radeonsi: call the reset callback if get_device_reset_status returns a failure
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
index 01a0ede4126c2cc04d48734b88e5a4df27271ba9..1a65c309e255eb994e13d54c3eb929df934c7be5 100644 (file)
@@ -145,9 +145,14 @@ enum {
 
        /* Shader compiler options the shader cache should be aware of: */
        DBG_FS_CORRECT_DERIVS_AFTER_KILL,
-       DBG_UNSAFE_MATH,
        DBG_SI_SCHED,
        DBG_GISEL,
+       DBG_W32_GE,
+       DBG_W32_PS,
+       DBG_W32_CS,
+       DBG_W64_GE,
+       DBG_W64_PS,
+       DBG_W64_CS,
 
        /* Shader compiler options (with no effect on the shader cache): */
        DBG_CHECK_IR,
@@ -169,6 +174,8 @@ enum {
        DBG_ZERO_VRAM,
 
        /* 3D engine options: */
+       DBG_NO_GFX,
+       DBG_NO_NGG,
        DBG_ALWAYS_PD,
        DBG_PD,
        DBG_NO_PD,
@@ -281,7 +288,6 @@ struct si_texture {
        struct si_resource              buffer;
 
        struct radeon_surf              surface;
-       uint64_t                        size;
        struct si_texture               *flushed_depth_texture;
 
        /* One texture allocation can contain these buffers:
@@ -293,25 +299,22 @@ struct si_texture {
         * - displayable DCC buffer (if the DCC buffer is not displayable)
         * - DCC retile mapping buffer (if the DCC buffer is not displayable)
         */
-       uint64_t                        fmask_offset;
-       uint64_t                        cmask_offset;
        uint64_t                        cmask_base_address_reg;
        struct si_resource              *cmask_buffer;
-       uint64_t                        dcc_offset; /* 0 = disabled */
-       uint64_t                        display_dcc_offset;
-       uint64_t                        dcc_retile_map_offset;
        unsigned                        cb_color_info; /* fast clear enable bit */
        unsigned                        color_clear_value[2];
        unsigned                        last_msaa_resolve_target_micro_mode;
        unsigned                        num_level0_transfers;
+       unsigned                        plane_index; /* other planes are different pipe_resources */
+       unsigned                        num_planes;
 
        /* Depth buffer compression and fast clear. */
-       uint64_t                        htile_offset;
        float                           depth_clear_value;
        uint16_t                        dirty_level_mask; /* each bit says if that mipmap is compressed */
        uint16_t                        stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
        enum pipe_format                db_render_format:16;
        uint8_t                         stencil_clear_value;
+       bool                            fmask_is_not_identity:1;
        bool                            tc_compatible_htile:1;
        bool                            htile_stencil_disabled:1;
        bool                            depth_cleared:1; /* if it was cleared at least once */
@@ -485,19 +488,15 @@ struct si_screen {
        unsigned                        eqaa_force_coverage_samples;
        unsigned                        eqaa_force_z_samples;
        unsigned                        eqaa_force_color_samples;
-       bool                            has_clear_state;
-       bool                            has_distributed_tess;
        bool                            has_draw_indirect_multi;
        bool                            has_out_of_order_rast;
        bool                            assume_no_z_fights;
        bool                            commutative_blend_add;
-       bool                            has_gfx9_scissor_bug;
-       bool                            has_msaa_sample_loc_bug;
-       bool                            has_ls_vgpr_init_bug;
-       bool                            has_dcc_constant_encode;
        bool                            dpbb_allowed;
        bool                            dfsm_allowed;
        bool                            llvm_has_working_vgpr_indexing;
+       bool                            use_ngg;
+       bool                            use_ngg_streamout;
 
        struct {
 #define OPT_BOOL(name, dflt, description) bool name:1;
@@ -507,10 +506,7 @@ struct si_screen {
        /* Whether shaders are monolithic (1-part) or separate (3-part). */
        bool                            use_monolithic_shaders;
        bool                            record_llvm_ir;
-       bool                            has_rbplus;     /* if RB+ registers exist */
-       bool                            rbplus_allowed; /* if RB+ is allowed */
        bool                            dcc_msaa_allowed;
-       bool                            cpdma_prefetch_writes_memory;
 
        struct slab_parent_pool         pool_transfers;
 
@@ -520,7 +516,7 @@ struct si_screen {
        /* Auxiliary context. Mainly used to initialize resources.
         * It must be locked prior to using and flushed before unlocking. */
        struct pipe_context             *aux_context;
-       mtx_t                           aux_context_lock;
+       simple_mtx_t                    aux_context_lock;
 
        /* This must be in the screen, because UE4 uses one context for
         * compilation and another one for rendering.
@@ -533,7 +529,7 @@ struct si_screen {
        unsigned                        num_shader_cache_hits;
 
        /* GPU load thread. */
-       mtx_t                           gpu_load_mutex;
+       simple_mtx_t                    gpu_load_mutex;
        thrd_t                          gpu_load_thread;
        union si_mmio_counters  mmio_counters;
        volatile unsigned               gpu_load_stop_thread; /* bool */
@@ -569,7 +565,7 @@ struct si_screen {
                unsigned L2_to_cp;
        } barrier_flags;
 
