#ifndef SI_PIPE_H
#define SI_PIPE_H
-#include "si_state.h"
-#include "util/u_queue.h"
-
-#include <llvm-c/TargetMachine.h>
+#include "si_shader.h"
#ifdef PIPE_ARCH_BIG_ENDIAN
#define SI_BIG_ENDIAN 1
#define SI_RESTART_INDEX_UNKNOWN INT_MIN
#define SI_NUM_SMOOTH_AA_SAMPLES 8
#define SI_GS_PER_ES 128
+/* Alignment for optimal CP DMA performance. */
+#define SI_CPDMA_ALIGNMENT 32
/* Instruction cache. */
#define SI_CONTEXT_INV_ICACHE (R600_CONTEXT_PRIVATE_FLAG << 0)
#define SI_CONTEXT_INV_VMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 2)
/* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
#define SI_CONTEXT_INV_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 3)
+/* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
+ * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
+#define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 4)
+/* gaps */
/* Framebuffer caches. */
-#define SI_CONTEXT_FLUSH_AND_INV_CB_META (R600_CONTEXT_PRIVATE_FLAG << 4)
-#define SI_CONTEXT_FLUSH_AND_INV_DB_META (R600_CONTEXT_PRIVATE_FLAG << 5)
-#define SI_CONTEXT_FLUSH_AND_INV_DB (R600_CONTEXT_PRIVATE_FLAG << 6)
-#define SI_CONTEXT_FLUSH_AND_INV_CB (R600_CONTEXT_PRIVATE_FLAG << 7)
+#define SI_CONTEXT_FLUSH_AND_INV_DB (R600_CONTEXT_PRIVATE_FLAG << 7)
+#define SI_CONTEXT_FLUSH_AND_INV_CB (R600_CONTEXT_PRIVATE_FLAG << 8)
/* Engine synchronization. */
-#define SI_CONTEXT_VS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 8)
-#define SI_CONTEXT_PS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 9)
-#define SI_CONTEXT_CS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 10)
-#define SI_CONTEXT_VGT_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 11)
-#define SI_CONTEXT_VGT_STREAMOUT_SYNC (R600_CONTEXT_PRIVATE_FLAG << 12)
-
-#define SI_CONTEXT_FLUSH_AND_INV_FRAMEBUFFER (SI_CONTEXT_FLUSH_AND_INV_CB | \
- SI_CONTEXT_FLUSH_AND_INV_CB_META | \
- SI_CONTEXT_FLUSH_AND_INV_DB | \
- SI_CONTEXT_FLUSH_AND_INV_DB_META)
-
-#define SI_ENCODE_TRACE_POINT(id) (0xcafe0000 | ((id) & 0xffff))
-#define SI_IS_TRACE_POINT(x) (((x) & 0xcafe0000) == 0xcafe0000)
-#define SI_GET_TRACE_POINT_ID(x) ((x) & 0xffff)
+#define SI_CONTEXT_VS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 9)
+#define SI_CONTEXT_PS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 10)
+#define SI_CONTEXT_CS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 11)
+#define SI_CONTEXT_VGT_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 12)
+#define SI_CONTEXT_VGT_STREAMOUT_SYNC (R600_CONTEXT_PRIVATE_FLAG << 13)
#define SI_MAX_BORDER_COLORS 4096
unsigned tess_offchip_block_dw_size;
bool has_distributed_tess;
bool has_draw_indirect_multi;
+ bool has_ds_bpermute;
+ bool has_msaa_sample_loc_bug;
/* Whether shaders are monolithic (1-part) or separate (3-part). */
bool use_monolithic_shaders;
bool record_llvm_ir;
- pipe_mutex shader_parts_mutex;
+ mtx_t shader_parts_mutex;
struct si_shader_part *vs_prologs;
- struct si_shader_part *vs_epilogs;
struct si_shader_part *tcs_epilogs;
+ struct si_shader_part *gs_prologs;
struct si_shader_part *ps_prologs;
struct si_shader_part *ps_epilogs;
* - GS and CS aren't cached, but it's certainly possible to cache
* those as well.
