#include "si_shader.h"
#include "si_state.h"
-
#include "util/u_dynarray.h"
#include "util/u_idalloc.h"
#include "util/u_threaded_context.h"
-#ifdef PIPE_ARCH_BIG_ENDIAN
+#if UTIL_ARCH_BIG_ENDIAN
#define SI_BIG_ENDIAN 1
#else
#define SI_BIG_ENDIAN 0
#endif
-#define ATI_VENDOR_ID 0x1002
-#define SI_PRIM_DISCARD_DEBUG 0
-#define SI_NOT_QUERY 0xffffffff
+#define ATI_VENDOR_ID 0x1002
+#define SI_PRIM_DISCARD_DEBUG 0
+#define SI_NOT_QUERY 0xffffffff
/* The base vertex and primitive restart can be any number, but we must pick
* one which will mean "unknown" for the purpose of state tracking and
* the number shouldn't be a commonly-used one. */
-#define SI_BASE_VERTEX_UNKNOWN INT_MIN
-#define SI_RESTART_INDEX_UNKNOWN INT_MIN
-#define SI_INSTANCE_COUNT_UNKNOWN INT_MIN
-#define SI_NUM_SMOOTH_AA_SAMPLES 8
-#define SI_MAX_POINT_SIZE 2048
-#define SI_GS_PER_ES 128
+#define SI_BASE_VERTEX_UNKNOWN INT_MIN
+#define SI_RESTART_INDEX_UNKNOWN INT_MIN
+#define SI_INSTANCE_COUNT_UNKNOWN INT_MIN
+#define SI_NUM_SMOOTH_AA_SAMPLES 8
+#define SI_MAX_POINT_SIZE 2048
+#define SI_GS_PER_ES 128
/* Alignment for optimal CP DMA performance. */
-#define SI_CPDMA_ALIGNMENT 32
+#define SI_CPDMA_ALIGNMENT 32
/* Tunables for compute-based clear_buffer and copy_buffer: */
-#define SI_COMPUTE_CLEAR_DW_PER_THREAD 4
-#define SI_COMPUTE_COPY_DW_PER_THREAD 4
-#define SI_COMPUTE_DST_CACHE_POLICY L2_STREAM
+#define SI_COMPUTE_CLEAR_DW_PER_THREAD 4
+#define SI_COMPUTE_COPY_DW_PER_THREAD 4
+#define SI_COMPUTE_DST_CACHE_POLICY L2_STREAM
/* Pipeline & streamout query controls. */
-#define SI_CONTEXT_START_PIPELINE_STATS (1 << 0)
-#define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1)
+#define SI_CONTEXT_START_PIPELINE_STATS (1 << 0)
+#define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1)
#define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
/* Instruction cache. */
-#define SI_CONTEXT_INV_ICACHE (1 << 3)
+#define SI_CONTEXT_INV_ICACHE (1 << 3)
/* Scalar cache. (GFX6-9: scalar L1; GFX10: scalar L0)
* GFX10: This also invalidates the L1 shader array cache. */
-#define SI_CONTEXT_INV_SCACHE (1 << 4)
+#define SI_CONTEXT_INV_SCACHE (1 << 4)
/* Vector cache. (GFX6-9: vector L1; GFX10: vector L0)
* GFX10: This also invalidates the L1 shader array cache. */
-#define SI_CONTEXT_INV_VCACHE (1 << 5)
+#define SI_CONTEXT_INV_VCACHE (1 << 5)
/* L2 cache + L2 metadata cache writeback & invalidate.
* GFX6-8: Used by shaders only. GFX9-10: Used by everything. */
-#define SI_CONTEXT_INV_L2 (1 << 6)
+#define SI_CONTEXT_INV_L2 (1 << 6)
/* L2 writeback (write dirty L2 lines to memory for non-L2 clients).
* Only used for coherency with non-L2 clients like CB, DB, CP on GFX6-8.
* GFX6-7 will do complete invalidation, because the writeback is unsupported. */
-#define SI_CONTEXT_WB_L2 (1 << 7)
+#define SI_CONTEXT_WB_L2 (1 << 7)
/* Writeback & invalidate the L2 metadata cache only. It can only be coupled with
* a CB or DB flush. */
-#define SI_CONTEXT_INV_L2_METADATA (1 << 8)
+#define SI_CONTEXT_INV_L2_METADATA (1 << 8)
/* Framebuffer caches. */
-#define SI_CONTEXT_FLUSH_AND_INV_DB (1 << 9)
+#define SI_CONTEXT_FLUSH_AND_INV_DB (1 << 9)
#define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10)
-#define SI_CONTEXT_FLUSH_AND_INV_CB (1 << 11)
+#define SI_CONTEXT_FLUSH_AND_INV_CB (1 << 11)
/* Engine synchronization. */
-#define SI_CONTEXT_VS_PARTIAL_FLUSH (1 << 12)
-#define SI_CONTEXT_PS_PARTIAL_FLUSH (1 << 13)
-#define SI_CONTEXT_CS_PARTIAL_FLUSH (1 << 14)
-#define SI_CONTEXT_VGT_FLUSH (1 << 15)
-#define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16)
-
-#define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
-#define SI_PREFETCH_LS (1 << 1)
-#define SI_PREFETCH_HS (1 << 2)
-#define SI_PREFETCH_ES (1 << 3)
-#define SI_PREFETCH_GS (1 << 4)
-#define SI_PREFETCH_VS (1 << 5)
-#define SI_PREFETCH_PS (1 << 6)
-
-#define SI_MAX_BORDER_COLORS 4096
-#define SI_MAX_VIEWPORTS 16
-#define SIX_BITS 0x3F
-#define SI_MAP_BUFFER_ALIGNMENT 64
+#define SI_CONTEXT_VS_PARTIAL_FLUSH (1 << 12)
+#define SI_CONTEXT_PS_PARTIAL_FLUSH (1 << 13)
+#define SI_CONTEXT_CS_PARTIAL_FLUSH (1 << 14)
+#define SI_CONTEXT_VGT_FLUSH (1 << 15)
+#define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16)
+
+#define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
+#define SI_PREFETCH_LS (1 << 1)
+#define SI_PREFETCH_HS (1 << 2)
+#define SI_PREFETCH_ES (1 << 3)
+#define SI_PREFETCH_GS (1 << 4)
+#define SI_PREFETCH_VS (1 << 5)
+#define SI_PREFETCH_PS (1 << 6)
+
+#define SI_MAX_BORDER_COLORS 4096
+#define SI_MAX_VIEWPORTS 16
+#define SIX_BITS 0x3F
+#define SI_MAP_BUFFER_ALIGNMENT 64
#define SI_MAX_VARIABLE_THREADS_PER_BLOCK 1024
-#define SI_RESOURCE_FLAG_TRANSFER (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
-#define SI_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
+#define SI_RESOURCE_FLAG_FORCE_LINEAR (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
+#define SI_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
#define SI_RESOURCE_FLAG_FORCE_MSAA_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
-#define SI_RESOURCE_FLAG_DISABLE_DCC (PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
-#define SI_RESOURCE_FLAG_UNMAPPABLE (PIPE_RESOURCE_FLAG_DRV_PRIV << 4)
-#define SI_RESOURCE_FLAG_READ_ONLY (PIPE_RESOURCE_FLAG_DRV_PRIV << 5)
-#define SI_RESOURCE_FLAG_32BIT (PIPE_RESOURCE_FLAG_DRV_PRIV << 6)
-#define SI_RESOURCE_FLAG_CLEAR (PIPE_RESOURCE_FLAG_DRV_PRIV << 7)
+#define SI_RESOURCE_FLAG_DISABLE_DCC (PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
+#define SI_RESOURCE_FLAG_UNMAPPABLE (PIPE_RESOURCE_FLAG_DRV_PRIV << 4)
+#define SI_RESOURCE_FLAG_READ_ONLY (PIPE_RESOURCE_FLAG_DRV_PRIV << 5)
+#define SI_RESOURCE_FLAG_32BIT (PIPE_RESOURCE_FLAG_DRV_PRIV << 6)
+#define SI_RESOURCE_FLAG_CLEAR (PIPE_RESOURCE_FLAG_DRV_PRIV << 7)
/* For const_uploader, upload data via GTT and copy to VRAM on context flush via SDMA. */
-#define SI_RESOURCE_FLAG_UPLOAD_FLUSH_EXPLICIT_VIA_SDMA (PIPE_RESOURCE_FLAG_DRV_PRIV << 8)
+#define SI_RESOURCE_FLAG_UPLOAD_FLUSH_EXPLICIT_VIA_SDMA (PIPE_RESOURCE_FLAG_DRV_PRIV << 8)
+/* Set a micro tile mode: */
+#define SI_RESOURCE_FLAG_FORCE_MICRO_TILE_MODE (PIPE_RESOURCE_FLAG_DRV_PRIV << 9)
+#define SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT (util_logbase2(PIPE_RESOURCE_FLAG_DRV_PRIV) + 10)
+#define SI_RESOURCE_FLAG_MICRO_TILE_MODE_SET(x) \
+ (((x)&0x3) << SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT)
+#define SI_RESOURCE_FLAG_MICRO_TILE_MODE_GET(x) \
+ (((x) >> SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT) & 0x3)
+#define SI_RESOURCE_FLAG_UNCACHED (PIPE_RESOURCE_FLAG_DRV_PRIV << 12)
enum si_clear_code
{
- DCC_CLEAR_COLOR_0000 = 0x00000000,
- DCC_CLEAR_COLOR_0001 = 0x40404040,
- DCC_CLEAR_COLOR_1110 = 0x80808080,
- DCC_CLEAR_COLOR_1111 = 0xC0C0C0C0,
- DCC_CLEAR_COLOR_REG = 0x20202020,
- DCC_UNCOMPRESSED = 0xFFFFFFFF,
+ DCC_CLEAR_COLOR_0000 = 0x00000000,
+ DCC_CLEAR_COLOR_0001 = 0x40404040,
+ DCC_CLEAR_COLOR_1110 = 0x80808080,
+ DCC_CLEAR_COLOR_1111 = 0xC0C0C0C0,
+ DCC_CLEAR_COLOR_REG = 0x20202020,
+ DCC_UNCOMPRESSED = 0xFFFFFFFF,
};
-#define SI_IMAGE_ACCESS_AS_BUFFER (1 << 7)
+#define SI_IMAGE_ACCESS_AS_BUFFER (1 << 7)
+#define SI_IMAGE_ACCESS_DCC_OFF (1 << 8)
/* Debug flags. */
-enum {
- /* Shader logging options: */
- DBG_VS = PIPE_SHADER_VERTEX,
- DBG_PS = PIPE_SHADER_FRAGMENT,
- DBG_GS = PIPE_SHADER_GEOMETRY,
- DBG_TCS = PIPE_SHADER_TESS_CTRL,
- DBG_TES = PIPE_SHADER_TESS_EVAL,
- DBG_CS = PIPE_SHADER_COMPUTE,
- DBG_NO_IR,
- DBG_NO_TGSI,
- DBG_NO_ASM,
- DBG_PREOPT_IR,
-
- /* Shader compiler options the shader cache should be aware of: */
- DBG_FS_CORRECT_DERIVS_AFTER_KILL,
- DBG_SI_SCHED,
- DBG_GISEL,
- DBG_W32_GE,
- DBG_W32_PS,
- DBG_W32_CS,
- DBG_W64_GE,
- DBG_W64_PS,
- DBG_W64_CS,
-
- /* Shader compiler options (with no effect on the shader cache): */
- DBG_CHECK_IR,
- DBG_MONOLITHIC_SHADERS,
- DBG_NO_OPT_VARIANT,
-
- /* Information logging options: */
- DBG_INFO,
- DBG_TEX,
- DBG_COMPUTE,
- DBG_VM,
-
- /* Driver options: */
- DBG_FORCE_DMA,
- DBG_NO_ASYNC_DMA,
- DBG_NO_WC,
- DBG_CHECK_VM,
- DBG_RESERVE_VMID,
- DBG_ZERO_VRAM,
-
- /* 3D engine options: */
- DBG_NO_GFX,
- DBG_ALWAYS_PD,
- DBG_PD,
- DBG_NO_PD,
- DBG_SWITCH_ON_EOP,
- DBG_NO_OUT_OF_ORDER,
- DBG_NO_DPBB,
- DBG_NO_DFSM,
- DBG_DPBB,
- DBG_DFSM,
- DBG_NO_HYPERZ,
- DBG_NO_RB_PLUS,
- DBG_NO_2D_TILING,
- DBG_NO_TILING,
- DBG_NO_DCC,
- DBG_NO_DCC_CLEAR,
- DBG_NO_DCC_FB,
- DBG_NO_DCC_MSAA,
- DBG_NO_FMASK,
-
- /* Tests: */
- DBG_TEST_DMA,
- DBG_TEST_VMFAULT_CP,
- DBG_TEST_VMFAULT_SDMA,
- DBG_TEST_VMFAULT_SHADER,
- DBG_TEST_DMA_PERF,
- DBG_TEST_GDS,
- DBG_TEST_GDS_MM,
- DBG_TEST_GDS_OA_MM,
+enum
+{
+ /* Shader logging options: */
+ DBG_VS = MESA_SHADER_VERTEX,
+ DBG_TCS = MESA_SHADER_TESS_CTRL,
+ DBG_TES = MESA_SHADER_TESS_EVAL,
+ DBG_GS = MESA_SHADER_GEOMETRY,
+ DBG_PS = MESA_SHADER_FRAGMENT,
+ DBG_CS = MESA_SHADER_COMPUTE,
+ DBG_NO_IR,
+ DBG_NO_NIR,
+ DBG_NO_ASM,
+ DBG_PREOPT_IR,
+
+ /* Shader compiler options the shader cache should be aware of: */
+ DBG_FS_CORRECT_DERIVS_AFTER_KILL,
+ DBG_GISEL,
+ DBG_W32_GE,
+ DBG_W32_PS,
+ DBG_W32_CS,
+ DBG_W64_GE,
+ DBG_W64_PS,
+ DBG_W64_CS,
+ DBG_KILL_PS_INF_INTERP,
+ DBG_CLAMP_DIV_BY_ZERO,
+
+ /* Shader compiler options (with no effect on the shader cache): */
+ DBG_CHECK_IR,
+ DBG_MONOLITHIC_SHADERS,
+ DBG_NO_OPT_VARIANT,
+
+ /* Information logging options: */
+ DBG_INFO,
+ DBG_TEX,
+ DBG_COMPUTE,
+ DBG_VM,
+ DBG_CACHE_STATS,
+
+ /* Driver options: */
+ DBG_FORCE_SDMA,
+ DBG_NO_SDMA,
+ DBG_NO_SDMA_CLEARS,
+ DBG_NO_SDMA_COPY_IMAGE,
+ DBG_NO_WC,
+ DBG_CHECK_VM,
+ DBG_RESERVE_VMID,
+ DBG_ZERO_VRAM,
+ DBG_SHADOW_REGS,
+
+ /* 3D engine options: */
+ DBG_NO_GFX,
+ DBG_NO_NGG,
+ DBG_ALWAYS_NGG_CULLING_ALL,
+ DBG_ALWAYS_NGG_CULLING_TESS,
+ DBG_NO_NGG_CULLING,
+ DBG_ALWAYS_PD,
+ DBG_PD,
+ DBG_NO_PD,
+ DBG_SWITCH_ON_EOP,
+ DBG_NO_OUT_OF_ORDER,
+ DBG_NO_DPBB,
+ DBG_NO_DFSM,
+ DBG_DPBB,
+ DBG_DFSM,
+ DBG_NO_HYPERZ,
+ DBG_NO_RB_PLUS,
+ DBG_NO_2D_TILING,
+ DBG_NO_TILING,
+ DBG_NO_DCC,
+ DBG_NO_DCC_CLEAR,
+ DBG_NO_DCC_FB,
+ DBG_NO_DCC_MSAA,
+ DBG_NO_FMASK,
+
+ DBG_COUNT
+};
+
+enum
+{
+ /* Tests: */
+ DBG_TEST_DMA,
+ DBG_TEST_VMFAULT_CP,
+ DBG_TEST_VMFAULT_SDMA,
+ DBG_TEST_VMFAULT_SHADER,
+ DBG_TEST_DMA_PERF,
+ DBG_TEST_GDS,
+ DBG_TEST_GDS_MM,
+ DBG_TEST_GDS_OA_MM,
};
-#define DBG_ALL_SHADERS (((1 << (DBG_CS + 1)) - 1))
-#define DBG(name) (1ull << DBG_##name)
+#define DBG_ALL_SHADERS (((1 << (DBG_CS + 1)) - 1))
+#define DBG(name) (1ull << DBG_##name)
-enum si_cache_policy {
- L2_BYPASS,
- L2_STREAM, /* same as SLC=1 */
- L2_LRU, /* same as SLC=0 */
+enum si_cache_policy
+{
+ L2_BYPASS,
+ L2_STREAM, /* same as SLC=1 */
+ L2_LRU, /* same as SLC=0 */
};
-enum si_coherency {
- SI_COHERENCY_NONE, /* no cache flushes needed */
- SI_COHERENCY_SHADER,
- SI_COHERENCY_CB_META,
- SI_COHERENCY_CP,
+enum si_coherency
+{
+ SI_COHERENCY_NONE, /* no cache flushes needed */
+ SI_COHERENCY_SHADER,
+ SI_COHERENCY_CB_META,
+ SI_COHERENCY_DB_META,
+ SI_COHERENCY_CP,
};
struct si_compute;
* at the moment.
