iris: Use iris_flush_bits_for_history in iris_transfer_flush_region
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
index 08d47ea414e97f05ee499d59d5fa8270cf45a43c..d32feab52c2614bb99dbc22895855c48f6b7db41 100644 (file)
@@ -1,5 +1,7 @@
 /*
  * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
+ * Copyright 2018 Advanced Micro Devices, Inc.
+ * All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
  * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- *      Jerome Glisse
  */
 #ifndef SI_PIPE_H
 #define SI_PIPE_H
 
 #include "si_shader.h"
+#include "si_state.h"
 
 #include "util/u_dynarray.h"
 #include "util/u_idalloc.h"
+#include "util/u_threaded_context.h"
 
 #ifdef PIPE_ARCH_BIG_ENDIAN
 #define SI_BIG_ENDIAN 1
 #define SI_BIG_ENDIAN 0
 #endif
 
+#define ATI_VENDOR_ID                  0x1002
+#define SI_PRIM_DISCARD_DEBUG          0
+#define SI_NOT_QUERY                   0xffffffff
+
 /* The base vertex and primitive restart can be any number, but we must pick
  * one which will mean "unknown" for the purpose of state tracking and
  * the number shouldn't be a commonly-used one. */
-#define SI_BASE_VERTEX_UNKNOWN INT_MIN
-#define SI_RESTART_INDEX_UNKNOWN INT_MIN
-#define SI_NUM_SMOOTH_AA_SAMPLES 8
-#define SI_GS_PER_ES 128
+#define SI_BASE_VERTEX_UNKNOWN         INT_MIN
+#define SI_RESTART_INDEX_UNKNOWN       INT_MIN
+#define SI_INSTANCE_COUNT_UNKNOWN      INT_MIN
+#define SI_NUM_SMOOTH_AA_SAMPLES       8
+#define SI_MAX_POINT_SIZE              2048
+#define SI_GS_PER_ES                   128
 /* Alignment for optimal CP DMA performance. */
-#define SI_CPDMA_ALIGNMENT     32
+#define SI_CPDMA_ALIGNMENT             32
 
+/* Tunables for compute-based clear_buffer and copy_buffer: */
+#define SI_COMPUTE_CLEAR_DW_PER_THREAD 4
+#define SI_COMPUTE_COPY_DW_PER_THREAD  4
+#define SI_COMPUTE_DST_CACHE_POLICY    L2_STREAM
+
+/* Pipeline & streamout query controls. */
+#define SI_CONTEXT_START_PIPELINE_STATS        (1 << 0)
+#define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1)
+#define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
 /* Instruction cache. */
-#define SI_CONTEXT_INV_ICACHE          (R600_CONTEXT_PRIVATE_FLAG << 0)
+#define SI_CONTEXT_INV_ICACHE          (1 << 3)
 /* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
-#define SI_CONTEXT_INV_SMEM_L1         (R600_CONTEXT_PRIVATE_FLAG << 1)
+#define SI_CONTEXT_INV_SMEM_L1         (1 << 4)
 /* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
-#define SI_CONTEXT_INV_VMEM_L1         (R600_CONTEXT_PRIVATE_FLAG << 2)
+#define SI_CONTEXT_INV_VMEM_L1         (1 << 5)
 /* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
-#define SI_CONTEXT_INV_GLOBAL_L2       (R600_CONTEXT_PRIVATE_FLAG << 3)
+#define SI_CONTEXT_INV_GLOBAL_L2       (1 << 6)
 /* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
- * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
-#define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 4)
+ * invalidate L2. GFX6-GFX7 can't do it, so they will do complete invalidation. */
+#define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (1 << 7)
 /* Writeback & invalidate the L2 metadata cache. It can only be coupled with
  * a CB or DB flush. */
-#define SI_CONTEXT_INV_L2_METADATA     (R600_CONTEXT_PRIVATE_FLAG << 5)
+#define SI_CONTEXT_INV_L2_METADATA     (1 << 8)
 /* Framebuffer caches. */
-#define SI_CONTEXT_FLUSH_AND_INV_DB    (R600_CONTEXT_PRIVATE_FLAG << 6)
-#define SI_CONTEXT_FLUSH_AND_INV_DB_META (R600_CONTEXT_PRIVATE_FLAG << 7)
-#define SI_CONTEXT_FLUSH_AND_INV_CB    (R600_CONTEXT_PRIVATE_FLAG << 8)
+#define SI_CONTEXT_FLUSH_AND_INV_DB    (1 << 9)
+#define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10)
+#define SI_CONTEXT_FLUSH_AND_INV_CB    (1 << 11)
 /* Engine synchronization. */
-#define SI_CONTEXT_VS_PARTIAL_FLUSH    (R600_CONTEXT_PRIVATE_FLAG << 9)
-#define SI_CONTEXT_PS_PARTIAL_FLUSH    (R600_CONTEXT_PRIVATE_FLAG << 10)
-#define SI_CONTEXT_CS_PARTIAL_FLUSH    (R600_CONTEXT_PRIVATE_FLAG << 11)
-#define SI_CONTEXT_VGT_FLUSH           (R600_CONTEXT_PRIVATE_FLAG << 12)
-#define SI_CONTEXT_VGT_STREAMOUT_SYNC  (R600_CONTEXT_PRIVATE_FLAG << 13)
+#define SI_CONTEXT_VS_PARTIAL_FLUSH    (1 << 12)
+#define SI_CONTEXT_PS_PARTIAL_FLUSH    (1 << 13)
+#define SI_CONTEXT_CS_PARTIAL_FLUSH    (1 << 14)
+#define SI_CONTEXT_VGT_FLUSH           (1 << 15)
+#define SI_CONTEXT_VGT_STREAMOUT_SYNC  (1 << 16)
 
 #define SI_PREFETCH_VBO_DESCRIPTORS    (1 << 0)
 #define SI_PREFETCH_LS                 (1 << 1)
 #define SI_PREFETCH_VS                 (1 << 5)
 #define SI_PREFETCH_PS                 (1 << 6)
 
-#define SI_MAX_BORDER_COLORS   4096
-#define SIX_BITS               0x3F
+#define SI_MAX_BORDER_COLORS           4096
+#define SI_MAX_VIEWPORTS               16
+#define SIX_BITS                       0x3F
+#define SI_MAP_BUFFER_ALIGNMENT                64
+#define SI_MAX_VARIABLE_THREADS_PER_BLOCK 1024
+
+#define SI_RESOURCE_FLAG_TRANSFER      (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
+#define SI_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
+#define SI_RESOURCE_FLAG_FORCE_MSAA_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
+#define SI_RESOURCE_FLAG_DISABLE_DCC   (PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
+#define SI_RESOURCE_FLAG_UNMAPPABLE    (PIPE_RESOURCE_FLAG_DRV_PRIV << 4)
+#define SI_RESOURCE_FLAG_READ_ONLY     (PIPE_RESOURCE_FLAG_DRV_PRIV << 5)
+#define SI_RESOURCE_FLAG_32BIT         (PIPE_RESOURCE_FLAG_DRV_PRIV << 6)
+#define SI_RESOURCE_FLAG_CLEAR         (PIPE_RESOURCE_FLAG_DRV_PRIV << 7)
+/* For const_uploader, upload data via GTT and copy to VRAM on context flush via SDMA. */
+#define SI_RESOURCE_FLAG_UPLOAD_FLUSH_EXPLICIT_VIA_SDMA  (PIPE_RESOURCE_FLAG_DRV_PRIV << 8)
+
+enum si_clear_code
+{
+       DCC_CLEAR_COLOR_0000   = 0x00000000,
+       DCC_CLEAR_COLOR_0001   = 0x40404040,
+       DCC_CLEAR_COLOR_1110   = 0x80808080,
+       DCC_CLEAR_COLOR_1111   = 0xC0C0C0C0,
+       DCC_CLEAR_COLOR_REG    = 0x20202020,
+       DCC_UNCOMPRESSED       = 0xFFFFFFFF,
+};
+
+#define SI_IMAGE_ACCESS_AS_BUFFER      (1 << 7)
+
+/* Debug flags. */
+enum {
+       /* Shader logging options: */
+       DBG_VS = PIPE_SHADER_VERTEX,
+       DBG_PS = PIPE_SHADER_FRAGMENT,
+       DBG_GS = PIPE_SHADER_GEOMETRY,
+       DBG_TCS = PIPE_SHADER_TESS_CTRL,
+       DBG_TES = PIPE_SHADER_TESS_EVAL,
+       DBG_CS = PIPE_SHADER_COMPUTE,
+       DBG_NO_IR,
+       DBG_NO_TGSI,
+       DBG_NO_ASM,
+       DBG_PREOPT_IR,
+
+       /* Shader compiler options the shader cache should be aware of: */
+       DBG_FS_CORRECT_DERIVS_AFTER_KILL,
+       DBG_UNSAFE_MATH,
+       DBG_SI_SCHED,
+       DBG_GISEL,
+
+       /* Shader compiler options (with no effect on the shader cache): */
+       DBG_CHECK_IR,
+       DBG_MONOLITHIC_SHADERS,
+       DBG_NO_OPT_VARIANT,
+
+       /* Information logging options: */
+       DBG_INFO,
+       DBG_TEX,
+       DBG_COMPUTE,
+       DBG_VM,
+
+       /* Driver options: */
+       DBG_FORCE_DMA,
+       DBG_NO_ASYNC_DMA,
+       DBG_NO_WC,
+       DBG_CHECK_VM,
+       DBG_RESERVE_VMID,
+       DBG_ZERO_VRAM,
+
+       /* 3D engine options: */
+       DBG_ALWAYS_PD,
+       DBG_PD,
+       DBG_NO_PD,
+       DBG_SWITCH_ON_EOP,
+       DBG_NO_OUT_OF_ORDER,
+       DBG_NO_DPBB,
+       DBG_NO_DFSM,
+       DBG_DPBB,
+       DBG_DFSM,
+       DBG_NO_HYPERZ,
+       DBG_NO_RB_PLUS,
+       DBG_NO_2D_TILING,
+       DBG_NO_TILING,
+       DBG_NO_DCC,
+       DBG_NO_DCC_CLEAR,
+       DBG_NO_DCC_FB,
+       DBG_NO_DCC_MSAA,
+       DBG_NO_FMASK,
+
+       /* Tests: */
+       DBG_TEST_DMA,
+       DBG_TEST_VMFAULT_CP,
+       DBG_TEST_VMFAULT_SDMA,
+       DBG_TEST_VMFAULT_SHADER,
+       DBG_TEST_DMA_PERF,
+       DBG_TEST_GDS,
+       DBG_TEST_GDS_MM,
+       DBG_TEST_GDS_OA_MM,
+};
+
+#define DBG_ALL_SHADERS                (((1 << (DBG_CS + 1)) - 1))
+#define DBG(name)              (1ull << DBG_##name)
+
+enum si_cache_policy {
+       L2_BYPASS,
+       L2_STREAM, /* same as SLC=1 */
+       L2_LRU,    /* same as SLC=0 */
+};
+
+enum si_coherency {
+       SI_COHERENCY_NONE, /* no cache flushes needed */
+       SI_COHERENCY_SHADER,
+       SI_COHERENCY_CB_META,
+       SI_COHERENCY_CP,
+};
 
