/*
* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
+ * Copyright 2018 Advanced Micro Devices, Inc.
+ * All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#define SI_PIPE_H
#include "si_shader.h"
+#include "si_state.h"
#include "util/u_dynarray.h"
#include "util/u_idalloc.h"
+#include "util/u_threaded_context.h"
#ifdef PIPE_ARCH_BIG_ENDIAN
#define SI_BIG_ENDIAN 1
#define SI_BIG_ENDIAN 0
#endif
-#define ATI_VENDOR_ID 0x1002
+#define ATI_VENDOR_ID 0x1002
-#define SI_NOT_QUERY 0xffffffff
+#define SI_NOT_QUERY 0xffffffff
/* The base vertex and primitive restart can be any number, but we must pick
* one which will mean "unknown" for the purpose of state tracking and
* the number shouldn't be a commonly-used one. */
-#define SI_BASE_VERTEX_UNKNOWN INT_MIN
-#define SI_RESTART_INDEX_UNKNOWN INT_MIN
-#define SI_NUM_SMOOTH_AA_SAMPLES 8
-#define SI_GS_PER_ES 128
+#define SI_BASE_VERTEX_UNKNOWN INT_MIN
+#define SI_RESTART_INDEX_UNKNOWN INT_MIN
+#define SI_NUM_SMOOTH_AA_SAMPLES 8
+#define SI_GS_PER_ES 128
/* Alignment for optimal CP DMA performance. */
-#define SI_CPDMA_ALIGNMENT 32
+#define SI_CPDMA_ALIGNMENT 32
+/* Pipeline & streamout query controls. */
+#define SI_CONTEXT_START_PIPELINE_STATS (1 << 0)
+#define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1)
+#define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
/* Instruction cache. */
-#define SI_CONTEXT_INV_ICACHE (R600_CONTEXT_PRIVATE_FLAG << 0)
+#define SI_CONTEXT_INV_ICACHE (1 << 3)
/* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
-#define SI_CONTEXT_INV_SMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 1)
+#define SI_CONTEXT_INV_SMEM_L1 (1 << 4)
/* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
-#define SI_CONTEXT_INV_VMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 2)
+#define SI_CONTEXT_INV_VMEM_L1 (1 << 5)
/* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
-#define SI_CONTEXT_INV_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 3)
+#define SI_CONTEXT_INV_GLOBAL_L2 (1 << 6)
/* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
* invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
-#define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 4)
+#define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (1 << 7)
/* Writeback & invalidate the L2 metadata cache. It can only be coupled with
* a CB or DB flush. */
-#define SI_CONTEXT_INV_L2_METADATA (R600_CONTEXT_PRIVATE_FLAG << 5)
+#define SI_CONTEXT_INV_L2_METADATA (1 << 8)
/* Framebuffer caches. */
-#define SI_CONTEXT_FLUSH_AND_INV_DB (R600_CONTEXT_PRIVATE_FLAG << 6)
-#define SI_CONTEXT_FLUSH_AND_INV_DB_META (R600_CONTEXT_PRIVATE_FLAG << 7)
-#define SI_CONTEXT_FLUSH_AND_INV_CB (R600_CONTEXT_PRIVATE_FLAG << 8)
+#define SI_CONTEXT_FLUSH_AND_INV_DB (1 << 9)
+#define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10)
+#define SI_CONTEXT_FLUSH_AND_INV_CB (1 << 11)
/* Engine synchronization. */
-#define SI_CONTEXT_VS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 9)
-#define SI_CONTEXT_PS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 10)
-#define SI_CONTEXT_CS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 11)
-#define SI_CONTEXT_VGT_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 12)
-#define SI_CONTEXT_VGT_STREAMOUT_SYNC (R600_CONTEXT_PRIVATE_FLAG << 13)
+#define SI_CONTEXT_VS_PARTIAL_FLUSH (1 << 12)
+#define SI_CONTEXT_PS_PARTIAL_FLUSH (1 << 13)
+#define SI_CONTEXT_CS_PARTIAL_FLUSH (1 << 14)
+#define SI_CONTEXT_VGT_FLUSH (1 << 15)
+#define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16)
#define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
#define SI_PREFETCH_LS (1 << 1)
#define SI_PREFETCH_VS (1 << 5)
#define SI_PREFETCH_PS (1 << 6)
-#define SI_MAX_BORDER_COLORS 4096
-#define SI_MAX_VIEWPORTS 16
-#define SIX_BITS 0x3F
+#define SI_MAX_BORDER_COLORS 4096
+#define SI_MAX_VIEWPORTS 16
+#define SIX_BITS 0x3F
+#define SI_MAP_BUFFER_ALIGNMENT 64
+#define SI_MAX_VARIABLE_THREADS_PER_BLOCK 1024
+
+#define SI_RESOURCE_FLAG_TRANSFER (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
+#define SI_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
+#define SI_RESOURCE_FLAG_FORCE_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
+#define SI_RESOURCE_FLAG_DISABLE_DCC (PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
+#define SI_RESOURCE_FLAG_UNMAPPABLE (PIPE_RESOURCE_FLAG_DRV_PRIV << 4)
+#define SI_RESOURCE_FLAG_READ_ONLY (PIPE_RESOURCE_FLAG_DRV_PRIV << 5)
+#define SI_RESOURCE_FLAG_32BIT (PIPE_RESOURCE_FLAG_DRV_PRIV << 6)
+
+/* Debug flags. */
+enum {
+ /* Shader logging options: */
+ DBG_VS = PIPE_SHADER_VERTEX,
+ DBG_PS = PIPE_SHADER_FRAGMENT,
+ DBG_GS = PIPE_SHADER_GEOMETRY,
+ DBG_TCS = PIPE_SHADER_TESS_CTRL,
+ DBG_TES = PIPE_SHADER_TESS_EVAL,
+ DBG_CS = PIPE_SHADER_COMPUTE,
+ DBG_NO_IR,
+ DBG_NO_TGSI,
+ DBG_NO_ASM,
+ DBG_PREOPT_IR,
+
+ /* Shader compiler options the shader cache should be aware of: */
+ DBG_FS_CORRECT_DERIVS_AFTER_KILL,
+ DBG_UNSAFE_MATH,
+ DBG_SI_SCHED,
+ DBG_GISEL,
+
+ /* Shader compiler options (with no effect on the shader cache): */
+ DBG_CHECK_IR,
+ DBG_NIR,
+ DBG_MONOLITHIC_SHADERS,
+ DBG_NO_OPT_VARIANT,
+
+ /* Information logging options: */
+ DBG_INFO,
+ DBG_TEX,
+ DBG_COMPUTE,
+ DBG_VM,
+
+ /* Driver options: */
+ DBG_FORCE_DMA,
+ DBG_NO_ASYNC_DMA,
+ DBG_NO_WC,
+ DBG_CHECK_VM,
+ DBG_RESERVE_VMID,
+ DBG_ZERO_VRAM,
+
+ /* 3D engine options: */
+ DBG_SWITCH_ON_EOP,
+ DBG_NO_OUT_OF_ORDER,
+ DBG_NO_DPBB,
+ DBG_NO_DFSM,
+ DBG_DPBB,
+ DBG_DFSM,
+ DBG_NO_HYPERZ,
+ DBG_NO_RB_PLUS,
+ DBG_NO_2D_TILING,
+ DBG_NO_TILING,
+ DBG_NO_DCC,
+ DBG_NO_DCC_CLEAR,
+ DBG_NO_DCC_FB,
+ DBG_NO_DCC_MSAA,
+ DBG_NO_FMASK,
+
+ /* Tests: */
+ DBG_TEST_DMA,
+ DBG_TEST_VMFAULT_CP,
+ DBG_TEST_VMFAULT_SDMA,
+ DBG_TEST_VMFAULT_SHADER,
+ DBG_TEST_CLEARBUF_PERF,
+};
+
+#define DBG_ALL_SHADERS (((1 << (DBG_CS + 1)) - 1))
+#define DBG(name) (1ull << DBG_##name)
struct si_compute;
struct hash_table;
struct u_suballocator;
+/* Only 32-bit buffer allocations are supported, gallium doesn't support more
+ * at the moment.
