radeonsi: rename dma_cs -> sdma_cs
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
index c9a415622c35bf562defcfff05e13341c1c38f18..e222de1e906f1aa79375e9881ac164af852c6a87 100644 (file)
@@ -32,7 +32,7 @@
 #include "util/u_idalloc.h"
 #include "util/u_threaded_context.h"
 
-#ifdef PIPE_ARCH_BIG_ENDIAN
+#if UTIL_ARCH_BIG_ENDIAN
 #define SI_BIG_ENDIAN 1
 #else
 #define SI_BIG_ENDIAN 0
@@ -166,8 +166,10 @@ enum {
        DBG_VM,
 
        /* Driver options: */
-       DBG_FORCE_DMA,
-       DBG_NO_ASYNC_DMA,
+       DBG_FORCE_SDMA,
+       DBG_NO_SDMA,
+       DBG_NO_SDMA_CLEARS,
+       DBG_NO_SDMA_COPY_IMAGE,
        DBG_NO_WC,
        DBG_CHECK_VM,
        DBG_RESERVE_VMID,
@@ -175,6 +177,7 @@ enum {
 
        /* 3D engine options: */
        DBG_NO_GFX,
+       DBG_NO_NGG,
        DBG_ALWAYS_PD,
        DBG_PD,
        DBG_NO_PD,
@@ -287,7 +290,6 @@ struct si_texture {
        struct si_resource              buffer;
 
        struct radeon_surf              surface;
-       uint64_t                        size;
        struct si_texture               *flushed_depth_texture;
 
        /* One texture allocation can contain these buffers:
@@ -299,25 +301,22 @@ struct si_texture {
         * - displayable DCC buffer (if the DCC buffer is not displayable)
         * - DCC retile mapping buffer (if the DCC buffer is not displayable)
         */
-       uint64_t                        fmask_offset;
-       uint64_t                        cmask_offset;
        uint64_t                        cmask_base_address_reg;
        struct si_resource              *cmask_buffer;
-       uint64_t                        dcc_offset; /* 0 = disabled */
-       uint64_t                        display_dcc_offset;
-       uint64_t                        dcc_retile_map_offset;
        unsigned                        cb_color_info; /* fast clear enable bit */
        unsigned                        color_clear_value[2];
        unsigned                        last_msaa_resolve_target_micro_mode;
        unsigned                        num_level0_transfers;
+       unsigned                        plane_index; /* other planes are different pipe_resources */
+       unsigned                        num_planes;
 
        /* Depth buffer compression and fast clear. */
-       uint64_t                        htile_offset;
        float                           depth_clear_value;
        uint16_t                        dirty_level_mask; /* each bit says if that mipmap is compressed */
        uint16_t                        stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
        enum pipe_format                db_render_format:16;
        uint8_t                         stencil_clear_value;
+       bool                            fmask_is_not_identity:1;
        bool                            tc_compatible_htile:1;
        bool                            htile_stencil_disabled:1;
        bool                            depth_cleared:1; /* if it was cleared at least once */
@@ -335,6 +334,8 @@ struct si_texture {
         * for a possible future enablement.
         */
        bool                            separate_dcc_dirty:1;
+       bool                            displayable_dcc_dirty:1;
+
        /* Statistics gathering for the DCC enablement heuristic. */
        bool                            dcc_gather_statistics:1;
        /* Counter that should be non-zero if the texture is bound to a
@@ -519,7 +520,7 @@ struct si_screen {
        /* Auxiliary context. Mainly used to initialize resources.
         * It must be locked prior to using and flushed before unlocking. */
        struct pipe_context             *aux_context;
-       mtx_t                           aux_context_lock;
+       simple_mtx_t                    aux_context_lock;
 
        /* This must be in the screen, because UE4 uses one context for
         * compilation and another one for rendering.
@@ -532,7 +533,7 @@ struct si_screen {
        unsigned                        num_shader_cache_hits;
 
        /* GPU load thread. */
-       mtx_t                           gpu_load_mutex;
+       simple_mtx_t                    gpu_load_mutex;
        thrd_t                          gpu_load_thread;
        union si_mmio_counters  mmio_counters;
        volatile unsigned               gpu_load_stop_thread; /* bool */
@@ -568,7 +569,7 @@ struct si_screen {
                unsigned L2_to_cp;
        } barrier_flags;
 
