#define SI_BIG_ENDIAN 0
#endif
+#define ATI_VENDOR_ID 0x1002
+
+#define SI_NOT_QUERY 0xffffffff
+
/* The base vertex and primitive restart can be any number, but we must pick
* one which will mean "unknown" for the purpose of state tracking and
* the number shouldn't be a commonly-used one. */
/* Alignment for optimal CP DMA performance. */
#define SI_CPDMA_ALIGNMENT 32
+/* Pipeline & streamout query controls. */
+#define SI_CONTEXT_START_PIPELINE_STATS (1 << 0)
+#define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1)
+#define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
/* Instruction cache. */
-#define SI_CONTEXT_INV_ICACHE (R600_CONTEXT_PRIVATE_FLAG << 0)
+#define SI_CONTEXT_INV_ICACHE (1 << 3)
/* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
-#define SI_CONTEXT_INV_SMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 1)
+#define SI_CONTEXT_INV_SMEM_L1 (1 << 4)
/* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
-#define SI_CONTEXT_INV_VMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 2)
+#define SI_CONTEXT_INV_VMEM_L1 (1 << 5)
/* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
-#define SI_CONTEXT_INV_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 3)
+#define SI_CONTEXT_INV_GLOBAL_L2 (1 << 6)
/* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
* invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
-#define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 4)
+#define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (1 << 7)
/* Writeback & invalidate the L2 metadata cache. It can only be coupled with
* a CB or DB flush. */
-#define SI_CONTEXT_INV_L2_METADATA (R600_CONTEXT_PRIVATE_FLAG << 5)
+#define SI_CONTEXT_INV_L2_METADATA (1 << 8)
/* Framebuffer caches. */
-#define SI_CONTEXT_FLUSH_AND_INV_DB (R600_CONTEXT_PRIVATE_FLAG << 6)
-#define SI_CONTEXT_FLUSH_AND_INV_DB_META (R600_CONTEXT_PRIVATE_FLAG << 7)
-#define SI_CONTEXT_FLUSH_AND_INV_CB (R600_CONTEXT_PRIVATE_FLAG << 8)
+#define SI_CONTEXT_FLUSH_AND_INV_DB (1 << 9)
+#define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10)
+#define SI_CONTEXT_FLUSH_AND_INV_CB (1 << 11)
/* Engine synchronization. */
-#define SI_CONTEXT_VS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 9)
-#define SI_CONTEXT_PS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 10)
-#define SI_CONTEXT_CS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 11)
-#define SI_CONTEXT_VGT_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 12)
-#define SI_CONTEXT_VGT_STREAMOUT_SYNC (R600_CONTEXT_PRIVATE_FLAG << 13)
+#define SI_CONTEXT_VS_PARTIAL_FLUSH (1 << 12)
+#define SI_CONTEXT_PS_PARTIAL_FLUSH (1 << 13)
+#define SI_CONTEXT_CS_PARTIAL_FLUSH (1 << 14)
+#define SI_CONTEXT_VGT_FLUSH (1 << 15)
+#define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16)
#define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
#define SI_PREFETCH_LS (1 << 1)
struct u_suballocator;
struct si_screen {
- struct r600_common_screen b;
+ struct pipe_screen b;
+ struct radeon_winsys *ws;
+ struct disk_cache *disk_shader_cache;
+
+ struct radeon_info info;
+ uint64_t debug_flags;
+ char renderer_string[100];
+
unsigned gs_table_depth;
unsigned tess_offchip_block_dw_size;
+ unsigned tess_offchip_ring_size;
+ unsigned tess_factor_ring_size;
+ unsigned vgt_hs_offchip_param;
bool has_clear_state;
bool has_distributed_tess;
bool has_draw_indirect_multi;
/* Whether shaders are monolithic (1-part) or separate (3-part). */
bool use_monolithic_shaders;
bool record_llvm_ir;
+ bool has_rbplus; /* if RB+ registers exist */
+ bool rbplus_allowed; /* if RB+ is allowed */
+ bool dcc_msaa_allowed;
+ bool cpdma_prefetch_writes_memory;
+
+ struct slab_parent_pool pool_transfers;
+
+ /* Texture filter settings. */
+ int force_aniso; /* -1 = disabled */
+
+ /* Auxiliary context. Mainly used to initialize resources.
