radeonsi/gfx9: proper workaround for LS/HS VGPR initialization bug
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
index 55e4ca7e29433b14c1ed956577be5159fe7df6c7..8db7028c9a109bb89acfb02243ce2338ccc9a01a 100644 (file)
 #ifndef SI_PIPE_H
 #define SI_PIPE_H
 
-#include "si_state.h"
-#include "util/u_queue.h"
+#include "si_shader.h"
 
-#include <llvm-c/TargetMachine.h>
+#include "util/u_dynarray.h"
+#include "util/u_idalloc.h"
 
 #ifdef PIPE_ARCH_BIG_ENDIAN
 #define SI_BIG_ENDIAN 1
@@ -44,6 +44,8 @@
 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
 #define SI_NUM_SMOOTH_AA_SAMPLES 8
 #define SI_GS_PER_ES 128
+/* Alignment for optimal CP DMA performance. */
+#define SI_CPDMA_ALIGNMENT     32
 
 /* Instruction cache. */
 #define SI_CONTEXT_INV_ICACHE          (R600_CONTEXT_PRIVATE_FLAG << 0)
 #define SI_CONTEXT_INV_VMEM_L1         (R600_CONTEXT_PRIVATE_FLAG << 2)
 /* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
 #define SI_CONTEXT_INV_GLOBAL_L2       (R600_CONTEXT_PRIVATE_FLAG << 3)
+/* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
+ * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
+#define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 4)
+/* Writeback & invalidate the L2 metadata cache. It can only be coupled with
+ * a CB or DB flush. */
+#define SI_CONTEXT_INV_L2_METADATA     (R600_CONTEXT_PRIVATE_FLAG << 5)
 /* Framebuffer caches. */
-#define SI_CONTEXT_FLUSH_AND_INV_CB_META (R600_CONTEXT_PRIVATE_FLAG << 4)
-#define SI_CONTEXT_FLUSH_AND_INV_DB_META (R600_CONTEXT_PRIVATE_FLAG << 5)
 #define SI_CONTEXT_FLUSH_AND_INV_DB    (R600_CONTEXT_PRIVATE_FLAG << 6)
-#define SI_CONTEXT_FLUSH_AND_INV_CB    (R600_CONTEXT_PRIVATE_FLAG << 7)
+#define SI_CONTEXT_FLUSH_AND_INV_DB_META (R600_CONTEXT_PRIVATE_FLAG << 7)
+#define SI_CONTEXT_FLUSH_AND_INV_CB    (R600_CONTEXT_PRIVATE_FLAG << 8)
 /* Engine synchronization. */
-#define SI_CONTEXT_VS_PARTIAL_FLUSH    (R600_CONTEXT_PRIVATE_FLAG << 8)
-#define SI_CONTEXT_PS_PARTIAL_FLUSH    (R600_CONTEXT_PRIVATE_FLAG << 9)
-#define SI_CONTEXT_CS_PARTIAL_FLUSH    (R600_CONTEXT_PRIVATE_FLAG << 10)
-#define SI_CONTEXT_VGT_FLUSH           (R600_CONTEXT_PRIVATE_FLAG << 11)
-#define SI_CONTEXT_VGT_STREAMOUT_SYNC  (R600_CONTEXT_PRIVATE_FLAG << 12)
-
-#define SI_CONTEXT_FLUSH_AND_INV_FRAMEBUFFER (SI_CONTEXT_FLUSH_AND_INV_CB | \
-                                             SI_CONTEXT_FLUSH_AND_INV_CB_META | \
-                                             SI_CONTEXT_FLUSH_AND_INV_DB | \
-                                             SI_CONTEXT_FLUSH_AND_INV_DB_META)
-
-#define SI_ENCODE_TRACE_POINT(id)      (0xcafe0000 | ((id) & 0xffff))
-#define SI_IS_TRACE_POINT(x)           (((x) & 0xcafe0000) == 0xcafe0000)
-#define SI_GET_TRACE_POINT_ID(x)       ((x) & 0xffff)
+#define SI_CONTEXT_VS_PARTIAL_FLUSH    (R600_CONTEXT_PRIVATE_FLAG << 9)
+#define SI_CONTEXT_PS_PARTIAL_FLUSH    (R600_CONTEXT_PRIVATE_FLAG << 10)
+#define SI_CONTEXT_CS_PARTIAL_FLUSH    (R600_CONTEXT_PRIVATE_FLAG << 11)
+#define SI_CONTEXT_VGT_FLUSH           (R600_CONTEXT_PRIVATE_FLAG << 12)
+#define SI_CONTEXT_VGT_STREAMOUT_SYNC  (R600_CONTEXT_PRIVATE_FLAG << 13)
+
+#define SI_PREFETCH_VBO_DESCRIPTORS    (1 << 0)
+#define SI_PREFETCH_LS                 (1 << 1)
+#define SI_PREFETCH_HS                 (1 << 2)
+#define SI_PREFETCH_ES                 (1 << 3)
+#define SI_PREFETCH_GS                 (1 << 4)
+#define SI_PREFETCH_VS                 (1 << 5)
+#define SI_PREFETCH_PS                 (1 << 6)
 