-       mtx_t                   shader_parts_mutex;
+       simple_mtx_t                    shader_parts_mutex;
        struct si_shader_part           *vs_prologs;
        struct si_shader_part           *tcs_epilogs;
        struct si_shader_part           *gs_prologs;
@@ -588,7 +584,7 @@ struct si_screen {
         * - GS and CS aren't cached, but it's certainly possible to cache
         *   those as well.
         */
-       mtx_t                   shader_cache_mutex;
+       simple_mtx_t                    shader_cache_mutex;
        struct hash_table               *shader_cache;
 
        /* Shader compiler queue for multithreaded compilation. */
@@ -602,6 +598,10 @@ struct si_screen {
        /* Use at most 2 low priority threads on quadcore and better.
         * We want to minimize the impact on multithreaded Mesa. */
        struct ac_llvm_compiler         compiler_lowp[10];
+
+       unsigned                        compute_wave_size;
+       unsigned                        ps_wave_size;
+       unsigned                        ge_wave_size;
 };
 
 struct si_blend_color {
@@ -674,6 +674,7 @@ struct si_framebuffer {
        ubyte                           color_is_int10;
        ubyte                           dirty_cbufs;
        ubyte                           dcc_overwrite_combiner_watermark;
+       ubyte                           min_bytes_per_pixel;
        bool                            dirty_zsbuf;
        bool                            any_dst_linear;
        bool                            CB_has_shader_readable_metadata;
@@ -874,6 +875,9 @@ struct si_context {
        void (*emit_cache_flush)(struct si_context *ctx);
 
        struct blitter_context          *blitter;
+       void                            *noop_blend;
+       void                            *noop_dsa;
+       void                            *discard_rasterizer_state;
        void                            *custom_dsa_flush;
        void                            *custom_blend_resolve;
        void                            *custom_blend_fmask_decompress;
@@ -891,6 +895,7 @@ struct si_context {
        void                            *cs_clear_render_target;
        void                            *cs_clear_render_target_1d_array;
        void                            *cs_dcc_retile;
+       void                            *cs_fmask_expand[3][2]; /* [log2(samples)-1][is_array] */
        struct si_screen                *screen;
        struct pipe_debug_callback      debug;
        struct ac_llvm_compiler         compiler; /* only non-threaded compilation */
@@ -1060,6 +1065,7 @@ struct si_context {
        int                     last_multi_vgt_param;
        int                     last_rast_prim;
        int                     last_flatshade_first;
+       int                     last_binning_enabled;
        unsigned                last_sc_line_stipple;
        unsigned                current_vs_state;
        unsigned                last_vs_state;
@@ -1069,6 +1075,8 @@ struct si_context {
        struct si_resource      *scratch_buffer;
        unsigned                scratch_waves;
        unsigned                spi_tmpring_size;
+       unsigned                max_seen_scratch_bytes_per_wave;
+       unsigned                max_seen_compute_scratch_bytes_per_wave;
 
        struct si_resource      *compute_scratch_buffer;
 
@@ -1268,7 +1276,7 @@ void si_init_buffer_functions(struct si_context *sctx);
 /* si_clear.c */
 enum pipe_format si_simplify_cb_format(enum pipe_format format);
 bool vi_alpha_is_on_msb(struct si_screen *sscreen, enum pipe_format format);
-void vi_dcc_clear_level(struct si_context *sctx,
+bool vi_dcc_clear_level(struct si_context *sctx,
                        struct si_texture *tex,
                        unsigned level, unsigned clear_value);
 void si_init_clear_functions(struct si_context *sctx);
@@ -1297,6 +1305,7 @@ void si_compute_clear_render_target(struct pipe_context *ctx,
                                     unsigned width, unsigned height,
                                    bool render_condition_enabled);
 void si_retile_dcc(struct si_context *sctx, struct si_texture *tex);
+void si_compute_expand_fmask(struct pipe_context *ctx, struct pipe_resource *tex);
 void si_init_compute_blit_functions(struct si_context *sctx);
 
 /* si_cp_dma.c */
@@ -1394,10 +1403,6 @@ unsigned si_end_counter(struct si_screen *sscreen, unsigned type,
 
 /* si_compute.c */
 void si_emit_initial_compute_regs(struct si_context *sctx, struct radeon_cmdbuf *cs);
-unsigned si_get_compute_resource_limits(struct si_screen *sscreen,
-                                       unsigned waves_per_threadgroup,
-                                       unsigned max_waves_per_sh,
-                                       unsigned threadgroups_per_cu);
 void si_init_compute_functions(struct si_context *sctx);
 
 /* si_compute_prim_discard.c */
@@ -1425,9 +1430,6 @@ void si_initialize_prim_discard_tunables(struct si_context *sctx);
 void si_init_perfcounters(struct si_screen *screen);
 void si_destroy_perfcounters(struct si_screen *screen);
 
