gallium/radeon: eliminate fast color clear before sharing
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
index 0c33655920ec8ee14f16721fba07dcdd0b369f20..ef860a58b836de82e3c5b490896f5355e38a2a87 100644 (file)
 
 #include "si_state.h"
 
+#include <llvm-c/TargetMachine.h>
+
 #ifdef PIPE_ARCH_BIG_ENDIAN
 #define SI_BIG_ENDIAN 1
 #else
 #define SI_BIG_ENDIAN 0
 #endif
 
-#define SI_TRACE_CS 0
-#define SI_TRACE_CS_DWORDS             6
-
-#define SI_MAX_DRAW_CS_DWORDS 31
+/* The base vertex and primitive restart can be any number, but we must pick
+ * one which will mean "unknown" for the purpose of state tracking and
+ * the number shouldn't be a commonly-used one. */
+#define SI_BASE_VERTEX_UNKNOWN INT_MIN
+#define SI_RESTART_INDEX_UNKNOWN INT_MIN
+#define SI_NUM_SMOOTH_AA_SAMPLES 8
+#define SI_GS_PER_ES 128
+
+/* Instruction cache. */
+#define SI_CONTEXT_INV_ICACHE          (R600_CONTEXT_PRIVATE_FLAG << 0)
+/* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
+#define SI_CONTEXT_INV_SMEM_L1         (R600_CONTEXT_PRIVATE_FLAG << 1)
+/* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
+#define SI_CONTEXT_INV_VMEM_L1         (R600_CONTEXT_PRIVATE_FLAG << 2)
+/* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
+#define SI_CONTEXT_INV_GLOBAL_L2       (R600_CONTEXT_PRIVATE_FLAG << 3)
+/* Framebuffer caches. */
+#define SI_CONTEXT_FLUSH_AND_INV_CB_META (R600_CONTEXT_PRIVATE_FLAG << 4)
+#define SI_CONTEXT_FLUSH_AND_INV_DB_META (R600_CONTEXT_PRIVATE_FLAG << 5)
+#define SI_CONTEXT_FLUSH_AND_INV_DB    (R600_CONTEXT_PRIVATE_FLAG << 6)
+#define SI_CONTEXT_FLUSH_AND_INV_CB    (R600_CONTEXT_PRIVATE_FLAG << 7)
+/* Engine synchronization. */
+#define SI_CONTEXT_VS_PARTIAL_FLUSH    (R600_CONTEXT_PRIVATE_FLAG << 8)
+#define SI_CONTEXT_PS_PARTIAL_FLUSH    (R600_CONTEXT_PRIVATE_FLAG << 9)
+#define SI_CONTEXT_CS_PARTIAL_FLUSH    (R600_CONTEXT_PRIVATE_FLAG << 10)
+#define SI_CONTEXT_VGT_FLUSH           (R600_CONTEXT_PRIVATE_FLAG << 11)
+#define SI_CONTEXT_VGT_STREAMOUT_SYNC  (R600_CONTEXT_PRIVATE_FLAG << 12)
+/* Compute only. */
+#define SI_CONTEXT_FLUSH_WITH_INV_L2   (R600_CONTEXT_PRIVATE_FLAG << 13) /* TODO: merge with TC? */
+#define SI_CONTEXT_FLAG_COMPUTE                (R600_CONTEXT_PRIVATE_FLAG << 14)
+
+#define SI_CONTEXT_FLUSH_AND_INV_FRAMEBUFFER (SI_CONTEXT_FLUSH_AND_INV_CB | \
+                                             SI_CONTEXT_FLUSH_AND_INV_CB_META | \
+                                             SI_CONTEXT_FLUSH_AND_INV_DB | \
+                                             SI_CONTEXT_FLUSH_AND_INV_DB_META)
+
+#define SI_ENCODE_TRACE_POINT(id)      (0xcafe0000 | ((id) & 0xffff))
+#define SI_IS_TRACE_POINT(x)           (((x) & 0xcafe0000) == 0xcafe0000)
+#define SI_GET_TRACE_POINT_ID(x)       ((x) & 0xffff)
+
+#define SI_MAX_VIEWPORTS       16
+#define SI_MAX_BORDER_COLORS   4096
 
 struct si_compute;
+struct hash_table;
 
