gallium/radeon: eliminate fast color clear before sharing
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
index 60124ea5cb5fda46ee438cc793cf991547ea0ca9..ef860a58b836de82e3c5b490896f5355e38a2a87 100644 (file)
 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
 #define SI_NUM_SMOOTH_AA_SAMPLES 8
-
-#define SI_TRACE_CS_DWORDS             7
-
-#define SI_MAX_DRAW_CS_DWORDS \
-       (/*scratch:*/ 3 + /*derived prim state:*/ 3 + \
-        /*draw regs:*/ 18 + /*draw packets:*/ 31 +\
-        /*derived tess state:*/ 19)
+#define SI_GS_PER_ES 128
 
 /* Instruction cache. */
 #define SI_CONTEXT_INV_ICACHE          (R600_CONTEXT_PRIVATE_FLAG << 0)
-/* Cache used by scalar memory (SMEM) instructions. They also use TC
- * as a second level cache, which isn't flushed by this.
- * Other names: constant cache, data cache, DCACHE */
-#define SI_CONTEXT_INV_KCACHE          (R600_CONTEXT_PRIVATE_FLAG << 1)
-/* Caches used by vector memory (VMEM) instructions.
- * L1 can optionally be bypassed (GLC=1) and can only be used by shaders.
- * L2 is used by shaders and can be used by other blocks (CP, sDMA). */
-#define SI_CONTEXT_INV_TC_L1           (R600_CONTEXT_PRIVATE_FLAG << 2)
-#define SI_CONTEXT_INV_TC_L2           (R600_CONTEXT_PRIVATE_FLAG << 3)
+/* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
+#define SI_CONTEXT_INV_SMEM_L1         (R600_CONTEXT_PRIVATE_FLAG << 1)
+/* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
+#define SI_CONTEXT_INV_VMEM_L1         (R600_CONTEXT_PRIVATE_FLAG << 2)
+/* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
+#define SI_CONTEXT_INV_GLOBAL_L2       (R600_CONTEXT_PRIVATE_FLAG << 3)
 /* Framebuffer caches. */
 #define SI_CONTEXT_FLUSH_AND_INV_CB_META (R600_CONTEXT_PRIVATE_FLAG << 4)
 #define SI_CONTEXT_FLUSH_AND_INV_DB_META (R600_CONTEXT_PRIVATE_FLAG << 5)
 #define SI_GET_TRACE_POINT_ID(x)       ((x) & 0xffff)
 
 #define SI_MAX_VIEWPORTS       16
+#define SI_MAX_BORDER_COLORS   4096
 
 struct si_compute;
+struct hash_table;
 
 struct si_screen {
        struct r600_common_screen       b;
+       unsigned                        gs_table_depth;
+
+       /* Whether shaders are monolithic (1-part) or separate (3-part). */
+       bool                            use_monolithic_shaders;
+
+       pipe_mutex                      shader_parts_mutex;
+       struct si_shader_part           *vs_prologs;
+       struct si_shader_part           *vs_epilogs;
+       struct si_shader_part           *tcs_epilogs;
+       struct si_shader_part           *ps_prologs;
+       struct si_shader_part           *ps_epilogs;
+
+       /* Shader cache in memory.
+        *
+        * Design & limitations:
+        * - The shader cache is per screen (= per process), never saved to
+        *   disk, and skips redundant shader compilations from TGSI to bytecode.
+        * - It can only be used with one-variant-per-shader support, in which
+        *   case only the main (typically middle) part of shaders is cached.
+        * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
+        *   variants of VS and TES are cached, so LS and ES aren't.
+        * - GS and CS aren't cached, but it's certainly possible to cache
+        *   those as well.
+        */
+       pipe_mutex                      shader_cache_mutex;
+       struct hash_table               *shader_cache;
 };
 
 struct si_blend_color {
@@ -102,15 +121,16 @@ struct si_sampler_view {
        struct pipe_sampler_view        base;
        struct list_head                list;
        struct r600_resource            *resource;
+       struct r600_resource            *dcc_buffer;
         /* [0..7] = image descriptor
          * [4..7] = buffer descriptor */
        uint32_t                        state[8];
        uint32_t                        fmask_state[8];
+       bool is_stencil_sampler;
 };
 
 struct si_sampler_state {
        uint32_t                        val[4];
-       uint32_t                        border_color[4];
 };
 
