* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-#include <llvm/Config/llvm-config.h>
-
-#include "util/u_memory.h"
-#include "util/u_string.h"
-#include "tgsi/tgsi_build.h"
-#include "tgsi/tgsi_strings.h"
-#include "tgsi/tgsi_util.h"
-#include "tgsi/tgsi_dump.h"
-#include "tgsi/tgsi_from_mesa.h"
-
-#include "ac_binary.h"
-#include "ac_exp_param.h"
-#include "ac_shader_util.h"
-#include "ac_rtld.h"
-#include "ac_llvm_util.h"
-#include "si_shader_internal.h"
-#include "si_pipe.h"
-#include "sid.h"
-
-#include "compiler/nir/nir.h"
-#include "compiler/nir/nir_serialize.h"
-
-static const char scratch_rsrc_dword0_symbol[] =
- "SCRATCH_RSRC_DWORD0";
-
-static const char scratch_rsrc_dword1_symbol[] =
- "SCRATCH_RSRC_DWORD1";
-
-static void si_init_shader_ctx(struct si_shader_context *ctx,
- struct si_screen *sscreen,
- struct ac_llvm_compiler *compiler,
- unsigned wave_size,
- bool nir);
-
-static void si_llvm_emit_barrier(const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data);
-
-static void si_dump_shader_key(const struct si_shader *shader, FILE *f);
-
-static void si_build_vs_prolog_function(struct si_shader_context *ctx,
- union si_shader_part_key *key);
-static void si_build_tcs_epilog_function(struct si_shader_context *ctx,
- union si_shader_part_key *key);
-static void si_build_ps_prolog_function(struct si_shader_context *ctx,
- union si_shader_part_key *key);
-static void si_build_ps_epilog_function(struct si_shader_context *ctx,
- union si_shader_part_key *key);
-static void si_fix_resource_usage(struct si_screen *sscreen,
- struct si_shader *shader);
-
-/* Ideally pass the sample mask input to the PS epilog as v14, which
- * is its usual location, so that the shader doesn't have to add v_mov.
- */
-#define PS_EPILOG_SAMPLEMASK_MIN_LOC 14
-
-static bool llvm_type_is_64bit(struct si_shader_context *ctx,
- LLVMTypeRef type)
-{
- if (type == ctx->ac.i64 || type == ctx->ac.f64)
- return true;
-
- return false;
-}
-
-/** Whether the shader runs as a combination of multiple API shaders */
-static bool is_multi_part_shader(struct si_shader_context *ctx)
-{
- if (ctx->screen->info.chip_class <= GFX8)
- return false;
-
- return ctx->shader->key.as_ls ||
- ctx->shader->key.as_es ||
- ctx->type == PIPE_SHADER_TESS_CTRL ||
- ctx->type == PIPE_SHADER_GEOMETRY;
-}
-
-/** Whether the shader runs on a merged HW stage (LSHS or ESGS) */
-static bool is_merged_shader(struct si_shader_context *ctx)
-{
- return ctx->shader->key.as_ngg || is_multi_part_shader(ctx);
-}
-
-/**
- * Returns a unique index for a per-patch semantic name and index. The index
- * must be less than 32, so that a 32-bit bitmask of used inputs or outputs
- * can be calculated.
- */
-unsigned si_shader_io_get_unique_index_patch(unsigned semantic_name, unsigned index)
-{
- switch (semantic_name) {
- case TGSI_SEMANTIC_TESSOUTER:
- return 0;
- case TGSI_SEMANTIC_TESSINNER:
- return 1;
- case TGSI_SEMANTIC_PATCH:
- assert(index < 30);
- return 2 + index;
-
- default:
- assert(!"invalid semantic name");
- return 0;
- }
-}
-
-/**
- * Returns a unique index for a semantic name and index. The index must be
- * less than 64, so that a 64-bit bitmask of used inputs or outputs can be
- * calculated.
- */
-unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index,
- unsigned is_varying)
-{
- switch (semantic_name) {
- case TGSI_SEMANTIC_POSITION:
- return 0;
- case TGSI_SEMANTIC_GENERIC:
- /* Since some shader stages use the the highest used IO index
- * to determine the size to allocate for inputs/outputs
- * (in LDS, tess and GS rings). GENERIC should be placed right
- * after POSITION to make that size as small as possible.
- */
- if (index < SI_MAX_IO_GENERIC)
- return 1 + index;
-
- assert(!"invalid generic index");
- return 0;
- case TGSI_SEMANTIC_FOG:
- return SI_MAX_IO_GENERIC + 1;
- case TGSI_SEMANTIC_COLOR:
- assert(index < 2);
- return SI_MAX_IO_GENERIC + 2 + index;
- case TGSI_SEMANTIC_BCOLOR:
- assert(index < 2);
- /* If it's a varying, COLOR and BCOLOR alias. */
- if (is_varying)
- return SI_MAX_IO_GENERIC + 2 + index;
- else
- return SI_MAX_IO_GENERIC + 4 + index;
- case TGSI_SEMANTIC_TEXCOORD:
- assert(index < 8);
- return SI_MAX_IO_GENERIC + 6 + index;
-
- /* These are rarely used between LS and HS or ES and GS. */
- case TGSI_SEMANTIC_CLIPDIST:
- assert(index < 2);
- return SI_MAX_IO_GENERIC + 6 + 8 + index;
- case TGSI_SEMANTIC_CLIPVERTEX:
- return SI_MAX_IO_GENERIC + 6 + 8 + 2;
- case TGSI_SEMANTIC_PSIZE:
- return SI_MAX_IO_GENERIC + 6 + 8 + 3;
-
- /* These can't be written by LS, HS, and ES. */
- case TGSI_SEMANTIC_LAYER:
- return SI_MAX_IO_GENERIC + 6 + 8 + 4;
- case TGSI_SEMANTIC_VIEWPORT_INDEX:
- return SI_MAX_IO_GENERIC + 6 + 8 + 5;
- case TGSI_SEMANTIC_PRIMID:
- STATIC_ASSERT(SI_MAX_IO_GENERIC + 6 + 8 + 6 <= 63);
- return SI_MAX_IO_GENERIC + 6 + 8 + 6;
- default:
- fprintf(stderr, "invalid semantic name = %u\n", semantic_name);
- assert(!"invalid semantic name");
- return 0;
- }
-}
-
-/**
- * Get the value of a shader input parameter and extract a bitfield.
- */
-static LLVMValueRef unpack_llvm_param(struct si_shader_context *ctx,
- LLVMValueRef value, unsigned rshift,
- unsigned bitwidth)
-{
- if (LLVMGetTypeKind(LLVMTypeOf(value)) == LLVMFloatTypeKind)
- value = ac_to_integer(&ctx->ac, value);
-
- if (rshift)
- value = LLVMBuildLShr(ctx->ac.builder, value,
- LLVMConstInt(ctx->i32, rshift, 0), "");
-
- if (rshift + bitwidth < 32) {
- unsigned mask = (1 << bitwidth) - 1;
- value = LLVMBuildAnd(ctx->ac.builder, value,
- LLVMConstInt(ctx->i32, mask, 0), "");
- }
-
- return value;
-}
-
-LLVMValueRef si_unpack_param(struct si_shader_context *ctx,
- struct ac_arg param, unsigned rshift,
- unsigned bitwidth)
-{
- LLVMValueRef value = ac_get_arg(&ctx->ac, param);
-
- return unpack_llvm_param(ctx, value, rshift, bitwidth);
-}
-
-static LLVMValueRef get_rel_patch_id(struct si_shader_context *ctx)
-{
- switch (ctx->type) {
- case PIPE_SHADER_TESS_CTRL:
- return si_unpack_param(ctx, ctx->args.tcs_rel_ids, 0, 8);
-
- case PIPE_SHADER_TESS_EVAL:
- return ac_get_arg(&ctx->ac, ctx->tes_rel_patch_id);
-
- default:
- assert(0);
- return NULL;
- }
-}
-
-/* Tessellation shaders pass outputs to the next shader using LDS.
- *
- * LS outputs = TCS inputs
- * TCS outputs = TES inputs
- *
- * The LDS layout is:
- * - TCS inputs for patch 0
- * - TCS inputs for patch 1
- * - TCS inputs for patch 2 = get_tcs_in_current_patch_offset (if RelPatchID==2)
- * - ...
- * - TCS outputs for patch 0 = get_tcs_out_patch0_offset
- * - Per-patch TCS outputs for patch 0 = get_tcs_out_patch0_patch_data_offset
- * - TCS outputs for patch 1
- * - Per-patch TCS outputs for patch 1
- * - TCS outputs for patch 2 = get_tcs_out_current_patch_offset (if RelPatchID==2)
- * - Per-patch TCS outputs for patch 2 = get_tcs_out_current_patch_data_offset (if RelPatchID==2)
- * - ...
- *
- * All three shaders VS(LS), TCS, TES share the same LDS space.
- */
-
-static LLVMValueRef
-get_tcs_in_patch_stride(struct si_shader_context *ctx)
-{
- return si_unpack_param(ctx, ctx->vs_state_bits, 8, 13);
-}
-
-static unsigned get_tcs_out_vertex_dw_stride_constant(struct si_shader_context *ctx)
-{
- assert(ctx->type == PIPE_SHADER_TESS_CTRL);
-
- if (ctx->shader->key.mono.u.ff_tcs_inputs_to_copy)
- return util_last_bit64(ctx->shader->key.mono.u.ff_tcs_inputs_to_copy) * 4;
-
- return util_last_bit64(ctx->shader->selector->outputs_written) * 4;
-}
-
-static LLVMValueRef get_tcs_out_vertex_dw_stride(struct si_shader_context *ctx)
-{
- unsigned stride = get_tcs_out_vertex_dw_stride_constant(ctx);
-
- return LLVMConstInt(ctx->i32, stride, 0);
-}
-
-static LLVMValueRef get_tcs_out_patch_stride(struct si_shader_context *ctx)
-{
- if (ctx->shader->key.mono.u.ff_tcs_inputs_to_copy)
- return si_unpack_param(ctx, ctx->tcs_out_lds_layout, 0, 13);
-
- const struct tgsi_shader_info *info = &ctx->shader->selector->info;
- unsigned tcs_out_vertices = info->properties[TGSI_PROPERTY_TCS_VERTICES_OUT];
- unsigned vertex_dw_stride = get_tcs_out_vertex_dw_stride_constant(ctx);
- unsigned num_patch_outputs = util_last_bit64(ctx->shader->selector->patch_outputs_written);
- unsigned patch_dw_stride = tcs_out_vertices * vertex_dw_stride +
- num_patch_outputs * 4;
- return LLVMConstInt(ctx->i32, patch_dw_stride, 0);
-}
-
-static LLVMValueRef
-get_tcs_out_patch0_offset(struct si_shader_context *ctx)
-{
- return LLVMBuildMul(ctx->ac.builder,
- si_unpack_param(ctx, ctx->tcs_out_lds_offsets, 0, 16),
- LLVMConstInt(ctx->i32, 4, 0), "");
-}
-
-static LLVMValueRef
-get_tcs_out_patch0_patch_data_offset(struct si_shader_context *ctx)
-{
- return LLVMBuildMul(ctx->ac.builder,
- si_unpack_param(ctx, ctx->tcs_out_lds_offsets, 16, 16),
- LLVMConstInt(ctx->i32, 4, 0), "");
-}
-
-static LLVMValueRef
-get_tcs_in_current_patch_offset(struct si_shader_context *ctx)
-{
- LLVMValueRef patch_stride = get_tcs_in_patch_stride(ctx);
- LLVMValueRef rel_patch_id = get_rel_patch_id(ctx);
-
- return LLVMBuildMul(ctx->ac.builder, patch_stride, rel_patch_id, "");
-}
-
-static LLVMValueRef
-get_tcs_out_current_patch_offset(struct si_shader_context *ctx)
-{
- LLVMValueRef patch0_offset = get_tcs_out_patch0_offset(ctx);
- LLVMValueRef patch_stride = get_tcs_out_patch_stride(ctx);
- LLVMValueRef rel_patch_id = get_rel_patch_id(ctx);
-
- return ac_build_imad(&ctx->ac, patch_stride, rel_patch_id, patch0_offset);
-}
-
-static LLVMValueRef
-get_tcs_out_current_patch_data_offset(struct si_shader_context *ctx)
-{
- LLVMValueRef patch0_patch_data_offset =
- get_tcs_out_patch0_patch_data_offset(ctx);
- LLVMValueRef patch_stride = get_tcs_out_patch_stride(ctx);
- LLVMValueRef rel_patch_id = get_rel_patch_id(ctx);
-
- return ac_build_imad(&ctx->ac, patch_stride, rel_patch_id, patch0_patch_data_offset);
-}
-
-static LLVMValueRef get_num_tcs_out_vertices(struct si_shader_context *ctx)
-{
- unsigned tcs_out_vertices =
- ctx->shader->selector ?
