radeonsi: move VS_STATE.LS_OUT_PATCH_SIZE a few bits higher to make space there
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
index 1a65c309e255eb994e13d54c3eb929df934c7be5..c75b131f8c6b98a95a36a245e03f8a0c6cb6c0d5 100644 (file)
@@ -32,7 +32,7 @@
 #include "util/u_idalloc.h"
 #include "util/u_threaded_context.h"
 
-#ifdef PIPE_ARCH_BIG_ENDIAN
+#if UTIL_ARCH_BIG_ENDIAN
 #define SI_BIG_ENDIAN 1
 #else
 #define SI_BIG_ENDIAN 0
 #define SI_RESOURCE_FLAG_CLEAR         (PIPE_RESOURCE_FLAG_DRV_PRIV << 7)
 /* For const_uploader, upload data via GTT and copy to VRAM on context flush via SDMA. */
 #define SI_RESOURCE_FLAG_UPLOAD_FLUSH_EXPLICIT_VIA_SDMA  (PIPE_RESOURCE_FLAG_DRV_PRIV << 8)
+/* Set a micro tile mode: */
+#define SI_RESOURCE_FLAG_FORCE_MICRO_TILE_MODE  (PIPE_RESOURCE_FLAG_DRV_PRIV << 9)
+#define SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT  (util_logbase2(PIPE_RESOURCE_FLAG_DRV_PRIV) + 10)
+#define SI_RESOURCE_FLAG_MICRO_TILE_MODE_SET(x) (((x) & 0x3) << SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT)
+#define SI_RESOURCE_FLAG_MICRO_TILE_MODE_GET(x) (((x) >> SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT) & 0x3)
 
 enum si_clear_code
 {
@@ -139,7 +144,7 @@ enum {
        DBG_TES = PIPE_SHADER_TESS_EVAL,
        DBG_CS = PIPE_SHADER_COMPUTE,
        DBG_NO_IR,
-       DBG_NO_TGSI,
+       DBG_NO_NIR,
        DBG_NO_ASM,
        DBG_PREOPT_IR,
 
@@ -166,8 +171,10 @@ enum {
        DBG_VM,
 
        /* Driver options: */
-       DBG_FORCE_DMA,
-       DBG_NO_ASYNC_DMA,
+       DBG_FORCE_SDMA,
+       DBG_NO_SDMA,
+       DBG_NO_SDMA_CLEARS,
+       DBG_NO_SDMA_COPY_IMAGE,
        DBG_NO_WC,
        DBG_CHECK_VM,
        DBG_RESERVE_VMID,
@@ -314,7 +321,7 @@ struct si_texture {
        uint16_t                        stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
        enum pipe_format                db_render_format:16;
        uint8_t                         stencil_clear_value;
-       bool                            fmask_is_not_identity:1;
+       bool                            fmask_is_identity:1;
        bool                            tc_compatible_htile:1;
        bool                            htile_stencil_disabled:1;
        bool                            depth_cleared:1; /* if it was cleared at least once */
@@ -332,6 +339,8 @@ struct si_texture {
         * for a possible future enablement.
         */
        bool                            separate_dcc_dirty:1;
+       bool                            displayable_dcc_dirty:1;
+
        /* Statistics gathering for the DCC enablement heuristic. */
        bool                            dcc_gather_statistics:1;
        /* Counter that should be non-zero if the texture is bound to a
@@ -477,6 +486,7 @@ struct si_screen {
                        uint32_t *state,
                        uint32_t *fmask_state);
 