+ */
+struct r600_resource {
+ struct threaded_resource b;
+
+ /* Winsys objects. */
+ struct pb_buffer *buf;
+ uint64_t gpu_address;
+ /* Memory usage if the buffer placement is optimal. */
+ uint64_t vram_usage;
+ uint64_t gart_usage;
+
+ /* Resource properties. */
+ uint64_t bo_size;
+ unsigned bo_alignment;
+ enum radeon_bo_domain domains;
+ enum radeon_bo_flag flags;
+ unsigned bind_history;
+ int max_forced_staging_uploads;
+
+ /* The buffer range which is initialized (with a write transfer,
+ * streamout, DMA, or as a random access target). The rest of
+ * the buffer is considered invalid and can be mapped unsynchronized.
+ *
+ * This allows unsychronized mapping of a buffer range which hasn't
+ * been used yet. It's for applications which forget to use
+ * the unsynchronized map flag and expect the driver to figure it out.
+ */
+ struct util_range valid_buffer_range;
+
+ /* For buffers only. This indicates that a write operation has been
+ * performed by TC L2, but the cache hasn't been flushed.
+ * Any hw block which doesn't use or bypasses TC L2 should check this
+ * flag and flush the cache before using the buffer.
+ *
+ * For example, TC L2 must be flushed if a buffer which has been
+ * modified by a shader store instruction is about to be used as
+ * an index buffer. The reason is that VGT DMA index fetching doesn't
+ * use TC L2.
+ */
+ bool TC_L2_dirty;
+
+ /* Whether this resource is referenced by bindless handles. */
+ bool texture_handle_allocated;
+ bool image_handle_allocated;
+
+ /* Whether the resource has been exported via resource_get_handle. */
+ unsigned external_usage; /* PIPE_HANDLE_USAGE_* */
+};
+
+struct si_transfer {
+ struct threaded_transfer b;
+ struct r600_resource *staging;
+ unsigned offset;
+};
+
+struct si_texture {
+ struct r600_resource buffer;
+
+ struct radeon_surf surface;
+ uint64_t size;
+ struct si_texture *flushed_depth_texture;
+
+ /* Colorbuffer compression and fast clear. */
+ uint64_t fmask_offset;
+ uint64_t cmask_offset;
+ uint64_t cmask_base_address_reg;
+ struct r600_resource *cmask_buffer;
+ uint64_t dcc_offset; /* 0 = disabled */
+ unsigned cb_color_info; /* fast clear enable bit */
+ unsigned color_clear_value[2];
+ unsigned last_msaa_resolve_target_micro_mode;
+ unsigned num_level0_transfers;
+
+ /* Depth buffer compression and fast clear. */
+ uint64_t htile_offset;
+ float depth_clear_value;
+ uint16_t dirty_level_mask; /* each bit says if that mipmap is compressed */
+ uint16_t stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
+ enum pipe_format db_render_format:16;
+ uint8_t stencil_clear_value;
+ bool tc_compatible_htile:1;
+ bool depth_cleared:1; /* if it was cleared at least once */
+ bool stencil_cleared:1; /* if it was cleared at least once */
+ bool upgraded_depth:1; /* upgraded from unorm to Z32_FLOAT */
+ bool is_depth:1;
+ bool db_compatible:1;
+ bool can_sample_z:1;
+ bool can_sample_s:1;
+
+ /* We need to track DCC dirtiness, because st/dri usually calls
+ * flush_resource twice per frame (not a bug) and we don't wanna
+ * decompress DCC twice. Also, the dirty tracking must be done even
+ * if DCC isn't used, because it's required by the DCC usage analysis
+ * for a possible future enablement.
+ */
+ bool separate_dcc_dirty:1;
+ /* Statistics gathering for the DCC enablement heuristic. */
+ bool dcc_gather_statistics:1;
+ /* Counter that should be non-zero if the texture is bound to a
+ * framebuffer.
+ */
+ unsigned framebuffers_bound;
+ /* Whether the texture is a displayable back buffer and needs DCC
+ * decompression, which is expensive. Therefore, it's enabled only
+ * if statistics suggest that it will pay off and it's allocated
+ * separately. It can't be bound as a sampler by apps. Limited to
+ * target == 2D and last_level == 0. If enabled, dcc_offset contains
+ * the absolute GPUVM address, not the relative one.
+ */
+ struct r600_resource *dcc_separate_buffer;
+ /* When DCC is temporarily disabled, the separate buffer is here. */
+ struct r600_resource *last_dcc_separate_buffer;
+ /* Estimate of how much this color buffer is written to in units of
+ * full-screen draws: ps_invocations / (width * height)
+ * Shader kills, late Z, and blending with trivial discards make it
+ * inaccurate (we need to count CB updates, not PS invocations).