 struct si_compute;
+struct si_shader_context;
 struct hash_table;
 struct u_suballocator;
 
+/* Only 32-bit buffer allocations are supported, gallium doesn't support more
+ * at the moment.
+ */
+struct si_resource {
+       struct threaded_resource        b;
+
+       /* Winsys objects. */
+       struct pb_buffer                *buf;
+       uint64_t                        gpu_address;
+       /* Memory usage if the buffer placement is optimal. */
+       uint64_t                        vram_usage;
+       uint64_t                        gart_usage;
+
+       /* Resource properties. */
+       uint64_t                        bo_size;
+       unsigned                        bo_alignment;
+       enum radeon_bo_domain           domains;
+       enum radeon_bo_flag             flags;
+       unsigned                        bind_history;
+       int                             max_forced_staging_uploads;
+
+       /* The buffer range which is initialized (with a write transfer,
+        * streamout, DMA, or as a random access target). The rest of
+        * the buffer is considered invalid and can be mapped unsynchronized.
+        *
+        * This allows unsychronized mapping of a buffer range which hasn't
+        * been used yet. It's for applications which forget to use
+        * the unsynchronized map flag and expect the driver to figure it out.
+         */
+       struct util_range               valid_buffer_range;
+
+       /* For buffers only. This indicates that a write operation has been
+        * performed by TC L2, but the cache hasn't been flushed.
+        * Any hw block which doesn't use or bypasses TC L2 should check this
+        * flag and flush the cache before using the buffer.
+        *
+        * For example, TC L2 must be flushed if a buffer which has been
+        * modified by a shader store instruction is about to be used as
+        * an index buffer. The reason is that VGT DMA index fetching doesn't
+        * use TC L2.
+        */
+       bool                            TC_L2_dirty;
+
+       /* Whether this resource is referenced by bindless handles. */
+       bool                            texture_handle_allocated;
+       bool                            image_handle_allocated;
+
+       /* Whether the resource has been exported via resource_get_handle. */
+       unsigned                        external_usage; /* PIPE_HANDLE_USAGE_* */
+};
+
+struct si_transfer {
+       struct threaded_transfer        b;
+       struct si_resource              *staging;
+       unsigned                        offset;
+};
+
+struct si_texture {
+       struct si_resource              buffer;
+
+       struct radeon_surf              surface;
+       uint64_t                        size;
+       struct si_texture               *flushed_depth_texture;
+
+       /* One texture allocation can contain these buffers:
+        * - image (pixel data)
+        * - FMASK buffer (MSAA compression)
+        * - CMASK buffer (MSAA compression and/or legacy fast color clear)
+        * - HTILE buffer (Z/S compression and fast Z/S clear)
+        * - DCC buffer (color compression and new fast color clear)
+        * - displayable DCC buffer (if the DCC buffer is not displayable)
+        * - DCC retile mapping buffer (if the DCC buffer is not displayable)
+        */
+       uint64_t                        fmask_offset;
+       uint64_t                        cmask_offset;
+       uint64_t                        cmask_base_address_reg;
+       struct si_resource              *cmask_buffer;
+       uint64_t                        dcc_offset; /* 0 = disabled */
+       uint64_t                        display_dcc_offset;
+       uint64_t                        dcc_retile_map_offset;
+       unsigned                        cb_color_info; /* fast clear enable bit */
+       unsigned                        color_clear_value[2];
+       unsigned                        last_msaa_resolve_target_micro_mode;
+       unsigned                        num_level0_transfers;
+
+       /* Depth buffer compression and fast clear. */
+       uint64_t                        htile_offset;
+       float                           depth_clear_value;
+       uint16_t                        dirty_level_mask; /* each bit says if that mipmap is compressed */
+       uint16_t                        stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
+       enum pipe_format                db_render_format:16;
+       uint8_t                         stencil_clear_value;
+       bool                            tc_compatible_htile:1;
+       bool                            depth_cleared:1; /* if it was cleared at least once */
+       bool                            stencil_cleared:1; /* if it was cleared at least once */
+       bool                            upgraded_depth:1; /* upgraded from unorm to Z32_FLOAT */
+       bool                            is_depth:1;
+       bool                            db_compatible:1;
+       bool                            can_sample_z:1;
+       bool                            can_sample_s:1;
+
+       /* We need to track DCC dirtiness, because st/dri usually calls
+        * flush_resource twice per frame (not a bug) and we don't wanna
+        * decompress DCC twice. Also, the dirty tracking must be done even
+        * if DCC isn't used, because it's required by the DCC usage analysis
+        * for a possible future enablement.
+        */
+       bool                            separate_dcc_dirty:1;
+       /* Statistics gathering for the DCC enablement heuristic. */
+       bool                            dcc_gather_statistics:1;
+       /* Counter that should be non-zero if the texture is bound to a
+        * framebuffer.
+        */
+       unsigned                        framebuffers_bound;
+       /* Whether the texture is a displayable back buffer and needs DCC
+        * decompression, which is expensive. Therefore, it's enabled only
+        * if statistics suggest that it will pay off and it's allocated
+        * separately. It can't be bound as a sampler by apps. Limited to
+        * target == 2D and last_level == 0. If enabled, dcc_offset contains
+        * the absolute GPUVM address, not the relative one.
+        */
+       struct si_resource              *dcc_separate_buffer;
+       /* When DCC is temporarily disabled, the separate buffer is here. */
+       struct si_resource              *last_dcc_separate_buffer;
+       /* Estimate of how much this color buffer is written to in units of
+        * full-screen draws: ps_invocations / (width * height)
+        * Shader kills, late Z, and blending with trivial discards make it
+        * inaccurate (we need to count CB updates, not PS invocations).
+        */
+       unsigned                        ps_draw_ratio;
+       /* The number of clears since the last DCC usage analysis. */
+       unsigned                        num_slow_clears;
+};
+
+struct si_surface {
+       struct pipe_surface             base;
+
+       /* These can vary with block-compressed textures. */
+       uint16_t width0;
+       uint16_t height0;
+
+       bool color_initialized:1;
+       bool depth_initialized:1;
+
+       /* Misc. color flags. */
+       bool color_is_int8:1;
+       bool color_is_int10:1;
+       bool dcc_incompatible:1;
+
+       /* Color registers. */
+       unsigned cb_color_info;
+       unsigned cb_color_view;
+       unsigned cb_color_attrib;
+       unsigned cb_color_attrib2;      /* GFX9 and later */
+       unsigned cb_dcc_control;        /* GFX8 and later */
+       unsigned spi_shader_col_format:8;       /* no blending, no alpha-to-coverage. */
+       unsigned spi_shader_col_format_alpha:8; /* alpha-to-coverage */
+       unsigned spi_shader_col_format_blend:8; /* blending without alpha. */
+       unsigned spi_shader_col_format_blend_alpha:8; /* blending with alpha. */
+
+       /* DB registers. */
+       uint64_t db_depth_base;         /* DB_Z_READ/WRITE_BASE */
+       uint64_t db_stencil_base;
+       uint64_t db_htile_data_base;
+       unsigned db_depth_info;
+       unsigned db_z_info;
+       unsigned db_z_info2;            /* GFX9+ */
+       unsigned db_depth_view;
+       unsigned db_depth_size;
+       unsigned db_depth_slice;
+       unsigned db_stencil_info;
+       unsigned db_stencil_info2;      /* GFX9+ */
+       unsigned db_htile_surface;
+};
+
+struct si_mmio_counter {
+       unsigned busy;
+       unsigned idle;
+};
+
+union si_mmio_counters {
+       struct {
+               /* For global GPU load including SDMA. */
+               struct si_mmio_counter gpu;
+
+               /* GRBM_STATUS */
+               struct si_mmio_counter spi;
+               struct si_mmio_counter gui;
+               struct si_mmio_counter ta;
+               struct si_mmio_counter gds;
+               struct si_mmio_counter vgt;
+               struct si_mmio_counter ia;
+               struct si_mmio_counter sx;
+               struct si_mmio_counter wd;
+               struct si_mmio_counter bci;
+               struct si_mmio_counter sc;
+               struct si_mmio_counter pa;
+               struct si_mmio_counter db;
+               struct si_mmio_counter cp;
+               struct si_mmio_counter cb;
+
+               /* SRBM_STATUS2 */
+               struct si_mmio_counter sdma;
+
+               /* CP_STAT */
+               struct si_mmio_counter pfp;
+               struct si_mmio_counter meq;
+               struct si_mmio_counter me;
+               struct si_mmio_counter surf_sync;
+               struct si_mmio_counter cp_dma;
+               struct si_mmio_counter scratch_ram;
+       } named;
+       unsigned array[0];
+};
+
+struct si_memory_object {
+       struct pipe_memory_object       b;
+       struct pb_buffer                *buf;
+       uint32_t                        stride;
+};
+
+/* Saved CS data for debugging features. */
+struct radeon_saved_cs {
+       uint32_t                        *ib;
+       unsigned                        num_dw;
+
+       struct radeon_bo_list_item      *bo_list;
+       unsigned                        bo_count;
+};
+
 struct si_screen {
-       struct r600_common_screen       b;
+       struct pipe_screen              b;
+       struct radeon_winsys            *ws;
+       struct disk_cache               *disk_shader_cache;
+
+       struct radeon_info              info;
+       uint64_t                        debug_flags;
+       char                            renderer_string[183];
+
+       unsigned                        pa_sc_raster_config;
+       unsigned                        pa_sc_raster_config_1;
+       unsigned                        se_tile_repeat;
        unsigned                        gs_table_depth;
        unsigned                        tess_offchip_block_dw_size;
+       unsigned                        tess_offchip_ring_size;
+       unsigned                        tess_factor_ring_size;
+       unsigned                        vgt_hs_offchip_param;
+       unsigned                        eqaa_force_coverage_samples;
+       unsigned                        eqaa_force_z_samples;
+       unsigned                        eqaa_force_color_samples;
        bool                            has_clear_state;
        bool                            has_distributed_tess;
        bool                            has_draw_indirect_multi;
        bool                            has_out_of_order_rast;
        bool                            assume_no_z_fights;
        bool                            commutative_blend_add;
+       bool                            has_gfx9_scissor_bug;
        bool                            has_msaa_sample_loc_bug;
+       bool                            has_ls_vgpr_init_bug;
+       bool                            has_dcc_constant_encode;
        bool                            dpbb_allowed;
        bool                            dfsm_allowed;
        bool                            llvm_has_working_vgpr_indexing;
 
