radeonsi: rename dma_cs -> sdma_cs
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
index 369d090d77c13fdb6536d7832616b75ee1adfe22..e222de1e906f1aa79375e9881ac164af852c6a87 100644 (file)
 #include "util/u_idalloc.h"
 #include "util/u_threaded_context.h"
 
-#ifdef PIPE_ARCH_BIG_ENDIAN
+#if UTIL_ARCH_BIG_ENDIAN
 #define SI_BIG_ENDIAN 1
 #else
 #define SI_BIG_ENDIAN 0
 #endif
 
 #define ATI_VENDOR_ID                  0x1002
-
+#define SI_PRIM_DISCARD_DEBUG          0
 #define SI_NOT_QUERY                   0xffffffff
 
 /* The base vertex and primitive restart can be any number, but we must pick
 #define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
 /* Instruction cache. */
 #define SI_CONTEXT_INV_ICACHE          (1 << 3)
-/* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
-#define SI_CONTEXT_INV_SMEM_L1         (1 << 4)
-/* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
-#define SI_CONTEXT_INV_VMEM_L1         (1 << 5)
-/* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
-#define SI_CONTEXT_INV_GLOBAL_L2       (1 << 6)
-/* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
- * invalidate L2. GFX6-GFX7 can't do it, so they will do complete invalidation. */
-#define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (1 << 7)
-/* Writeback & invalidate the L2 metadata cache. It can only be coupled with
+/* Scalar cache. (GFX6-9: scalar L1; GFX10: scalar L0)
+ * GFX10: This also invalidates the L1 shader array cache. */
+#define SI_CONTEXT_INV_SCACHE          (1 << 4)
+/* Vector cache. (GFX6-9: vector L1; GFX10: vector L0)
+ * GFX10: This also invalidates the L1 shader array cache. */
+#define SI_CONTEXT_INV_VCACHE          (1 << 5)
+/* L2 cache + L2 metadata cache writeback & invalidate.
+ * GFX6-8: Used by shaders only. GFX9-10: Used by everything. */
+#define SI_CONTEXT_INV_L2              (1 << 6)
+/* L2 writeback (write dirty L2 lines to memory for non-L2 clients).
+ * Only used for coherency with non-L2 clients like CB, DB, CP on GFX6-8.
+ * GFX6-7 will do complete invalidation, because the writeback is unsupported. */
+#define SI_CONTEXT_WB_L2               (1 << 7)
+/* Writeback & invalidate the L2 metadata cache only. It can only be coupled with
  * a CB or DB flush. */
 #define SI_CONTEXT_INV_L2_METADATA     (1 << 8)
 /* Framebuffer caches. */
@@ -141,9 +145,14 @@ enum {
 
        /* Shader compiler options the shader cache should be aware of: */
        DBG_FS_CORRECT_DERIVS_AFTER_KILL,
-       DBG_UNSAFE_MATH,
        DBG_SI_SCHED,
        DBG_GISEL,
+       DBG_W32_GE,
+       DBG_W32_PS,
+       DBG_W32_CS,
+       DBG_W64_GE,
+       DBG_W64_PS,
+       DBG_W64_CS,
 
        /* Shader compiler options (with no effect on the shader cache): */
        DBG_CHECK_IR,
@@ -157,14 +166,21 @@ enum {
        DBG_VM,
 
        /* Driver options: */
-       DBG_FORCE_DMA,
-       DBG_NO_ASYNC_DMA,
+       DBG_FORCE_SDMA,
+       DBG_NO_SDMA,
+       DBG_NO_SDMA_CLEARS,
+       DBG_NO_SDMA_COPY_IMAGE,
        DBG_NO_WC,
        DBG_CHECK_VM,
        DBG_RESERVE_VMID,
        DBG_ZERO_VRAM,
 
        /* 3D engine options: */
+       DBG_NO_GFX,
+       DBG_NO_NGG,
+       DBG_ALWAYS_PD,
+       DBG_PD,
+       DBG_NO_PD,
        DBG_SWITCH_ON_EOP,
        DBG_NO_OUT_OF_ORDER,
        DBG_NO_DPBB,
@@ -209,6 +225,7 @@ enum si_coherency {
 };
 
 struct si_compute;
+struct si_shader_context;
 struct hash_table;
 struct u_suballocator;
 
@@ -273,7 +290,6 @@ struct si_texture {
        struct si_resource              buffer;
 
        struct radeon_surf              surface;
-       uint64_t                        size;
        struct si_texture               *flushed_depth_texture;
 
