#ifndef SI_PIPE_H
#define SI_PIPE_H
-#include "si_state.h"
+#include "si_shader.h"
-#include <llvm-c/TargetMachine.h>
+#include "util/u_dynarray.h"
+#include "util/u_idalloc.h"
#ifdef PIPE_ARCH_BIG_ENDIAN
#define SI_BIG_ENDIAN 1
#define SI_RESTART_INDEX_UNKNOWN INT_MIN
#define SI_NUM_SMOOTH_AA_SAMPLES 8
#define SI_GS_PER_ES 128
+/* Alignment for optimal CP DMA performance. */
+#define SI_CPDMA_ALIGNMENT 32
/* Instruction cache. */
#define SI_CONTEXT_INV_ICACHE (R600_CONTEXT_PRIVATE_FLAG << 0)
#define SI_CONTEXT_INV_VMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 2)
/* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
#define SI_CONTEXT_INV_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 3)
+/* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
+ * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
+#define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 4)
+/* Writeback & invalidate the L2 metadata cache. It can only be coupled with
+ * a CB or DB flush. */
+#define SI_CONTEXT_INV_L2_METADATA (R600_CONTEXT_PRIVATE_FLAG << 5)
/* Framebuffer caches. */
-#define SI_CONTEXT_FLUSH_AND_INV_CB_META (R600_CONTEXT_PRIVATE_FLAG << 4)
-#define SI_CONTEXT_FLUSH_AND_INV_DB_META (R600_CONTEXT_PRIVATE_FLAG << 5)
#define SI_CONTEXT_FLUSH_AND_INV_DB (R600_CONTEXT_PRIVATE_FLAG << 6)
-#define SI_CONTEXT_FLUSH_AND_INV_CB (R600_CONTEXT_PRIVATE_FLAG << 7)
+#define SI_CONTEXT_FLUSH_AND_INV_DB_META (R600_CONTEXT_PRIVATE_FLAG << 7)
+#define SI_CONTEXT_FLUSH_AND_INV_CB (R600_CONTEXT_PRIVATE_FLAG << 8)
/* Engine synchronization. */
-#define SI_CONTEXT_VS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 8)
-#define SI_CONTEXT_PS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 9)
-#define SI_CONTEXT_CS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 10)
-#define SI_CONTEXT_VGT_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 11)
-#define SI_CONTEXT_VGT_STREAMOUT_SYNC (R600_CONTEXT_PRIVATE_FLAG << 12)
-
-#define SI_CONTEXT_FLUSH_AND_INV_FRAMEBUFFER (SI_CONTEXT_FLUSH_AND_INV_CB | \
- SI_CONTEXT_FLUSH_AND_INV_CB_META | \
- SI_CONTEXT_FLUSH_AND_INV_DB | \
- SI_CONTEXT_FLUSH_AND_INV_DB_META)
-
-#define SI_ENCODE_TRACE_POINT(id) (0xcafe0000 | ((id) & 0xffff))
-#define SI_IS_TRACE_POINT(x) (((x) & 0xcafe0000) == 0xcafe0000)
-#define SI_GET_TRACE_POINT_ID(x) ((x) & 0xffff)
+#define SI_CONTEXT_VS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 9)
+#define SI_CONTEXT_PS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 10)
+#define SI_CONTEXT_CS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 11)
+#define SI_CONTEXT_VGT_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 12)
+#define SI_CONTEXT_VGT_STREAMOUT_SYNC (R600_CONTEXT_PRIVATE_FLAG << 13)
+
+#define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
+#define SI_PREFETCH_LS (1 << 1)
+#define SI_PREFETCH_HS (1 << 2)
+#define SI_PREFETCH_ES (1 << 3)
+#define SI_PREFETCH_GS (1 << 4)
+#define SI_PREFETCH_VS (1 << 5)
+#define SI_PREFETCH_PS (1 << 6)
#define SI_MAX_BORDER_COLORS 4096
+#define SI_MAX_VIEWPORTS 16
+#define SIX_BITS 0x3F
struct si_compute;
struct hash_table;
struct si_screen {
struct r600_common_screen b;
unsigned gs_table_depth;
+ unsigned tess_offchip_block_dw_size;
+ bool has_clear_state;
+ bool has_distributed_tess;
+ bool has_draw_indirect_multi;
+ bool has_out_of_order_rast;
+ bool assume_no_z_fights;
+ bool commutative_blend_add;
+ bool clear_db_cache_before_clear;
+ bool has_msaa_sample_loc_bug;
+ bool dpbb_allowed;
+ bool dfsm_allowed;
+ bool llvm_has_working_vgpr_indexing;
/* Whether shaders are monolithic (1-part) or separate (3-part). */
bool use_monolithic_shaders;
+ bool record_llvm_ir;
- pipe_mutex shader_parts_mutex;
+ mtx_t shader_parts_mutex;
struct si_shader_part *vs_prologs;
- struct si_shader_part *vs_epilogs;
struct si_shader_part *tcs_epilogs;
+ struct si_shader_part *gs_prologs;
struct si_shader_part *ps_prologs;
struct si_shader_part *ps_epilogs;
* - GS and CS aren't cached, but it's certainly possible to cache
* those as well.