 #define SI_MAX_BORDER_COLORS   4096
+#define SIX_BITS               0x3F
 
 struct si_compute;
 struct hash_table;
@@ -84,17 +91,23 @@ struct si_screen {
        struct r600_common_screen       b;
        unsigned                        gs_table_depth;
        unsigned                        tess_offchip_block_dw_size;
+       bool                            has_clear_state;
        bool                            has_distributed_tess;
        bool                            has_draw_indirect_multi;
+       bool                            has_ds_bpermute;
+       bool                            has_msaa_sample_loc_bug;
+       bool                            dpbb_allowed;
+       bool                            dfsm_allowed;
+       bool                            llvm_has_working_vgpr_indexing;
 
        /* Whether shaders are monolithic (1-part) or separate (3-part). */
        bool                            use_monolithic_shaders;
        bool                            record_llvm_ir;
 
-       pipe_mutex                      shader_parts_mutex;
+       mtx_t                   shader_parts_mutex;
        struct si_shader_part           *vs_prologs;
-       struct si_shader_part           *vs_epilogs;
        struct si_shader_part           *tcs_epilogs;
+       struct si_shader_part           *gs_prologs;
        struct si_shader_part           *ps_prologs;
        struct si_shader_part           *ps_epilogs;
 
@@ -110,17 +123,26 @@ struct si_screen {
         * - GS and CS aren't cached, but it's certainly possible to cache
         *   those as well.
         */
-       pipe_mutex                      shader_cache_mutex;
+       mtx_t                   shader_cache_mutex;
        struct hash_table               *shader_cache;
 
        /* Shader compiler queue for multithreaded compilation. */
        struct util_queue               shader_compiler_queue;
-       LLVMTargetMachineRef            tm[4]; /* used by the queue only */
+       /* Use at most 3 normal compiler threads on quadcore and better.
+        * Hyperthreaded CPUs report the number of threads, but we want
+        * the number of cores. */
+       LLVMTargetMachineRef            tm[3]; /* used by the queue only */
+
+       struct util_queue               shader_compiler_queue_low_priority;
+       /* Use at most 2 low priority threads on quadcore and better.
+        * We want to minimize the impact on multithreaded Mesa. */
+       LLVMTargetMachineRef            tm_low_priority[2]; /* at most 2 threads */
 };
 
 struct si_blend_color {
        struct r600_atom                atom;
        struct pipe_blend_color         state;
+       bool                            any_nonzeros;
 };
 
 struct si_sampler_view {
@@ -129,13 +151,19 @@ struct si_sampler_view {
          * [4..7] = buffer descriptor */
        uint32_t                        state[8];
        uint32_t                        fmask_state[8];
-       const struct radeon_surf_level  *base_level_info;
-       unsigned                        base_level;
-       unsigned                        block_width;
+       const struct legacy_surf_level  *base_level_info;
+       ubyte                           base_level;
+       ubyte                           block_width;
        bool is_stencil_sampler;
+       bool dcc_incompatible;
 };
 
+#define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
+
 struct si_sampler_state {
+#ifdef DEBUG
+       unsigned                        magic;
+#endif
        uint32_t                        val[4];
 };
 
