#include "gallivm/lp_bld_intr.h"
#include "gallivm/lp_bld_logic.h"
#include "gallivm/lp_bld_arit.h"
+#include "gallivm/lp_bld_bitarit.h"
#include "gallivm/lp_bld_flow.h"
#include "radeon/r600_cs.h"
#include "radeon/radeon_llvm.h"
int param_streamout_write_index;
int param_streamout_offset[4];
int param_vertex_id;
+ int param_rel_auto_id;
int param_instance_id;
+ int param_tes_u;
+ int param_tes_v;
+ int param_tes_rel_patch_id;
+ int param_tes_patch_id;
+ int param_es2gs_offset;
LLVMTargetMachineRef tm;
LLVMValueRef const_md;
LLVMValueRef const_resource[SI_NUM_CONST_BUFFERS];
- LLVMValueRef ddxy_lds;
+ LLVMValueRef lds;
LLVMValueRef *constants[SI_NUM_CONST_BUFFERS];
LLVMValueRef resources[SI_NUM_SAMPLER_VIEWS];
LLVMValueRef samplers[SI_NUM_SAMPLER_STATES];
LLVMValueRef so_buffers[4];
LLVMValueRef esgs_ring;
- LLVMValueRef gsvs_ring;
- LLVMValueRef gs_next_vertex;
+ LLVMValueRef gsvs_ring[4];
+ LLVMValueRef gs_next_vertex[4];
};
static struct si_shader_context * si_shader_context(
case TGSI_SEMANTIC_CLIPDIST:
assert(index <= 1);
return 2 + index;
- case TGSI_SEMANTIC_CLIPVERTEX:
- return 4;
- case TGSI_SEMANTIC_COLOR:
- assert(index <= 1);
- return 5 + index;
- case TGSI_SEMANTIC_BCOLOR:
- assert(index <= 1);
- return 7 + index;
- case TGSI_SEMANTIC_FOG:
- return 9;
- case TGSI_SEMANTIC_EDGEFLAG:
- return 10;
case TGSI_SEMANTIC_GENERIC:
- assert(index <= 63-11);
- return 11 + index;
+ assert(index <= 63-4);
+ return 4 + index;
+
+ /* patch indices are completely separate and thus start from 0 */
+ case TGSI_SEMANTIC_TESSOUTER:
+ return 0;
+ case TGSI_SEMANTIC_TESSINNER:
+ return 1;
+ case TGSI_SEMANTIC_PATCH:
+ return 2 + index;
+
default:
- assert(0);
- return 63;
+ /* Don't fail here. The result of this function is only used
+ * for LS, TCS, TES, and GS, where legacy GL semantics can't
+ * occur, but this function is called for all vertex shaders
+ * before it's known whether LS will be compiled or not.
+ */
+ return 0;
}
}
return value;
}
+static LLVMValueRef get_rel_patch_id(struct si_shader_context *si_shader_ctx)
+{
+ switch (si_shader_ctx->type) {
+ case TGSI_PROCESSOR_TESS_CTRL:
+ return unpack_param(si_shader_ctx, SI_PARAM_REL_IDS, 0, 8);
+
+ case TGSI_PROCESSOR_TESS_EVAL:
+ return LLVMGetParam(si_shader_ctx->radeon_bld.main_fn,
+ si_shader_ctx->param_tes_rel_patch_id);
+
+ default:
+ assert(0);
+ return NULL;
+ }
+}
+
+/* Tessellation shaders pass outputs to the next shader using LDS.
+ *
+ * LS outputs = TCS inputs
+ * TCS outputs = TES inputs
+ *
+ * The LDS layout is:
+ * - TCS inputs for patch 0
+ * - TCS inputs for patch 1
+ * - TCS inputs for patch 2 = get_tcs_in_current_patch_offset (if RelPatchID==2)
+ * - ...
+ * - TCS outputs for patch 0 = get_tcs_out_patch0_offset
+ * - Per-patch TCS outputs for patch 0 = get_tcs_out_patch0_patch_data_offset
+ * - TCS outputs for patch 1
+ * - Per-patch TCS outputs for patch 1
+ * - TCS outputs for patch 2 = get_tcs_out_current_patch_offset (if RelPatchID==2)
+ * - Per-patch TCS outputs for patch 2 = get_tcs_out_current_patch_data_offset (if RelPatchID==2)
+ * - ...
+ *
+ * All three shaders VS(LS), TCS, TES share the same LDS space.
+ */
+
+static LLVMValueRef
+get_tcs_in_patch_stride(struct si_shader_context *si_shader_ctx)
+{
+ if (si_shader_ctx->type == TGSI_PROCESSOR_VERTEX)
+ return unpack_param(si_shader_ctx, SI_PARAM_LS_OUT_LAYOUT, 0, 13);
+ else if (si_shader_ctx->type == TGSI_PROCESSOR_TESS_CTRL)
+ return unpack_param(si_shader_ctx, SI_PARAM_TCS_IN_LAYOUT, 0, 13);
+ else {
+ assert(0);
+ return NULL;
+ }
+}
+
+static LLVMValueRef
+get_tcs_out_patch_stride(struct si_shader_context *si_shader_ctx)
+{
+ return unpack_param(si_shader_ctx, SI_PARAM_TCS_OUT_LAYOUT, 0, 13);
+}
+
+static LLVMValueRef
+get_tcs_out_patch0_offset(struct si_shader_context *si_shader_ctx)
+{
+ return lp_build_mul_imm(&si_shader_ctx->radeon_bld.soa.bld_base.uint_bld,
+ unpack_param(si_shader_ctx,
+ SI_PARAM_TCS_OUT_OFFSETS,
+ 0, 16),
+ 4);
+}
+
+static LLVMValueRef
+get_tcs_out_patch0_patch_data_offset(struct si_shader_context *si_shader_ctx)
+{
+ return lp_build_mul_imm(&si_shader_ctx->radeon_bld.soa.bld_base.uint_bld,
+ unpack_param(si_shader_ctx,
+ SI_PARAM_TCS_OUT_OFFSETS,
+ 16, 16),
+ 4);
+}
+
+static LLVMValueRef
+get_tcs_in_current_patch_offset(struct si_shader_context *si_shader_ctx)
+{
+ struct gallivm_state *gallivm = &si_shader_ctx->radeon_bld.gallivm;
+ LLVMValueRef patch_stride = get_tcs_in_patch_stride(si_shader_ctx);
+ LLVMValueRef rel_patch_id = get_rel_patch_id(si_shader_ctx);
+
+ return LLVMBuildMul(gallivm->builder, patch_stride, rel_patch_id, "");
+}
+
+static LLVMValueRef
+get_tcs_out_current_patch_offset(struct si_shader_context *si_shader_ctx)
+{
+ struct gallivm_state *gallivm = &si_shader_ctx->radeon_bld.gallivm;
+ LLVMValueRef patch0_offset = get_tcs_out_patch0_offset(si_shader_ctx);
+ LLVMValueRef patch_stride = get_tcs_out_patch_stride(si_shader_ctx);
+ LLVMValueRef rel_patch_id = get_rel_patch_id(si_shader_ctx);
+
+ return LLVMBuildAdd(gallivm->builder, patch0_offset,
+ LLVMBuildMul(gallivm->builder, patch_stride,
+ rel_patch_id, ""),
+ "");
+}
+
+static LLVMValueRef
+get_tcs_out_current_patch_data_offset(struct si_shader_context *si_shader_ctx)
+{
+ struct gallivm_state *gallivm = &si_shader_ctx->radeon_bld.gallivm;
+ LLVMValueRef patch0_patch_data_offset =
+ get_tcs_out_patch0_patch_data_offset(si_shader_ctx);
+ LLVMValueRef patch_stride = get_tcs_out_patch_stride(si_shader_ctx);
+ LLVMValueRef rel_patch_id = get_rel_patch_id(si_shader_ctx);
+
+ return LLVMBuildAdd(gallivm->builder, patch0_patch_data_offset,
+ LLVMBuildMul(gallivm->builder, patch_stride,
+ rel_patch_id, ""),
+ "");
+}
+
+static void build_indexed_store(struct si_shader_context *si_shader_ctx,
+ LLVMValueRef base_ptr, LLVMValueRef index,
+ LLVMValueRef value)
+{
+ struct lp_build_tgsi_context *bld_base = &si_shader_ctx->radeon_bld.soa.bld_base;
+ struct gallivm_state *gallivm = bld_base->base.gallivm;
+ LLVMValueRef indices[2], pointer;
+
+ indices[0] = bld_base->uint_bld.zero;
+ indices[1] = index;
+
+ pointer = LLVMBuildGEP(gallivm->builder, base_ptr, indices, 2, "");
+ LLVMBuildStore(gallivm->builder, value, pointer);
+}
+
/**
* Build an LLVM bytecode indexed load using LLVMBuildGEP + LLVMBuildLoad.
* It's equivalent to doing a load from &base_ptr[index].
args[0] = t_list;
args[1] = attribute_offset;
args[2] = buffer_index;
- input = build_intrinsic(gallivm->builder,
+ input = lp_build_intrinsic(gallivm->builder,
"llvm.SI.vs.load.input", vec4_type, args, 3,
LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
}
}
+static LLVMValueRef get_primitive_id(struct lp_build_tgsi_context *bld_base,
+ unsigned swizzle)
+{
+ struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
+
+ if (swizzle > 0)
+ return bld_base->uint_bld.zero;
+
+ switch (si_shader_ctx->type) {
+ case TGSI_PROCESSOR_TESS_CTRL:
+ return LLVMGetParam(si_shader_ctx->radeon_bld.main_fn,
+ SI_PARAM_PATCH_ID);
+ case TGSI_PROCESSOR_TESS_EVAL:
+ return LLVMGetParam(si_shader_ctx->radeon_bld.main_fn,
+ si_shader_ctx->param_tes_patch_id);
+ case TGSI_PROCESSOR_GEOMETRY:
+ return LLVMGetParam(si_shader_ctx->radeon_bld.main_fn,
+ SI_PARAM_PRIMITIVE_ID);
+ default:
+ assert(0);
+ return bld_base->uint_bld.zero;
+ }
+}
+
+/**
+ * Return the value of tgsi_ind_register for indexing.
+ * This is the indirect index with the constant offset added to it.
+ */
+static LLVMValueRef get_indirect_index(struct si_shader_context *si_shader_ctx,
+ const struct tgsi_ind_register *ind,
+ int rel_index)
+{
+ struct gallivm_state *gallivm = si_shader_ctx->radeon_bld.soa.bld_base.base.gallivm;
+ LLVMValueRef result;
+
+ result = si_shader_ctx->radeon_bld.soa.addr[ind->Index][ind->Swizzle];
+ result = LLVMBuildLoad(gallivm->builder, result, "");
+ result = LLVMBuildAdd(gallivm->builder, result,
+ lp_build_const_int32(gallivm, rel_index), "");
+ return result;
+}
+
+/**
+ * Calculate a dword address given an input or output register and a stride.