*/
- pipe_mutex shader_cache_mutex;
+ mtx_t shader_cache_mutex;
struct hash_table *shader_cache;
+
+ /* Shader compiler queue for multithreaded compilation. */
+ struct util_queue shader_compiler_queue;
+ /* Use at most 3 normal compiler threads on quadcore and better.
+ * Hyperthreaded CPUs report the number of threads, but we want
+ * the number of cores. */
+ LLVMTargetMachineRef tm[3]; /* used by the queue only */
+
+ struct util_queue shader_compiler_queue_low_priority;
+ /* Use at most 2 low priority threads on quadcore and better.
+ * We want to minimize the impact on multithreaded Mesa. */
+ LLVMTargetMachineRef tm_low_priority[2]; /* at most 2 threads */
};
struct si_blend_color {
struct r600_atom atom;
struct pipe_blend_color state;
+ bool any_nonzeros;
};
struct si_sampler_view {
struct pipe_sampler_view base;
- struct list_head list;
/* [0..7] = image descriptor
* [4..7] = buffer descriptor */
uint32_t state[8];
uint32_t fmask_state[8];
+ const struct legacy_surf_level *base_level_info;
+ ubyte base_level;
+ ubyte block_width;
bool is_stencil_sampler;
+ bool is_integer;
+ bool dcc_incompatible;
};
+#define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
+
struct si_sampler_state {
+#ifdef DEBUG
+ unsigned magic;
+#endif
uint32_t val[4];
+ uint32_t integer_val[4];
+ uint32_t upgraded_depth_val[4];
};
struct si_cs_shader_state {
struct si_compute *emitted_program;
unsigned offset;
bool initialized;
+ bool uses_scratch;
};
-struct si_textures_info {
- struct si_sampler_views views;
- uint32_t depth_texture_mask; /* which textures are depth */
- uint32_t compressed_colortex_mask;
+struct si_samplers {
+ struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
+ struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
+
+ /* The i-th bit is set if that element is enabled (non-NULL resource). */
+ unsigned enabled_mask;
+ uint32_t needs_depth_decompress_mask;
+ uint32_t needs_color_decompress_mask;
};
-struct si_images_info {
- struct si_descriptors desc;
+struct si_images {
struct pipe_image_view views[SI_NUM_IMAGES];
- uint32_t compressed_colortex_mask;
+ uint32_t needs_color_decompress_mask;
+ unsigned enabled_mask;
};
struct si_framebuffer {
struct r600_atom atom;
struct pipe_framebuffer_state state;
- unsigned nr_samples;
- unsigned log_samples;
- unsigned cb0_is_integer;
- unsigned compressed_cb_mask;
+ unsigned colorbuf_enabled_4bit;
unsigned spi_shader_col_format;
unsigned spi_shader_col_format_alpha;
unsigned spi_shader_col_format_blend;
unsigned spi_shader_col_format_blend_alpha;
- unsigned color_is_int8; /* bitmask */
- unsigned dirty_cbufs;
+ ubyte nr_samples:5; /* at most 16xAA */
+ ubyte log_samples:3; /* at most 4 = 16xAA */
+ ubyte compressed_cb_mask;
+ ubyte color_is_int8;
+ ubyte color_is_int10;
+ ubyte dirty_cbufs;
bool dirty_zsbuf;
+ bool any_dst_linear;
+ bool CB_has_shader_readable_metadata;
+ bool DB_has_shader_readable_metadata;
+};
+
+struct si_signed_scissor {
+ int minx;
+ int miny;
+ int maxx;
+ int maxy;
+};
+
+struct si_scissors {
+ struct r600_atom atom;
+ unsigned dirty_mask;
+ struct pipe_scissor_state states[SI_MAX_VIEWPORTS];
+};
+
+struct si_viewports {
+ struct r600_atom atom;
+ unsigned dirty_mask;
+ unsigned depth_range_dirty_mask;
+ struct pipe_viewport_state states[SI_MAX_VIEWPORTS];
+ struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS];
};
struct si_clip_state {
struct r600_atom atom;
struct pipe_clip_state state;
+ bool any_nonzeros;
+};
+
+struct si_sample_locs {
+ struct r600_atom atom;
+ unsigned nr_samples;
};
struct si_sample_mask {
uint16_t sample_mask;
};
+struct si_streamout_target {
+ struct pipe_stream_output_target b;
+
+ /* The buffer where BUFFER_FILLED_SIZE is stored. */
+ struct r600_resource *buf_filled_size;
+ unsigned buf_filled_size_offset;
+ bool buf_filled_size_valid;
+
+ unsigned stride_in_dw;
