radeonsi: fix scratch buffer WAVESIZE setting leading to corruption
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
index 06508beb9f2a9f5b13bc4bbc3887303b7235093b..86aee2e0824894cf1c65af308fcc0e0afed84c56 100644 (file)
@@ -145,9 +145,14 @@ enum {
 
        /* Shader compiler options the shader cache should be aware of: */
        DBG_FS_CORRECT_DERIVS_AFTER_KILL,
-       DBG_UNSAFE_MATH,
        DBG_SI_SCHED,
        DBG_GISEL,
+       DBG_W32_GE,
+       DBG_W32_PS,
+       DBG_W32_CS,
+       DBG_W64_GE,
+       DBG_W64_PS,
+       DBG_W64_CS,
 
        /* Shader compiler options (with no effect on the shader cache): */
        DBG_CHECK_IR,
@@ -169,6 +174,8 @@ enum {
        DBG_ZERO_VRAM,
 
        /* 3D engine options: */
+       DBG_NO_GFX,
+       DBG_NO_NGG,
        DBG_ALWAYS_PD,
        DBG_PD,
        DBG_NO_PD,
@@ -313,6 +320,7 @@ struct si_texture {
        enum pipe_format                db_render_format:16;
        uint8_t                         stencil_clear_value;
        bool                            tc_compatible_htile:1;
+       bool                            htile_stencil_disabled:1;
        bool                            depth_cleared:1; /* if it was cleared at least once */
        bool                            stencil_cleared:1; /* if it was cleared at least once */
        bool                            upgraded_depth:1; /* upgraded from unorm to Z32_FLOAT */
@@ -484,19 +492,15 @@ struct si_screen {
        unsigned                        eqaa_force_coverage_samples;
        unsigned                        eqaa_force_z_samples;
        unsigned                        eqaa_force_color_samples;
-       bool                            has_clear_state;
-       bool                            has_distributed_tess;
        bool                            has_draw_indirect_multi;
        bool                            has_out_of_order_rast;
        bool                            assume_no_z_fights;
        bool                            commutative_blend_add;
-       bool                            has_gfx9_scissor_bug;
-       bool                            has_msaa_sample_loc_bug;
-       bool                            has_ls_vgpr_init_bug;
-       bool                            has_dcc_constant_encode;
        bool                            dpbb_allowed;
        bool                            dfsm_allowed;
        bool                            llvm_has_working_vgpr_indexing;
+       bool                            use_ngg;
+       bool                            use_ngg_streamout;
 
        struct {
 #define OPT_BOOL(name, dflt, description) bool name:1;
@@ -506,10 +510,7 @@ struct si_screen {
        /* Whether shaders are monolithic (1-part) or separate (3-part). */
        bool                            use_monolithic_shaders;
        bool                            record_llvm_ir;
-       bool                            has_rbplus;     /* if RB+ registers exist */
-       bool                            rbplus_allowed; /* if RB+ is allowed */
        bool                            dcc_msaa_allowed;
-       bool                            cpdma_prefetch_writes_memory;
 
        struct slab_parent_pool         pool_transfers;
 
@@ -601,6 +602,10 @@ struct si_screen {
        /* Use at most 2 low priority threads on quadcore and better.
         * We want to minimize the impact on multithreaded Mesa. */
        struct ac_llvm_compiler         compiler_lowp[10];
+
+       unsigned                        compute_wave_size;
+       unsigned                        ps_wave_size;
+       unsigned                        ge_wave_size;
 };
 
 struct si_blend_color {
@@ -673,6 +678,7 @@ struct si_framebuffer {
        ubyte                           color_is_int10;
        ubyte                           dirty_cbufs;
        ubyte                           dcc_overwrite_combiner_watermark;
+       ubyte                           min_bytes_per_pixel;
        bool                            dirty_zsbuf;
        bool                            any_dst_linear;
        bool                            CB_has_shader_readable_metadata;
@@ -873,6 +879,9 @@ struct si_context {
        void (*emit_cache_flush)(struct si_context *ctx);
 
        struct blitter_context          *blitter;
+       void                            *noop_blend;
+       void                            *noop_dsa;
+       void                            *discard_rasterizer_state;
        void                            *custom_dsa_flush;
        void                            *custom_blend_resolve;
        void                            *custom_blend_fmask_decompress;
@@ -1058,6 +1067,8 @@ struct si_context {
        int                     last_prim;
        int                     last_multi_vgt_param;
        int                     last_rast_prim;
+       int                     last_flatshade_first;
+       int                     last_binning_enabled;
        unsigned                last_sc_line_stipple;
        unsigned                current_vs_state;
        unsigned                last_vs_state;
@@ -1067,6 +1078,8 @@ struct si_context {
        struct si_resource      *scratch_buffer;
        unsigned                scratch_waves;
        unsigned                spi_tmpring_size;
+       unsigned                max_seen_scratch_bytes_per_wave;
+       unsigned                max_seen_compute_scratch_bytes_per_wave;
 
        struct si_resource      *compute_scratch_buffer;
 
@@ -1266,7 +1279,7 @@ void si_init_buffer_functions(struct si_context *sctx);
 /* si_clear.c */
 enum pipe_format si_simplify_cb_format(enum pipe_format format);
 bool vi_alpha_is_on_msb(struct si_screen *sscreen, enum pipe_format format);
-void vi_dcc_clear_level(struct si_context *sctx,
+bool vi_dcc_clear_level(struct si_context *sctx,
                        struct si_texture *tex,
                        unsigned level, unsigned clear_value);
 void si_init_clear_functions(struct si_context *sctx);
@@ -1392,10 +1405,6 @@ unsigned si_end_counter(struct si_screen *sscreen, unsigned type,
 