+ */
+static LLVMValueRef get_dw_address(struct si_shader_context *si_shader_ctx,
+ const struct tgsi_full_dst_register *dst,
+ const struct tgsi_full_src_register *src,
+ LLVMValueRef vertex_dw_stride,
+ LLVMValueRef base_addr)
+{
+ struct gallivm_state *gallivm = si_shader_ctx->radeon_bld.soa.bld_base.base.gallivm;
+ struct tgsi_shader_info *info = &si_shader_ctx->shader->selector->info;
+ ubyte *name, *index, *array_first;
+ int first, param;
+ struct tgsi_full_dst_register reg;
+
+ /* Set the register description. The address computation is the same
+ * for sources and destinations. */
+ if (src) {
+ reg.Register.File = src->Register.File;
+ reg.Register.Index = src->Register.Index;
+ reg.Register.Indirect = src->Register.Indirect;
+ reg.Register.Dimension = src->Register.Dimension;
+ reg.Indirect = src->Indirect;
+ reg.Dimension = src->Dimension;
+ reg.DimIndirect = src->DimIndirect;
+ } else
+ reg = *dst;
+
+ /* If the register is 2-dimensional (e.g. an array of vertices
+ * in a primitive), calculate the base address of the vertex. */
+ if (reg.Register.Dimension) {
+ LLVMValueRef index;
+
+ if (reg.Dimension.Indirect)
+ index = get_indirect_index(si_shader_ctx, ®.DimIndirect,
+ reg.Dimension.Index);
+ else
+ index = lp_build_const_int32(gallivm, reg.Dimension.Index);
+
+ base_addr = LLVMBuildAdd(gallivm->builder, base_addr,
+ LLVMBuildMul(gallivm->builder, index,
+ vertex_dw_stride, ""), "");
+ }
+
+ /* Get information about the register. */
+ if (reg.Register.File == TGSI_FILE_INPUT) {
+ name = info->input_semantic_name;
+ index = info->input_semantic_index;
+ array_first = info->input_array_first;
+ } else if (reg.Register.File == TGSI_FILE_OUTPUT) {
+ name = info->output_semantic_name;
+ index = info->output_semantic_index;
+ array_first = info->output_array_first;
+ } else {
+ assert(0);
+ return NULL;
+ }
+
+ if (reg.Register.Indirect) {
+ /* Add the relative address of the element. */
+ LLVMValueRef ind_index;
+
+ if (reg.Indirect.ArrayID)
+ first = array_first[reg.Indirect.ArrayID];
+ else
+ first = reg.Register.Index;
+
+ ind_index = get_indirect_index(si_shader_ctx, ®.Indirect,
+ reg.Register.Index - first);
+
+ base_addr = LLVMBuildAdd(gallivm->builder, base_addr,
+ LLVMBuildMul(gallivm->builder, ind_index,
+ lp_build_const_int32(gallivm, 4), ""), "");
+
+ param = si_shader_io_get_unique_index(name[first], index[first]);
+ } else {
+ param = si_shader_io_get_unique_index(name[reg.Register.Index],
+ index[reg.Register.Index]);
+ }
+
+ /* Add the base address of the element. */
+ return LLVMBuildAdd(gallivm->builder, base_addr,
+ lp_build_const_int32(gallivm, param * 4), "");
+}
+
+/**
+ * Load from LDS.
+ *
+ * \param type output value type
+ * \param swizzle offset (typically 0..3); it can be ~0, which loads a vec4
+ * \param dw_addr address in dwords
+ */
+static LLVMValueRef lds_load(struct lp_build_tgsi_context *bld_base,
+ enum tgsi_opcode_type type, unsigned swizzle,
+ LLVMValueRef dw_addr)
+{
+ struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
+ struct gallivm_state *gallivm = bld_base->base.gallivm;
+ LLVMValueRef value;
+
+ if (swizzle == ~0) {
+ LLVMValueRef values[TGSI_NUM_CHANNELS];
+
+ for (unsigned chan = 0; chan < TGSI_NUM_CHANNELS; chan++)
+ values[chan] = lds_load(bld_base, type, chan, dw_addr);
+
+ return lp_build_gather_values(bld_base->base.gallivm, values,
+ TGSI_NUM_CHANNELS);
+ }
+
+ dw_addr = lp_build_add(&bld_base->uint_bld, dw_addr,
+ lp_build_const_int32(gallivm, swizzle));
+
+ value = build_indexed_load(si_shader_ctx, si_shader_ctx->lds, dw_addr);
+ return LLVMBuildBitCast(gallivm->builder, value,
+ tgsi2llvmtype(bld_base, type), "");
+}
+
+/**
+ * Store to LDS.
+ *
+ * \param swizzle offset (typically 0..3)
+ * \param dw_addr address in dwords
+ * \param value value to store
+ */
+static void lds_store(struct lp_build_tgsi_context * bld_base,
+ unsigned swizzle, LLVMValueRef dw_addr,
+ LLVMValueRef value)
+{
+ struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
+ struct gallivm_state *gallivm = bld_base->base.gallivm;
+
+ dw_addr = lp_build_add(&bld_base->uint_bld, dw_addr,
+ lp_build_const_int32(gallivm, swizzle));
+
+ value = LLVMBuildBitCast(gallivm->builder, value,
+ LLVMInt32TypeInContext(gallivm->context), "");
+ build_indexed_store(si_shader_ctx, si_shader_ctx->lds,
+ dw_addr, value);
+}
+
+static LLVMValueRef fetch_input_tcs(
+ struct lp_build_tgsi_context *bld_base,
+ const struct tgsi_full_src_register *reg,
+ enum tgsi_opcode_type type, unsigned swizzle)
+{
+ struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
+ LLVMValueRef dw_addr, stride;
+
+ stride = unpack_param(si_shader_ctx, SI_PARAM_TCS_IN_LAYOUT, 13, 8);
+ dw_addr = get_tcs_in_current_patch_offset(si_shader_ctx);
+ dw_addr = get_dw_address(si_shader_ctx, NULL, reg, stride, dw_addr);
+
+ return lds_load(bld_base, type, swizzle, dw_addr);
+}
+
+static LLVMValueRef fetch_output_tcs(
+ struct lp_build_tgsi_context *bld_base,
+ const struct tgsi_full_src_register *reg,
+ enum tgsi_opcode_type type, unsigned swizzle)
+{
+ struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
+ struct si_shader *shader = si_shader_ctx->shader;
+ struct tgsi_shader_info *info = &shader->selector->info;
+ unsigned name = info->output_semantic_name[reg->Register.Index];
+ LLVMValueRef dw_addr, stride;
+
+ /* Just read the local temp "output" register to get TESSOUTER/INNER. */
+ if (!reg->Register.Indirect &&
+ (name == TGSI_SEMANTIC_TESSOUTER ||
+ name == TGSI_SEMANTIC_TESSINNER)) {
+ return radeon_llvm_emit_fetch(bld_base, reg, type, swizzle);
+ }
+
+ if (reg->Register.Dimension) {
+ stride = unpack_param(si_shader_ctx, SI_PARAM_TCS_OUT_LAYOUT, 13, 8);
+ dw_addr = get_tcs_out_current_patch_offset(si_shader_ctx);
+ dw_addr = get_dw_address(si_shader_ctx, NULL, reg, stride, dw_addr);
+ } else {
+ dw_addr = get_tcs_out_current_patch_data_offset(si_shader_ctx);
+ dw_addr = get_dw_address(si_shader_ctx, NULL, reg, NULL, dw_addr);
+ }
+
+ return lds_load(bld_base, type, swizzle, dw_addr);
+}
+
+static LLVMValueRef fetch_input_tes(
+ struct lp_build_tgsi_context *bld_base,
+ const struct tgsi_full_src_register *reg,
+ enum tgsi_opcode_type type, unsigned swizzle)
+{
+ struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
+ LLVMValueRef dw_addr, stride;
+
+ if (reg->Register.Dimension) {
+ stride = unpack_param(si_shader_ctx, SI_PARAM_TCS_OUT_LAYOUT, 13, 8);
+ dw_addr = get_tcs_out_current_patch_offset(si_shader_ctx);
+ dw_addr = get_dw_address(si_shader_ctx, NULL, reg, stride, dw_addr);
+ } else {
+ dw_addr = get_tcs_out_current_patch_data_offset(si_shader_ctx);
+ dw_addr = get_dw_address(si_shader_ctx, NULL, reg, NULL, dw_addr);
+ }
+
+ return lds_load(bld_base, type, swizzle, dw_addr);
+}
+
+static void store_output_tcs(struct lp_build_tgsi_context * bld_base,
+ const struct tgsi_full_instruction * inst,
+ const struct tgsi_opcode_info * info,
+ LLVMValueRef dst[4])
+{
+ struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
+ struct si_shader *shader = si_shader_ctx->shader;
+ struct tgsi_shader_info *sinfo = &shader->selector->info;
+ const struct tgsi_full_dst_register *reg = &inst->Dst[0];
+ unsigned chan_index;
+ LLVMValueRef dw_addr, stride;
+
+ /* Only handle per-patch and per-vertex outputs here.
+ * Vectors will be lowered to scalars and this function will be called again.
+ */
+ if (reg->Register.File != TGSI_FILE_OUTPUT ||
+ (dst[0] && LLVMGetTypeKind(LLVMTypeOf(dst[0])) == LLVMVectorTypeKind)) {
+ radeon_llvm_emit_store(bld_base, inst, info, dst);
+ return;
+ }
+
+ /* Write tessellation levels to "output" temp registers.
+ * Also write them to LDS as per-patch outputs (below).
+ */
+ if (!reg->Register.Indirect &&
+ (sinfo->output_semantic_name[reg->Register.Index] == TGSI_SEMANTIC_TESSINNER ||
+ sinfo->output_semantic_name[reg->Register.Index] == TGSI_SEMANTIC_TESSOUTER))
+ radeon_llvm_emit_store(bld_base, inst, info, dst);
+
+ if (reg->Register.Dimension) {
+ stride = unpack_param(si_shader_ctx, SI_PARAM_TCS_OUT_LAYOUT, 13, 8);
+ dw_addr = get_tcs_out_current_patch_offset(si_shader_ctx);
+ dw_addr = get_dw_address(si_shader_ctx, reg, NULL, stride, dw_addr);
+ } else {
+ dw_addr = get_tcs_out_current_patch_data_offset(si_shader_ctx);
+ dw_addr = get_dw_address(si_shader_ctx, reg, NULL, NULL, dw_addr);
+ }
+
+ TGSI_FOR_EACH_DST0_ENABLED_CHANNEL(inst, chan_index) {
+ LLVMValueRef value = dst[chan_index];
+
+ if (inst->Instruction.Saturate)
+ value = radeon_llvm_saturate(bld_base, value);
+
+ lds_store(bld_base, chan_index, dw_addr, value);
+ }
+}
+
static LLVMValueRef fetch_input_gs(
struct lp_build_tgsi_context *bld_base,
const struct tgsi_full_src_register *reg,
unsigned semantic_name = info->input_semantic_name[reg->Register.Index];
unsigned semantic_index = info->input_semantic_index[reg->Register.Index];
- if (swizzle != ~0 && semantic_name == TGSI_SEMANTIC_PRIMID) {
- if (swizzle == 0)
- return LLVMGetParam(si_shader_ctx->radeon_bld.main_fn,
- SI_PARAM_PRIMITIVE_ID);
- else
- return uint->zero;
- }
+ if (swizzle != ~0 && semantic_name == TGSI_SEMANTIC_PRIMID)
+ return get_primitive_id(bld_base, swizzle);
if (!reg->Register.Dimension)
return NULL;
args[1] = vtx_offset;
args[2] = lp_build_const_int32(gallivm,
(get_param_index(semantic_name, semantic_index,
- shader->selector->gs_used_inputs) * 4 +
+ shader->selector->inputs_read) * 4 +
swizzle) * 256);
args[3] = uint->zero;
args[4] = uint->one; /* OFFEN */
args[8] = uint->zero; /* TFE */
return LLVMBuildBitCast(gallivm->builder,
- build_intrinsic(gallivm->builder,
+ lp_build_intrinsic(gallivm->builder,
"llvm.SI.buffer.load.dword.i32.i32",
i32, args, 9,
LLVMReadOnlyAttribute | LLVMNoUnwindAttribute),
tgsi2llvmtype(bld_base, type), "");
}
+static int lookup_interp_param_index(unsigned interpolate, unsigned location)
+{
+ switch (interpolate) {
+ case TGSI_INTERPOLATE_CONSTANT:
+ return 0;
+
+ case TGSI_INTERPOLATE_LINEAR:
+ if (location == TGSI_INTERPOLATE_LOC_SAMPLE)
+ return SI_PARAM_LINEAR_SAMPLE;
+ else if (location == TGSI_INTERPOLATE_LOC_CENTROID)
+ return SI_PARAM_LINEAR_CENTROID;
+ else
+ return SI_PARAM_LINEAR_CENTER;
+ break;
+ case TGSI_INTERPOLATE_COLOR:
+ case TGSI_INTERPOLATE_PERSPECTIVE:
+ if (location == TGSI_INTERPOLATE_LOC_SAMPLE)
+ return SI_PARAM_PERSP_SAMPLE;
+ else if (location == TGSI_INTERPOLATE_LOC_CENTROID)
+ return SI_PARAM_PERSP_CENTROID;
+ else
+ return SI_PARAM_PERSP_CENTER;
+ break;
+ default:
+ fprintf(stderr, "Warning: Unhandled interpolation mode.\n");
+ return -1;
+ }
+}
+
static void declare_input_fs(