+ */
+ unsigned ps_draw_ratio;
+ /* The number of clears since the last DCC usage analysis. */
+ unsigned num_slow_clears;
+};
+
+struct si_surface {
+ struct pipe_surface base;
+
+ /* These can vary with block-compressed textures. */
+ uint16_t width0;
+ uint16_t height0;
+
+ bool color_initialized:1;
+ bool depth_initialized:1;
+
+ /* Misc. color flags. */
+ bool color_is_int8:1;
+ bool color_is_int10:1;
+ bool dcc_incompatible:1;
+
+ /* Color registers. */
+ unsigned cb_color_info;
+ unsigned cb_color_view;
+ unsigned cb_color_attrib;
+ unsigned cb_color_attrib2; /* GFX9 and later */
+ unsigned cb_dcc_control; /* VI and later */
+ unsigned spi_shader_col_format:8; /* no blending, no alpha-to-coverage. */
+ unsigned spi_shader_col_format_alpha:8; /* alpha-to-coverage */
+ unsigned spi_shader_col_format_blend:8; /* blending without alpha. */
+ unsigned spi_shader_col_format_blend_alpha:8; /* blending with alpha. */
+
+ /* DB registers. */
+ uint64_t db_depth_base; /* DB_Z_READ/WRITE_BASE */
+ uint64_t db_stencil_base;
+ uint64_t db_htile_data_base;
+ unsigned db_depth_info;
+ unsigned db_z_info;
+ unsigned db_z_info2; /* GFX9+ */
+ unsigned db_depth_view;
+ unsigned db_depth_size;
+ unsigned db_depth_slice;
+ unsigned db_stencil_info;
+ unsigned db_stencil_info2; /* GFX9+ */
+ unsigned db_htile_surface;
+};
+
+struct si_mmio_counter {
+ unsigned busy;
+ unsigned idle;
+};
+
+union si_mmio_counters {
+ struct {
+ /* For global GPU load including SDMA. */
+ struct si_mmio_counter gpu;
+
+ /* GRBM_STATUS */
+ struct si_mmio_counter spi;
+ struct si_mmio_counter gui;
+ struct si_mmio_counter ta;
+ struct si_mmio_counter gds;
+ struct si_mmio_counter vgt;
+ struct si_mmio_counter ia;
+ struct si_mmio_counter sx;
+ struct si_mmio_counter wd;
+ struct si_mmio_counter bci;
+ struct si_mmio_counter sc;
+ struct si_mmio_counter pa;
+ struct si_mmio_counter db;
+ struct si_mmio_counter cp;
+ struct si_mmio_counter cb;
+
+ /* SRBM_STATUS2 */
+ struct si_mmio_counter sdma;
+
+ /* CP_STAT */
+ struct si_mmio_counter pfp;
+ struct si_mmio_counter meq;
+ struct si_mmio_counter me;
+ struct si_mmio_counter surf_sync;
+ struct si_mmio_counter cp_dma;
+ struct si_mmio_counter scratch_ram;
+ } named;
+ unsigned array[0];
+};
+
+struct si_memory_object {
+ struct pipe_memory_object b;
+ struct pb_buffer *buf;
+ uint32_t stride;
+};
+
+/* Saved CS data for debugging features. */
+struct radeon_saved_cs {
+ uint32_t *ib;
+ unsigned num_dw;
+
+ struct radeon_bo_list_item *bo_list;
+ unsigned bo_count;
+};
+
struct si_screen {
- struct r600_common_screen b;
+ struct pipe_screen b;
+ struct radeon_winsys *ws;
+ struct disk_cache *disk_shader_cache;
+
+ struct radeon_info info;
+ uint64_t debug_flags;
+ char renderer_string[183];
+
unsigned gs_table_depth;
unsigned tess_offchip_block_dw_size;
+ unsigned tess_offchip_ring_size;
+ unsigned tess_factor_ring_size;
+ unsigned vgt_hs_offchip_param;
+ unsigned eqaa_force_coverage_samples;
+ unsigned eqaa_force_z_samples;
+ unsigned eqaa_force_color_samples;
bool has_clear_state;
bool has_distributed_tess;
bool has_draw_indirect_multi;
/* Whether shaders are monolithic (1-part) or separate (3-part). */
bool use_monolithic_shaders;
bool record_llvm_ir;
+ bool has_rbplus; /* if RB+ registers exist */
+ bool rbplus_allowed; /* if RB+ is allowed */
+ bool dcc_msaa_allowed;
+ bool cpdma_prefetch_writes_memory;
+
+ struct slab_parent_pool pool_transfers;
+
+ /* Texture filter settings. */
+ int force_aniso; /* -1 = disabled */
+
+ /* Auxiliary context. Mainly used to initialize resources.
+ * It must be locked prior to using and flushed before unlocking. */
+ struct pipe_context *aux_context;
+ mtx_t aux_context_lock;
+
+ /* This must be in the screen, because UE4 uses one context for
+ * compilation and another one for rendering.
+ */
+ unsigned num_compilations;
+ /* Along with ST_DEBUG=precompile, this should show if applications
+ * are loading shaders on demand. This is a monotonic counter.
+ */
+ unsigned num_shaders_created;
+ unsigned num_shader_cache_hits;
+
+ /* GPU load thread. */
+ mtx_t gpu_load_mutex;
+ thrd_t gpu_load_thread;
+ union si_mmio_counters mmio_counters;
+ volatile unsigned gpu_load_stop_thread; /* bool */
+
+ /* Performance counters. */
+ struct si_perfcounters *perfcounters;
+
+ /* If pipe_screen wants to recompute and re-emit the framebuffer,
+ * sampler, and image states of all contexts, it should atomically
+ * increment this.
+ *
+ * Each context will compare this with its own last known value of
+ * the counter before drawing and re-emit the states accordingly.
+ */
+ unsigned dirty_tex_counter;
+
+ /* Atomically increment this counter when an existing texture's
+ * metadata is enabled or disabled in a way that requires changing
+ * contexts' compressed texture binding masks.
+ */
+ unsigned compressed_colortex_counter;
+
+ struct {
+ /* Context flags to set so that all writes from earlier jobs
+ * in the CP are seen by L2 clients.