- ctx->shader->selector->info.properties[TGSI_PROPERTY_TCS_VERTICES_OUT] : 0;
-
- /* If !tcs_out_vertices, it's either the fixed-func TCS or the TCS epilog. */
- if (ctx->type == PIPE_SHADER_TESS_CTRL && tcs_out_vertices)
- return LLVMConstInt(ctx->i32, tcs_out_vertices, 0);
-
- return si_unpack_param(ctx, ctx->tcs_offchip_layout, 6, 6);
-}
-
-static LLVMValueRef get_tcs_in_vertex_dw_stride(struct si_shader_context *ctx)
-{
- unsigned stride;
-
- switch (ctx->type) {
- case PIPE_SHADER_VERTEX:
- stride = ctx->shader->selector->lshs_vertex_stride / 4;
- return LLVMConstInt(ctx->i32, stride, 0);
-
- case PIPE_SHADER_TESS_CTRL:
- if (ctx->screen->info.chip_class >= GFX9 &&
- ctx->shader->is_monolithic) {
- stride = ctx->shader->key.part.tcs.ls->lshs_vertex_stride / 4;
- return LLVMConstInt(ctx->i32, stride, 0);
- }
- return si_unpack_param(ctx, ctx->vs_state_bits, 24, 8);
-
- default:
- assert(0);
- return NULL;
- }
-}
-
-static LLVMValueRef unpack_sint16(struct si_shader_context *ctx,
- LLVMValueRef i32, unsigned index)
-{
- assert(index <= 1);
-
- if (index == 1)
- return LLVMBuildAShr(ctx->ac.builder, i32,
- LLVMConstInt(ctx->i32, 16, 0), "");
-
- return LLVMBuildSExt(ctx->ac.builder,
- LLVMBuildTrunc(ctx->ac.builder, i32,
- ctx->ac.i16, ""),
- ctx->i32, "");
-}
-
-void si_llvm_load_input_vs(
- struct si_shader_context *ctx,
- unsigned input_index,
- LLVMValueRef out[4])
-{
- const struct tgsi_shader_info *info = &ctx->shader->selector->info;
- unsigned vs_blit_property = info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD];
-
- if (vs_blit_property) {
- LLVMValueRef vertex_id = ctx->abi.vertex_id;
- LLVMValueRef sel_x1 = LLVMBuildICmp(ctx->ac.builder,
- LLVMIntULE, vertex_id,
- ctx->i32_1, "");
- /* Use LLVMIntNE, because we have 3 vertices and only
- * the middle one should use y2.
- */
- LLVMValueRef sel_y1 = LLVMBuildICmp(ctx->ac.builder,
- LLVMIntNE, vertex_id,
- ctx->i32_1, "");
-
- unsigned param_vs_blit_inputs = ctx->vs_blit_inputs.arg_index;
- if (input_index == 0) {
- /* Position: */
- LLVMValueRef x1y1 = LLVMGetParam(ctx->main_fn,
- param_vs_blit_inputs);
- LLVMValueRef x2y2 = LLVMGetParam(ctx->main_fn,
- param_vs_blit_inputs + 1);
-
- LLVMValueRef x1 = unpack_sint16(ctx, x1y1, 0);
- LLVMValueRef y1 = unpack_sint16(ctx, x1y1, 1);
- LLVMValueRef x2 = unpack_sint16(ctx, x2y2, 0);
- LLVMValueRef y2 = unpack_sint16(ctx, x2y2, 1);
-
- LLVMValueRef x = LLVMBuildSelect(ctx->ac.builder, sel_x1,
- x1, x2, "");
- LLVMValueRef y = LLVMBuildSelect(ctx->ac.builder, sel_y1,
- y1, y2, "");
-
- out[0] = LLVMBuildSIToFP(ctx->ac.builder, x, ctx->f32, "");
- out[1] = LLVMBuildSIToFP(ctx->ac.builder, y, ctx->f32, "");
- out[2] = LLVMGetParam(ctx->main_fn,
- param_vs_blit_inputs + 2);
- out[3] = ctx->ac.f32_1;
- return;
- }
-
- /* Color or texture coordinates: */
- assert(input_index == 1);
-
- if (vs_blit_property == SI_VS_BLIT_SGPRS_POS_COLOR) {
- for (int i = 0; i < 4; i++) {
- out[i] = LLVMGetParam(ctx->main_fn,
- param_vs_blit_inputs + 3 + i);
- }
- } else {
- assert(vs_blit_property == SI_VS_BLIT_SGPRS_POS_TEXCOORD);
- LLVMValueRef x1 = LLVMGetParam(ctx->main_fn,
- param_vs_blit_inputs + 3);
- LLVMValueRef y1 = LLVMGetParam(ctx->main_fn,
- param_vs_blit_inputs + 4);
- LLVMValueRef x2 = LLVMGetParam(ctx->main_fn,
- param_vs_blit_inputs + 5);
- LLVMValueRef y2 = LLVMGetParam(ctx->main_fn,
- param_vs_blit_inputs + 6);
-
- out[0] = LLVMBuildSelect(ctx->ac.builder, sel_x1,
- x1, x2, "");
- out[1] = LLVMBuildSelect(ctx->ac.builder, sel_y1,
- y1, y2, "");
- out[2] = LLVMGetParam(ctx->main_fn,
- param_vs_blit_inputs + 7);
- out[3] = LLVMGetParam(ctx->main_fn,
- param_vs_blit_inputs + 8);
- }
- return;
- }
-
- union si_vs_fix_fetch fix_fetch;
- LLVMValueRef t_list_ptr;
- LLVMValueRef t_offset;
- LLVMValueRef t_list;
- LLVMValueRef vertex_index;
- LLVMValueRef tmp;
-
- /* Load the T list */
- t_list_ptr = ac_get_arg(&ctx->ac, ctx->vertex_buffers);
-
- t_offset = LLVMConstInt(ctx->i32, input_index, 0);
-
- t_list = ac_build_load_to_sgpr(&ctx->ac, t_list_ptr, t_offset);
-
- vertex_index = LLVMGetParam(ctx->main_fn,
- ctx->vertex_index0.arg_index +
- input_index);
-
- /* Use the open-coded implementation for all loads of doubles and
- * of dword-sized data that needs fixups. We need to insert conversion
- * code anyway, and the amd/common code does it for us.
- *
- * Note: On LLVM <= 8, we can only open-code formats with
- * channel size >= 4 bytes.
- */
- bool opencode = ctx->shader->key.mono.vs_fetch_opencode & (1 << input_index);
- fix_fetch.bits = ctx->shader->key.mono.vs_fix_fetch[input_index].bits;
- if (opencode ||
- (fix_fetch.u.log_size == 3 && fix_fetch.u.format == AC_FETCH_FORMAT_FLOAT) ||
- (fix_fetch.u.log_size == 2)) {
- tmp = ac_build_opencoded_load_format(
- &ctx->ac, fix_fetch.u.log_size, fix_fetch.u.num_channels_m1 + 1,
- fix_fetch.u.format, fix_fetch.u.reverse, !opencode,
- t_list, vertex_index, ctx->ac.i32_0, ctx->ac.i32_0, 0, true);
- for (unsigned i = 0; i < 4; ++i)
- out[i] = LLVMBuildExtractElement(ctx->ac.builder, tmp, LLVMConstInt(ctx->i32, i, false), "");
- return;
- }
-
- /* Do multiple loads for special formats. */
- unsigned required_channels = util_last_bit(info->input_usage_mask[input_index]);
- LLVMValueRef fetches[4];
- unsigned num_fetches;
- unsigned fetch_stride;
- unsigned channels_per_fetch;
-
- if (fix_fetch.u.log_size <= 1 && fix_fetch.u.num_channels_m1 == 2) {
- num_fetches = MIN2(required_channels, 3);
- fetch_stride = 1 << fix_fetch.u.log_size;
- channels_per_fetch = 1;
- } else {
- num_fetches = 1;
- fetch_stride = 0;
- channels_per_fetch = required_channels;
- }
-
- for (unsigned i = 0; i < num_fetches; ++i) {
- LLVMValueRef voffset = LLVMConstInt(ctx->i32, fetch_stride * i, 0);
- fetches[i] = ac_build_buffer_load_format(&ctx->ac, t_list, vertex_index, voffset,
- channels_per_fetch, 0, true);
- }
-
- if (num_fetches == 1 && channels_per_fetch > 1) {
- LLVMValueRef fetch = fetches[0];
- for (unsigned i = 0; i < channels_per_fetch; ++i) {
- tmp = LLVMConstInt(ctx->i32, i, false);
- fetches[i] = LLVMBuildExtractElement(
- ctx->ac.builder, fetch, tmp, "");
- }
- num_fetches = channels_per_fetch;
- channels_per_fetch = 1;
- }
-
- for (unsigned i = num_fetches; i < 4; ++i)
- fetches[i] = LLVMGetUndef(ctx->f32);
-
- if (fix_fetch.u.log_size <= 1 && fix_fetch.u.num_channels_m1 == 2 &&
- required_channels == 4) {
- if (fix_fetch.u.format == AC_FETCH_FORMAT_UINT || fix_fetch.u.format == AC_FETCH_FORMAT_SINT)
- fetches[3] = ctx->ac.i32_1;
- else
- fetches[3] = ctx->ac.f32_1;
- } else if (fix_fetch.u.log_size == 3 &&
- (fix_fetch.u.format == AC_FETCH_FORMAT_SNORM ||
- fix_fetch.u.format == AC_FETCH_FORMAT_SSCALED ||
- fix_fetch.u.format == AC_FETCH_FORMAT_SINT) &&
- required_channels == 4) {
- /* For 2_10_10_10, the hardware returns an unsigned value;
- * convert it to a signed one.
- */
- LLVMValueRef tmp = fetches[3];
- LLVMValueRef c30 = LLVMConstInt(ctx->i32, 30, 0);
-
- /* First, recover the sign-extended signed integer value. */
- if (fix_fetch.u.format == AC_FETCH_FORMAT_SSCALED)
- tmp = LLVMBuildFPToUI(ctx->ac.builder, tmp, ctx->i32, "");
- else
- tmp = ac_to_integer(&ctx->ac, tmp);
-
- /* For the integer-like cases, do a natural sign extension.
- *
- * For the SNORM case, the values are 0.0, 0.333, 0.666, 1.0
- * and happen to contain 0, 1, 2, 3 as the two LSBs of the
- * exponent.
- */
- tmp = LLVMBuildShl(ctx->ac.builder, tmp,
- fix_fetch.u.format == AC_FETCH_FORMAT_SNORM ?
- LLVMConstInt(ctx->i32, 7, 0) : c30, "");
- tmp = LLVMBuildAShr(ctx->ac.builder, tmp, c30, "");
-
- /* Convert back to the right type. */
- if (fix_fetch.u.format == AC_FETCH_FORMAT_SNORM) {
- LLVMValueRef clamp;
- LLVMValueRef neg_one = LLVMConstReal(ctx->f32, -1.0);
- tmp = LLVMBuildSIToFP(ctx->ac.builder, tmp, ctx->f32, "");
- clamp = LLVMBuildFCmp(ctx->ac.builder, LLVMRealULT, tmp, neg_one, "");
- tmp = LLVMBuildSelect(ctx->ac.builder, clamp, neg_one, tmp, "");
- } else if (fix_fetch.u.format == AC_FETCH_FORMAT_SSCALED) {
- tmp = LLVMBuildSIToFP(ctx->ac.builder, tmp, ctx->f32, "");
- }
-
- fetches[3] = tmp;
- }
-
- for (unsigned i = 0; i < 4; ++i)
- out[i] = ac_to_float(&ctx->ac, fetches[i]);
-}
-
-static void declare_input_vs(
- struct si_shader_context *ctx,
- unsigned input_index,
- const struct tgsi_full_declaration *decl,
- LLVMValueRef out[4])
-{
- si_llvm_load_input_vs(ctx, input_index, out);
-}
-
-LLVMValueRef si_get_primitive_id(struct si_shader_context *ctx,
- unsigned swizzle)
-{
- if (swizzle > 0)
- return ctx->i32_0;
-
- switch (ctx->type) {
- case PIPE_SHADER_VERTEX:
- return ac_get_arg(&ctx->ac, ctx->vs_prim_id);
- case PIPE_SHADER_TESS_CTRL:
- return ac_get_arg(&ctx->ac, ctx->args.tcs_patch_id);
- case PIPE_SHADER_TESS_EVAL:
- return ac_get_arg(&ctx->ac, ctx->args.tes_patch_id);
- case PIPE_SHADER_GEOMETRY:
- return ac_get_arg(&ctx->ac, ctx->args.gs_prim_id);
- default:
- assert(0);
- return ctx->i32_0;
- }
-}
-
-/**
- * Return the value of tgsi_ind_register for indexing.