struct radeon_llvm_context *radeon_bld,
unsigned input_index,
LLVMTypeRef input_type = LLVMFloatTypeInContext(gallivm->context);
LLVMValueRef main_fn = radeon_bld->main_fn;
- LLVMValueRef interp_param;
+ LLVMValueRef interp_param = NULL;
+ int interp_param_idx;
const char * intr_name;
/* This value is:
attr_number = lp_build_const_int32(gallivm,
shader->ps_input_param_offset[input_index]);
- switch (decl->Interp.Interpolate) {
- case TGSI_INTERPOLATE_CONSTANT:
- interp_param = 0;
- break;
- case TGSI_INTERPOLATE_LINEAR:
- if (decl->Interp.Location == TGSI_INTERPOLATE_LOC_SAMPLE)
- interp_param = LLVMGetParam(main_fn, SI_PARAM_LINEAR_SAMPLE);
- else if (decl->Interp.Location == TGSI_INTERPOLATE_LOC_CENTROID)
- interp_param = LLVMGetParam(main_fn, SI_PARAM_LINEAR_CENTROID);
- else
- interp_param = LLVMGetParam(main_fn, SI_PARAM_LINEAR_CENTER);
- break;
- case TGSI_INTERPOLATE_COLOR:
- case TGSI_INTERPOLATE_PERSPECTIVE:
- if (decl->Interp.Location == TGSI_INTERPOLATE_LOC_SAMPLE)
- interp_param = LLVMGetParam(main_fn, SI_PARAM_PERSP_SAMPLE);
- else if (decl->Interp.Location == TGSI_INTERPOLATE_LOC_CENTROID)
- interp_param = LLVMGetParam(main_fn, SI_PARAM_PERSP_CENTROID);
- else
- interp_param = LLVMGetParam(main_fn, SI_PARAM_PERSP_CENTER);
- break;
- default:
- fprintf(stderr, "Warning: Unhandled interpolation mode.\n");
+ shader->ps_input_interpolate[input_index] = decl->Interp.Interpolate;
+ interp_param_idx = lookup_interp_param_index(decl->Interp.Interpolate,
+ decl->Interp.Location);
+ if (interp_param_idx == -1)
return;
- }
+ else if (interp_param_idx)
+ interp_param = LLVMGetParam(main_fn, interp_param_idx);
/* fs.constant returns the param from the middle vertex, so it's not
* really useful for flat shading. It's meant to be used for custom
args[0] = llvm_chan;
args[1] = attr_number;
- front = build_intrinsic(gallivm->builder, intr_name,
+ front = lp_build_intrinsic(gallivm->builder, intr_name,
input_type, args, args[3] ? 4 : 3,
LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
args[1] = back_attr_number;
- back = build_intrinsic(gallivm->builder, intr_name,
+ back = lp_build_intrinsic(gallivm->builder, intr_name,
input_type, args, args[3] ? 4 : 3,
LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
args[2] = params;
args[3] = interp_param;
radeon_bld->inputs[radeon_llvm_reg_index_soa(input_index, 0)] =
- build_intrinsic(gallivm->builder, intr_name,
+ lp_build_intrinsic(gallivm->builder, intr_name,
input_type, args, args[3] ? 4 : 3,
LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
radeon_bld->inputs[radeon_llvm_reg_index_soa(input_index, 1)] =
args[2] = params;
args[3] = interp_param;
radeon_bld->inputs[soa_index] =
- build_intrinsic(gallivm->builder, intr_name,
+ lp_build_intrinsic(gallivm->builder, intr_name,
input_type, args, args[3] ? 4 : 3,
LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
}
{
LLVMValueRef args[2] = {resource, offset};
- return build_intrinsic(builder, "llvm.SI.load.const", return_type, args, 2,
+ return lp_build_intrinsic(builder, "llvm.SI.load.const", return_type, args, 2,
LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
}
+static LLVMValueRef load_sample_position(struct radeon_llvm_context *radeon_bld, LLVMValueRef sample_id)
+{
+ struct si_shader_context *si_shader_ctx =
+ si_shader_context(&radeon_bld->soa.bld_base);
+ struct lp_build_context *uint_bld = &radeon_bld->soa.bld_base.uint_bld;
+ struct gallivm_state *gallivm = &radeon_bld->gallivm;
+ LLVMBuilderRef builder = gallivm->builder;
+ LLVMValueRef desc = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_CONST);
+ LLVMValueRef buf_index = lp_build_const_int32(gallivm, SI_DRIVER_STATE_CONST_BUF);
+ LLVMValueRef resource = build_indexed_load_const(si_shader_ctx, desc, buf_index);
+
+ /* offset = sample_id * 8 (8 = 2 floats containing samplepos.xy) */
+ LLVMValueRef offset0 = lp_build_mul_imm(uint_bld, sample_id, 8);
+ LLVMValueRef offset1 = LLVMBuildAdd(builder, offset0, lp_build_const_int32(gallivm, 4), "");
+
+ LLVMValueRef pos[4] = {
+ buffer_load_const(builder, resource, offset0, radeon_bld->soa.bld_base.base.elem_type),
+ buffer_load_const(builder, resource, offset1, radeon_bld->soa.bld_base.base.elem_type),
+ lp_build_const_float(gallivm, 0),
+ lp_build_const_float(gallivm, 0)
+ };
+
+ return lp_build_gather_values(gallivm, pos, 4);
+}
+
static void declare_system_value(
struct radeon_llvm_context * radeon_bld,
unsigned index,
{
struct si_shader_context *si_shader_ctx =
si_shader_context(&radeon_bld->soa.bld_base);
+ struct lp_build_context *bld = &radeon_bld->soa.bld_base.base;
struct lp_build_context *uint_bld = &radeon_bld->soa.bld_base.uint_bld;
struct gallivm_state *gallivm = &radeon_bld->gallivm;
LLVMValueRef value = 0;
SI_PARAM_BASE_VERTEX);
break;
+ case TGSI_SEMANTIC_INVOCATIONID:
+ if (si_shader_ctx->type == TGSI_PROCESSOR_TESS_CTRL)
+ value = unpack_param(si_shader_ctx, SI_PARAM_REL_IDS, 8, 5);
+ else if (si_shader_ctx->type == TGSI_PROCESSOR_GEOMETRY)
+ value = LLVMGetParam(radeon_bld->main_fn,
+ SI_PARAM_GS_INSTANCE_ID);
+ else
+ assert(!"INVOCATIONID not implemented");
+ break;
+
case TGSI_SEMANTIC_SAMPLEID:
value = get_sample_id(radeon_bld);
break;
case TGSI_SEMANTIC_SAMPLEPOS:
- {
- LLVMBuilderRef builder = gallivm->builder;
- LLVMValueRef desc = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_CONST);
- LLVMValueRef buf_index = lp_build_const_int32(gallivm, SI_DRIVER_STATE_CONST_BUF);
- LLVMValueRef resource = build_indexed_load_const(si_shader_ctx, desc, buf_index);
-
- /* offset = sample_id * 8 (8 = 2 floats containing samplepos.xy) */
- LLVMValueRef offset0 = lp_build_mul_imm(uint_bld, get_sample_id(radeon_bld), 8);
- LLVMValueRef offset1 = LLVMBuildAdd(builder, offset0, lp_build_const_int32(gallivm, 4), "");
-
- LLVMValueRef pos[4] = {
- buffer_load_const(builder, resource, offset0, radeon_bld->soa.bld_base.base.elem_type),
- buffer_load_const(builder, resource, offset1, radeon_bld->soa.bld_base.base.elem_type),
- lp_build_const_float(gallivm, 0),
- lp_build_const_float(gallivm, 0)
- };
- value = lp_build_gather_values(gallivm, pos, 4);
+ value = load_sample_position(radeon_bld, get_sample_id(radeon_bld));
break;
- }
case TGSI_SEMANTIC_SAMPLEMASK:
/* Smoothing isn't MSAA in GL, but it's MSAA in hardware.
value = LLVMGetParam(radeon_bld->main_fn, SI_PARAM_SAMPLE_COVERAGE);
break;
+ case TGSI_SEMANTIC_TESSCOORD:
+ {
+ LLVMValueRef coord[4] = {
+ LLVMGetParam(radeon_bld->main_fn, si_shader_ctx->param_tes_u),
+ LLVMGetParam(radeon_bld->main_fn, si_shader_ctx->param_tes_v),
+ bld->zero,
+ bld->zero
+ };
+
+ /* For triangles, the vector should be (u, v, 1-u-v). */
+ if (si_shader_ctx->shader->selector->info.properties[TGSI_PROPERTY_TES_PRIM_MODE] ==
+ PIPE_PRIM_TRIANGLES)
+ coord[2] = lp_build_sub(bld, bld->one,
+ lp_build_add(bld, coord[0], coord[1]));
+
+ value = lp_build_gather_values(gallivm, coord, 4);
+ break;
+ }
+
+ case TGSI_SEMANTIC_VERTICESIN:
+ value = unpack_param(si_shader_ctx, SI_PARAM_TCS_OUT_LAYOUT, 26, 6);
+ break;
+
+ case TGSI_SEMANTIC_TESSINNER:
+ case TGSI_SEMANTIC_TESSOUTER:
+ {
+ LLVMValueRef dw_addr;
+ int param = si_shader_io_get_unique_index(decl->Semantic.Name, 0);
+
+ dw_addr = get_tcs_out_current_patch_data_offset(si_shader_ctx);
+ dw_addr = LLVMBuildAdd(gallivm->builder, dw_addr,
+ lp_build_const_int32(gallivm, param * 4), "");
+
+ value = lds_load(&radeon_bld->soa.bld_base, TGSI_TYPE_FLOAT,
+ ~0, dw_addr);
+ break;
+ }
+
+ case TGSI_SEMANTIC_PRIMID:
+ value = get_primitive_id(&radeon_bld->soa.bld_base, 0);
+ break;
+
default:
assert(!"unknown system value");
return;
const struct tgsi_ind_register *ireg = ®->Indirect;
unsigned buf, idx;
- LLVMValueRef addr;
+ LLVMValueRef addr, bufp;
LLVMValueRef result;
if (swizzle == LP_CHAN_ALL) {
buf = reg->Register.Dimension ? reg->Dimension.Index : 0;
idx = reg->Register.Index * 4 + swizzle;
- if (!reg->Register.Indirect)
- return bitcast(bld_base, type, si_shader_ctx->constants[buf][idx]);
+ if (!reg->Register.Indirect && !reg->Dimension.Indirect) {
+ if (type != TGSI_TYPE_DOUBLE)
+ return bitcast(bld_base, type, si_shader_ctx->constants[buf][idx]);
+ else {
+ return radeon_llvm_emit_fetch_double(bld_base,
+ si_shader_ctx->constants[buf][idx],
+ si_shader_ctx->constants[buf][idx + 1]);
+ }
+ }
+
+ if (reg->Register.Dimension && reg->Dimension.Indirect) {
+ LLVMValueRef ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_CONST);
+ LLVMValueRef index;
+ index = get_indirect_index(si_shader_ctx, ®->DimIndirect,
+ reg->Dimension.Index);
+ bufp = build_indexed_load_const(si_shader_ctx, ptr, index);
+ } else
+ bufp = si_shader_ctx->const_resource[buf];
addr = si_shader_ctx->radeon_bld.soa.addr[ireg->Index][ireg->Swizzle];
addr = LLVMBuildLoad(base->gallivm->builder, addr, "load addr reg");
addr = lp_build_add(&bld_base->uint_bld, addr,
lp_build_const_int32(base->gallivm, idx * 4));
- result = buffer_load_const(base->gallivm->builder, si_shader_ctx->const_resource[buf],
- addr, base->elem_type);
+ result = buffer_load_const(base->gallivm->builder, bufp,
+ addr, bld_base->base.elem_type);
+
+ if (type != TGSI_TYPE_DOUBLE)
+ result = bitcast(bld_base, type, result);
+ else {
+ LLVMValueRef addr2, result2;
+ addr2 = si_shader_ctx->radeon_bld.soa.addr[ireg->Index][ireg->Swizzle + 1];
+ addr2 = LLVMBuildLoad(base->gallivm->builder, addr2, "load addr reg2");
+ addr2 = lp_build_mul_imm(&bld_base->uint_bld, addr2, 16);
+ addr2 = lp_build_add(&bld_base->uint_bld, addr2,
+ lp_build_const_int32(base->gallivm, idx * 4));
- return bitcast(bld_base, type, result);
+ result2 = buffer_load_const(base->gallivm->builder, si_shader_ctx->const_resource[buf],
+ addr2, bld_base->base.elem_type);
+
+ result = radeon_llvm_emit_fetch_double(bld_base,
+ result, result2);
+ }
+ return result;
}
/* Initialize arguments for the shader export intrinsic */
args[0] = values[2 * chan];
args[1] = values[2 * chan + 1];
args[chan + 5] =
- build_intrinsic(base->gallivm->builder,
+ lp_build_intrinsic(base->gallivm->builder,
"llvm.SI.packf16",
LLVMInt32TypeInContext(base->gallivm->context),
args, 2,
lp_build_const_float(gallivm, 1.0f),
lp_build_const_float(gallivm, -1.0f));
- build_intrinsic(gallivm->builder,
+ lp_build_intrinsic(gallivm->builder,
"llvm.AMDGPU.kill",
LLVMVoidTypeInContext(gallivm->context),
&arg, 1, 0);
} else {
- build_intrinsic(gallivm->builder,
+ lp_build_intrinsic(gallivm->builder,
"llvm.AMDGPU.kilp",
LLVMVoidTypeInContext(gallivm->context),
NULL, 0, 0);
SI_PARAM_SAMPLE_COVERAGE);