-       mtx_t                   shader_parts_mutex;
+       simple_mtx_t                    shader_parts_mutex;
        struct si_shader_part           *vs_prologs;
        struct si_shader_part           *tcs_epilogs;
        struct si_shader_part           *gs_prologs;
@@ -587,7 +588,7 @@ struct si_screen {
         * - GS and CS aren't cached, but it's certainly possible to cache
         *   those as well.
         */
-       mtx_t                   shader_cache_mutex;
+       simple_mtx_t                    shader_cache_mutex;
        struct hash_table               *shader_cache;
 
        /* Shader compiler queue for multithreaded compilation. */
@@ -673,6 +674,7 @@ struct si_framebuffer {
        ubyte                           nr_color_samples; /* at most 8xAA */
        ubyte                           compressed_cb_mask;
        ubyte                           uncompressed_cb_mask;
+       ubyte                           displayable_dcc_cb_mask;
        ubyte                           color_is_int8;
        ubyte                           color_is_int10;
        ubyte                           dirty_cbufs;
@@ -763,7 +765,7 @@ struct si_shader_ctx_state {
  */
 union si_vgt_param_key {
        struct {
-#ifdef PIPE_ARCH_LITTLE_ENDIAN
+#if UTIL_ARCH_LITTLE_ENDIAN
                unsigned prim:4;
                unsigned uses_instancing:1;
                unsigned multi_instances_smaller_than_primgroup:1;
@@ -774,7 +776,7 @@ union si_vgt_param_key {
                unsigned tess_uses_prim_id:1;
                unsigned uses_gs:1;
                unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
-#else /* PIPE_ARCH_BIG_ENDIAN */
+#else /* UTIL_ARCH_BIG_ENDIAN */
                unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
                unsigned uses_gs:1;
                unsigned tess_uses_prim_id:1;
@@ -790,7 +792,7 @@ union si_vgt_param_key {
        uint32_t index;
 };
 
-#define SI_NUM_VGT_STAGES_KEY_BITS 4
+#define SI_NUM_VGT_STAGES_KEY_BITS 5
 #define SI_NUM_VGT_STAGES_STATES (1 << SI_NUM_VGT_STAGES_KEY_BITS)
 
 /* The VGT_SHADER_STAGES key used to index the table of precomputed values.
@@ -798,16 +800,18 @@ union si_vgt_param_key {
  */
 union si_vgt_stages_key {
        struct {
-#ifdef PIPE_ARCH_LITTLE_ENDIAN
+#if UTIL_ARCH_LITTLE_ENDIAN
                unsigned tess:1;
                unsigned gs:1;
+               unsigned ngg_passthrough:1;
                unsigned ngg:1; /* gfx10+ */
                unsigned streamout:1; /* only used with NGG */
                unsigned _pad:32 - SI_NUM_VGT_STAGES_KEY_BITS;
-#else /* PIPE_ARCH_BIG_ENDIAN */
+#else /* UTIL_ARCH_BIG_ENDIAN */
                unsigned _pad:32 - SI_NUM_VGT_STAGES_KEY_BITS;
                unsigned streamout:1;
                unsigned ngg:1;
+               unsigned ngg_passthrough:1;
                unsigned gs:1;
                unsigned tess:1;
 #endif
@@ -861,7 +865,7 @@ struct si_context {
        struct radeon_winsys            *ws;
        struct radeon_winsys_ctx        *ctx;
        struct radeon_cmdbuf            *gfx_cs; /* compute IB if graphics is disabled */
-       struct radeon_cmdbuf            *dma_cs;
+       struct radeon_cmdbuf            *sdma_cs;
        struct pipe_fence_handle        *last_gfx_fence;
        struct pipe_fence_handle        *last_sdma_fence;
        struct si_resource              *eop_bug_scratch;
@@ -897,7 +901,9 @@ struct si_context {
        void                            *cs_copy_image_1d_array;
        void                            *cs_clear_render_target;
        void                            *cs_clear_render_target_1d_array;
+       void                            *cs_clear_12bytes_buffer;
        void                            *cs_dcc_retile;
+       void                            *cs_fmask_expand[3][2]; /* [log2(samples)-1][is_array] */
        struct si_screen                *screen;
        struct pipe_debug_callback      debug;
        struct ac_llvm_compiler         compiler; /* only non-threaded compilation */
@@ -1077,6 +1083,8 @@ struct si_context {
        struct si_resource      *scratch_buffer;
        unsigned                scratch_waves;
        unsigned                spi_tmpring_size;
+       unsigned                max_seen_scratch_bytes_per_wave;
+       unsigned                max_seen_compute_scratch_bytes_per_wave;
 
        struct si_resource      *compute_scratch_buffer;
 