- * This is the indirect index with the constant offset added to it.
- */
-LLVMValueRef si_get_indirect_index(struct si_shader_context *ctx,
- const struct tgsi_ind_register *ind,
- unsigned addr_mul,
- int rel_index)
-{
- LLVMValueRef result;
-
- if (ind->File == TGSI_FILE_ADDRESS) {
- result = ctx->addrs[ind->Index][ind->Swizzle];
- result = LLVMBuildLoad(ctx->ac.builder, result, "");
- } else {
- struct tgsi_full_src_register src = {};
-
- src.Register.File = ind->File;
- src.Register.Index = ind->Index;
-
- /* Set the second index to 0 for constants. */
- if (ind->File == TGSI_FILE_CONSTANT)
- src.Register.Dimension = 1;
-
- result = ctx->bld_base.emit_fetch_funcs[ind->File](&ctx->bld_base, &src,
- TGSI_TYPE_SIGNED,
- ind->Swizzle);
- result = ac_to_integer(&ctx->ac, result);
- }
-
- return ac_build_imad(&ctx->ac, result, LLVMConstInt(ctx->i32, addr_mul, 0),
- LLVMConstInt(ctx->i32, rel_index, 0));
-}
-
-/**
- * Like si_get_indirect_index, but restricts the return value to a (possibly
- * undefined) value inside [0..num).
- */
-LLVMValueRef si_get_bounded_indirect_index(struct si_shader_context *ctx,
- const struct tgsi_ind_register *ind,
- int rel_index, unsigned num)
-{
- LLVMValueRef result = si_get_indirect_index(ctx, ind, 1, rel_index);
-
- return si_llvm_bound_index(ctx, result, num);
-}
-
-static LLVMValueRef get_dw_address_from_generic_indices(struct si_shader_context *ctx,
- LLVMValueRef vertex_dw_stride,
- LLVMValueRef base_addr,
- LLVMValueRef vertex_index,
- LLVMValueRef param_index,
- ubyte name, ubyte index)
-{
- if (vertex_dw_stride) {
- base_addr = ac_build_imad(&ctx->ac, vertex_index,
- vertex_dw_stride, base_addr);
- }
-
- if (param_index) {
- base_addr = ac_build_imad(&ctx->ac, param_index,
- LLVMConstInt(ctx->i32, 4, 0), base_addr);
- }
-
- int param = name == TGSI_SEMANTIC_PATCH ||
- name == TGSI_SEMANTIC_TESSINNER ||
- name == TGSI_SEMANTIC_TESSOUTER ?
- si_shader_io_get_unique_index_patch(name, index) :
- si_shader_io_get_unique_index(name, index, false);
-
- /* Add the base address of the element. */
- return LLVMBuildAdd(ctx->ac.builder, base_addr,
- LLVMConstInt(ctx->i32, param * 4, 0), "");
-}
-
-/**
- * Calculate a dword address given an input or output register and a stride.
- */
-static LLVMValueRef get_dw_address(struct si_shader_context *ctx,
- const struct tgsi_full_dst_register *dst,
- const struct tgsi_full_src_register *src,
- LLVMValueRef vertex_dw_stride,
- LLVMValueRef base_addr)
-{
- struct tgsi_shader_info *info = &ctx->shader->selector->info;
- ubyte *name, *index, *array_first;
- int input_index;
- struct tgsi_full_dst_register reg;
- LLVMValueRef vertex_index = NULL;
- LLVMValueRef ind_index = NULL;
-
- /* Set the register description. The address computation is the same
- * for sources and destinations. */
- if (src) {
- reg.Register.File = src->Register.File;
- reg.Register.Index = src->Register.Index;
- reg.Register.Indirect = src->Register.Indirect;
- reg.Register.Dimension = src->Register.Dimension;
- reg.Indirect = src->Indirect;
- reg.Dimension = src->Dimension;
- reg.DimIndirect = src->DimIndirect;
- } else
- reg = *dst;
-
- /* If the register is 2-dimensional (e.g. an array of vertices
- * in a primitive), calculate the base address of the vertex. */
- if (reg.Register.Dimension) {
- if (reg.Dimension.Indirect)
- vertex_index = si_get_indirect_index(ctx, ®.DimIndirect,
- 1, reg.Dimension.Index);
- else
- vertex_index = LLVMConstInt(ctx->i32, reg.Dimension.Index, 0);
- }
-
- /* Get information about the register. */
- if (reg.Register.File == TGSI_FILE_INPUT) {
- name = info->input_semantic_name;
- index = info->input_semantic_index;
- array_first = info->input_array_first;
- } else if (reg.Register.File == TGSI_FILE_OUTPUT) {
- name = info->output_semantic_name;
- index = info->output_semantic_index;
- array_first = info->output_array_first;
- } else {
- assert(0);
- return NULL;
- }
-
- if (reg.Register.Indirect) {
- /* Add the relative address of the element. */
- if (reg.Indirect.ArrayID)
- input_index = array_first[reg.Indirect.ArrayID];
- else
- input_index = reg.Register.Index;
-
- ind_index = si_get_indirect_index(ctx, ®.Indirect,
- 1, reg.Register.Index - input_index);
- } else {
- input_index = reg.Register.Index;
- }
-
- return get_dw_address_from_generic_indices(ctx, vertex_dw_stride,
- base_addr, vertex_index,
- ind_index, name[input_index],
- index[input_index]);
-}
-
-/* The offchip buffer layout for TCS->TES is
- *
- * - attribute 0 of patch 0 vertex 0
- * - attribute 0 of patch 0 vertex 1
- * - attribute 0 of patch 0 vertex 2
- * ...
- * - attribute 0 of patch 1 vertex 0
- * - attribute 0 of patch 1 vertex 1
- * ...
- * - attribute 1 of patch 0 vertex 0
- * - attribute 1 of patch 0 vertex 1
- * ...
- * - per patch attribute 0 of patch 0
- * - per patch attribute 0 of patch 1
- * ...
- *
- * Note that every attribute has 4 components.
- */
-static LLVMValueRef get_tcs_tes_buffer_address(struct si_shader_context *ctx,
- LLVMValueRef rel_patch_id,
- LLVMValueRef vertex_index,
- LLVMValueRef param_index)
-{
- LLVMValueRef base_addr, vertices_per_patch, num_patches, total_vertices;
- LLVMValueRef param_stride, constant16;
-
- vertices_per_patch = get_num_tcs_out_vertices(ctx);
- num_patches = si_unpack_param(ctx, ctx->tcs_offchip_layout, 0, 6);
- total_vertices = LLVMBuildMul(ctx->ac.builder, vertices_per_patch,
- num_patches, "");
-
- constant16 = LLVMConstInt(ctx->i32, 16, 0);
- if (vertex_index) {
- base_addr = ac_build_imad(&ctx->ac, rel_patch_id,
- vertices_per_patch, vertex_index);
- param_stride = total_vertices;
- } else {
- base_addr = rel_patch_id;
- param_stride = num_patches;
- }
-
- base_addr = ac_build_imad(&ctx->ac, param_index, param_stride, base_addr);
- base_addr = LLVMBuildMul(ctx->ac.builder, base_addr, constant16, "");
-
- if (!vertex_index) {
- LLVMValueRef patch_data_offset =
- si_unpack_param(ctx, ctx->tcs_offchip_layout, 12, 20);
-
- base_addr = LLVMBuildAdd(ctx->ac.builder, base_addr,
- patch_data_offset, "");
- }
- return base_addr;
-}
-
-/* This is a generic helper that can be shared by the NIR and TGSI backends */
-static LLVMValueRef get_tcs_tes_buffer_address_from_generic_indices(
- struct si_shader_context *ctx,
- LLVMValueRef vertex_index,
- LLVMValueRef param_index,
- ubyte name, ubyte index)
-{
- unsigned param_index_base;
-
- param_index_base = name == TGSI_SEMANTIC_PATCH ||
- name == TGSI_SEMANTIC_TESSINNER ||
- name == TGSI_SEMANTIC_TESSOUTER ?
- si_shader_io_get_unique_index_patch(name, index) :
- si_shader_io_get_unique_index(name, index, false);
-
- if (param_index) {
- param_index = LLVMBuildAdd(ctx->ac.builder, param_index,
- LLVMConstInt(ctx->i32, param_index_base, 0),
- "");
- } else {
- param_index = LLVMConstInt(ctx->i32, param_index_base, 0);
- }
-
- return get_tcs_tes_buffer_address(ctx, get_rel_patch_id(ctx),
- vertex_index, param_index);
-}
-
-static LLVMValueRef get_tcs_tes_buffer_address_from_reg(
- struct si_shader_context *ctx,
- const struct tgsi_full_dst_register *dst,
- const struct tgsi_full_src_register *src)
-{
- struct tgsi_shader_info *info = &ctx->shader->selector->info;
- ubyte *name, *index, *array_first;
- struct tgsi_full_src_register reg;
- LLVMValueRef vertex_index = NULL;
- LLVMValueRef param_index = NULL;
- unsigned param_base;
-
- reg = src ? *src : tgsi_full_src_register_from_dst(dst);
-
- if (reg.Register.Dimension) {
- if (reg.Dimension.Indirect)
- vertex_index = si_get_indirect_index(ctx, ®.DimIndirect,
- 1, reg.Dimension.Index);
- else
- vertex_index = LLVMConstInt(ctx->i32, reg.Dimension.Index, 0);
- }
-
- /* Get information about the register. */
- if (reg.Register.File == TGSI_FILE_INPUT) {
- name = info->input_semantic_name;
- index = info->input_semantic_index;
- array_first = info->input_array_first;
- } else if (reg.Register.File == TGSI_FILE_OUTPUT) {
- name = info->output_semantic_name;
- index = info->output_semantic_index;
- array_first = info->output_array_first;
- } else {
- assert(0);
- return NULL;
- }
-
- if (reg.Register.Indirect) {
- if (reg.Indirect.ArrayID)
- param_base = array_first[reg.Indirect.ArrayID];
- else
- param_base = reg.Register.Index;
-
- param_index = si_get_indirect_index(ctx, ®.Indirect,
- 1, reg.Register.Index - param_base);
- } else {
- param_base = reg.Register.Index;
- }
-
- return get_tcs_tes_buffer_address_from_generic_indices(ctx, vertex_index,
- param_index, name[param_base],
- index[param_base]);
-}
-
-static LLVMValueRef buffer_load(struct lp_build_tgsi_context *bld_base,
- LLVMTypeRef type, unsigned swizzle,
- LLVMValueRef buffer, LLVMValueRef offset,
- LLVMValueRef base, bool can_speculate)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- LLVMValueRef value, value2;
- LLVMTypeRef vec_type = LLVMVectorType(type, 4);
-
- if (swizzle == ~0) {
- value = ac_build_buffer_load(&ctx->ac, buffer, 4, NULL, base, offset,
- 0, ac_glc, can_speculate, false);
-
- return LLVMBuildBitCast(ctx->ac.builder, value, vec_type, "");
- }
-
- if (!llvm_type_is_64bit(ctx, type)) {
- value = ac_build_buffer_load(&ctx->ac, buffer, 4, NULL, base, offset,
- 0, ac_glc, can_speculate, false);
-
- value = LLVMBuildBitCast(ctx->ac.builder, value, vec_type, "");
- return LLVMBuildExtractElement(ctx->ac.builder, value,
- LLVMConstInt(ctx->i32, swizzle, 0), "");
- }
-
- value = ac_build_buffer_load(&ctx->ac, buffer, 1, NULL, base, offset,
- swizzle * 4, ac_glc, can_speculate, false);
-
- value2 = ac_build_buffer_load(&ctx->ac, buffer, 1, NULL, base, offset,
- swizzle * 4 + 4, ac_glc, can_speculate, false);
-
- return si_llvm_emit_fetch_64bit(bld_base, type, value, value2);
-}
-
-/**
- * Load from LSHS LDS storage.