-/* si_pipe.c */
-bool si_check_device_reset(struct si_context *sctx);
-
 /* si_query.c */
 void si_init_screen_query_functions(struct si_screen *sscreen);
 void si_init_query_functions(struct si_context *sctx);
@@ -1446,6 +1448,8 @@ void *si_create_copy_image_compute_shader_1d_array(struct pipe_context *ctx);
 void *si_clear_render_target_shader(struct pipe_context *ctx);
 void *si_clear_render_target_shader_1d_array(struct pipe_context *ctx);
 void *si_create_dcc_retile_cs(struct pipe_context *ctx);
+void *si_create_fmask_expand_cs(struct pipe_context *ctx, unsigned num_samples,
+                               bool is_array);
 void *si_create_query_result_cs(struct si_context *sctx);
 void *gfx10_create_sh_query_result_cs(struct si_context *sctx);
 
@@ -1543,7 +1547,7 @@ si_texture_reference(struct si_texture **ptr, struct si_texture *res)
 static inline bool
 vi_dcc_enabled(struct si_texture *tex, unsigned level)
 {
-       return tex->dcc_offset && level < tex->surface.num_dcc_levels;
+       return tex->surface.dcc_offset && level < tex->surface.num_dcc_levels;
 }
 
 static inline unsigned
@@ -1631,7 +1635,9 @@ static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
 
 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
 {
-       if (sctx->gs_shader.cso)
+       if (sctx->gs_shader.cso &&
+           sctx->gs_shader.current &&
+           !sctx->gs_shader.current->key.as_ngg)
                return sctx->gs_shader.cso->gs_copy_shader;
 
        struct si_shader_ctx_state *vs = si_get_vs(sctx);
@@ -1681,7 +1687,12 @@ si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
        sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
                       SI_CONTEXT_INV_VCACHE;
 
-       if (sctx->chip_class >= GFX9) {
+       if (sctx->chip_class >= GFX10) {
+               if (sctx->screen->info.tcc_harvested)
+                       sctx->flags |= SI_CONTEXT_INV_L2;
+               else if (shaders_read_metadata)
+                       sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
+       } else if (sctx->chip_class == GFX9) {
                /* Single-sample color is coherent with shaders on GFX9, but
                 * L2 metadata must be flushed if shaders read metadata.
                 * (DCC, CMASK).
@@ -1704,7 +1715,12 @@ si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
        sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
                       SI_CONTEXT_INV_VCACHE;
 
-       if (sctx->chip_class >= GFX9) {
+       if (sctx->chip_class >= GFX10) {
+               if (sctx->screen->info.tcc_harvested)
+                       sctx->flags |= SI_CONTEXT_INV_L2;
+               else if (shaders_read_metadata)
+                       sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
+       } else if (sctx->chip_class == GFX9) {
                /* Single-sample depth (not stencil) is coherent with shaders
                 * on GFX9, but L2 metadata must be flushed if shaders read
                 * metadata.
@@ -1732,13 +1748,13 @@ si_htile_enabled(struct si_texture *tex, unsigned level, unsigned zs_mask)
        if (zs_mask == PIPE_MASK_S && tex->htile_stencil_disabled)
                return false;
 
-       return tex->htile_offset && level == 0;
+       return tex->surface.htile_offset && level == 0;
 }
 
 static inline bool
 vi_tc_compat_htile_enabled(struct si_texture *tex, unsigned level, unsigned zs_mask)
 {
-       assert(!tex->tc_compatible_htile || tex->htile_offset);
+       assert(!tex->tc_compatible_htile || tex->surface.htile_offset);
        return tex->tc_compatible_htile && si_htile_enabled(tex, level, zs_mask);
 }
 
@@ -1883,6 +1899,28 @@ static inline bool si_compute_prim_discard_enabled(struct si_context *sctx)
        return sctx->prim_discard_vertex_count_threshold != UINT_MAX;
 }
 
+static inline unsigned si_get_wave_size(struct si_screen *sscreen,
+                                       enum pipe_shader_type shader_type,
+                                       bool ngg, bool es)
+{
+       if (shader_type == PIPE_SHADER_COMPUTE)
+               return sscreen->compute_wave_size;
+       else if (shader_type == PIPE_SHADER_FRAGMENT)
+               return sscreen->ps_wave_size;
+       else if ((shader_type == PIPE_SHADER_VERTEX && es && !ngg) ||
+                (shader_type == PIPE_SHADER_TESS_EVAL && es && !ngg) ||
+                (shader_type == PIPE_SHADER_GEOMETRY && !ngg)) /* legacy GS only supports Wave64 */
+               return 64;
+       else
+               return sscreen->ge_wave_size;
+}
+
+static inline unsigned si_get_shader_wave_size(struct si_shader *shader)
+{
+       return si_get_wave_size(shader->selector->screen, shader->selector->type,
+                               shader->key.as_ngg, shader->key.as_es);
+}
+
 #define PRINT_ERR(fmt, args...) \
        fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args)