*/
- pipe_mutex shader_cache_mutex;
+ mtx_t shader_cache_mutex;
struct hash_table *shader_cache;
/* Shader compiler queue for multithreaded compilation. */
struct util_queue shader_compiler_queue;
LLVMTargetMachineRef tm[4]; /* used by the queue only */
+
+ struct util_queue shader_compiler_queue_low_priority;
+ LLVMTargetMachineRef tm_low_priority[4];
};
struct si_blend_color {
* [4..7] = buffer descriptor */
uint32_t state[8];
uint32_t fmask_state[8];
- const struct radeon_surf_level *base_level_info;
+ const struct legacy_surf_level *base_level_info;
unsigned base_level;
unsigned block_width;
bool is_stencil_sampler;
+ bool dcc_incompatible;
};
+#define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
+
struct si_sampler_state {
+#ifdef DEBUG
+ unsigned magic;
+#endif
uint32_t val[4];
};
struct pipe_framebuffer_state state;
unsigned nr_samples;
unsigned log_samples;
- unsigned cb0_is_integer;
unsigned compressed_cb_mask;
+ unsigned colorbuf_enabled_4bit;
unsigned spi_shader_col_format;
unsigned spi_shader_col_format_alpha;
unsigned spi_shader_col_format_blend;
unsigned spi_shader_col_format_blend_alpha;
- unsigned color_is_int8; /* bitmask */
+ unsigned color_is_int8;
+ unsigned color_is_int10;
unsigned dirty_cbufs;
bool dirty_zsbuf;
bool any_dst_linear;
+ bool do_update_surf_dirtiness;
};
struct si_clip_state {
struct si_shader *current;
};
+#define SI_NUM_VGT_PARAM_KEY_BITS 12
+#define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
+
+/* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
+ * Some fields are set by state-change calls, most are set by draw_vbo.
+ */
+union si_vgt_param_key {
+ struct {
+ unsigned prim:4;
+ unsigned uses_instancing:1;
+ unsigned multi_instances_smaller_than_primgroup:1;
+ unsigned primitive_restart:1;
+ unsigned count_from_stream_output:1;
+ unsigned line_stipple_enabled:1;
+ unsigned uses_tess:1;
+ unsigned tess_uses_prim_id:1;
+ unsigned uses_gs:1;
+ unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
+ } u;
+ uint32_t index;
+};
+
struct si_context {
struct r600_common_context b;
struct blitter_context *blitter;
struct radeon_winsys_cs *ce_ib;
struct radeon_winsys_cs *ce_preamble_ib;
+ struct r600_resource *ce_ram_saved_buffer;
+ unsigned ce_ram_saved_offset;
+ unsigned total_ce_ram_allocated;
bool ce_need_synchronization;
struct u_suballocator *ce_suballocator;
union si_state_atoms atoms;
unsigned dirty_atoms; /* mask */
/* PM4 states (precomputed immutable states) */
+ unsigned dirty_states;
union si_state queued;
union si_state emitted;
/* Atom declarations. */
+ struct r600_atom prefetch_L2;
struct si_framebuffer framebuffer;
struct si_sample_locs msaa_sample_locs;
struct r600_atom db_render_state;
struct r600_atom msaa_config;
struct si_sample_mask sample_mask;
struct r600_atom cb_render_state;
+ unsigned last_cb_target_mask;
struct si_blend_color blend_color;
struct r600_atom clip_regs;
struct si_clip_state clip_state;
struct si_descriptors vertex_buffers;
struct si_descriptors descriptors[SI_NUM_DESCS];
unsigned descriptors_dirty;
+ unsigned shader_pointers_dirty;
+ unsigned compressed_tex_shader_mask;
struct si_buffer_resources rw_buffers;
- struct si_buffer_resources const_buffers[SI_NUM_SHADERS];
- struct si_buffer_resources shader_buffers[SI_NUM_SHADERS];
+ struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
struct si_textures_info samplers[SI_NUM_SHADERS];
struct si_images_info images[SI_NUM_SHADERS];
/* Vertex and index buffers. */
bool vertex_buffers_dirty;
- struct pipe_index_buffer index_buffer;
+ bool vertex_buffer_pointer_dirty;
struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
/* MSAA config state. */
int last_multi_vgt_param;
int last_rast_prim;
unsigned last_sc_line_stipple;
- int last_vtx_reuse_depth;
- int current_rast_prim; /* primitive type after TES, GS */
- unsigned last_gsvs_itemsize;
+ unsigned current_vs_state;
+ unsigned last_vs_state;
+ enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
+ bool gs_tri_strip_adj_fix;
