#include "si_shader.h"
#include "util/u_dynarray.h"
+#include "util/u_idalloc.h"
#ifdef PIPE_ARCH_BIG_ENDIAN
#define SI_BIG_ENDIAN 1
/* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
* invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
#define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 4)
-/* gaps */
+/* Writeback & invalidate the L2 metadata cache. It can only be coupled with
+ * a CB or DB flush. */
+#define SI_CONTEXT_INV_L2_METADATA (R600_CONTEXT_PRIVATE_FLAG << 5)
/* Framebuffer caches. */
-#define SI_CONTEXT_FLUSH_AND_INV_DB (R600_CONTEXT_PRIVATE_FLAG << 7)
+#define SI_CONTEXT_FLUSH_AND_INV_DB (R600_CONTEXT_PRIVATE_FLAG << 6)
+#define SI_CONTEXT_FLUSH_AND_INV_DB_META (R600_CONTEXT_PRIVATE_FLAG << 7)
#define SI_CONTEXT_FLUSH_AND_INV_CB (R600_CONTEXT_PRIVATE_FLAG << 8)
/* Engine synchronization. */
#define SI_CONTEXT_VS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 9)
#define SI_CONTEXT_VGT_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 12)
#define SI_CONTEXT_VGT_STREAMOUT_SYNC (R600_CONTEXT_PRIVATE_FLAG << 13)
+#define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
+#define SI_PREFETCH_LS (1 << 1)
+#define SI_PREFETCH_HS (1 << 2)
+#define SI_PREFETCH_ES (1 << 3)
+#define SI_PREFETCH_GS (1 << 4)
+#define SI_PREFETCH_VS (1 << 5)
+#define SI_PREFETCH_PS (1 << 6)
+
#define SI_MAX_BORDER_COLORS 4096
+#define SI_MAX_VIEWPORTS 16
#define SIX_BITS 0x3F
struct si_compute;
struct r600_common_screen b;
unsigned gs_table_depth;
unsigned tess_offchip_block_dw_size;
+ bool has_clear_state;
bool has_distributed_tess;
bool has_draw_indirect_multi;
- bool has_ds_bpermute;
+ bool has_out_of_order_rast;
+ bool assume_no_z_fights;
+ bool commutative_blend_add;
+ bool clear_db_cache_before_clear;
bool has_msaa_sample_loc_bug;
+ bool dpbb_allowed;
+ bool dfsm_allowed;
bool llvm_has_working_vgpr_indexing;
/* Whether shaders are monolithic (1-part) or separate (3-part). */
ubyte base_level;
ubyte block_width;
bool is_stencil_sampler;
+ bool is_integer;
bool dcc_incompatible;
};
unsigned magic;
#endif
uint32_t val[4];
+ uint32_t integer_val[4];
+ uint32_t upgraded_depth_val[4];
};
struct si_cs_shader_state {
bool uses_scratch;
};
-struct si_textures_info {
- struct si_sampler_views views;
+struct si_samplers {
+ struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
+ struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
+
+ /* The i-th bit is set if that element is enabled (non-NULL resource). */
+ unsigned enabled_mask;
uint32_t needs_depth_decompress_mask;
uint32_t needs_color_decompress_mask;
};
-struct si_images_info {
+struct si_images {
struct pipe_image_view views[SI_NUM_IMAGES];
uint32_t needs_color_decompress_mask;
unsigned enabled_mask;
ubyte dirty_cbufs;
bool dirty_zsbuf;
bool any_dst_linear;
- bool do_update_surf_dirtiness;
+ bool CB_has_shader_readable_metadata;
+ bool DB_has_shader_readable_metadata;
+};
+
+struct si_signed_scissor {
+ int minx;
+ int miny;
+ int maxx;
+ int maxy;
+};
+
+struct si_scissors {
+ struct r600_atom atom;
+ unsigned dirty_mask;
+ struct pipe_scissor_state states[SI_MAX_VIEWPORTS];
+};
+
+struct si_viewports {
+ struct r600_atom atom;
+ unsigned dirty_mask;
+ unsigned depth_range_dirty_mask;
+ struct pipe_viewport_state states[SI_MAX_VIEWPORTS];
+ struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS];
};
struct si_clip_state {
uint16_t sample_mask;
};
+struct si_streamout_target {
+ struct pipe_stream_output_target b;
+
+ /* The buffer where BUFFER_FILLED_SIZE is stored. */
+ struct r600_resource *buf_filled_size;
+ unsigned buf_filled_size_offset;
+ bool buf_filled_size_valid;
+
+ unsigned stride_in_dw;
+};
+
+struct si_streamout {
+ struct r600_atom begin_atom;
+ bool begin_emitted;
+
+ unsigned enabled_mask;
+ unsigned num_targets;
+ struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS];
+
+ unsigned append_bitmask;
+ bool suspended;
+
+ /* External state which comes from the vertex shader,
+ * it must be set explicitly when binding a shader. */
+ uint16_t *stride_in_dw;
+ unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
+
+ /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
+ unsigned hw_enabled_mask;
+
+ /* The state of VGT_STRMOUT_(CONFIG|EN). */
+ struct r600_atom enable_atom;
+ bool streamout_enabled;
+ bool prims_gen_query_enabled;
+ int num_prims_gen_queries;
+};
+
/* A shader state consists of the shader selector, which is a constant state
* object shared by multiple contexts and shouldn't be modified, and
* the current shader variant selected for this context.
