* the number shouldn't be a commonly-used one. */
#define SI_BASE_VERTEX_UNKNOWN INT_MIN
#define SI_RESTART_INDEX_UNKNOWN INT_MIN
+#define SI_NUM_SMOOTH_AA_SAMPLES 8
#define SI_TRACE_CS 0
#define SI_TRACE_CS_DWORDS 6
#define SI_MAX_DRAW_CS_DWORDS \
- (/*derived prim state:*/ 6 + /*draw regs:*/ 16 + /*draw packets:*/ 31)
+ (/*scratch:*/ 3 + /*derived prim state:*/ 3 + \
+ /*draw regs:*/ 16 + /*draw packets:*/ 31)
+
+/* Instruction cache. */
+#define SI_CONTEXT_INV_ICACHE (R600_CONTEXT_PRIVATE_FLAG << 0)
+/* Cache used by scalar memory (SMEM) instructions. They also use TC
+ * as a second level cache, which isn't flushed by this.
+ * Other names: constant cache, data cache, DCACHE */
+#define SI_CONTEXT_INV_KCACHE (R600_CONTEXT_PRIVATE_FLAG << 1)
+/* Caches used by vector memory (VMEM) instructions.
+ * L1 can optionally be bypassed (GLC=1) and can only be used by shaders.
+ * L2 is used by shaders and can be used by other blocks (CP, sDMA). */
+#define SI_CONTEXT_INV_TC_L1 (R600_CONTEXT_PRIVATE_FLAG << 2)
+#define SI_CONTEXT_INV_TC_L2 (R600_CONTEXT_PRIVATE_FLAG << 3)
+/* Framebuffer caches. */
+#define SI_CONTEXT_FLUSH_AND_INV_CB_META (R600_CONTEXT_PRIVATE_FLAG << 4)
+#define SI_CONTEXT_FLUSH_AND_INV_DB_META (R600_CONTEXT_PRIVATE_FLAG << 5)
+#define SI_CONTEXT_FLUSH_AND_INV_DB (R600_CONTEXT_PRIVATE_FLAG << 6)
+#define SI_CONTEXT_FLUSH_AND_INV_CB (R600_CONTEXT_PRIVATE_FLAG << 7)
+/* Engine synchronization. */
+#define SI_CONTEXT_VS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 8)
+#define SI_CONTEXT_PS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 9)
+#define SI_CONTEXT_CS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 10)
+#define SI_CONTEXT_VGT_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 11)
+#define SI_CONTEXT_VGT_STREAMOUT_SYNC (R600_CONTEXT_PRIVATE_FLAG << 12)
+/* Compute only. */
+#define SI_CONTEXT_FLUSH_WITH_INV_L2 (R600_CONTEXT_PRIVATE_FLAG << 13) /* TODO: merge with TC? */
+#define SI_CONTEXT_FLAG_COMPUTE (R600_CONTEXT_PRIVATE_FLAG << 14)
+
+#define SI_CONTEXT_FLUSH_AND_INV_FRAMEBUFFER (SI_CONTEXT_FLUSH_AND_INV_CB | \
+ SI_CONTEXT_FLUSH_AND_INV_CB_META | \
+ SI_CONTEXT_FLUSH_AND_INV_DB | \
+ SI_CONTEXT_FLUSH_AND_INV_DB_META)
struct si_compute;
struct si_screen {
struct r600_common_screen b;
- LLVMTargetMachineRef tm;
};
struct si_sampler_view {
struct pipe_sampler_view base;
struct list_head list;
struct r600_resource *resource;
+ /* [0..7] = image descriptor
+ * [4..7] = buffer descriptor */
uint32_t state[8];
uint32_t fmask_state[8];
};
void *custom_blend_resolve;
void *custom_blend_decompress;
void *custom_blend_fastclear;
+ void *pstipple_sampler_state;
struct si_screen *screen;
struct si_pm4_state *init_config;
struct r600_atom *streamout_begin;
struct r600_atom *streamout_enable; /* must be after streamout_begin */
struct r600_atom *framebuffer;
+ struct r600_atom *msaa_sample_locs;
struct r600_atom *db_render_state;
struct r600_atom *msaa_config;
struct r600_atom *clip_regs;
struct si_framebuffer framebuffer;
struct si_vertex_element *vertex_elements;
- unsigned pa_sc_line_stipple;
- unsigned pa_su_sc_mode_cntl;
/* for saving when using blitter */
struct pipe_stencil_ref stencil_ref;
/* shaders */
struct si_cs_shader_state cs_shader_state;
/* shader information */
unsigned sprite_coord_enable;
+ bool flatshade;
struct si_descriptors vertex_buffers;
struct si_buffer_resources const_buffers[SI_NUM_SHADERS];
struct si_buffer_resources rw_buffers[SI_NUM_SHADERS];
struct si_textures_info samplers[SI_NUM_SHADERS];
+ struct r600_resource *scratch_buffer;
struct r600_resource *border_color_table;
unsigned border_color_offset;
struct r600_atom clip_regs;
+ struct r600_atom msaa_sample_locs;
struct r600_atom msaa_config;
int ps_iter_samples;
-
- unsigned default_ps_gprs, default_vs_gprs;
+ bool smoothing_enabled;
/* Vertex and index buffers. */
bool vertex_buffers_dirty;
struct pipe_resource *esgs_ring;
struct pipe_resource *gsvs_ring;
+ LLVMTargetMachineRef tm;
+
/* SI state handling */
union si_state queued;
union si_state emitted;
int last_prim;
int last_multi_vgt_param;
int last_rast_prim;
+ unsigned last_sc_line_stipple;
+ int current_rast_prim; /* primitive type after TES, GS */
+
+ /* Scratch buffer */
+ boolean emit_scratch_reloc;
+ unsigned scratch_waves;
+ unsigned spi_tmpring_size;
};
+/* cik_sdma.c */
+void cik_sdma_copy(struct pipe_context *ctx,
+ struct pipe_resource *dst,
+ unsigned dst_level,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src,
+ unsigned src_level,
+ const struct pipe_box *src_box);
+
/* si_blit.c */
void si_init_blit_functions(struct si_context *sctx);
void si_flush_depth_textures(struct si_context *sctx,