+       struct {
+#define OPT_BOOL(name, dflt, description) bool name:1;
+#include "si_debug_options.h"
+       } options;
+
        /* Whether shaders are monolithic (1-part) or separate (3-part). */
        bool                            use_monolithic_shaders;
        bool                            record_llvm_ir;
+       bool                            has_rbplus;     /* if RB+ registers exist */
+       bool                            rbplus_allowed; /* if RB+ is allowed */
+       bool                            dcc_msaa_allowed;
+       bool                            cpdma_prefetch_writes_memory;
+
+       struct slab_parent_pool         pool_transfers;
+
+       /* Texture filter settings. */
+       int                             force_aniso; /* -1 = disabled */
+
+       /* Auxiliary context. Mainly used to initialize resources.
+        * It must be locked prior to using and flushed before unlocking. */
+       struct pipe_context             *aux_context;
+       mtx_t                           aux_context_lock;
+
+       /* This must be in the screen, because UE4 uses one context for
+        * compilation and another one for rendering.
+        */
+       unsigned                        num_compilations;
+       /* Along with ST_DEBUG=precompile, this should show if applications
+        * are loading shaders on demand. This is a monotonic counter.
+        */
+       unsigned                        num_shaders_created;
+       unsigned                        num_shader_cache_hits;
+
+       /* GPU load thread. */
+       mtx_t                           gpu_load_mutex;
+       thrd_t                          gpu_load_thread;
+       union si_mmio_counters  mmio_counters;
+       volatile unsigned               gpu_load_stop_thread; /* bool */
+
+       /* Performance counters. */
+       struct si_perfcounters  *perfcounters;
+
+       /* If pipe_screen wants to recompute and re-emit the framebuffer,
+        * sampler, and image states of all contexts, it should atomically
+        * increment this.
+        *
+        * Each context will compare this with its own last known value of
+        * the counter before drawing and re-emit the states accordingly.
+        */
+       unsigned                        dirty_tex_counter;
+       unsigned                        dirty_buf_counter;
+
+       /* Atomically increment this counter when an existing texture's
+        * metadata is enabled or disabled in a way that requires changing
+        * contexts' compressed texture binding masks.
+        */
+       unsigned                        compressed_colortex_counter;
+
+       struct {
+               /* Context flags to set so that all writes from earlier jobs
+                * in the CP are seen by L2 clients.
+                */
+               unsigned cp_to_L2;
+
+               /* Context flags to set so that all writes from earlier jobs
+                * that end in L2 are seen by CP.
+                */
+               unsigned L2_to_cp;
+       } barrier_flags;
 
        mtx_t                   shader_parts_mutex;
        struct si_shader_part           *vs_prologs;
@@ -132,17 +576,16 @@ struct si_screen {
        struct util_queue               shader_compiler_queue;
        /* Use at most 3 normal compiler threads on quadcore and better.
         * Hyperthreaded CPUs report the number of threads, but we want
-        * the number of cores. */
-       LLVMTargetMachineRef            tm[3]; /* used by the queue only */
+        * the number of cores. We only need this many threads for shader-db. */
+       struct ac_llvm_compiler         compiler[24]; /* used by the queue only */
 
        struct util_queue               shader_compiler_queue_low_priority;
        /* Use at most 2 low priority threads on quadcore and better.
         * We want to minimize the impact on multithreaded Mesa. */
-       LLVMTargetMachineRef            tm_low_priority[2]; /* at most 2 threads */
+       struct ac_llvm_compiler         compiler_lowp[10];
 };
 
 struct si_blend_color {
-       struct r600_atom                atom;
        struct pipe_blend_color         state;
        bool                            any_nonzeros;
 };
@@ -164,7 +607,7 @@ struct si_sampler_view {
 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
 
 struct si_sampler_state {
-#ifdef DEBUG
+#ifndef NDEBUG
        unsigned                        magic;
 #endif
        uint32_t                        val[4];
@@ -180,20 +623,23 @@ struct si_cs_shader_state {
        bool                            uses_scratch;
 };
 
-struct si_textures_info {
-       struct si_sampler_views         views;
+struct si_samplers {
+       struct pipe_sampler_view        *views[SI_NUM_SAMPLERS];
+       struct si_sampler_state         *sampler_states[SI_NUM_SAMPLERS];
+
+       /* The i-th bit is set if that element is enabled (non-NULL resource). */
+       unsigned                        enabled_mask;
        uint32_t                        needs_depth_decompress_mask;
        uint32_t                        needs_color_decompress_mask;
 };
 
-struct si_images_info {
+struct si_images {
        struct pipe_image_view          views[SI_NUM_IMAGES];
        uint32_t                        needs_color_decompress_mask;
        unsigned                        enabled_mask;
 };
 
 struct si_framebuffer {
-       struct r600_atom                atom;
        struct pipe_framebuffer_state   state;
        unsigned                        colorbuf_enabled_4bit;
        unsigned                        spi_shader_col_format;
@@ -202,30 +648,79 @@ struct si_framebuffer {
        unsigned                        spi_shader_col_format_blend_alpha;
        ubyte                           nr_samples:5; /* at most 16xAA */
        ubyte                           log_samples:3; /* at most 4 = 16xAA */
+       ubyte                           nr_color_samples; /* at most 8xAA */
        ubyte                           compressed_cb_mask;
+       ubyte                           uncompressed_cb_mask;
        ubyte                           color_is_int8;
        ubyte                           color_is_int10;
        ubyte                           dirty_cbufs;
+       ubyte                           dcc_overwrite_combiner_watermark;
        bool                            dirty_zsbuf;
        bool                            any_dst_linear;
        bool                            CB_has_shader_readable_metadata;
        bool                            DB_has_shader_readable_metadata;
+       bool                            all_DCC_pipe_aligned;
+};
+
+enum si_quant_mode {
+       /* This is the list we want to support. */
+       SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH,
+       SI_QUANT_MODE_14_10_FIXED_POINT_1_1024TH,
+       SI_QUANT_MODE_12_12_FIXED_POINT_1_4096TH,
+};
+
+struct si_signed_scissor {
+       int minx;
+       int miny;
+       int maxx;
+       int maxy;
+       enum si_quant_mode quant_mode;
+};
+
+struct si_viewports {
+       struct pipe_viewport_state      states[SI_MAX_VIEWPORTS];
+       struct si_signed_scissor        as_scissor[SI_MAX_VIEWPORTS];
+       bool                            y_inverted;
 };
 
 struct si_clip_state {
-       struct r600_atom                atom;
        struct pipe_clip_state          state;
        bool                            any_nonzeros;
 };
 
