radeonsi: remove Constant Engine support
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
index 388f6e06a4032425a779fe4ec86a6c924e5e48ce..69a35ea1945af3ccf4ef44162a390eaca099fcc4 100644 (file)
@@ -28,6 +28,9 @@
 
 #include "si_shader.h"
 
+#include "util/u_dynarray.h"
+#include "util/u_idalloc.h"
+
 #ifdef PIPE_ARCH_BIG_ENDIAN
 #define SI_BIG_ENDIAN 1
 #else
 #define SI_CONTEXT_VGT_FLUSH           (R600_CONTEXT_PRIVATE_FLAG << 12)
 #define SI_CONTEXT_VGT_STREAMOUT_SYNC  (R600_CONTEXT_PRIVATE_FLAG << 13)
 
+#define SI_PREFETCH_VBO_DESCRIPTORS    (1 << 0)
+#define SI_PREFETCH_LS                 (1 << 1)
+#define SI_PREFETCH_HS                 (1 << 2)
+#define SI_PREFETCH_ES                 (1 << 3)
+#define SI_PREFETCH_GS                 (1 << 4)
+#define SI_PREFETCH_VS                 (1 << 5)
+#define SI_PREFETCH_PS                 (1 << 6)
+
 #define SI_MAX_BORDER_COLORS   4096
 #define SIX_BITS               0x3F
 
@@ -77,10 +88,12 @@ struct si_screen {
        struct r600_common_screen       b;
        unsigned                        gs_table_depth;
        unsigned                        tess_offchip_block_dw_size;
+       bool                            has_clear_state;
        bool                            has_distributed_tess;
        bool                            has_draw_indirect_multi;
        bool                            has_ds_bpermute;
        bool                            has_msaa_sample_loc_bug;
+       bool                            llvm_has_working_vgpr_indexing;
 
        /* Whether shaders are monolithic (1-part) or separate (3-part). */
        bool                            use_monolithic_shaders;
@@ -110,15 +123,21 @@ struct si_screen {
 
        /* Shader compiler queue for multithreaded compilation. */
        struct util_queue               shader_compiler_queue;
-       LLVMTargetMachineRef            tm[4]; /* used by the queue only */
+       /* Use at most 3 normal compiler threads on quadcore and better.
+        * Hyperthreaded CPUs report the number of threads, but we want
+        * the number of cores. */
+       LLVMTargetMachineRef            tm[3]; /* used by the queue only */
 
        struct util_queue               shader_compiler_queue_low_priority;
-       LLVMTargetMachineRef            tm_low_priority[4];
+       /* Use at most 2 low priority threads on quadcore and better.
+        * We want to minimize the impact on multithreaded Mesa. */
+       LLVMTargetMachineRef            tm_low_priority[2]; /* at most 2 threads */
 };
 
 struct si_blend_color {
        struct r600_atom                atom;
        struct pipe_blend_color         state;
+       bool                            any_nonzeros;
 };
 
 struct si_sampler_view {
@@ -179,12 +198,12 @@ struct si_framebuffer {
        ubyte                           dirty_cbufs;
        bool                            dirty_zsbuf;
        bool                            any_dst_linear;
-       bool                            do_update_surf_dirtiness;
 };
 
 struct si_clip_state {
        struct r600_atom                atom;
        struct pipe_clip_state          state;
+       bool                            any_nonzeros;
 };
 
 struct si_sample_locs {
@@ -228,6 +247,32 @@ union si_vgt_param_key {
        uint32_t index;
 };
 
+struct si_texture_handle
+{
+       unsigned                        desc_slot;
+       bool                            desc_dirty;
+       struct pipe_sampler_view        *view;
+       struct si_sampler_state         sstate;
+};
+
+struct si_image_handle
+{
+       unsigned                        desc_slot;
+       bool                            desc_dirty;
+       struct pipe_image_view          view;
+};
+
+struct si_saved_cs {
+       struct pipe_reference   reference;
+       struct si_context       *ctx;
+       struct radeon_saved_cs  gfx;
+       struct r600_resource    *trace_buf;
+       unsigned                trace_id;
+
+       unsigned                gfx_last_dw;
+       bool                    flushed;
+};
+
 struct si_context {
        struct r600_common_context      b;
        struct blitter_context          *blitter;
@@ -237,19 +282,14 @@ struct si_context {
        void                            *custom_blend_eliminate_fastclear;
        void                            *custom_blend_dcc_decompress;
        struct si_screen                *screen;
-
-       struct radeon_winsys_cs         *ce_ib;
-       struct radeon_winsys_cs         *ce_preamble_ib;
-       struct r600_resource            *ce_ram_saved_buffer;
-       unsigned                        ce_ram_saved_offset;
-       unsigned                        total_ce_ram_allocated;
-       bool                            ce_need_synchronization;
-       struct u_suballocator           *ce_suballocator;
-
-       struct si_shader_ctx_state      fixed_func_tcs_shader;
        LLVMTargetMachineRef            tm; /* only non-threaded compilation */
-       bool                            gfx_flush_in_progress;
-       bool                            compute_is_busy;
+       struct si_shader_ctx_state      fixed_func_tcs_shader;
+       struct r600_resource            *wait_mem_scratch;
+       unsigned                        wait_mem_number;
+       uint16_t                        prefetch_L2_mask;
+
+       bool                            gfx_flush_in_progress:1;
+       bool                            compute_is_busy:1;
 
        /* Atoms (direct states). */
        union si_state_atoms            atoms;
@@ -260,7 +300,6 @@ struct si_context {
        union si_state                  emitted;
 