uint32_t index;
};
-struct si_bindless_descriptor
-{
- struct pb_slab_entry entry;
- struct r600_resource *buffer;
- unsigned offset;
- uint32_t desc_list[16];
- bool dirty;
-};
-
struct si_texture_handle
{
- struct si_bindless_descriptor *desc;
+ unsigned desc_slot;
+ bool desc_dirty;
struct pipe_sampler_view *view;
struct si_sampler_state sstate;
};
struct si_image_handle
{
- struct si_bindless_descriptor *desc;
+ unsigned desc_slot;
+ bool desc_dirty;
struct pipe_image_view view;
};
+struct si_saved_cs {
+ struct pipe_reference reference;
+ struct si_context *ctx;
+ struct radeon_saved_cs gfx;
+ struct r600_resource *trace_buf;
+ unsigned trace_id;
+
+ unsigned gfx_last_dw;
+ bool flushed;
+};
+
struct si_context {
struct r600_common_context b;
struct blitter_context *blitter;
void *custom_blend_fmask_decompress;
void *custom_blend_eliminate_fastclear;
void *custom_blend_dcc_decompress;
+ void *vs_blit_pos;
+ void *vs_blit_pos_layered;
+ void *vs_blit_color;
+ void *vs_blit_color_layered;
+ void *vs_blit_texcoord;
struct si_screen *screen;
LLVMTargetMachineRef tm; /* only non-threaded compilation */
struct si_shader_ctx_state fixed_func_tcs_shader;
struct r600_resource *wait_mem_scratch;
unsigned wait_mem_number;
-
- struct radeon_winsys_cs *ce_ib;
- struct radeon_winsys_cs *ce_preamble_ib;
- struct r600_resource *ce_ram_saved_buffer;
- struct u_suballocator *ce_suballocator;
- unsigned ce_ram_saved_offset;
- uint16_t total_ce_ram_allocated;
- bool ce_need_synchronization:1;
+ uint16_t prefetch_L2_mask;
bool gfx_flush_in_progress:1;
bool compute_is_busy:1;
union si_state emitted;
/* Atom declarations. */
- struct r600_atom prefetch_L2;
struct si_framebuffer framebuffer;
struct si_sample_locs msaa_sample_locs;
struct r600_atom db_render_state;
+ struct r600_atom dpbb_state;
struct r600_atom msaa_config;
struct si_sample_mask sample_mask;
struct r600_atom cb_render_state;
struct si_blend_color blend_color;
struct r600_atom clip_regs;
struct si_clip_state clip_state;
- struct si_shader_data shader_userdata;
+ struct si_shader_data shader_pointers;
struct si_stencil_ref stencil_ref;
struct r600_atom spi_map;
+ struct si_scissors scissors;
+ struct si_streamout streamout;
+ struct si_viewports viewports;
/* Precomputed states. */
struct si_pm4_state *init_config;
unsigned shader_needs_decompress_mask;
struct si_buffer_resources rw_buffers;
struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
- struct si_textures_info samplers[SI_NUM_SHADERS];
- struct si_images_info images[SI_NUM_SHADERS];
+ struct si_samplers samplers[SI_NUM_SHADERS];
+ struct si_images images[SI_NUM_SHADERS];
/* other shader resources */
struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
struct r600_resource *border_color_buffer;
union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
unsigned border_color_count;
+ unsigned num_vs_blit_sgprs;
+ uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
/* Vertex and index buffers. */
bool vertex_buffers_dirty;
/* Emitted draw state. */
bool gs_tri_strip_adj_fix:1;
+ bool ls_vgpr_fix:1;
int last_index_size;
int last_base_vertex;
int last_start_instance;
/* Debug state. */
bool is_debug;
- struct radeon_saved_cs last_gfx;
- struct r600_resource *last_trace_buf;
- struct r600_resource *trace_buf;
- unsigned trace_id;
+ struct si_saved_cs *current_saved_cs;
uint64_t dmesg_timestamp;
unsigned apitrace_call_number;
bool need_check_render_feedback;
bool decompression_enabled;
+ bool vs_writes_viewport_index;
+ bool vs_disables_clipping_viewport;
+
/* Precomputed IA_MULTI_VGT_PARAM */
union si_vgt_param_key ia_multi_vgt_param_key;
unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
- /* Slab allocator for bindless descriptors. */
- struct pb_slabs bindless_descriptor_slabs;
-
/* Bindless descriptors. */
- struct util_dynarray bindless_descriptors;
+ struct si_descriptors bindless_descriptors;
+ struct util_idalloc bindless_used_slots;
+ unsigned num_bindless_descriptors;
bool bindless_descriptors_dirty;
+ bool graphics_bindless_pointer_dirty;
+ bool compute_bindless_pointer_dirty;
/* Allocated bindless handles */
struct hash_table *tex_handles;
/* Bindless state */
bool uses_bindless_samplers;
bool uses_bindless_images;
+
+ /* MSAA sample locations.