coverage = bitcast(bld_base, TGSI_TYPE_SIGNED, coverage);
- coverage = build_intrinsic(gallivm->builder, "llvm.ctpop.i32",
+ coverage = lp_build_intrinsic(gallivm->builder, "llvm.ctpop.i32",
bld_base->int_bld.elem_type,
&coverage, 1, LLVMReadNoneAttribute);
lp_build_intrinsic(gallivm->builder, name,
LLVMVoidTypeInContext(gallivm->context),
- args, Elements(args));
+ args, Elements(args), 0);
}
-static void build_streamout_store(struct si_shader_context *shader,
- LLVMValueRef rsrc,
- LLVMValueRef vdata,
- unsigned num_channels,
- LLVMValueRef vaddr,
- LLVMValueRef soffset,
- unsigned inst_offset)
+static void build_tbuffer_store_dwords(struct si_shader_context *shader,
+ LLVMValueRef rsrc,
+ LLVMValueRef vdata,
+ unsigned num_channels,
+ LLVMValueRef vaddr,
+ LLVMValueRef soffset,
+ unsigned inst_offset)
{
static unsigned dfmt[] = {
V_008F0C_BUF_DATA_FORMAT_32,
LLVMValueRef so_vtx_count =
unpack_param(shader, shader->param_streamout_config, 16, 7);
- LLVMValueRef tid = build_intrinsic(builder, "llvm.SI.tid", i32,
+ LLVMValueRef tid = lp_build_intrinsic(builder, "llvm.SI.tid", i32,
NULL, 0, LLVMReadNoneAttribute);
/* can_emit = tid < so_vtx_count; */
LLVMValueRef can_emit =
LLVMBuildICmp(builder, LLVMIntULT, tid, so_vtx_count, "");
+ LLVMValueRef stream_id =
+ unpack_param(shader, shader->param_streamout_config, 24, 2);
+
/* Emit the streamout code conditionally. This actually avoids
* out-of-bounds buffer access. The hw tells us via the SGPR
* (so_vtx_count) which threads are allowed to emit streamout data. */
unsigned reg = so->output[i].register_index;
unsigned start = so->output[i].start_component;
unsigned num_comps = so->output[i].num_components;
+ unsigned stream = so->output[i].stream;
LLVMValueRef out[4];
+ struct lp_build_if_state if_ctx_stream;
assert(num_comps && num_comps <= 4);
if (!num_comps || num_comps > 4)
break;
}
- build_streamout_store(shader, shader->so_buffers[buf_idx],
- vdata, num_comps,
- so_write_offset[buf_idx],
- LLVMConstInt(i32, 0, 0),
- so->output[i].dst_offset*4);
+ LLVMValueRef can_emit_stream =
+ LLVMBuildICmp(builder, LLVMIntEQ,
+ stream_id,
+ lp_build_const_int32(gallivm, stream), "");
+
+ lp_build_if(&if_ctx_stream, gallivm, can_emit_stream);
+ build_tbuffer_store_dwords(shader, shader->so_buffers[buf_idx],
+ vdata, num_comps,
+ so_write_offset[buf_idx],
+ LLVMConstInt(i32, 0, 0),
+ so->output[i].dst_offset*4);
+ lp_build_endif(&if_ctx_stream);
}
}
lp_build_endif(&if_ctx);
&si_shader_ctx->radeon_bld.soa.bld_base.uint_bld;
LLVMValueRef args[9];
LLVMValueRef pos_args[4][9] = { { 0 } };
- LLVMValueRef psize_value = NULL, edgeflag_value = NULL, layer_value = NULL;
+ LLVMValueRef psize_value = NULL, edgeflag_value = NULL, layer_value = NULL, viewport_index_value = NULL;
unsigned semantic_name, semantic_index;
unsigned target;
unsigned param_count = 0;
continue;
case TGSI_SEMANTIC_LAYER:
layer_value = outputs[i].values[0];
- continue;
+ semantic_name = TGSI_SEMANTIC_GENERIC;
+ goto handle_semantic;
+ case TGSI_SEMANTIC_VIEWPORT_INDEX:
+ viewport_index_value = outputs[i].values[0];
+ semantic_name = TGSI_SEMANTIC_GENERIC;
+ goto handle_semantic;
case TGSI_SEMANTIC_POSITION:
target = V_008DFC_SQ_EXP_POS;
break;
lp_build_intrinsic(base->gallivm->builder,
"llvm.SI.export",
LLVMVoidTypeInContext(base->gallivm->context),
- args, 9);
+ args, 9, 0);
}
if (semantic_name == TGSI_SEMANTIC_CLIPDIST) {
}
}
+ shader->nr_param_exports = param_count;
+
/* We need to add the position output manually if it's missing. */
if (!pos_args[0][0]) {
pos_args[0][0] = lp_build_const_int32(base->gallivm, 0xf); /* writemask */
/* Write the misc vector (point size, edgeflag, layer, viewport). */
if (shader->selector->info.writes_psize ||
shader->selector->info.writes_edgeflag ||
+ shader->selector->info.writes_viewport_index ||
shader->selector->info.writes_layer) {
pos_args[1][0] = lp_build_const_int32(base->gallivm, /* writemask */
shader->selector->info.writes_psize |
(shader->selector->info.writes_edgeflag << 1) |
- (shader->selector->info.writes_layer << 2));
+ (shader->selector->info.writes_layer << 2) |
+ (shader->selector->info.writes_viewport_index << 3));
pos_args[1][1] = uint->zero; /* EXEC mask */
pos_args[1][2] = uint->zero; /* last export? */
pos_args[1][3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_POS + 1);
edgeflag_value,
bld_base->int_bld.one);
- /* The LLVM intrinsic expects a float. */
- pos_args[1][6] = LLVMBuildBitCast(base->gallivm->builder,
- edgeflag_value,
- base->elem_type, "");
- }
+ /* The LLVM intrinsic expects a float. */
+ pos_args[1][6] = LLVMBuildBitCast(base->gallivm->builder,
+ edgeflag_value,
+ base->elem_type, "");
+ }
+
+ if (shader->selector->info.writes_layer)
+ pos_args[1][7] = layer_value;
+
+ if (shader->selector->info.writes_viewport_index)
+ pos_args[1][8] = viewport_index_value;
+ }
+
+ for (i = 0; i < 4; i++)
+ if (pos_args[i][0])
+ shader->nr_pos_exports++;
+
+ pos_idx = 0;
+ for (i = 0; i < 4; i++) {
+ if (!pos_args[i][0])
+ continue;
+
+ /* Specify the target we are exporting */
+ pos_args[i][3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_POS + pos_idx++);
+
+ if (pos_idx == shader->nr_pos_exports)
+ /* Specify that this is the last export */
+ pos_args[i][2] = uint->one;
+
+ lp_build_intrinsic(base->gallivm->builder,
+ "llvm.SI.export",
+ LLVMVoidTypeInContext(base->gallivm->context),
+ pos_args[i], 9, 0);
+ }
+}
+
+static void si_write_tess_factors(struct si_shader_context *si_shader_ctx,
+ unsigned name, LLVMValueRef *out_ptr)
+{
+ struct si_shader *shader = si_shader_ctx->shader;
+ struct lp_build_tgsi_context *bld_base = &si_shader_ctx->radeon_bld.soa.bld_base;
+ struct gallivm_state *gallivm = bld_base->base.gallivm;
+ LLVMValueRef tf_base, rel_patch_id, byteoffset, buffer, rw_buffers;
+ LLVMValueRef output, out[4];
+ unsigned stride, outer_comps, inner_comps, i;
+
+ if (name != TGSI_SEMANTIC_TESSOUTER &&
+ name != TGSI_SEMANTIC_TESSINNER) {
+ assert(0);
+ return;
+ }
+
+ switch (shader->key.tcs.prim_mode) {
+ case PIPE_PRIM_LINES:
+ stride = 2;
+ outer_comps = 2;
+ inner_comps = 0;
+ break;
+ case PIPE_PRIM_TRIANGLES:
+ stride = 4;
+ outer_comps = 3;
+ inner_comps = 1;
+ break;
+ case PIPE_PRIM_QUADS:
+ stride = 6;
+ outer_comps = 4;
+ inner_comps = 2;
+ break;
+ default:
+ assert(0);
+ }
+
+ /* Load the outputs as i32. */
+ for (i = 0; i < 4; i++)
+ out[i] = LLVMBuildBitCast(gallivm->builder,
+ LLVMBuildLoad(gallivm->builder, out_ptr[i], ""),
+ bld_base->uint_bld.elem_type, "");
+
+ /* Convert the outputs to vectors. */
+ if (name == TGSI_SEMANTIC_TESSOUTER)
+ output = lp_build_gather_values(gallivm, out,
+ util_next_power_of_two(outer_comps));
+ else if (inner_comps > 1)
+ output = lp_build_gather_values(gallivm, out, inner_comps);
+ else if (inner_comps == 1)
+ output = out[0];
+ else
+ return;
- if (shader->selector->info.writes_layer)
- pos_args[1][7] = layer_value;
+ /* Get the buffer. */
+ rw_buffers = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn,
+ SI_PARAM_RW_BUFFERS);
+ buffer = build_indexed_load_const(si_shader_ctx, rw_buffers,
+ lp_build_const_int32(gallivm, SI_RING_TESS_FACTOR));
+
+ /* Get offsets. */
+ tf_base = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn,
+ SI_PARAM_TESS_FACTOR_OFFSET);
+ rel_patch_id = get_rel_patch_id(si_shader_ctx);
+ byteoffset = LLVMBuildMul(gallivm->builder, rel_patch_id,
+ lp_build_const_int32(gallivm, 4 * stride), "");
+
+ /* Store the output. */
+ if (name == TGSI_SEMANTIC_TESSOUTER) {
+ build_tbuffer_store_dwords(si_shader_ctx, buffer, output,
+ outer_comps, byteoffset, tf_base, 0);
+ } else if (inner_comps) {
+ build_tbuffer_store_dwords(si_shader_ctx, buffer, output,
+ inner_comps, byteoffset, tf_base,
+ outer_comps * 4);
}
+}
- for (i = 0; i < 4; i++)
- if (pos_args[i][0])
- shader->nr_pos_exports++;
+static void si_llvm_emit_ls_epilogue(struct lp_build_tgsi_context * bld_base)
+{
+ struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
+ struct si_shader *shader = si_shader_ctx->shader;
+ struct tgsi_shader_info *info = &shader->selector->info;
+ struct gallivm_state *gallivm = bld_base->base.gallivm;
+ unsigned i, chan;
+ LLVMValueRef vertex_id = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn,
+ si_shader_ctx->param_rel_auto_id);
+ LLVMValueRef vertex_dw_stride =
+ unpack_param(si_shader_ctx, SI_PARAM_LS_OUT_LAYOUT, 13, 8);
+ LLVMValueRef base_dw_addr = LLVMBuildMul(gallivm->builder, vertex_id,
+ vertex_dw_stride, "");
+
+ /* Write outputs to LDS. The next shader (TCS aka HS) will read
+ * its inputs from it. */
+ for (i = 0; i < info->num_outputs; i++) {
+ LLVMValueRef *out_ptr = si_shader_ctx->radeon_bld.soa.outputs[i];
+ unsigned name = info->output_semantic_name[i];
+ unsigned index = info->output_semantic_index[i];
+ int param = si_shader_io_get_unique_index(name, index);
+ LLVMValueRef dw_addr = LLVMBuildAdd(gallivm->builder, base_dw_addr,
+ lp_build_const_int32(gallivm, param * 4), "");
- pos_idx = 0;
- for (i = 0; i < 4; i++) {
- if (!pos_args[i][0])
- continue;
+ for (chan = 0; chan < 4; chan++) {
+ lds_store(bld_base, chan, dw_addr,
+ LLVMBuildLoad(gallivm->builder, out_ptr[chan], ""));
+ }
+ }
+}
- /* Specify the target we are exporting */
- pos_args[i][3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_POS + pos_idx++);
+static void si_llvm_emit_tcs_epilogue(struct lp_build_tgsi_context * bld_base)
+{
+ struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
+ struct si_shader *shader = si_shader_ctx->shader;
+ struct tgsi_shader_info *info = &shader->selector->info;
+ unsigned i;
- if (pos_idx == shader->nr_pos_exports)
- /* Specify that this is the last export */
- pos_args[i][2] = uint->one;
+ /* Only write tessellation factors. Other outputs have already been
+ * written to LDS by instructions. */
+ for (i = 0; i < info->num_outputs; i++) {
+ LLVMValueRef *out_ptr = si_shader_ctx->radeon_bld.soa.outputs[i];
+ unsigned name = info->output_semantic_name[i];
- lp_build_intrinsic(base->gallivm->builder,
- "llvm.SI.export",
- LLVMVoidTypeInContext(base->gallivm->context),
- pos_args[i], 9);
+ if (name == TGSI_SEMANTIC_TESSINNER ||
+ name == TGSI_SEMANTIC_TESSOUTER) {
+ si_write_tess_factors(si_shader_ctx, name, out_ptr);
+ }
}
}
struct tgsi_shader_info *info = &es->selector->info;
LLVMTypeRef i32 = LLVMInt32TypeInContext(gallivm->context);
LLVMValueRef soffset = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn,
- SI_PARAM_ES2GS_OFFSET);
+ si_shader_ctx->param_es2gs_offset);
+ uint64_t enabled_outputs = si_shader_ctx->type == TGSI_PROCESSOR_TESS_EVAL ?