        /* One texture allocation can contain these buffers:
@@ -285,26 +301,24 @@ struct si_texture {
         * - displayable DCC buffer (if the DCC buffer is not displayable)
         * - DCC retile mapping buffer (if the DCC buffer is not displayable)
         */
-       uint64_t                        fmask_offset;
-       uint64_t                        cmask_offset;
        uint64_t                        cmask_base_address_reg;
        struct si_resource              *cmask_buffer;
-       uint64_t                        dcc_offset; /* 0 = disabled */
-       uint64_t                        display_dcc_offset;
-       uint64_t                        dcc_retile_map_offset;
        unsigned                        cb_color_info; /* fast clear enable bit */
        unsigned                        color_clear_value[2];
        unsigned                        last_msaa_resolve_target_micro_mode;
        unsigned                        num_level0_transfers;
+       unsigned                        plane_index; /* other planes are different pipe_resources */
+       unsigned                        num_planes;
 
        /* Depth buffer compression and fast clear. */
-       uint64_t                        htile_offset;
        float                           depth_clear_value;
        uint16_t                        dirty_level_mask; /* each bit says if that mipmap is compressed */
        uint16_t                        stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
        enum pipe_format                db_render_format:16;
        uint8_t                         stencil_clear_value;
+       bool                            fmask_is_not_identity:1;
        bool                            tc_compatible_htile:1;
+       bool                            htile_stencil_disabled:1;
        bool                            depth_cleared:1; /* if it was cleared at least once */
        bool                            stencil_cleared:1; /* if it was cleared at least once */
        bool                            upgraded_depth:1; /* upgraded from unorm to Z32_FLOAT */
@@ -320,6 +334,8 @@ struct si_texture {
         * for a possible future enablement.
         */
        bool                            separate_dcc_dirty:1;
+       bool                            displayable_dcc_dirty:1;
+
        /* Statistics gathering for the DCC enablement heuristic. */
        bool                            dcc_gather_statistics:1;
        /* Counter that should be non-zero if the texture is bound to a
@@ -366,6 +382,7 @@ struct si_surface {
        unsigned cb_color_view;
        unsigned cb_color_attrib;
        unsigned cb_color_attrib2;      /* GFX9 and later */
+       unsigned cb_color_attrib3;      /* GFX10 and later */
        unsigned cb_dcc_control;        /* GFX8 and later */
        unsigned spi_shader_col_format:8;       /* no blending, no alpha-to-coverage. */
        unsigned spi_shader_col_format_alpha:8; /* alpha-to-coverage */
@@ -378,12 +395,12 @@ struct si_surface {
        uint64_t db_htile_data_base;
        unsigned db_depth_info;
        unsigned db_z_info;
-       unsigned db_z_info2;            /* GFX9+ */
+       unsigned db_z_info2;            /* GFX9 only */
        unsigned db_depth_view;
        unsigned db_depth_size;
        unsigned db_depth_slice;
        unsigned db_stencil_info;
-       unsigned db_stencil_info2;      /* GFX9+ */
+       unsigned db_stencil_info2;      /* GFX9 only */
        unsigned db_htile_surface;
 };
 
@@ -451,6 +468,19 @@ struct si_screen {
        uint64_t                        debug_flags;
        char                            renderer_string[183];
 
+       void (*make_texture_descriptor)(
+                       struct si_screen *screen,
+                       struct si_texture *tex,
+                       bool sampler,
+                       enum pipe_texture_target target,
+                       enum pipe_format pipe_format,
+                       const unsigned char state_swizzle[4],
+                       unsigned first_level, unsigned last_level,
+                       unsigned first_layer, unsigned last_layer,
+                       unsigned width, unsigned height, unsigned depth,
+                       uint32_t *state,
+                       uint32_t *fmask_state);
+
        unsigned                        pa_sc_raster_config;
        unsigned                        pa_sc_raster_config_1;
        unsigned                        se_tile_repeat;
@@ -462,19 +492,15 @@ struct si_screen {
        unsigned                        eqaa_force_coverage_samples;
        unsigned                        eqaa_force_z_samples;
        unsigned                        eqaa_force_color_samples;
-       bool                            has_clear_state;
-       bool                            has_distributed_tess;
        bool                            has_draw_indirect_multi;
        bool                            has_out_of_order_rast;
        bool                            assume_no_z_fights;
        bool                            commutative_blend_add;
-       bool                            has_gfx9_scissor_bug;
-       bool                            has_msaa_sample_loc_bug;
-       bool                            has_ls_vgpr_init_bug;
-       bool                            has_dcc_constant_encode;
        bool                            dpbb_allowed;
        bool                            dfsm_allowed;
        bool                            llvm_has_working_vgpr_indexing;
+       bool                            use_ngg;
+       bool                            use_ngg_streamout;
 
        struct {
 #define OPT_BOOL(name, dflt, description) bool name:1;
@@ -484,10 +510,7 @@ struct si_screen {
        /* Whether shaders are monolithic (1-part) or separate (3-part). */
        bool                            use_monolithic_shaders;
        bool                            record_llvm_ir;
-       bool                            has_rbplus;     /* if RB+ registers exist */
-       bool                            rbplus_allowed; /* if RB+ is allowed */
        bool                            dcc_msaa_allowed;
-       bool                            cpdma_prefetch_writes_memory;
 
        struct slab_parent_pool         pool_transfers;
 