@@ -149,36 +177,40 @@ struct si_cs_shader_state {
 
 struct si_textures_info {
        struct si_sampler_views         views;
-       uint32_t                        depth_texture_mask; /* which textures are depth */
-       uint32_t                        compressed_colortex_mask;
+       uint32_t                        needs_depth_decompress_mask;
+       uint32_t                        needs_color_decompress_mask;
 };
 
 struct si_images_info {
        struct pipe_image_view          views[SI_NUM_IMAGES];
-       uint32_t                        compressed_colortex_mask;
+       uint32_t                        needs_color_decompress_mask;
        unsigned                        enabled_mask;
 };
 
 struct si_framebuffer {
        struct r600_atom                atom;
        struct pipe_framebuffer_state   state;
-       unsigned                        nr_samples;
-       unsigned                        log_samples;
-       unsigned                        cb0_is_integer;
-       unsigned                        compressed_cb_mask;
+       unsigned                        colorbuf_enabled_4bit;
        unsigned                        spi_shader_col_format;
        unsigned                        spi_shader_col_format_alpha;
        unsigned                        spi_shader_col_format_blend;
        unsigned                        spi_shader_col_format_blend_alpha;
-       unsigned                        color_is_int8; /* bitmask */
-       unsigned                        dirty_cbufs;
+       ubyte                           nr_samples:5; /* at most 16xAA */
+       ubyte                           log_samples:3; /* at most 4 = 16xAA */
+       ubyte                           compressed_cb_mask;
+       ubyte                           color_is_int8;
+       ubyte                           color_is_int10;
+       ubyte                           dirty_cbufs;
        bool                            dirty_zsbuf;
        bool                            any_dst_linear;
+       bool                            CB_has_shader_readable_metadata;
+       bool                            DB_has_shader_readable_metadata;
 };
 
 struct si_clip_state {
        struct r600_atom                atom;
        struct pipe_clip_state          state;
+       bool                            any_nonzeros;
 };
 
 struct si_sample_locs {
@@ -200,30 +232,77 @@ struct si_shader_ctx_state {
        struct si_shader                *current;
 };
 
+#define SI_NUM_VGT_PARAM_KEY_BITS 12
+#define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
+
+/* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
+ * Some fields are set by state-change calls, most are set by draw_vbo.
+ */
+union si_vgt_param_key {
+       struct {
+               unsigned prim:4;
+               unsigned uses_instancing:1;
+               unsigned multi_instances_smaller_than_primgroup:1;
+               unsigned primitive_restart:1;
+               unsigned count_from_stream_output:1;
+               unsigned line_stipple_enabled:1;
+               unsigned uses_tess:1;
+               unsigned tess_uses_prim_id:1;
+               unsigned uses_gs:1;
+               unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
+       } u;
+       uint32_t index;
+};
+
+struct si_texture_handle
+{
+       unsigned                        desc_slot;
+       bool                            desc_dirty;
+       struct pipe_sampler_view        *view;
+       struct si_sampler_state         sstate;
+};
+
+struct si_image_handle
+{
+       unsigned                        desc_slot;
+       bool                            desc_dirty;
+       struct pipe_image_view          view;
+};
+
+struct si_saved_cs {
+       struct pipe_reference   reference;
+       struct si_context       *ctx;
+       struct radeon_saved_cs  gfx;
+       struct r600_resource    *trace_buf;
+       unsigned                trace_id;
+
+       unsigned                gfx_last_dw;
+       bool                    flushed;
+};
+
 struct si_context {
        struct r600_common_context      b;
        struct blitter_context          *blitter;
        void                            *custom_dsa_flush;
        void                            *custom_blend_resolve;
-       void                            *custom_blend_decompress;
-       void                            *custom_blend_fastclear;
+       void                            *custom_blend_fmask_decompress;
+       void                            *custom_blend_eliminate_fastclear;
        void                            *custom_blend_dcc_decompress;
        struct si_screen                *screen;
-
-       struct radeon_winsys_cs         *ce_ib;
-       struct radeon_winsys_cs         *ce_preamble_ib;
-       bool                            ce_need_synchronization;
-       struct u_suballocator           *ce_suballocator;
-
-       struct si_shader_ctx_state      fixed_func_tcs_shader;
        LLVMTargetMachineRef            tm; /* only non-threaded compilation */
-       bool                            gfx_flush_in_progress;
-       bool                            compute_is_busy;
+       struct si_shader_ctx_state      fixed_func_tcs_shader;
+       struct r600_resource            *wait_mem_scratch;
+       unsigned                        wait_mem_number;
+       uint16_t                        prefetch_L2_mask;
+
+       bool                            gfx_flush_in_progress:1;
+       bool                            compute_is_busy:1;
 
        /* Atoms (direct states). */
        union si_state_atoms            atoms;
        unsigned                        dirty_atoms; /* mask */
        /* PM4 states (precomputed immutable states) */
+       unsigned                        dirty_states;
        union si_state                  queued;
        union si_state                  emitted;
 