-struct si_sample_locs {
-       struct r600_atom        atom;
-       unsigned                nr_samples;
+struct si_streamout_target {
+       struct pipe_stream_output_target b;
+
+       /* The buffer where BUFFER_FILLED_SIZE is stored. */
+       struct si_resource      *buf_filled_size;
+       unsigned                buf_filled_size_offset;
+       bool                    buf_filled_size_valid;
+
+       unsigned                stride_in_dw;
 };
 
-struct si_sample_mask {
-       struct r600_atom        atom;
-       uint16_t                sample_mask;
+struct si_streamout {
+       bool                            begin_emitted;
+
+       unsigned                        enabled_mask;
+       unsigned                        num_targets;
+       struct si_streamout_target      *targets[PIPE_MAX_SO_BUFFERS];
+
+       unsigned                        append_bitmask;
+       bool                            suspended;
+
+       /* External state which comes from the vertex shader,
+        * it must be set explicitly when binding a shader. */
+       uint16_t                        *stride_in_dw;
+       unsigned                        enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
+
+       /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
+       unsigned                        hw_enabled_mask;
+
+       /* The state of VGT_STRMOUT_(CONFIG|EN). */
+       bool                            streamout_enabled;
+       bool                            prims_gen_query_enabled;
+       int                             num_prims_gen_queries;
 };
 
 /* A shader state consists of the shader selector, which is a constant state
@@ -245,6 +740,7 @@ struct si_shader_ctx_state {
  */
 union si_vgt_param_key {
        struct {
+#ifdef PIPE_ARCH_LITTLE_ENDIAN
                unsigned prim:4;
                unsigned uses_instancing:1;
                unsigned multi_instances_smaller_than_primgroup:1;
@@ -255,6 +751,18 @@ union si_vgt_param_key {
                unsigned tess_uses_prim_id:1;
                unsigned uses_gs:1;
                unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
+#else /* PIPE_ARCH_BIG_ENDIAN */
+               unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
+               unsigned uses_gs:1;
+               unsigned tess_uses_prim_id:1;
+               unsigned uses_tess:1;
+               unsigned line_stipple_enabled:1;
+               unsigned count_from_stream_output:1;
+               unsigned primitive_restart:1;
+               unsigned multi_instances_smaller_than_primgroup:1;
+               unsigned uses_instancing:1;
+               unsigned prim:4;
+#endif
        } u;
        uint32_t index;
 };
@@ -278,31 +786,113 @@ struct si_saved_cs {
        struct pipe_reference   reference;
        struct si_context       *ctx;
        struct radeon_saved_cs  gfx;
-       struct r600_resource    *trace_buf;
+       struct radeon_saved_cs  compute;
+       struct si_resource      *trace_buf;
        unsigned                trace_id;
 
        unsigned                gfx_last_dw;
+       unsigned                compute_last_dw;
        bool                    flushed;
+       int64_t                 time_flush;
+};
+
+struct si_sdma_upload {
+       struct si_resource      *dst;
+       struct si_resource      *src;
+       unsigned                src_offset;
+       unsigned                dst_offset;
+       unsigned                size;
 };
 
 struct si_context {
-       struct r600_common_context      b;
+       struct pipe_context             b; /* base class */
+
+       enum radeon_family              family;
+       enum chip_class                 chip_class;
+
+       struct radeon_winsys            *ws;
+       struct radeon_winsys_ctx        *ctx;
+       struct radeon_cmdbuf            *gfx_cs; /* compute IB if graphics is disabled */
+       struct radeon_cmdbuf            *dma_cs;
+       struct pipe_fence_handle        *last_gfx_fence;
+       struct pipe_fence_handle        *last_sdma_fence;
+       struct si_resource              *eop_bug_scratch;
+       struct u_upload_mgr             *cached_gtt_allocator;
+       struct threaded_context         *tc;
+       struct u_suballocator           *allocator_zeroed_memory;
+       struct slab_child_pool          pool_transfers;
+       struct slab_child_pool          pool_transfers_unsync; /* for threaded_context */
+       struct pipe_device_reset_callback device_reset_callback;
+       struct u_log_context            *log;
+       void                            *query_result_shader;
        struct blitter_context          *blitter;
        void                            *custom_dsa_flush;
        void                            *custom_blend_resolve;
        void                            *custom_blend_fmask_decompress;
        void                            *custom_blend_eliminate_fastclear;
        void                            *custom_blend_dcc_decompress;
+       void                            *vs_blit_pos;
+       void                            *vs_blit_pos_layered;
+       void                            *vs_blit_color;
+       void                            *vs_blit_color_layered;
+       void                            *vs_blit_texcoord;
+       void                            *cs_clear_buffer;
+       void                            *cs_copy_buffer;
+       void                            *cs_copy_image;
+       void                            *cs_copy_image_1d_array;
+       void                            *cs_clear_render_target;
+       void                            *cs_clear_render_target_1d_array;
+       void                            *cs_dcc_retile;
        struct si_screen                *screen;
-       LLVMTargetMachineRef            tm; /* only non-threaded compilation */
+       struct pipe_debug_callback      debug;
+       struct ac_llvm_compiler         compiler; /* only non-threaded compilation */
        struct si_shader_ctx_state      fixed_func_tcs_shader;
-       struct r600_resource            *wait_mem_scratch;
+       /* Offset 0: EOP flush number; Offset 4: GDS prim restart counter */
+       struct si_resource              *wait_mem_scratch;
        unsigned                        wait_mem_number;
        uint16_t                        prefetch_L2_mask;
 
+       bool                            has_graphics;
        bool                            gfx_flush_in_progress:1;
+       bool                            gfx_last_ib_is_busy:1;
        bool                            compute_is_busy:1;
 
+       unsigned                        num_gfx_cs_flushes;
+       unsigned                        initial_gfx_cs_size;
+       unsigned                        last_dirty_tex_counter;
+       unsigned                        last_dirty_buf_counter;
+       unsigned                        last_compressed_colortex_counter;
+       unsigned                        last_num_draw_calls;
+       unsigned                        flags; /* flush flags */
+       /* Current unaccounted memory usage. */
+       uint64_t                        vram;
+       uint64_t                        gtt;
+
+       /* Compute-based primitive discard. */
+       unsigned                        prim_discard_vertex_count_threshold;
+       struct pb_buffer                *gds;
+       struct pb_buffer                *gds_oa;
+       struct radeon_cmdbuf            *prim_discard_compute_cs;
+       unsigned                        compute_gds_offset;
+       struct si_shader                *compute_ib_last_shader;
+       uint32_t                        compute_rewind_va;
+       unsigned                        compute_num_prims_in_batch;
+       bool                            preserve_prim_restart_gds_at_flush;
+       /* index_ring is divided into 2 halves for doublebuffering. */
+       struct si_resource              *index_ring;
+       unsigned                        index_ring_base; /* offset of a per-IB portion */
+       unsigned                        index_ring_offset; /* offset within a per-IB portion */
+       unsigned                        index_ring_size_per_ib; /* max available size per IB */
+       bool                            prim_discard_compute_ib_initialized;
+       /* For tracking the last execution barrier - it can be either
+        * a WRITE_DATA packet or a fence. */
+       uint32_t                        *last_pkt3_write_data;
+       struct si_resource              *barrier_buf;
+       unsigned                        barrier_buf_offset;
+       struct pipe_fence_handle        *last_ib_barrier_fence;
+       struct si_resource              *last_ib_barrier_buf;
+       unsigned                        last_ib_barrier_buf_offset;
+
        /* Atoms (direct states). */
        union si_state_atoms            atoms;
        unsigned                        dirty_atoms; /* mask */
@@ -313,19 +903,19 @@ struct si_context {
 