@@ -497,7 +520,7 @@ struct si_screen {
        /* Auxiliary context. Mainly used to initialize resources.
         * It must be locked prior to using and flushed before unlocking. */
        struct pipe_context             *aux_context;
-       mtx_t                           aux_context_lock;
+       simple_mtx_t                    aux_context_lock;
 
        /* This must be in the screen, because UE4 uses one context for
         * compilation and another one for rendering.
@@ -510,7 +533,7 @@ struct si_screen {
        unsigned                        num_shader_cache_hits;
 
        /* GPU load thread. */
-       mtx_t                           gpu_load_mutex;
+       simple_mtx_t                    gpu_load_mutex;
        thrd_t                          gpu_load_thread;
        union si_mmio_counters  mmio_counters;
        volatile unsigned               gpu_load_stop_thread; /* bool */
@@ -526,6 +549,7 @@ struct si_screen {
         * the counter before drawing and re-emit the states accordingly.
         */
        unsigned                        dirty_tex_counter;
+       unsigned                        dirty_buf_counter;
 
        /* Atomically increment this counter when an existing texture's
         * metadata is enabled or disabled in a way that requires changing
@@ -545,7 +569,7 @@ struct si_screen {
                unsigned L2_to_cp;
        } barrier_flags;
 
-       mtx_t                   shader_parts_mutex;
+       simple_mtx_t                    shader_parts_mutex;
        struct si_shader_part           *vs_prologs;
        struct si_shader_part           *tcs_epilogs;
        struct si_shader_part           *gs_prologs;
@@ -564,7 +588,7 @@ struct si_screen {
         * - GS and CS aren't cached, but it's certainly possible to cache
         *   those as well.
         */
-       mtx_t                   shader_cache_mutex;
+       simple_mtx_t                    shader_cache_mutex;
        struct hash_table               *shader_cache;
 
        /* Shader compiler queue for multithreaded compilation. */
@@ -578,6 +602,10 @@ struct si_screen {
        /* Use at most 2 low priority threads on quadcore and better.
         * We want to minimize the impact on multithreaded Mesa. */
        struct ac_llvm_compiler         compiler_lowp[10];
+
+       unsigned                        compute_wave_size;
+       unsigned                        ps_wave_size;
+       unsigned                        ge_wave_size;
 };
 
 struct si_blend_color {
@@ -602,7 +630,7 @@ struct si_sampler_view {
 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
 
 struct si_sampler_state {
-#ifdef DEBUG
+#ifndef NDEBUG
        unsigned                        magic;
 #endif
        uint32_t                        val[4];
@@ -646,10 +674,12 @@ struct si_framebuffer {
        ubyte                           nr_color_samples; /* at most 8xAA */
        ubyte                           compressed_cb_mask;
        ubyte                           uncompressed_cb_mask;
+       ubyte                           displayable_dcc_cb_mask;
        ubyte                           color_is_int8;
        ubyte                           color_is_int10;
        ubyte                           dirty_cbufs;
        ubyte                           dcc_overwrite_combiner_watermark;
+       ubyte                           min_bytes_per_pixel;
        bool                            dirty_zsbuf;
        bool                            any_dst_linear;
        bool                            CB_has_shader_readable_metadata;
@@ -675,6 +705,7 @@ struct si_signed_scissor {
 struct si_viewports {
        struct pipe_viewport_state      states[SI_MAX_VIEWPORTS];
        struct si_signed_scissor        as_scissor[SI_MAX_VIEWPORTS];
+       bool                            y_inverted;
 };
 
 struct si_clip_state {
@@ -734,7 +765,7 @@ struct si_shader_ctx_state {
  */
 union si_vgt_param_key {
        struct {
-#ifdef PIPE_ARCH_LITTLE_ENDIAN
+#if UTIL_ARCH_LITTLE_ENDIAN
                unsigned prim:4;
                unsigned uses_instancing:1;
                unsigned multi_instances_smaller_than_primgroup:1;
@@ -745,7 +776,7 @@ union si_vgt_param_key {
                unsigned tess_uses_prim_id:1;
                unsigned uses_gs:1;
                unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
-#else /* PIPE_ARCH_BIG_ENDIAN */
+#else /* UTIL_ARCH_BIG_ENDIAN */
                unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
                unsigned uses_gs:1;
                unsigned tess_uses_prim_id:1;
@@ -761,6 +792,33 @@ union si_vgt_param_key {
        uint32_t index;
 };
 