 struct si_screen {
        struct r600_common_screen       b;
+       unsigned                        gs_table_depth;
+
+       /* Whether shaders are monolithic (1-part) or separate (3-part). */
+       bool                            use_monolithic_shaders;
+
+       pipe_mutex                      shader_parts_mutex;
+       struct si_shader_part           *vs_prologs;
+       struct si_shader_part           *vs_epilogs;
+       struct si_shader_part           *tcs_epilogs;
+       struct si_shader_part           *ps_prologs;
+       struct si_shader_part           *ps_epilogs;
+
+       /* Shader cache in memory.
+        *
+        * Design & limitations:
+        * - The shader cache is per screen (= per process), never saved to
+        *   disk, and skips redundant shader compilations from TGSI to bytecode.
+        * - It can only be used with one-variant-per-shader support, in which
+        *   case only the main (typically middle) part of shaders is cached.
+        * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
+        *   variants of VS and TES are cached, so LS and ES aren't.
+        * - GS and CS aren't cached, but it's certainly possible to cache
+        *   those as well.
+        */
+       pipe_mutex                      shader_cache_mutex;
+       struct hash_table               *shader_cache;
+};
+
+struct si_blend_color {
+       struct r600_atom                atom;
+       struct pipe_blend_color         state;
 };
 
 struct si_sampler_view {
        struct pipe_sampler_view        base;
        struct list_head                list;
        struct r600_resource            *resource;
+       struct r600_resource            *dcc_buffer;
+        /* [0..7] = image descriptor
+         * [4..7] = buffer descriptor */
        uint32_t                        state[8];
        uint32_t                        fmask_state[8];
+       bool is_stencil_sampler;
 };
 
 struct si_sampler_state {
        uint32_t                        val[4];
-       uint32_t                        border_color[4];
 };
 
 struct si_cs_shader_state {
@@ -64,7 +139,6 @@ struct si_cs_shader_state {
 
 struct si_textures_info {
        struct si_sampler_views         views;
-       struct si_sampler_states        states;
        uint32_t                        depth_texture_mask; /* which textures are depth */
        uint32_t                        compressed_colortex_mask;
 };
@@ -76,12 +150,45 @@ struct si_framebuffer {
        unsigned                        log_samples;
        unsigned                        cb0_is_integer;
        unsigned                        compressed_cb_mask;
-       unsigned                        export_16bpc;
+       unsigned                        spi_shader_col_format;
+       unsigned                        spi_shader_col_format_alpha;
+       unsigned                        spi_shader_col_format_blend;
+       unsigned                        spi_shader_col_format_blend_alpha;
+       unsigned                        color_is_int8; /* bitmask */
+       unsigned                        dirty_cbufs;
+       bool                            dirty_zsbuf;
+};
+
+struct si_clip_state {
+       struct r600_atom                atom;
+       struct pipe_clip_state          state;
+};
+
+struct si_sample_mask {
+       struct r600_atom        atom;
+       uint16_t                sample_mask;
+};
+
+struct si_scissors {
+       struct r600_atom                atom;
+       unsigned                        dirty_mask;
+       struct pipe_scissor_state       states[SI_MAX_VIEWPORTS];
 };
 
-#define SI_NUM_ATOMS(sctx) (sizeof((sctx)->atoms)/sizeof((sctx)->atoms.array[0]))
+struct si_viewports {
+       struct r600_atom                atom;
+       unsigned                        dirty_mask;
+       struct pipe_viewport_state      states[SI_MAX_VIEWPORTS];
+};
 
-#define SI_NUM_SHADERS (PIPE_SHADER_GEOMETRY+1)
+/* A shader state consists of the shader selector, which is a constant state
+ * object shared by multiple contexts and shouldn't be modified, and
+ * the current shader variant selected for this context.
+ */
+struct si_shader_ctx_state {
+       struct si_shader_selector       *cso;
+       struct si_shader                *current;
+};
 