+ */
+ unsigned cp_to_L2;
+
+ /* Context flags to set so that all writes from earlier jobs
+ * that end in L2 are seen by CP.
+ */
+ unsigned L2_to_cp;
+ } barrier_flags;
mtx_t shader_parts_mutex;
struct si_shader_part *vs_prologs;
struct util_queue shader_compiler_queue;
/* Use at most 3 normal compiler threads on quadcore and better.
* Hyperthreaded CPUs report the number of threads, but we want
- * the number of cores. */
- LLVMTargetMachineRef tm[3]; /* used by the queue only */
+ * the number of cores. We only need this many threads for shader-db. */
+ struct ac_llvm_compiler compiler[24]; /* used by the queue only */
struct util_queue shader_compiler_queue_low_priority;
/* Use at most 2 low priority threads on quadcore and better.
* We want to minimize the impact on multithreaded Mesa. */
- LLVMTargetMachineRef tm_low_priority[2]; /* at most 2 threads */
+ struct ac_llvm_compiler compiler_lowp[10];
};
struct si_blend_color {
- struct r600_atom atom;
struct pipe_blend_color state;
bool any_nonzeros;
};
};
struct si_framebuffer {
- struct r600_atom atom;
struct pipe_framebuffer_state state;
unsigned colorbuf_enabled_4bit;
unsigned spi_shader_col_format;
unsigned spi_shader_col_format_blend_alpha;
ubyte nr_samples:5; /* at most 16xAA */
ubyte log_samples:3; /* at most 4 = 16xAA */
+ ubyte nr_color_samples; /* at most 8xAA */
ubyte compressed_cb_mask;
+ ubyte uncompressed_cb_mask;
ubyte color_is_int8;
ubyte color_is_int10;
ubyte dirty_cbufs;
};
struct si_scissors {
- struct r600_atom atom;
unsigned dirty_mask;
struct pipe_scissor_state states[SI_MAX_VIEWPORTS];
};
struct si_viewports {
- struct r600_atom atom;
unsigned dirty_mask;
unsigned depth_range_dirty_mask;
struct pipe_viewport_state states[SI_MAX_VIEWPORTS];
};
struct si_clip_state {
- struct r600_atom atom;
struct pipe_clip_state state;
bool any_nonzeros;
};
-struct si_sample_locs {
- struct r600_atom atom;
- unsigned nr_samples;
-};
-
-struct si_sample_mask {
- struct r600_atom atom;
- uint16_t sample_mask;
-};
-
struct si_streamout_target {
struct pipe_stream_output_target b;
};
struct si_streamout {
- struct r600_atom begin_atom;
bool begin_emitted;
unsigned enabled_mask;
unsigned hw_enabled_mask;
/* The state of VGT_STRMOUT_(CONFIG|EN). */
- struct r600_atom enable_atom;
bool streamout_enabled;
bool prims_gen_query_enabled;
int num_prims_gen_queries;
*/
union si_vgt_param_key {
struct {
+#ifdef PIPE_ARCH_LITTLE_ENDIAN
unsigned prim:4;
unsigned uses_instancing:1;
unsigned multi_instances_smaller_than_primgroup:1;
unsigned tess_uses_prim_id:1;
unsigned uses_gs:1;
unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
+#else /* PIPE_ARCH_BIG_ENDIAN */
+ unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
+ unsigned uses_gs:1;
+ unsigned tess_uses_prim_id:1;
+ unsigned uses_tess:1;
+ unsigned line_stipple_enabled:1;
+ unsigned count_from_stream_output:1;
+ unsigned primitive_restart:1;
+ unsigned multi_instances_smaller_than_primgroup:1;
+ unsigned uses_instancing:1;
+ unsigned prim:4;
+#endif
} u;
uint32_t index;
};
};
struct si_context {
- struct r600_common_context b;
+ struct pipe_context b; /* base class */
+
+ enum radeon_family family;
+ enum chip_class chip_class;
+
+ struct radeon_winsys *ws;
+ struct radeon_winsys_ctx *ctx;
+ struct radeon_cmdbuf *gfx_cs;
+ struct radeon_cmdbuf *dma_cs;
+ struct pipe_fence_handle *last_gfx_fence;
+ struct pipe_fence_handle *last_sdma_fence;
+ struct r600_resource *eop_bug_scratch;
+ struct u_upload_mgr *cached_gtt_allocator;
+ struct threaded_context *tc;
+ struct u_suballocator *allocator_zeroed_memory;
+ struct slab_child_pool pool_transfers;
+ struct slab_child_pool pool_transfers_unsync; /* for threaded_context */
+ struct pipe_device_reset_callback device_reset_callback;
+ struct u_log_context *log;
+ void *query_result_shader;
struct blitter_context *blitter;
void *custom_dsa_flush;
void *custom_blend_resolve;
void *vs_blit_texcoord;
struct si_screen *screen;
struct pipe_debug_callback debug;
- LLVMTargetMachineRef tm; /* only non-threaded compilation */
+ struct ac_llvm_compiler compiler; /* only non-threaded compilation */
struct si_shader_ctx_state fixed_func_tcs_shader;
struct r600_resource *wait_mem_scratch;
unsigned wait_mem_number;
uint16_t prefetch_L2_mask;
bool gfx_flush_in_progress:1;
+ bool gfx_last_ib_is_busy:1;
bool compute_is_busy:1;
+ unsigned num_gfx_cs_flushes;
+ unsigned initial_gfx_cs_size;
+ unsigned gpu_reset_counter;
+ unsigned last_dirty_tex_counter;
+ unsigned last_compressed_colortex_counter;
+ unsigned last_num_draw_calls;
+ unsigned flags; /* flush flags */
+ /* Current unaccounted memory usage. */
+ uint64_t vram;
+ uint64_t gtt;
+
/* Atoms (direct states). */
union si_state_atoms atoms;
unsigned dirty_atoms; /* mask */
/* Atom declarations. */
struct si_framebuffer framebuffer;
- struct si_sample_locs msaa_sample_locs;
- struct r600_atom db_render_state;
- struct r600_atom dpbb_state;
- struct r600_atom msaa_config;
- struct si_sample_mask sample_mask;
- struct r600_atom cb_render_state;
+ unsigned sample_locs_num_samples;
+ uint16_t sample_mask;
unsigned last_cb_target_mask;
struct si_blend_color blend_color;
- struct r600_atom clip_regs;
struct si_clip_state clip_state;
struct si_shader_data shader_pointers;
struct si_stencil_ref stencil_ref;
- struct r600_atom spi_map;
struct si_scissors scissors;
struct si_streamout streamout;
struct si_viewports viewports;
+ unsigned num_window_rectangles;
+ bool window_rectangles_include;
+ struct pipe_scissor_state window_rectangles[4];