+ * It must be locked prior to using and flushed before unlocking. */
+ struct pipe_context *aux_context;
+ mtx_t aux_context_lock;
+
+ /* This must be in the screen, because UE4 uses one context for
+ * compilation and another one for rendering.
+ */
+ unsigned num_compilations;
+ /* Along with ST_DEBUG=precompile, this should show if applications
+ * are loading shaders on demand. This is a monotonic counter.
+ */
+ unsigned num_shaders_created;
+ unsigned num_shader_cache_hits;
+
+ /* GPU load thread. */
+ mtx_t gpu_load_mutex;
+ thrd_t gpu_load_thread;
+ union r600_mmio_counters mmio_counters;
+ volatile unsigned gpu_load_stop_thread; /* bool */
+
+ /* Performance counters. */
+ struct r600_perfcounters *perfcounters;
+
+ /* If pipe_screen wants to recompute and re-emit the framebuffer,
+ * sampler, and image states of all contexts, it should atomically
+ * increment this.
+ *
+ * Each context will compare this with its own last known value of
+ * the counter before drawing and re-emit the states accordingly.
+ */
+ unsigned dirty_tex_counter;
+
+ /* Atomically increment this counter when an existing texture's
+ * metadata is enabled or disabled in a way that requires changing
+ * contexts' compressed texture binding masks.
+ */
+ unsigned compressed_colortex_counter;
+
+ struct {
+ /* Context flags to set so that all writes from earlier jobs
+ * in the CP are seen by L2 clients.
+ */
+ unsigned cp_to_L2;
+
+ /* Context flags to set so that all writes from earlier jobs
+ * that end in L2 are seen by CP.
+ */
+ unsigned L2_to_cp;
+ } barrier_flags;
mtx_t shader_parts_mutex;
struct si_shader_part *vs_prologs;
ubyte nr_samples:5; /* at most 16xAA */
ubyte log_samples:3; /* at most 4 = 16xAA */
ubyte compressed_cb_mask;
+ ubyte uncompressed_cb_mask;
ubyte color_is_int8;
ubyte color_is_int10;
ubyte dirty_cbufs;
bool flatshade;
bool do_update_shaders;
+ /* vertex buffer descriptors */
+ uint32_t *vb_descriptors_gpu_list;
+ struct r600_resource *vb_descriptors_buffer;
+ unsigned vb_descriptors_offset;
+
/* shader descriptors */
- struct si_descriptors vertex_buffers;
struct si_descriptors descriptors[SI_NUM_DESCS];
unsigned descriptors_dirty;
unsigned shader_pointers_dirty;
struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
struct pipe_resource *esgs_ring;
struct pipe_resource *gsvs_ring;
- struct pipe_resource *tf_ring;
- struct pipe_resource *tess_offchip_ring;
+ struct pipe_resource *tess_rings;
union pipe_color_union *border_color_table; /* in CPU memory, any endian */
struct r600_resource *border_color_buffer;
union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
/* MSAA config state. */
int ps_iter_samples;
+ bool ps_uses_fbfetch;
bool smoothing_enabled;
/* DB render state. */
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box);
+void si_decompress_dcc(struct pipe_context *ctx, struct r600_texture *rtex);
/* si_clear.c */
void vi_dcc_clear_level(struct si_context *sctx,
SI_CPDMA_SKIP_GFX_SYNC | \
SI_CPDMA_SKIP_BO_LIST_UPDATE)
+enum r600_coherency {
+ R600_COHERENCY_NONE, /* no cache flushes needed */
+ R600_COHERENCY_SHADER,
+ R600_COHERENCY_CB_META,
+};
+
void si_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