+};
+
+struct si_streamout {
+ struct r600_atom begin_atom;
+ bool begin_emitted;
+
+ unsigned enabled_mask;
+ unsigned num_targets;
+ struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS];
+
+ unsigned append_bitmask;
+ bool suspended;
+
+ /* External state which comes from the vertex shader,
+ * it must be set explicitly when binding a shader. */
+ uint16_t *stride_in_dw;
+ unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
+
+ /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
+ unsigned hw_enabled_mask;
+
+ /* The state of VGT_STRMOUT_(CONFIG|EN). */
+ struct r600_atom enable_atom;
+ bool streamout_enabled;
+ bool prims_gen_query_enabled;
+ int num_prims_gen_queries;
+};
+
/* A shader state consists of the shader selector, which is a constant state
* object shared by multiple contexts and shouldn't be modified, and
* the current shader variant selected for this context.
struct si_shader *current;
};
+#define SI_NUM_VGT_PARAM_KEY_BITS 12
+#define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
+
+/* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
+ * Some fields are set by state-change calls, most are set by draw_vbo.
+ */
+union si_vgt_param_key {
+ struct {
+ unsigned prim:4;
+ unsigned uses_instancing:1;
+ unsigned multi_instances_smaller_than_primgroup:1;
+ unsigned primitive_restart:1;
+ unsigned count_from_stream_output:1;
+ unsigned line_stipple_enabled:1;
+ unsigned uses_tess:1;
+ unsigned tess_uses_prim_id:1;
+ unsigned uses_gs:1;
+ unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
+ } u;
+ uint32_t index;
+};
+
+struct si_texture_handle
+{
+ unsigned desc_slot;
+ bool desc_dirty;
+ struct pipe_sampler_view *view;
+ struct si_sampler_state sstate;
+};
+
+struct si_image_handle
+{
+ unsigned desc_slot;
+ bool desc_dirty;
+ struct pipe_image_view view;
+};
+
+struct si_saved_cs {
+ struct pipe_reference reference;
+ struct si_context *ctx;
+ struct radeon_saved_cs gfx;
+ struct r600_resource *trace_buf;
+ unsigned trace_id;
+
+ unsigned gfx_last_dw;
+ bool flushed;
+};
+
struct si_context {
struct r600_common_context b;
struct blitter_context *blitter;
void *custom_dsa_flush;
void *custom_blend_resolve;
- void *custom_blend_decompress;
- void *custom_blend_fastclear;
+ void *custom_blend_fmask_decompress;
+ void *custom_blend_eliminate_fastclear;
void *custom_blend_dcc_decompress;
+ void *vs_blit_pos;
+ void *vs_blit_pos_layered;
+ void *vs_blit_color;
+ void *vs_blit_color_layered;
+ void *vs_blit_texcoord;
struct si_screen *screen;
-
- struct radeon_winsys_cs *ce_ib;
- struct radeon_winsys_cs *ce_preamble_ib;
- bool ce_need_synchronization;
- struct u_suballocator *ce_suballocator;
-
- struct pipe_fence_handle *last_gfx_fence;
+ LLVMTargetMachineRef tm; /* only non-threaded compilation */
struct si_shader_ctx_state fixed_func_tcs_shader;
- LLVMTargetMachineRef tm;
- bool gfx_flush_in_progress;
+ struct r600_resource *wait_mem_scratch;
+ unsigned wait_mem_number;
+ uint16_t prefetch_L2_mask;
+
+ bool gfx_flush_in_progress:1;
+ bool compute_is_busy:1;
/* Atoms (direct states). */
union si_state_atoms atoms;
unsigned dirty_atoms; /* mask */
/* PM4 states (precomputed immutable states) */
+ unsigned dirty_states;
union si_state queued;
union si_state emitted;
/* Atom declarations. */
- struct r600_atom cache_flush;
struct si_framebuffer framebuffer;
- struct r600_atom msaa_sample_locs;
+ struct si_sample_locs msaa_sample_locs;
struct r600_atom db_render_state;
+ struct r600_atom dpbb_state;
struct r600_atom msaa_config;
struct si_sample_mask sample_mask;
struct r600_atom cb_render_state;
+ unsigned last_cb_target_mask;
struct si_blend_color blend_color;
struct r600_atom clip_regs;
struct si_clip_state clip_state;
- struct si_shader_data shader_userdata;
+ struct si_shader_data shader_pointers;
struct si_stencil_ref stencil_ref;