        /* Atom declarations. */
        struct si_framebuffer           framebuffer;
-       struct si_sample_locs           msaa_sample_locs;
-       struct r600_atom                db_render_state;
-       struct r600_atom                dpbb_state;
-       struct r600_atom                msaa_config;
-       struct si_sample_mask           sample_mask;
-       struct r600_atom                cb_render_state;
+       unsigned                        sample_locs_num_samples;
+       uint16_t                        sample_mask;
        unsigned                        last_cb_target_mask;
        struct si_blend_color           blend_color;
-       struct r600_atom                clip_regs;
        struct si_clip_state            clip_state;
        struct si_shader_data           shader_pointers;
        struct si_stencil_ref           stencil_ref;
-       struct r600_atom                spi_map;
+       struct pipe_scissor_state       scissors[SI_MAX_VIEWPORTS];
+       struct si_streamout             streamout;
+       struct si_viewports             viewports;
+       unsigned                        num_window_rectangles;
+       bool                            window_rectangles_include;
+       struct pipe_scissor_state       window_rectangles[4];
 
        /* Precomputed states. */
        struct si_pm4_state             *init_config;
@@ -339,43 +929,56 @@ struct si_context {
        struct si_shader_ctx_state      vs_shader;
        struct si_shader_ctx_state      tcs_shader;
        struct si_shader_ctx_state      tes_shader;
+       struct si_shader_ctx_state      cs_prim_discard_state;
        struct si_cs_shader_state       cs_shader_state;
 
        /* shader information */
        struct si_vertex_elements       *vertex_elements;
        unsigned                        sprite_coord_enable;
+       unsigned                        cs_max_waves_per_sh;
        bool                            flatshade;
        bool                            do_update_shaders;
 
+       /* vertex buffer descriptors */
+       uint32_t *vb_descriptors_gpu_list;
+       struct si_resource *vb_descriptors_buffer;
+       unsigned vb_descriptors_offset;
+
        /* shader descriptors */
-       struct si_descriptors           vertex_buffers;
        struct si_descriptors           descriptors[SI_NUM_DESCS];
        unsigned                        descriptors_dirty;
        unsigned                        shader_pointers_dirty;
        unsigned                        shader_needs_decompress_mask;
        struct si_buffer_resources      rw_buffers;
        struct si_buffer_resources      const_and_shader_buffers[SI_NUM_SHADERS];
-       struct si_textures_info         samplers[SI_NUM_SHADERS];
-       struct si_images_info           images[SI_NUM_SHADERS];
+       struct si_samplers              samplers[SI_NUM_SHADERS];
+       struct si_images                images[SI_NUM_SHADERS];
+       bool                            bo_list_add_all_resident_resources;
+       bool                            bo_list_add_all_gfx_resources;
+       bool                            bo_list_add_all_compute_resources;
 
        /* other shader resources */
-       struct pipe_constant_buffer     null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
+       struct pipe_constant_buffer     null_const_buf; /* used for set_constant_buffer(NULL) on GFX7 */
        struct pipe_resource            *esgs_ring;
        struct pipe_resource            *gsvs_ring;
-       struct pipe_resource            *tf_ring;
-       struct pipe_resource            *tess_offchip_ring;
+       struct pipe_resource            *tess_rings;
        union pipe_color_union          *border_color_table; /* in CPU memory, any endian */
-       struct r600_resource            *border_color_buffer;
+       struct si_resource              *border_color_buffer;
        union pipe_color_union          *border_color_map; /* in VRAM (slow access), little endian */
        unsigned                        border_color_count;
+       unsigned                        num_vs_blit_sgprs;
+       uint32_t                        vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
+       uint32_t                        cs_user_data[4];
 
        /* Vertex and index buffers. */
        bool                            vertex_buffers_dirty;
        bool                            vertex_buffer_pointer_dirty;
        struct pipe_vertex_buffer       vertex_buffer[SI_NUM_VERTEX_BUFFERS];
+       uint16_t                        vertex_buffer_unaligned; /* bitmask of not dword-aligned buffers */
 
        /* MSAA config state. */
        int                             ps_iter_samples;
+       bool                            ps_uses_fbfetch;
        bool                            smoothing_enabled;
 
        /* DB render state. */
@@ -395,28 +998,29 @@ struct si_context {
        /* Emitted draw state. */
        bool                    gs_tri_strip_adj_fix:1;
        bool                    ls_vgpr_fix:1;
+       bool                    prim_discard_cs_instancing:1;
        int                     last_index_size;
        int                     last_base_vertex;
        int                     last_start_instance;
+       int                     last_instance_count;
        int                     last_drawid;
        int                     last_sh_base_reg;
        int                     last_primitive_restart_en;
        int                     last_restart_index;
-       int                     last_gs_out_prim;
        int                     last_prim;
        int                     last_multi_vgt_param;
        int                     last_rast_prim;
        unsigned                last_sc_line_stipple;
        unsigned                current_vs_state;
        unsigned                last_vs_state;
+       enum pipe_prim_type     current_rast_prim; /* primitive type after TES, GS */
 
        /* Scratch buffer */
-       struct r600_atom        scratch_state;
-       struct r600_resource    *scratch_buffer;
+       struct si_resource      *scratch_buffer;
        unsigned                scratch_waves;
        unsigned                spi_tmpring_size;
 
-       struct r600_resource    *compute_scratch_buffer;
+       struct si_resource      *compute_scratch_buffer;
 
        /* Emitted derived tessellation state. */
        /* Local shader (VS), or HS if LS-HS are merged. */
@@ -426,6 +1030,7 @@ struct si_context {
        int                     last_tes_sh_base;
        bool                    last_tess_uses_primid;
        unsigned                last_num_patches;
+       int                     last_ls_hs_config;
 
        /* Debug state. */
        bool                    is_debug;
@@ -436,6 +1041,9 @@ struct si_context {
        /* Other state */
        bool need_check_render_feedback;
        bool                    decompression_enabled;
+       bool                    dpbb_force_off;
+       bool                    vs_writes_viewport_index;
+       bool                    vs_disables_clipping_viewport;
 
        /* Precomputed IA_MULTI_VGT_PARAM */
        union si_vgt_param_key  ia_multi_vgt_param_key;
@@ -465,15 +1073,111 @@ struct si_context {
        /* Bindless state */
        bool                    uses_bindless_samplers;
        bool                    uses_bindless_images;
+
+       /* MSAA sample locations.
+        * The first index is the sample index.
+        * The second index is the coordinate: X, Y. */
+       struct {
+               float                   x1[1][2];
+               float                   x2[2][2];
+               float                   x4[4][2];
+               float                   x8[8][2];
+               float                   x16[16][2];
+       } sample_positions;
+       struct pipe_resource *sample_pos_buffer;
+
+       /* Misc stats. */
+       unsigned                        num_draw_calls;
+       unsigned                        num_decompress_calls;
+       unsigned                        num_mrt_draw_calls;
+       unsigned                        num_prim_restart_calls;
+       unsigned                        num_spill_draw_calls;
+       unsigned                        num_compute_calls;
+       unsigned                        num_spill_compute_calls;
+       unsigned                        num_dma_calls;
+       unsigned                        num_cp_dma_calls;
+       unsigned                        num_vs_flushes;
+       unsigned                        num_ps_flushes;
+       unsigned                        num_cs_flushes;
+       unsigned                        num_cb_cache_flushes;
+       unsigned                        num_db_cache_flushes;
+       unsigned                        num_L2_invalidates;
+       unsigned                        num_L2_writebacks;
+       unsigned                        num_resident_handles;
+       uint64_t                        num_alloc_tex_transfer_bytes;
+       unsigned                        last_tex_ps_draw_ratio; /* for query */
+       unsigned                        compute_num_verts_accepted;
+       unsigned                        compute_num_verts_rejected;
+       unsigned                        compute_num_verts_ineligible; /* due to low vertex count */
+       unsigned                        context_roll;
+
+       /* Queries. */
+       /* Maintain the list of active queries for pausing between IBs. */
+       int                             num_occlusion_queries;
+       int                             num_perfect_occlusion_queries;
+       int                             num_pipeline_stat_queries;
+       struct list_head                active_queries;
+       unsigned                        num_cs_dw_queries_suspend;
+
+       /* Render condition. */
+       struct pipe_query               *render_cond;
+       unsigned                        render_cond_mode;
+       bool                            render_cond_invert;
+       bool                            render_cond_force_off; /* for u_blitter */
+
+       /* For uploading data via GTT and copy to VRAM on context flush via SDMA. */
+       bool                            sdma_uploads_in_progress;
+       struct si_sdma_upload           *sdma_uploads;
+       unsigned                        num_sdma_uploads;
+       unsigned                        max_sdma_uploads;
+
+       /* Statistics gathering for the DCC enablement heuristic. It can't be
+        * in si_texture because si_texture can be shared by multiple
+        * contexts. This is for back buffers only. We shouldn't get too many
+        * of those.
+        *
+        * X11 DRI3 rotates among a finite set of back buffers. They should
+        * all fit in this array. If they don't, separate DCC might never be
+        * enabled by DCC stat gathering.
+        */
+       struct {
+               struct si_texture               *tex;
+               /* Query queue: 0 = usually active, 1 = waiting, 2 = readback. */
+               struct pipe_query               *ps_stats[3];
+               /* If all slots are used and another slot is needed,
+                * the least recently used slot is evicted based on this. */
+               int64_t                         last_use_timestamp;
+               bool                            query_active;
+       } dcc_stats[5];
+
+       /* Copy one resource to another using async DMA. */
+       void (*dma_copy)(struct pipe_context *ctx,
+                        struct pipe_resource *dst,
+                        unsigned dst_level,
+                        unsigned dst_x, unsigned dst_y, unsigned dst_z,
+                        struct pipe_resource *src,
+                        unsigned src_level,
+                        const struct pipe_box *src_box);
+
+       struct si_tracked_regs                  tracked_regs;
 };
 