/* Precomputed states. */
struct si_pm4_state *init_config;
bool flatshade;
bool do_update_shaders;
+ /* vertex buffer descriptors */
+ uint32_t *vb_descriptors_gpu_list;
+ struct r600_resource *vb_descriptors_buffer;
+ unsigned vb_descriptors_offset;
+
/* shader descriptors */
- struct si_descriptors vertex_buffers;
struct si_descriptors descriptors[SI_NUM_DESCS];
unsigned descriptors_dirty;
unsigned shader_pointers_dirty;
struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
struct pipe_resource *esgs_ring;
struct pipe_resource *gsvs_ring;
- struct pipe_resource *tf_ring;
- struct pipe_resource *tess_offchip_ring;
+ struct pipe_resource *tess_rings;
union pipe_color_union *border_color_table; /* in CPU memory, any endian */
struct r600_resource *border_color_buffer;
union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
/* MSAA config state. */
int ps_iter_samples;
+ bool ps_uses_fbfetch;
bool smoothing_enabled;
/* DB render state. */
int last_sh_base_reg;
int last_primitive_restart_en;
int last_restart_index;
- int last_gs_out_prim;
int last_prim;
int last_multi_vgt_param;
int last_rast_prim;
enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
/* Scratch buffer */
- struct r600_atom scratch_state;
struct r600_resource *scratch_buffer;
unsigned scratch_waves;
unsigned spi_tmpring_size;
int last_tes_sh_base;
bool last_tess_uses_primid;
unsigned last_num_patches;
+ int last_ls_hs_config;
/* Debug state. */
bool is_debug;
/* Other state */
bool need_check_render_feedback;
bool decompression_enabled;
-
+ bool dpbb_force_off;
bool vs_writes_viewport_index;
bool vs_disables_clipping_viewport;
float sample_locations_4x[4][2];
float sample_locations_8x[8][2];
float sample_locations_16x[16][2];
+
+ /* Misc stats. */
+ unsigned num_draw_calls;
+ unsigned num_decompress_calls;
+ unsigned num_mrt_draw_calls;
+ unsigned num_prim_restart_calls;
+ unsigned num_spill_draw_calls;
+ unsigned num_compute_calls;
+ unsigned num_spill_compute_calls;
+ unsigned num_dma_calls;
+ unsigned num_cp_dma_calls;
+ unsigned num_vs_flushes;
+ unsigned num_ps_flushes;
+ unsigned num_cs_flushes;
+ unsigned num_cb_cache_flushes;
+ unsigned num_db_cache_flushes;
+ unsigned num_L2_invalidates;
+ unsigned num_L2_writebacks;
+ unsigned num_resident_handles;
+ uint64_t num_alloc_tex_transfer_bytes;
+ unsigned last_tex_ps_draw_ratio; /* for query */
+
+ /* Queries. */
+ /* Maintain the list of active queries for pausing between IBs. */
+ int num_occlusion_queries;
+ int num_perfect_occlusion_queries;
+ struct list_head active_queries;
+ unsigned num_cs_dw_queries_suspend;
+
+ /* Render condition. */
+ struct pipe_query *render_cond;
+ unsigned render_cond_mode;
+ bool render_cond_invert;
+ bool render_cond_force_off; /* for u_blitter */
+
+ /* Statistics gathering for the DCC enablement heuristic. It can't be
+ * in si_texture because si_texture can be shared by multiple
+ * contexts. This is for back buffers only. We shouldn't get too many
+ * of those.
+ *
+ * X11 DRI3 rotates among a finite set of back buffers. They should
+ * all fit in this array. If they don't, separate DCC might never be
+ * enabled by DCC stat gathering.
+ */
+ struct {
+ struct si_texture *tex;
+ /* Query queue: 0 = usually active, 1 = waiting, 2 = readback. */
+ struct pipe_query *ps_stats[3];
+ /* If all slots are used and another slot is needed,
+ * the least recently used slot is evicted based on this. */
+ int64_t last_use_timestamp;
+ bool query_active;
+ } dcc_stats[5];
+
+ /* Copy one resource to another using async DMA. */
+ void (*dma_copy)(struct pipe_context *ctx,
+ struct pipe_resource *dst,
+ unsigned dst_level,
+ unsigned dst_x, unsigned dst_y, unsigned dst_z,
+ struct pipe_resource *src,
+ unsigned src_level,
+ const struct pipe_box *src_box);
+
+ void (*dma_clear_buffer)(struct si_context *sctx, struct pipe_resource *dst,
+ uint64_t offset, uint64_t size, unsigned value);
+
+ struct si_tracked_regs tracked_regs;
};
/* cik_sdma.c */
SI_DISABLE_RENDER_COND = 8,
};
-void si_blitter_begin(struct pipe_context *ctx, enum si_blitter_op op);
-void si_blitter_end(struct pipe_context *ctx);
+void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op);
+void si_blitter_end(struct si_context *sctx);
void si_init_blit_functions(struct si_context *sctx);
void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
void si_resource_copy_region(struct pipe_context *ctx,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box);
+void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex);
+void si_blit_decompress_depth(struct pipe_context *ctx,
+ struct si_texture *texture,
+ struct si_texture *staging,
+ unsigned first_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer,
+ unsigned first_sample, unsigned last_sample);
+
+/* si_buffer.c */
+bool si_rings_is_buffer_referenced(struct si_context *sctx,
+ struct pb_buffer *buf,
+ enum radeon_bo_usage usage);
+void *si_buffer_map_sync_with_rings(struct si_context *sctx,
+ struct r600_resource *resource,
+ unsigned usage);
+void si_init_resource_fields(struct si_screen *sscreen,
+ struct r600_resource *res,
+ uint64_t size, unsigned alignment);
+bool si_alloc_resource(struct si_screen *sscreen,
+ struct r600_resource *res);
+struct pipe_resource *pipe_aligned_buffer_create(struct pipe_screen *screen,
+ unsigned flags, unsigned usage,
+ unsigned size, unsigned alignment);
+struct r600_resource *si_aligned_buffer_create(struct pipe_screen *screen,
+ unsigned flags, unsigned usage,
+ unsigned size, unsigned alignment);