        /* Atom declarations. */
-       struct r600_atom                prefetch_L2;
        struct si_framebuffer           framebuffer;
        struct si_sample_locs           msaa_sample_locs;
        struct r600_atom                db_render_state;
@@ -271,7 +310,7 @@ struct si_context {
        struct si_blend_color           blend_color;
        struct r600_atom                clip_regs;
        struct si_clip_state            clip_state;
-       struct si_shader_data           shader_userdata;
+       struct si_shader_data           shader_pointers;
        struct si_stencil_ref           stencil_ref;
        struct r600_atom                spi_map;
 
@@ -327,19 +366,21 @@ struct si_context {
        bool                            smoothing_enabled;
 
        /* DB render state. */
-       bool                    dbcb_depth_copy_enabled;
-       bool                    dbcb_stencil_copy_enabled;
-       unsigned                dbcb_copy_sample;
-       bool                    db_flush_depth_inplace;
-       bool                    db_flush_stencil_inplace;
-       bool                    db_depth_clear;
-       bool                    db_depth_disable_expclear;
-       bool                    db_stencil_clear;
-       bool                    db_stencil_disable_expclear;
        unsigned                ps_db_shader_control;
-       bool                    occlusion_queries_disabled;
+       unsigned                dbcb_copy_sample;
+       bool                    dbcb_depth_copy_enabled:1;
+       bool                    dbcb_stencil_copy_enabled:1;
+       bool                    db_flush_depth_inplace:1;
+       bool                    db_flush_stencil_inplace:1;
+       bool                    db_depth_clear:1;
+       bool                    db_depth_disable_expclear:1;
+       bool                    db_stencil_clear:1;
+       bool                    db_stencil_disable_expclear:1;
+       bool                    occlusion_queries_disabled:1;
+       bool                    generate_mipmap_for_depth:1;
 
        /* Emitted draw state. */
+       bool                    gs_tri_strip_adj_fix:1;
        int                     last_index_size;
        int                     last_base_vertex;
        int                     last_start_instance;
@@ -355,7 +396,6 @@ struct si_context {
        unsigned                current_vs_state;
        unsigned                last_vs_state;
        enum pipe_prim_type     current_rast_prim; /* primitive type after TES, GS */
-       bool                    gs_tri_strip_adj_fix;
 
        /* Scratch buffer */
        struct r600_atom        scratch_state;
@@ -376,10 +416,7 @@ struct si_context {
 
        /* Debug state. */
        bool                    is_debug;
-       struct radeon_saved_cs  last_gfx;
-       struct r600_resource    *last_trace_buf;
-       struct r600_resource    *trace_buf;
-       unsigned                trace_id;
+       struct si_saved_cs      *current_saved_cs;
        uint64_t                dmesg_timestamp;
        unsigned                apitrace_call_number;
 
@@ -390,6 +427,31 @@ struct si_context {
        /* Precomputed IA_MULTI_VGT_PARAM */
        union si_vgt_param_key  ia_multi_vgt_param_key;
        unsigned                ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
+
+       /* Bindless descriptors. */
+       struct si_descriptors   bindless_descriptors;
+       struct util_idalloc     bindless_used_slots;
+       unsigned                num_bindless_descriptors;
+       bool                    bindless_descriptors_dirty;
+       bool                    graphics_bindless_pointer_dirty;
+       bool                    compute_bindless_pointer_dirty;
+
+       /* Allocated bindless handles */
+       struct hash_table       *tex_handles;
+       struct hash_table       *img_handles;
+
+       /* Resident bindless handles */
+       struct util_dynarray    resident_tex_handles;
+       struct util_dynarray    resident_img_handles;
+
+       /* Resident bindless handles which need decompression */
+       struct util_dynarray    resident_tex_needs_color_decompress;
+       struct util_dynarray    resident_img_needs_color_decompress;
+       struct util_dynarray    resident_tex_needs_depth_decompress;
+
+       /* Bindless state */
+       bool                    uses_bindless_samplers;
+       bool                    uses_bindless_images;
 };
 
 /* cik_sdma.c */
@@ -425,9 +487,14 @@ void si_copy_buffer(struct si_context *sctx,
                    unsigned user_flags);
 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
                              uint64_t offset, unsigned size);
+void cik_emit_prefetch_L2(struct si_context *sctx);
 void si_init_cp_dma_functions(struct si_context *sctx);
 
 /* si_debug.c */
+void si_auto_log_cs(void *data, struct u_log_context *log);
+void si_log_hw_flush(struct si_context *sctx);
+void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
+void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
 void si_init_debug_functions(struct si_context *sctx);
 void si_check_vm_faults(struct r600_common_context *ctx,
                        struct radeon_saved_cs *saved, enum ring_type ring);
@@ -437,6 +504,7 @@ bool si_replace_shader(unsigned num, struct ac_shader_binary *binary);
 void si_init_dma_functions(struct si_context *sctx);
 
 /* si_hw_context.c */
+void si_destroy_saved_cs(struct si_saved_cs *scs);
 void si_context_gfx_flush(void *context, unsigned flags,
                          struct pipe_fence_handle **fence);
 void si_begin_new_cs(struct si_context *ctx);
@@ -534,4 +602,13 @@ si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
        return MIN2(alignment, tcc_cache_line_size);
 }
 
+static inline void
+si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
+{
+       if (pipe_reference(&(*dst)->reference, &src->reference))
+               si_destroy_saved_cs(*dst);
+
+       *dst = src;
+}
+
 #endif