*/
struct si_resource {
- struct threaded_resource b;
-
- /* Winsys objects. */
- struct pb_buffer *buf;
- uint64_t gpu_address;
- /* Memory usage if the buffer placement is optimal. */
- uint64_t vram_usage;
- uint64_t gart_usage;
-
- /* Resource properties. */
- uint64_t bo_size;
- unsigned bo_alignment;
- enum radeon_bo_domain domains;
- enum radeon_bo_flag flags;
- unsigned bind_history;
- int max_forced_staging_uploads;
-
- /* The buffer range which is initialized (with a write transfer,
- * streamout, DMA, or as a random access target). The rest of
- * the buffer is considered invalid and can be mapped unsynchronized.
- *
- * This allows unsychronized mapping of a buffer range which hasn't
- * been used yet. It's for applications which forget to use
- * the unsynchronized map flag and expect the driver to figure it out.
- */
- struct util_range valid_buffer_range;
-
- /* For buffers only. This indicates that a write operation has been
- * performed by TC L2, but the cache hasn't been flushed.
- * Any hw block which doesn't use or bypasses TC L2 should check this
- * flag and flush the cache before using the buffer.
- *
- * For example, TC L2 must be flushed if a buffer which has been
- * modified by a shader store instruction is about to be used as
- * an index buffer. The reason is that VGT DMA index fetching doesn't
- * use TC L2.
- */
- bool TC_L2_dirty;
-
- /* Whether this resource is referenced by bindless handles. */
- bool texture_handle_allocated;
- bool image_handle_allocated;
-
- /* Whether the resource has been exported via resource_get_handle. */
- unsigned external_usage; /* PIPE_HANDLE_USAGE_* */
+ struct threaded_resource b;
+
+ /* Winsys objects. */
+ struct pb_buffer *buf;
+ uint64_t gpu_address;
+ /* Memory usage if the buffer placement is optimal. */
+ uint64_t vram_usage;
+ uint64_t gart_usage;
+
+ /* Resource properties. */
+ uint64_t bo_size;
+ unsigned bo_alignment;
+ enum radeon_bo_domain domains;
+ enum radeon_bo_flag flags;
+ unsigned bind_history;
+ int max_forced_staging_uploads;
+
+ /* The buffer range which is initialized (with a write transfer,
+ * streamout, DMA, or as a random access target). The rest of
+ * the buffer is considered invalid and can be mapped unsynchronized.
+ *
+ * This allows unsychronized mapping of a buffer range which hasn't
+ * been used yet. It's for applications which forget to use
+ * the unsynchronized map flag and expect the driver to figure it out.
+ */
+ struct util_range valid_buffer_range;
+
+ /* For buffers only. This indicates that a write operation has been
+ * performed by TC L2, but the cache hasn't been flushed.
+ * Any hw block which doesn't use or bypasses TC L2 should check this
+ * flag and flush the cache before using the buffer.
+ *
+ * For example, TC L2 must be flushed if a buffer which has been
+ * modified by a shader store instruction is about to be used as
+ * an index buffer. The reason is that VGT DMA index fetching doesn't
+ * use TC L2.
+ */
+ bool TC_L2_dirty;
+
+ /* Whether this resource is referenced by bindless handles. */
+ bool texture_handle_allocated;
+ bool image_handle_allocated;
+
+ /* Whether the resource has been exported via resource_get_handle. */
+ unsigned external_usage; /* PIPE_HANDLE_USAGE_* */
};
struct si_transfer {
- struct threaded_transfer b;
- struct si_resource *staging;
- unsigned offset;
+ struct threaded_transfer b;
+ struct si_resource *staging;
+ unsigned offset;
};
struct si_texture {
- struct si_resource buffer;
-
- struct radeon_surf surface;
- uint64_t size;
- struct si_texture *flushed_depth_texture;
-
- /* One texture allocation can contain these buffers:
- * - image (pixel data)
- * - FMASK buffer (MSAA compression)
- * - CMASK buffer (MSAA compression and/or legacy fast color clear)
- * - HTILE buffer (Z/S compression and fast Z/S clear)
- * - DCC buffer (color compression and new fast color clear)
- * - displayable DCC buffer (if the DCC buffer is not displayable)
- * - DCC retile mapping buffer (if the DCC buffer is not displayable)
- */
- uint64_t fmask_offset;
- uint64_t cmask_offset;
- uint64_t cmask_base_address_reg;
- struct si_resource *cmask_buffer;
- uint64_t dcc_offset; /* 0 = disabled */
- uint64_t display_dcc_offset;
- uint64_t dcc_retile_map_offset;
- unsigned cb_color_info; /* fast clear enable bit */
- unsigned color_clear_value[2];
- unsigned last_msaa_resolve_target_micro_mode;
- unsigned num_level0_transfers;
-
- /* Depth buffer compression and fast clear. */
- uint64_t htile_offset;
- float depth_clear_value;
- uint16_t dirty_level_mask; /* each bit says if that mipmap is compressed */
- uint16_t stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
- enum pipe_format db_render_format:16;
- uint8_t stencil_clear_value;
- bool tc_compatible_htile:1;
- bool htile_stencil_disabled:1;
- bool depth_cleared:1; /* if it was cleared at least once */
- bool stencil_cleared:1; /* if it was cleared at least once */
- bool upgraded_depth:1; /* upgraded from unorm to Z32_FLOAT */
- bool is_depth:1;
- bool db_compatible:1;
- bool can_sample_z:1;
- bool can_sample_s:1;
-
- /* We need to track DCC dirtiness, because st/dri usually calls
- * flush_resource twice per frame (not a bug) and we don't wanna
- * decompress DCC twice. Also, the dirty tracking must be done even
- * if DCC isn't used, because it's required by the DCC usage analysis
- * for a possible future enablement.
- */
- bool separate_dcc_dirty:1;
- /* Statistics gathering for the DCC enablement heuristic. */
- bool dcc_gather_statistics:1;
- /* Counter that should be non-zero if the texture is bound to a
- * framebuffer.
- */
- unsigned framebuffers_bound;
- /* Whether the texture is a displayable back buffer and needs DCC
- * decompression, which is expensive. Therefore, it's enabled only
- * if statistics suggest that it will pay off and it's allocated
- * separately. It can't be bound as a sampler by apps. Limited to
- * target == 2D and last_level == 0. If enabled, dcc_offset contains
- * the absolute GPUVM address, not the relative one.
- */
- struct si_resource *dcc_separate_buffer;
- /* When DCC is temporarily disabled, the separate buffer is here. */
- struct si_resource *last_dcc_separate_buffer;
- /* Estimate of how much this color buffer is written to in units of
- * full-screen draws: ps_invocations / (width * height)
- * Shader kills, late Z, and blending with trivial discards make it
- * inaccurate (we need to count CB updates, not PS invocations).
- */
- unsigned ps_draw_ratio;
- /* The number of clears since the last DCC usage analysis. */
- unsigned num_slow_clears;
+ struct si_resource buffer;
+
+ struct radeon_surf surface;
+ struct si_texture *flushed_depth_texture;
+
+ /* One texture allocation can contain these buffers:
+ * - image (pixel data)
+ * - FMASK buffer (MSAA compression)
+ * - CMASK buffer (MSAA compression and/or legacy fast color clear)
+ * - HTILE buffer (Z/S compression and fast Z/S clear)
+ * - DCC buffer (color compression and new fast color clear)
+ * - displayable DCC buffer (if the DCC buffer is not displayable)
+ * - DCC retile mapping buffer (if the DCC buffer is not displayable)
+ */
+ uint64_t cmask_base_address_reg;
+ struct si_resource *cmask_buffer;
+ unsigned cb_color_info; /* fast clear enable bit */
+ unsigned color_clear_value[2];
+ unsigned last_msaa_resolve_target_micro_mode;
+ unsigned num_level0_transfers;
+ unsigned plane_index; /* other planes are different pipe_resources */
+ unsigned num_planes;
+
+ /* Depth buffer compression and fast clear. */
+ float depth_clear_value;
+ uint16_t dirty_level_mask; /* each bit says if that mipmap is compressed */
+ uint16_t stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
+ enum pipe_format db_render_format : 16;
+ uint8_t stencil_clear_value;
+ bool fmask_is_identity : 1;
+ bool tc_compatible_htile : 1;
+ bool enable_tc_compatible_htile_next_clear : 1;
+ bool htile_stencil_disabled : 1;
+ bool depth_cleared : 1; /* if it was cleared at least once */
+ bool stencil_cleared : 1; /* if it was cleared at least once */
+ bool upgraded_depth : 1; /* upgraded from unorm to Z32_FLOAT */
+ bool is_depth : 1;
+ bool db_compatible : 1;
+ bool can_sample_z : 1;
+ bool can_sample_s : 1;
+
+ /* We need to track DCC dirtiness, because st/dri usually calls
+ * flush_resource twice per frame (not a bug) and we don't wanna
+ * decompress DCC twice. Also, the dirty tracking must be done even
+ * if DCC isn't used, because it's required by the DCC usage analysis
+ * for a possible future enablement.
+ */
+ bool separate_dcc_dirty : 1;
+ bool displayable_dcc_dirty : 1;
+
+ /* Statistics gathering for the DCC enablement heuristic. */
+ bool dcc_gather_statistics : 1;
+ /* Counter that should be non-zero if the texture is bound to a
+ * framebuffer.
+ */
+ unsigned framebuffers_bound;
+ /* Whether the texture is a displayable back buffer and needs DCC
+ * decompression, which is expensive. Therefore, it's enabled only
+ * if statistics suggest that it will pay off and it's allocated
+ * separately. It can't be bound as a sampler by apps. Limited to
+ * target == 2D and last_level == 0. If enabled, dcc_offset contains
+ * the absolute GPUVM address, not the relative one.
+ */
+ struct si_resource *dcc_separate_buffer;
+ /* When DCC is temporarily disabled, the separate buffer is here. */
+ struct si_resource *last_dcc_separate_buffer;
+ /* Estimate of how much this color buffer is written to in units of
+ * full-screen draws: ps_invocations / (width * height)
+ * Shader kills, late Z, and blending with trivial discards make it
+ * inaccurate (we need to count CB updates, not PS invocations).
+ */
+ unsigned ps_draw_ratio;
+ /* The number of clears since the last DCC usage analysis. */
+ unsigned num_slow_clears;
};
struct si_surface {
- struct pipe_surface base;
-
- /* These can vary with block-compressed textures. */
- uint16_t width0;
- uint16_t height0;
-
- bool color_initialized:1;
- bool depth_initialized:1;
-
- /* Misc. color flags. */
- bool color_is_int8:1;
- bool color_is_int10:1;
- bool dcc_incompatible:1;
-
- /* Color registers. */
- unsigned cb_color_info;
- unsigned cb_color_view;
- unsigned cb_color_attrib;
- unsigned cb_color_attrib2; /* GFX9 and later */
- unsigned cb_color_attrib3; /* GFX10 and later */
- unsigned cb_dcc_control; /* GFX8 and later */
- unsigned spi_shader_col_format:8; /* no blending, no alpha-to-coverage. */
- unsigned spi_shader_col_format_alpha:8; /* alpha-to-coverage */
- unsigned spi_shader_col_format_blend:8; /* blending without alpha. */
- unsigned spi_shader_col_format_blend_alpha:8; /* blending with alpha. */
-
- /* DB registers. */
- uint64_t db_depth_base; /* DB_Z_READ/WRITE_BASE */
- uint64_t db_stencil_base;
- uint64_t db_htile_data_base;
- unsigned db_depth_info;
- unsigned db_z_info;
- unsigned db_z_info2; /* GFX9 only */
- unsigned db_depth_view;
- unsigned db_depth_size;
- unsigned db_depth_slice;
- unsigned db_stencil_info;
- unsigned db_stencil_info2; /* GFX9 only */
- unsigned db_htile_surface;
+ struct pipe_surface base;
+
+ /* These can vary with block-compressed textures. */
+ uint16_t width0;
+ uint16_t height0;
+
+ bool color_initialized : 1;
+ bool depth_initialized : 1;
+
+ /* Misc. color flags. */
+ bool color_is_int8 : 1;
+ bool color_is_int10 : 1;
+ bool dcc_incompatible : 1;
+
+ /* Color registers. */
+ unsigned cb_color_info;
+ unsigned cb_color_view;
+ unsigned cb_color_attrib;
+ unsigned cb_color_attrib2; /* GFX9 and later */
+ unsigned cb_color_attrib3; /* GFX10 and later */
+ unsigned cb_dcc_control; /* GFX8 and later */
+ unsigned spi_shader_col_format : 8; /* no blending, no alpha-to-coverage. */
+ unsigned spi_shader_col_format_alpha : 8; /* alpha-to-coverage */
+ unsigned spi_shader_col_format_blend : 8; /* blending without alpha. */
+ unsigned spi_shader_col_format_blend_alpha : 8; /* blending with alpha. */
+
+ /* DB registers. */
+ uint64_t db_depth_base; /* DB_Z_READ/WRITE_BASE */
+ uint64_t db_stencil_base;
+ uint64_t db_htile_data_base;
+ unsigned db_depth_info;
+ unsigned db_z_info;
+ unsigned db_z_info2; /* GFX9 only */
+ unsigned db_depth_view;
+ unsigned db_depth_size;
+ unsigned db_depth_slice;
+ unsigned db_stencil_info;
+ unsigned db_stencil_info2; /* GFX9 only */
+ unsigned db_htile_surface;
};
struct si_mmio_counter {
- unsigned busy;
- unsigned idle;
+ unsigned busy;
+ unsigned idle;
};
union si_mmio_counters {
- struct {
- /* For global GPU load including SDMA. */
- struct si_mmio_counter gpu;
-
- /* GRBM_STATUS */
- struct si_mmio_counter spi;
- struct si_mmio_counter gui;
- struct si_mmio_counter ta;
- struct si_mmio_counter gds;
- struct si_mmio_counter vgt;
- struct si_mmio_counter ia;
- struct si_mmio_counter sx;
- struct si_mmio_counter wd;
- struct si_mmio_counter bci;
- struct si_mmio_counter sc;
- struct si_mmio_counter pa;
- struct si_mmio_counter db;
- struct si_mmio_counter cp;
- struct si_mmio_counter cb;
-
- /* SRBM_STATUS2 */
- struct si_mmio_counter sdma;
-
- /* CP_STAT */
- struct si_mmio_counter pfp;
- struct si_mmio_counter meq;
- struct si_mmio_counter me;
- struct si_mmio_counter surf_sync;
- struct si_mmio_counter cp_dma;
- struct si_mmio_counter scratch_ram;
- } named;
- unsigned array[0];
+ struct si_mmio_counters_named {
+ /* For global GPU load including SDMA. */
+ struct si_mmio_counter gpu;
+
+ /* GRBM_STATUS */
+ struct si_mmio_counter spi;
+ struct si_mmio_counter gui;
+ struct si_mmio_counter ta;
+ struct si_mmio_counter gds;
+ struct si_mmio_counter vgt;
+ struct si_mmio_counter ia;
+ struct si_mmio_counter sx;
+ struct si_mmio_counter wd;
+ struct si_mmio_counter bci;
+ struct si_mmio_counter sc;
+ struct si_mmio_counter pa;
+ struct si_mmio_counter db;
+ struct si_mmio_counter cp;
+ struct si_mmio_counter cb;
+
+ /* SRBM_STATUS2 */
+ struct si_mmio_counter sdma;
+
+ /* CP_STAT */
+ struct si_mmio_counter pfp;
+ struct si_mmio_counter meq;
+ struct si_mmio_counter me;
+ struct si_mmio_counter surf_sync;
+ struct si_mmio_counter cp_dma;
+ struct si_mmio_counter scratch_ram;
+ } named;
+
+ unsigned array[sizeof(struct si_mmio_counters_named) / sizeof(unsigned)];
};
struct si_memory_object {
- struct pipe_memory_object b;
- struct pb_buffer *buf;
- uint32_t stride;
+ struct pipe_memory_object b;
+ struct pb_buffer *buf;
+ uint32_t stride;
};
/* Saved CS data for debugging features. */
struct radeon_saved_cs {
- uint32_t *ib;
- unsigned num_dw;
+ uint32_t *ib;
+ unsigned num_dw;
- struct radeon_bo_list_item *bo_list;
- unsigned bo_count;
+ struct radeon_bo_list_item *bo_list;
+ unsigned bo_count;
};
struct si_screen {
- struct pipe_screen b;
- struct radeon_winsys *ws;
- struct disk_cache *disk_shader_cache;
-
- struct radeon_info info;
- uint64_t debug_flags;
- char renderer_string[183];
-
- void (*make_texture_descriptor)(
- struct si_screen *screen,
- struct si_texture *tex,
- bool sampler,
- enum pipe_texture_target target,
- enum pipe_format pipe_format,
- const unsigned char state_swizzle[4],
- unsigned first_level, unsigned last_level,
- unsigned first_layer, unsigned last_layer,
- unsigned width, unsigned height, unsigned depth,
- uint32_t *state,
- uint32_t *fmask_state);
-
- unsigned pa_sc_raster_config;
- unsigned pa_sc_raster_config_1;
- unsigned se_tile_repeat;
- unsigned gs_table_depth;
- unsigned tess_offchip_block_dw_size;
- unsigned tess_offchip_ring_size;
- unsigned tess_factor_ring_size;
- unsigned vgt_hs_offchip_param;
- unsigned eqaa_force_coverage_samples;
- unsigned eqaa_force_z_samples;
- unsigned eqaa_force_color_samples;
- bool has_draw_indirect_multi;
- bool has_out_of_order_rast;
- bool assume_no_z_fights;
- bool commutative_blend_add;
- bool has_ls_vgpr_init_bug;
- bool dpbb_allowed;
- bool dfsm_allowed;
- bool llvm_has_working_vgpr_indexing;
- bool use_ngg;
- bool use_ngg_streamout;
-
- struct {
-#define OPT_BOOL(name, dflt, description) bool name:1;
+ struct pipe_screen b;
+ struct radeon_winsys *ws;
+ struct disk_cache *disk_shader_cache;
+
+ struct radeon_info info;
+ struct nir_shader_compiler_options nir_options;
+ uint64_t debug_flags;
+ char renderer_string[183];
+
+ void (*make_texture_descriptor)(struct si_screen *screen, struct si_texture *tex, bool sampler,
+ enum pipe_texture_target target, enum pipe_format pipe_format,
+ const unsigned char state_swizzle[4], unsigned first_level,
+ unsigned last_level, unsigned first_layer, unsigned last_layer,
+ unsigned width, unsigned height, unsigned depth, uint32_t *state,
+ uint32_t *fmask_state);
+
+ unsigned num_vbos_in_user_sgprs;
+ unsigned pa_sc_raster_config;
+ unsigned pa_sc_raster_config_1;
+ unsigned se_tile_repeat;
+ unsigned gs_table_depth;
+ unsigned tess_offchip_block_dw_size;
+ unsigned tess_offchip_ring_size;
+ unsigned tess_factor_ring_size;
+ unsigned vgt_hs_offchip_param;
+ unsigned eqaa_force_coverage_samples;
+ unsigned eqaa_force_z_samples;
+ unsigned eqaa_force_color_samples;
+ bool has_draw_indirect_multi;
+ bool has_out_of_order_rast;
+ bool assume_no_z_fights;
+ bool commutative_blend_add;
+ bool dpbb_allowed;
+ bool dfsm_allowed;
+ bool llvm_has_working_vgpr_indexing;
+ bool use_ngg;
+ bool use_ngg_culling;
+ bool always_use_ngg_culling_all;
+ bool always_use_ngg_culling_tess;
+ bool use_ngg_streamout;
+
+ struct {
+#define OPT_BOOL(name, dflt, description) bool name : 1;
#include "si_debug_options.h"
- } options;
-
- /* Whether shaders are monolithic (1-part) or separate (3-part). */
- bool use_monolithic_shaders;
- bool record_llvm_ir;
- bool dcc_msaa_allowed;
-
- struct slab_parent_pool pool_transfers;
-
- /* Texture filter settings. */
- int force_aniso; /* -1 = disabled */
-
- /* Auxiliary context. Mainly used to initialize resources.
