/*
* Copyright 2012 Advanced Micro Devices, Inc.
+ * All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
// forward defines
struct si_context;
+/* State atoms are callbacks which write a sequence of packets into a GPU
+ * command buffer (AKA indirect buffer, AKA IB, AKA command stream, AKA CS).
+ */
+struct si_atom {
+ void (*emit)(struct si_context *ctx);
+};
+
struct si_pm4_state
{
/* optional indirect buffer */
- struct r600_resource *indirect_buffer;
+ struct si_resource *indirect_buffer;
/* PKT3_SET_*_REG handling */
unsigned last_opcode;
/* BO's referenced by this state */
unsigned nbo;
- struct r600_resource *bo[SI_PM4_MAX_BO];
+ struct si_resource *bo[SI_PM4_MAX_BO];
enum radeon_bo_usage bo_usage[SI_PM4_MAX_BO];
enum radeon_bo_priority bo_priority[SI_PM4_MAX_BO];
+
+ /* For shader states only */
+ struct si_shader *shader;
+ struct si_atom atom;
};
void si_pm4_cmd_begin(struct si_pm4_state *state, unsigned opcode);
void si_pm4_set_reg(struct si_pm4_state *state, unsigned reg, uint32_t val);
void si_pm4_add_bo(struct si_pm4_state *state,
- struct r600_resource *bo,
+ struct si_resource *bo,
enum radeon_bo_usage usage,
enum radeon_bo_priority priority);
void si_pm4_upload_indirect_buffer(struct si_context *sctx,