uint64_t offset, uint64_t size, unsigned value,
enum r600_coherency coher);
struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx,
struct tc_unflushed_batch_token *tc_token);
+/* si_get.c */
+const char *si_get_family_name(const struct si_screen *sscreen);
+void si_init_screen_get_functions(struct si_screen *sscreen);
+
/* si_hw_context.c */
void si_destroy_saved_cs(struct si_saved_cs *scs);
-void si_context_gfx_flush(void *context, unsigned flags,
- struct pipe_fence_handle **fence);
+void si_flush_gfx_cs(void *context, unsigned flags,
+ struct pipe_fence_handle **fence);
void si_begin_new_cs(struct si_context *ctx);
void si_need_cs_space(struct si_context *ctx);
* common helpers
*/
+static inline void
+si_context_add_resource_size(struct pipe_context *ctx, struct pipe_resource *r)
+{
+ struct r600_common_context *rctx = (struct r600_common_context *)ctx;
+ struct r600_resource *res = (struct r600_resource *)r;
+
+ if (res) {
+ /* Add memory usage for need_gfx_cs_space */
+ rctx->vram += res->vram_usage;
+ rctx->gtt += res->gart_usage;
+ }
+}
+
static inline void
si_invalidate_draw_sh_constants(struct si_context *sctx)
{
return vs->current ? vs->current : NULL;
}
+static inline bool si_can_dump_shader(struct si_screen *sscreen,
+ unsigned processor)
+{
+ return sscreen->debug_flags & (1 << processor);
+}
+
+static inline bool si_extra_shader_checks(struct si_screen *sscreen,
+ unsigned processor)
+{
+ return (sscreen->debug_flags & DBG(CHECK_IR)) ||
+ si_can_dump_shader(sscreen, processor);
+}
+
static inline bool si_get_strmout_en(struct si_context *sctx)
{
return sctx->streamout.streamout_enabled ||
* If the upload size is greater, align it to the cache line size.
*/
alignment = util_next_power_of_two(upload_size);
- tcc_cache_line_size = sctx->screen->b.info.tcc_cache_line_size;
+ tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size;
return MIN2(alignment, tcc_cache_line_size);
}
}
}
+static inline bool
+si_can_sample_zs(struct r600_texture *tex, bool stencil_sampler)
+{
+ return (stencil_sampler && tex->can_sample_s) ||
+ (!stencil_sampler && tex->can_sample_z);
+}
+
+static inline bool
+si_htile_enabled(struct r600_texture *tex, unsigned level)
+{
+ return tex->htile_offset && level == 0;
+}
+
+static inline bool
+vi_tc_compat_htile_enabled(struct r600_texture *tex, unsigned level)
+{
+ assert(!tex->tc_compatible_htile || tex->htile_offset);
+ return tex->tc_compatible_htile && level == 0;
+}
+
+static inline unsigned si_get_ps_iter_samples(struct si_context *sctx)
+{
+ if (sctx->ps_uses_fbfetch)
+ return sctx->framebuffer.nr_samples;
+
+ return sctx->ps_iter_samples;
+}
+
+static inline unsigned si_get_total_colormask(struct si_context *sctx)
+{
+ if (sctx->queued.named.rasterizer->rasterizer_discard)
+ return 0;
+
+ struct si_shader_selector *ps = sctx->ps_shader.cso;
+ unsigned colormask = sctx->framebuffer.colorbuf_enabled_4bit &
+ sctx->queued.named.blend->cb_target_mask;
+
+ if (!ps->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
+ colormask &= ps->colors_written_4bit;
+ else if (!ps->colors_written_4bit)
+ colormask = 0; /* color0 writes all cbufs, but it's not written */
+
+ return colormask;
+}
+
#endif