- * It must be locked prior to using and flushed before unlocking. */
- struct pipe_context *aux_context;
- mtx_t aux_context_lock;
-
- /* This must be in the screen, because UE4 uses one context for
- * compilation and another one for rendering.
- */
- unsigned num_compilations;
- /* Along with ST_DEBUG=precompile, this should show if applications
- * are loading shaders on demand. This is a monotonic counter.
- */
- unsigned num_shaders_created;
- unsigned num_shader_cache_hits;
-
- /* GPU load thread. */
- mtx_t gpu_load_mutex;
- thrd_t gpu_load_thread;
- union si_mmio_counters mmio_counters;
- volatile unsigned gpu_load_stop_thread; /* bool */
-
- /* Performance counters. */
- struct si_perfcounters *perfcounters;
-
- /* If pipe_screen wants to recompute and re-emit the framebuffer,
- * sampler, and image states of all contexts, it should atomically
- * increment this.
- *
- * Each context will compare this with its own last known value of
- * the counter before drawing and re-emit the states accordingly.
- */
- unsigned dirty_tex_counter;
- unsigned dirty_buf_counter;
-
- /* Atomically increment this counter when an existing texture's
- * metadata is enabled or disabled in a way that requires changing
- * contexts' compressed texture binding masks.
- */
- unsigned compressed_colortex_counter;
-
- struct {
- /* Context flags to set so that all writes from earlier jobs
- * in the CP are seen by L2 clients.
- */
- unsigned cp_to_L2;
-
- /* Context flags to set so that all writes from earlier jobs
- * that end in L2 are seen by CP.
- */
- unsigned L2_to_cp;
- } barrier_flags;
-
- mtx_t shader_parts_mutex;
- struct si_shader_part *vs_prologs;
- struct si_shader_part *tcs_epilogs;
- struct si_shader_part *gs_prologs;
- struct si_shader_part *ps_prologs;
- struct si_shader_part *ps_epilogs;
-
- /* Shader cache in memory.
- *
- * Design & limitations:
- * - The shader cache is per screen (= per process), never saved to
- * disk, and skips redundant shader compilations from TGSI to bytecode.
- * - It can only be used with one-variant-per-shader support, in which
- * case only the main (typically middle) part of shaders is cached.
- * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
- * variants of VS and TES are cached, so LS and ES aren't.
- * - GS and CS aren't cached, but it's certainly possible to cache
- * those as well.
- */
- mtx_t shader_cache_mutex;
- struct hash_table *shader_cache;
-
- /* Shader compiler queue for multithreaded compilation. */
- struct util_queue shader_compiler_queue;
- /* Use at most 3 normal compiler threads on quadcore and better.
- * Hyperthreaded CPUs report the number of threads, but we want
- * the number of cores. We only need this many threads for shader-db. */
- struct ac_llvm_compiler compiler[24]; /* used by the queue only */
-
- struct util_queue shader_compiler_queue_low_priority;
- /* Use at most 2 low priority threads on quadcore and better.
- * We want to minimize the impact on multithreaded Mesa. */
- struct ac_llvm_compiler compiler_lowp[10];
-
- unsigned compute_wave_size;
- unsigned ps_wave_size;
- unsigned ge_wave_size;
+ } options;
+
+ /* Whether shaders are monolithic (1-part) or separate (3-part). */
+ bool use_monolithic_shaders;
+ bool record_llvm_ir;
+ bool dcc_msaa_allowed;
+
+ struct slab_parent_pool pool_transfers;
+
+ /* Texture filter settings. */
+ int force_aniso; /* -1 = disabled */
+
+ /* Auxiliary context. Mainly used to initialize resources.
+ * It must be locked prior to using and flushed before unlocking. */
+ struct pipe_context *aux_context;
+ simple_mtx_t aux_context_lock;
+
+ /* This must be in the screen, because UE4 uses one context for
+ * compilation and another one for rendering.
+ */
+ unsigned num_compilations;
+ /* Along with ST_DEBUG=precompile, this should show if applications
+ * are loading shaders on demand. This is a monotonic counter.
+ */
+ unsigned num_shaders_created;
+ unsigned num_memory_shader_cache_hits;
+ unsigned num_memory_shader_cache_misses;
+ unsigned num_disk_shader_cache_hits;
+ unsigned num_disk_shader_cache_misses;
+
+ /* GPU load thread. */
+ simple_mtx_t gpu_load_mutex;
+ thrd_t gpu_load_thread;
+ union si_mmio_counters mmio_counters;
+ volatile unsigned gpu_load_stop_thread; /* bool */
+
+ /* Performance counters. */
+ struct si_perfcounters *perfcounters;
+
+ /* If pipe_screen wants to recompute and re-emit the framebuffer,
+ * sampler, and image states of all contexts, it should atomically
+ * increment this.
+ *
+ * Each context will compare this with its own last known value of
+ * the counter before drawing and re-emit the states accordingly.
+ */
+ unsigned dirty_tex_counter;
+ unsigned dirty_buf_counter;
+
+ /* Atomically increment this counter when an existing texture's
+ * metadata is enabled or disabled in a way that requires changing
+ * contexts' compressed texture binding masks.
+ */
+ unsigned compressed_colortex_counter;
+
+ struct {
+ /* Context flags to set so that all writes from earlier jobs
+ * in the CP are seen by L2 clients.
+ */
+ unsigned cp_to_L2;
+
+ /* Context flags to set so that all writes from earlier jobs
+ * that end in L2 are seen by CP.
+ */
+ unsigned L2_to_cp;
+ } barrier_flags;
+
+ simple_mtx_t shader_parts_mutex;
+ struct si_shader_part *vs_prologs;
+ struct si_shader_part *tcs_epilogs;
+ struct si_shader_part *gs_prologs;
+ struct si_shader_part *ps_prologs;
+ struct si_shader_part *ps_epilogs;
+
+ /* Shader cache in memory.
+ *
+ * Design & limitations:
+ * - The shader cache is per screen (= per process), never saved to
+ * disk, and skips redundant shader compilations from NIR to bytecode.
+ * - It can only be used with one-variant-per-shader support, in which
+ * case only the main (typically middle) part of shaders is cached.
+ * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
+ * variants of VS and TES are cached, so LS and ES aren't.
+ * - GS and CS aren't cached, but it's certainly possible to cache
+ * those as well.
+ */
+ simple_mtx_t shader_cache_mutex;
+ struct hash_table *shader_cache;
+
+ /* Shader cache of live shaders. */
+ struct util_live_shader_cache live_shader_cache;
+
+ /* Shader compiler queue for multithreaded compilation. */
+ struct util_queue shader_compiler_queue;
+ /* Use at most 3 normal compiler threads on quadcore and better.
+ * Hyperthreaded CPUs report the number of threads, but we want
+ * the number of cores. We only need this many threads for shader-db. */
+ struct ac_llvm_compiler compiler[24]; /* used by the queue only */
+
+ struct util_queue shader_compiler_queue_low_priority;
+ /* Use at most 2 low priority threads on quadcore and better.
+ * We want to minimize the impact on multithreaded Mesa. */
+ struct ac_llvm_compiler compiler_lowp[10];
+
+ unsigned compute_wave_size;
+ unsigned ps_wave_size;
+ unsigned ge_wave_size;
};
struct si_blend_color {
- struct pipe_blend_color state;
- bool any_nonzeros;
+ struct pipe_blend_color state;
+ bool any_nonzeros;
};
struct si_sampler_view {
- struct pipe_sampler_view base;
- /* [0..7] = image descriptor
- * [4..7] = buffer descriptor */
- uint32_t state[8];
- uint32_t fmask_state[8];
- const struct legacy_surf_level *base_level_info;
- ubyte base_level;
- ubyte block_width;
- bool is_stencil_sampler;
- bool is_integer;
- bool dcc_incompatible;
+ struct pipe_sampler_view base;
+ /* [0..7] = image descriptor
+ * [4..7] = buffer descriptor */
+ uint32_t state[8];
+ uint32_t fmask_state[8];
+ const struct legacy_surf_level *base_level_info;
+ ubyte base_level;
+ ubyte block_width;
+ bool is_stencil_sampler;
+ bool is_integer;
+ bool dcc_incompatible;
};
#define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
struct si_sampler_state {
#ifndef NDEBUG
- unsigned magic;
+ unsigned magic;
#endif
- uint32_t val[4];
- uint32_t integer_val[4];
- uint32_t upgraded_depth_val[4];
+ uint32_t val[4];
+ uint32_t integer_val[4];
+ uint32_t upgraded_depth_val[4];
};
struct si_cs_shader_state {
- struct si_compute *program;
- struct si_compute *emitted_program;
- unsigned offset;
- bool initialized;
- bool uses_scratch;
+ struct si_compute *program;
+ struct si_compute *emitted_program;
+ unsigned offset;
+ bool initialized;
+ bool uses_scratch;
};
struct si_samplers {
- struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
- struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
+ struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
+ struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
- /* The i-th bit is set if that element is enabled (non-NULL resource). */
- unsigned enabled_mask;
- uint32_t needs_depth_decompress_mask;
- uint32_t needs_color_decompress_mask;
+ /* The i-th bit is set if that element is enabled (non-NULL resource). */
+ unsigned enabled_mask;
+ uint32_t needs_depth_decompress_mask;
+ uint32_t needs_color_decompress_mask;
};
struct si_images {
- struct pipe_image_view views[SI_NUM_IMAGES];
- uint32_t needs_color_decompress_mask;
- unsigned enabled_mask;
+ struct pipe_image_view views[SI_NUM_IMAGES];
+ uint32_t needs_color_decompress_mask;
+ unsigned enabled_mask;
};
struct si_framebuffer {
- struct pipe_framebuffer_state state;
- unsigned colorbuf_enabled_4bit;
- unsigned spi_shader_col_format;
- unsigned spi_shader_col_format_alpha;
- unsigned spi_shader_col_format_blend;
- unsigned spi_shader_col_format_blend_alpha;
- ubyte nr_samples:5; /* at most 16xAA */
- ubyte log_samples:3; /* at most 4 = 16xAA */
- ubyte nr_color_samples; /* at most 8xAA */
- ubyte compressed_cb_mask;
- ubyte uncompressed_cb_mask;
- ubyte color_is_int8;
- ubyte color_is_int10;
- ubyte dirty_cbufs;
- ubyte dcc_overwrite_combiner_watermark;
- ubyte min_bytes_per_pixel;
- bool dirty_zsbuf;
- bool any_dst_linear;
- bool CB_has_shader_readable_metadata;
- bool DB_has_shader_readable_metadata;
- bool all_DCC_pipe_aligned;
+ struct pipe_framebuffer_state state;
+ unsigned colorbuf_enabled_4bit;
+ unsigned spi_shader_col_format;
+ unsigned spi_shader_col_format_alpha;
+ unsigned spi_shader_col_format_blend;
+ unsigned spi_shader_col_format_blend_alpha;
+ ubyte nr_samples : 5; /* at most 16xAA */
+ ubyte log_samples : 3; /* at most 4 = 16xAA */
+ ubyte nr_color_samples; /* at most 8xAA */
+ ubyte compressed_cb_mask;
+ ubyte uncompressed_cb_mask;
+ ubyte displayable_dcc_cb_mask;
+ ubyte color_is_int8;
+ ubyte color_is_int10;
+ ubyte dirty_cbufs;
+ ubyte dcc_overwrite_combiner_watermark;
+ ubyte min_bytes_per_pixel;
+ bool dirty_zsbuf;
+ bool any_dst_linear;
+ bool CB_has_shader_readable_metadata;
+ bool DB_has_shader_readable_metadata;
+ bool all_DCC_pipe_aligned;
+ bool color_big_page;
+ bool zs_big_page;
};
-enum si_quant_mode {
- /* This is the list we want to support. */
- SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH,
- SI_QUANT_MODE_14_10_FIXED_POINT_1_1024TH,
- SI_QUANT_MODE_12_12_FIXED_POINT_1_4096TH,
+enum si_quant_mode
+{
+ /* This is the list we want to support. */
+ SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH,
+ SI_QUANT_MODE_14_10_FIXED_POINT_1_1024TH,
+ SI_QUANT_MODE_12_12_FIXED_POINT_1_4096TH,
};
struct si_signed_scissor {
- int minx;
- int miny;
- int maxx;
- int maxy;
- enum si_quant_mode quant_mode;
+ int minx;
+ int miny;
+ int maxx;
+ int maxy;
+ enum si_quant_mode quant_mode;
};
struct si_viewports {
- struct pipe_viewport_state states[SI_MAX_VIEWPORTS];
- struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS];
- bool y_inverted;
+ struct pipe_viewport_state states[SI_MAX_VIEWPORTS];
+ struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS];
+ bool y_inverted;
};
struct si_clip_state {
- struct pipe_clip_state state;
- bool any_nonzeros;
+ struct pipe_clip_state state;
+ bool any_nonzeros;
};
struct si_streamout_target {
- struct pipe_stream_output_target b;
+ struct pipe_stream_output_target b;
- /* The buffer where BUFFER_FILLED_SIZE is stored. */
- struct si_resource *buf_filled_size;
- unsigned buf_filled_size_offset;
- bool buf_filled_size_valid;
+ /* The buffer where BUFFER_FILLED_SIZE is stored. */
+ struct si_resource *buf_filled_size;
+ unsigned buf_filled_size_offset;
+ bool buf_filled_size_valid;
- unsigned stride_in_dw;
+ unsigned stride_in_dw;
};
struct si_streamout {
- bool begin_emitted;
+ bool begin_emitted;
- unsigned enabled_mask;
- unsigned num_targets;
- struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS];
+ unsigned enabled_mask;
+ unsigned num_targets;
+ struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS];
- unsigned append_bitmask;
- bool suspended;
+ unsigned append_bitmask;
+ bool suspended;
- /* External state which comes from the vertex shader,
- * it must be set explicitly when binding a shader. */
- uint16_t *stride_in_dw;
- unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
+ /* External state which comes from the vertex shader,
+ * it must be set explicitly when binding a shader. */
+ uint16_t *stride_in_dw;
+ unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
- /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
- unsigned hw_enabled_mask;
+ /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
+ unsigned hw_enabled_mask;
- /* The state of VGT_STRMOUT_(CONFIG|EN). */
- bool streamout_enabled;
- bool prims_gen_query_enabled;
- int num_prims_gen_queries;
+ /* The state of VGT_STRMOUT_(CONFIG|EN). */
+ bool streamout_enabled;
+ bool prims_gen_query_enabled;
+ int num_prims_gen_queries;
};
/* A shader state consists of the shader selector, which is a constant state
* the current shader variant selected for this context.