+#define SI_NUM_VGT_STAGES_KEY_BITS 5
+#define SI_NUM_VGT_STAGES_STATES (1 << SI_NUM_VGT_STAGES_KEY_BITS)
+
+/* The VGT_SHADER_STAGES key used to index the table of precomputed values.
+ * Some fields are set by state-change calls, most are set by draw_vbo.
+ */
+union si_vgt_stages_key {
+       struct {
+#if UTIL_ARCH_LITTLE_ENDIAN
+               unsigned tess:1;
+               unsigned gs:1;
+               unsigned ngg_passthrough:1;
+               unsigned ngg:1; /* gfx10+ */
+               unsigned streamout:1; /* only used with NGG */
+               unsigned _pad:32 - SI_NUM_VGT_STAGES_KEY_BITS;
+#else /* UTIL_ARCH_BIG_ENDIAN */
+               unsigned _pad:32 - SI_NUM_VGT_STAGES_KEY_BITS;
+               unsigned streamout:1;
+               unsigned ngg:1;
+               unsigned ngg_passthrough:1;
+               unsigned gs:1;
+               unsigned tess:1;
+#endif
+       } u;
+       uint32_t index;
+};
+
 struct si_texture_handle
 {
        unsigned                        desc_slot;
@@ -780,10 +838,12 @@ struct si_saved_cs {
        struct pipe_reference   reference;
        struct si_context       *ctx;
        struct radeon_saved_cs  gfx;
+       struct radeon_saved_cs  compute;
        struct si_resource      *trace_buf;
        unsigned                trace_id;
 
        unsigned                gfx_last_dw;
+       unsigned                compute_last_dw;
        bool                    flushed;
        int64_t                 time_flush;
 };
@@ -805,7 +865,7 @@ struct si_context {
        struct radeon_winsys            *ws;
        struct radeon_winsys_ctx        *ctx;
        struct radeon_cmdbuf            *gfx_cs; /* compute IB if graphics is disabled */
-       struct radeon_cmdbuf            *dma_cs;
+       struct radeon_cmdbuf            *sdma_cs;
        struct pipe_fence_handle        *last_gfx_fence;
        struct pipe_fence_handle        *last_sdma_fence;
        struct si_resource              *eop_bug_scratch;
@@ -817,7 +877,14 @@ struct si_context {
        struct pipe_device_reset_callback device_reset_callback;
        struct u_log_context            *log;
        void                            *query_result_shader;
+       void                            *sh_query_result_shader;
+
+       void (*emit_cache_flush)(struct si_context *ctx);
+
        struct blitter_context          *blitter;
+       void                            *noop_blend;
+       void                            *noop_dsa;
+       void                            *discard_rasterizer_state;
        void                            *custom_dsa_flush;
        void                            *custom_blend_resolve;
        void                            *custom_blend_fmask_decompress;
@@ -834,11 +901,14 @@ struct si_context {
        void                            *cs_copy_image_1d_array;
        void                            *cs_clear_render_target;
        void                            *cs_clear_render_target_1d_array;
+       void                            *cs_clear_12bytes_buffer;
        void                            *cs_dcc_retile;
+       void                            *cs_fmask_expand[3][2]; /* [log2(samples)-1][is_array] */
        struct si_screen                *screen;
        struct pipe_debug_callback      debug;
        struct ac_llvm_compiler         compiler; /* only non-threaded compilation */
        struct si_shader_ctx_state      fixed_func_tcs_shader;
+       /* Offset 0: EOP flush number; Offset 4: GDS prim restart counter */
        struct si_resource              *wait_mem_scratch;
        unsigned                        wait_mem_number;
        uint16_t                        prefetch_L2_mask;
@@ -850,8 +920,8 @@ struct si_context {
 
        unsigned                        num_gfx_cs_flushes;
        unsigned                        initial_gfx_cs_size;
-       unsigned                        gpu_reset_counter;
        unsigned                        last_dirty_tex_counter;
+       unsigned                        last_dirty_buf_counter;
        unsigned                        last_compressed_colortex_counter;
        unsigned                        last_num_draw_calls;
        unsigned                        flags; /* flush flags */
@@ -859,6 +929,31 @@ struct si_context {
        uint64_t                        vram;
        uint64_t                        gtt;
 