@@ -231,13 +310,15 @@ struct si_context {
        struct si_framebuffer           framebuffer;
        struct si_sample_locs           msaa_sample_locs;
        struct r600_atom                db_render_state;
+       struct r600_atom                dpbb_state;
        struct r600_atom                msaa_config;
        struct si_sample_mask           sample_mask;
        struct r600_atom                cb_render_state;
+       unsigned                        last_cb_target_mask;
        struct si_blend_color           blend_color;
        struct r600_atom                clip_regs;
        struct si_clip_state            clip_state;
-       struct si_shader_data           shader_userdata;
+       struct si_shader_data           shader_pointers;
        struct si_stencil_ref           stencil_ref;
        struct r600_atom                spi_map;
 
@@ -256,7 +337,7 @@ struct si_context {
        struct si_cs_shader_state       cs_shader_state;
 
        /* shader information */
-       struct si_vertex_element        *vertex_elements;
+       struct si_vertex_elements       *vertex_elements;
        unsigned                        sprite_coord_enable;
        bool                            flatshade;
        bool                            do_update_shaders;
@@ -265,9 +346,10 @@ struct si_context {
        struct si_descriptors           vertex_buffers;
        struct si_descriptors           descriptors[SI_NUM_DESCS];
        unsigned                        descriptors_dirty;
+       unsigned                        shader_pointers_dirty;
+       unsigned                        shader_needs_decompress_mask;
        struct si_buffer_resources      rw_buffers;
-       struct si_buffer_resources      const_buffers[SI_NUM_SHADERS];
-       struct si_buffer_resources      shader_buffers[SI_NUM_SHADERS];
+       struct si_buffer_resources      const_and_shader_buffers[SI_NUM_SHADERS];
        struct si_textures_info         samplers[SI_NUM_SHADERS];
        struct si_images_info           images[SI_NUM_SHADERS];
 
@@ -284,7 +366,7 @@ struct si_context {
 
        /* Vertex and index buffers. */
        bool                            vertex_buffers_dirty;
-       struct pipe_index_buffer        index_buffer;
+       bool                            vertex_buffer_pointer_dirty;
        struct pipe_vertex_buffer       vertex_buffer[SI_NUM_VERTEX_BUFFERS];
 
        /* MSAA config state. */
@@ -292,19 +374,22 @@ struct si_context {
        bool                            smoothing_enabled;
 
        /* DB render state. */
-       bool                    dbcb_depth_copy_enabled;
-       bool                    dbcb_stencil_copy_enabled;
-       unsigned                dbcb_copy_sample;
-       bool                    db_flush_depth_inplace;
-       bool                    db_flush_stencil_inplace;
-       bool                    db_depth_clear;
-       bool                    db_depth_disable_expclear;
-       bool                    db_stencil_clear;
-       bool                    db_stencil_disable_expclear;
        unsigned                ps_db_shader_control;
-       bool                    occlusion_queries_disabled;
+       unsigned                dbcb_copy_sample;
+       bool                    dbcb_depth_copy_enabled:1;
+       bool                    dbcb_stencil_copy_enabled:1;
+       bool                    db_flush_depth_inplace:1;
+       bool                    db_flush_stencil_inplace:1;
+       bool                    db_depth_clear:1;
+       bool                    db_depth_disable_expclear:1;
+       bool                    db_stencil_clear:1;
+       bool                    db_stencil_disable_expclear:1;
+       bool                    occlusion_queries_disabled:1;
+       bool                    generate_mipmap_for_depth:1;
 
        /* Emitted draw state. */
+       bool                    gs_tri_strip_adj_fix:1;
+       bool                    ls_vgpr_fix:1;
        int                     last_index_size;
        int                     last_base_vertex;
        int                     last_start_instance;
@@ -317,35 +402,65 @@ struct si_context {
        int                     last_multi_vgt_param;
        int                     last_rast_prim;
        unsigned                last_sc_line_stipple;
-       int                     last_vtx_reuse_depth;
-       int                     current_rast_prim; /* primitive type after TES, GS */
-       unsigned                last_gsvs_itemsize;
+       unsigned                current_vs_state;
+       unsigned                last_vs_state;
+       enum pipe_prim_type     current_rast_prim; /* primitive type after TES, GS */
 