- *
- * \param type output value type
- * \param swizzle offset (typically 0..3); it can be ~0, which loads a vec4
- * \param dw_addr address in dwords
- */
-static LLVMValueRef lshs_lds_load(struct lp_build_tgsi_context *bld_base,
- LLVMTypeRef type, unsigned swizzle,
- LLVMValueRef dw_addr)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- LLVMValueRef value;
-
- if (swizzle == ~0) {
- LLVMValueRef values[TGSI_NUM_CHANNELS];
-
- for (unsigned chan = 0; chan < TGSI_NUM_CHANNELS; chan++)
- values[chan] = lshs_lds_load(bld_base, type, chan, dw_addr);
-
- return ac_build_gather_values(&ctx->ac, values,
- TGSI_NUM_CHANNELS);
- }
-
- /* Split 64-bit loads. */
- if (llvm_type_is_64bit(ctx, type)) {
- LLVMValueRef lo, hi;
-
- lo = lshs_lds_load(bld_base, ctx->i32, swizzle, dw_addr);
- hi = lshs_lds_load(bld_base, ctx->i32, swizzle + 1, dw_addr);
- return si_llvm_emit_fetch_64bit(bld_base, type, lo, hi);
- }
-
- dw_addr = LLVMBuildAdd(ctx->ac.builder, dw_addr,
- LLVMConstInt(ctx->i32, swizzle, 0), "");
-
- value = ac_lds_load(&ctx->ac, dw_addr);
-
- return LLVMBuildBitCast(ctx->ac.builder, value, type, "");
-}
-
-/**
- * Store to LSHS LDS storage.
- *
- * \param swizzle offset (typically 0..3)
- * \param dw_addr address in dwords
- * \param value value to store
- */
-static void lshs_lds_store(struct si_shader_context *ctx,
- unsigned dw_offset_imm, LLVMValueRef dw_addr,
- LLVMValueRef value)
-{
- dw_addr = LLVMBuildAdd(ctx->ac.builder, dw_addr,
- LLVMConstInt(ctx->i32, dw_offset_imm, 0), "");
-
- ac_lds_store(&ctx->ac, dw_addr, value);
-}
-
-enum si_tess_ring {
- TCS_FACTOR_RING,
- TESS_OFFCHIP_RING_TCS,
- TESS_OFFCHIP_RING_TES,
-};
-
-static LLVMValueRef get_tess_ring_descriptor(struct si_shader_context *ctx,
- enum si_tess_ring ring)
-{
- LLVMBuilderRef builder = ctx->ac.builder;
- LLVMValueRef addr = ac_get_arg(&ctx->ac,
- ring == TESS_OFFCHIP_RING_TES ?
- ctx->tes_offchip_addr :
- ctx->tcs_out_lds_layout);
-
- /* TCS only receives high 13 bits of the address. */
- if (ring == TESS_OFFCHIP_RING_TCS || ring == TCS_FACTOR_RING) {
- addr = LLVMBuildAnd(builder, addr,
- LLVMConstInt(ctx->i32, 0xfff80000, 0), "");
- }
-
- if (ring == TCS_FACTOR_RING) {
- unsigned tf_offset = ctx->screen->tess_offchip_ring_size;
- addr = LLVMBuildAdd(builder, addr,
- LLVMConstInt(ctx->i32, tf_offset, 0), "");
- }
-
- uint32_t rsrc3 = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
- S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
- S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
- S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
-
- if (ctx->screen->info.chip_class >= GFX10)
- rsrc3 |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
- S_008F0C_OOB_SELECT(3) |
- S_008F0C_RESOURCE_LEVEL(1);
- else
- rsrc3 |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
- S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
-
- LLVMValueRef desc[4];
- desc[0] = addr;
- desc[1] = LLVMConstInt(ctx->i32,
- S_008F04_BASE_ADDRESS_HI(ctx->screen->info.address32_hi), 0);
- desc[2] = LLVMConstInt(ctx->i32, 0xffffffff, 0);
- desc[3] = LLVMConstInt(ctx->i32, rsrc3, false);
-
- return ac_build_gather_values(&ctx->ac, desc, 4);
-}
-
-static LLVMValueRef fetch_input_tcs(
- struct lp_build_tgsi_context *bld_base,
- const struct tgsi_full_src_register *reg,
- enum tgsi_opcode_type type, unsigned swizzle_in)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- LLVMValueRef dw_addr, stride;
- unsigned swizzle = swizzle_in & 0xffff;
- stride = get_tcs_in_vertex_dw_stride(ctx);
- dw_addr = get_tcs_in_current_patch_offset(ctx);
- dw_addr = get_dw_address(ctx, NULL, reg, stride, dw_addr);
-
- return lshs_lds_load(bld_base, tgsi2llvmtype(bld_base, type), swizzle, dw_addr);
-}
-
-static LLVMValueRef si_nir_load_tcs_varyings(struct ac_shader_abi *abi,
- LLVMTypeRef type,
- LLVMValueRef vertex_index,
- LLVMValueRef param_index,
- unsigned const_index,
- unsigned location,
- unsigned driver_location,
- unsigned component,
- unsigned num_components,
- bool is_patch,
- bool is_compact,
- bool load_input)
-{
- struct si_shader_context *ctx = si_shader_context_from_abi(abi);
- struct tgsi_shader_info *info = &ctx->shader->selector->info;
- struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
- LLVMValueRef dw_addr, stride;
- ubyte name, index;
-
- driver_location = driver_location / 4;
-
- if (load_input) {
- name = info->input_semantic_name[driver_location];
- index = info->input_semantic_index[driver_location];
- } else {
- name = info->output_semantic_name[driver_location];
- index = info->output_semantic_index[driver_location];
- }
-
- assert((name == TGSI_SEMANTIC_PATCH ||
- name == TGSI_SEMANTIC_TESSINNER ||
- name == TGSI_SEMANTIC_TESSOUTER) == is_patch);
-
- if (load_input) {
- stride = get_tcs_in_vertex_dw_stride(ctx);
- dw_addr = get_tcs_in_current_patch_offset(ctx);
- } else {
- if (is_patch) {
- stride = NULL;
- dw_addr = get_tcs_out_current_patch_data_offset(ctx);
- } else {
- stride = get_tcs_out_vertex_dw_stride(ctx);
- dw_addr = get_tcs_out_current_patch_offset(ctx);
- }
- }
-
- if (!param_index) {
- param_index = LLVMConstInt(ctx->i32, const_index, 0);
- }
-
- dw_addr = get_dw_address_from_generic_indices(ctx, stride, dw_addr,
- vertex_index, param_index,
- name, index);
-
- LLVMValueRef value[4];
- for (unsigned i = 0; i < num_components; i++) {
- unsigned offset = i;
- if (llvm_type_is_64bit(ctx, type))
- offset *= 2;
-
- offset += component;
- value[i + component] = lshs_lds_load(bld_base, type, offset, dw_addr);
- }
-
- return ac_build_varying_gather_values(&ctx->ac, value, num_components, component);
-}
-
-static LLVMValueRef fetch_output_tcs(
- struct lp_build_tgsi_context *bld_base,
- const struct tgsi_full_src_register *reg,
- enum tgsi_opcode_type type, unsigned swizzle_in)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- LLVMValueRef dw_addr, stride;
- unsigned swizzle = (swizzle_in & 0xffff);
-
- if (reg->Register.Dimension) {
- stride = get_tcs_out_vertex_dw_stride(ctx);
- dw_addr = get_tcs_out_current_patch_offset(ctx);
- dw_addr = get_dw_address(ctx, NULL, reg, stride, dw_addr);
- } else {
- dw_addr = get_tcs_out_current_patch_data_offset(ctx);
- dw_addr = get_dw_address(ctx, NULL, reg, NULL, dw_addr);
- }
-
- return lshs_lds_load(bld_base, tgsi2llvmtype(bld_base, type), swizzle, dw_addr);
-}
-
-static LLVMValueRef fetch_input_tes(
- struct lp_build_tgsi_context *bld_base,
- const struct tgsi_full_src_register *reg,
- enum tgsi_opcode_type type, unsigned swizzle_in)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- LLVMValueRef base, addr;
- unsigned swizzle = (swizzle_in & 0xffff);
-
- base = ac_get_arg(&ctx->ac, ctx->tcs_offchip_offset);
- addr = get_tcs_tes_buffer_address_from_reg(ctx, NULL, reg);
-
- return buffer_load(bld_base, tgsi2llvmtype(bld_base, type), swizzle,
- ctx->tess_offchip_ring, base, addr, true);
-}
-
-LLVMValueRef si_nir_load_input_tes(struct ac_shader_abi *abi,
- LLVMTypeRef type,
- LLVMValueRef vertex_index,
- LLVMValueRef param_index,
- unsigned const_index,
- unsigned location,
- unsigned driver_location,
- unsigned component,
- unsigned num_components,
- bool is_patch,
- bool is_compact,
- bool load_input)
-{
- struct si_shader_context *ctx = si_shader_context_from_abi(abi);
- struct tgsi_shader_info *info = &ctx->shader->selector->info;
- LLVMValueRef base, addr;
-
- driver_location = driver_location / 4;
- ubyte name = info->input_semantic_name[driver_location];
- ubyte index = info->input_semantic_index[driver_location];
-
- assert((name == TGSI_SEMANTIC_PATCH ||
- name == TGSI_SEMANTIC_TESSINNER ||
- name == TGSI_SEMANTIC_TESSOUTER) == is_patch);
-
- base = ac_get_arg(&ctx->ac, ctx->tcs_offchip_offset);
-
- if (!param_index) {
- param_index = LLVMConstInt(ctx->i32, const_index, 0);
- }
-
- addr = get_tcs_tes_buffer_address_from_generic_indices(ctx, vertex_index,
- param_index,
- name, index);
-
- /* TODO: This will generate rather ordinary llvm code, although it
- * should be easy for the optimiser to fix up. In future we might want
- * to refactor buffer_load(), but for now this maximises code sharing
- * between the NIR and TGSI backends.
- */
- LLVMValueRef value[4];
- for (unsigned i = 0; i < num_components; i++) {
- unsigned offset = i;
- if (llvm_type_is_64bit(ctx, type)) {
- offset *= 2;
- if (offset == 4) {
- ubyte name = info->input_semantic_name[driver_location + 1];
- ubyte index = info->input_semantic_index[driver_location + 1];
- addr = get_tcs_tes_buffer_address_from_generic_indices(ctx,
- vertex_index,
- param_index,
- name, index);
- }
-
- offset = offset % 4;
- }
-
- offset += component;
- value[i + component] = buffer_load(&ctx->bld_base, type, offset,
- ctx->tess_offchip_ring, base, addr, true);
- }
-
- return ac_build_varying_gather_values(&ctx->ac, value, num_components, component);
-}
-
-static void store_output_tcs(struct lp_build_tgsi_context *bld_base,
- const struct tgsi_full_instruction *inst,
- const struct tgsi_opcode_info *info,
- unsigned index,
- LLVMValueRef dst[4])
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- const struct tgsi_full_dst_register *reg = &inst->Dst[index];
- const struct tgsi_shader_info *sh_info = &ctx->shader->selector->info;
- unsigned chan_index;
- LLVMValueRef dw_addr, stride;
- LLVMValueRef buffer, base, buf_addr;
- LLVMValueRef values[4];
- bool skip_lds_store;
- bool is_tess_factor = false, is_tess_inner = false;
-
- /* Only handle per-patch and per-vertex outputs here.
- * Vectors will be lowered to scalars and this function will be called again.