*/
struct si_shader_ctx_state {
- struct si_shader_selector *cso;
- struct si_shader *current;
+ struct si_shader_selector *cso;
+ struct si_shader *current;
};
#define SI_NUM_VGT_PARAM_KEY_BITS 12
-#define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
+#define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
/* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
* Some fields are set by state-change calls, most are set by draw_vbo.
*/
union si_vgt_param_key {
- struct {
-#ifdef PIPE_ARCH_LITTLE_ENDIAN
- unsigned prim:4;
- unsigned uses_instancing:1;
- unsigned multi_instances_smaller_than_primgroup:1;
- unsigned primitive_restart:1;
- unsigned count_from_stream_output:1;
- unsigned line_stipple_enabled:1;
- unsigned uses_tess:1;
- unsigned tess_uses_prim_id:1;
- unsigned uses_gs:1;
- unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
-#else /* PIPE_ARCH_BIG_ENDIAN */
- unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
- unsigned uses_gs:1;
- unsigned tess_uses_prim_id:1;
- unsigned uses_tess:1;
- unsigned line_stipple_enabled:1;
- unsigned count_from_stream_output:1;
- unsigned primitive_restart:1;
- unsigned multi_instances_smaller_than_primgroup:1;
- unsigned uses_instancing:1;
- unsigned prim:4;
+ struct {
+#if UTIL_ARCH_LITTLE_ENDIAN
+ unsigned prim : 4;
+ unsigned uses_instancing : 1;
+ unsigned multi_instances_smaller_than_primgroup : 1;
+ unsigned primitive_restart : 1;
+ unsigned count_from_stream_output : 1;
+ unsigned line_stipple_enabled : 1;
+ unsigned uses_tess : 1;
+ unsigned tess_uses_prim_id : 1;
+ unsigned uses_gs : 1;
+ unsigned _pad : 32 - SI_NUM_VGT_PARAM_KEY_BITS;
+#else /* UTIL_ARCH_BIG_ENDIAN */
+ unsigned _pad : 32 - SI_NUM_VGT_PARAM_KEY_BITS;
+ unsigned uses_gs : 1;
+ unsigned tess_uses_prim_id : 1;
+ unsigned uses_tess : 1;
+ unsigned line_stipple_enabled : 1;
+ unsigned count_from_stream_output : 1;
+ unsigned primitive_restart : 1;
+ unsigned multi_instances_smaller_than_primgroup : 1;
+ unsigned uses_instancing : 1;
+ unsigned prim : 4;
#endif
- } u;
- uint32_t index;
+ } u;
+ uint32_t index;
};
-#define SI_NUM_VGT_STAGES_KEY_BITS 4
-#define SI_NUM_VGT_STAGES_STATES (1 << SI_NUM_VGT_STAGES_KEY_BITS)
+#define SI_NUM_VGT_STAGES_KEY_BITS 6
+#define SI_NUM_VGT_STAGES_STATES (1 << SI_NUM_VGT_STAGES_KEY_BITS)
/* The VGT_SHADER_STAGES key used to index the table of precomputed values.
* Some fields are set by state-change calls, most are set by draw_vbo.
*/
union si_vgt_stages_key {
- struct {
-#ifdef PIPE_ARCH_LITTLE_ENDIAN
- unsigned tess:1;
- unsigned gs:1;
- unsigned ngg:1; /* gfx10+ */
- unsigned streamout:1; /* only used with NGG */
- unsigned _pad:32 - SI_NUM_VGT_STAGES_KEY_BITS;
-#else /* PIPE_ARCH_BIG_ENDIAN */
- unsigned _pad:32 - SI_NUM_VGT_STAGES_KEY_BITS;
- unsigned streamout:1;
- unsigned ngg:1;
- unsigned gs:1;
- unsigned tess:1;
+ struct {
+#if UTIL_ARCH_LITTLE_ENDIAN
+ unsigned tess : 1;
+ unsigned gs : 1;
+ unsigned ngg_gs_fast_launch : 1;
+ unsigned ngg_passthrough : 1;
+ unsigned ngg : 1; /* gfx10+ */
+ unsigned streamout : 1; /* only used with NGG */
+ unsigned _pad : 32 - SI_NUM_VGT_STAGES_KEY_BITS;
+#else /* UTIL_ARCH_BIG_ENDIAN */
+ unsigned _pad : 32 - SI_NUM_VGT_STAGES_KEY_BITS;
+ unsigned streamout : 1;
+ unsigned ngg : 1;
+ unsigned ngg_passthrough : 1;
+ unsigned ngg_gs_fast_launch : 1;
+ unsigned gs : 1;
+ unsigned tess : 1;
#endif
- } u;
- uint32_t index;
+ } u;
+ uint32_t index;
};
-struct si_texture_handle
-{
- unsigned desc_slot;
- bool desc_dirty;
- struct pipe_sampler_view *view;
- struct si_sampler_state sstate;
+struct si_texture_handle {
+ unsigned desc_slot;
+ bool desc_dirty;
+ struct pipe_sampler_view *view;
+ struct si_sampler_state sstate;
};
-struct si_image_handle
-{
- unsigned desc_slot;
- bool desc_dirty;
- struct pipe_image_view view;
+struct si_image_handle {
+ unsigned desc_slot;
+ bool desc_dirty;
+ struct pipe_image_view view;
};
struct si_saved_cs {
- struct pipe_reference reference;
- struct si_context *ctx;
- struct radeon_saved_cs gfx;
- struct radeon_saved_cs compute;
- struct si_resource *trace_buf;
- unsigned trace_id;
-
- unsigned gfx_last_dw;
- unsigned compute_last_dw;
- bool flushed;
- int64_t time_flush;
+ struct pipe_reference reference;
+ struct si_context *ctx;
+ struct radeon_saved_cs gfx;
+ struct radeon_saved_cs compute;
+ struct si_resource *trace_buf;
+ unsigned trace_id;
+
+ unsigned gfx_last_dw;
+ unsigned compute_last_dw;
+ bool flushed;
+ int64_t time_flush;
};
struct si_sdma_upload {
- struct si_resource *dst;
- struct si_resource *src;
- unsigned src_offset;
- unsigned dst_offset;
- unsigned size;
+ struct si_resource *dst;
+ struct si_resource *src;
+ unsigned src_offset;
+ unsigned dst_offset;
+ unsigned size;
+};
+
+struct si_small_prim_cull_info {
+ float scale[2], translate[2];
};
struct si_context {
- struct pipe_context b; /* base class */
-
- enum radeon_family family;
- enum chip_class chip_class;
-
- struct radeon_winsys *ws;
- struct radeon_winsys_ctx *ctx;
- struct radeon_cmdbuf *gfx_cs; /* compute IB if graphics is disabled */
- struct radeon_cmdbuf *dma_cs;
- struct pipe_fence_handle *last_gfx_fence;
- struct pipe_fence_handle *last_sdma_fence;
- struct si_resource *eop_bug_scratch;
- struct u_upload_mgr *cached_gtt_allocator;
- struct threaded_context *tc;
- struct u_suballocator *allocator_zeroed_memory;
- struct slab_child_pool pool_transfers;
- struct slab_child_pool pool_transfers_unsync; /* for threaded_context */
- struct pipe_device_reset_callback device_reset_callback;
- struct u_log_context *log;
- void *query_result_shader;
- void *sh_query_result_shader;
-
- void (*emit_cache_flush)(struct si_context *ctx);
-
- struct blitter_context *blitter;
- void *noop_blend;
- void *noop_dsa;
- void *discard_rasterizer_state;
- void *custom_dsa_flush;
- void *custom_blend_resolve;
- void *custom_blend_fmask_decompress;
- void *custom_blend_eliminate_fastclear;
- void *custom_blend_dcc_decompress;
- void *vs_blit_pos;
- void *vs_blit_pos_layered;
- void *vs_blit_color;
- void *vs_blit_color_layered;
- void *vs_blit_texcoord;
- void *cs_clear_buffer;
- void *cs_copy_buffer;
- void *cs_copy_image;
- void *cs_copy_image_1d_array;
- void *cs_clear_render_target;
- void *cs_clear_render_target_1d_array;
- void *cs_dcc_retile;
- struct si_screen *screen;
- struct pipe_debug_callback debug;
- struct ac_llvm_compiler compiler; /* only non-threaded compilation */
- struct si_shader_ctx_state fixed_func_tcs_shader;
- /* Offset 0: EOP flush number; Offset 4: GDS prim restart counter */
- struct si_resource *wait_mem_scratch;
- unsigned wait_mem_number;
- uint16_t prefetch_L2_mask;
-
- bool has_graphics;
- bool gfx_flush_in_progress:1;
- bool gfx_last_ib_is_busy:1;
- bool compute_is_busy:1;
-
- unsigned num_gfx_cs_flushes;
- unsigned initial_gfx_cs_size;
- unsigned last_dirty_tex_counter;
- unsigned last_dirty_buf_counter;
- unsigned last_compressed_colortex_counter;
- unsigned last_num_draw_calls;
- unsigned flags; /* flush flags */
- /* Current unaccounted memory usage. */
- uint64_t vram;
- uint64_t gtt;
-
- /* Compute-based primitive discard. */
- unsigned prim_discard_vertex_count_threshold;
- struct pb_buffer *gds;
- struct pb_buffer *gds_oa;
- struct radeon_cmdbuf *prim_discard_compute_cs;
- unsigned compute_gds_offset;
- struct si_shader *compute_ib_last_shader;
- uint32_t compute_rewind_va;
- unsigned compute_num_prims_in_batch;
- bool preserve_prim_restart_gds_at_flush;
- /* index_ring is divided into 2 halves for doublebuffering. */
- struct si_resource *index_ring;
- unsigned index_ring_base; /* offset of a per-IB portion */
- unsigned index_ring_offset; /* offset within a per-IB portion */
- unsigned index_ring_size_per_ib; /* max available size per IB */
- bool prim_discard_compute_ib_initialized;
- /* For tracking the last execution barrier - it can be either
- * a WRITE_DATA packet or a fence. */
- uint32_t *last_pkt3_write_data;
- struct si_resource *barrier_buf;
- unsigned barrier_buf_offset;
- struct pipe_fence_handle *last_ib_barrier_fence;
- struct si_resource *last_ib_barrier_buf;
- unsigned last_ib_barrier_buf_offset;
-
- /* Atoms (direct states). */
- union si_state_atoms atoms;
- unsigned dirty_atoms; /* mask */
- /* PM4 states (precomputed immutable states) */
- unsigned dirty_states;
- union si_state queued;
- union si_state emitted;
-
- /* Atom declarations. */
- struct si_framebuffer framebuffer;
- unsigned sample_locs_num_samples;
- uint16_t sample_mask;
- unsigned last_cb_target_mask;
- struct si_blend_color blend_color;
- struct si_clip_state clip_state;
- struct si_shader_data shader_pointers;
- struct si_stencil_ref stencil_ref;
- struct pipe_scissor_state scissors[SI_MAX_VIEWPORTS];
- struct si_streamout streamout;
- struct si_viewports viewports;
- unsigned num_window_rectangles;
- bool window_rectangles_include;
- struct pipe_scissor_state window_rectangles[4];
-
- /* Precomputed states. */
- struct si_pm4_state *init_config;
- struct si_pm4_state *init_config_gs_rings;
- bool init_config_has_vgt_flush;
- struct si_pm4_state *vgt_shader_config[SI_NUM_VGT_STAGES_STATES];
-
- /* shaders */
- struct si_shader_ctx_state ps_shader;
- struct si_shader_ctx_state gs_shader;
- struct si_shader_ctx_state vs_shader;
- struct si_shader_ctx_state tcs_shader;
- struct si_shader_ctx_state tes_shader;
- struct si_shader_ctx_state cs_prim_discard_state;
- struct si_cs_shader_state cs_shader_state;
-
- /* shader information */
- struct si_vertex_elements *vertex_elements;
- unsigned sprite_coord_enable;
- unsigned cs_max_waves_per_sh;
- bool flatshade;
- bool do_update_shaders;
-
- /* vertex buffer descriptors */
- uint32_t *vb_descriptors_gpu_list;
- struct si_resource *vb_descriptors_buffer;
- unsigned vb_descriptors_offset;
-
- /* shader descriptors */
- struct si_descriptors descriptors[SI_NUM_DESCS];
- unsigned descriptors_dirty;
- unsigned shader_pointers_dirty;
- unsigned shader_needs_decompress_mask;
- struct si_buffer_resources rw_buffers;
- struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
- struct si_samplers samplers[SI_NUM_SHADERS];
- struct si_images images[SI_NUM_SHADERS];
- bool bo_list_add_all_resident_resources;
- bool bo_list_add_all_gfx_resources;
- bool bo_list_add_all_compute_resources;
-
- /* other shader resources */
- struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on GFX7 */
- struct pipe_resource *esgs_ring;
- struct pipe_resource *gsvs_ring;
- struct pipe_resource *tess_rings;
- union pipe_color_union *border_color_table; /* in CPU memory, any endian */
- struct si_resource *border_color_buffer;
- union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
- unsigned border_color_count;
- unsigned num_vs_blit_sgprs;
- uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
- uint32_t cs_user_data[4];
-
- /* Vertex and index buffers. */
- bool vertex_buffers_dirty;
- bool vertex_buffer_pointer_dirty;
- struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
- uint16_t vertex_buffer_unaligned; /* bitmask of not dword-aligned buffers */
-
- /* MSAA config state. */
- int ps_iter_samples;
- bool ps_uses_fbfetch;
- bool smoothing_enabled;
-
- /* DB render state. */
- unsigned ps_db_shader_control;
- unsigned dbcb_copy_sample;
- bool dbcb_depth_copy_enabled:1;
- bool dbcb_stencil_copy_enabled:1;
- bool db_flush_depth_inplace:1;
- bool db_flush_stencil_inplace:1;
- bool db_depth_clear:1;
- bool db_depth_disable_expclear:1;
- bool db_stencil_clear:1;
- bool db_stencil_disable_expclear:1;
- bool occlusion_queries_disabled:1;
- bool generate_mipmap_for_depth:1;
-
- /* Emitted draw state. */
- bool gs_tri_strip_adj_fix:1;
- bool ls_vgpr_fix:1;
- bool prim_discard_cs_instancing:1;
- bool ngg:1;
- int last_index_size;
- int last_base_vertex;
- int last_start_instance;
- int last_instance_count;
- int last_drawid;
- int last_sh_base_reg;
- int last_primitive_restart_en;
- int last_restart_index;
- int last_prim;
- int last_multi_vgt_param;
- int last_rast_prim;
- int last_flatshade_first;
- int last_binning_enabled;
- unsigned last_sc_line_stipple;
- unsigned current_vs_state;
- unsigned last_vs_state;
- enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
-
- /* Scratch buffer */
- struct si_resource *scratch_buffer;
- unsigned scratch_waves;
- unsigned spi_tmpring_size;
-
- struct si_resource *compute_scratch_buffer;
-
- /* Emitted derived tessellation state. */
- /* Local shader (VS), or HS if LS-HS are merged. */
- struct si_shader *last_ls;
- struct si_shader_selector *last_tcs;
- int last_num_tcs_input_cp;
- int last_tes_sh_base;
- bool last_tess_uses_primid;
- unsigned last_num_patches;
- int last_ls_hs_config;
-
- /* Debug state. */
- bool is_debug;
- struct si_saved_cs *current_saved_cs;
- uint64_t dmesg_timestamp;
- unsigned apitrace_call_number;
-
- /* Other state */
- bool need_check_render_feedback;
- bool decompression_enabled;
- bool dpbb_force_off;
- bool vs_writes_viewport_index;
- bool vs_disables_clipping_viewport;
-
- /* Precomputed IA_MULTI_VGT_PARAM */
- union si_vgt_param_key ia_multi_vgt_param_key;
- unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
-
- /* Bindless descriptors. */
- struct si_descriptors bindless_descriptors;
- struct util_idalloc bindless_used_slots;
- unsigned num_bindless_descriptors;
- bool bindless_descriptors_dirty;
- bool graphics_bindless_pointer_dirty;
- bool compute_bindless_pointer_dirty;
-
- /* Allocated bindless handles */
- struct hash_table *tex_handles;
- struct hash_table *img_handles;
-
- /* Resident bindless handles */
- struct util_dynarray resident_tex_handles;
- struct util_dynarray resident_img_handles;
-
- /* Resident bindless handles which need decompression */
- struct util_dynarray resident_tex_needs_color_decompress;
- struct util_dynarray resident_img_needs_color_decompress;
- struct util_dynarray resident_tex_needs_depth_decompress;
-
- /* Bindless state */
- bool uses_bindless_samplers;
- bool uses_bindless_images;
-
- /* MSAA sample locations.