+ es->key.tes.es_enabled_outputs :
+ es->key.vs.es_enabled_outputs;
unsigned chan;
int i;
for (i = 0; i < info->num_outputs; i++) {
LLVMValueRef *out_ptr =
si_shader_ctx->radeon_bld.soa.outputs[i];
- int param_index = get_param_index(info->output_semantic_name[i],
- info->output_semantic_index[i],
- es->key.vs.gs_used_inputs);
+ int param_index;
+
+ if (info->output_semantic_name[i] == TGSI_SEMANTIC_VIEWPORT_INDEX ||
+ info->output_semantic_name[i] == TGSI_SEMANTIC_LAYER)
+ continue;
+ param_index = get_param_index(info->output_semantic_name[i],
+ info->output_semantic_index[i],
+ enabled_outputs);
if (param_index < 0)
continue;
args[0] = lp_build_const_int32(gallivm, SENDMSG_GS_OP_NOP | SENDMSG_GS_DONE);
args[1] = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_GS_WAVE_ID);
- build_intrinsic(gallivm->builder, "llvm.SI.sendmsg",
+ lp_build_intrinsic(gallivm->builder, "llvm.SI.sendmsg",
LLVMVoidTypeInContext(gallivm->context), args, 2,
LLVMNoUnwindAttribute);
}
lp_build_intrinsic(base->gallivm->builder,
"llvm.SI.export",
LLVMVoidTypeInContext(base->gallivm->context),
- last_args, 9);
+ last_args, 9, 0);
}
/* This instruction will be emitted at the end of the shader. */
lp_build_intrinsic(base->gallivm->builder,
"llvm.SI.export",
LLVMVoidTypeInContext(base->gallivm->context),
- args, 9);
+ args, 9, 0);
}
}
} else {
lp_build_intrinsic(base->gallivm->builder,
"llvm.SI.export",
LLVMVoidTypeInContext(base->gallivm->context),
- args, 9);
+ args, 9, 0);
}
}
lp_build_intrinsic(base->gallivm->builder,
"llvm.SI.export",
LLVMVoidTypeInContext(base->gallivm->context),
- args, 9);
+ args, 9, 0);
else
memcpy(last_args, args, sizeof(args));
}
lp_build_intrinsic(base->gallivm->builder,
"llvm.SI.export",
LLVMVoidTypeInContext(base->gallivm->context),
- last_args, 9);
+ last_args, 9, 0);
}
static void build_tex_intrinsic(const struct lp_build_tgsi_action * action,
const struct tgsi_full_instruction * inst = emit_data->inst;
unsigned opcode = inst->Instruction.Opcode;
unsigned target = inst->Texture.Texture;
- LLVMValueRef coords[5];
+ LLVMValueRef coords[5], derivs[6];
LLVMValueRef address[16];
int ref_pos;
unsigned num_coords = tgsi_util_get_texture_coord_dim(target, &ref_pos);
unsigned count = 0;
unsigned chan;
- unsigned sampler_src = emit_data->inst->Instruction.NumSrcRegs - 1;
- unsigned sampler_index = emit_data->inst->Src[sampler_src].Register.Index;
+ unsigned sampler_src;
+ unsigned sampler_index;
+ unsigned num_deriv_channels = 0;
bool has_offset = HAVE_LLVM >= 0x0305 ? inst->Texture.NumOffsets > 0 : false;
+ LLVMValueRef res_ptr, samp_ptr;
+
+ sampler_src = emit_data->inst->Instruction.NumSrcRegs - 1;
+ sampler_index = emit_data->inst->Src[sampler_src].Register.Index;
+
+ if (emit_data->inst->Src[sampler_src].Register.Indirect) {
+ const struct tgsi_full_src_register *reg = &emit_data->inst->Src[sampler_src];
+ LLVMValueRef ind_index;
+
+ ind_index = get_indirect_index(si_shader_ctx, ®->Indirect, reg->Register.Index);
+
+ res_ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_RESOURCE);
+ res_ptr = build_indexed_load_const(si_shader_ctx, res_ptr, ind_index);
+
+ samp_ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_SAMPLER);
+ samp_ptr = build_indexed_load_const(si_shader_ctx, samp_ptr, ind_index);
+ } else {
+ res_ptr = si_shader_ctx->resources[sampler_index];
+ samp_ptr = si_shader_ctx->samplers[sampler_index];
+ }
if (target == TGSI_TEXTURE_BUFFER) {
LLVMTypeRef i128 = LLVMIntTypeInContext(gallivm->context, 128);
LLVMTypeRef v16i8 = LLVMVectorType(i8, 16);
/* Bitcast and truncate v8i32 to v16i8. */
- LLVMValueRef res = si_shader_ctx->resources[sampler_index];
+ LLVMValueRef res = res_ptr;
res = LLVMBuildBitCast(gallivm->builder, res, v2i128, "");
res = LLVMBuildExtractElement(gallivm->builder, res, bld_base->uint_bld.one, "");
res = LLVMBuildBitCast(gallivm->builder, res, v16i8, "");
}
}
- if (target == TGSI_TEXTURE_CUBE ||
- target == TGSI_TEXTURE_CUBE_ARRAY ||
- target == TGSI_TEXTURE_SHADOWCUBE ||
- target == TGSI_TEXTURE_SHADOWCUBE_ARRAY)
- radeon_llvm_emit_prepare_cube_coords(bld_base, emit_data, coords);
-
/* Pack user derivatives */
if (opcode == TGSI_OPCODE_TXD) {
- int num_deriv_channels, param;
+ int param, num_src_deriv_channels;
switch (target) {
case TGSI_TEXTURE_3D:
+ num_src_deriv_channels = 3;
num_deriv_channels = 3;
break;
case TGSI_TEXTURE_2D:
case TGSI_TEXTURE_SHADOWRECT:
case TGSI_TEXTURE_2D_ARRAY:
case TGSI_TEXTURE_SHADOW2D_ARRAY:
+ num_src_deriv_channels = 2;
+ num_deriv_channels = 2;
+ break;
case TGSI_TEXTURE_CUBE:
case TGSI_TEXTURE_SHADOWCUBE:
case TGSI_TEXTURE_CUBE_ARRAY:
case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
+ /* Cube derivatives will be converted to 2D. */
+ num_src_deriv_channels = 3;
num_deriv_channels = 2;
break;
case TGSI_TEXTURE_1D:
case TGSI_TEXTURE_SHADOW1D:
case TGSI_TEXTURE_1D_ARRAY:
case TGSI_TEXTURE_SHADOW1D_ARRAY:
+ num_src_deriv_channels = 1;
num_deriv_channels = 1;
break;
default:
assert(0); /* no other targets are valid here */
}
- for (param = 1; param <= 2; param++)
- for (chan = 0; chan < num_deriv_channels; chan++)
- address[count++] = lp_build_emit_fetch(bld_base, inst, param, chan);
+ for (param = 0; param < 2; param++)
+ for (chan = 0; chan < num_src_deriv_channels; chan++)
+ derivs[param * num_src_deriv_channels + chan] =
+ lp_build_emit_fetch(bld_base, inst, param+1, chan);
}
+ if (target == TGSI_TEXTURE_CUBE ||
+ target == TGSI_TEXTURE_CUBE_ARRAY ||
+ target == TGSI_TEXTURE_SHADOWCUBE ||
+ target == TGSI_TEXTURE_SHADOWCUBE_ARRAY)
+ radeon_llvm_emit_prepare_cube_coords(bld_base, emit_data, coords, derivs);
+
+ if (opcode == TGSI_OPCODE_TXD)
+ for (int i = 0; i < num_deriv_channels * 2; i++)
+ address[count++] = derivs[i];
+
/* Pack texture coordinates */
address[count++] = coords[0];
if (num_coords > 1)
}
/* Resource */
- emit_data->args[1] = si_shader_ctx->resources[sampler_index];
+ emit_data->args[1] = res_ptr;
if (opcode == TGSI_OPCODE_TXF) {
/* add tex offsets */
dmask = 1 << gather_comp;
}
- emit_data->args[2] = si_shader_ctx->samplers[sampler_index];
+ emit_data->args[2] = samp_ptr;
emit_data->args[3] = lp_build_const_int32(gallivm, dmask);
emit_data->args[4] = lp_build_const_int32(gallivm, is_rect); /* unorm */
emit_data->args[5] = lp_build_const_int32(gallivm, 0); /* r128 */
LLVMFloatTypeInContext(gallivm->context),
4);
} else {
- emit_data->args[2] = si_shader_ctx->samplers[sampler_index];
+ emit_data->args[2] = samp_ptr;
emit_data->args[3] = lp_build_const_int32(gallivm, target);
emit_data->arg_count = 4;
emit_data->inst->Texture.NumOffsets > 0 : false;
if (target == TGSI_TEXTURE_BUFFER) {
- emit_data->output[emit_data->chan] = build_intrinsic(
+ emit_data->output[emit_data->chan] = lp_build_intrinsic(
base->gallivm->builder,
"llvm.SI.vs.load.input", emit_data->dst_type,
emit_data->args, emit_data->arg_count,
is_shadow ? ".c" : "", infix, has_offset ? ".o" : "",
LLVMGetVectorSize(LLVMTypeOf(emit_data->args[0])));
- emit_data->output[emit_data->chan] = build_intrinsic(
+ emit_data->output[emit_data->chan] = lp_build_intrinsic(
base->gallivm->builder, intr_name, emit_data->dst_type,
emit_data->args, emit_data->arg_count,
LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
sprintf(intr_name, "%s.v%ui32", name,
LLVMGetVectorSize(LLVMTypeOf(emit_data->args[0])));
- emit_data->output[emit_data->chan] = build_intrinsic(
+ emit_data->output[emit_data->chan] = lp_build_intrinsic(
base->gallivm->builder, intr_name, emit_data->dst_type,
emit_data->args, emit_data->arg_count,
LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
const struct tgsi_full_instruction *inst = emit_data->inst;
struct gallivm_state *gallivm = bld_base->base.gallivm;
unsigned target = inst->Texture.Texture;
+ LLVMValueRef res_ptr;
+
+ if (inst->Src[1].Register.Indirect) {
+ const struct tgsi_full_src_register *reg = &inst->Src[1];
+ LLVMValueRef ind_index;
+
+ ind_index = get_indirect_index(si_shader_ctx, ®->Indirect, reg->Register.Index);
+
+ res_ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_RESOURCE);
+ res_ptr = build_indexed_load_const(si_shader_ctx, res_ptr,
+ ind_index);
+ } else
+ res_ptr = si_shader_ctx->resources[inst->Src[1].Register.Index];
if (target == TGSI_TEXTURE_BUFFER) {
LLVMTypeRef i32 = LLVMInt32TypeInContext(gallivm->context);
LLVMTypeRef v8i32 = LLVMVectorType(i32, 8);
/* Read the size from the buffer descriptor directly. */
- LLVMValueRef size = si_shader_ctx->resources[inst->Src[1].Register.Index];
+ LLVMValueRef size = res_ptr;
size = LLVMBuildBitCast(gallivm->builder, size, v8i32, "");
size = LLVMBuildExtractElement(gallivm->builder, size,
lp_build_const_int32(gallivm, 6), "");
emit_data->args[0] = lp_build_emit_fetch(bld_base, inst, 0, TGSI_CHAN_X);
/* Resource */
- emit_data->args[1] = si_shader_ctx->resources[inst->Src[1].Register.Index];
+ emit_data->args[1] = res_ptr;
/* Texture target */
if (target == TGSI_TEXTURE_CUBE_ARRAY ||
}
}
+/*
+ * SI implements derivatives using the local data store (LDS)
+ * All writes to the LDS happen in all executing threads at
+ * the same time. TID is the Thread ID for the current
+ * thread and is a value between 0 and 63, representing
+ * the thread's position in the wavefront.