- */
- if (reg->Register.File != TGSI_FILE_OUTPUT ||
- (dst[0] && LLVMGetTypeKind(LLVMTypeOf(dst[0])) == LLVMVectorTypeKind)) {
- si_llvm_emit_store(bld_base, inst, info, index, dst);
- return;
- }
-
- if (reg->Register.Dimension) {
- stride = get_tcs_out_vertex_dw_stride(ctx);
- dw_addr = get_tcs_out_current_patch_offset(ctx);
- dw_addr = get_dw_address(ctx, reg, NULL, stride, dw_addr);
- skip_lds_store = !sh_info->reads_pervertex_outputs;
- } else {
- dw_addr = get_tcs_out_current_patch_data_offset(ctx);
- dw_addr = get_dw_address(ctx, reg, NULL, NULL, dw_addr);
- skip_lds_store = !sh_info->reads_perpatch_outputs;
-
- if (!reg->Register.Indirect) {
- int name = sh_info->output_semantic_name[reg->Register.Index];
-
- /* Always write tess factors into LDS for the TCS epilog. */
- if (name == TGSI_SEMANTIC_TESSINNER ||
- name == TGSI_SEMANTIC_TESSOUTER) {
- /* The epilog doesn't read LDS if invocation 0 defines tess factors. */
- skip_lds_store = !sh_info->reads_tessfactor_outputs &&
- ctx->shader->selector->tcs_info.tessfactors_are_def_in_all_invocs;
- is_tess_factor = true;
- is_tess_inner = name == TGSI_SEMANTIC_TESSINNER;
- }
- }
- }
-
- buffer = get_tess_ring_descriptor(ctx, TESS_OFFCHIP_RING_TCS);
-
- base = ac_get_arg(&ctx->ac, ctx->tcs_offchip_offset);
- buf_addr = get_tcs_tes_buffer_address_from_reg(ctx, reg, NULL);
-
- uint32_t writemask = reg->Register.WriteMask;
- while (writemask) {
- chan_index = u_bit_scan(&writemask);
- LLVMValueRef value = dst[chan_index];
-
- if (inst->Instruction.Saturate)
- value = ac_build_clamp(&ctx->ac, value);
-
- /* Skip LDS stores if there is no LDS read of this output. */
- if (!skip_lds_store)
- lshs_lds_store(ctx, chan_index, dw_addr, value);
-
- value = ac_to_integer(&ctx->ac, value);
- values[chan_index] = value;
-
- if (reg->Register.WriteMask != 0xF && !is_tess_factor) {
- ac_build_buffer_store_dword(&ctx->ac, buffer, value, 1,
- buf_addr, base,
- 4 * chan_index, ac_glc);
- }
-
- /* Write tess factors into VGPRs for the epilog. */
- if (is_tess_factor &&
- ctx->shader->selector->tcs_info.tessfactors_are_def_in_all_invocs) {
- if (!is_tess_inner) {
- LLVMBuildStore(ctx->ac.builder, value, /* outer */
- ctx->invoc0_tess_factors[chan_index]);
- } else if (chan_index < 2) {
- LLVMBuildStore(ctx->ac.builder, value, /* inner */
- ctx->invoc0_tess_factors[4 + chan_index]);
- }
- }
- }
-
- if (reg->Register.WriteMask == 0xF && !is_tess_factor) {
- LLVMValueRef value = ac_build_gather_values(&ctx->ac,
- values, 4);
- ac_build_buffer_store_dword(&ctx->ac, buffer, value, 4, buf_addr,
- base, 0, ac_glc);
- }
-}
-
-static void si_nir_store_output_tcs(struct ac_shader_abi *abi,
- const struct nir_variable *var,
- LLVMValueRef vertex_index,
- LLVMValueRef param_index,
- unsigned const_index,
- LLVMValueRef src,
- unsigned writemask)
-{
- struct si_shader_context *ctx = si_shader_context_from_abi(abi);
- struct tgsi_shader_info *info = &ctx->shader->selector->info;
- const unsigned component = var->data.location_frac;
- unsigned driver_location = var->data.driver_location;
- LLVMValueRef dw_addr, stride;
- LLVMValueRef buffer, base, addr;
- LLVMValueRef values[8];
- bool skip_lds_store;
- bool is_tess_factor = false, is_tess_inner = false;
-
- driver_location = driver_location / 4;
- ubyte name = info->output_semantic_name[driver_location];
- ubyte index = info->output_semantic_index[driver_location];
-
- bool is_const = !param_index;
- if (!param_index)
- param_index = LLVMConstInt(ctx->i32, const_index, 0);
-
- const bool is_patch = var->data.patch ||
- var->data.location == VARYING_SLOT_TESS_LEVEL_INNER ||
- var->data.location == VARYING_SLOT_TESS_LEVEL_OUTER;
-
- assert((name == TGSI_SEMANTIC_PATCH ||
- name == TGSI_SEMANTIC_TESSINNER ||
- name == TGSI_SEMANTIC_TESSOUTER) == is_patch);
-
- if (!is_patch) {
- stride = get_tcs_out_vertex_dw_stride(ctx);
- dw_addr = get_tcs_out_current_patch_offset(ctx);
- dw_addr = get_dw_address_from_generic_indices(ctx, stride, dw_addr,
- vertex_index, param_index,
- name, index);
-
- skip_lds_store = !info->reads_pervertex_outputs;
- } else {
- dw_addr = get_tcs_out_current_patch_data_offset(ctx);
- dw_addr = get_dw_address_from_generic_indices(ctx, NULL, dw_addr,
- vertex_index, param_index,
- name, index);
-
- skip_lds_store = !info->reads_perpatch_outputs;
-
- if (is_const && const_index == 0) {
- int name = info->output_semantic_name[driver_location];
-
- /* Always write tess factors into LDS for the TCS epilog. */
- if (name == TGSI_SEMANTIC_TESSINNER ||
- name == TGSI_SEMANTIC_TESSOUTER) {
- /* The epilog doesn't read LDS if invocation 0 defines tess factors. */
- skip_lds_store = !info->reads_tessfactor_outputs &&
- ctx->shader->selector->tcs_info.tessfactors_are_def_in_all_invocs;
- is_tess_factor = true;
- is_tess_inner = name == TGSI_SEMANTIC_TESSINNER;
- }
- }
- }
-
- buffer = get_tess_ring_descriptor(ctx, TESS_OFFCHIP_RING_TCS);
-
- base = ac_get_arg(&ctx->ac, ctx->tcs_offchip_offset);
-
- addr = get_tcs_tes_buffer_address_from_generic_indices(ctx, vertex_index,
- param_index, name, index);
-
- for (unsigned chan = component; chan < 8; chan++) {
- if (!(writemask & (1 << chan)))
- continue;
- LLVMValueRef value = ac_llvm_extract_elem(&ctx->ac, src, chan - component);
-
- unsigned buffer_store_offset = chan % 4;
- if (chan == 4) {
- ubyte name = info->output_semantic_name[driver_location + 1];
- ubyte index = info->output_semantic_index[driver_location + 1];
- addr = get_tcs_tes_buffer_address_from_generic_indices(ctx,
- vertex_index,
- param_index,
- name, index);
- }
-
- /* Skip LDS stores if there is no LDS read of this output. */
- if (!skip_lds_store)
- lshs_lds_store(ctx, chan, dw_addr, value);
-
- value = ac_to_integer(&ctx->ac, value);
- values[chan] = value;
-
- if (writemask != 0xF && !is_tess_factor) {
- ac_build_buffer_store_dword(&ctx->ac, buffer, value, 1,
- addr, base,
- 4 * buffer_store_offset,
- ac_glc);
- }
-
- /* Write tess factors into VGPRs for the epilog. */
- if (is_tess_factor &&
- ctx->shader->selector->tcs_info.tessfactors_are_def_in_all_invocs) {
- if (!is_tess_inner) {
- LLVMBuildStore(ctx->ac.builder, value, /* outer */
- ctx->invoc0_tess_factors[chan]);
- } else if (chan < 2) {
- LLVMBuildStore(ctx->ac.builder, value, /* inner */
- ctx->invoc0_tess_factors[4 + chan]);
- }
- }
- }
-
- if (writemask == 0xF && !is_tess_factor) {
- LLVMValueRef value = ac_build_gather_values(&ctx->ac,
- values, 4);
- ac_build_buffer_store_dword(&ctx->ac, buffer, value, 4, addr,
- base, 0, ac_glc);
- }
-}
-
-LLVMValueRef si_llvm_load_input_gs(struct ac_shader_abi *abi,
- unsigned input_index,
- unsigned vtx_offset_param,
- LLVMTypeRef type,
- unsigned swizzle)
-{
- struct si_shader_context *ctx = si_shader_context_from_abi(abi);
- struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
- struct si_shader *shader = ctx->shader;
- LLVMValueRef vtx_offset, soffset;
- struct tgsi_shader_info *info = &shader->selector->info;
- unsigned semantic_name = info->input_semantic_name[input_index];
- unsigned semantic_index = info->input_semantic_index[input_index];
- unsigned param;
- LLVMValueRef value;
-
- param = si_shader_io_get_unique_index(semantic_name, semantic_index, false);
-
- /* GFX9 has the ESGS ring in LDS. */
- if (ctx->screen->info.chip_class >= GFX9) {
- unsigned index = vtx_offset_param;
-
- switch (index / 2) {
- case 0:
- vtx_offset = si_unpack_param(ctx, ctx->gs_vtx01_offset,
- index % 2 ? 16 : 0, 16);
- break;
- case 1:
- vtx_offset = si_unpack_param(ctx, ctx->gs_vtx23_offset,
- index % 2 ? 16 : 0, 16);
- break;
- case 2:
- vtx_offset = si_unpack_param(ctx, ctx->gs_vtx45_offset,
- index % 2 ? 16 : 0, 16);
- break;
- default:
- assert(0);
- return NULL;
- }
-
- unsigned offset = param * 4 + swizzle;
- vtx_offset = LLVMBuildAdd(ctx->ac.builder, vtx_offset,
- LLVMConstInt(ctx->i32, offset, false), "");
-
- LLVMValueRef ptr = ac_build_gep0(&ctx->ac, ctx->esgs_ring, vtx_offset);
- LLVMValueRef value = LLVMBuildLoad(ctx->ac.builder, ptr, "");
- if (llvm_type_is_64bit(ctx, type)) {
- ptr = LLVMBuildGEP(ctx->ac.builder, ptr,
- &ctx->ac.i32_1, 1, "");
- LLVMValueRef values[2] = {
- value,
- LLVMBuildLoad(ctx->ac.builder, ptr, "")
- };
- value = ac_build_gather_values(&ctx->ac, values, 2);
- }
- return LLVMBuildBitCast(ctx->ac.builder, value, type, "");
- }
-
- /* GFX6: input load from the ESGS ring in memory. */
- if (swizzle == ~0) {
- LLVMValueRef values[TGSI_NUM_CHANNELS];
- unsigned chan;
- for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
- values[chan] = si_llvm_load_input_gs(abi, input_index, vtx_offset_param,
- type, chan);
- }
- return ac_build_gather_values(&ctx->ac, values,
- TGSI_NUM_CHANNELS);
- }
-
- /* Get the vertex offset parameter on GFX6. */
- LLVMValueRef gs_vtx_offset = ac_get_arg(&ctx->ac,
- ctx->gs_vtx_offset[vtx_offset_param]);
-
- vtx_offset = LLVMBuildMul(ctx->ac.builder, gs_vtx_offset,
- LLVMConstInt(ctx->i32, 4, 0), "");
-
- soffset = LLVMConstInt(ctx->i32, (param * 4 + swizzle) * 256, 0);
-
- value = ac_build_buffer_load(&ctx->ac, ctx->esgs_ring, 1, ctx->i32_0,
- vtx_offset, soffset, 0, ac_glc, true, false);
- if (llvm_type_is_64bit(ctx, type)) {
- LLVMValueRef value2;
- soffset = LLVMConstInt(ctx->i32, (param * 4 + swizzle + 1) * 256, 0);
-
- value2 = ac_build_buffer_load(&ctx->ac, ctx->esgs_ring, 1,
- ctx->i32_0, vtx_offset, soffset,
- 0, ac_glc, true, false);
- return si_llvm_emit_fetch_64bit(bld_base, type, value, value2);
- }
- return LLVMBuildBitCast(ctx->ac.builder, value, type, "");
-}
-
-static LLVMValueRef si_nir_load_input_gs(struct ac_shader_abi *abi,
- unsigned location,
- unsigned driver_location,
- unsigned component,
- unsigned num_components,
- unsigned vertex_index,
- unsigned const_index,
- LLVMTypeRef type)
-{
- struct si_shader_context *ctx = si_shader_context_from_abi(abi);
-
- LLVMValueRef value[4];
- for (unsigned i = 0; i < num_components; i++) {
- unsigned offset = i;
- if (llvm_type_is_64bit(ctx, type))
- offset *= 2;
-
- offset += component;
- value[i + component] = si_llvm_load_input_gs(&ctx->abi, driver_location / 4 + const_index,
- vertex_index, type, offset);
- }
-
- return ac_build_varying_gather_values(&ctx->ac, value, num_components, component);
-}
-
-static LLVMValueRef fetch_input_gs(
- struct lp_build_tgsi_context *bld_base,
- const struct tgsi_full_src_register *reg,
- enum tgsi_opcode_type type,
- unsigned swizzle_in)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- struct tgsi_shader_info *info = &ctx->shader->selector->info;
- unsigned swizzle = swizzle_in & 0xffff;
-
- unsigned semantic_name = info->input_semantic_name[reg->Register.Index];
- if (swizzle != ~0 && semantic_name == TGSI_SEMANTIC_PRIMID)
- return si_get_primitive_id(ctx, swizzle);
-
- if (!reg->Register.Dimension)
- return NULL;
-
- return si_llvm_load_input_gs(&ctx->abi, reg->Register.Index,
- reg->Dimension.Index,
- tgsi2llvmtype(bld_base, type),
- swizzle);
-}
-
-static int lookup_interp_param_index(unsigned interpolate, unsigned location)
-{
- switch (interpolate) {
- case TGSI_INTERPOLATE_CONSTANT:
- return 0;
-
- case TGSI_INTERPOLATE_LINEAR:
- if (location == TGSI_INTERPOLATE_LOC_SAMPLE)
- return SI_PARAM_LINEAR_SAMPLE;
- else if (location == TGSI_INTERPOLATE_LOC_CENTROID)
- return SI_PARAM_LINEAR_CENTROID;
- else
- return SI_PARAM_LINEAR_CENTER;
- break;
- case TGSI_INTERPOLATE_COLOR:
- case TGSI_INTERPOLATE_PERSPECTIVE:
- if (location == TGSI_INTERPOLATE_LOC_SAMPLE)
- return SI_PARAM_PERSP_SAMPLE;
- else if (location == TGSI_INTERPOLATE_LOC_CENTROID)
- return SI_PARAM_PERSP_CENTROID;
- else
- return SI_PARAM_PERSP_CENTER;
- break;
- default:
- fprintf(stderr, "Warning: Unhandled interpolation mode.\n");
- return -1;
- }
-}
-
-static LLVMValueRef si_build_fs_interp(struct si_shader_context *ctx,
- unsigned attr_index, unsigned chan,
- LLVMValueRef prim_mask,
- LLVMValueRef i, LLVMValueRef j)
-{
- if (i || j) {
- return ac_build_fs_interp(&ctx->ac,
- LLVMConstInt(ctx->i32, chan, 0),
- LLVMConstInt(ctx->i32, attr_index, 0),
- prim_mask, i, j);
- }
- return ac_build_fs_interp_mov(&ctx->ac,
- LLVMConstInt(ctx->i32, 2, 0), /* P0 */
- LLVMConstInt(ctx->i32, chan, 0),
- LLVMConstInt(ctx->i32, attr_index, 0),
- prim_mask);
-}
-
-/**
- * Interpolate a fragment shader input.