 /* cik_sdma.c */
 void cik_init_sdma_functions(struct si_context *sctx);
 
 /* si_blit.c */
+enum si_blitter_op /* bitmask */
+{
+       SI_SAVE_TEXTURES      = 1,
+       SI_SAVE_FRAMEBUFFER   = 2,
+       SI_SAVE_FRAGMENT_STATE = 4,
+       SI_DISABLE_RENDER_COND = 8,
+};
+
+void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op);
+void si_blitter_end(struct si_context *sctx);
 void si_init_blit_functions(struct si_context *sctx);
-void si_decompress_graphics_textures(struct si_context *sctx);
-void si_decompress_compute_textures(struct si_context *sctx);
+void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
 void si_resource_copy_region(struct pipe_context *ctx,
                             struct pipe_resource *dst,
                             unsigned dst_level,
@@ -481,6 +1185,71 @@ void si_resource_copy_region(struct pipe_context *ctx,
                             struct pipe_resource *src,
                             unsigned src_level,
                             const struct pipe_box *src_box);
+void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex);
+void si_blit_decompress_depth(struct pipe_context *ctx,
+                             struct si_texture *texture,
+                             struct si_texture *staging,
+                             unsigned first_level, unsigned last_level,
+                             unsigned first_layer, unsigned last_layer,
+                             unsigned first_sample, unsigned last_sample);
+
+/* si_buffer.c */
+bool si_rings_is_buffer_referenced(struct si_context *sctx,
+                                  struct pb_buffer *buf,
+                                  enum radeon_bo_usage usage);
+void *si_buffer_map_sync_with_rings(struct si_context *sctx,
+                                   struct si_resource *resource,
+                                   unsigned usage);
+void si_init_resource_fields(struct si_screen *sscreen,
+                            struct si_resource *res,
+                            uint64_t size, unsigned alignment);
+bool si_alloc_resource(struct si_screen *sscreen,
+                      struct si_resource *res);
+struct pipe_resource *pipe_aligned_buffer_create(struct pipe_screen *screen,
+                                                unsigned flags, unsigned usage,
+                                                unsigned size, unsigned alignment);
+struct si_resource *si_aligned_buffer_create(struct pipe_screen *screen,
+                                              unsigned flags, unsigned usage,
+                                              unsigned size, unsigned alignment);
+void si_replace_buffer_storage(struct pipe_context *ctx,
+                              struct pipe_resource *dst,
+                              struct pipe_resource *src);
+void si_init_screen_buffer_functions(struct si_screen *sscreen);
+void si_init_buffer_functions(struct si_context *sctx);
+
+/* si_clear.c */
+enum pipe_format si_simplify_cb_format(enum pipe_format format);
+bool vi_alpha_is_on_msb(enum pipe_format format);
+void vi_dcc_clear_level(struct si_context *sctx,
+                       struct si_texture *tex,
+                       unsigned level, unsigned clear_value);
+void si_init_clear_functions(struct si_context *sctx);
+
+/* si_compute_blit.c */
+unsigned si_get_flush_flags(struct si_context *sctx, enum si_coherency coher,
+                           enum si_cache_policy cache_policy);
+void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
+                    uint64_t offset, uint64_t size, uint32_t *clear_value,
+                    uint32_t clear_value_size, enum si_coherency coher,
+                    bool force_cpdma);
+void si_copy_buffer(struct si_context *sctx,
+                   struct pipe_resource *dst, struct pipe_resource *src,
+                   uint64_t dst_offset, uint64_t src_offset, unsigned size);
+void si_compute_copy_image(struct si_context *sctx,
+                          struct pipe_resource *dst,
+                          unsigned dst_level,
+                          struct pipe_resource *src,
+                          unsigned src_level,
+                          unsigned dstx, unsigned dsty, unsigned dstz,
+                          const struct pipe_box *src_box);
+void si_compute_clear_render_target(struct pipe_context *ctx,
+                                    struct pipe_surface *dstsurf,
+                                    const union pipe_color_union *color,
+                                    unsigned dstx, unsigned dsty,
+                                    unsigned width, unsigned height,
+                                   bool render_condition_enabled);
+void si_retile_dcc(struct si_context *sctx, struct si_texture *tex);
+void si_init_compute_blit_functions(struct si_context *sctx);
 
 /* si_cp_dma.c */
 #define SI_CPDMA_SKIP_CHECK_CS_SPACE   (1 << 0) /* don't call need_cs_space */
@@ -494,40 +1263,147 @@ void si_resource_copy_region(struct pipe_context *ctx,
                           SI_CPDMA_SKIP_GFX_SYNC | \
                           SI_CPDMA_SKIP_BO_LIST_UPDATE)
 
-void si_copy_buffer(struct si_context *sctx,
-                   struct pipe_resource *dst, struct pipe_resource *src,
-                   uint64_t dst_offset, uint64_t src_offset, unsigned size,
-                   unsigned user_flags);
+void si_cp_dma_wait_for_idle(struct si_context *sctx);
+void si_cp_dma_clear_buffer(struct si_context *sctx, struct radeon_cmdbuf *cs,
+                           struct pipe_resource *dst, uint64_t offset,
+                           uint64_t size, unsigned value, unsigned user_flags,
+                           enum si_coherency coher, enum si_cache_policy cache_policy);
+void si_cp_dma_copy_buffer(struct si_context *sctx,
+                          struct pipe_resource *dst, struct pipe_resource *src,
+                          uint64_t dst_offset, uint64_t src_offset, unsigned size,
+                          unsigned user_flags, enum si_coherency coher,
+                          enum si_cache_policy cache_policy);
 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
                              uint64_t offset, unsigned size);
-void cik_emit_prefetch_L2(struct si_context *sctx);
-void si_init_cp_dma_functions(struct si_context *sctx);
+void cik_emit_prefetch_L2(struct si_context *sctx, bool vertex_stage_only);
+void si_test_gds(struct si_context *sctx);
+void si_cp_write_data(struct si_context *sctx, struct si_resource *buf,
+                     unsigned offset, unsigned size, unsigned dst_sel,
+                     unsigned engine, const void *data);
+void si_cp_copy_data(struct si_context *sctx, struct radeon_cmdbuf *cs,
+                    unsigned dst_sel, struct si_resource *dst, unsigned dst_offset,
+                    unsigned src_sel, struct si_resource *src, unsigned src_offset);
 
 /* si_debug.c */
+void si_save_cs(struct radeon_winsys *ws, struct radeon_cmdbuf *cs,
+               struct radeon_saved_cs *saved, bool get_buffer_list);
+void si_clear_saved_cs(struct radeon_saved_cs *saved);
+void si_destroy_saved_cs(struct si_saved_cs *scs);
 void si_auto_log_cs(void *data, struct u_log_context *log);
 void si_log_hw_flush(struct si_context *sctx);
 void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
 void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
 void si_init_debug_functions(struct si_context *sctx);
-void si_check_vm_faults(struct r600_common_context *ctx,
+void si_check_vm_faults(struct si_context *sctx,
                        struct radeon_saved_cs *saved, enum ring_type ring);
-bool si_replace_shader(unsigned num, struct ac_shader_binary *binary);
+bool si_replace_shader(unsigned num, struct si_shader_binary *binary);
 
 /* si_dma.c */
 void si_init_dma_functions(struct si_context *sctx);
 
-/* si_hw_context.c */
-void si_destroy_saved_cs(struct si_saved_cs *scs);
-void si_context_gfx_flush(void *context, unsigned flags,
-                         struct pipe_fence_handle **fence);
-void si_begin_new_cs(struct si_context *ctx);
-void si_need_cs_space(struct si_context *ctx);
+/* si_dma_cs.c */
+void si_dma_emit_timestamp(struct si_context *sctx, struct si_resource *dst,
+                          uint64_t offset);
+void si_sdma_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
+                         uint64_t offset, uint64_t size, unsigned clear_value);
+void si_need_dma_space(struct si_context *ctx, unsigned num_dw,
+                      struct si_resource *dst, struct si_resource *src);
+void si_flush_dma_cs(struct si_context *ctx, unsigned flags,
+                    struct pipe_fence_handle **fence);
+void si_screen_clear_buffer(struct si_screen *sscreen, struct pipe_resource *dst,
+                           uint64_t offset, uint64_t size, unsigned value);
+
+/* si_fence.c */
+void si_cp_release_mem(struct si_context *ctx, struct radeon_cmdbuf *cs,
+                      unsigned event, unsigned event_flags,
+                      unsigned dst_sel, unsigned int_sel, unsigned data_sel,
+                      struct si_resource *buf, uint64_t va,
+                      uint32_t new_fence, unsigned query_type);
+unsigned si_cp_write_fence_dwords(struct si_screen *screen);
+void si_cp_wait_mem(struct si_context *ctx, struct radeon_cmdbuf *cs,
+                     uint64_t va, uint32_t ref, uint32_t mask, unsigned flags);
+void si_init_fence_functions(struct si_context *ctx);
+void si_init_screen_fence_functions(struct si_screen *screen);
+struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx,
+                                         struct tc_unflushed_batch_token *tc_token);
+
+/* si_get.c */
+void si_init_screen_get_functions(struct si_screen *sscreen);
+
+/* si_gfx_cs.c */
+void si_flush_gfx_cs(struct si_context *ctx, unsigned flags,
+                    struct pipe_fence_handle **fence);
+void si_begin_new_gfx_cs(struct si_context *ctx);
+void si_need_gfx_cs_space(struct si_context *ctx);
+void si_unref_sdma_uploads(struct si_context *sctx);
+
+/* si_gpu_load.c */
+void si_gpu_load_kill_thread(struct si_screen *sscreen);
+uint64_t si_begin_counter(struct si_screen *sscreen, unsigned type);
+unsigned si_end_counter(struct si_screen *sscreen, unsigned type,
+                       uint64_t begin);
 