+       unsigned                        num_vbos_in_user_sgprs;
        unsigned                        pa_sc_raster_config;
        unsigned                        pa_sc_raster_config_1;
        unsigned                        se_tile_repeat;
@@ -576,7 +586,7 @@ struct si_screen {
         *
         * Design & limitations:
         * - The shader cache is per screen (= per process), never saved to
-        *   disk, and skips redundant shader compilations from TGSI to bytecode.
+        *   disk, and skips redundant shader compilations from NIR to bytecode.
         * - It can only be used with one-variant-per-shader support, in which
         *   case only the main (typically middle) part of shaders is cached.
         * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
@@ -670,6 +680,7 @@ struct si_framebuffer {
        ubyte                           nr_color_samples; /* at most 8xAA */
        ubyte                           compressed_cb_mask;
        ubyte                           uncompressed_cb_mask;
+       ubyte                           displayable_dcc_cb_mask;
        ubyte                           color_is_int8;
        ubyte                           color_is_int10;
        ubyte                           dirty_cbufs;
@@ -760,7 +771,7 @@ struct si_shader_ctx_state {
  */
 union si_vgt_param_key {
        struct {
-#ifdef PIPE_ARCH_LITTLE_ENDIAN
+#if UTIL_ARCH_LITTLE_ENDIAN
                unsigned prim:4;
                unsigned uses_instancing:1;
                unsigned multi_instances_smaller_than_primgroup:1;
@@ -771,7 +782,7 @@ union si_vgt_param_key {
                unsigned tess_uses_prim_id:1;
                unsigned uses_gs:1;
                unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
-#else /* PIPE_ARCH_BIG_ENDIAN */
+#else /* UTIL_ARCH_BIG_ENDIAN */
                unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
                unsigned uses_gs:1;
                unsigned tess_uses_prim_id:1;
@@ -787,7 +798,7 @@ union si_vgt_param_key {
        uint32_t index;
 };
 
-#define SI_NUM_VGT_STAGES_KEY_BITS 4
+#define SI_NUM_VGT_STAGES_KEY_BITS 5
 #define SI_NUM_VGT_STAGES_STATES (1 << SI_NUM_VGT_STAGES_KEY_BITS)
 
 /* The VGT_SHADER_STAGES key used to index the table of precomputed values.
@@ -795,16 +806,18 @@ union si_vgt_param_key {
  */
 union si_vgt_stages_key {
        struct {
-#ifdef PIPE_ARCH_LITTLE_ENDIAN
+#if UTIL_ARCH_LITTLE_ENDIAN
                unsigned tess:1;
                unsigned gs:1;
+               unsigned ngg_passthrough:1;
                unsigned ngg:1; /* gfx10+ */
                unsigned streamout:1; /* only used with NGG */
                unsigned _pad:32 - SI_NUM_VGT_STAGES_KEY_BITS;
-#else /* PIPE_ARCH_BIG_ENDIAN */
+#else /* UTIL_ARCH_BIG_ENDIAN */
                unsigned _pad:32 - SI_NUM_VGT_STAGES_KEY_BITS;
                unsigned streamout:1;
                unsigned ngg:1;
+               unsigned ngg_passthrough:1;
                unsigned gs:1;
                unsigned tess:1;
 #endif
@@ -849,6 +862,10 @@ struct si_sdma_upload {
        unsigned                size;
 };
 
+struct si_small_prim_cull_info {
+       float scale[2], translate[2];
+};
+
 struct si_context {
        struct pipe_context             b; /* base class */
 
@@ -858,7 +875,7 @@ struct si_context {
        struct radeon_winsys            *ws;
        struct radeon_winsys_ctx        *ctx;
        struct radeon_cmdbuf            *gfx_cs; /* compute IB if graphics is disabled */
-       struct radeon_cmdbuf            *dma_cs;
+       struct radeon_cmdbuf            *sdma_cs;
        struct pipe_fence_handle        *last_gfx_fence;
        struct pipe_fence_handle        *last_sdma_fence;
        struct si_resource              *eop_bug_scratch;
@@ -894,6 +911,7 @@ struct si_context {
        void                            *cs_copy_image_1d_array;
        void                            *cs_clear_render_target;
        void                            *cs_clear_render_target_1d_array;
+       void                            *cs_clear_12bytes_buffer;
        void                            *cs_dcc_retile;
        void                            *cs_fmask_expand[3][2]; /* [log2(samples)-1][is_array] */
        struct si_screen                *screen;
@@ -987,16 +1005,12 @@ struct si_context {
 
        /* shader information */
        struct si_vertex_elements       *vertex_elements;
+       unsigned                        num_vertex_elements;
        unsigned                        sprite_coord_enable;
        unsigned                        cs_max_waves_per_sh;
        bool                            flatshade;
        bool                            do_update_shaders;
 
-       /* vertex buffer descriptors */
-       uint32_t *vb_descriptors_gpu_list;
-       struct si_resource *vb_descriptors_buffer;
-       unsigned vb_descriptors_offset;
-
        /* shader descriptors */
        struct si_descriptors           descriptors[SI_NUM_DESCS];
        unsigned                        descriptors_dirty;
@@ -1023,11 +1037,16 @@ struct si_context {
        uint32_t                        vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
        uint32_t                        cs_user_data[4];
 