- *
- * @param ctx context
- * @param input_index index of the input in hardware
- * @param semantic_name TGSI_SEMANTIC_*
- * @param semantic_index semantic index
- * @param num_interp_inputs number of all interpolated inputs (= BCOLOR offset)
- * @param colors_read_mask color components read (4 bits for each color, 8 bits in total)
- * @param interp_param interpolation weights (i,j)
- * @param prim_mask SI_PARAM_PRIM_MASK
- * @param face SI_PARAM_FRONT_FACE
- * @param result the return value (4 components)
- */
-static void interp_fs_input(struct si_shader_context *ctx,
- unsigned input_index,
- unsigned semantic_name,
- unsigned semantic_index,
- unsigned num_interp_inputs,
- unsigned colors_read_mask,
- LLVMValueRef interp_param,
- LLVMValueRef prim_mask,
- LLVMValueRef face,
- LLVMValueRef result[4])
-{
- LLVMValueRef i = NULL, j = NULL;
- unsigned chan;
-
- /* fs.constant returns the param from the middle vertex, so it's not
- * really useful for flat shading. It's meant to be used for custom
- * interpolation (but the intrinsic can't fetch from the other two
- * vertices).
- *
- * Luckily, it doesn't matter, because we rely on the FLAT_SHADE state
- * to do the right thing. The only reason we use fs.constant is that
- * fs.interp cannot be used on integers, because they can be equal
- * to NaN.
- *
- * When interp is false we will use fs.constant or for newer llvm,
- * amdgcn.interp.mov.
- */
- bool interp = interp_param != NULL;
-
- if (interp) {
- interp_param = LLVMBuildBitCast(ctx->ac.builder, interp_param,
- LLVMVectorType(ctx->f32, 2), "");
-
- i = LLVMBuildExtractElement(ctx->ac.builder, interp_param,
- ctx->i32_0, "");
- j = LLVMBuildExtractElement(ctx->ac.builder, interp_param,
- ctx->i32_1, "");
- }
-
- if (semantic_name == TGSI_SEMANTIC_COLOR &&
- ctx->shader->key.part.ps.prolog.color_two_side) {
- LLVMValueRef is_face_positive;
-
- /* If BCOLOR0 is used, BCOLOR1 is at offset "num_inputs + 1",
- * otherwise it's at offset "num_inputs".
- */
- unsigned back_attr_offset = num_interp_inputs;
- if (semantic_index == 1 && colors_read_mask & 0xf)
- back_attr_offset += 1;
-
- is_face_positive = LLVMBuildICmp(ctx->ac.builder, LLVMIntNE,
- face, ctx->i32_0, "");
-
- for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
- LLVMValueRef front, back;
-
- front = si_build_fs_interp(ctx,
- input_index, chan,
- prim_mask, i, j);
- back = si_build_fs_interp(ctx,
- back_attr_offset, chan,
- prim_mask, i, j);
-
- result[chan] = LLVMBuildSelect(ctx->ac.builder,
- is_face_positive,
- front,
- back,
- "");
- }
- } else if (semantic_name == TGSI_SEMANTIC_FOG) {
- result[0] = si_build_fs_interp(ctx, input_index,
- 0, prim_mask, i, j);
- result[1] =
- result[2] = LLVMConstReal(ctx->f32, 0.0f);
- result[3] = LLVMConstReal(ctx->f32, 1.0f);
- } else {
- for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
- result[chan] = si_build_fs_interp(ctx,
- input_index, chan,
- prim_mask, i, j);
- }
- }
-}
-
-void si_llvm_load_input_fs(
- struct si_shader_context *ctx,
- unsigned input_index,
- LLVMValueRef out[4])
-{
- struct si_shader *shader = ctx->shader;
- struct tgsi_shader_info *info = &shader->selector->info;
- LLVMValueRef main_fn = ctx->main_fn;
- LLVMValueRef interp_param = NULL;
- int interp_param_idx;
- enum tgsi_semantic semantic_name = info->input_semantic_name[input_index];
- unsigned semantic_index = info->input_semantic_index[input_index];
- enum tgsi_interpolate_mode interp_mode = info->input_interpolate[input_index];
- enum tgsi_interpolate_loc interp_loc = info->input_interpolate_loc[input_index];
-
- /* Get colors from input VGPRs (set by the prolog). */
- if (semantic_name == TGSI_SEMANTIC_COLOR) {
- unsigned colors_read = shader->selector->info.colors_read;
- unsigned mask = colors_read >> (semantic_index * 4);
- unsigned offset = SI_PARAM_POS_FIXED_PT + 1 +
- (semantic_index ? util_bitcount(colors_read & 0xf) : 0);
- LLVMValueRef undef = LLVMGetUndef(ctx->f32);
-
- out[0] = mask & 0x1 ? LLVMGetParam(main_fn, offset++) : undef;
- out[1] = mask & 0x2 ? LLVMGetParam(main_fn, offset++) : undef;
- out[2] = mask & 0x4 ? LLVMGetParam(main_fn, offset++) : undef;
- out[3] = mask & 0x8 ? LLVMGetParam(main_fn, offset++) : undef;
- return;
- }
-
- interp_param_idx = lookup_interp_param_index(interp_mode, interp_loc);
- if (interp_param_idx == -1)
- return;
- else if (interp_param_idx) {
- interp_param = LLVMGetParam(ctx->main_fn, interp_param_idx);
- }
-
- interp_fs_input(ctx, input_index, semantic_name,
- semantic_index, 0, /* this param is unused */
- shader->selector->info.colors_read, interp_param,
- ac_get_arg(&ctx->ac, ctx->args.prim_mask),
- LLVMGetParam(main_fn, SI_PARAM_FRONT_FACE),
- &out[0]);
-}
-
-static void declare_input_fs(
- struct si_shader_context *ctx,
- unsigned input_index,
- const struct tgsi_full_declaration *decl,
- LLVMValueRef out[4])
-{
- si_llvm_load_input_fs(ctx, input_index, out);
-}
-
-LLVMValueRef si_get_sample_id(struct si_shader_context *ctx)
-{
- return si_unpack_param(ctx, ctx->args.ancillary, 8, 4);
-}
-
-static LLVMValueRef get_base_vertex(struct ac_shader_abi *abi)
-{
- struct si_shader_context *ctx = si_shader_context_from_abi(abi);
-
- /* For non-indexed draws, the base vertex set by the driver
- * (for direct draws) or the CP (for indirect draws) is the
- * first vertex ID, but GLSL expects 0 to be returned.
- */
- LLVMValueRef vs_state = ac_get_arg(&ctx->ac,
- ctx->vs_state_bits);
- LLVMValueRef indexed;
-
- indexed = LLVMBuildLShr(ctx->ac.builder, vs_state, ctx->i32_1, "");
- indexed = LLVMBuildTrunc(ctx->ac.builder, indexed, ctx->i1, "");
-
- return LLVMBuildSelect(ctx->ac.builder, indexed,
- ac_get_arg(&ctx->ac, ctx->args.base_vertex),
- ctx->i32_0, "");
-}
-
-static LLVMValueRef get_block_size(struct ac_shader_abi *abi)
-{
- struct si_shader_context *ctx = si_shader_context_from_abi(abi);
-
- LLVMValueRef values[3];
- LLVMValueRef result;
- unsigned i;
- unsigned *properties = ctx->shader->selector->info.properties;
-
- if (properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] != 0) {
- unsigned sizes[3] = {
- properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH],
- properties[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT],
- properties[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH]
- };
-
- for (i = 0; i < 3; ++i)
- values[i] = LLVMConstInt(ctx->i32, sizes[i], 0);
-
- result = ac_build_gather_values(&ctx->ac, values, 3);
- } else {
- result = ac_get_arg(&ctx->ac, ctx->block_size);
- }
-
- return result;
-}
-
-/**
- * Load a dword from a constant buffer.