struct r600_atom spi_map;
+ struct si_scissors scissors;
+ struct si_streamout streamout;
+ struct si_viewports viewports;
/* Precomputed states. */
struct si_pm4_state *init_config;
struct si_cs_shader_state cs_shader_state;
/* shader information */
- struct si_vertex_element *vertex_elements;
+ struct si_vertex_elements *vertex_elements;
unsigned sprite_coord_enable;
bool flatshade;
+ bool do_update_shaders;
/* shader descriptors */
struct si_descriptors vertex_buffers;
+ struct si_descriptors descriptors[SI_NUM_DESCS];
+ unsigned descriptors_dirty;
+ unsigned shader_pointers_dirty;
+ unsigned shader_needs_decompress_mask;
struct si_buffer_resources rw_buffers;
- struct si_buffer_resources const_buffers[SI_NUM_SHADERS];
- struct si_buffer_resources shader_buffers[SI_NUM_SHADERS];
- struct si_textures_info samplers[SI_NUM_SHADERS];
- struct si_images_info images[SI_NUM_SHADERS];
+ struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
+ struct si_samplers samplers[SI_NUM_SHADERS];
+ struct si_images images[SI_NUM_SHADERS];
/* other shader resources */
struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
struct r600_resource *border_color_buffer;
union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
unsigned border_color_count;
+ unsigned num_vs_blit_sgprs;
+ uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
/* Vertex and index buffers. */
bool vertex_buffers_dirty;
- struct pipe_index_buffer index_buffer;
+ bool vertex_buffer_pointer_dirty;
struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
/* MSAA config state. */
bool smoothing_enabled;
/* DB render state. */
- bool dbcb_depth_copy_enabled;
- bool dbcb_stencil_copy_enabled;
- unsigned dbcb_copy_sample;
- bool db_flush_depth_inplace;
- bool db_flush_stencil_inplace;
- bool db_depth_clear;
- bool db_depth_disable_expclear;
- bool db_stencil_clear;
- bool db_stencil_disable_expclear;
unsigned ps_db_shader_control;
- bool occlusion_queries_disabled;
+ unsigned dbcb_copy_sample;
+ bool dbcb_depth_copy_enabled:1;
+ bool dbcb_stencil_copy_enabled:1;
+ bool db_flush_depth_inplace:1;
+ bool db_flush_stencil_inplace:1;
+ bool db_depth_clear:1;
+ bool db_depth_disable_expclear:1;
+ bool db_stencil_clear:1;
+ bool db_stencil_disable_expclear:1;
+ bool occlusion_queries_disabled:1;
+ bool generate_mipmap_for_depth:1;
/* Emitted draw state. */
+ bool gs_tri_strip_adj_fix:1;
+ bool ls_vgpr_fix:1;
+ int last_index_size;
int last_base_vertex;
int last_start_instance;
+ int last_drawid;
int last_sh_base_reg;
int last_primitive_restart_en;
int last_restart_index;
int last_gs_out_prim;
int last_prim;
int last_multi_vgt_param;
- int last_ls_hs_config;
int last_rast_prim;
unsigned last_sc_line_stipple;
- int current_rast_prim; /* primitive type after TES, GS */
- unsigned last_gsvs_itemsize;
+ unsigned current_vs_state;
+ unsigned last_vs_state;
+ enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
/* Scratch buffer */
+ struct r600_atom scratch_state;
struct r600_resource *scratch_buffer;
- boolean emit_scratch_reloc;
unsigned scratch_waves;
unsigned spi_tmpring_size;
struct r600_resource *compute_scratch_buffer;
/* Emitted derived tessellation state. */
- struct si_shader *last_ls; /* local shader (VS) */
+ /* Local shader (VS), or HS if LS-HS are merged. */
+ struct si_shader *last_ls;
struct si_shader_selector *last_tcs;
int last_num_tcs_input_cp;
int last_tes_sh_base;
+ bool last_tess_uses_primid;
+ unsigned last_num_patches;
/* Debug state. */
bool is_debug;
- uint32_t *last_ib;
- unsigned last_ib_dw_size;
- struct r600_resource *last_trace_buf;
- struct r600_resource *trace_buf;
- unsigned trace_id;
+ struct si_saved_cs *current_saved_cs;
uint64_t dmesg_timestamp;
- unsigned last_bo_count;
- struct radeon_bo_list_item *last_bo_list;
+ unsigned apitrace_call_number;
/* Other state */
bool need_check_render_feedback;