        /* Scratch buffer */
+       struct r600_atom        scratch_state;
        struct r600_resource    *scratch_buffer;
-       bool                    emit_scratch_reloc;
        unsigned                scratch_waves;
        unsigned                spi_tmpring_size;
 
        struct r600_resource    *compute_scratch_buffer;
 
        /* Emitted derived tessellation state. */
-       struct si_shader        *last_ls; /* local shader (VS) */
+       /* Local shader (VS), or HS if LS-HS are merged. */
+       struct si_shader        *last_ls;
        struct si_shader_selector *last_tcs;
        int                     last_num_tcs_input_cp;
        int                     last_tes_sh_base;
+       bool                    last_tess_uses_primid;
+       unsigned                last_num_patches;
 
        /* Debug state. */
        bool                    is_debug;
-       struct radeon_saved_cs  last_gfx;
-       struct r600_resource    *last_trace_buf;
-       struct r600_resource    *trace_buf;
-       unsigned                trace_id;
+       struct si_saved_cs      *current_saved_cs;
        uint64_t                dmesg_timestamp;
        unsigned                apitrace_call_number;
 
        /* Other state */
        bool need_check_render_feedback;
+       bool                    decompression_enabled;
+
+       /* Precomputed IA_MULTI_VGT_PARAM */
+       union si_vgt_param_key  ia_multi_vgt_param_key;
+       unsigned                ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
+
+       /* Bindless descriptors. */
+       struct si_descriptors   bindless_descriptors;
+       struct util_idalloc     bindless_used_slots;
+       unsigned                num_bindless_descriptors;
+       bool                    bindless_descriptors_dirty;
+       bool                    graphics_bindless_pointer_dirty;
+       bool                    compute_bindless_pointer_dirty;
+
+       /* Allocated bindless handles */
+       struct hash_table       *tex_handles;
+       struct hash_table       *img_handles;
+
+       /* Resident bindless handles */
+       struct util_dynarray    resident_tex_handles;
+       struct util_dynarray    resident_img_handles;
+
+       /* Resident bindless handles which need decompression */
+       struct util_dynarray    resident_tex_needs_color_decompress;
+       struct util_dynarray    resident_img_needs_color_decompress;
+       struct util_dynarray    resident_tex_needs_depth_decompress;
+
+       /* Bindless state */
+       bool                    uses_bindless_samplers;
+       bool                    uses_bindless_images;
 };
 
 /* cik_sdma.c */
@@ -364,21 +479,41 @@ void si_resource_copy_region(struct pipe_context *ctx,
                             const struct pipe_box *src_box);
 
 /* si_cp_dma.c */
+#define SI_CPDMA_SKIP_CHECK_CS_SPACE   (1 << 0) /* don't call need_cs_space */
+#define SI_CPDMA_SKIP_SYNC_AFTER       (1 << 1) /* don't wait for DMA after the copy */
+#define SI_CPDMA_SKIP_SYNC_BEFORE      (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
+#define SI_CPDMA_SKIP_GFX_SYNC         (1 << 3) /* don't flush caches and don't wait for PS/CS */
+#define SI_CPDMA_SKIP_BO_LIST_UPDATE   (1 << 4) /* don't update the BO list */
+#define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
+                          SI_CPDMA_SKIP_SYNC_AFTER | \
+                          SI_CPDMA_SKIP_SYNC_BEFORE | \
+                          SI_CPDMA_SKIP_GFX_SYNC | \
+                          SI_CPDMA_SKIP_BO_LIST_UPDATE)
+
 void si_copy_buffer(struct si_context *sctx,
                    struct pipe_resource *dst, struct pipe_resource *src,
-                   uint64_t dst_offset, uint64_t src_offset, unsigned size);
+                   uint64_t dst_offset, uint64_t src_offset, unsigned size,
+                   unsigned user_flags);
+void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
+                             uint64_t offset, unsigned size);
+void cik_emit_prefetch_L2(struct si_context *sctx);
 void si_init_cp_dma_functions(struct si_context *sctx);
 
 /* si_debug.c */
+void si_auto_log_cs(void *data, struct u_log_context *log);
+void si_log_hw_flush(struct si_context *sctx);
+void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
+void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
 void si_init_debug_functions(struct si_context *sctx);
 void si_check_vm_faults(struct r600_common_context *ctx,
                        struct radeon_saved_cs *saved, enum ring_type ring);
-bool si_replace_shader(unsigned num, struct radeon_shader_binary *binary);
+bool si_replace_shader(unsigned num, struct ac_shader_binary *binary);
 