 /* si_compute.c */
+void si_emit_initial_compute_regs(struct si_context *sctx, struct radeon_cmdbuf *cs);
+unsigned si_get_compute_resource_limits(struct si_screen *sscreen,
+                                       unsigned waves_per_threadgroup,
+                                       unsigned max_waves_per_sh,
+                                       unsigned threadgroups_per_cu);
 void si_init_compute_functions(struct si_context *sctx);
 
+/* si_compute_prim_discard.c */
+enum si_prim_discard_outcome {
+       SI_PRIM_DISCARD_ENABLED,
+       SI_PRIM_DISCARD_DISABLED,
+       SI_PRIM_DISCARD_DRAW_SPLIT,
+};
+
+void si_build_prim_discard_compute_shader(struct si_shader_context *ctx);
+enum si_prim_discard_outcome
+si_prepare_prim_discard_or_split_draw(struct si_context *sctx,
+                                     const struct pipe_draw_info *info,
+                                     bool primitive_restart);
+void si_compute_signal_gfx(struct si_context *sctx);
+void si_dispatch_prim_discard_cs_and_draw(struct si_context *sctx,
+                                         const struct pipe_draw_info *info,
+                                         unsigned index_size,
+                                         unsigned base_vertex,
+                                         uint64_t input_indexbuf_va,
+                                         unsigned input_indexbuf_max_elements);
+void si_initialize_prim_discard_tunables(struct si_context *sctx);
+
 /* si_perfcounters.c */
 void si_init_perfcounters(struct si_screen *screen);
+void si_destroy_perfcounters(struct si_screen *screen);
+
+/* si_pipe.c */
+bool si_check_device_reset(struct si_context *sctx);
+
+/* si_query.c */
+void si_init_screen_query_functions(struct si_screen *sscreen);
+void si_init_query_functions(struct si_context *sctx);
+void si_suspend_queries(struct si_context *sctx);
+void si_resume_queries(struct si_context *sctx);
+
+/* si_shaderlib_tgsi.c */
+void *si_get_blitter_vs(struct si_context *sctx, enum blitter_attrib_type type,
+                       unsigned num_layers);
+void *si_create_fixed_func_tcs(struct si_context *sctx);
+void *si_create_dma_compute_shader(struct pipe_context *ctx,
+                                  unsigned num_dwords_per_thread,
+                                  bool dst_stream_cache_policy, bool is_copy);
+void *si_create_copy_image_compute_shader(struct pipe_context *ctx);
+void *si_create_copy_image_compute_shader_1d_array(struct pipe_context *ctx);
+void *si_clear_render_target_shader(struct pipe_context *ctx);
+void *si_clear_render_target_shader_1d_array(struct pipe_context *ctx);
+void *si_create_dcc_retile_cs(struct pipe_context *ctx);
+void *si_create_query_result_cs(struct si_context *sctx);
+
+/* si_test_dma.c */
+void si_test_dma(struct si_screen *sscreen);
+
+/* si_test_clearbuffer.c */
+void si_test_dma_perf(struct si_screen *sscreen);
 
 /* si_uvd.c */
 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
@@ -536,21 +1412,133 @@ struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
                                                 const struct pipe_video_buffer *tmpl);
 
+/* si_viewport.c */
+void si_update_vs_viewport_state(struct si_context *ctx);
+void si_init_viewport_functions(struct si_context *ctx);
+
+/* si_texture.c */
+bool si_prepare_for_dma_blit(struct si_context *sctx,
+                            struct si_texture *dst,
+                            unsigned dst_level, unsigned dstx,
+                            unsigned dsty, unsigned dstz,
+                            struct si_texture *src,
+                            unsigned src_level,
+                            const struct pipe_box *src_box);
+void si_eliminate_fast_color_clear(struct si_context *sctx,
+                                  struct si_texture *tex);
+void si_texture_discard_cmask(struct si_screen *sscreen,
+                             struct si_texture *tex);
+bool si_init_flushed_depth_texture(struct pipe_context *ctx,
+                                  struct pipe_resource *texture,
+                                  struct si_texture **staging);
+void si_print_texture_info(struct si_screen *sscreen,
+                          struct si_texture *tex, struct u_log_context *log);
+struct pipe_resource *si_texture_create(struct pipe_screen *screen,
+                                       const struct pipe_resource *templ);
+bool vi_dcc_formats_compatible(enum pipe_format format1,
+                              enum pipe_format format2);
+bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
+                                    unsigned level,
+                                    enum pipe_format view_format);
+void vi_disable_dcc_if_incompatible_format(struct si_context *sctx,
+                                          struct pipe_resource *tex,
+                                          unsigned level,
+                                          enum pipe_format view_format);
+struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
+                                             struct pipe_resource *texture,
+                                             const struct pipe_surface *templ,
+                                             unsigned width0, unsigned height0,
+                                             unsigned width, unsigned height);
+unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap);
+void vi_separate_dcc_try_enable(struct si_context *sctx,
+                               struct si_texture *tex);
+void vi_separate_dcc_start_query(struct si_context *sctx,
+                                struct si_texture *tex);
+void vi_separate_dcc_stop_query(struct si_context *sctx,
+                               struct si_texture *tex);
+void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
+                                            struct si_texture *tex);
+bool si_texture_disable_dcc(struct si_context *sctx,
+                           struct si_texture *tex);
+void si_init_screen_texture_functions(struct si_screen *sscreen);
+void si_init_context_texture_functions(struct si_context *sctx);
+
+
 /*
  * common helpers
  */
 
+static inline struct si_resource *si_resource(struct pipe_resource *r)
+{
+       return (struct si_resource*)r;
+}
+
+static inline void
+si_resource_reference(struct si_resource **ptr, struct si_resource *res)
+{
+       pipe_resource_reference((struct pipe_resource **)ptr,
+                               (struct pipe_resource *)res);
+}
+
+static inline void
+si_texture_reference(struct si_texture **ptr, struct si_texture *res)
+{
+       pipe_resource_reference((struct pipe_resource **)ptr, &res->buffer.b.b);
+}
+
+static inline bool
+vi_dcc_enabled(struct si_texture *tex, unsigned level)
+{
+       return tex->dcc_offset && level < tex->surface.num_dcc_levels;
+}
+
+static inline unsigned
+si_tile_mode_index(struct si_texture *tex, unsigned level, bool stencil)
+{
+       if (stencil)
+               return tex->surface.u.legacy.stencil_tiling_index[level];
+       else
+               return tex->surface.u.legacy.tiling_index[level];
+}
+
+static inline unsigned
+si_get_minimum_num_gfx_cs_dwords(struct si_context *sctx)
+{
+       /* Don't count the needed CS space exactly and just use an upper bound.
+        *
+        * Also reserve space for stopping queries at the end of IB, because
+        * the number of active queries is unlimited in theory.
+        */
+       return 2048 + sctx->num_cs_dw_queries_suspend;
+}
+
+static inline void
+si_context_add_resource_size(struct si_context *sctx, struct pipe_resource *r)
+{
+       if (r) {
+               /* Add memory usage for need_gfx_cs_space */
+               sctx->vram += si_resource(r)->vram_usage;
+               sctx->gtt += si_resource(r)->gart_usage;
+       }
+}
+
 static inline void
 si_invalidate_draw_sh_constants(struct si_context *sctx)
 {
        sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
+       sctx->last_instance_count = SI_INSTANCE_COUNT_UNKNOWN;
+}
+
+static inline unsigned
+si_get_atom_bit(struct si_context *sctx, struct si_atom *atom)
+{
+       return 1 << (atom - sctx->atoms.array);
 }
 
 static inline void
-si_set_atom_dirty(struct si_context *sctx,
-                 struct r600_atom *atom, bool dirty)
+si_set_atom_dirty(struct si_context *sctx, struct si_atom *atom, bool dirty)
 {
-       unsigned bit = 1 << atom->id;
+       unsigned bit = si_get_atom_bit(sctx, atom);
 
        if (dirty)
                sctx->dirty_atoms |= bit;
@@ -559,17 +1547,13 @@ si_set_atom_dirty(struct si_context *sctx,
 }
 
 static inline bool
-si_is_atom_dirty(struct si_context *sctx,
-                 struct r600_atom *atom)
+si_is_atom_dirty(struct si_context *sctx, struct si_atom *atom)
 {
-       unsigned bit = 1 << atom->id;
-
-       return sctx->dirty_atoms & bit;
+       return (sctx->dirty_atoms & si_get_atom_bit(sctx, atom)) != 0;
 }
 
 static inline void
-si_mark_atom_dirty(struct si_context *sctx,
-                  struct r600_atom *atom)
+si_mark_atom_dirty(struct si_context *sctx, struct si_atom *atom)
 {
        si_set_atom_dirty(sctx, atom, true);
 }
@@ -600,6 +1584,18 @@ static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
        return vs->current ? vs->current : NULL;
 }
 