+       /* Compute-based primitive discard. */
+       unsigned                        prim_discard_vertex_count_threshold;
+       struct pb_buffer                *gds;
+       struct pb_buffer                *gds_oa;
+       struct radeon_cmdbuf            *prim_discard_compute_cs;
+       unsigned                        compute_gds_offset;
+       struct si_shader                *compute_ib_last_shader;
+       uint32_t                        compute_rewind_va;
+       unsigned                        compute_num_prims_in_batch;
+       bool                            preserve_prim_restart_gds_at_flush;
+       /* index_ring is divided into 2 halves for doublebuffering. */
+       struct si_resource              *index_ring;
+       unsigned                        index_ring_base; /* offset of a per-IB portion */
+       unsigned                        index_ring_offset; /* offset within a per-IB portion */
+       unsigned                        index_ring_size_per_ib; /* max available size per IB */
+       bool                            prim_discard_compute_ib_initialized;
+       /* For tracking the last execution barrier - it can be either
+        * a WRITE_DATA packet or a fence. */
+       uint32_t                        *last_pkt3_write_data;
+       struct si_resource              *barrier_buf;
+       unsigned                        barrier_buf_offset;
+       struct pipe_fence_handle        *last_ib_barrier_fence;
+       struct si_resource              *last_ib_barrier_buf;
+       unsigned                        last_ib_barrier_buf_offset;
+
        /* Atoms (direct states). */
        union si_state_atoms            atoms;
        unsigned                        dirty_atoms; /* mask */
@@ -887,7 +982,7 @@ struct si_context {
        struct si_pm4_state             *init_config;
        struct si_pm4_state             *init_config_gs_rings;
        bool                            init_config_has_vgt_flush;
-       struct si_pm4_state             *vgt_shader_config[4];
+       struct si_pm4_state             *vgt_shader_config[SI_NUM_VGT_STAGES_STATES];
 
        /* shaders */
        struct si_shader_ctx_state      ps_shader;
@@ -895,6 +990,7 @@ struct si_context {
        struct si_shader_ctx_state      vs_shader;
        struct si_shader_ctx_state      tcs_shader;
        struct si_shader_ctx_state      tes_shader;
+       struct si_shader_ctx_state      cs_prim_discard_state;
        struct si_cs_shader_state       cs_shader_state;
 
        /* shader information */
@@ -963,6 +1059,8 @@ struct si_context {
        /* Emitted draw state. */
        bool                    gs_tri_strip_adj_fix:1;
        bool                    ls_vgpr_fix:1;
+       bool                    prim_discard_cs_instancing:1;
+       bool                    ngg:1;
        int                     last_index_size;
        int                     last_base_vertex;
        int                     last_start_instance;
@@ -974,6 +1072,8 @@ struct si_context {
        int                     last_prim;
        int                     last_multi_vgt_param;
        int                     last_rast_prim;
+       int                     last_flatshade_first;
+       int                     last_binning_enabled;
        unsigned                last_sc_line_stipple;
        unsigned                current_vs_state;
        unsigned                last_vs_state;
@@ -983,6 +1083,8 @@ struct si_context {
        struct si_resource      *scratch_buffer;
        unsigned                scratch_waves;
        unsigned                spi_tmpring_size;
+       unsigned                max_seen_scratch_bytes_per_wave;
+       unsigned                max_seen_compute_scratch_bytes_per_wave;
 
        struct si_resource      *compute_scratch_buffer;
 
@@ -1070,12 +1172,16 @@ struct si_context {
        unsigned                        num_resident_handles;
        uint64_t                        num_alloc_tex_transfer_bytes;
        unsigned                        last_tex_ps_draw_ratio; /* for query */
+       unsigned                        compute_num_verts_accepted;
+       unsigned                        compute_num_verts_rejected;
+       unsigned                        compute_num_verts_ineligible; /* due to low vertex count */
        unsigned                        context_roll;
 
        /* Queries. */
        /* Maintain the list of active queries for pausing between IBs. */
        int                             num_occlusion_queries;
        int                             num_perfect_occlusion_queries;
+       int                             num_pipeline_stat_queries;
        struct list_head                active_queries;
        unsigned                        num_cs_dw_queries_suspend;
 
@@ -1091,6 +1197,10 @@ struct si_context {
        unsigned                        num_sdma_uploads;
        unsigned                        max_sdma_uploads;
 