- */
-static LLVMValueRef buffer_load_const(struct si_shader_context *ctx,
- LLVMValueRef resource,
- LLVMValueRef offset)
-{
- return ac_build_buffer_load(&ctx->ac, resource, 1, NULL, offset, NULL,
- 0, 0, true, true);
-}
-
-static LLVMValueRef load_sample_position(struct ac_shader_abi *abi, LLVMValueRef sample_id)
-{
- struct si_shader_context *ctx = si_shader_context_from_abi(abi);
- LLVMValueRef desc = ac_get_arg(&ctx->ac, ctx->rw_buffers);
- LLVMValueRef buf_index = LLVMConstInt(ctx->i32, SI_PS_CONST_SAMPLE_POSITIONS, 0);
- LLVMValueRef resource = ac_build_load_to_sgpr(&ctx->ac, desc, buf_index);
-
- /* offset = sample_id * 8 (8 = 2 floats containing samplepos.xy) */
- LLVMValueRef offset0 = LLVMBuildMul(ctx->ac.builder, sample_id, LLVMConstInt(ctx->i32, 8, 0), "");
- LLVMValueRef offset1 = LLVMBuildAdd(ctx->ac.builder, offset0, LLVMConstInt(ctx->i32, 4, 0), "");
-
- LLVMValueRef pos[4] = {
- buffer_load_const(ctx, resource, offset0),
- buffer_load_const(ctx, resource, offset1),
- LLVMConstReal(ctx->f32, 0),
- LLVMConstReal(ctx->f32, 0)
- };
-
- return ac_build_gather_values(&ctx->ac, pos, 4);
-}
-
-static LLVMValueRef load_sample_mask_in(struct ac_shader_abi *abi)
-{
- struct si_shader_context *ctx = si_shader_context_from_abi(abi);
- return ac_to_integer(&ctx->ac, ac_get_arg(&ctx->ac, ctx->args.sample_coverage));
-}
-
-static LLVMValueRef si_load_tess_coord(struct ac_shader_abi *abi)
-{
- struct si_shader_context *ctx = si_shader_context_from_abi(abi);
- LLVMValueRef coord[4] = {
- ac_get_arg(&ctx->ac, ctx->tes_u),
- ac_get_arg(&ctx->ac, ctx->tes_v),
- ctx->ac.f32_0,
- ctx->ac.f32_0
- };
-
- /* For triangles, the vector should be (u, v, 1-u-v). */
- if (ctx->shader->selector->info.properties[TGSI_PROPERTY_TES_PRIM_MODE] ==
- PIPE_PRIM_TRIANGLES) {
- coord[2] = LLVMBuildFSub(ctx->ac.builder, ctx->ac.f32_1,
- LLVMBuildFAdd(ctx->ac.builder,
- coord[0], coord[1], ""), "");
- }
- return ac_build_gather_values(&ctx->ac, coord, 4);
-}
-
-static LLVMValueRef load_tess_level(struct si_shader_context *ctx,
- unsigned semantic_name)
-{
- LLVMValueRef base, addr;
-
- int param = si_shader_io_get_unique_index_patch(semantic_name, 0);
-
- base = ac_get_arg(&ctx->ac, ctx->tcs_offchip_offset);
- addr = get_tcs_tes_buffer_address(ctx, get_rel_patch_id(ctx), NULL,
- LLVMConstInt(ctx->i32, param, 0));
-
- return buffer_load(&ctx->bld_base, ctx->f32,
- ~0, ctx->tess_offchip_ring, base, addr, true);
-
-}
-
-static LLVMValueRef load_tess_level_default(struct si_shader_context *ctx,
- unsigned semantic_name)
-{
- LLVMValueRef buf, slot, val[4];
- int i, offset;
-
- slot = LLVMConstInt(ctx->i32, SI_HS_CONST_DEFAULT_TESS_LEVELS, 0);
- buf = ac_get_arg(&ctx->ac, ctx->rw_buffers);
- buf = ac_build_load_to_sgpr(&ctx->ac, buf, slot);
- offset = semantic_name == TGSI_SEMANTIC_TESS_DEFAULT_INNER_LEVEL ? 4 : 0;
-
- for (i = 0; i < 4; i++)
- val[i] = buffer_load_const(ctx, buf,
- LLVMConstInt(ctx->i32, (offset + i) * 4, 0));
- return ac_build_gather_values(&ctx->ac, val, 4);
-}
-
-static LLVMValueRef si_load_tess_level(struct ac_shader_abi *abi,
- unsigned varying_id,
- bool load_default_state)
-{
- struct si_shader_context *ctx = si_shader_context_from_abi(abi);
- unsigned semantic_name;
-
- if (load_default_state) {
- switch (varying_id) {
- case VARYING_SLOT_TESS_LEVEL_INNER:
- semantic_name = TGSI_SEMANTIC_TESS_DEFAULT_INNER_LEVEL;
- break;
- case VARYING_SLOT_TESS_LEVEL_OUTER:
- semantic_name = TGSI_SEMANTIC_TESS_DEFAULT_OUTER_LEVEL;
- break;
- default:
- unreachable("unknown tess level");
- }
- return load_tess_level_default(ctx, semantic_name);
- }
-
- switch (varying_id) {
- case VARYING_SLOT_TESS_LEVEL_INNER:
- semantic_name = TGSI_SEMANTIC_TESSINNER;
- break;
- case VARYING_SLOT_TESS_LEVEL_OUTER:
- semantic_name = TGSI_SEMANTIC_TESSOUTER;
- break;
- default:
- unreachable("unknown tess level");
- }
-
- return load_tess_level(ctx, semantic_name);
-
-}
-
-static LLVMValueRef si_load_patch_vertices_in(struct ac_shader_abi *abi)
-{
- struct si_shader_context *ctx = si_shader_context_from_abi(abi);
- if (ctx->type == PIPE_SHADER_TESS_CTRL)
- return si_unpack_param(ctx, ctx->tcs_out_lds_layout, 13, 6);
- else if (ctx->type == PIPE_SHADER_TESS_EVAL)
- return get_num_tcs_out_vertices(ctx);
- else
- unreachable("invalid shader stage for TGSI_SEMANTIC_VERTICESIN");
-}
-
-void si_load_system_value(struct si_shader_context *ctx,
- unsigned index,
- const struct tgsi_full_declaration *decl)
-{
- LLVMValueRef value = 0;
-
- assert(index < RADEON_LLVM_MAX_SYSTEM_VALUES);
-
- switch (decl->Semantic.Name) {
- case TGSI_SEMANTIC_INSTANCEID:
- value = ctx->abi.instance_id;
- break;
-
- case TGSI_SEMANTIC_VERTEXID:
- value = LLVMBuildAdd(ctx->ac.builder,
- ctx->abi.vertex_id,
- ac_get_arg(&ctx->ac, ctx->args.base_vertex), "");
- break;
-
- case TGSI_SEMANTIC_VERTEXID_NOBASE:
- /* Unused. Clarify the meaning in indexed vs. non-indexed
- * draws if this is ever used again. */
- assert(false);
- break;
-
- case TGSI_SEMANTIC_BASEVERTEX:
- value = get_base_vertex(&ctx->abi);
- break;
-
- case TGSI_SEMANTIC_BASEINSTANCE:
- value = ac_get_arg(&ctx->ac, ctx->args.start_instance);
- break;
-
- case TGSI_SEMANTIC_DRAWID:
- value = ac_get_arg(&ctx->ac, ctx->args.draw_id);
- break;
-
- case TGSI_SEMANTIC_INVOCATIONID:
- if (ctx->type == PIPE_SHADER_TESS_CTRL) {
- value = si_unpack_param(ctx, ctx->args.tcs_rel_ids, 8, 5);
- } else if (ctx->type == PIPE_SHADER_GEOMETRY) {
- if (ctx->screen->info.chip_class >= GFX10) {
- value = LLVMBuildAnd(ctx->ac.builder,
- ac_get_arg(&ctx->ac, ctx->args.gs_invocation_id),
- LLVMConstInt(ctx->i32, 127, 0), "");
- } else {
- value = ac_get_arg(&ctx->ac, ctx->args.gs_invocation_id);
- }
- } else {
- assert(!"INVOCATIONID not implemented");
- }
- break;
-
- case TGSI_SEMANTIC_POSITION:
- {
- LLVMValueRef pos[4] = {
- LLVMGetParam(ctx->main_fn, SI_PARAM_POS_X_FLOAT),
- LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Y_FLOAT),
- LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Z_FLOAT),
- ac_build_fdiv(&ctx->ac, ctx->ac.f32_1,
- LLVMGetParam(ctx->main_fn, SI_PARAM_POS_W_FLOAT)),
- };
- value = ac_build_gather_values(&ctx->ac, pos, 4);
- break;
- }
-
- case TGSI_SEMANTIC_FACE:
- value = ac_get_arg(&ctx->ac, ctx->args.front_face);
- break;
-
- case TGSI_SEMANTIC_SAMPLEID:
- value = si_get_sample_id(ctx);
- break;
-
- case TGSI_SEMANTIC_SAMPLEPOS: {
- LLVMValueRef pos[4] = {
- LLVMGetParam(ctx->main_fn, SI_PARAM_POS_X_FLOAT),
- LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Y_FLOAT),
- LLVMConstReal(ctx->f32, 0),
- LLVMConstReal(ctx->f32, 0)
- };
- pos[0] = ac_build_fract(&ctx->ac, pos[0], 32);
- pos[1] = ac_build_fract(&ctx->ac, pos[1], 32);
- value = ac_build_gather_values(&ctx->ac, pos, 4);
- break;
- }
-
- case TGSI_SEMANTIC_SAMPLEMASK:
- /* This can only occur with the OpenGL Core profile, which
- * doesn't support smoothing.
- */
- value = LLVMGetParam(ctx->main_fn, SI_PARAM_SAMPLE_COVERAGE);
- break;
-
- case TGSI_SEMANTIC_TESSCOORD:
- value = si_load_tess_coord(&ctx->abi);
- break;
-
- case TGSI_SEMANTIC_VERTICESIN:
- value = si_load_patch_vertices_in(&ctx->abi);
- break;
-
- case TGSI_SEMANTIC_TESSINNER:
- case TGSI_SEMANTIC_TESSOUTER:
- value = load_tess_level(ctx, decl->Semantic.Name);
- break;
-
- case TGSI_SEMANTIC_TESS_DEFAULT_OUTER_LEVEL:
- case TGSI_SEMANTIC_TESS_DEFAULT_INNER_LEVEL:
- value = load_tess_level_default(ctx, decl->Semantic.Name);
- break;
-
- case TGSI_SEMANTIC_PRIMID:
- value = si_get_primitive_id(ctx, 0);
- break;
-
- case TGSI_SEMANTIC_GRID_SIZE:
- value = ac_get_arg(&ctx->ac, ctx->args.num_work_groups);
- break;
-
- case TGSI_SEMANTIC_BLOCK_SIZE:
- value = get_block_size(&ctx->abi);
- break;
-
- case TGSI_SEMANTIC_BLOCK_ID:
- {
- LLVMValueRef values[3];
-
- for (int i = 0; i < 3; i++) {
- values[i] = ctx->i32_0;
- if (ctx->args.workgroup_ids[i].used) {
- values[i] = ac_get_arg(&ctx->ac, ctx->args.workgroup_ids[i]);
- }
- }
- value = ac_build_gather_values(&ctx->ac, values, 3);
- break;
- }
-
- case TGSI_SEMANTIC_THREAD_ID:
- value = ac_get_arg(&ctx->ac, ctx->args.local_invocation_ids);
- break;
-
- case TGSI_SEMANTIC_HELPER_INVOCATION:
- value = ac_build_load_helper_invocation(&ctx->ac);
- break;
-
- case TGSI_SEMANTIC_SUBGROUP_SIZE:
- value = LLVMConstInt(ctx->i32, ctx->ac.wave_size, 0);
- break;
-
- case TGSI_SEMANTIC_SUBGROUP_INVOCATION:
- value = ac_get_thread_id(&ctx->ac);
- break;
-
- case TGSI_SEMANTIC_SUBGROUP_EQ_MASK:
- {
- LLVMValueRef id = ac_get_thread_id(&ctx->ac);
- if (ctx->ac.wave_size == 64)
- id = LLVMBuildZExt(ctx->ac.builder, id, ctx->i64, "");
- value = LLVMBuildShl(ctx->ac.builder,
- LLVMConstInt(ctx->ac.iN_wavemask, 1, 0), id, "");
- if (ctx->ac.wave_size == 32)
- value = LLVMBuildZExt(ctx->ac.builder, value, ctx->i64, "");
- value = LLVMBuildBitCast(ctx->ac.builder, value, ctx->v2i32, "");
- break;
- }
-
- case TGSI_SEMANTIC_SUBGROUP_GE_MASK:
- case TGSI_SEMANTIC_SUBGROUP_GT_MASK:
- case TGSI_SEMANTIC_SUBGROUP_LE_MASK:
- case TGSI_SEMANTIC_SUBGROUP_LT_MASK:
- {
- LLVMValueRef id = ac_get_thread_id(&ctx->ac);
- if (decl->Semantic.Name == TGSI_SEMANTIC_SUBGROUP_GT_MASK ||
- decl->Semantic.Name == TGSI_SEMANTIC_SUBGROUP_LE_MASK) {
- /* All bits set except LSB */
- value = LLVMConstInt(ctx->ac.iN_wavemask, -2, 0);
- } else {
- /* All bits set */
- value = LLVMConstInt(ctx->ac.iN_wavemask, -1, 0);
- }
- if (ctx->ac.wave_size == 64)
- id = LLVMBuildZExt(ctx->ac.builder, id, ctx->i64, "");
- value = LLVMBuildShl(ctx->ac.builder, value, id, "");
- if (decl->Semantic.Name == TGSI_SEMANTIC_SUBGROUP_LE_MASK ||
- decl->Semantic.Name == TGSI_SEMANTIC_SUBGROUP_LT_MASK)
- value = LLVMBuildNot(ctx->ac.builder, value, "");
- if (ctx->ac.wave_size == 32)
- value = LLVMBuildZExt(ctx->ac.builder, value, ctx->i64, "");
- value = LLVMBuildBitCast(ctx->ac.builder, value, ctx->v2i32, "");
- break;
- }
-
- case TGSI_SEMANTIC_CS_USER_DATA_AMD:
- value = ac_get_arg(&ctx->ac, ctx->cs_user_data);
- break;
-
- default:
- assert(!"unknown system value");
- return;
- }
-
- ctx->system_values[index] = value;
-}
-
-void si_declare_compute_memory(struct si_shader_context *ctx)
-{
- struct si_shader_selector *sel = ctx->shader->selector;
- unsigned lds_size = sel->info.properties[TGSI_PROPERTY_CS_LOCAL_SIZE];
-
- LLVMTypeRef i8p = LLVMPointerType(ctx->i8, AC_ADDR_SPACE_LDS);
- LLVMValueRef var;
-
- assert(!ctx->ac.lds);
-
- var = LLVMAddGlobalInAddressSpace(ctx->ac.module,
- LLVMArrayType(ctx->i8, lds_size),
- "compute_lds",
- AC_ADDR_SPACE_LDS);
- LLVMSetAlignment(var, 64 * 1024);
-
- ctx->ac.lds = LLVMBuildBitCast(ctx->ac.builder, var, i8p, "");
-}
-
-void si_tgsi_declare_compute_memory(struct si_shader_context *ctx,
- const struct tgsi_full_declaration *decl)
-{
- assert(decl->Declaration.MemType == TGSI_MEMORY_TYPE_SHARED);
- assert(decl->Range.First == decl->Range.Last);
-
- si_declare_compute_memory(ctx);
-}
-
-static LLVMValueRef load_const_buffer_desc_fast_path(struct si_shader_context *ctx)
-{
- LLVMValueRef ptr =
- ac_get_arg(&ctx->ac, ctx->const_and_shader_buffers);
- struct si_shader_selector *sel = ctx->shader->selector;
-
- /* Do the bounds checking with a descriptor, because
- * doing computation and manual bounds checking of 64-bit
- * addresses generates horrible VALU code with very high
- * VGPR usage and very low SIMD occupancy.