 struct si_context {
        struct r600_common_context      b;
@@ -90,84 +197,141 @@ struct si_context {
        void                            *custom_blend_resolve;
        void                            *custom_blend_decompress;
        void                            *custom_blend_fastclear;
+       void                            *pstipple_sampler_state;
        struct si_screen                *screen;
-
-       union {
-               struct {
-                       /* The order matters. */
-                       struct r600_atom *vertex_buffers;
-                       struct r600_atom *const_buffers[SI_NUM_SHADERS];
-                       struct r600_atom *rw_buffers[SI_NUM_SHADERS];
-                       struct r600_atom *sampler_views[SI_NUM_SHADERS];
-                       struct r600_atom *sampler_states[SI_NUM_SHADERS];
-                       /* Caches must be flushed after resource descriptors are
-                        * updated in memory. */
-                       struct r600_atom *cache_flush;
-                       struct r600_atom *streamout_begin;
-                       struct r600_atom *streamout_enable; /* must be after streamout_begin */
-                       struct r600_atom *framebuffer;
-                       struct r600_atom *db_render_state;
-                       struct r600_atom *msaa_config;
-               } s;
-               struct r600_atom *array[0];
-       } atoms;
-
+       struct pipe_fence_handle        *last_gfx_fence;
+       struct si_shader_ctx_state      fixed_func_tcs_shader;
+       LLVMTargetMachineRef            tm;
+       bool                            gfx_flush_in_progress;
+
+       /* Atoms (direct states). */
+       union si_state_atoms            atoms;
+       unsigned                        dirty_atoms; /* mask */
+       /* PM4 states (precomputed immutable states) */
+       union si_state                  queued;
+       union si_state                  emitted;
+
+       /* Atom declarations. */
+       struct r600_atom                cache_flush;
        struct si_framebuffer           framebuffer;
-       struct si_vertex_element        *vertex_elements;
-       unsigned                        pa_sc_line_stipple;
-       unsigned                        pa_su_sc_mode_cntl;
-       /* for saving when using blitter */
-       struct pipe_stencil_ref         stencil_ref;
+       struct r600_atom                msaa_sample_locs;
+       struct r600_atom                db_render_state;
+       struct r600_atom                msaa_config;
+       struct si_sample_mask           sample_mask;
+       struct r600_atom                cb_render_state;
+       struct si_blend_color           blend_color;
+       struct r600_atom                clip_regs;
+       struct si_clip_state            clip_state;
+       struct si_shader_data           shader_userdata;
+       struct si_scissors              scissors;
+       struct si_viewports             viewports;
+       struct si_stencil_ref           stencil_ref;
+       struct r600_atom                spi_map;
+
+       /* Precomputed states. */
+       struct si_pm4_state             *init_config;
+       struct si_pm4_state             *init_config_gs_rings;
+       bool                            init_config_has_vgt_flush;
+       struct si_pm4_state             *vgt_shader_config[4];
+
        /* shaders */
-       struct si_shader_selector       *ps_shader;
-       struct si_shader_selector       *gs_shader;
-       struct si_shader_selector       *vs_shader;
+       struct si_shader_ctx_state      ps_shader;
+       struct si_shader_ctx_state      gs_shader;
+       struct si_shader_ctx_state      vs_shader;
+       struct si_shader_ctx_state      tcs_shader;
+       struct si_shader_ctx_state      tes_shader;
        struct si_cs_shader_state       cs_shader_state;
+
        /* shader information */
+       struct si_vertex_element        *vertex_elements;
        unsigned                        sprite_coord_enable;
+       bool                            flatshade;
+
+       /* shader descriptors */
        struct si_descriptors           vertex_buffers;
        struct si_buffer_resources      const_buffers[SI_NUM_SHADERS];
        struct si_buffer_resources      rw_buffers[SI_NUM_SHADERS];
        struct si_textures_info         samplers[SI_NUM_SHADERS];
-       struct r600_resource            *border_color_table;
-       unsigned                        border_color_offset;
-
-       struct r600_atom                msaa_config;
-       int                             ps_iter_samples;
 
-       unsigned default_ps_gprs, default_vs_gprs;
+       /* other shader resources */
+       struct pipe_constant_buffer     null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
+       struct pipe_resource            *esgs_ring;
+       struct pipe_resource            *gsvs_ring;
+       struct pipe_resource            *tf_ring;
+       union pipe_color_union          *border_color_table; /* in CPU memory, any endian */
+       struct r600_resource            *border_color_buffer;
+       union pipe_color_union          *border_color_map; /* in VRAM (slow access), little endian */
+       unsigned                        border_color_count;
 
        /* Vertex and index buffers. */
-       bool                    vertex_buffers_dirty;
-       struct pipe_index_buffer index_buffer;
-       struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
-
-       /* With rasterizer discard, there doesn't have to be a pixel shader.
-        * In that case, we bind this one: */
-       void                    *dummy_pixel_shader;
-       struct si_pm4_state     *gs_on;
-       struct si_pm4_state     *gs_off;
-       struct si_pm4_state     *gs_rings;
-       struct r600_atom        cache_flush;
-       struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
-       struct pipe_resource    *esgs_ring;
-       struct pipe_resource    *gsvs_ring;
-
-       /* SI state handling */
-       union si_state  queued;
-       union si_state  emitted;
+       bool                            vertex_buffers_dirty;
+       struct pipe_index_buffer        index_buffer;
+       struct pipe_vertex_buffer       vertex_buffer[SI_NUM_VERTEX_BUFFERS];
+
+       /* MSAA config state. */
+       int                             ps_iter_samples;
+       bool                            smoothing_enabled;
 