- * The first index is the sample index.
- * The second index is the coordinate: X, Y. */
- struct {
- float x1[1][2];
- float x2[2][2];
- float x4[4][2];
- float x8[8][2];
- float x16[16][2];
- } sample_positions;
- struct pipe_resource *sample_pos_buffer;
-
- /* Misc stats. */
- unsigned num_draw_calls;
- unsigned num_decompress_calls;
- unsigned num_mrt_draw_calls;
- unsigned num_prim_restart_calls;
- unsigned num_spill_draw_calls;
- unsigned num_compute_calls;
- unsigned num_spill_compute_calls;
- unsigned num_dma_calls;
- unsigned num_cp_dma_calls;
- unsigned num_vs_flushes;
- unsigned num_ps_flushes;
- unsigned num_cs_flushes;
- unsigned num_cb_cache_flushes;
- unsigned num_db_cache_flushes;
- unsigned num_L2_invalidates;
- unsigned num_L2_writebacks;
- unsigned num_resident_handles;
- uint64_t num_alloc_tex_transfer_bytes;
- unsigned last_tex_ps_draw_ratio; /* for query */
- unsigned compute_num_verts_accepted;
- unsigned compute_num_verts_rejected;
- unsigned compute_num_verts_ineligible; /* due to low vertex count */
- unsigned context_roll;
-
- /* Queries. */
- /* Maintain the list of active queries for pausing between IBs. */
- int num_occlusion_queries;
- int num_perfect_occlusion_queries;
- int num_pipeline_stat_queries;
- struct list_head active_queries;
- unsigned num_cs_dw_queries_suspend;
-
- /* Render condition. */
- struct pipe_query *render_cond;
- unsigned render_cond_mode;
- bool render_cond_invert;
- bool render_cond_force_off; /* for u_blitter */
-
- /* For uploading data via GTT and copy to VRAM on context flush via SDMA. */
- bool sdma_uploads_in_progress;
- struct si_sdma_upload *sdma_uploads;
- unsigned num_sdma_uploads;
- unsigned max_sdma_uploads;
-
- /* Shader-based queries. */
- struct list_head shader_query_buffers;
- unsigned num_active_shader_queries;
-
- /* Statistics gathering for the DCC enablement heuristic. It can't be
- * in si_texture because si_texture can be shared by multiple
- * contexts. This is for back buffers only. We shouldn't get too many
- * of those.
- *
- * X11 DRI3 rotates among a finite set of back buffers. They should
- * all fit in this array. If they don't, separate DCC might never be
- * enabled by DCC stat gathering.
- */
- struct {
- struct si_texture *tex;
- /* Query queue: 0 = usually active, 1 = waiting, 2 = readback. */
- struct pipe_query *ps_stats[3];
- /* If all slots are used and another slot is needed,
- * the least recently used slot is evicted based on this. */
- int64_t last_use_timestamp;
- bool query_active;
- } dcc_stats[5];
-
- /* Copy one resource to another using async DMA. */
- void (*dma_copy)(struct pipe_context *ctx,
- struct pipe_resource *dst,
- unsigned dst_level,
- unsigned dst_x, unsigned dst_y, unsigned dst_z,
- struct pipe_resource *src,
- unsigned src_level,
- const struct pipe_box *src_box);
-
- struct si_tracked_regs tracked_regs;
+ struct pipe_context b; /* base class */
+
+ enum radeon_family family;
+ enum chip_class chip_class;
+
+ struct radeon_winsys *ws;
+ struct radeon_winsys_ctx *ctx;
+ struct radeon_cmdbuf *gfx_cs; /* compute IB if graphics is disabled */
+ struct radeon_cmdbuf *sdma_cs;
+ struct pipe_fence_handle *last_gfx_fence;
+ struct pipe_fence_handle *last_sdma_fence;
+ struct si_resource *eop_bug_scratch;
+ struct u_upload_mgr *cached_gtt_allocator;
+ struct threaded_context *tc;
+ struct u_suballocator *allocator_zeroed_memory;
+ struct slab_child_pool pool_transfers;
+ struct slab_child_pool pool_transfers_unsync; /* for threaded_context */
+ struct pipe_device_reset_callback device_reset_callback;
+ struct u_log_context *log;
+ void *query_result_shader;
+ void *sh_query_result_shader;
+ struct si_resource *shadowed_regs;
+
+ void (*emit_cache_flush)(struct si_context *ctx);
+
+ struct blitter_context *blitter;
+ void *noop_blend;
+ void *noop_dsa;
+ void *discard_rasterizer_state;
+ void *custom_dsa_flush;
+ void *custom_blend_resolve;
+ void *custom_blend_fmask_decompress;
+ void *custom_blend_eliminate_fastclear;
+ void *custom_blend_dcc_decompress;
+ void *vs_blit_pos;
+ void *vs_blit_pos_layered;
+ void *vs_blit_color;
+ void *vs_blit_color_layered;
+ void *vs_blit_texcoord;
+ void *cs_clear_buffer;
+ void *cs_copy_buffer;
+ void *cs_copy_image;
+ void *cs_copy_image_1d_array;
+ void *cs_clear_render_target;
+ void *cs_clear_render_target_1d_array;
+ void *cs_clear_12bytes_buffer;
+ void *cs_dcc_decompress;
+ void *cs_dcc_retile;
+ void *cs_fmask_expand[3][2]; /* [log2(samples)-1][is_array] */
+ struct si_screen *screen;
+ struct pipe_debug_callback debug;
+ struct ac_llvm_compiler compiler; /* only non-threaded compilation */
+ struct si_shader_ctx_state fixed_func_tcs_shader;
+ /* Offset 0: EOP flush number; Offset 4: GDS prim restart counter */
+ struct si_resource *wait_mem_scratch;
+ unsigned wait_mem_number;
+ uint16_t prefetch_L2_mask;
+
+ bool has_graphics;
+ bool gfx_flush_in_progress : 1;
+ bool gfx_last_ib_is_busy : 1;
+ bool compute_is_busy : 1;
+
+ unsigned num_gfx_cs_flushes;
+ unsigned initial_gfx_cs_size;
+ unsigned last_dirty_tex_counter;
+ unsigned last_dirty_buf_counter;
+ unsigned last_compressed_colortex_counter;
+ unsigned last_num_draw_calls;
+ unsigned flags; /* flush flags */
+ /* Current unaccounted memory usage. */
+ uint64_t vram;
+ uint64_t gtt;
+
+ /* Compute-based primitive discard. */
+ unsigned prim_discard_vertex_count_threshold;
+ struct pb_buffer *gds;
+ struct pb_buffer *gds_oa;
+ struct radeon_cmdbuf *prim_discard_compute_cs;
+ unsigned compute_gds_offset;
+ struct si_shader *compute_ib_last_shader;
+ uint32_t compute_rewind_va;
+ unsigned compute_num_prims_in_batch;
+ bool preserve_prim_restart_gds_at_flush;
+ /* index_ring is divided into 2 halves for doublebuffering. */
+ struct si_resource *index_ring;
+ unsigned index_ring_base; /* offset of a per-IB portion */
+ unsigned index_ring_offset; /* offset within a per-IB portion */
+ unsigned index_ring_size_per_ib; /* max available size per IB */
+ bool prim_discard_compute_ib_initialized;
+ /* For tracking the last execution barrier - it can be either
+ * a WRITE_DATA packet or a fence. */
+ uint32_t *last_pkt3_write_data;
+ struct si_resource *barrier_buf;
+ unsigned barrier_buf_offset;
+ struct pipe_fence_handle *last_ib_barrier_fence;
+ struct si_resource *last_ib_barrier_buf;
+ unsigned last_ib_barrier_buf_offset;
+
+ /* Atoms (direct states). */
+ union si_state_atoms atoms;
+ unsigned dirty_atoms; /* mask */
+ /* PM4 states (precomputed immutable states) */
+ unsigned dirty_states;
+ union si_state queued;
+ union si_state emitted;
+
+ /* Atom declarations. */
+ struct si_framebuffer framebuffer;
+ unsigned sample_locs_num_samples;
+ uint16_t sample_mask;
+ unsigned last_cb_target_mask;
+ struct si_blend_color blend_color;
+ struct si_clip_state clip_state;
+ struct si_shader_data shader_pointers;
+ struct si_stencil_ref stencil_ref;
+ struct pipe_scissor_state scissors[SI_MAX_VIEWPORTS];
+ struct si_streamout streamout;
+ struct si_viewports viewports;
+ unsigned num_window_rectangles;
+ bool window_rectangles_include;
+ struct pipe_scissor_state window_rectangles[4];
+
+ /* Precomputed states. */
+ struct si_pm4_state *cs_preamble_state;
+ struct si_pm4_state *cs_preamble_gs_rings;
+ bool cs_preamble_has_vgt_flush;
+ struct si_pm4_state *vgt_shader_config[SI_NUM_VGT_STAGES_STATES];
+
+ /* shaders */
+ struct si_shader_ctx_state ps_shader;
+ struct si_shader_ctx_state gs_shader;
+ struct si_shader_ctx_state vs_shader;
+ struct si_shader_ctx_state tcs_shader;
+ struct si_shader_ctx_state tes_shader;
+ struct si_shader_ctx_state cs_prim_discard_state;
+ struct si_cs_shader_state cs_shader_state;
+
+ /* shader information */
+ struct si_vertex_elements *vertex_elements;
+ unsigned num_vertex_elements;
+ unsigned sprite_coord_enable;
+ unsigned cs_max_waves_per_sh;
+ bool flatshade;
+ bool do_update_shaders;
+ bool compute_shaderbuf_sgprs_dirty;
+ bool compute_image_sgprs_dirty;
+
+ /* shader descriptors */
+ struct si_descriptors descriptors[SI_NUM_DESCS];
+ unsigned descriptors_dirty;
+ unsigned shader_pointers_dirty;
+ unsigned shader_needs_decompress_mask;
+ struct si_buffer_resources rw_buffers;
+ struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
+ struct si_samplers samplers[SI_NUM_SHADERS];
+ struct si_images images[SI_NUM_SHADERS];
+ bool bo_list_add_all_resident_resources;
+ bool bo_list_add_all_gfx_resources;
+ bool bo_list_add_all_compute_resources;
+
+ /* other shader resources */
+ struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on GFX7 */
+ struct pipe_resource *esgs_ring;
+ struct pipe_resource *gsvs_ring;
+ struct pipe_resource *tess_rings;
+ union pipe_color_union *border_color_table; /* in CPU memory, any endian */
+ struct si_resource *border_color_buffer;
+ union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
+ unsigned border_color_count;
+ unsigned num_vs_blit_sgprs;
+ uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
+ uint32_t cs_user_data[4];
+
+ /* Vertex buffers. */
+ bool vertex_buffers_dirty;
+ bool vertex_buffer_pointer_dirty;
+ bool vertex_buffer_user_sgprs_dirty;
+ struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
+ uint16_t vertex_buffer_unaligned; /* bitmask of not dword-aligned buffers */
+ uint32_t *vb_descriptors_gpu_list;
+ struct si_resource *vb_descriptors_buffer;
+ unsigned vb_descriptors_offset;
+ unsigned vb_descriptor_user_sgprs[5 * 4];
+
+ /* MSAA config state. */
+ int ps_iter_samples;
+ bool ps_uses_fbfetch;
+ bool smoothing_enabled;
+
+ /* DB render state. */
+ unsigned ps_db_shader_control;
+ unsigned dbcb_copy_sample;
+ bool dbcb_depth_copy_enabled : 1;
+ bool dbcb_stencil_copy_enabled : 1;
+ bool db_flush_depth_inplace : 1;
+ bool db_flush_stencil_inplace : 1;
+ bool db_depth_clear : 1;
+ bool db_depth_disable_expclear : 1;
+ bool db_stencil_clear : 1;
+ bool db_stencil_disable_expclear : 1;
+ bool occlusion_queries_disabled : 1;
+ bool generate_mipmap_for_depth : 1;
+
+ /* Emitted draw state. */
+ bool gs_tri_strip_adj_fix : 1;
+ bool ls_vgpr_fix : 1;
+ bool prim_discard_cs_instancing : 1;
+ bool ngg : 1;
+ uint8_t ngg_culling;
+ int last_index_size;
+ int last_base_vertex;
+ int last_start_instance;
+ int last_instance_count;
+ int last_drawid;
+ int last_sh_base_reg;
+ int last_primitive_restart_en;
+ int last_restart_index;
+ int last_prim;
+ int last_multi_vgt_param;
+ int last_gs_out_prim;
+ int last_binning_enabled;
+ unsigned current_vs_state;
+ unsigned last_vs_state;
+ enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
+
+ struct si_small_prim_cull_info last_small_prim_cull_info;
+ struct si_resource *small_prim_cull_info_buf;
+ uint64_t small_prim_cull_info_address;
+ bool small_prim_cull_info_dirty;
+
+ /* Scratch buffer */
+ struct si_resource *scratch_buffer;
+ unsigned scratch_waves;
+ unsigned spi_tmpring_size;
+ unsigned max_seen_scratch_bytes_per_wave;
+ unsigned max_seen_compute_scratch_bytes_per_wave;
+
+ struct si_resource *compute_scratch_buffer;
+
+ /* Emitted derived tessellation state. */
+ /* Local shader (VS), or HS if LS-HS are merged. */
+ struct si_shader *last_ls;
+ struct si_shader_selector *last_tcs;
+ int last_num_tcs_input_cp;
+ int last_tes_sh_base;
+ bool last_tess_uses_primid;
+ unsigned last_num_patches;
+ int last_ls_hs_config;
+
+ /* Debug state. */
+ bool is_debug;
+ struct si_saved_cs *current_saved_cs;
+ uint64_t dmesg_timestamp;
+ unsigned apitrace_call_number;
+
+ /* Other state */
+ bool need_check_render_feedback;
+ bool decompression_enabled;
+ bool dpbb_force_off;
+ bool vs_writes_viewport_index;
+ bool vs_disables_clipping_viewport;
+
+ /* Precomputed IA_MULTI_VGT_PARAM */
+ union si_vgt_param_key ia_multi_vgt_param_key;
+ unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
+
+ /* Bindless descriptors. */
+ struct si_descriptors bindless_descriptors;
+ struct util_idalloc bindless_used_slots;
+ unsigned num_bindless_descriptors;
+ bool bindless_descriptors_dirty;
+ bool graphics_bindless_pointer_dirty;
+ bool compute_bindless_pointer_dirty;
+
+ /* Allocated bindless handles */
+ struct hash_table *tex_handles;
+ struct hash_table *img_handles;
+
+ /* Resident bindless handles */
+ struct util_dynarray resident_tex_handles;
+ struct util_dynarray resident_img_handles;
+
+ /* Resident bindless handles which need decompression */
+ struct util_dynarray resident_tex_needs_color_decompress;
+ struct util_dynarray resident_img_needs_color_decompress;
+ struct util_dynarray resident_tex_needs_depth_decompress;
+
+ /* Bindless state */
+ bool uses_bindless_samplers;
+ bool uses_bindless_images;
+
+ /* MSAA sample locations.