 struct si_cs_shader_state {
@@ -119,7 +139,6 @@ struct si_cs_shader_state {
 
 struct si_textures_info {
        struct si_sampler_views         views;
-       struct si_sampler_states        states;
        uint32_t                        depth_texture_mask; /* which textures are depth */
        uint32_t                        compressed_colortex_mask;
 };
@@ -131,7 +150,11 @@ struct si_framebuffer {
        unsigned                        log_samples;
        unsigned                        cb0_is_integer;
        unsigned                        compressed_cb_mask;
-       unsigned                        export_16bpc;
+       unsigned                        spi_shader_col_format;
+       unsigned                        spi_shader_col_format_alpha;
+       unsigned                        spi_shader_col_format_blend;
+       unsigned                        spi_shader_col_format_blend_alpha;
+       unsigned                        color_is_int8; /* bitmask */
        unsigned                        dirty_cbufs;
        bool                            dirty_zsbuf;
 };
@@ -158,6 +181,15 @@ struct si_viewports {
        struct pipe_viewport_state      states[SI_MAX_VIEWPORTS];
 };
 
+/* A shader state consists of the shader selector, which is a constant state
+ * object shared by multiple contexts and shouldn't be modified, and
+ * the current shader variant selected for this context.
+ */
+struct si_shader_ctx_state {
+       struct si_shader_selector       *cso;
+       struct si_shader                *current;
+};
+
 struct si_context {
        struct r600_common_context      b;
        struct blitter_context          *blitter;
@@ -167,78 +199,89 @@ struct si_context {
        void                            *custom_blend_fastclear;
        void                            *pstipple_sampler_state;
        struct si_screen                *screen;
-       struct si_pm4_state             *init_config;
        struct pipe_fence_handle        *last_gfx_fence;
-       struct si_shader_selector       *fixed_func_tcs_shader;
+       struct si_shader_ctx_state      fixed_func_tcs_shader;
+       LLVMTargetMachineRef            tm;
+       bool                            gfx_flush_in_progress;
 
+       /* Atoms (direct states). */
        union si_state_atoms            atoms;
        unsigned                        dirty_atoms; /* mask */
+       /* PM4 states (precomputed immutable states) */
+       union si_state                  queued;
+       union si_state                  emitted;
 
+       /* Atom declarations. */
+       struct r600_atom                cache_flush;
        struct si_framebuffer           framebuffer;
-       struct si_vertex_element        *vertex_elements;
-       /* for saving when using blitter */
-       struct pipe_stencil_ref         stencil_ref;
+       struct r600_atom                msaa_sample_locs;
+       struct r600_atom                db_render_state;
+       struct r600_atom                msaa_config;
+       struct si_sample_mask           sample_mask;
+       struct r600_atom                cb_render_state;
+       struct si_blend_color           blend_color;
+       struct r600_atom                clip_regs;
+       struct si_clip_state            clip_state;
+       struct si_shader_data           shader_userdata;
+       struct si_scissors              scissors;
+       struct si_viewports             viewports;
+       struct si_stencil_ref           stencil_ref;
+       struct r600_atom                spi_map;
+
+       /* Precomputed states. */
+       struct si_pm4_state             *init_config;
+       struct si_pm4_state             *init_config_gs_rings;
+       bool                            init_config_has_vgt_flush;
+       struct si_pm4_state             *vgt_shader_config[4];
+
        /* shaders */
-       struct si_shader_selector       *ps_shader;
-       struct si_shader_selector       *gs_shader;
-       struct si_shader_selector       *vs_shader;
-       struct si_shader_selector       *tcs_shader;
-       struct si_shader_selector       *tes_shader;
+       struct si_shader_ctx_state      ps_shader;
+       struct si_shader_ctx_state      gs_shader;
+       struct si_shader_ctx_state      vs_shader;
+       struct si_shader_ctx_state      tcs_shader;
+       struct si_shader_ctx_state      tes_shader;
        struct si_cs_shader_state       cs_shader_state;
-       struct si_shader_data           shader_userdata;
+
        /* shader information */
+       struct si_vertex_element        *vertex_elements;
        unsigned                        sprite_coord_enable;
        bool                            flatshade;
+
+       /* shader descriptors */
        struct si_descriptors           vertex_buffers;
        struct si_buffer_resources      const_buffers[SI_NUM_SHADERS];
        struct si_buffer_resources      rw_buffers[SI_NUM_SHADERS];
        struct si_textures_info         samplers[SI_NUM_SHADERS];
-       struct r600_resource            *scratch_buffer;
-       struct r600_resource            *border_color_table;
-       unsigned                        border_color_offset;
 