+ * The first index is the sample index.
+ * The second index is the coordinate: X, Y. */
+ float sample_locations_1x[1][2];
+ float sample_locations_2x[2][2];
+ float sample_locations_4x[4][2];
+ float sample_locations_8x[8][2];
+ float sample_locations_16x[16][2];
};
/* cik_sdma.c */
/* si_blit.c */
void si_init_blit_functions(struct si_context *sctx);
-void si_decompress_graphics_textures(struct si_context *sctx);
-void si_decompress_compute_textures(struct si_context *sctx);
+void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
void si_resource_copy_region(struct pipe_context *ctx,
struct pipe_resource *dst,
unsigned dst_level,
unsigned user_flags);
void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
uint64_t offset, unsigned size);
+void cik_emit_prefetch_L2(struct si_context *sctx);
void si_init_cp_dma_functions(struct si_context *sctx);
/* si_debug.c */
+void si_auto_log_cs(void *data, struct u_log_context *log);
+void si_log_hw_flush(struct si_context *sctx);
+void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
+void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
void si_init_debug_functions(struct si_context *sctx);
void si_check_vm_faults(struct r600_common_context *ctx,
struct radeon_saved_cs *saved, enum ring_type ring);
void si_init_dma_functions(struct si_context *sctx);
/* si_hw_context.c */
+void si_destroy_saved_cs(struct si_saved_cs *scs);
void si_context_gfx_flush(void *context, unsigned flags,
struct pipe_fence_handle **fence);
void si_begin_new_cs(struct si_context *ctx);
struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
const struct pipe_video_buffer *tmpl);
+/* si_viewport.c */
+void si_update_vs_viewport_state(struct si_context *ctx);
+void si_init_viewport_functions(struct si_context *ctx);
+
+
/*
* common helpers
*/
return vs->current ? vs->current : NULL;
}
+static inline bool si_get_strmout_en(struct si_context *sctx)
+{
+ return sctx->streamout.streamout_enabled ||
+ sctx->streamout.prims_gen_query_enabled;
+}
+
static inline unsigned
si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
{
return MIN2(alignment, tcc_cache_line_size);
}
+static inline void
+si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
+{
+ if (pipe_reference(&(*dst)->reference, &src->reference))
+ si_destroy_saved_cs(*dst);
+
+ *dst = src;
+}
+
+static inline void
+si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
+ bool shaders_read_metadata)
+{
+ sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
+ SI_CONTEXT_INV_VMEM_L1;
+
+ if (sctx->b.chip_class >= GFX9) {
+ /* Single-sample color is coherent with shaders on GFX9, but
+ * L2 metadata must be flushed if shaders read metadata.
+ * (DCC, CMASK).
+ */
+ if (num_samples >= 2)
+ sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
+ else if (shaders_read_metadata)
+ sctx->b.flags |= SI_CONTEXT_INV_L2_METADATA;
+ } else {
+ /* SI-CI-VI */
+ sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
+ }
+}
+
+static inline void
+si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
+ bool include_stencil, bool shaders_read_metadata)
+{
+ sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
+ SI_CONTEXT_INV_VMEM_L1;
+
+ if (sctx->b.chip_class >= GFX9) {
+ /* Single-sample depth (not stencil) is coherent with shaders
+ * on GFX9, but L2 metadata must be flushed if shaders read
+ * metadata.
+ */
+ if (num_samples >= 2 || include_stencil)
+ sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
+ else if (shaders_read_metadata)
+ sctx->b.flags |= SI_CONTEXT_INV_L2_METADATA;
+ } else {
+ /* SI-CI-VI */
+ sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
+ }
+}
+
#endif