+static inline bool si_can_dump_shader(struct si_screen *sscreen,
+                                     unsigned processor)
+{
+       return sscreen->debug_flags & (1 << processor);
+}
+
+static inline bool si_get_strmout_en(struct si_context *sctx)
+{
+       return sctx->streamout.streamout_enabled ||
+              sctx->streamout.prims_gen_query_enabled;
+}
+
 static inline unsigned
 si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
 {
@@ -611,7 +1607,7 @@ si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
         * If the upload size is greater, align it to the cache line size.
         */
        alignment = util_next_power_of_two(upload_size);
-       tcc_cache_line_size = sctx->screen->b.info.tcc_cache_line_size;
+       tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size;
        return MIN2(alignment, tcc_cache_line_size);
 }
 
@@ -626,23 +1622,24 @@ si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
 
 static inline void
 si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
-                          bool shaders_read_metadata)
+                          bool shaders_read_metadata, bool dcc_pipe_aligned)
 {
-       sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
-                        SI_CONTEXT_INV_VMEM_L1;
+       sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
+                      SI_CONTEXT_INV_VMEM_L1;
 
-       if (sctx->b.chip_class >= GFX9) {
+       if (sctx->chip_class >= GFX9) {
                /* Single-sample color is coherent with shaders on GFX9, but
                 * L2 metadata must be flushed if shaders read metadata.
                 * (DCC, CMASK).
                 */
-               if (num_samples >= 2)
-                       sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
+               if (num_samples >= 2 ||
+                   (shaders_read_metadata && !dcc_pipe_aligned))
+                       sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
                else if (shaders_read_metadata)
-                       sctx->b.flags |= SI_CONTEXT_INV_L2_METADATA;
+                       sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
        } else {
-               /* SI-CI-VI */
-               sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
+               /* GFX6-GFX8 */
+               sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
        }
 }
 
@@ -650,22 +1647,174 @@ static inline void
 si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
                           bool include_stencil, bool shaders_read_metadata)
 {
-       sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
-                        SI_CONTEXT_INV_VMEM_L1;
+       sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
+                      SI_CONTEXT_INV_VMEM_L1;
 
-       if (sctx->b.chip_class >= GFX9) {
+       if (sctx->chip_class >= GFX9) {
                /* Single-sample depth (not stencil) is coherent with shaders
                 * on GFX9, but L2 metadata must be flushed if shaders read
                 * metadata.
                 */
                if (num_samples >= 2 || include_stencil)
-                       sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
+                       sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
                else if (shaders_read_metadata)
-                       sctx->b.flags |= SI_CONTEXT_INV_L2_METADATA;
+                       sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
        } else {
-               /* SI-CI-VI */
-               sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
+               /* GFX6-GFX8 */
+               sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
        }
 }
 
+static inline bool
+si_can_sample_zs(struct si_texture *tex, bool stencil_sampler)
+{
+       return (stencil_sampler && tex->can_sample_s) ||
+              (!stencil_sampler && tex->can_sample_z);
+}
+
+static inline bool
+si_htile_enabled(struct si_texture *tex, unsigned level)
+{
+       return tex->htile_offset && level == 0;
+}
+
+static inline bool
+vi_tc_compat_htile_enabled(struct si_texture *tex, unsigned level)
+{
+       assert(!tex->tc_compatible_htile || tex->htile_offset);
+       return tex->tc_compatible_htile && level == 0;
+}
+
+static inline unsigned si_get_ps_iter_samples(struct si_context *sctx)
+{
+       if (sctx->ps_uses_fbfetch)
+               return sctx->framebuffer.nr_color_samples;
+
+       return MIN2(sctx->ps_iter_samples, sctx->framebuffer.nr_color_samples);
+}
+
+static inline unsigned si_get_total_colormask(struct si_context *sctx)
+{
+       if (sctx->queued.named.rasterizer->rasterizer_discard)
+               return 0;
+
+       struct si_shader_selector *ps = sctx->ps_shader.cso;
+       if (!ps)
+               return 0;
+
+       unsigned colormask = sctx->framebuffer.colorbuf_enabled_4bit &
+                            sctx->queued.named.blend->cb_target_mask;
+
+       if (!ps->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
+               colormask &= ps->colors_written_4bit;
+       else if (!ps->colors_written_4bit)
+               colormask = 0; /* color0 writes all cbufs, but it's not written */
+
+       return colormask;
+}
+
+#define UTIL_ALL_PRIM_LINE_MODES ((1 << PIPE_PRIM_LINES) | \
+                                 (1 << PIPE_PRIM_LINE_LOOP) | \
+                                 (1 << PIPE_PRIM_LINE_STRIP) | \
+                                 (1 << PIPE_PRIM_LINES_ADJACENCY) | \
+                                 (1 << PIPE_PRIM_LINE_STRIP_ADJACENCY))
+
+static inline bool util_prim_is_lines(unsigned prim)
+{
+       return ((1 << prim) & UTIL_ALL_PRIM_LINE_MODES) != 0;
+}
+
+static inline bool util_prim_is_points_or_lines(unsigned prim)
+{
+       return ((1 << prim) & (UTIL_ALL_PRIM_LINE_MODES |
+                              (1 << PIPE_PRIM_POINTS))) != 0;
+}
+
+/**
+ * Return true if there is enough memory in VRAM and GTT for the buffers
+ * added so far.
+ *
+ * \param vram      VRAM memory size not added to the buffer list yet
+ * \param gtt       GTT memory size not added to the buffer list yet
+ */
+static inline bool
+radeon_cs_memory_below_limit(struct si_screen *screen,
+                            struct radeon_cmdbuf *cs,
+                            uint64_t vram, uint64_t gtt)
+{
+       vram += cs->used_vram;
+       gtt += cs->used_gart;
+
+       /* Anything that goes above the VRAM size should go to GTT. */
+       if (vram > screen->info.vram_size)
+               gtt += vram - screen->info.vram_size;
+
+       /* Now we just need to check if we have enough GTT. */
+       return gtt < screen->info.gart_size * 0.7;
+}
+
+/**
+ * Add a buffer to the buffer list for the given command stream (CS).
+ *
+ * All buffers used by a CS must be added to the list. This tells the kernel
+ * driver which buffers are used by GPU commands. Other buffers can
+ * be swapped out (not accessible) during execution.
+ *
+ * The buffer list becomes empty after every context flush and must be
+ * rebuilt.
+ */
+static inline void radeon_add_to_buffer_list(struct si_context *sctx,
+                                            struct radeon_cmdbuf *cs,
+                                            struct si_resource *bo,
+                                            enum radeon_bo_usage usage,
+                                            enum radeon_bo_priority priority)
+{
+       assert(usage);
+       sctx->ws->cs_add_buffer(
+               cs, bo->buf,
+               (enum radeon_bo_usage)(usage | RADEON_USAGE_SYNCHRONIZED),
+               bo->domains, priority);
+}
+
+/**
+ * Same as above, but also checks memory usage and flushes the context
+ * accordingly.
+ *
+ * When this SHOULD NOT be used:
+ *
+ * - if si_context_add_resource_size has been called for the buffer
+ *   followed by *_need_cs_space for checking the memory usage
+ *
+ * - if si_need_dma_space has been called for the buffer
+ *
+ * - when emitting state packets and draw packets (because preceding packets
+ *   can't be re-emitted at that point)
+ *
+ * - if shader resource "enabled_mask" is not up-to-date or there is
+ *   a different constraint disallowing a context flush
+ */
+static inline void
+radeon_add_to_gfx_buffer_list_check_mem(struct si_context *sctx,
+                                       struct si_resource *bo,
+                                       enum radeon_bo_usage usage,
+                                       enum radeon_bo_priority priority,
+                                       bool check_mem)
+{
+       if (check_mem &&
+           !radeon_cs_memory_below_limit(sctx->screen, sctx->gfx_cs,
+                                         sctx->vram + bo->vram_usage,
+                                         sctx->gtt + bo->gart_usage))
+               si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
+
+       radeon_add_to_buffer_list(sctx, sctx->gfx_cs, bo, usage, priority);
+}
+
+static inline bool si_compute_prim_discard_enabled(struct si_context *sctx)
+{
+       return sctx->prim_discard_vertex_count_threshold != UINT_MAX;
+}
+
+#define PRINT_ERR(fmt, args...) \
+       fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args)
+
 #endif