+ bool decompression_enabled;
+
+ bool vs_writes_viewport_index;
+ bool vs_disables_clipping_viewport;
+
+ /* Precomputed IA_MULTI_VGT_PARAM */
+ union si_vgt_param_key ia_multi_vgt_param_key;
+ unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
+
+ /* Bindless descriptors. */
+ struct si_descriptors bindless_descriptors;
+ struct util_idalloc bindless_used_slots;
+ unsigned num_bindless_descriptors;
+ bool bindless_descriptors_dirty;
+ bool graphics_bindless_pointer_dirty;
+ bool compute_bindless_pointer_dirty;
+
+ /* Allocated bindless handles */
+ struct hash_table *tex_handles;
+ struct hash_table *img_handles;
+
+ /* Resident bindless handles */
+ struct util_dynarray resident_tex_handles;
+ struct util_dynarray resident_img_handles;
+
+ /* Resident bindless handles which need decompression */
+ struct util_dynarray resident_tex_needs_color_decompress;
+ struct util_dynarray resident_img_needs_color_decompress;
+ struct util_dynarray resident_tex_needs_depth_decompress;
+
+ /* Bindless state */
+ bool uses_bindless_samplers;
+ bool uses_bindless_images;
+
+ /* MSAA sample locations.
+ * The first index is the sample index.
+ * The second index is the coordinate: X, Y. */
+ float sample_locations_1x[1][2];
+ float sample_locations_2x[2][2];
+ float sample_locations_4x[4][2];
+ float sample_locations_8x[8][2];
+ float sample_locations_16x[16][2];
};
/* cik_sdma.c */
/* si_blit.c */
void si_init_blit_functions(struct si_context *sctx);
-void si_decompress_graphics_textures(struct si_context *sctx);
-void si_decompress_compute_textures(struct si_context *sctx);
+void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
void si_resource_copy_region(struct pipe_context *ctx,
struct pipe_resource *dst,
unsigned dst_level,
const struct pipe_box *src_box);
/* si_cp_dma.c */
+#define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
+#define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
+#define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
+#define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
+#define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
+#define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
+ SI_CPDMA_SKIP_SYNC_AFTER | \
+ SI_CPDMA_SKIP_SYNC_BEFORE | \
+ SI_CPDMA_SKIP_GFX_SYNC | \
+ SI_CPDMA_SKIP_BO_LIST_UPDATE)
+
void si_copy_buffer(struct si_context *sctx,
struct pipe_resource *dst, struct pipe_resource *src,
- uint64_t dst_offset, uint64_t src_offset, unsigned size);
+ uint64_t dst_offset, uint64_t src_offset, unsigned size,
+ unsigned user_flags);
+void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
+ uint64_t offset, unsigned size);
+void cik_emit_prefetch_L2(struct si_context *sctx);
void si_init_cp_dma_functions(struct si_context *sctx);
/* si_debug.c */
+void si_auto_log_cs(void *data, struct u_log_context *log);
+void si_log_hw_flush(struct si_context *sctx);
+void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
+void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
void si_init_debug_functions(struct si_context *sctx);
-void si_check_vm_faults(struct si_context *sctx);
-bool si_replace_shader(unsigned num, struct radeon_shader_binary *binary);
+void si_check_vm_faults(struct r600_common_context *ctx,
+ struct radeon_saved_cs *saved, enum ring_type ring);
+bool si_replace_shader(unsigned num, struct ac_shader_binary *binary);
/* si_dma.c */
void si_init_dma_functions(struct si_context *sctx);
/* si_hw_context.c */
+void si_destroy_saved_cs(struct si_saved_cs *scs);
void si_context_gfx_flush(void *context, unsigned flags,
struct pipe_fence_handle **fence);
void si_begin_new_cs(struct si_context *ctx);
struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
const struct pipe_video_buffer *tmpl);
+/* si_viewport.c */
+void si_update_vs_viewport_state(struct si_context *ctx);