+       /* Shader-based queries. */
+       struct list_head                shader_query_buffers;
+       unsigned                        num_active_shader_queries;
+
        /* Statistics gathering for the DCC enablement heuristic. It can't be
         * in si_texture because si_texture can be shared by multiple
         * contexts. This is for back buffers only. We shouldn't get too many
@@ -1146,12 +1256,6 @@ void si_resource_copy_region(struct pipe_context *ctx,
                             unsigned src_level,
                             const struct pipe_box *src_box);
 void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex);
-void si_blit_decompress_depth(struct pipe_context *ctx,
-                             struct si_texture *texture,
-                             struct si_texture *staging,
-                             unsigned first_level, unsigned last_level,
-                             unsigned first_layer, unsigned last_layer,
-                             unsigned first_sample, unsigned last_sample);
 
 /* si_buffer.c */
 bool si_rings_is_buffer_referenced(struct si_context *sctx,
@@ -1179,8 +1283,8 @@ void si_init_buffer_functions(struct si_context *sctx);
 
 /* si_clear.c */
 enum pipe_format si_simplify_cb_format(enum pipe_format format);
-bool vi_alpha_is_on_msb(enum pipe_format format);
-void vi_dcc_clear_level(struct si_context *sctx,
+bool vi_alpha_is_on_msb(struct si_screen *sscreen, enum pipe_format format);
+bool vi_dcc_clear_level(struct si_context *sctx,
                        struct si_texture *tex,
                        unsigned level, unsigned clear_value);
 void si_init_clear_functions(struct si_context *sctx);
@@ -1209,6 +1313,7 @@ void si_compute_clear_render_target(struct pipe_context *ctx,
                                     unsigned width, unsigned height,
                                    bool render_condition_enabled);
 void si_retile_dcc(struct si_context *sctx, struct si_texture *tex);
+void si_compute_expand_fmask(struct pipe_context *ctx, struct pipe_resource *tex);
 void si_init_compute_blit_functions(struct si_context *sctx);
 
 /* si_cp_dma.c */
@@ -1240,7 +1345,7 @@ void si_test_gds(struct si_context *sctx);
 void si_cp_write_data(struct si_context *sctx, struct si_resource *buf,
                      unsigned offset, unsigned size, unsigned dst_sel,
                      unsigned engine, const void *data);
-void si_cp_copy_data(struct si_context *sctx,
+void si_cp_copy_data(struct si_context *sctx, struct radeon_cmdbuf *cs,
                     unsigned dst_sel, struct si_resource *dst, unsigned dst_offset,
                     unsigned src_sel, struct si_resource *src, unsigned src_offset);
 
@@ -1256,7 +1361,7 @@ void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
 void si_init_debug_functions(struct si_context *sctx);
 void si_check_vm_faults(struct si_context *sctx,
                        struct radeon_saved_cs *saved, enum ring_type ring);
-bool si_replace_shader(unsigned num, struct ac_shader_binary *binary);
+bool si_replace_shader(unsigned num, struct si_shader_binary *binary);
 
 /* si_dma.c */
 void si_init_dma_functions(struct si_context *sctx);
@@ -1293,6 +1398,7 @@ void si_init_screen_get_functions(struct si_screen *sscreen);
 /* si_gfx_cs.c */
 void si_flush_gfx_cs(struct si_context *ctx, unsigned flags,
                     struct pipe_fence_handle **fence);
+void si_allocate_gds(struct si_context *ctx);
 void si_begin_new_gfx_cs(struct si_context *ctx);
 void si_need_gfx_cs_space(struct si_context *ctx);
 void si_unref_sdma_uploads(struct si_context *sctx);
@@ -1305,19 +1411,36 @@ unsigned si_end_counter(struct si_screen *sscreen, unsigned type,
 
 /* si_compute.c */
 void si_emit_initial_compute_regs(struct si_context *sctx, struct radeon_cmdbuf *cs);
-unsigned si_get_compute_resource_limits(struct si_screen *sscreen,
-                                       unsigned waves_per_threadgroup,
-                                       unsigned max_waves_per_sh,
-                                       unsigned threadgroups_per_cu);
 void si_init_compute_functions(struct si_context *sctx);
 
+/* si_compute_prim_discard.c */
+enum si_prim_discard_outcome {
+       SI_PRIM_DISCARD_ENABLED,
+       SI_PRIM_DISCARD_DISABLED,
+       SI_PRIM_DISCARD_DRAW_SPLIT,
+};
+
+void si_build_prim_discard_compute_shader(struct si_shader_context *ctx);
+enum si_prim_discard_outcome
+si_prepare_prim_discard_or_split_draw(struct si_context *sctx,
+                                     const struct pipe_draw_info *info,
+                                     bool primitive_restart);
+void si_compute_signal_gfx(struct si_context *sctx);
+void si_dispatch_prim_discard_cs_and_draw(struct si_context *sctx,
+                                         const struct pipe_draw_info *info,
+                                         unsigned index_size,
+                                         unsigned base_vertex,
+                                         uint64_t input_indexbuf_va,
+                                         unsigned input_indexbuf_max_elements);
+void si_initialize_prim_discard_tunables(struct si_context *sctx);
+
+/* si_pipe.c */
+void si_init_compiler(struct si_screen *sscreen, struct ac_llvm_compiler *compiler);
+
 /* si_perfcounters.c */
 void si_init_perfcounters(struct si_screen *screen);
 void si_destroy_perfcounters(struct si_screen *screen);
 