@@ -1305,6 +1313,7 @@ void si_compute_clear_render_target(struct pipe_context *ctx,
                                     unsigned width, unsigned height,
                                    bool render_condition_enabled);
 void si_retile_dcc(struct si_context *sctx, struct si_texture *tex);
+void si_compute_expand_fmask(struct pipe_context *ctx, struct pipe_resource *tex);
 void si_init_compute_blit_functions(struct si_context *sctx);
 
 /* si_cp_dma.c */
@@ -1425,13 +1434,13 @@ void si_dispatch_prim_discard_cs_and_draw(struct si_context *sctx,
                                          unsigned input_indexbuf_max_elements);
 void si_initialize_prim_discard_tunables(struct si_context *sctx);
 
+/* si_pipe.c */
+void si_init_compiler(struct si_screen *sscreen, struct ac_llvm_compiler *compiler);
+
 /* si_perfcounters.c */
 void si_init_perfcounters(struct si_screen *screen);
 void si_destroy_perfcounters(struct si_screen *screen);
 
-/* si_pipe.c */
-bool si_check_device_reset(struct si_context *sctx);
-
 /* si_query.c */
 void si_init_screen_query_functions(struct si_screen *sscreen);
 void si_init_query_functions(struct si_context *sctx);
@@ -1449,7 +1458,10 @@ void *si_create_copy_image_compute_shader(struct pipe_context *ctx);
 void *si_create_copy_image_compute_shader_1d_array(struct pipe_context *ctx);
 void *si_clear_render_target_shader(struct pipe_context *ctx);
 void *si_clear_render_target_shader_1d_array(struct pipe_context *ctx);
+void *si_clear_12bytes_buffer_shader(struct pipe_context *ctx);
 void *si_create_dcc_retile_cs(struct pipe_context *ctx);
+void *si_create_fmask_expand_cs(struct pipe_context *ctx, unsigned num_samples,
+                               bool is_array);
 void *si_create_query_result_cs(struct si_context *sctx);
 void *gfx10_create_sh_query_result_cs(struct si_context *sctx);
 
@@ -1547,7 +1559,7 @@ si_texture_reference(struct si_texture **ptr, struct si_texture *res)
 static inline bool
 vi_dcc_enabled(struct si_texture *tex, unsigned level)
 {
-       return tex->dcc_offset && level < tex->surface.num_dcc_levels;
+       return tex->surface.dcc_offset && level < tex->surface.num_dcc_levels;
 }
 
 static inline unsigned
@@ -1688,7 +1700,9 @@ si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
                       SI_CONTEXT_INV_VCACHE;
 
        if (sctx->chip_class >= GFX10) {
-               if (shaders_read_metadata)
+               if (sctx->screen->info.tcc_harvested)
+                       sctx->flags |= SI_CONTEXT_INV_L2;
+               else if (shaders_read_metadata)
                        sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
        } else if (sctx->chip_class == GFX9) {
                /* Single-sample color is coherent with shaders on GFX9, but
@@ -1714,7 +1728,9 @@ si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
                       SI_CONTEXT_INV_VCACHE;
 
        if (sctx->chip_class >= GFX10) {
-               if (shaders_read_metadata)
+               if (sctx->screen->info.tcc_harvested)
+                       sctx->flags |= SI_CONTEXT_INV_L2;
+               else if (shaders_read_metadata)
                        sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
        } else if (sctx->chip_class == GFX9) {
                /* Single-sample depth (not stencil) is coherent with shaders
@@ -1744,13 +1760,13 @@ si_htile_enabled(struct si_texture *tex, unsigned level, unsigned zs_mask)
        if (zs_mask == PIPE_MASK_S && tex->htile_stencil_disabled)
                return false;
 
-       return tex->htile_offset && level == 0;
+       return tex->surface.htile_offset && level == 0;
 }
 
 static inline bool
 vi_tc_compat_htile_enabled(struct si_texture *tex, unsigned level, unsigned zs_mask)
 {
-       assert(!tex->tc_compatible_htile || tex->htile_offset);
+       assert(!tex->tc_compatible_htile || tex->surface.htile_offset);
        return tex->tc_compatible_htile && si_htile_enabled(tex, level, zs_mask);
 }