+ *
+ * For the pixel shader threads are grouped into quads of four pixels.
+ * The TIDs of the pixels of a quad are:
+ *
+ * +------+------+
+ * |4n + 0|4n + 1|
+ * +------+------+
+ * |4n + 2|4n + 3|
+ * +------+------+
+ *
+ * So, masking the TID with 0xfffffffc yields the TID of the top left pixel
+ * of the quad, masking with 0xfffffffd yields the TID of the top pixel of
+ * the current pixel's column, and masking with 0xfffffffe yields the TID
+ * of the left pixel of the current pixel's row.
+ *
+ * Adding 1 yields the TID of the pixel to the right of the left pixel, and
+ * adding 2 yields the TID of the pixel below the top pixel.
+ */
+/* masks for thread ID. */
+#define TID_MASK_TOP_LEFT 0xfffffffc
+#define TID_MASK_TOP 0xfffffffd
+#define TID_MASK_LEFT 0xfffffffe
+
static void si_llvm_emit_ddxy(
const struct lp_build_tgsi_action * action,
struct lp_build_tgsi_context * bld_base,
LLVMTypeRef i32;
unsigned swizzle[4];
unsigned c;
+ int idx;
+ unsigned mask;
i32 = LLVMInt32TypeInContext(gallivm->context);
indices[0] = bld_base->uint_bld.zero;
- indices[1] = build_intrinsic(gallivm->builder, "llvm.SI.tid", i32,
+ indices[1] = lp_build_intrinsic(gallivm->builder, "llvm.SI.tid", i32,
NULL, 0, LLVMReadNoneAttribute);
- store_ptr = LLVMBuildGEP(gallivm->builder, si_shader_ctx->ddxy_lds,
+ store_ptr = LLVMBuildGEP(gallivm->builder, si_shader_ctx->lds,
indices, 2, "");
+ if (opcode == TGSI_OPCODE_DDX_FINE)
+ mask = TID_MASK_LEFT;
+ else if (opcode == TGSI_OPCODE_DDY_FINE)
+ mask = TID_MASK_TOP;
+ else
+ mask = TID_MASK_TOP_LEFT;
+
indices[1] = LLVMBuildAnd(gallivm->builder, indices[1],
- lp_build_const_int32(gallivm, 0xfffffffc), "");
- load_ptr0 = LLVMBuildGEP(gallivm->builder, si_shader_ctx->ddxy_lds,
+ lp_build_const_int32(gallivm, mask), "");
+ load_ptr0 = LLVMBuildGEP(gallivm->builder, si_shader_ctx->lds,
indices, 2, "");
+ /* for DDX we want to next X pixel, DDY next Y pixel. */
+ idx = (opcode == TGSI_OPCODE_DDX || opcode == TGSI_OPCODE_DDX_FINE) ? 1 : 2;
indices[1] = LLVMBuildAdd(gallivm->builder, indices[1],
- lp_build_const_int32(gallivm,
- opcode == TGSI_OPCODE_DDX ? 1 : 2),
- "");
- load_ptr1 = LLVMBuildGEP(gallivm->builder, si_shader_ctx->ddxy_lds,
+ lp_build_const_int32(gallivm, idx), "");
+ load_ptr1 = LLVMBuildGEP(gallivm->builder, si_shader_ctx->lds,
indices, 2, "");
for (c = 0; c < 4; ++c) {
emit_data->output[0] = lp_build_gather_values(gallivm, result, 4);
}
+/*
+ * this takes an I,J coordinate pair,
+ * and works out the X and Y derivatives.
+ * it returns DDX(I), DDX(J), DDY(I), DDY(J).
+ */
+static LLVMValueRef si_llvm_emit_ddxy_interp(
+ struct lp_build_tgsi_context *bld_base,
+ LLVMValueRef interp_ij)
+{
+ struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
+ struct gallivm_state *gallivm = bld_base->base.gallivm;
+ struct lp_build_context *base = &bld_base->base;
+ LLVMValueRef indices[2];
+ LLVMValueRef store_ptr, load_ptr_x, load_ptr_y, load_ptr_ddx, load_ptr_ddy, temp, temp2;
+ LLVMValueRef tl, tr, bl, result[4];
+ LLVMTypeRef i32;
+ unsigned c;
+
+ i32 = LLVMInt32TypeInContext(gallivm->context);
+
+ indices[0] = bld_base->uint_bld.zero;
+ indices[1] = lp_build_intrinsic(gallivm->builder, "llvm.SI.tid", i32,
+ NULL, 0, LLVMReadNoneAttribute);
+ store_ptr = LLVMBuildGEP(gallivm->builder, si_shader_ctx->lds,
+ indices, 2, "");
+
+ temp = LLVMBuildAnd(gallivm->builder, indices[1],
+ lp_build_const_int32(gallivm, TID_MASK_LEFT), "");
+
+ temp2 = LLVMBuildAnd(gallivm->builder, indices[1],
+ lp_build_const_int32(gallivm, TID_MASK_TOP), "");
+
+ indices[1] = temp;
+ load_ptr_x = LLVMBuildGEP(gallivm->builder, si_shader_ctx->lds,
+ indices, 2, "");
+
+ indices[1] = temp2;
+ load_ptr_y = LLVMBuildGEP(gallivm->builder, si_shader_ctx->lds,
+ indices, 2, "");
+
+ indices[1] = LLVMBuildAdd(gallivm->builder, temp,
+ lp_build_const_int32(gallivm, 1), "");
+ load_ptr_ddx = LLVMBuildGEP(gallivm->builder, si_shader_ctx->lds,
+ indices, 2, "");
+
+ indices[1] = LLVMBuildAdd(gallivm->builder, temp2,
+ lp_build_const_int32(gallivm, 2), "");
+ load_ptr_ddy = LLVMBuildGEP(gallivm->builder, si_shader_ctx->lds,
+ indices, 2, "");
+
+ for (c = 0; c < 2; ++c) {
+ LLVMValueRef store_val;
+ LLVMValueRef c_ll = lp_build_const_int32(gallivm, c);
+
+ store_val = LLVMBuildExtractElement(gallivm->builder,
+ interp_ij, c_ll, "");
+ LLVMBuildStore(gallivm->builder,
+ store_val,
+ store_ptr);
+
+ tl = LLVMBuildLoad(gallivm->builder, load_ptr_x, "");
+ tl = LLVMBuildBitCast(gallivm->builder, tl, base->elem_type, "");
+
+ tr = LLVMBuildLoad(gallivm->builder, load_ptr_ddx, "");
+ tr = LLVMBuildBitCast(gallivm->builder, tr, base->elem_type, "");
+
+ result[c] = LLVMBuildFSub(gallivm->builder, tr, tl, "");
+
+ tl = LLVMBuildLoad(gallivm->builder, load_ptr_y, "");
+ tl = LLVMBuildBitCast(gallivm->builder, tl, base->elem_type, "");
+
+ bl = LLVMBuildLoad(gallivm->builder, load_ptr_ddy, "");
+ bl = LLVMBuildBitCast(gallivm->builder, bl, base->elem_type, "");
+
+ result[c + 2] = LLVMBuildFSub(gallivm->builder, bl, tl, "");
+ }
+
+ return lp_build_gather_values(gallivm, result, 4);
+}
+
+static void interp_fetch_args(
+ struct lp_build_tgsi_context *bld_base,
+ struct lp_build_emit_data *emit_data)
+{
+ struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
+ struct gallivm_state *gallivm = bld_base->base.gallivm;
+ const struct tgsi_full_instruction *inst = emit_data->inst;
+
+ if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_OFFSET) {
+ /* offset is in second src, first two channels */
+ emit_data->args[0] = lp_build_emit_fetch(bld_base,
+ emit_data->inst, 1,
+ 0);
+ emit_data->args[1] = lp_build_emit_fetch(bld_base,
+ emit_data->inst, 1,
+ 1);
+ emit_data->arg_count = 2;
+ } else if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE) {
+ LLVMValueRef sample_position;
+ LLVMValueRef sample_id;
+ LLVMValueRef halfval = lp_build_const_float(gallivm, 0.5f);
+
+ /* fetch sample ID, then fetch its sample position,
+ * and place into first two channels.
+ */
+ sample_id = lp_build_emit_fetch(bld_base,
+ emit_data->inst, 1, 0);
+ sample_id = LLVMBuildBitCast(gallivm->builder, sample_id,
+ LLVMInt32TypeInContext(gallivm->context),
+ "");
+ sample_position = load_sample_position(&si_shader_ctx->radeon_bld, sample_id);
+
+ emit_data->args[0] = LLVMBuildExtractElement(gallivm->builder,
+ sample_position,
+ lp_build_const_int32(gallivm, 0), "");
+
+ emit_data->args[0] = LLVMBuildFSub(gallivm->builder, emit_data->args[0], halfval, "");
+ emit_data->args[1] = LLVMBuildExtractElement(gallivm->builder,
+ sample_position,
+ lp_build_const_int32(gallivm, 1), "");
+ emit_data->args[1] = LLVMBuildFSub(gallivm->builder, emit_data->args[1], halfval, "");
+ emit_data->arg_count = 2;
+ }
+}
+
+static void build_interp_intrinsic(const struct lp_build_tgsi_action *action,
+ struct lp_build_tgsi_context *bld_base,
+ struct lp_build_emit_data *emit_data)
+{
+ struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
+ struct si_shader *shader = si_shader_ctx->shader;
+ struct gallivm_state *gallivm = bld_base->base.gallivm;
+ LLVMValueRef interp_param;
+ const struct tgsi_full_instruction *inst = emit_data->inst;
+ const char *intr_name;
+ int input_index;
+ int chan;
+ int i;
+ LLVMValueRef attr_number;
+ LLVMTypeRef input_type = LLVMFloatTypeInContext(gallivm->context);
+ LLVMValueRef params = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_PRIM_MASK);
+ int interp_param_idx;
+ unsigned location;
+
+ assert(inst->Src[0].Register.File == TGSI_FILE_INPUT);
+ input_index = inst->Src[0].Register.Index;
+
+ if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_OFFSET ||
+ inst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE)
+ location = TGSI_INTERPOLATE_LOC_CENTER;
+ else
+ location = TGSI_INTERPOLATE_LOC_CENTROID;
+
+ interp_param_idx = lookup_interp_param_index(shader->ps_input_interpolate[input_index],
+ location);
+ if (interp_param_idx == -1)
+ return;
+ else if (interp_param_idx)
+ interp_param = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, interp_param_idx);
+ else
+ interp_param = NULL;
+
+ attr_number = lp_build_const_int32(gallivm,
+ shader->ps_input_param_offset[input_index]);
+
+ if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_OFFSET ||
+ inst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE) {
+ LLVMValueRef ij_out[2];
+ LLVMValueRef ddxy_out = si_llvm_emit_ddxy_interp(bld_base, interp_param);
+
+ /*
+ * take the I then J parameters, and the DDX/Y for it, and
+ * calculate the IJ inputs for the interpolator.