+ * The first index is the sample index.
+ * The second index is the coordinate: X, Y. */
+ struct {
+ float x1[1][2];
+ float x2[2][2];
+ float x4[4][2];
+ float x8[8][2];
+ float x16[16][2];
+ } sample_positions;
+ struct pipe_resource *sample_pos_buffer;
+
+ /* Misc stats. */
+ unsigned num_draw_calls;
+ unsigned num_decompress_calls;
+ unsigned num_mrt_draw_calls;
+ unsigned num_prim_restart_calls;
+ unsigned num_spill_draw_calls;
+ unsigned num_compute_calls;
+ unsigned num_spill_compute_calls;
+ unsigned num_dma_calls;
+ unsigned num_cp_dma_calls;
+ unsigned num_vs_flushes;
+ unsigned num_ps_flushes;
+ unsigned num_cs_flushes;
+ unsigned num_cb_cache_flushes;
+ unsigned num_db_cache_flushes;
+ unsigned num_L2_invalidates;
+ unsigned num_L2_writebacks;
+ unsigned num_resident_handles;
+ uint64_t num_alloc_tex_transfer_bytes;
+ unsigned last_tex_ps_draw_ratio; /* for query */
+ unsigned compute_num_verts_accepted;
+ unsigned compute_num_verts_rejected;
+ unsigned compute_num_verts_ineligible; /* due to low vertex count */
+ unsigned context_roll;
+
+ /* Queries. */
+ /* Maintain the list of active queries for pausing between IBs. */
+ int num_occlusion_queries;
+ int num_perfect_occlusion_queries;
+ int num_pipeline_stat_queries;
+ struct list_head active_queries;
+ unsigned num_cs_dw_queries_suspend;
+
+ /* Render condition. */
+ struct pipe_query *render_cond;
+ unsigned render_cond_mode;
+ bool render_cond_invert;
+ bool render_cond_force_off; /* for u_blitter */
+
+ /* For uploading data via GTT and copy to VRAM on context flush via SDMA. */
+ bool sdma_uploads_in_progress;
+ struct si_sdma_upload *sdma_uploads;
+ unsigned num_sdma_uploads;
+ unsigned max_sdma_uploads;
+
+ /* Shader-based queries. */
+ struct list_head shader_query_buffers;
+ unsigned num_active_shader_queries;
+
+ /* Statistics gathering for the DCC enablement heuristic. It can't be
+ * in si_texture because si_texture can be shared by multiple
+ * contexts. This is for back buffers only. We shouldn't get too many
+ * of those.
+ *
+ * X11 DRI3 rotates among a finite set of back buffers. They should
+ * all fit in this array. If they don't, separate DCC might never be
+ * enabled by DCC stat gathering.
+ */
+ struct {
+ struct si_texture *tex;
+ /* Query queue: 0 = usually active, 1 = waiting, 2 = readback. */
+ struct pipe_query *ps_stats[3];
+ /* If all slots are used and another slot is needed,
+ * the least recently used slot is evicted based on this. */
+ int64_t last_use_timestamp;
+ bool query_active;
+ } dcc_stats[5];
+
+ /* Copy one resource to another using async DMA. */
+ void (*dma_copy)(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dst_level,
+ unsigned dst_x, unsigned dst_y, unsigned dst_z, struct pipe_resource *src,
+ unsigned src_level, const struct pipe_box *src_box);
+
+ struct si_tracked_regs tracked_regs;
};
/* cik_sdma.c */
/* si_blit.c */
enum si_blitter_op /* bitmask */
{
- SI_SAVE_TEXTURES = 1,
- SI_SAVE_FRAMEBUFFER = 2,
- SI_SAVE_FRAGMENT_STATE = 4,
- SI_DISABLE_RENDER_COND = 8,
+ SI_SAVE_TEXTURES = 1,
+ SI_SAVE_FRAMEBUFFER = 2,
+ SI_SAVE_FRAGMENT_STATE = 4,
+ SI_DISABLE_RENDER_COND = 8,
};
void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op);
void si_blitter_end(struct si_context *sctx);
void si_init_blit_functions(struct si_context *sctx);
void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
-void si_resource_copy_region(struct pipe_context *ctx,
- struct pipe_resource *dst,
- unsigned dst_level,
- unsigned dstx, unsigned dsty, unsigned dstz,
- struct pipe_resource *src,
- unsigned src_level,
- const struct pipe_box *src_box);
+void si_decompress_subresource(struct pipe_context *ctx, struct pipe_resource *tex, unsigned planes,
+ unsigned level, unsigned first_layer, unsigned last_layer);
+void si_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst,
+ unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src, unsigned src_level,
+ const struct pipe_box *src_box);
void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex);
/* si_buffer.c */
-bool si_rings_is_buffer_referenced(struct si_context *sctx,
- struct pb_buffer *buf,
- enum radeon_bo_usage usage);
-void *si_buffer_map_sync_with_rings(struct si_context *sctx,
- struct si_resource *resource,
- unsigned usage);
-void si_init_resource_fields(struct si_screen *sscreen,
- struct si_resource *res,
- uint64_t size, unsigned alignment);
-bool si_alloc_resource(struct si_screen *sscreen,
- struct si_resource *res);
-struct pipe_resource *pipe_aligned_buffer_create(struct pipe_screen *screen,
- unsigned flags, unsigned usage,
- unsigned size, unsigned alignment);
-struct si_resource *si_aligned_buffer_create(struct pipe_screen *screen,
- unsigned flags, unsigned usage,
- unsigned size, unsigned alignment);
-void si_replace_buffer_storage(struct pipe_context *ctx,
- struct pipe_resource *dst,
- struct pipe_resource *src);
+bool si_rings_is_buffer_referenced(struct si_context *sctx, struct pb_buffer *buf,
+ enum radeon_bo_usage usage);
+void *si_buffer_map_sync_with_rings(struct si_context *sctx, struct si_resource *resource,
+ unsigned usage);
+void si_init_resource_fields(struct si_screen *sscreen, struct si_resource *res, uint64_t size,
+ unsigned alignment);
+bool si_alloc_resource(struct si_screen *sscreen, struct si_resource *res);
+struct pipe_resource *pipe_aligned_buffer_create(struct pipe_screen *screen, unsigned flags,
+ unsigned usage, unsigned size, unsigned alignment);
+struct si_resource *si_aligned_buffer_create(struct pipe_screen *screen, unsigned flags,
+ unsigned usage, unsigned size, unsigned alignment);
+void si_replace_buffer_storage(struct pipe_context *ctx, struct pipe_resource *dst,
+ struct pipe_resource *src);
void si_init_screen_buffer_functions(struct si_screen *sscreen);
void si_init_buffer_functions(struct si_context *sctx);
/* si_clear.c */
enum pipe_format si_simplify_cb_format(enum pipe_format format);
bool vi_alpha_is_on_msb(struct si_screen *sscreen, enum pipe_format format);
-bool vi_dcc_clear_level(struct si_context *sctx,
- struct si_texture *tex,
- unsigned level, unsigned clear_value);
+bool vi_dcc_clear_level(struct si_context *sctx, struct si_texture *tex, unsigned level,
+ unsigned clear_value);
void si_init_clear_functions(struct si_context *sctx);
/* si_compute_blit.c */
unsigned si_get_flush_flags(struct si_context *sctx, enum si_coherency coher,
- enum si_cache_policy cache_policy);
-void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
- uint64_t offset, uint64_t size, uint32_t *clear_value,
- uint32_t clear_value_size, enum si_coherency coher,
- bool force_cpdma);
-void si_copy_buffer(struct si_context *sctx,
- struct pipe_resource *dst, struct pipe_resource *src,
- uint64_t dst_offset, uint64_t src_offset, unsigned size);
-void si_compute_copy_image(struct si_context *sctx,
- struct pipe_resource *dst,
- unsigned dst_level,
- struct pipe_resource *src,
- unsigned src_level,
- unsigned dstx, unsigned dsty, unsigned dstz,
- const struct pipe_box *src_box);
-void si_compute_clear_render_target(struct pipe_context *ctx,
- struct pipe_surface *dstsurf,
- const union pipe_color_union *color,
- unsigned dstx, unsigned dsty,
- unsigned width, unsigned height,
- bool render_condition_enabled);
+ enum si_cache_policy cache_policy);
+void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst, uint64_t offset,
+ uint64_t size, uint32_t *clear_value, uint32_t clear_value_size,
+ enum si_coherency coher, bool force_cpdma);
+void si_copy_buffer(struct si_context *sctx, struct pipe_resource *dst, struct pipe_resource *src,
+ uint64_t dst_offset, uint64_t src_offset, unsigned size);
+void si_compute_copy_image(struct si_context *sctx, struct pipe_resource *dst, unsigned dst_level,
+ struct pipe_resource *src, unsigned src_level, unsigned dstx,
+ unsigned dsty, unsigned dstz, const struct pipe_box *src_box,
+ bool is_dcc_decompress);
+void si_compute_clear_render_target(struct pipe_context *ctx, struct pipe_surface *dstsurf,
+ const union pipe_color_union *color, unsigned dstx,
+ unsigned dsty, unsigned width, unsigned height,
+ bool render_condition_enabled);
void si_retile_dcc(struct si_context *sctx, struct si_texture *tex);
+void si_compute_expand_fmask(struct pipe_context *ctx, struct pipe_resource *tex);
void si_init_compute_blit_functions(struct si_context *sctx);
/* si_cp_dma.c */
-#define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
-#define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
-#define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
-#define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
-#define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
-#define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
- SI_CPDMA_SKIP_SYNC_AFTER | \
- SI_CPDMA_SKIP_SYNC_BEFORE | \
- SI_CPDMA_SKIP_GFX_SYNC | \
- SI_CPDMA_SKIP_BO_LIST_UPDATE)
+#define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
+#define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
+#define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
+#define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
+#define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
+#define SI_CPDMA_SKIP_TMZ (1 << 5) /* don't update tmz state */
+#define SI_CPDMA_SKIP_ALL \
+ (SI_CPDMA_SKIP_CHECK_CS_SPACE | SI_CPDMA_SKIP_SYNC_AFTER | SI_CPDMA_SKIP_SYNC_BEFORE | \
+ SI_CPDMA_SKIP_GFX_SYNC | SI_CPDMA_SKIP_BO_LIST_UPDATE | SI_CPDMA_SKIP_TMZ)
void si_cp_dma_wait_for_idle(struct si_context *sctx);
void si_cp_dma_clear_buffer(struct si_context *sctx, struct radeon_cmdbuf *cs,
- struct pipe_resource *dst, uint64_t offset,
- uint64_t size, unsigned value, unsigned user_flags,
- enum si_coherency coher, enum si_cache_policy cache_policy);
-void si_cp_dma_copy_buffer(struct si_context *sctx,
- struct pipe_resource *dst, struct pipe_resource *src,
- uint64_t dst_offset, uint64_t src_offset, unsigned size,
- unsigned user_flags, enum si_coherency coher,
- enum si_cache_policy cache_policy);
-void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
- uint64_t offset, unsigned size);
+ struct pipe_resource *dst, uint64_t offset, uint64_t size,
+ unsigned value, unsigned user_flags, enum si_coherency coher,
+ enum si_cache_policy cache_policy);
+void si_cp_dma_copy_buffer(struct si_context *sctx, struct pipe_resource *dst,
+ struct pipe_resource *src, uint64_t dst_offset, uint64_t src_offset,
+ unsigned size, unsigned user_flags, enum si_coherency coher,
+ enum si_cache_policy cache_policy);
+void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf, uint64_t offset,
+ unsigned size);
void cik_emit_prefetch_L2(struct si_context *sctx, bool vertex_stage_only);
void si_test_gds(struct si_context *sctx);
-void si_cp_write_data(struct si_context *sctx, struct si_resource *buf,
- unsigned offset, unsigned size, unsigned dst_sel,
- unsigned engine, const void *data);
-void si_cp_copy_data(struct si_context *sctx, struct radeon_cmdbuf *cs,
- unsigned dst_sel, struct si_resource *dst, unsigned dst_offset,
- unsigned src_sel, struct si_resource *src, unsigned src_offset);
+void si_cp_write_data(struct si_context *sctx, struct si_resource *buf, unsigned offset,
+ unsigned size, unsigned dst_sel, unsigned engine, const void *data);
+void si_cp_copy_data(struct si_context *sctx, struct radeon_cmdbuf *cs, unsigned dst_sel,
+ struct si_resource *dst, unsigned dst_offset, unsigned src_sel,
+ struct si_resource *src, unsigned src_offset);
+
+/* si_cp_reg_shadowing.c */
+void si_init_cp_reg_shadowing(struct si_context *sctx);
/* si_debug.c */
-void si_save_cs(struct radeon_winsys *ws, struct radeon_cmdbuf *cs,
- struct radeon_saved_cs *saved, bool get_buffer_list);
+void si_save_cs(struct radeon_winsys *ws, struct radeon_cmdbuf *cs, struct radeon_saved_cs *saved,
+ bool get_buffer_list);
void si_clear_saved_cs(struct radeon_saved_cs *saved);
void si_destroy_saved_cs(struct si_saved_cs *scs);
void si_auto_log_cs(void *data, struct u_log_context *log);
void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
void si_init_debug_functions(struct si_context *sctx);
-void si_check_vm_faults(struct si_context *sctx,
- struct radeon_saved_cs *saved, enum ring_type ring);
+void si_check_vm_faults(struct si_context *sctx, struct radeon_saved_cs *saved,
+ enum ring_type ring);
bool si_replace_shader(unsigned num, struct si_shader_binary *binary);
-/* si_dma.c */
-void si_init_dma_functions(struct si_context *sctx);
-
/* si_dma_cs.c */
-void si_dma_emit_timestamp(struct si_context *sctx, struct si_resource *dst,
- uint64_t offset);
-void si_sdma_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
- uint64_t offset, uint64_t size, unsigned clear_value);
-void si_need_dma_space(struct si_context *ctx, unsigned num_dw,
- struct si_resource *dst, struct si_resource *src);
-void si_flush_dma_cs(struct si_context *ctx, unsigned flags,
- struct pipe_fence_handle **fence);
-void si_screen_clear_buffer(struct si_screen *sscreen, struct pipe_resource *dst,
- uint64_t offset, uint64_t size, unsigned value);
+void si_dma_emit_timestamp(struct si_context *sctx, struct si_resource *dst, uint64_t offset);
+void si_sdma_clear_buffer(struct si_context *sctx, struct pipe_resource *dst, uint64_t offset,
+ uint64_t size, unsigned clear_value);
+void si_sdma_copy_buffer(struct si_context *sctx, struct pipe_resource *dst,
+ struct pipe_resource *src, uint64_t dst_offset, uint64_t src_offset,
+ uint64_t size);
+void si_need_dma_space(struct si_context *ctx, unsigned num_dw, struct si_resource *dst,
+ struct si_resource *src);
+void si_flush_dma_cs(struct si_context *ctx, unsigned flags, struct pipe_fence_handle **fence);
+void si_screen_clear_buffer(struct si_screen *sscreen, struct pipe_resource *dst, uint64_t offset,
+ uint64_t size, unsigned value);
/* si_fence.c */
-void si_cp_release_mem(struct si_context *ctx, struct radeon_cmdbuf *cs,
- unsigned event, unsigned event_flags,
- unsigned dst_sel, unsigned int_sel, unsigned data_sel,
- struct si_resource *buf, uint64_t va,
- uint32_t new_fence, unsigned query_type);
+void si_cp_release_mem(struct si_context *ctx, struct radeon_cmdbuf *cs, unsigned event,
+ unsigned event_flags, unsigned dst_sel, unsigned int_sel, unsigned data_sel,
+ struct si_resource *buf, uint64_t va, uint32_t new_fence,
+ unsigned query_type);
unsigned si_cp_write_fence_dwords(struct si_screen *screen);
-void si_cp_wait_mem(struct si_context *ctx, struct radeon_cmdbuf *cs,
- uint64_t va, uint32_t ref, uint32_t mask, unsigned flags);
+void si_cp_wait_mem(struct si_context *ctx, struct radeon_cmdbuf *cs, uint64_t va, uint32_t ref,
+ uint32_t mask, unsigned flags);
void si_init_fence_functions(struct si_context *ctx);
void si_init_screen_fence_functions(struct si_screen *screen);
struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx,
- struct tc_unflushed_batch_token *tc_token);
+ struct tc_unflushed_batch_token *tc_token);
/* si_get.c */
void si_init_screen_get_functions(struct si_screen *sscreen);
/* si_gfx_cs.c */