 /* si_dma.c */
 void si_init_dma_functions(struct si_context *sctx);
 
 /* si_hw_context.c */
+void si_destroy_saved_cs(struct si_saved_cs *scs);
 void si_context_gfx_flush(void *context, unsigned flags,
                          struct pipe_fence_handle **fence);
 void si_begin_new_cs(struct si_context *ctx);
@@ -401,15 +536,6 @@ struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
  * common helpers
  */
 
-static inline struct r600_resource *
-si_resource_create_custom(struct pipe_screen *screen,
-                         unsigned usage, unsigned size)
-{
-       assert(size);
-       return r600_resource(pipe_buffer_create(screen,
-               PIPE_BIND_CUSTOM, usage, size));
-}
-
 static inline void
 si_invalidate_draw_sh_constants(struct si_context *sctx)
 {
@@ -420,7 +546,7 @@ static inline void
 si_set_atom_dirty(struct si_context *sctx,
                  struct r600_atom *atom, bool dirty)
 {
-       unsigned bit = 1 << (atom->id - 1);
+       unsigned bit = 1 << atom->id;
 
        if (dirty)
                sctx->dirty_atoms |= bit;
@@ -432,7 +558,7 @@ static inline bool
 si_is_atom_dirty(struct si_context *sctx,
                  struct r600_atom *atom)
 {
-       unsigned bit = 1 << (atom->id - 1);
+       unsigned bit = 1 << atom->id;
 
        return sctx->dirty_atoms & bit;
 }
@@ -444,4 +570,98 @@ si_mark_atom_dirty(struct si_context *sctx,
        si_set_atom_dirty(sctx, atom, true);
 }
 
+static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
+{
+       if (sctx->gs_shader.cso)
+               return &sctx->gs_shader;
+       if (sctx->tes_shader.cso)
+               return &sctx->tes_shader;
+
+       return &sctx->vs_shader;
+}
+
+static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
+{
+       struct si_shader_ctx_state *vs = si_get_vs(sctx);
+
+       return vs->cso ? &vs->cso->info : NULL;
+}
+
+static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
+{
+       if (sctx->gs_shader.cso)
+               return sctx->gs_shader.cso->gs_copy_shader;
+
+       struct si_shader_ctx_state *vs = si_get_vs(sctx);
+       return vs->current ? vs->current : NULL;
+}
+
+static inline unsigned
+si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
+{
+       unsigned alignment, tcc_cache_line_size;
+
+       /* If the upload size is less than the cache line size (e.g. 16, 32),
+        * the whole thing will fit into a cache line if we align it to its size.
+        * The idea is that multiple small uploads can share a cache line.
+        * If the upload size is greater, align it to the cache line size.
+        */
+       alignment = util_next_power_of_two(upload_size);
+       tcc_cache_line_size = sctx->screen->b.info.tcc_cache_line_size;
+       return MIN2(alignment, tcc_cache_line_size);
+}
+
+static inline void
+si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
+{
+       if (pipe_reference(&(*dst)->reference, &src->reference))
+               si_destroy_saved_cs(*dst);
+
+       *dst = src;
+}
+
+static inline void
+si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
+                          bool shaders_read_metadata)
+{
+       sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
+                        SI_CONTEXT_INV_VMEM_L1;
+
+       if (sctx->b.chip_class >= GFX9) {
+               /* Single-sample color is coherent with shaders on GFX9, but
+                * L2 metadata must be flushed if shaders read metadata.
+                * (DCC, CMASK).
+                */
+               if (num_samples >= 2)
+                       sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
+               else if (shaders_read_metadata)
+                       sctx->b.flags |= SI_CONTEXT_INV_L2_METADATA;
+       } else {
+               /* SI-CI-VI */
+               sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
+       }
+}
+
+static inline void
+si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
+                          bool include_stencil, bool shaders_read_metadata)
+{
+       sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
+                        SI_CONTEXT_INV_VMEM_L1;
+
+       if (sctx->b.chip_class >= GFX9) {
+               /* Single-sample depth (not stencil) is coherent with shaders
+                * on GFX9, but L2 metadata must be flushed if shaders read
+                * metadata.
+                */
+               if (num_samples >= 2 || include_stencil)
+                       sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
+               else if (shaders_read_metadata)
+                       sctx->b.flags |= SI_CONTEXT_INV_L2_METADATA;
+       } else {
+               /* SI-CI-VI */
+               sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
+       }
+}
+
 #endif