-       /* Vertex and index buffers. */
+       /* Vertex buffers. */
        bool                            vertex_buffers_dirty;
        bool                            vertex_buffer_pointer_dirty;
+       bool                            vertex_buffer_user_sgprs_dirty;
        struct pipe_vertex_buffer       vertex_buffer[SI_NUM_VERTEX_BUFFERS];
        uint16_t                        vertex_buffer_unaligned; /* bitmask of not dword-aligned buffers */
+       uint32_t                        *vb_descriptors_gpu_list;
+       struct si_resource              *vb_descriptors_buffer;
+       unsigned                        vb_descriptors_offset;
+       unsigned                        vb_descriptor_user_sgprs[5*4];
 
        /* MSAA config state. */
        int                             ps_iter_samples;
@@ -1063,10 +1082,8 @@ struct si_context {
        int                     last_restart_index;
        int                     last_prim;
        int                     last_multi_vgt_param;
-       int                     last_rast_prim;
-       int                     last_flatshade_first;
+       int                     last_gs_out_prim;
        int                     last_binning_enabled;
-       unsigned                last_sc_line_stipple;
        unsigned                current_vs_state;
        unsigned                last_vs_state;
        enum pipe_prim_type     current_rast_prim; /* primitive type after TES, GS */
@@ -1355,14 +1372,14 @@ void si_check_vm_faults(struct si_context *sctx,
                        struct radeon_saved_cs *saved, enum ring_type ring);
 bool si_replace_shader(unsigned num, struct si_shader_binary *binary);
 
-/* si_dma.c */
-void si_init_dma_functions(struct si_context *sctx);
-
 /* si_dma_cs.c */
 void si_dma_emit_timestamp(struct si_context *sctx, struct si_resource *dst,
                           uint64_t offset);
 void si_sdma_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
                          uint64_t offset, uint64_t size, unsigned clear_value);
+void si_sdma_copy_buffer(struct si_context *sctx, struct pipe_resource *dst,
+                        struct pipe_resource *src, uint64_t dst_offset,
+                        uint64_t src_offset, uint64_t size);
 void si_need_dma_space(struct si_context *ctx, unsigned num_dw,
                       struct si_resource *dst, struct si_resource *src);
 void si_flush_dma_cs(struct si_context *ctx, unsigned flags,
@@ -1424,7 +1441,13 @@ void si_dispatch_prim_discard_cs_and_draw(struct si_context *sctx,
                                          unsigned base_vertex,
                                          uint64_t input_indexbuf_va,
                                          unsigned input_indexbuf_max_elements);
-void si_initialize_prim_discard_tunables(struct si_context *sctx);
+void si_initialize_prim_discard_tunables(struct si_screen *sscreen,
+                                        bool is_aux_context,
+                                        unsigned *prim_discard_vertex_count_threshold,
+                                        unsigned *index_ring_size_per_ib);
+
+/* si_pipe.c */
+void si_init_compiler(struct si_screen *sscreen, struct ac_llvm_compiler *compiler);
 
 /* si_perfcounters.c */
 void si_init_perfcounters(struct si_screen *screen);
@@ -1447,6 +1470,7 @@ void *si_create_copy_image_compute_shader(struct pipe_context *ctx);
 void *si_create_copy_image_compute_shader_1d_array(struct pipe_context *ctx);
 void *si_clear_render_target_shader(struct pipe_context *ctx);
 void *si_clear_render_target_shader_1d_array(struct pipe_context *ctx);
+void *si_clear_12bytes_buffer_shader(struct pipe_context *ctx);
 void *si_create_dcc_retile_cs(struct pipe_context *ctx);
 void *si_create_fmask_expand_cs(struct pipe_context *ctx, unsigned num_samples,
                                bool is_array);
@@ -1471,6 +1495,8 @@ struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
                                                 const struct pipe_video_buffer *tmpl);
 
 /* si_viewport.c */
+void si_get_small_prim_cull_info(struct si_context *sctx,
+                                struct si_small_prim_cull_info *out);
 void si_update_vs_viewport_state(struct si_context *ctx);
 void si_init_viewport_functions(struct si_context *ctx);
 
@@ -1626,7 +1652,7 @@ static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
        return &sctx->vs_shader;
 }
 
-static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
+static inline struct si_shader_info *si_get_vs_info(struct si_context *sctx)
 {
        struct si_shader_ctx_state *vs = si_get_vs(sctx);