-void si_flush_gfx_cs(struct si_context *ctx, unsigned flags,
- struct pipe_fence_handle **fence);
+void si_flush_gfx_cs(struct si_context *ctx, unsigned flags, struct pipe_fence_handle **fence);
void si_allocate_gds(struct si_context *ctx);
-void si_begin_new_gfx_cs(struct si_context *ctx);
+void si_set_tracked_regs_to_clear_state(struct si_context *ctx);
+void si_begin_new_gfx_cs(struct si_context *ctx, bool first_cs);
void si_need_gfx_cs_space(struct si_context *ctx);
void si_unref_sdma_uploads(struct si_context *sctx);
/* si_gpu_load.c */
void si_gpu_load_kill_thread(struct si_screen *sscreen);
uint64_t si_begin_counter(struct si_screen *sscreen, unsigned type);
-unsigned si_end_counter(struct si_screen *sscreen, unsigned type,
- uint64_t begin);
+unsigned si_end_counter(struct si_screen *sscreen, unsigned type, uint64_t begin);
/* si_compute.c */
void si_emit_initial_compute_regs(struct si_context *sctx, struct radeon_cmdbuf *cs);
void si_init_compute_functions(struct si_context *sctx);
/* si_compute_prim_discard.c */
-enum si_prim_discard_outcome {
- SI_PRIM_DISCARD_ENABLED,
- SI_PRIM_DISCARD_DISABLED,
- SI_PRIM_DISCARD_DRAW_SPLIT,
+enum si_prim_discard_outcome
+{
+ SI_PRIM_DISCARD_ENABLED,
+ SI_PRIM_DISCARD_DISABLED,
+ SI_PRIM_DISCARD_DRAW_SPLIT,
};
void si_build_prim_discard_compute_shader(struct si_shader_context *ctx);
enum si_prim_discard_outcome
-si_prepare_prim_discard_or_split_draw(struct si_context *sctx,
- const struct pipe_draw_info *info,
- bool primitive_restart);
+si_prepare_prim_discard_or_split_draw(struct si_context *sctx, const struct pipe_draw_info *info,
+ bool primitive_restart);
void si_compute_signal_gfx(struct si_context *sctx);
void si_dispatch_prim_discard_cs_and_draw(struct si_context *sctx,
- const struct pipe_draw_info *info,
- unsigned index_size,
- unsigned base_vertex,
- uint64_t input_indexbuf_va,
- unsigned input_indexbuf_max_elements);
-void si_initialize_prim_discard_tunables(struct si_context *sctx);
+ const struct pipe_draw_info *info, unsigned index_size,
+ unsigned base_vertex, uint64_t input_indexbuf_va,
+ unsigned input_indexbuf_max_elements);
+void si_initialize_prim_discard_tunables(struct si_screen *sscreen, bool is_aux_context,
+ unsigned *prim_discard_vertex_count_threshold,
+ unsigned *index_ring_size_per_ib);
+
+/* si_pipe.c */
+void si_init_compiler(struct si_screen *sscreen, struct ac_llvm_compiler *compiler);
/* si_perfcounters.c */
void si_init_perfcounters(struct si_screen *screen);
void si_destroy_perfcounters(struct si_screen *screen);
-/* si_pipe.c */
-bool si_check_device_reset(struct si_context *sctx);
-
/* si_query.c */
void si_init_screen_query_functions(struct si_screen *sscreen);
void si_init_query_functions(struct si_context *sctx);
/* si_shaderlib_tgsi.c */
void *si_get_blitter_vs(struct si_context *sctx, enum blitter_attrib_type type,
- unsigned num_layers);
+ unsigned num_layers);
void *si_create_fixed_func_tcs(struct si_context *sctx);
-void *si_create_dma_compute_shader(struct pipe_context *ctx,
- unsigned num_dwords_per_thread,
- bool dst_stream_cache_policy, bool is_copy);
+void *si_create_dma_compute_shader(struct pipe_context *ctx, unsigned num_dwords_per_thread,
+ bool dst_stream_cache_policy, bool is_copy);
void *si_create_copy_image_compute_shader(struct pipe_context *ctx);
void *si_create_copy_image_compute_shader_1d_array(struct pipe_context *ctx);
+void *si_create_dcc_decompress_cs(struct pipe_context *ctx);
void *si_clear_render_target_shader(struct pipe_context *ctx);
void *si_clear_render_target_shader_1d_array(struct pipe_context *ctx);
+void *si_clear_12bytes_buffer_shader(struct pipe_context *ctx);
void *si_create_dcc_retile_cs(struct pipe_context *ctx);
+void *si_create_fmask_expand_cs(struct pipe_context *ctx, unsigned num_samples, bool is_array);
void *si_create_query_result_cs(struct si_context *sctx);
void *gfx10_create_sh_query_result_cs(struct si_context *sctx);
/* si_uvd.c */
struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
- const struct pipe_video_codec *templ);
+ const struct pipe_video_codec *templ);
struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
- const struct pipe_video_buffer *tmpl);
+ const struct pipe_video_buffer *tmpl);
/* si_viewport.c */
+void si_update_ngg_small_prim_precision(struct si_context *ctx);
+void si_get_small_prim_cull_info(struct si_context *sctx, struct si_small_prim_cull_info *out);
void si_update_vs_viewport_state(struct si_context *ctx);
void si_init_viewport_functions(struct si_context *ctx);
/* si_texture.c */
-bool si_prepare_for_dma_blit(struct si_context *sctx,
- struct si_texture *dst,
- unsigned dst_level, unsigned dstx,
- unsigned dsty, unsigned dstz,
- struct si_texture *src,
- unsigned src_level,
- const struct pipe_box *src_box);
-void si_eliminate_fast_color_clear(struct si_context *sctx,
- struct si_texture *tex);
-void si_texture_discard_cmask(struct si_screen *sscreen,
- struct si_texture *tex);
-bool si_init_flushed_depth_texture(struct pipe_context *ctx,
- struct pipe_resource *texture);
-void si_print_texture_info(struct si_screen *sscreen,
- struct si_texture *tex, struct u_log_context *log);
+bool si_prepare_for_dma_blit(struct si_context *sctx, struct si_texture *dst, unsigned dst_level,
+ unsigned dstx, unsigned dsty, unsigned dstz, struct si_texture *src,
+ unsigned src_level, const struct pipe_box *src_box);
+void si_eliminate_fast_color_clear(struct si_context *sctx, struct si_texture *tex,
+ bool *ctx_flushed);
+void si_texture_discard_cmask(struct si_screen *sscreen, struct si_texture *tex);
+bool si_init_flushed_depth_texture(struct pipe_context *ctx, struct pipe_resource *texture);
+void si_print_texture_info(struct si_screen *sscreen, struct si_texture *tex,
+ struct u_log_context *log);
struct pipe_resource *si_texture_create(struct pipe_screen *screen,
- const struct pipe_resource *templ);
-bool vi_dcc_formats_compatible(struct si_screen *sscreen,
- enum pipe_format format1,
- enum pipe_format format2);
-bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
- unsigned level,
- enum pipe_format view_format);
-void vi_disable_dcc_if_incompatible_format(struct si_context *sctx,
- struct pipe_resource *tex,
- unsigned level,
- enum pipe_format view_format);
+ const struct pipe_resource *templ);
+bool vi_dcc_formats_compatible(struct si_screen *sscreen, enum pipe_format format1,
+ enum pipe_format format2);
+bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex, unsigned level,
+ enum pipe_format view_format);
+void vi_disable_dcc_if_incompatible_format(struct si_context *sctx, struct pipe_resource *tex,
+ unsigned level, enum pipe_format view_format);
struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
- struct pipe_resource *texture,
- const struct pipe_surface *templ,
- unsigned width0, unsigned height0,
- unsigned width, unsigned height);
+ struct pipe_resource *texture,
+ const struct pipe_surface *templ, unsigned width0,
+ unsigned height0, unsigned width, unsigned height);
unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap);
-void vi_separate_dcc_try_enable(struct si_context *sctx,
- struct si_texture *tex);
-void vi_separate_dcc_start_query(struct si_context *sctx,
- struct si_texture *tex);
-void vi_separate_dcc_stop_query(struct si_context *sctx,
- struct si_texture *tex);
-void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
- struct si_texture *tex);
-bool si_texture_disable_dcc(struct si_context *sctx,
- struct si_texture *tex);
+void vi_separate_dcc_try_enable(struct si_context *sctx, struct si_texture *tex);
+void vi_separate_dcc_start_query(struct si_context *sctx, struct si_texture *tex);
+void vi_separate_dcc_stop_query(struct si_context *sctx, struct si_texture *tex);
+void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx, struct si_texture *tex);
+bool si_texture_disable_dcc(struct si_context *sctx, struct si_texture *tex);
void si_init_screen_texture_functions(struct si_screen *sscreen);
void si_init_context_texture_functions(struct si_context *sctx);
-
/*
* common helpers
*/
static inline struct si_resource *si_resource(struct pipe_resource *r)
{
- return (struct si_resource*)r;
+ return (struct si_resource *)r;
}
-static inline void
-si_resource_reference(struct si_resource **ptr, struct si_resource *res)
+static inline void si_resource_reference(struct si_resource **ptr, struct si_resource *res)
{
- pipe_resource_reference((struct pipe_resource **)ptr,
- (struct pipe_resource *)res);
+ pipe_resource_reference((struct pipe_resource **)ptr, (struct pipe_resource *)res);
+}
+
+static inline void si_texture_reference(struct si_texture **ptr, struct si_texture *res)
+{
+ pipe_resource_reference((struct pipe_resource **)ptr, &res->buffer.b.b);
}
static inline void
-si_texture_reference(struct si_texture **ptr, struct si_texture *res)
+si_shader_selector_reference(struct si_context *sctx, /* sctx can optionally be NULL */
+ struct si_shader_selector **dst, struct si_shader_selector *src)
{
- pipe_resource_reference((struct pipe_resource **)ptr, &res->buffer.b.b);
+ if (*dst == src)
+ return;
+
+ struct si_screen *sscreen = src ? src->screen : (*dst)->screen;
+ util_shader_reference(&sctx->b, &sscreen->live_shader_cache, (void **)dst, src);
}
-static inline bool
-vi_dcc_enabled(struct si_texture *tex, unsigned level)
+static inline bool vi_dcc_enabled(struct si_texture *tex, unsigned level)
{
- return tex->dcc_offset && level < tex->surface.num_dcc_levels;
+ return tex->surface.dcc_offset && level < tex->surface.num_dcc_levels;
}
-static inline unsigned
-si_tile_mode_index(struct si_texture *tex, unsigned level, bool stencil)
+static inline unsigned si_tile_mode_index(struct si_texture *tex, unsigned level, bool stencil)
{
- if (stencil)
- return tex->surface.u.legacy.stencil_tiling_index[level];
- else
- return tex->surface.u.legacy.tiling_index[level];
+ if (stencil)
+ return tex->surface.u.legacy.stencil_tiling_index[level];
+ else
+ return tex->surface.u.legacy.tiling_index[level];
}
-static inline unsigned
-si_get_minimum_num_gfx_cs_dwords(struct si_context *sctx)
+static inline unsigned si_get_minimum_num_gfx_cs_dwords(struct si_context *sctx)
{
- /* Don't count the needed CS space exactly and just use an upper bound.
- *
- * Also reserve space for stopping queries at the end of IB, because
- * the number of active queries is unlimited in theory.
- */
- return 2048 + sctx->num_cs_dw_queries_suspend;
+ /* Don't count the needed CS space exactly and just use an upper bound.
+ *
+ * Also reserve space for stopping queries at the end of IB, because
+ * the number of active queries is unlimited in theory.
+ */
+ return 2048 + sctx->num_cs_dw_queries_suspend;
}
-static inline void
-si_context_add_resource_size(struct si_context *sctx, struct pipe_resource *r)
+static inline void si_context_add_resource_size(struct si_context *sctx, struct pipe_resource *r)
{
- if (r) {
- /* Add memory usage for need_gfx_cs_space */
- sctx->vram += si_resource(r)->vram_usage;
- sctx->gtt += si_resource(r)->gart_usage;
- }
+ if (r) {
+ /* Add memory usage for need_gfx_cs_space */
+ sctx->vram += si_resource(r)->vram_usage;
+ sctx->gtt += si_resource(r)->gart_usage;
+ }
}
-static inline void
-si_invalidate_draw_sh_constants(struct si_context *sctx)
+static inline void si_invalidate_draw_sh_constants(struct si_context *sctx)
{
- sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
- sctx->last_instance_count = SI_INSTANCE_COUNT_UNKNOWN;
+ sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
+ sctx->last_instance_count = SI_INSTANCE_COUNT_UNKNOWN;
}
-static inline unsigned
-si_get_atom_bit(struct si_context *sctx, struct si_atom *atom)
+static inline unsigned si_get_atom_bit(struct si_context *sctx, struct si_atom *atom)
{
- return 1 << (atom - sctx->atoms.array);
+ return 1 << (atom - sctx->atoms.array);
}
-static inline void
-si_set_atom_dirty(struct si_context *sctx, struct si_atom *atom, bool dirty)
+static inline void si_set_atom_dirty(struct si_context *sctx, struct si_atom *atom, bool dirty)
{
- unsigned bit = si_get_atom_bit(sctx, atom);
+ unsigned bit = si_get_atom_bit(sctx, atom);
- if (dirty)
- sctx->dirty_atoms |= bit;
- else
- sctx->dirty_atoms &= ~bit;
+ if (dirty)
+ sctx->dirty_atoms |= bit;
+ else
+ sctx->dirty_atoms &= ~bit;
}
-static inline bool
-si_is_atom_dirty(struct si_context *sctx, struct si_atom *atom)
+static inline bool si_is_atom_dirty(struct si_context *sctx, struct si_atom *atom)
{
- return (sctx->dirty_atoms & si_get_atom_bit(sctx, atom)) != 0;
+ return (sctx->dirty_atoms & si_get_atom_bit(sctx, atom)) != 0;
}
-static inline void
-si_mark_atom_dirty(struct si_context *sctx, struct si_atom *atom)
+static inline void si_mark_atom_dirty(struct si_context *sctx, struct si_atom *atom)
{
- si_set_atom_dirty(sctx, atom, true);
+ si_set_atom_dirty(sctx, atom, true);
}
static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
{
- if (sctx->gs_shader.cso)
- return &sctx->gs_shader;
- if (sctx->tes_shader.cso)
- return &sctx->tes_shader;
+ if (sctx->gs_shader.cso)
+ return &sctx->gs_shader;
+ if (sctx->tes_shader.cso)
+ return &sctx->tes_shader;
- return &sctx->vs_shader;
+ return &sctx->vs_shader;
}
-static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
+static inline struct si_shader_info *si_get_vs_info(struct si_context *sctx)
{
- struct si_shader_ctx_state *vs = si_get_vs(sctx);
+ struct si_shader_ctx_state *vs = si_get_vs(sctx);
- return vs->cso ? &vs->cso->info : NULL;
+ return vs->cso ? &vs->cso->info : NULL;
}
-static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
+static inline struct si_shader *si_get_vs_state(struct si_context *sctx)
{
- if (sctx->gs_shader.cso &&
- sctx->gs_shader.current &&
- !sctx->gs_shader.current->key.as_ngg)
- return sctx->gs_shader.cso->gs_copy_shader;
+ if (sctx->gs_shader.cso && sctx->gs_shader.current && !sctx->gs_shader.current->key.as_ngg)
+ return sctx->gs_shader.cso->gs_copy_shader;
- struct si_shader_ctx_state *vs = si_get_vs(sctx);
- return vs->current ? vs->current : NULL;
+ struct si_shader_ctx_state *vs = si_get_vs(sctx);
+ return vs->current ? vs->current : NULL;
}
-static inline bool si_can_dump_shader(struct si_screen *sscreen,
- unsigned processor)
+static inline bool si_can_dump_shader(struct si_screen *sscreen, gl_shader_stage stage)
{
- return sscreen->debug_flags & (1 << processor);
+ return sscreen->debug_flags & (1 << stage);
}
static inline bool si_get_strmout_en(struct si_context *sctx)
{
- return sctx->streamout.streamout_enabled ||
- sctx->streamout.prims_gen_query_enabled;
+ return sctx->streamout.streamout_enabled || sctx->streamout.prims_gen_query_enabled;
}
-static inline unsigned
-si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
+static inline unsigned si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
{
- unsigned alignment, tcc_cache_line_size;
-
- /* If the upload size is less than the cache line size (e.g. 16, 32),
- * the whole thing will fit into a cache line if we align it to its size.