+ * temp1 = ddx * offset/sample.x + I;
+ * interp_param.I = ddy * offset/sample.y + temp1;
+ * temp1 = ddx * offset/sample.x + J;
+ * interp_param.J = ddy * offset/sample.y + temp1;
+ */
+ for (i = 0; i < 2; i++) {
+ LLVMValueRef ix_ll = lp_build_const_int32(gallivm, i);
+ LLVMValueRef iy_ll = lp_build_const_int32(gallivm, i + 2);
+ LLVMValueRef ddx_el = LLVMBuildExtractElement(gallivm->builder,
+ ddxy_out, ix_ll, "");
+ LLVMValueRef ddy_el = LLVMBuildExtractElement(gallivm->builder,
+ ddxy_out, iy_ll, "");
+ LLVMValueRef interp_el = LLVMBuildExtractElement(gallivm->builder,
+ interp_param, ix_ll, "");
+ LLVMValueRef temp1, temp2;
+
+ interp_el = LLVMBuildBitCast(gallivm->builder, interp_el,
+ LLVMFloatTypeInContext(gallivm->context), "");
+
+ temp1 = LLVMBuildFMul(gallivm->builder, ddx_el, emit_data->args[0], "");
+
+ temp1 = LLVMBuildFAdd(gallivm->builder, temp1, interp_el, "");
+
+ temp2 = LLVMBuildFMul(gallivm->builder, ddy_el, emit_data->args[1], "");
+
+ temp2 = LLVMBuildFAdd(gallivm->builder, temp2, temp1, "");
+
+ ij_out[i] = LLVMBuildBitCast(gallivm->builder,
+ temp2,
+ LLVMIntTypeInContext(gallivm->context, 32), "");
+ }
+ interp_param = lp_build_gather_values(bld_base->base.gallivm, ij_out, 2);
+ }
+
+ intr_name = interp_param ? "llvm.SI.fs.interp" : "llvm.SI.fs.constant";
+ for (chan = 0; chan < 2; chan++) {
+ LLVMValueRef args[4];
+ LLVMValueRef llvm_chan;
+ unsigned schan;
+
+ schan = tgsi_util_get_full_src_register_swizzle(&inst->Src[0], chan);
+ llvm_chan = lp_build_const_int32(gallivm, schan);
+
+ args[0] = llvm_chan;
+ args[1] = attr_number;
+ args[2] = params;
+ args[3] = interp_param;
+
+ emit_data->output[chan] =
+ lp_build_intrinsic(gallivm->builder, intr_name,
+ input_type, args, args[3] ? 4 : 3,
+ LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
+ }
+}
+
+static unsigned si_llvm_get_stream(struct lp_build_tgsi_context *bld_base,
+ struct lp_build_emit_data *emit_data)
+{
+ LLVMValueRef (*imms)[4] = lp_soa_context(bld_base)->immediates;
+ struct tgsi_src_register src0 = emit_data->inst->Src[0].Register;
+ unsigned stream;
+
+ assert(src0.File == TGSI_FILE_IMMEDIATE);
+
+ stream = LLVMConstIntGetZExtValue(imms[src0.Index][src0.SwizzleX]) & 0x3;
+ return stream;
+}
+
/* Emit one vertex from the geometry shader */
static void si_llvm_emit_vertex(
const struct lp_build_tgsi_action *action,
LLVMValueRef args[2];
unsigned chan;
int i;
+ unsigned stream;
+
+ stream = si_llvm_get_stream(bld_base, emit_data);
/* Write vertex attribute values to GSVS ring */
- gs_next_vertex = LLVMBuildLoad(gallivm->builder, si_shader_ctx->gs_next_vertex, "");
+ gs_next_vertex = LLVMBuildLoad(gallivm->builder,
+ si_shader_ctx->gs_next_vertex[stream],
+ "");
/* If this thread has already emitted the declared maximum number of
* vertices, kill it: excessive vertex emissions are not supposed to
kill = lp_build_select(&bld_base->base, can_emit,
lp_build_const_float(gallivm, 1.0f),
lp_build_const_float(gallivm, -1.0f));
- build_intrinsic(gallivm->builder, "llvm.AMDGPU.kill",
- LLVMVoidTypeInContext(gallivm->context), &kill, 1, 0);
+
+ lp_build_intrinsic(gallivm->builder, "llvm.AMDGPU.kill",
+ LLVMVoidTypeInContext(gallivm->context), &kill, 1, 0);
for (i = 0; i < info->num_outputs; i++) {
LLVMValueRef *out_ptr =
out_val = LLVMBuildBitCast(gallivm->builder, out_val, i32, "");
build_tbuffer_store(si_shader_ctx,
- si_shader_ctx->gsvs_ring,
+ si_shader_ctx->gsvs_ring[stream],
out_val, 1,
voffset, soffset, 0,
V_008F0C_BUF_DATA_FORMAT_32,
}
gs_next_vertex = lp_build_add(uint, gs_next_vertex,
lp_build_const_int32(gallivm, 1));
- LLVMBuildStore(gallivm->builder, gs_next_vertex, si_shader_ctx->gs_next_vertex);
+
+ LLVMBuildStore(gallivm->builder, gs_next_vertex, si_shader_ctx->gs_next_vertex[stream]);
/* Signal vertex emission */
- args[0] = lp_build_const_int32(gallivm, SENDMSG_GS_OP_EMIT | SENDMSG_GS);
+ args[0] = lp_build_const_int32(gallivm, SENDMSG_GS_OP_EMIT | SENDMSG_GS | (stream << 8));
args[1] = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_GS_WAVE_ID);
- build_intrinsic(gallivm->builder, "llvm.SI.sendmsg",
+ lp_build_intrinsic(gallivm->builder, "llvm.SI.sendmsg",
LLVMVoidTypeInContext(gallivm->context), args, 2,
LLVMNoUnwindAttribute);
}
struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = bld_base->base.gallivm;
LLVMValueRef args[2];
+ unsigned stream;
/* Signal primitive cut */
- args[0] = lp_build_const_int32(gallivm, SENDMSG_GS_OP_CUT | SENDMSG_GS);
+ stream = si_llvm_get_stream(bld_base, emit_data);
+ args[0] = lp_build_const_int32(gallivm, SENDMSG_GS_OP_CUT | SENDMSG_GS | (stream << 8));
args[1] = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_GS_WAVE_ID);
- build_intrinsic(gallivm->builder, "llvm.SI.sendmsg",
+ lp_build_intrinsic(gallivm->builder, "llvm.SI.sendmsg",
LLVMVoidTypeInContext(gallivm->context), args, 2,
LLVMNoUnwindAttribute);
}
+static void si_llvm_emit_barrier(const struct lp_build_tgsi_action *action,
+ struct lp_build_tgsi_context *bld_base,
+ struct lp_build_emit_data *emit_data)
+{
+ struct gallivm_state *gallivm = bld_base->base.gallivm;
+
+ lp_build_intrinsic(gallivm->builder, "llvm.AMDGPU.barrier.local",
+ LLVMVoidTypeInContext(gallivm->context), NULL, 0,
+ LLVMNoUnwindAttribute);
+}
+
static const struct lp_build_tgsi_action tex_action = {
.fetch_args = tex_fetch_args,
.emit = build_tex_intrinsic,
.intr_name = "llvm.SI.resinfo"
};
+static const struct lp_build_tgsi_action interp_action = {
+ .fetch_args = interp_fetch_args,
+ .emit = build_interp_intrinsic,
+};
+
static void create_meta_data(struct si_shader_context *si_shader_ctx)
{
struct gallivm_state *gallivm = si_shader_ctx->radeon_bld.soa.bld_base.base.gallivm;
CONST_ADDR_SPACE);
}
+static void declare_streamout_params(struct si_shader_context *si_shader_ctx,
+ struct pipe_stream_output_info *so,
+ LLVMTypeRef *params, LLVMTypeRef i32,
+ unsigned *num_params)
+{
+ int i;
+
+ /* Streamout SGPRs. */
+ if (so->num_outputs) {
+ params[si_shader_ctx->param_streamout_config = (*num_params)++] = i32;
+ params[si_shader_ctx->param_streamout_write_index = (*num_params)++] = i32;
+ }
+ /* A streamout buffer offset is loaded if the stride is non-zero. */
+ for (i = 0; i < 4; i++) {
+ if (!so->stride[i])
+ continue;
+
+ params[si_shader_ctx->param_streamout_offset[i] = (*num_params)++] = i32;
+ }
+}
+
static void create_function(struct si_shader_context *si_shader_ctx)
{
struct lp_build_tgsi_context *bld_base = &si_shader_ctx->radeon_bld.soa.bld_base;
num_params = SI_PARAM_START_INSTANCE+1;
if (shader->key.vs.as_es) {
- params[SI_PARAM_ES2GS_OFFSET] = i32;
- num_params++;
+ params[si_shader_ctx->param_es2gs_offset = num_params++] = i32;
+ } else if (shader->key.vs.as_ls) {
+ params[SI_PARAM_LS_OUT_LAYOUT] = i32;
+ num_params = SI_PARAM_LS_OUT_LAYOUT+1;
} else {
if (shader->is_gs_copy_shader) {
last_array_pointer = SI_PARAM_CONST;
}
/* The locations of the other parameters are assigned dynamically. */
-
- /* Streamout SGPRs. */
- if (shader->selector->so.num_outputs) {
- params[si_shader_ctx->param_streamout_config = num_params++] = i32;
- params[si_shader_ctx->param_streamout_write_index = num_params++] = i32;
- }
- /* A streamout buffer offset is loaded if the stride is non-zero. */
- for (i = 0; i < 4; i++) {
- if (!shader->selector->so.stride[i])
- continue;
-
- params[si_shader_ctx->param_streamout_offset[i] = num_params++] = i32;
- }
+ declare_streamout_params(si_shader_ctx, &shader->selector->so,
+ params, i32, &num_params);
}
last_sgpr = num_params-1;
/* VGPRs */
params[si_shader_ctx->param_vertex_id = num_params++] = i32;
- params[num_params++] = i32; /* unused*/
+ params[si_shader_ctx->param_rel_auto_id = num_params++] = i32;
params[num_params++] = i32; /* unused */
params[si_shader_ctx->param_instance_id = num_params++] = i32;
break;
+ case TGSI_PROCESSOR_TESS_CTRL:
+ params[SI_PARAM_TCS_OUT_OFFSETS] = i32;
+ params[SI_PARAM_TCS_OUT_LAYOUT] = i32;
+ params[SI_PARAM_TCS_IN_LAYOUT] = i32;
+ params[SI_PARAM_TESS_FACTOR_OFFSET] = i32;
+ last_sgpr = SI_PARAM_TESS_FACTOR_OFFSET;
+
+ /* VGPRs */
+ params[SI_PARAM_PATCH_ID] = i32;
+ params[SI_PARAM_REL_IDS] = i32;
+ num_params = SI_PARAM_REL_IDS+1;
+ break;
+
+ case TGSI_PROCESSOR_TESS_EVAL:
+ params[SI_PARAM_TCS_OUT_OFFSETS] = i32;
+ params[SI_PARAM_TCS_OUT_LAYOUT] = i32;
+ num_params = SI_PARAM_TCS_OUT_LAYOUT+1;
+
+ if (shader->key.tes.as_es) {
+ params[si_shader_ctx->param_es2gs_offset = num_params++] = i32;
+ } else {
+ declare_streamout_params(si_shader_ctx, &shader->selector->so,
+ params, i32, &num_params);
+ }
+ last_sgpr = num_params - 1;
+
+ /* VGPRs */
+ params[si_shader_ctx->param_tes_u = num_params++] = f32;
+ params[si_shader_ctx->param_tes_v = num_params++] = f32;
+ params[si_shader_ctx->param_tes_rel_patch_id = num_params++] = i32;
+ params[si_shader_ctx->param_tes_patch_id = num_params++] = i32;
+ break;
+
case TGSI_PROCESSOR_GEOMETRY:
params[SI_PARAM_GS2VS_OFFSET] = i32;
params[SI_PARAM_GS_WAVE_ID] = i32;
if (bld_base->info &&
(bld_base->info->opcode_count[TGSI_OPCODE_DDX] > 0 ||
- bld_base->info->opcode_count[TGSI_OPCODE_DDY] > 0))
- si_shader_ctx->ddxy_lds =
+ bld_base->info->opcode_count[TGSI_OPCODE_DDY] > 0 ||
+ bld_base->info->opcode_count[TGSI_OPCODE_DDX_FINE] > 0 ||
+ bld_base->info->opcode_count[TGSI_OPCODE_DDY_FINE] > 0 ||