+void si_init_viewport_functions(struct si_context *ctx);
+
+
/*
* common helpers
*/
-static inline struct r600_resource *
-si_resource_create_custom(struct pipe_screen *screen,
- unsigned usage, unsigned size)
-{
- assert(size);
- return r600_resource(pipe_buffer_create(screen,
- PIPE_BIND_CUSTOM, usage, size));
-}
-
static inline void
si_invalidate_draw_sh_constants(struct si_context *sctx)
{
sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
- sctx->last_start_instance = -1; /* reset to an unknown value */
- sctx->last_sh_base_reg = -1; /* reset to an unknown value */
}
static inline void
si_set_atom_dirty(struct si_context *sctx,
struct r600_atom *atom, bool dirty)
{
- unsigned bit = 1 << (atom->id - 1);
+ unsigned bit = 1 << atom->id;
if (dirty)
sctx->dirty_atoms |= bit;
si_is_atom_dirty(struct si_context *sctx,
struct r600_atom *atom)
{
- unsigned bit = 1 << (atom->id - 1);
+ unsigned bit = 1 << atom->id;
return sctx->dirty_atoms & bit;
}
si_set_atom_dirty(sctx, atom, true);
}
+static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
+{
+ if (sctx->gs_shader.cso)
+ return &sctx->gs_shader;
+ if (sctx->tes_shader.cso)
+ return &sctx->tes_shader;
+
+ return &sctx->vs_shader;
+}
+
+static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
+{
+ struct si_shader_ctx_state *vs = si_get_vs(sctx);
+
+ return vs->cso ? &vs->cso->info : NULL;
+}
+
+static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
+{
+ if (sctx->gs_shader.cso)
+ return sctx->gs_shader.cso->gs_copy_shader;
+
+ struct si_shader_ctx_state *vs = si_get_vs(sctx);
+ return vs->current ? vs->current : NULL;
+}
+
+static inline bool si_get_strmout_en(struct si_context *sctx)
+{
+ return sctx->streamout.streamout_enabled ||
+ sctx->streamout.prims_gen_query_enabled;
+}
+
+static inline unsigned
+si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
+{
+ unsigned alignment, tcc_cache_line_size;
+
+ /* If the upload size is less than the cache line size (e.g. 16, 32),
+ * the whole thing will fit into a cache line if we align it to its size.
+ * The idea is that multiple small uploads can share a cache line.
+ * If the upload size is greater, align it to the cache line size.
+ */
+ alignment = util_next_power_of_two(upload_size);
+ tcc_cache_line_size = sctx->screen->b.info.tcc_cache_line_size;
+ return MIN2(alignment, tcc_cache_line_size);
+}
+
+static inline void
+si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
+{
+ if (pipe_reference(&(*dst)->reference, &src->reference))
+ si_destroy_saved_cs(*dst);
+
+ *dst = src;
+}
+
+static inline void
+si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
+ bool shaders_read_metadata)
+{
+ sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
+ SI_CONTEXT_INV_VMEM_L1;
+
+ if (sctx->b.chip_class >= GFX9) {
+ /* Single-sample color is coherent with shaders on GFX9, but
+ * L2 metadata must be flushed if shaders read metadata.
+ * (DCC, CMASK).
+ */
+ if (num_samples >= 2)
+ sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
+ else if (shaders_read_metadata)
+ sctx->b.flags |= SI_CONTEXT_INV_L2_METADATA;
+ } else {
+ /* SI-CI-VI */
+ sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
+ }
+}
+
+static inline void
+si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
+ bool include_stencil, bool shaders_read_metadata)
+{
+ sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
+ SI_CONTEXT_INV_VMEM_L1;
+
+ if (sctx->b.chip_class >= GFX9) {
+ /* Single-sample depth (not stencil) is coherent with shaders
+ * on GFX9, but L2 metadata must be flushed if shaders read
+ * metadata.
+ */
+ if (num_samples >= 2 || include_stencil)
+ sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
+ else if (shaders_read_metadata)
+ sctx->b.flags |= SI_CONTEXT_INV_L2_METADATA;
+ } else {
+ /* SI-CI-VI */
+ sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
+ }
+}
+
#endif