 /* si_compute.c */
 void si_emit_initial_compute_regs(struct si_context *sctx, struct radeon_cmdbuf *cs);
-unsigned si_get_compute_resource_limits(struct si_screen *sscreen,
-                                       unsigned waves_per_threadgroup,
-                                       unsigned max_waves_per_sh,
-                                       unsigned threadgroups_per_cu);
 void si_init_compute_functions(struct si_context *sctx);
 
 /* si_compute_prim_discard.c */
@@ -1629,7 +1638,9 @@ static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
 
 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
 {
-       if (sctx->gs_shader.cso)
+       if (sctx->gs_shader.cso &&
+           sctx->gs_shader.current &&
+           !sctx->gs_shader.current->key.as_ngg)
                return sctx->gs_shader.cso->gs_copy_shader;
 
        struct si_shader_ctx_state *vs = si_get_vs(sctx);
@@ -1679,7 +1690,10 @@ si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
        sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
                       SI_CONTEXT_INV_VCACHE;
 
-       if (sctx->chip_class >= GFX9) {
+       if (sctx->chip_class >= GFX10) {
+               if (shaders_read_metadata)
+                       sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
+       } else if (sctx->chip_class == GFX9) {
                /* Single-sample color is coherent with shaders on GFX9, but
                 * L2 metadata must be flushed if shaders read metadata.
                 * (DCC, CMASK).
@@ -1702,7 +1716,10 @@ si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
        sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
                       SI_CONTEXT_INV_VCACHE;
 
-       if (sctx->chip_class >= GFX9) {
+       if (sctx->chip_class >= GFX10) {
+               if (shaders_read_metadata)
+                       sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
+       } else if (sctx->chip_class == GFX9) {
                /* Single-sample depth (not stencil) is coherent with shaders
                 * on GFX9, but L2 metadata must be flushed if shaders read
                 * metadata.
@@ -1725,16 +1742,19 @@ si_can_sample_zs(struct si_texture *tex, bool stencil_sampler)
 }
 
 static inline bool
-si_htile_enabled(struct si_texture *tex, unsigned level)
+si_htile_enabled(struct si_texture *tex, unsigned level, unsigned zs_mask)
 {
+       if (zs_mask == PIPE_MASK_S && tex->htile_stencil_disabled)
+               return false;
+
        return tex->htile_offset && level == 0;
 }
 
 static inline bool
-vi_tc_compat_htile_enabled(struct si_texture *tex, unsigned level)
+vi_tc_compat_htile_enabled(struct si_texture *tex, unsigned level, unsigned zs_mask)
 {
        assert(!tex->tc_compatible_htile || tex->htile_offset);
-       return tex->tc_compatible_htile && level == 0;
+       return tex->tc_compatible_htile && si_htile_enabled(tex, level, zs_mask);
 }
 
 static inline unsigned si_get_ps_iter_samples(struct si_context *sctx)
@@ -1782,6 +1802,18 @@ static inline bool util_prim_is_points_or_lines(unsigned prim)
                               (1 << PIPE_PRIM_POINTS))) != 0;
 }
 
+static inline bool util_rast_prim_is_triangles(unsigned prim)
+{
+       return ((1 << prim) & ((1 << PIPE_PRIM_TRIANGLES) |
+                              (1 << PIPE_PRIM_TRIANGLE_STRIP) |
+                              (1 << PIPE_PRIM_TRIANGLE_FAN) |
+                              (1 << PIPE_PRIM_QUADS) |
+                              (1 << PIPE_PRIM_QUAD_STRIP) |
+                              (1 << PIPE_PRIM_POLYGON) |
+                              (1 << PIPE_PRIM_TRIANGLES_ADJACENCY) |
+                              (1 << PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY)));
+}
+
 /**
  * Return true if there is enough memory in VRAM and GTT for the buffers
  * added so far.
@@ -1866,6 +1898,28 @@ static inline bool si_compute_prim_discard_enabled(struct si_context *sctx)
        return sctx->prim_discard_vertex_count_threshold != UINT_MAX;
 }
 
+static inline unsigned si_get_wave_size(struct si_screen *sscreen,
+                                       enum pipe_shader_type shader_type,
+                                       bool ngg, bool es)
+{
+       if (shader_type == PIPE_SHADER_COMPUTE)
+               return sscreen->compute_wave_size;
+       else if (shader_type == PIPE_SHADER_FRAGMENT)
+               return sscreen->ps_wave_size;
+       else if ((shader_type == PIPE_SHADER_VERTEX && es && !ngg) ||
+                (shader_type == PIPE_SHADER_TESS_EVAL && es && !ngg) ||
+                (shader_type == PIPE_SHADER_GEOMETRY && !ngg)) /* legacy GS only supports Wave64 */
+               return 64;
+       else
+               return sscreen->ge_wave_size;
+}
+
+static inline unsigned si_get_shader_wave_size(struct si_shader *shader)
+{
+       return si_get_wave_size(shader->selector->screen, shader->selector->type,
+                               shader->key.as_ngg, shader->key.as_es);
+}
+
 #define PRINT_ERR(fmt, args...) \
        fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args)