-/* si_pipe.c */
-bool si_check_device_reset(struct si_context *sctx);
-
 /* si_query.c */
 void si_init_screen_query_functions(struct si_screen *sscreen);
 void si_init_query_functions(struct si_context *sctx);
@@ -1335,8 +1458,16 @@ void *si_create_copy_image_compute_shader(struct pipe_context *ctx);
 void *si_create_copy_image_compute_shader_1d_array(struct pipe_context *ctx);
 void *si_clear_render_target_shader(struct pipe_context *ctx);
 void *si_clear_render_target_shader_1d_array(struct pipe_context *ctx);
+void *si_clear_12bytes_buffer_shader(struct pipe_context *ctx);
 void *si_create_dcc_retile_cs(struct pipe_context *ctx);
+void *si_create_fmask_expand_cs(struct pipe_context *ctx, unsigned num_samples,
+                               bool is_array);
 void *si_create_query_result_cs(struct si_context *sctx);
+void *gfx10_create_sh_query_result_cs(struct si_context *sctx);
+
+/* gfx10_query.c */
+void gfx10_init_query(struct si_context *sctx);
+void gfx10_destroy_query(struct si_context *sctx);
 
 /* si_test_dma.c */
 void si_test_dma(struct si_screen *sscreen);
@@ -1368,13 +1499,13 @@ void si_eliminate_fast_color_clear(struct si_context *sctx,
 void si_texture_discard_cmask(struct si_screen *sscreen,
                              struct si_texture *tex);
 bool si_init_flushed_depth_texture(struct pipe_context *ctx,
-                                  struct pipe_resource *texture,
-                                  struct si_texture **staging);
+                                  struct pipe_resource *texture);
 void si_print_texture_info(struct si_screen *sscreen,
                           struct si_texture *tex, struct u_log_context *log);
 struct pipe_resource *si_texture_create(struct pipe_screen *screen,
                                        const struct pipe_resource *templ);
-bool vi_dcc_formats_compatible(enum pipe_format format1,
+bool vi_dcc_formats_compatible(struct si_screen *sscreen,
+                              enum pipe_format format1,
                               enum pipe_format format2);
 bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
                                     unsigned level,
@@ -1428,7 +1559,7 @@ si_texture_reference(struct si_texture **ptr, struct si_texture *res)
 static inline bool
 vi_dcc_enabled(struct si_texture *tex, unsigned level)
 {
-       return tex->dcc_offset && level < tex->surface.num_dcc_levels;
+       return tex->surface.dcc_offset && level < tex->surface.num_dcc_levels;
 }
 
 static inline unsigned
@@ -1516,7 +1647,9 @@ static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
 
 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
 {
-       if (sctx->gs_shader.cso)
+       if (sctx->gs_shader.cso &&
+           sctx->gs_shader.current &&
+           !sctx->gs_shader.current->key.as_ngg)
                return sctx->gs_shader.cso->gs_copy_shader;
 
        struct si_shader_ctx_state *vs = si_get_vs(sctx);
@@ -1564,21 +1697,26 @@ si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
                           bool shaders_read_metadata, bool dcc_pipe_aligned)
 {
        sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
-                      SI_CONTEXT_INV_VMEM_L1;
+                      SI_CONTEXT_INV_VCACHE;
 
-       if (sctx->chip_class >= GFX9) {
+       if (sctx->chip_class >= GFX10) {
+               if (sctx->screen->info.tcc_harvested)
+                       sctx->flags |= SI_CONTEXT_INV_L2;
+               else if (shaders_read_metadata)
+                       sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
+       } else if (sctx->chip_class == GFX9) {
                /* Single-sample color is coherent with shaders on GFX9, but
                 * L2 metadata must be flushed if shaders read metadata.
                 * (DCC, CMASK).
                 */
                if (num_samples >= 2 ||
                    (shaders_read_metadata && !dcc_pipe_aligned))
-                       sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
+                       sctx->flags |= SI_CONTEXT_INV_L2;
                else if (shaders_read_metadata)
                        sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
        } else {
                /* GFX6-GFX8 */
-               sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
+               sctx->flags |= SI_CONTEXT_INV_L2;
        }
 }
 