        /* DB render state. */
-       struct r600_atom        db_render_state;
        bool                    dbcb_depth_copy_enabled;
        bool                    dbcb_stencil_copy_enabled;
        unsigned                dbcb_copy_sample;
-       bool                    db_inplace_flush_enabled;
+       bool                    db_flush_depth_inplace;
+       bool                    db_flush_stencil_inplace;
        bool                    db_depth_clear;
        bool                    db_depth_disable_expclear;
+       bool                    db_stencil_clear;
+       bool                    db_stencil_disable_expclear;
        unsigned                ps_db_shader_control;
+
+       /* Emitted draw state. */
+       int                     last_base_vertex;
+       int                     last_start_instance;
+       int                     last_sh_base_reg;
+       int                     last_primitive_restart_en;
+       int                     last_restart_index;
+       int                     last_gs_out_prim;
+       int                     last_prim;
+       int                     last_multi_vgt_param;
+       int                     last_ls_hs_config;
+       int                     last_rast_prim;
+       unsigned                last_sc_line_stipple;
+       int                     current_rast_prim; /* primitive type after TES, GS */
+       unsigned                last_gsvs_itemsize;
+
+       /* Scratch buffer */
+       struct r600_resource    *scratch_buffer;
+       boolean                 emit_scratch_reloc;
+       unsigned                scratch_waves;
+       unsigned                spi_tmpring_size;
+
+       /* Emitted derived tessellation state. */
+       struct si_shader        *last_ls; /* local shader (VS) */
+       struct si_shader_selector *last_tcs;
+       int                     last_num_tcs_input_cp;
+       int                     last_tes_sh_base;
+
+       /* Debug state. */
+       bool                    is_debug;
+       uint32_t                *last_ib;
+       unsigned                last_ib_dw_size;
+       struct r600_resource    *last_trace_buf;
+       struct r600_resource    *trace_buf;
+       unsigned                trace_id;
+       uint64_t                dmesg_timestamp;
+       unsigned                last_bo_count;
+       struct radeon_bo_list_item *last_bo_list;
 };
 
+/* cik_sdma.c */
+void cik_sdma_copy(struct pipe_context *ctx,
+                  struct pipe_resource *dst,
+                  unsigned dst_level,
+                  unsigned dstx, unsigned dsty, unsigned dstz,
+                  struct pipe_resource *src,
+                  unsigned src_level,
+                  const struct pipe_box *src_box);
+
 /* si_blit.c */
 void si_init_blit_functions(struct si_context *sctx);
 void si_flush_depth_textures(struct si_context *sctx,
@@ -182,6 +346,18 @@ void si_resource_copy_region(struct pipe_context *ctx,
                             unsigned src_level,
                             const struct pipe_box *src_box);
 
+/* si_cp_dma.c */
+void si_copy_buffer(struct si_context *sctx,
+                   struct pipe_resource *dst, struct pipe_resource *src,
+                   uint64_t dst_offset, uint64_t src_offset, unsigned size,
+                   bool is_framebuffer);
+void si_init_cp_dma_functions(struct si_context *sctx);
+
+/* si_debug.c */
+void si_init_debug_functions(struct si_context *sctx);
+void si_check_vm_faults(struct si_context *sctx);
+bool si_replace_shader(unsigned num, struct radeon_shader_binary *binary);
+
 /* si_dma.c */
 void si_dma_copy(struct pipe_context *ctx,
                 struct pipe_resource *dst,
@@ -195,15 +371,14 @@ void si_dma_copy(struct pipe_context *ctx,
 void si_context_gfx_flush(void *context, unsigned flags,
                          struct pipe_fence_handle **fence);
 void si_begin_new_cs(struct si_context *ctx);
-void si_need_cs_space(struct si_context *ctx, unsigned num_dw, boolean count_draw_in);
-
-#if SI_TRACE_CS
-void si_trace_emit(struct si_context *sctx);
-#endif
+void si_need_cs_space(struct si_context *ctx);
 
 /* si_compute.c */
 void si_init_compute_functions(struct si_context *sctx);
 
+/* si_perfcounters.c */
+void si_init_perfcounters(struct si_screen *screen);
+
 /* si_uvd.c */
 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
                                               const struct pipe_video_codec *templ);
@@ -215,7 +390,7 @@ struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
  * common helpers
  */
 
-static INLINE struct r600_resource *
+static inline struct r600_resource *
 si_resource_create_custom(struct pipe_screen *screen,
                          unsigned usage, unsigned size)
 {
@@ -224,4 +399,31 @@ si_resource_create_custom(struct pipe_screen *screen,
                PIPE_BIND_CUSTOM, usage, size));
 }
 
+static inline void
+si_invalidate_draw_sh_constants(struct si_context *sctx)
+{
+       sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
+       sctx->last_start_instance = -1; /* reset to an unknown value */
+       sctx->last_sh_base_reg = -1; /* reset to an unknown value */
+}
+
+static inline void
+si_set_atom_dirty(struct si_context *sctx,
+                 struct r600_atom *atom, bool dirty)
+{
+       unsigned bit = 1 << (atom->id - 1);
+
+       if (dirty)
+               sctx->dirty_atoms |= bit;
+       else
+               sctx->dirty_atoms &= ~bit;
+}
+
+static inline void
+si_mark_atom_dirty(struct si_context *sctx,
+                  struct r600_atom *atom)
+{
+       si_set_atom_dirty(sctx, atom, true);
+}
+
 #endif