unsigned n_samplers;
};
-struct si_surface {
- struct pipe_surface base;
+struct si_framebuffer {
+ struct r600_atom atom;
+ struct pipe_framebuffer_state state;
+ unsigned nr_samples;
+ unsigned log_samples;
+ unsigned cb0_is_integer;
+ unsigned compressed_cb_mask;
+ unsigned export_16bpc;
};
#define SI_NUM_ATOMS(sctx) (sizeof((sctx)->atoms)/sizeof((sctx)->atoms.array[0]))
-#define SI_NUM_SHADERS (PIPE_SHADER_FRAGMENT+1)
+
+#define SI_NUM_SHADERS (PIPE_SHADER_GEOMETRY+1)
+
+#define SI_RW_SO 2 /* Streamout buffer descriptors after ring buffers */
struct si_context {
struct r600_common_context b;
void *custom_dsa_flush_inplace;
void *custom_blend_resolve;
void *custom_blend_decompress;
+ void *custom_blend_fastclear;
struct si_screen *screen;
union {
struct {
/* The order matters. */
struct r600_atom *const_buffers[SI_NUM_SHADERS];
+ struct r600_atom *rw_buffers[SI_NUM_SHADERS];
struct r600_atom *sampler_views[SI_NUM_SHADERS];
- struct r600_atom *streamout_buffers;
/* Caches must be flushed after resource descriptors are
* updated in memory. */
struct r600_atom *cache_flush;
struct r600_atom *streamout_begin;
+ struct r600_atom *streamout_enable; /* must be after streamout_begin */
+ struct r600_atom *framebuffer;
};
struct r600_atom *array[0];
} atoms;
+ struct si_framebuffer framebuffer;
struct si_vertex_element *vertex_elements;
- struct pipe_framebuffer_state framebuffer;
- unsigned fb_log_samples;
- unsigned fb_cb0_is_integer;
- unsigned fb_compressed_cb_mask;
unsigned pa_sc_line_stipple;
unsigned pa_su_sc_mode_cntl;
/* for saving when using blitter */
struct pipe_stencil_ref stencil_ref;
struct si_pipe_shader_selector *ps_shader;
+ struct si_pipe_shader_selector *gs_shader;
struct si_pipe_shader_selector *vs_shader;
struct si_cs_shader_state cs_shader_state;
/* shader information */
unsigned sprite_coord_enable;
- unsigned export_16bpc;
struct si_buffer_resources const_buffers[SI_NUM_SHADERS];
- struct si_buffer_resources streamout_buffers;
+ struct si_buffer_resources rw_buffers[SI_NUM_SHADERS];
struct si_textures_info samplers[SI_NUM_SHADERS];
struct r600_resource *border_color_table;
unsigned border_color_offset;
/* With rasterizer discard, there doesn't have to be a pixel shader.
* In that case, we bind this one: */
void *dummy_pixel_shader;
+ struct si_pm4_state *gs_on;
+ struct si_pm4_state *gs_off;
+ struct si_pm4_state *gs_rings;
struct r600_atom cache_flush;
struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
+ struct pipe_constant_buffer esgs_ring;
+ struct pipe_constant_buffer gsvs_ring;
/* SI state handling */
union si_state queued;
void si_decompress_color_textures(struct si_context *sctx,
struct si_textures_info *textures);
+/* si_dma.c */
+void si_dma_copy(struct pipe_context *ctx,
+ struct pipe_resource *dst,
+ unsigned dst_level,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src,
+ unsigned src_level,
+ const struct pipe_box *src_box);
+
/* si_hw_context.c */
-void si_context_flush(struct si_context *ctx, unsigned flags);
+void si_context_gfx_flush(void *context, unsigned flags,
+ struct pipe_fence_handle **fence);
void si_begin_new_cs(struct si_context *ctx);
void si_need_cs_space(struct si_context *ctx, unsigned num_dw, boolean count_draw_in);
-/* si_pipe.c */
-void si_flush(struct pipe_context *ctx, struct pipe_fence_handle **fence,
- unsigned flags);
-
#if SI_TRACE_CS
void si_trace_emit(struct si_context *sctx);
#endif