+void si_replace_buffer_storage(struct pipe_context *ctx,
+ struct pipe_resource *dst,
+ struct pipe_resource *src);
+void si_init_screen_buffer_functions(struct si_screen *sscreen);
+void si_init_buffer_functions(struct si_context *sctx);
/* si_clear.c */
+enum pipe_format si_simplify_cb_format(enum pipe_format format);
+bool vi_alpha_is_on_msb(enum pipe_format format);
void vi_dcc_clear_level(struct si_context *sctx,
- struct r600_texture *rtex,
+ struct si_texture *tex,
unsigned level, unsigned clear_value);
void si_init_clear_functions(struct si_context *sctx);
SI_CPDMA_SKIP_GFX_SYNC | \
SI_CPDMA_SKIP_BO_LIST_UPDATE)
-enum r600_coherency {
- R600_COHERENCY_NONE, /* no cache flushes needed */
- R600_COHERENCY_SHADER,
- R600_COHERENCY_CB_META,
+enum si_cache_policy {
+ L2_BYPASS,
+ L2_LRU, /* same as SLC=0 */
+};
+
+enum si_coherency {
+ SI_COHERENCY_NONE, /* no cache flushes needed */
+ SI_COHERENCY_SHADER,
+ SI_COHERENCY_CB_META,
};
-void si_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
+void si_cp_dma_wait_for_idle(struct si_context *sctx);
+void si_cp_dma_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
+ uint64_t offset, uint64_t size, unsigned value,
+ enum si_coherency coher,
+ enum si_cache_policy cache_policy);
+void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
uint64_t offset, uint64_t size, unsigned value,
- enum r600_coherency coher);
+ enum si_coherency coher);
void si_copy_buffer(struct si_context *sctx,
struct pipe_resource *dst, struct pipe_resource *src,
uint64_t dst_offset, uint64_t src_offset, unsigned size,
unsigned user_flags);
void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
uint64_t offset, unsigned size);
-void cik_emit_prefetch_L2(struct si_context *sctx);
+void cik_emit_prefetch_L2(struct si_context *sctx, bool vertex_stage_only);
void si_init_cp_dma_functions(struct si_context *sctx);
/* si_debug.c */
+void si_save_cs(struct radeon_winsys *ws, struct radeon_cmdbuf *cs,
+ struct radeon_saved_cs *saved, bool get_buffer_list);
+void si_clear_saved_cs(struct radeon_saved_cs *saved);
+void si_destroy_saved_cs(struct si_saved_cs *scs);
void si_auto_log_cs(void *data, struct u_log_context *log);
void si_log_hw_flush(struct si_context *sctx);
void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
void si_init_debug_functions(struct si_context *sctx);
-void si_check_vm_faults(struct r600_common_context *ctx,
+void si_check_vm_faults(struct si_context *sctx,
struct radeon_saved_cs *saved, enum ring_type ring);
bool si_replace_shader(unsigned num, struct ac_shader_binary *binary);
/* si_dma.c */
void si_init_dma_functions(struct si_context *sctx);
+/* si_dma_cs.c */
+void si_need_dma_space(struct si_context *ctx, unsigned num_dw,
+ struct r600_resource *dst, struct r600_resource *src);
+void si_flush_dma_cs(struct si_context *ctx, unsigned flags,
+ struct pipe_fence_handle **fence);
+void si_screen_clear_buffer(struct si_screen *sscreen, struct pipe_resource *dst,
+ uint64_t offset, uint64_t size, unsigned value);
+
/* si_fence.c */
+void si_gfx_write_event_eop(struct si_context *ctx,
+ unsigned event, unsigned event_flags,
+ unsigned data_sel,
+ struct r600_resource *buf, uint64_t va,
+ uint32_t new_fence, unsigned query_type);
+unsigned si_gfx_write_fence_dwords(struct si_screen *screen);
+void si_gfx_wait_fence(struct si_context *ctx,
+ uint64_t va, uint32_t ref, uint32_t mask);
void si_init_fence_functions(struct si_context *ctx);
void si_init_screen_fence_functions(struct si_screen *screen);
struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx,
struct tc_unflushed_batch_token *tc_token);
-/* si_hw_context.c */
-void si_destroy_saved_cs(struct si_saved_cs *scs);
-void si_context_gfx_flush(void *context, unsigned flags,
- struct pipe_fence_handle **fence);
-void si_begin_new_cs(struct si_context *ctx);
-void si_need_cs_space(struct si_context *ctx);
+/* si_get.c */
+const char *si_get_family_name(const struct si_screen *sscreen);
+void si_init_screen_get_functions(struct si_screen *sscreen);
+
+/* si_gfx_cs.c */
+void si_flush_gfx_cs(struct si_context *ctx, unsigned flags,
+ struct pipe_fence_handle **fence);
+void si_begin_new_gfx_cs(struct si_context *ctx);
+void si_need_gfx_cs_space(struct si_context *ctx);
+
+/* r600_gpu_load.c */
+void si_gpu_load_kill_thread(struct si_screen *sscreen);
+uint64_t si_begin_counter(struct si_screen *sscreen, unsigned type);
+unsigned si_end_counter(struct si_screen *sscreen, unsigned type,
+ uint64_t begin);
/* si_compute.c */
void si_init_compute_functions(struct si_context *sctx);
+/* r600_perfcounters.c */
+void si_perfcounters_destroy(struct si_screen *sscreen);
+
/* si_perfcounters.c */
void si_init_perfcounters(struct si_screen *screen);
+/* si_pipe.c */
+bool si_check_device_reset(struct si_context *sctx);
+
+/* si_query.c */
+void si_init_screen_query_functions(struct si_screen *sscreen);
+void si_init_query_functions(struct si_context *sctx);
+void si_suspend_queries(struct si_context *sctx);
+void si_resume_queries(struct si_context *sctx);
+
+/* si_shaderlib_tgsi.c */
+void *si_get_blitter_vs(struct si_context *sctx, enum blitter_attrib_type type,
+ unsigned num_layers);
+void *si_create_fixed_func_tcs(struct si_context *sctx);
+void *si_create_query_result_cs(struct si_context *sctx);
+
/* si_test_dma.c */
void si_test_dma(struct si_screen *sscreen);
+/* si_test_clearbuffer.c */
+void si_test_clearbuffer_perf(struct si_screen *sscreen);
+
/* si_uvd.c */
struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
const struct pipe_video_codec *templ);