- * The idea is that multiple small uploads can share a cache line.
- * If the upload size is greater, align it to the cache line size.
- */
- alignment = util_next_power_of_two(upload_size);
- tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size;
- return MIN2(alignment, tcc_cache_line_size);
+ unsigned alignment, tcc_cache_line_size;
+
+ /* If the upload size is less than the cache line size (e.g. 16, 32),
+ * the whole thing will fit into a cache line if we align it to its size.
+ * The idea is that multiple small uploads can share a cache line.
+ * If the upload size is greater, align it to the cache line size.
+ */
+ alignment = util_next_power_of_two(upload_size);
+ tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size;
+ return MIN2(alignment, tcc_cache_line_size);
}
-static inline void
-si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
+static inline void si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
{
- if (pipe_reference(&(*dst)->reference, &src->reference))
- si_destroy_saved_cs(*dst);
+ if (pipe_reference(&(*dst)->reference, &src->reference))
+ si_destroy_saved_cs(*dst);
- *dst = src;
+ *dst = src;
}
-static inline void
-si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
- bool shaders_read_metadata, bool dcc_pipe_aligned)
+static inline void si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
+ bool shaders_read_metadata, bool dcc_pipe_aligned)
{
- sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
- SI_CONTEXT_INV_VCACHE;
-
- if (sctx->chip_class >= GFX10) {
- if (shaders_read_metadata)
- sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
- } else if (sctx->chip_class == GFX9) {
- /* Single-sample color is coherent with shaders on GFX9, but
- * L2 metadata must be flushed if shaders read metadata.
- * (DCC, CMASK).
- */
- if (num_samples >= 2 ||
- (shaders_read_metadata && !dcc_pipe_aligned))
- sctx->flags |= SI_CONTEXT_INV_L2;
- else if (shaders_read_metadata)
- sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
- } else {
- /* GFX6-GFX8 */
- sctx->flags |= SI_CONTEXT_INV_L2;
- }
+ sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB | SI_CONTEXT_INV_VCACHE;
+
+ if (sctx->chip_class >= GFX10) {
+ if (sctx->screen->info.tcc_harvested)
+ sctx->flags |= SI_CONTEXT_INV_L2;
+ else if (shaders_read_metadata)
+ sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
+ } else if (sctx->chip_class == GFX9) {
+ /* Single-sample color is coherent with shaders on GFX9, but
+ * L2 metadata must be flushed if shaders read metadata.
+ * (DCC, CMASK).
+ */
+ if (num_samples >= 2 || (shaders_read_metadata && !dcc_pipe_aligned))
+ sctx->flags |= SI_CONTEXT_INV_L2;
+ else if (shaders_read_metadata)
+ sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
+ } else {
+ /* GFX6-GFX8 */
+ sctx->flags |= SI_CONTEXT_INV_L2;
+ }
}
-static inline void
-si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
- bool include_stencil, bool shaders_read_metadata)
+static inline void si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
+ bool include_stencil, bool shaders_read_metadata)
{
- sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
- SI_CONTEXT_INV_VCACHE;
-
- if (sctx->chip_class >= GFX10) {
- if (shaders_read_metadata)
- sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
- } else if (sctx->chip_class == GFX9) {
- /* Single-sample depth (not stencil) is coherent with shaders
- * on GFX9, but L2 metadata must be flushed if shaders read
- * metadata.
- */
- if (num_samples >= 2 || include_stencil)
- sctx->flags |= SI_CONTEXT_INV_L2;
- else if (shaders_read_metadata)
- sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
- } else {
- /* GFX6-GFX8 */
- sctx->flags |= SI_CONTEXT_INV_L2;
- }
+ sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB | SI_CONTEXT_INV_VCACHE;
+
+ if (sctx->chip_class >= GFX10) {
+ if (sctx->screen->info.tcc_harvested)
+ sctx->flags |= SI_CONTEXT_INV_L2;
+ else if (shaders_read_metadata)
+ sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
+ } else if (sctx->chip_class == GFX9) {
+ /* Single-sample depth (not stencil) is coherent with shaders
+ * on GFX9, but L2 metadata must be flushed if shaders read
+ * metadata.
+ */
+ if (num_samples >= 2 || include_stencil)
+ sctx->flags |= SI_CONTEXT_INV_L2;
+ else if (shaders_read_metadata)
+ sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
+ } else {
+ /* GFX6-GFX8 */
+ sctx->flags |= SI_CONTEXT_INV_L2;
+ }
}
-static inline bool
-si_can_sample_zs(struct si_texture *tex, bool stencil_sampler)
+static inline bool si_can_sample_zs(struct si_texture *tex, bool stencil_sampler)
{
- return (stencil_sampler && tex->can_sample_s) ||
- (!stencil_sampler && tex->can_sample_z);
+ return (stencil_sampler && tex->can_sample_s) || (!stencil_sampler && tex->can_sample_z);
}
-static inline bool
-si_htile_enabled(struct si_texture *tex, unsigned level, unsigned zs_mask)
+static inline bool si_htile_enabled(struct si_texture *tex, unsigned level, unsigned zs_mask)
{
- if (zs_mask == PIPE_MASK_S && tex->htile_stencil_disabled)
- return false;
+ if (zs_mask == PIPE_MASK_S && tex->htile_stencil_disabled)
+ return false;
- return tex->htile_offset && level == 0;
+ return tex->surface.htile_offset && level == 0;
}
-static inline bool
-vi_tc_compat_htile_enabled(struct si_texture *tex, unsigned level, unsigned zs_mask)
+static inline bool vi_tc_compat_htile_enabled(struct si_texture *tex, unsigned level,
+ unsigned zs_mask)
{
- assert(!tex->tc_compatible_htile || tex->htile_offset);
- return tex->tc_compatible_htile && si_htile_enabled(tex, level, zs_mask);
+ assert(!tex->tc_compatible_htile || tex->surface.htile_offset);
+ return tex->tc_compatible_htile && si_htile_enabled(tex, level, zs_mask);
}
static inline unsigned si_get_ps_iter_samples(struct si_context *sctx)
{
- if (sctx->ps_uses_fbfetch)
- return sctx->framebuffer.nr_color_samples;
+ if (sctx->ps_uses_fbfetch)
+ return sctx->framebuffer.nr_color_samples;
- return MIN2(sctx->ps_iter_samples, sctx->framebuffer.nr_color_samples);
+ return MIN2(sctx->ps_iter_samples, sctx->framebuffer.nr_color_samples);
}
static inline unsigned si_get_total_colormask(struct si_context *sctx)
{
- if (sctx->queued.named.rasterizer->rasterizer_discard)
- return 0;
+ if (sctx->queued.named.rasterizer->rasterizer_discard)
+ return 0;
- struct si_shader_selector *ps = sctx->ps_shader.cso;
- if (!ps)
- return 0;
+ struct si_shader_selector *ps = sctx->ps_shader.cso;
+ if (!ps)
+ return 0;
- unsigned colormask = sctx->framebuffer.colorbuf_enabled_4bit &
- sctx->queued.named.blend->cb_target_mask;
+ unsigned colormask =
+ sctx->framebuffer.colorbuf_enabled_4bit & sctx->queued.named.blend->cb_target_mask;
- if (!ps->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
- colormask &= ps->colors_written_4bit;
- else if (!ps->colors_written_4bit)
- colormask = 0; /* color0 writes all cbufs, but it's not written */
+ if (!ps->info.color0_writes_all_cbufs)
+ colormask &= ps->colors_written_4bit;
+ else if (!ps->colors_written_4bit)
+ colormask = 0; /* color0 writes all cbufs, but it's not written */
- return colormask;
+ return colormask;
}
-#define UTIL_ALL_PRIM_LINE_MODES ((1 << PIPE_PRIM_LINES) | \
- (1 << PIPE_PRIM_LINE_LOOP) | \
- (1 << PIPE_PRIM_LINE_STRIP) | \
- (1 << PIPE_PRIM_LINES_ADJACENCY) | \
- (1 << PIPE_PRIM_LINE_STRIP_ADJACENCY))
+#define UTIL_ALL_PRIM_LINE_MODES \
+ ((1 << PIPE_PRIM_LINES) | (1 << PIPE_PRIM_LINE_LOOP) | (1 << PIPE_PRIM_LINE_STRIP) | \
+ (1 << PIPE_PRIM_LINES_ADJACENCY) | (1 << PIPE_PRIM_LINE_STRIP_ADJACENCY))
static inline bool util_prim_is_lines(unsigned prim)
{
- return ((1 << prim) & UTIL_ALL_PRIM_LINE_MODES) != 0;
+ return ((1 << prim) & UTIL_ALL_PRIM_LINE_MODES) != 0;
}
static inline bool util_prim_is_points_or_lines(unsigned prim)
{
- return ((1 << prim) & (UTIL_ALL_PRIM_LINE_MODES |
- (1 << PIPE_PRIM_POINTS))) != 0;
+ return ((1 << prim) & (UTIL_ALL_PRIM_LINE_MODES | (1 << PIPE_PRIM_POINTS))) != 0;
}
static inline bool util_rast_prim_is_triangles(unsigned prim)
{
- return ((1 << prim) & ((1 << PIPE_PRIM_TRIANGLES) |
- (1 << PIPE_PRIM_TRIANGLE_STRIP) |
- (1 << PIPE_PRIM_TRIANGLE_FAN) |
- (1 << PIPE_PRIM_QUADS) |
- (1 << PIPE_PRIM_QUAD_STRIP) |
- (1 << PIPE_PRIM_POLYGON) |
- (1 << PIPE_PRIM_TRIANGLES_ADJACENCY) |
- (1 << PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY)));
+ return ((1 << prim) &
+ ((1 << PIPE_PRIM_TRIANGLES) | (1 << PIPE_PRIM_TRIANGLE_STRIP) |
+ (1 << PIPE_PRIM_TRIANGLE_FAN) | (1 << PIPE_PRIM_QUADS) | (1 << PIPE_PRIM_QUAD_STRIP) |
+ (1 << PIPE_PRIM_POLYGON) | (1 << PIPE_PRIM_TRIANGLES_ADJACENCY) |
+ (1 << PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY)));
}
/**
* \param vram VRAM memory size not added to the buffer list yet
* \param gtt GTT memory size not added to the buffer list yet
*/
-static inline bool
-radeon_cs_memory_below_limit(struct si_screen *screen,
- struct radeon_cmdbuf *cs,
- uint64_t vram, uint64_t gtt)
+static inline bool radeon_cs_memory_below_limit(struct si_screen *screen, struct radeon_cmdbuf *cs,
+ uint64_t vram, uint64_t gtt)
{
- vram += cs->used_vram;
- gtt += cs->used_gart;
+ vram += cs->used_vram;
+ gtt += cs->used_gart;
- /* Anything that goes above the VRAM size should go to GTT. */
- if (vram > screen->info.vram_size)
- gtt += vram - screen->info.vram_size;
+ /* Anything that goes above the VRAM size should go to GTT. */
+ if (vram > screen->info.vram_size)
+ gtt += vram - screen->info.vram_size;
- /* Now we just need to check if we have enough GTT. */
- return gtt < screen->info.gart_size * 0.7;
+ /* Now we just need to check if we have enough GTT. */
+ return gtt < screen->info.gart_size * 0.7;
}
/**
* The buffer list becomes empty after every context flush and must be
* rebuilt.
*/
-static inline void radeon_add_to_buffer_list(struct si_context *sctx,
- struct radeon_cmdbuf *cs,
- struct si_resource *bo,
- enum radeon_bo_usage usage,
- enum radeon_bo_priority priority)
+static inline void radeon_add_to_buffer_list(struct si_context *sctx, struct radeon_cmdbuf *cs,
+ struct si_resource *bo, enum radeon_bo_usage usage,
+ enum radeon_bo_priority priority)
{
- assert(usage);
- sctx->ws->cs_add_buffer(
- cs, bo->buf,
- (enum radeon_bo_usage)(usage | RADEON_USAGE_SYNCHRONIZED),
- bo->domains, priority);
+ assert(usage);
+ sctx->ws->cs_add_buffer(cs, bo->buf, (enum radeon_bo_usage)(usage | RADEON_USAGE_SYNCHRONIZED),
+ bo->domains, priority);
}
/**
* - if shader resource "enabled_mask" is not up-to-date or there is
* a different constraint disallowing a context flush
*/
-static inline void
-radeon_add_to_gfx_buffer_list_check_mem(struct si_context *sctx,
- struct si_resource *bo,
- enum radeon_bo_usage usage,
- enum radeon_bo_priority priority,
- bool check_mem)
+static inline void radeon_add_to_gfx_buffer_list_check_mem(struct si_context *sctx,
+ struct si_resource *bo,
+ enum radeon_bo_usage usage,
+ enum radeon_bo_priority priority,
+ bool check_mem)
{
- if (check_mem &&
- !radeon_cs_memory_below_limit(sctx->screen, sctx->gfx_cs,
- sctx->vram + bo->vram_usage,
- sctx->gtt + bo->gart_usage))
- si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
+ if (check_mem &&
+ !radeon_cs_memory_below_limit(sctx->screen, sctx->gfx_cs, sctx->vram + bo->vram_usage,
+ sctx->gtt + bo->gart_usage))
+ si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
- radeon_add_to_buffer_list(sctx, sctx->gfx_cs, bo, usage, priority);
+ radeon_add_to_buffer_list(sctx, sctx->gfx_cs, bo, usage, priority);
}
static inline bool si_compute_prim_discard_enabled(struct si_context *sctx)
{
- return sctx->prim_discard_vertex_count_threshold != UINT_MAX;
+ return sctx->prim_discard_vertex_count_threshold != UINT_MAX;
}
static inline unsigned si_get_wave_size(struct si_screen *sscreen,
- enum pipe_shader_type shader_type,
- bool ngg, bool es)
+ gl_shader_stage stage, bool ngg, bool es,
+ bool gs_fast_launch, bool prim_discard_cs)
{
- if (shader_type == PIPE_SHADER_COMPUTE)
- return sscreen->compute_wave_size;
- else if (shader_type == PIPE_SHADER_FRAGMENT)
- return sscreen->ps_wave_size;
- else if ((shader_type == PIPE_SHADER_TESS_EVAL && es && !ngg) ||
- (shader_type == PIPE_SHADER_GEOMETRY && !ngg)) /* legacy GS only supports Wave64 */
- return 64;
- else
- return sscreen->ge_wave_size;
+ if (stage == MESA_SHADER_COMPUTE)
+ return sscreen->compute_wave_size;
+ else if (stage == MESA_SHADER_FRAGMENT)
+ return sscreen->ps_wave_size;
+ else if (gs_fast_launch)
+ return 32; /* GS fast launch hangs with Wave64, so always use Wave32. */
+ else if ((stage == MESA_SHADER_VERTEX && prim_discard_cs) || /* only Wave64 implemented */
+ (stage == MESA_SHADER_VERTEX && es && !ngg) ||
+ (stage == MESA_SHADER_TESS_EVAL && es && !ngg) ||
+ (stage == MESA_SHADER_GEOMETRY && !ngg)) /* legacy GS only supports Wave64 */
+ return 64;
+ else
+ return sscreen->ge_wave_size;
}
static inline unsigned si_get_shader_wave_size(struct si_shader *shader)
{
- return si_get_wave_size(shader->selector->screen, shader->selector->type,
- shader->key.as_ngg, shader->key.as_es);
+ return si_get_wave_size(shader->selector->screen, shader->selector->info.stage,
+ shader->key.as_ngg,
+ shader->key.as_es,
+ shader->key.opt.ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_ALL,
+ shader->key.opt.vs_as_prim_discard_cs);
}
-#define PRINT_ERR(fmt, args...) \
- fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args)
+#define PRINT_ERR(fmt, args...) \
+ fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args)
#endif