}
}
-int si_shader_create(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
+bool si_shader_create(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
struct si_shader *shader,
struct pipe_debug_callback *debug)
{
*/
r = si_compile_tgsi_shader(sscreen, compiler, shader, debug);
if (r)
- return r;
+ return false;
} else {
/* The shader consists of several parts:
*
*/
if (!mainp)
- return -1;
+ return false;
/* Copy the compiled TGSI shader data over. */
shader->is_binary_shared = true;
switch (sel->type) {
case PIPE_SHADER_VERTEX:
if (!si_shader_select_vs_parts(sscreen, compiler, shader, debug))
- return -1;
+ return false;
break;
case PIPE_SHADER_TESS_CTRL:
if (!si_shader_select_tcs_parts(sscreen, compiler, shader, debug))
- return -1;
+ return false;
break;
case PIPE_SHADER_TESS_EVAL:
break;
case PIPE_SHADER_GEOMETRY:
if (!si_shader_select_gs_parts(sscreen, compiler, shader, debug))
- return -1;
+ return false;
break;
case PIPE_SHADER_FRAGMENT:
if (!si_shader_select_ps_parts(sscreen, compiler, shader, debug))
- return -1;
+ return false;
/* Make sure we have at least as many VGPRs as there
* are allocated inputs.
r = si_shader_binary_upload(sscreen, shader);
if (r) {
fprintf(stderr, "LLVM failed to upload shader\n");
- return r;
+ return false;
}
- return 0;
+ return true;
}
void si_shader_destroy(struct si_shader *shader)