/* Scratch buffer */
+ struct r600_atom scratch_state;
struct r600_resource *scratch_buffer;
- bool emit_scratch_reloc;
unsigned scratch_waves;
unsigned spi_tmpring_size;
struct r600_resource *compute_scratch_buffer;
/* Emitted derived tessellation state. */
- struct si_shader *last_ls; /* local shader (VS) */
+ /* Local shader (VS), or HS if LS-HS are merged. */
+ struct si_shader *last_ls;
struct si_shader_selector *last_tcs;
int last_num_tcs_input_cp;
int last_tes_sh_base;
+ unsigned last_num_patches;
/* Debug state. */
bool is_debug;
/* Other state */
bool need_check_render_feedback;
+
+ /* Precomputed IA_MULTI_VGT_PARAM */
+ union si_vgt_param_key ia_multi_vgt_param_key;
+ unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
};
/* cik_sdma.c */
const struct pipe_box *src_box);
/* si_cp_dma.c */
+#define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
+#define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
+#define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
+#define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
+#define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
+#define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
+ SI_CPDMA_SKIP_SYNC_AFTER | \
+ SI_CPDMA_SKIP_SYNC_BEFORE | \
+ SI_CPDMA_SKIP_GFX_SYNC | \
+ SI_CPDMA_SKIP_BO_LIST_UPDATE)
+
void si_copy_buffer(struct si_context *sctx,
struct pipe_resource *dst, struct pipe_resource *src,
- uint64_t dst_offset, uint64_t src_offset, unsigned size);
+ uint64_t dst_offset, uint64_t src_offset, unsigned size,
+ unsigned user_flags);
+void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
+ uint64_t offset, unsigned size);
void si_init_cp_dma_functions(struct si_context *sctx);
/* si_debug.c */
void si_init_debug_functions(struct si_context *sctx);
void si_check_vm_faults(struct r600_common_context *ctx,
struct radeon_saved_cs *saved, enum ring_type ring);
-bool si_replace_shader(unsigned num, struct radeon_shader_binary *binary);
+bool si_replace_shader(unsigned num, struct ac_shader_binary *binary);
/* si_dma.c */
void si_init_dma_functions(struct si_context *sctx);
* common helpers
*/
-static inline struct r600_resource *
-si_resource_create_custom(struct pipe_screen *screen,
- unsigned usage, unsigned size)
-{
- assert(size);
- return r600_resource(pipe_buffer_create(screen,
- PIPE_BIND_CUSTOM, usage, size));
-}
-
static inline void
si_invalidate_draw_sh_constants(struct si_context *sctx)
{
si_set_atom_dirty(struct si_context *sctx,
struct r600_atom *atom, bool dirty)
{
- unsigned bit = 1 << (atom->id - 1);
+ unsigned bit = 1 << atom->id;
if (dirty)
sctx->dirty_atoms |= bit;
si_is_atom_dirty(struct si_context *sctx,
struct r600_atom *atom)
{
- unsigned bit = 1 << (atom->id - 1);
+ unsigned bit = 1 << atom->id;
return sctx->dirty_atoms & bit;
}
si_set_atom_dirty(sctx, atom, true);
}
+static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
+{
+ if (sctx->gs_shader.cso)
+ return &sctx->gs_shader.cso->info;
+ else if (sctx->tes_shader.cso)
+ return &sctx->tes_shader.cso->info;
+ else if (sctx->vs_shader.cso)
+ return &sctx->vs_shader.cso->info;
+ else
+ return NULL;
+}
+
+static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
+{
+ if (sctx->gs_shader.current)
+ return sctx->gs_shader.cso->gs_copy_shader;
+ else if (sctx->tes_shader.current)
+ return sctx->tes_shader.current;
+ else
+ return sctx->vs_shader.current;
+}
+
+static inline unsigned
+si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
+{
+ unsigned alignment, tcc_cache_line_size;
+
+ /* If the upload size is less than the cache line size (e.g. 16, 32),
+ * the whole thing will fit into a cache line if we align it to its size.
+ * The idea is that multiple small uploads can share a cache line.
+ * If the upload size is greater, align it to the cache line size.
+ */
+ alignment = util_next_power_of_two(upload_size);
+ tcc_cache_line_size = sctx->screen->b.info.tcc_cache_line_size;
+ return MIN2(alignment, tcc_cache_line_size);
+}
+
#endif