+ bld_base->info->opcode_count[TGSI_OPCODE_INTERP_OFFSET] > 0 ||
+ bld_base->info->opcode_count[TGSI_OPCODE_INTERP_SAMPLE] > 0))
+ si_shader_ctx->lds =
LLVMAddGlobalInAddressSpace(gallivm->module,
LLVMArrayType(i32, 64),
"ddxy_lds",
LOCAL_ADDR_SPACE);
+
+ if ((si_shader_ctx->type == TGSI_PROCESSOR_VERTEX && shader->key.vs.as_ls) ||
+ si_shader_ctx->type == TGSI_PROCESSOR_TESS_CTRL ||
+ si_shader_ctx->type == TGSI_PROCESSOR_TESS_EVAL) {
+ /* This is the upper bound, maximum is 32 inputs times 32 vertices */
+ unsigned vertex_data_dw_size = 32*32*4;
+ unsigned patch_data_dw_size = 32*4;
+ /* The formula is: TCS inputs + TCS outputs + TCS patch outputs. */
+ unsigned patch_dw_size = vertex_data_dw_size*2 + patch_data_dw_size;
+ unsigned lds_dwords = patch_dw_size;
+
+ /* The actual size is computed outside of the shader to reduce
+ * the number of shader variants. */
+ si_shader_ctx->lds =
+ LLVMAddGlobalInAddressSpace(gallivm->module,
+ LLVMArrayType(i32, lds_dwords),
+ "tess_lds",
+ LOCAL_ADDR_SPACE);
+ }
}
static void preload_constants(struct si_shader_context *si_shader_ctx)
struct gallivm_state * gallivm = bld_base->base.gallivm;
unsigned i;
- if (si_shader_ctx->type != TGSI_PROCESSOR_VERTEX ||
- si_shader_ctx->shader->key.vs.as_es ||
- !si_shader_ctx->shader->selector->so.num_outputs)
+ /* Streamout can only be used if the shader is compiled as VS. */
+ if (!si_shader_ctx->shader->selector->so.num_outputs ||
+ (si_shader_ctx->type == TGSI_PROCESSOR_VERTEX &&
+ (si_shader_ctx->shader->key.vs.as_es ||
+ si_shader_ctx->shader->key.vs.as_ls)) ||
+ (si_shader_ctx->type == TGSI_PROCESSOR_TESS_EVAL &&
+ si_shader_ctx->shader->key.tes.as_es))
return;
LLVMValueRef buf_ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn,
if ((si_shader_ctx->type == TGSI_PROCESSOR_VERTEX &&
si_shader_ctx->shader->key.vs.as_es) ||
+ (si_shader_ctx->type == TGSI_PROCESSOR_TESS_EVAL &&
+ si_shader_ctx->shader->key.tes.as_es) ||
si_shader_ctx->type == TGSI_PROCESSOR_GEOMETRY) {
LLVMValueRef offset = lp_build_const_int32(gallivm, SI_RING_ESGS);
build_indexed_load_const(si_shader_ctx, buf_ptr, offset);
}
- if (si_shader_ctx->type == TGSI_PROCESSOR_GEOMETRY ||
- si_shader_ctx->shader->is_gs_copy_shader) {
+ if (si_shader_ctx->shader->is_gs_copy_shader) {
LLVMValueRef offset = lp_build_const_int32(gallivm, SI_RING_GSVS);
- si_shader_ctx->gsvs_ring =
+ si_shader_ctx->gsvs_ring[0] =
build_indexed_load_const(si_shader_ctx, buf_ptr, offset);
}
+ if (si_shader_ctx->type == TGSI_PROCESSOR_GEOMETRY) {
+ int i;
+ for (i = 0; i < 4; i++) {
+ LLVMValueRef offset = lp_build_const_int32(gallivm, SI_RING_GSVS + i);
+
+ si_shader_ctx->gsvs_ring[i] =
+ build_indexed_load_const(si_shader_ctx, buf_ptr, offset);
+ }
+ }
}
void si_shader_binary_read_config(const struct si_screen *sscreen,
}
}
-int si_shader_binary_read(struct si_screen *sscreen,
- struct si_shader *shader,
- const struct radeon_shader_binary *binary)
+int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader)
{
+ const struct radeon_shader_binary *binary = &shader->binary;
+ unsigned code_size = binary->code_size + binary->rodata_size;
+ unsigned char *ptr;
+
+ r600_resource_reference(&shader->bo, NULL);
+ shader->bo = si_resource_create_custom(&sscreen->b.b,
+ PIPE_USAGE_IMMUTABLE,
+ code_size);
+ if (!shader->bo)
+ return -ENOMEM;
+
+ ptr = sscreen->b.ws->buffer_map(shader->bo->cs_buf, NULL,
+ PIPE_TRANSFER_READ_WRITE);
+ util_memcpy_cpu_to_le32(ptr, binary->code, binary->code_size);
+ if (binary->rodata_size > 0) {
+ ptr += binary->code_size;
+ util_memcpy_cpu_to_le32(ptr, binary->rodata,
+ binary->rodata_size);
+ }
+
+ sscreen->b.ws->buffer_unmap(shader->bo->cs_buf);
+ return 0;
+}
+int si_shader_binary_read(struct si_screen *sscreen, struct si_shader *shader)
+{
+ const struct radeon_shader_binary *binary = &shader->binary;
unsigned i;
- unsigned code_size;
- unsigned char *ptr;
bool dump = r600_can_dump_shader(&sscreen->b,
shader->selector ? shader->selector->tokens : NULL);
si_shader_binary_read_config(sscreen, shader, 0);
+ si_shader_binary_upload(sscreen, shader);
if (dump) {
- if (!binary->disassembled) {
+ if (binary->disasm_string) {
+ fprintf(stderr, "\nShader Disassembly:\n\n");
+ fprintf(stderr, "%s\n", binary->disasm_string);
+ } else {
fprintf(stderr, "SI CODE:\n");
for (i = 0; i < binary->code_size; i+=4 ) {
fprintf(stderr, "@0x%x: %02x%02x%02x%02x\n", i, binary->code[i + 3],
shader->num_sgprs, shader->num_vgprs, binary->code_size,
shader->lds_size, shader->scratch_bytes_per_wave);
}
-
- /* copy new shader */
- code_size = binary->code_size + binary->rodata_size;
- r600_resource_reference(&shader->bo, NULL);
- shader->bo = si_resource_create_custom(&sscreen->b.b, PIPE_USAGE_IMMUTABLE,
- code_size);
- if (shader->bo == NULL) {
- return -ENOMEM;
- }
-
-
- ptr = sscreen->b.ws->buffer_map(shader->bo->cs_buf, NULL, PIPE_TRANSFER_READ_WRITE);
- util_memcpy_cpu_to_le32(ptr, binary->code, binary->code_size);
- if (binary->rodata_size > 0) {
- ptr += binary->code_size;
- util_memcpy_cpu_to_le32(ptr, binary->rodata, binary->rodata_size);
- }
-
- sscreen->b.ws->buffer_unmap(shader->bo->cs_buf);
-
return 0;
}
if (r) {
return r;
}
- r = si_shader_binary_read(sscreen, shader, &shader->binary);
+ r = si_shader_binary_read(sscreen, shader);
FREE(shader->binary.config);
FREE(shader->binary.rodata);
if (shader->scratch_bytes_per_wave == 0) {
FREE(shader->binary.code);
FREE(shader->binary.relocs);
- memset(&shader->binary, 0, sizeof(shader->binary));
+ memset(&shader->binary, 0,
+ offsetof(struct radeon_shader_binary, disasm_string));
}
return r;
}
preload_streamout_buffers(si_shader_ctx);
preload_ring_buffers(si_shader_ctx);
- args[0] = si_shader_ctx->gsvs_ring;
+ args[0] = si_shader_ctx->gsvs_ring[0];
args[1] = lp_build_mul_imm(uint,
LLVMGetParam(si_shader_ctx->radeon_bld.main_fn,
si_shader_ctx->param_vertex_id),
outputs[i].values[chan] =
LLVMBuildBitCast(gallivm->builder,
- build_intrinsic(gallivm->builder,
+ lp_build_intrinsic(gallivm->builder,
"llvm.SI.buffer.load.dword.i32.i32",
LLVMInt32TypeInContext(gallivm->context),
args, 9,
fprintf(stderr, "}\n");
if (key->vs.as_es)
- fprintf(stderr, " gs_used_inputs = 0x%"PRIx64"\n",
- key->vs.gs_used_inputs);
+ fprintf(stderr, " es_enabled_outputs = 0x%"PRIx64"\n",
+ key->vs.es_enabled_outputs);
fprintf(stderr, " as_es = %u\n", key->vs.as_es);
+ fprintf(stderr, " as_es = %u\n", key->vs.as_ls);
+ break;
+
+ case PIPE_SHADER_TESS_CTRL:
+ fprintf(stderr, " prim_mode = %u\n", key->tcs.prim_mode);
+ break;
+
+ case PIPE_SHADER_TESS_EVAL:
+ if (key->tes.as_es)
+ fprintf(stderr, " es_enabled_outputs = 0x%"PRIx64"\n",
+ key->tes.es_enabled_outputs);
+ fprintf(stderr, " as_es = %u\n", key->tes.as_es);
break;
case PIPE_SHADER_GEOMETRY:
bld_base->info = poly_stipple ? &stipple_shader_info : &sel->info;
bld_base->emit_fetch_funcs[TGSI_FILE_CONSTANT] = fetch_constant;
+ bld_base->op_actions[TGSI_OPCODE_INTERP_CENTROID] = interp_action;
+ bld_base->op_actions[TGSI_OPCODE_INTERP_SAMPLE] = interp_action;
+ bld_base->op_actions[TGSI_OPCODE_INTERP_OFFSET] = interp_action;
+
bld_base->op_actions[TGSI_OPCODE_TEX] = tex_action;
bld_base->op_actions[TGSI_OPCODE_TEX2] = tex_action;
bld_base->op_actions[TGSI_OPCODE_TXB] = tex_action;
bld_base->op_actions[TGSI_OPCODE_DDX].emit = si_llvm_emit_ddxy;
bld_base->op_actions[TGSI_OPCODE_DDY].emit = si_llvm_emit_ddxy;
+ bld_base->op_actions[TGSI_OPCODE_DDX_FINE].emit = si_llvm_emit_ddxy;
+ bld_base->op_actions[TGSI_OPCODE_DDY_FINE].emit = si_llvm_emit_ddxy;
bld_base->op_actions[TGSI_OPCODE_EMIT].emit = si_llvm_emit_vertex;
bld_base->op_actions[TGSI_OPCODE_ENDPRIM].emit = si_llvm_emit_primitive;
+ bld_base->op_actions[TGSI_OPCODE_BARRIER].emit = si_llvm_emit_barrier;
if (HAVE_LLVM >= 0x0306) {
bld_base->op_actions[TGSI_OPCODE_MAX].emit = build_tgsi_intrinsic_nomem;
switch (si_shader_ctx.type) {
case TGSI_PROCESSOR_VERTEX:
si_shader_ctx.radeon_bld.load_input = declare_input_vs;
- if (shader->key.vs.as_es) {
+ if (shader->key.vs.as_ls)
+ bld_base->emit_epilogue = si_llvm_emit_ls_epilogue;
+ else if (shader->key.vs.as_es)
bld_base->emit_epilogue = si_llvm_emit_es_epilogue;
- } else {
+ else
+ bld_base->emit_epilogue = si_llvm_emit_vs_epilogue;
+ break;
+ case TGSI_PROCESSOR_TESS_CTRL:
+ bld_base->emit_fetch_funcs[TGSI_FILE_INPUT] = fetch_input_tcs;
+ bld_base->emit_fetch_funcs[TGSI_FILE_OUTPUT] = fetch_output_tcs;
+ bld_base->emit_store = store_output_tcs;
+ bld_base->emit_epilogue = si_llvm_emit_tcs_epilogue;
+ break;
+ case TGSI_PROCESSOR_TESS_EVAL:
+ bld_base->emit_fetch_funcs[TGSI_FILE_INPUT] = fetch_input_tes;
+ if (shader->key.tes.as_es)
+ bld_base->emit_epilogue = si_llvm_emit_es_epilogue;
+ else
bld_base->emit_epilogue = si_llvm_emit_vs_epilogue;
- }
break;
case TGSI_PROCESSOR_GEOMETRY:
bld_base->emit_fetch_funcs[TGSI_FILE_INPUT] = fetch_input_gs;
preload_ring_buffers(&si_shader_ctx);
if (si_shader_ctx.type == TGSI_PROCESSOR_GEOMETRY) {
- si_shader_ctx.gs_next_vertex =
- lp_build_alloca(bld_base->base.gallivm,
- bld_base->uint_bld.elem_type, "");
+ int i;
+ for (i = 0; i < 4; i++) {
+ si_shader_ctx.gs_next_vertex[i] =
+ lp_build_alloca(bld_base->base.gallivm,
+ bld_base->uint_bld.elem_type, "");
+ }
}
if (!lp_build_tgsi_llvm(bld_base, tokens)) {
FREE(shader->binary.code);
FREE(shader->binary.relocs);
+ FREE(shader->binary.disasm_string);
}