-       struct si_blend_color           blend_color;
-       struct si_scissors              scissors;
-       struct si_viewports             viewports;
-       struct si_clip_state            clip_state;
-       struct r600_atom                clip_regs;
-       struct si_sample_mask           sample_mask;
-       struct r600_atom                msaa_sample_locs;
-       struct r600_atom                msaa_config;
-       int                             ps_iter_samples;
-       bool                            smoothing_enabled;
+       /* other shader resources */
+       struct pipe_constant_buffer     null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
+       struct pipe_resource            *esgs_ring;
+       struct pipe_resource            *gsvs_ring;
+       struct pipe_resource            *tf_ring;
+       union pipe_color_union          *border_color_table; /* in CPU memory, any endian */
+       struct r600_resource            *border_color_buffer;
+       union pipe_color_union          *border_color_map; /* in VRAM (slow access), little endian */
+       unsigned                        border_color_count;
 
        /* Vertex and index buffers. */
-       bool                    vertex_buffers_dirty;
-       struct pipe_index_buffer index_buffer;
-       struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
-
-       /* With rasterizer discard, there doesn't have to be a pixel shader.
-        * In that case, we bind this one: */
-       void                    *dummy_pixel_shader;
-       struct r600_atom        cache_flush;
-       struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
-
-       /* VGT states. */
-       struct si_pm4_state     *vgt_shader_config[4];
-       struct pipe_resource    *esgs_ring;
-       struct pipe_resource    *gsvs_ring;
-       struct pipe_resource    *tf_ring;
+       bool                            vertex_buffers_dirty;
+       struct pipe_index_buffer        index_buffer;
+       struct pipe_vertex_buffer       vertex_buffer[SI_NUM_VERTEX_BUFFERS];
 
-       LLVMTargetMachineRef            tm;
-
-       /* SI state handling */
-       union si_state  queued;
-       union si_state  emitted;
+       /* MSAA config state. */
+       int                             ps_iter_samples;
+       bool                            smoothing_enabled;
 
        /* DB render state. */
-       struct r600_atom        db_render_state;
        bool                    dbcb_depth_copy_enabled;
        bool                    dbcb_stencil_copy_enabled;
        unsigned                dbcb_copy_sample;
-       bool                    db_inplace_flush_enabled;
+       bool                    db_flush_depth_inplace;
+       bool                    db_flush_stencil_inplace;
        bool                    db_depth_clear;
        bool                    db_depth_disable_expclear;
+       bool                    db_stencil_clear;
+       bool                    db_stencil_disable_expclear;
        unsigned                ps_db_shader_control;
 
        /* Emitted draw state. */
@@ -257,6 +300,7 @@ struct si_context {
        unsigned                last_gsvs_itemsize;
 
        /* Scratch buffer */
+       struct r600_resource    *scratch_buffer;
        boolean                 emit_scratch_reloc;
        unsigned                scratch_waves;
        unsigned                spi_tmpring_size;
@@ -274,6 +318,9 @@ struct si_context {
        struct r600_resource    *last_trace_buf;
        struct r600_resource    *trace_buf;
        unsigned                trace_id;
+       uint64_t                dmesg_timestamp;
+       unsigned                last_bo_count;
+       struct radeon_bo_list_item *last_bo_list;
 };
 
 /* cik_sdma.c */
@@ -308,6 +355,8 @@ void si_init_cp_dma_functions(struct si_context *sctx);
 
 /* si_debug.c */
 void si_init_debug_functions(struct si_context *sctx);
+void si_check_vm_faults(struct si_context *sctx);
+bool si_replace_shader(unsigned num, struct radeon_shader_binary *binary);
 
 /* si_dma.c */
 void si_dma_copy(struct pipe_context *ctx,
@@ -322,11 +371,14 @@ void si_dma_copy(struct pipe_context *ctx,
 void si_context_gfx_flush(void *context, unsigned flags,
                          struct pipe_fence_handle **fence);
 void si_begin_new_cs(struct si_context *ctx);
-void si_need_cs_space(struct si_context *ctx, unsigned num_dw, boolean count_draw_in);
+void si_need_cs_space(struct si_context *ctx);
 
 /* si_compute.c */
 void si_init_compute_functions(struct si_context *sctx);
 
+/* si_perfcounters.c */
+void si_init_perfcounters(struct si_screen *screen);
+
 /* si_uvd.c */
 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
                                               const struct pipe_video_codec *templ);