void si_update_vs_viewport_state(struct si_context *ctx);
void si_init_viewport_functions(struct si_context *ctx);
+/* si_texture.c */
+bool si_prepare_for_dma_blit(struct si_context *sctx,
+ struct si_texture *dst,
+ unsigned dst_level, unsigned dstx,
+ unsigned dsty, unsigned dstz,
+ struct si_texture *src,
+ unsigned src_level,
+ const struct pipe_box *src_box);
+void si_eliminate_fast_color_clear(struct si_context *sctx,
+ struct si_texture *tex);
+void si_texture_discard_cmask(struct si_screen *sscreen,
+ struct si_texture *tex);
+bool si_init_flushed_depth_texture(struct pipe_context *ctx,
+ struct pipe_resource *texture,
+ struct si_texture **staging);
+void si_print_texture_info(struct si_screen *sscreen,
+ struct si_texture *tex, struct u_log_context *log);
+struct pipe_resource *si_texture_create(struct pipe_screen *screen,
+ const struct pipe_resource *templ);
+bool vi_dcc_formats_compatible(enum pipe_format format1,
+ enum pipe_format format2);
+bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
+ unsigned level,
+ enum pipe_format view_format);
+void vi_disable_dcc_if_incompatible_format(struct si_context *sctx,
+ struct pipe_resource *tex,
+ unsigned level,
+ enum pipe_format view_format);
+struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
+ struct pipe_resource *texture,
+ const struct pipe_surface *templ,
+ unsigned width0, unsigned height0,
+ unsigned width, unsigned height);
+unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap);
+void vi_separate_dcc_try_enable(struct si_context *sctx,
+ struct si_texture *tex);
+void vi_separate_dcc_start_query(struct si_context *sctx,
+ struct si_texture *tex);
+void vi_separate_dcc_stop_query(struct si_context *sctx,
+ struct si_texture *tex);
+void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
+ struct si_texture *tex);
+bool si_texture_disable_dcc(struct si_context *sctx,
+ struct si_texture *tex);
+void si_init_screen_texture_functions(struct si_screen *sscreen);
+void si_init_context_texture_functions(struct si_context *sctx);
+
/*
* common helpers
*/
+static inline struct r600_resource *r600_resource(struct pipe_resource *r)
+{
+ return (struct r600_resource*)r;
+}
+
+static inline void
+r600_resource_reference(struct r600_resource **ptr, struct r600_resource *res)
+{
+ pipe_resource_reference((struct pipe_resource **)ptr,
+ (struct pipe_resource *)res);
+}
+
static inline void
-si_context_add_resource_size(struct pipe_context *ctx, struct pipe_resource *r)
+si_texture_reference(struct si_texture **ptr, struct si_texture *res)
+{
+ pipe_resource_reference((struct pipe_resource **)ptr, &res->buffer.b.b);
+}
+
+static inline bool
+vi_dcc_enabled(struct si_texture *tex, unsigned level)
+{
+ return tex->dcc_offset && level < tex->surface.num_dcc_levels;
+}
+
+static inline unsigned
+si_tile_mode_index(struct si_texture *tex, unsigned level, bool stencil)
{
- struct r600_common_context *rctx = (struct r600_common_context *)ctx;
- struct r600_resource *res = (struct r600_resource *)r;
+ if (stencil)
+ return tex->surface.u.legacy.stencil_tiling_index[level];
+ else
+ return tex->surface.u.legacy.tiling_index[level];
+}
- if (res) {
+static inline void
+si_context_add_resource_size(struct si_context *sctx, struct pipe_resource *r)
+{
+ if (r) {
/* Add memory usage for need_gfx_cs_space */
- rctx->vram += res->vram_usage;
- rctx->gtt += res->gart_usage;
+ sctx->vram += r600_resource(r)->vram_usage;
+ sctx->gtt += r600_resource(r)->gart_usage;
}
}
sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
}
+static inline unsigned
+si_get_atom_bit(struct si_context *sctx, struct si_atom *atom)
+{
+ return 1 << (atom - sctx->atoms.array);
+}
+
static inline void
-si_set_atom_dirty(struct si_context *sctx,
- struct r600_atom *atom, bool dirty)
+si_set_atom_dirty(struct si_context *sctx, struct si_atom *atom, bool dirty)
{
- unsigned bit = 1 << atom->id;
+ unsigned bit = si_get_atom_bit(sctx, atom);
if (dirty)
sctx->dirty_atoms |= bit;
}
static inline bool
-si_is_atom_dirty(struct si_context *sctx,
- struct r600_atom *atom)
+si_is_atom_dirty(struct si_context *sctx, struct si_atom *atom)
{
- unsigned bit = 1 << atom->id;
-
- return sctx->dirty_atoms & bit;
+ return (sctx->dirty_atoms & si_get_atom_bit(sctx, atom)) != 0;
}
static inline void
-si_mark_atom_dirty(struct si_context *sctx,
- struct r600_atom *atom)
+si_mark_atom_dirty(struct si_context *sctx, struct si_atom *atom)
{
si_set_atom_dirty(sctx, atom, true);
}
return vs->current ? vs->current : NULL;
}
+static inline bool si_can_dump_shader(struct si_screen *sscreen,
+ unsigned processor)
+{
+ return sscreen->debug_flags & (1 << processor);
+}
+
static inline bool si_get_strmout_en(struct si_context *sctx)
{
return sctx->streamout.streamout_enabled ||
* If the upload size is greater, align it to the cache line size.
*/
alignment = util_next_power_of_two(upload_size);
- tcc_cache_line_size = sctx->screen->b.info.tcc_cache_line_size;
+ tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size;
return MIN2(alignment, tcc_cache_line_size);
}
si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
bool shaders_read_metadata)
{
- sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
- SI_CONTEXT_INV_VMEM_L1;
+ sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
+ SI_CONTEXT_INV_VMEM_L1;
- if (sctx->b.chip_class >= GFX9) {
+ if (sctx->chip_class >= GFX9) {
/* Single-sample color is coherent with shaders on GFX9, but
* L2 metadata must be flushed if shaders read metadata.
* (DCC, CMASK).
