->b.chip_class == SI &&
- sscreen->b.info.pfp_fw_version >= 79 &&
- sscreen->b.info.me_fw_version >= 142);
-
- sscreen->has_ds_bpermute = sscreen->b.chip_class >= VI;
- sscreen->has_msaa_sample_loc_bug = (sscreen->b.family >= CHIP_POLARIS10 &&
- sscreen->b.family <= CHIP_POLARIS12) ||
- sscreen->b.family == CHIP_VEGA10 ||
- sscreen->b.family == CHIP_RAVEN;
+ (sscreen->info.family >= CHIP_POLARIS10) ||
+ (sscreen->info.chip_class == VI &&
+ sscreen->info.pfp_fw_version >= 121 &&
+ sscreen->info.me_fw_version >= 87) ||
+ (sscreen->info.chip_class == CIK &&
+ sscreen->info.pfp_fw_version >= 211 &&
+ sscreen->info.me_fw_version >= 173) ||
+ (sscreen->info.chip_class == SI &&
+ sscreen->info.pfp_fw_version >= 79 &&
+ sscreen->info.me_fw_version >= 142);
+
+ sscreen->has_out_of_order_rast = sscreen->info.chip_class >= VI &&
+ sscreen->info.max_se >= 2 &&
+ !(sscreen->debug_flags & DBG(NO_OUT_OF_ORDER));
+ sscreen->assume_no_z_fights =
+ driQueryOptionb(config->options, "radeonsi_assume_no_z_fights");
+ sscreen->commutative_blend_add =
+ driQueryOptionb(config->options, "radeonsi_commutative_blend_add");
+ sscreen->clear_db_cache_before_clear =
+ driQueryOptionb(config->options, "radeonsi_clear_db_cache_before_clear");
+ sscreen->has_msaa_sample_loc_bug = (sscreen->info.family >= CHIP_POLARIS10 &&
+ sscreen->info.family <= CHIP_POLARIS12) ||
+ sscreen->info.family == CHIP_VEGA10 ||
+ sscreen->info.family == CHIP_RAVEN;
+ sscreen->has_ls_vgpr_init_bug = sscreen->info.family == CHIP_VEGA10 ||
+ sscreen->info.family == CHIP_RAVEN;
+
+ if (sscreen->debug_flags & DBG(DPBB)) {
+ sscreen->dpbb_allowed = true;
+ } else {
+ /* Only enable primitive binning on Raven by default. */
+ sscreen->dpbb_allowed = sscreen->info.family == CHIP_RAVEN &&
+ !(sscreen->debug_flags & DBG(NO_DPBB));
+ }
+
+ if (sscreen->debug_flags & DBG(DFSM)) {
+ sscreen->dfsm_allowed = sscreen->dpbb_allowed;
+ } else {
+ sscreen->dfsm_allowed = sscreen->dpbb_allowed &&
+ !(sscreen->debug_flags & DBG(NO_DFSM));
+ }
+
/* While it would be nice not to have this flag, we are constrained
* by the reality that LLVM 5.0 doesn't have working VGPR indexing
* on GFX9.
*/
- sscreen->llvm_has_working_vgpr_indexing = sscreen->b.chip_class <= VI;
-
- sscreen->b.has_cp_dma = true;
- sscreen->b.has_streamout = true;
+ sscreen->llvm_has_working_vgpr_indexing = sscreen->info.chip_class <= VI;
/* Some chips have RB+ registers, but don't support RB+. Those must
* always disable it.
*/
- if (sscreen->b.family == CHIP_STONEY ||
- sscreen->b.chip_class >= GFX9) {
- sscreen->b.has_rbplus = true;
-
- sscreen->b.rbplus_allowed =
- !(sscreen->b.debug_flags & DBG_NO_RB_PLUS) &&
- (sscreen->b.family == CHIP_STONEY ||
- sscreen->b.family == CHIP_RAVEN);
+ if (sscreen->info.family == CHIP_STONEY ||
+ sscreen->info.chip_class >= GFX9) {
+ sscreen->has_rbplus = true;
+
+ sscreen->rbplus_allowed =
+ !(sscreen->debug_flags & DBG(NO_RB_PLUS)) &&
+ (sscreen->info.family == CHIP_STONEY ||
+ sscreen->info.family == CHIP_RAVEN);
}
+ sscreen->dcc_msaa_allowed =
+ !(sscreen->debug_flags & DBG(NO_DCC_MSAA)) &&
+ (sscreen->debug_flags & DBG(DCC_MSAA) ||
+ sscreen->info.chip_class == VI);
+
+ sscreen->cpdma_prefetch_writes_memory = sscreen->info.chip_class <= VI;
+
(void) mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
sscreen->use_monolithic_shaders =
- (sscreen->b.debug_flags & DBG_MONOLITHIC_SHADERS) != 0;
+ (sscreen->debug_flags & DBG(MONOLITHIC_SHADERS)) != 0;
- sscreen->b.barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SMEM_L1 |
+ sscreen->barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SMEM_L1 |
SI_CONTEXT_INV_VMEM_L1;
- if (sscreen->b.chip_class <= VI) {
- sscreen->b.barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_GLOBAL_L2;
- sscreen->b.barrier_flags.L2_to_cp |= SI_CONTEXT_WRITEBACK_GLOBAL_L2;
+ if (sscreen->info.chip_class <= VI) {
+ sscreen->barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_GLOBAL_L2;
+ sscreen->barrier_flags.L2_to_cp |= SI_CONTEXT_WRITEBACK_GLOBAL_L2;
}
- sscreen->b.barrier_flags.compute_to_L2 = SI_CONTEXT_CS_PARTIAL_FLUSH;
-
if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
- sscreen->b.debug_flags |= DBG_ALL_SHADERS;
+ sscreen->debug_flags |= DBG_ALL_SHADERS;
for (i = 0; i < num_compiler_threads; i++)
sscreen->tm[i] = si_create_llvm_target_machine(sscreen);
sscreen->tm_low_priority[i] = si_create_llvm_target_machine(sscreen);
/* Create the auxiliary context. This must be done last. */
- sscreen->b.aux_context = si_create_context(&sscreen->b.b, 0);
+ sscreen->aux_context = si_create_context(&sscreen->b, 0);
- if (sscreen->b.debug_flags & DBG_TEST_DMA)
- r600_test_dma(&sscreen->b);
+ if (sscreen->debug_flags & DBG(TEST_DMA))
+ si_test_dma(sscreen);
- if (sscreen->b.debug_flags & (DBG_TEST_VMFAULT_CP |
- DBG_TEST_VMFAULT_SDMA |
- DBG_TEST_VMFAULT_SHADER))
+ if (sscreen->debug_flags & (DBG(TEST_VMFAULT_CP) |
+ DBG(TEST_VMFAULT_SDMA) |
+ DBG(TEST_VMFAULT_SHADER)))
si_test_vmfault(sscreen);
- return &sscreen->b.b;
+ return &sscreen->b;
}