@@ -1587,20 +1725,25 @@ si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
                           bool include_stencil, bool shaders_read_metadata)
 {
        sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
-                      SI_CONTEXT_INV_VMEM_L1;
+                      SI_CONTEXT_INV_VCACHE;
 
-       if (sctx->chip_class >= GFX9) {
+       if (sctx->chip_class >= GFX10) {
+               if (sctx->screen->info.tcc_harvested)
+                       sctx->flags |= SI_CONTEXT_INV_L2;
+               else if (shaders_read_metadata)
+                       sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
+       } else if (sctx->chip_class == GFX9) {
                /* Single-sample depth (not stencil) is coherent with shaders
                 * on GFX9, but L2 metadata must be flushed if shaders read
                 * metadata.
                 */
                if (num_samples >= 2 || include_stencil)
-                       sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
+                       sctx->flags |= SI_CONTEXT_INV_L2;
                else if (shaders_read_metadata)
                        sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
        } else {
                /* GFX6-GFX8 */
-               sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
+               sctx->flags |= SI_CONTEXT_INV_L2;
        }
 }
 
@@ -1612,16 +1755,19 @@ si_can_sample_zs(struct si_texture *tex, bool stencil_sampler)
 }
 
 static inline bool
-si_htile_enabled(struct si_texture *tex, unsigned level)
+si_htile_enabled(struct si_texture *tex, unsigned level, unsigned zs_mask)
 {
-       return tex->htile_offset && level == 0;
+       if (zs_mask == PIPE_MASK_S && tex->htile_stencil_disabled)
+               return false;
+
+       return tex->surface.htile_offset && level == 0;
 }
 
 static inline bool
-vi_tc_compat_htile_enabled(struct si_texture *tex, unsigned level)
+vi_tc_compat_htile_enabled(struct si_texture *tex, unsigned level, unsigned zs_mask)
 {
-       assert(!tex->tc_compatible_htile || tex->htile_offset);
-       return tex->tc_compatible_htile && level == 0;
+       assert(!tex->tc_compatible_htile || tex->surface.htile_offset);
+       return tex->tc_compatible_htile && si_htile_enabled(tex, level, zs_mask);
 }
 
 static inline unsigned si_get_ps_iter_samples(struct si_context *sctx)
@@ -1669,6 +1815,18 @@ static inline bool util_prim_is_points_or_lines(unsigned prim)
                               (1 << PIPE_PRIM_POINTS))) != 0;
 }
 
+static inline bool util_rast_prim_is_triangles(unsigned prim)
+{
+       return ((1 << prim) & ((1 << PIPE_PRIM_TRIANGLES) |
+                              (1 << PIPE_PRIM_TRIANGLE_STRIP) |
+                              (1 << PIPE_PRIM_TRIANGLE_FAN) |
+                              (1 << PIPE_PRIM_QUADS) |
+                              (1 << PIPE_PRIM_QUAD_STRIP) |
+                              (1 << PIPE_PRIM_POLYGON) |
+                              (1 << PIPE_PRIM_TRIANGLES_ADJACENCY) |
+                              (1 << PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY)));
+}
+
 /**
  * Return true if there is enough memory in VRAM and GTT for the buffers
  * added so far.
@@ -1748,6 +1906,33 @@ radeon_add_to_gfx_buffer_list_check_mem(struct si_context *sctx,
        radeon_add_to_buffer_list(sctx, sctx->gfx_cs, bo, usage, priority);
 }
 
+static inline bool si_compute_prim_discard_enabled(struct si_context *sctx)
+{
+       return sctx->prim_discard_vertex_count_threshold != UINT_MAX;
+}
+
+static inline unsigned si_get_wave_size(struct si_screen *sscreen,
+                                       enum pipe_shader_type shader_type,
+                                       bool ngg, bool es)
+{
+       if (shader_type == PIPE_SHADER_COMPUTE)
+               return sscreen->compute_wave_size;
+       else if (shader_type == PIPE_SHADER_FRAGMENT)
+               return sscreen->ps_wave_size;
+       else if ((shader_type == PIPE_SHADER_VERTEX && es && !ngg) ||
+                (shader_type == PIPE_SHADER_TESS_EVAL && es && !ngg) ||
+                (shader_type == PIPE_SHADER_GEOMETRY && !ngg)) /* legacy GS only supports Wave64 */
+               return 64;
+       else
+               return sscreen->ge_wave_size;
+}
+
+static inline unsigned si_get_shader_wave_size(struct si_shader *shader)
+{
+       return si_get_wave_size(shader->selector->screen, shader->selector->type,
+                               shader->key.as_ngg, shader->key.as_es);
+}
+
 #define PRINT_ERR(fmt, args...) \
        fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args)