*/
if (num_samples >= 2)
- sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
+ sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
else if (shaders_read_metadata)
- sctx->b.flags |= SI_CONTEXT_INV_L2_METADATA;
+ sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
} else {
/* SI-CI-VI */
- sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
+ sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
}
}
si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
bool include_stencil, bool shaders_read_metadata)
{
- sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
- SI_CONTEXT_INV_VMEM_L1;
+ sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
+ SI_CONTEXT_INV_VMEM_L1;
- if (sctx->b.chip_class >= GFX9) {
+ if (sctx->chip_class >= GFX9) {
/* Single-sample depth (not stencil) is coherent with shaders
* on GFX9, but L2 metadata must be flushed if shaders read
* metadata.
*/
if (num_samples >= 2 || include_stencil)
- sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
+ sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
else if (shaders_read_metadata)
- sctx->b.flags |= SI_CONTEXT_INV_L2_METADATA;
+ sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
} else {
/* SI-CI-VI */
- sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
+ sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
}
}
static inline bool
-si_can_sample_zs(struct r600_texture *tex, bool stencil_sampler)
+si_can_sample_zs(struct si_texture *tex, bool stencil_sampler)
{
return (stencil_sampler && tex->can_sample_s) ||
(!stencil_sampler && tex->can_sample_z);
}
static inline bool
-si_htile_enabled(struct r600_texture *tex, unsigned level)
+si_htile_enabled(struct si_texture *tex, unsigned level)
{
return tex->htile_offset && level == 0;
}
static inline bool
-vi_tc_compat_htile_enabled(struct r600_texture *tex, unsigned level)
+vi_tc_compat_htile_enabled(struct si_texture *tex, unsigned level)
{
assert(!tex->tc_compatible_htile || tex->htile_offset);
return tex->tc_compatible_htile && level == 0;
}
+static inline unsigned si_get_ps_iter_samples(struct si_context *sctx)
+{
+ if (sctx->ps_uses_fbfetch)
+ return sctx->framebuffer.nr_color_samples;
+
+ return MIN2(sctx->ps_iter_samples, sctx->framebuffer.nr_color_samples);
+}
+
+static inline unsigned si_get_total_colormask(struct si_context *sctx)
+{
+ if (sctx->queued.named.rasterizer->rasterizer_discard)
+ return 0;
+
+ struct si_shader_selector *ps = sctx->ps_shader.cso;
+ if (!ps)
+ return 0;
+
+ unsigned colormask = sctx->framebuffer.colorbuf_enabled_4bit &
+ sctx->queued.named.blend->cb_target_mask;
+
+ if (!ps->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
+ colormask &= ps->colors_written_4bit;
+ else if (!ps->colors_written_4bit)
+ colormask = 0; /* color0 writes all cbufs, but it's not written */
+
+ return colormask;
+}
+
+#define UTIL_ALL_PRIM_LINE_MODES ((1 << PIPE_PRIM_LINES) | \
+ (1 << PIPE_PRIM_LINE_LOOP) | \
+ (1 << PIPE_PRIM_LINE_STRIP) | \
+ (1 << PIPE_PRIM_LINES_ADJACENCY) | \
+ (1 << PIPE_PRIM_LINE_STRIP_ADJACENCY))
+
+static inline bool util_prim_is_lines(unsigned prim)
+{
+ return ((1 << prim) & UTIL_ALL_PRIM_LINE_MODES) != 0;
+}
+
+static inline bool util_prim_is_points_or_lines(unsigned prim)
+{
+ return ((1 << prim) & (UTIL_ALL_PRIM_LINE_MODES |
+ (1 << PIPE_PRIM_POINTS))) != 0;
+}
+
+/**
+ * Return true if there is enough memory in VRAM and GTT for the buffers
+ * added so far.
+ *
+ * \param vram VRAM memory size not added to the buffer list yet
+ * \param gtt GTT memory size not added to the buffer list yet
+ */
+static inline bool
+radeon_cs_memory_below_limit(struct si_screen *screen,
+ struct radeon_cmdbuf *cs,
+ uint64_t vram, uint64_t gtt)
+{
+ vram += cs->used_vram;
+ gtt += cs->used_gart;
+
+ /* Anything that goes above the VRAM size should go to GTT. */
+ if (vram > screen->info.vram_size)
+ gtt += vram - screen->info.vram_size;
+
+ /* Now we just need to check if we have enough GTT. */
+ return gtt < screen->info.gart_size * 0.7;
+}
+
+/**
+ * Add a buffer to the buffer list for the given command stream (CS).
+ *
+ * All buffers used by a CS must be added to the list. This tells the kernel
+ * driver which buffers are used by GPU commands. Other buffers can
+ * be swapped out (not accessible) during execution.
+ *
+ * The buffer list becomes empty after every context flush and must be
+ * rebuilt.
+ */
+static inline void radeon_add_to_buffer_list(struct si_context *sctx,
+ struct radeon_cmdbuf *cs,
+ struct r600_resource *rbo,
+ enum radeon_bo_usage usage,
+ enum radeon_bo_priority priority)
+{
+ assert(usage);
+ sctx->ws->cs_add_buffer(
+ cs, rbo->buf,
+ (enum radeon_bo_usage)(usage | RADEON_USAGE_SYNCHRONIZED),
+ rbo->domains, priority);
+}
+
+/**
+ * Same as above, but also checks memory usage and flushes the context
+ * accordingly.
+ *
+ * When this SHOULD NOT be used:
+ *
+ * - if si_context_add_resource_size has been called for the buffer
+ * followed by *_need_cs_space for checking the memory usage
+ *
+ * - if si_need_dma_space has been called for the buffer
+ *
+ * - when emitting state packets and draw packets (because preceding packets
+ * can't be re-emitted at that point)
+ *
+ * - if shader resource "enabled_mask" is not up-to-date or there is
+ * a different constraint disallowing a context flush
+ */
+static inline void
+radeon_add_to_gfx_buffer_list_check_mem(struct si_context *sctx,
+ struct r600_resource *rbo,
+ enum radeon_bo_usage usage,
+ enum radeon_bo_priority priority,
+ bool check_mem)
+{
+ if (check_mem &&
+ !radeon_cs_memory_below_limit(sctx->screen, sctx->gfx_cs,
+ sctx->vram + rbo->vram_usage,
+ sctx->gtt + rbo->gart_usage))
+ si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
+
+ radeon_add_to_buffer_list(sctx, sctx->gfx_cs, rbo, usage, priority);
+}
+
+#define PRINT_ERR(fmt, args...) \
+ fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args)
+
#endif