- */
- ptr = LLVMBuildPtrToInt(ctx->ac.builder, ptr, ctx->ac.intptr, "");
-
- LLVMValueRef desc0, desc1;
- desc0 = ptr;
- desc1 = LLVMConstInt(ctx->i32,
- S_008F04_BASE_ADDRESS_HI(ctx->screen->info.address32_hi), 0);
-
- uint32_t rsrc3 = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
- S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
- S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
- S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
-
- if (ctx->screen->info.chip_class >= GFX10)
- rsrc3 |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
- S_008F0C_OOB_SELECT(3) |
- S_008F0C_RESOURCE_LEVEL(1);
- else
- rsrc3 |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
- S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
-
- LLVMValueRef desc_elems[] = {
- desc0,
- desc1,
- LLVMConstInt(ctx->i32, (sel->info.const_file_max[0] + 1) * 16, 0),
- LLVMConstInt(ctx->i32, rsrc3, false)
- };
-
- return ac_build_gather_values(&ctx->ac, desc_elems, 4);
-}
-
-static LLVMValueRef load_const_buffer_desc(struct si_shader_context *ctx, int i)
-{
- LLVMValueRef list_ptr = ac_get_arg(&ctx->ac,
- ctx->const_and_shader_buffers);
-
- return ac_build_load_to_sgpr(&ctx->ac, list_ptr,
- LLVMConstInt(ctx->i32, si_get_constbuf_slot(i), 0));
-}
-
-static LLVMValueRef load_ubo(struct ac_shader_abi *abi, LLVMValueRef index)
-{
- struct si_shader_context *ctx = si_shader_context_from_abi(abi);
- struct si_shader_selector *sel = ctx->shader->selector;
-
- LLVMValueRef ptr = ac_get_arg(&ctx->ac, ctx->const_and_shader_buffers);
-
- if (sel->info.const_buffers_declared == 1 &&
- sel->info.shader_buffers_declared == 0) {
- return load_const_buffer_desc_fast_path(ctx);
- }
-
- index = si_llvm_bound_index(ctx, index, ctx->num_const_buffers);
- index = LLVMBuildAdd(ctx->ac.builder, index,
- LLVMConstInt(ctx->i32, SI_NUM_SHADER_BUFFERS, 0), "");
-
- return ac_build_load_to_sgpr(&ctx->ac, ptr, index);
-}
-
-static LLVMValueRef
-load_ssbo(struct ac_shader_abi *abi, LLVMValueRef index, bool write)
-{
- struct si_shader_context *ctx = si_shader_context_from_abi(abi);
- LLVMValueRef rsrc_ptr = ac_get_arg(&ctx->ac,
- ctx->const_and_shader_buffers);
-
- index = si_llvm_bound_index(ctx, index, ctx->num_shader_buffers);
- index = LLVMBuildSub(ctx->ac.builder,
- LLVMConstInt(ctx->i32, SI_NUM_SHADER_BUFFERS - 1, 0),
- index, "");
-
- return ac_build_load_to_sgpr(&ctx->ac, rsrc_ptr, index);
-}
-
-static LLVMValueRef fetch_constant(
- struct lp_build_tgsi_context *bld_base,
- const struct tgsi_full_src_register *reg,
- enum tgsi_opcode_type type,
- unsigned swizzle_in)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- struct si_shader_selector *sel = ctx->shader->selector;
- const struct tgsi_ind_register *ireg = ®->Indirect;
- unsigned buf, idx;
- unsigned swizzle = swizzle_in & 0xffff;
-
- LLVMValueRef addr, bufp;
-
- if (swizzle_in == LP_CHAN_ALL) {
- unsigned chan;
- LLVMValueRef values[4];
- for (chan = 0; chan < TGSI_NUM_CHANNELS; ++chan)
- values[chan] = fetch_constant(bld_base, reg, type, chan);
-
- return ac_build_gather_values(&ctx->ac, values, 4);
- }
-
- /* Split 64-bit loads. */
- if (tgsi_type_is_64bit(type)) {
- LLVMValueRef lo, hi;
-
- lo = fetch_constant(bld_base, reg, TGSI_TYPE_UNSIGNED, swizzle);
- hi = fetch_constant(bld_base, reg, TGSI_TYPE_UNSIGNED, (swizzle_in >> 16));
- return si_llvm_emit_fetch_64bit(bld_base, tgsi2llvmtype(bld_base, type),
- lo, hi);
- }
-
- idx = reg->Register.Index * 4 + swizzle;
- if (reg->Register.Indirect) {
- addr = si_get_indirect_index(ctx, ireg, 16, idx * 4);
- } else {
- addr = LLVMConstInt(ctx->i32, idx * 4, 0);
- }
-
- /* Fast path when user data SGPRs point to constant buffer 0 directly. */
- if (sel->info.const_buffers_declared == 1 &&
- sel->info.shader_buffers_declared == 0) {
- LLVMValueRef desc = load_const_buffer_desc_fast_path(ctx);
- LLVMValueRef result = buffer_load_const(ctx, desc, addr);
- return bitcast(bld_base, type, result);
- }
-
- assert(reg->Register.Dimension);
- buf = reg->Dimension.Index;
-
- if (reg->Dimension.Indirect) {
- LLVMValueRef ptr = ac_get_arg(&ctx->ac, ctx->const_and_shader_buffers);
- LLVMValueRef index;
- index = si_get_bounded_indirect_index(ctx, ®->DimIndirect,
- reg->Dimension.Index,
- ctx->num_const_buffers);
- index = LLVMBuildAdd(ctx->ac.builder, index,
- LLVMConstInt(ctx->i32, SI_NUM_SHADER_BUFFERS, 0), "");
- bufp = ac_build_load_to_sgpr(&ctx->ac, ptr, index);
- } else
- bufp = load_const_buffer_desc(ctx, buf);
-
- return bitcast(bld_base, type, buffer_load_const(ctx, bufp, addr));
-}
-
-/* Initialize arguments for the shader export intrinsic */
-static void si_llvm_init_export_args(struct si_shader_context *ctx,
- LLVMValueRef *values,
- unsigned target,
- struct ac_export_args *args)
-{
- LLVMValueRef f32undef = LLVMGetUndef(ctx->ac.f32);
- unsigned spi_shader_col_format = V_028714_SPI_SHADER_32_ABGR;
- unsigned chan;
- bool is_int8, is_int10;
-
- /* Default is 0xf. Adjusted below depending on the format. */
- args->enabled_channels = 0xf; /* writemask */
-
- /* Specify whether the EXEC mask represents the valid mask */
- args->valid_mask = 0;
-
- /* Specify whether this is the last export */
- args->done = 0;
-
- /* Specify the target we are exporting */
- args->target = target;
-
- if (ctx->type == PIPE_SHADER_FRAGMENT) {
- const struct si_shader_key *key = &ctx->shader->key;
- unsigned col_formats = key->part.ps.epilog.spi_shader_col_format;
- int cbuf = target - V_008DFC_SQ_EXP_MRT;
-
- assert(cbuf >= 0 && cbuf < 8);
- spi_shader_col_format = (col_formats >> (cbuf * 4)) & 0xf;
- is_int8 = (key->part.ps.epilog.color_is_int8 >> cbuf) & 0x1;
- is_int10 = (key->part.ps.epilog.color_is_int10 >> cbuf) & 0x1;
- }
-
- args->compr = false;
- args->out[0] = f32undef;
- args->out[1] = f32undef;
- args->out[2] = f32undef;
- args->out[3] = f32undef;
-
- LLVMValueRef (*packf)(struct ac_llvm_context *ctx, LLVMValueRef args[2]) = NULL;
- LLVMValueRef (*packi)(struct ac_llvm_context *ctx, LLVMValueRef args[2],
- unsigned bits, bool hi) = NULL;
-
- switch (spi_shader_col_format) {
- case V_028714_SPI_SHADER_ZERO:
- args->enabled_channels = 0; /* writemask */
- args->target = V_008DFC_SQ_EXP_NULL;
- break;
-
- case V_028714_SPI_SHADER_32_R:
- args->enabled_channels = 1; /* writemask */
- args->out[0] = values[0];
- break;
-
- case V_028714_SPI_SHADER_32_GR:
- args->enabled_channels = 0x3; /* writemask */
- args->out[0] = values[0];
- args->out[1] = values[1];
- break;
-
- case V_028714_SPI_SHADER_32_AR:
- if (ctx->screen->info.chip_class >= GFX10) {
- args->enabled_channels = 0x3; /* writemask */
- args->out[0] = values[0];
- args->out[1] = values[3];
- } else {
- args->enabled_channels = 0x9; /* writemask */
- args->out[0] = values[0];
- args->out[3] = values[3];
- }
- break;
-
- case V_028714_SPI_SHADER_FP16_ABGR:
- packf = ac_build_cvt_pkrtz_f16;
- break;
-
- case V_028714_SPI_SHADER_UNORM16_ABGR:
- packf = ac_build_cvt_pknorm_u16;
- break;
-
- case V_028714_SPI_SHADER_SNORM16_ABGR:
- packf = ac_build_cvt_pknorm_i16;
- break;
-
- case V_028714_SPI_SHADER_UINT16_ABGR:
- packi = ac_build_cvt_pk_u16;
- break;
-
- case V_028714_SPI_SHADER_SINT16_ABGR:
- packi = ac_build_cvt_pk_i16;
- break;
-
- case V_028714_SPI_SHADER_32_ABGR:
- memcpy(&args->out[0], values, sizeof(values[0]) * 4);
- break;
- }
-
- /* Pack f16 or norm_i16/u16. */
- if (packf) {
- for (chan = 0; chan < 2; chan++) {
- LLVMValueRef pack_args[2] = {
- values[2 * chan],
- values[2 * chan + 1]
- };
- LLVMValueRef packed;
-
- packed = packf(&ctx->ac, pack_args);
- args->out[chan] = ac_to_float(&ctx->ac, packed);
- }
- args->compr = 1; /* COMPR flag */
- }
- /* Pack i16/u16. */
- if (packi) {
- for (chan = 0; chan < 2; chan++) {
- LLVMValueRef pack_args[2] = {
- ac_to_integer(&ctx->ac, values[2 * chan]),
- ac_to_integer(&ctx->ac, values[2 * chan + 1])
- };
- LLVMValueRef packed;
-
- packed = packi(&ctx->ac, pack_args,
- is_int8 ? 8 : is_int10 ? 10 : 16,
- chan == 1);
- args->out[chan] = ac_to_float(&ctx->ac, packed);
- }
- args->compr = 1; /* COMPR flag */
- }
-}
-
-static void si_alpha_test(struct lp_build_tgsi_context *bld_base,
- LLVMValueRef alpha)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
-
- if (ctx->shader->key.part.ps.epilog.alpha_func != PIPE_FUNC_NEVER) {
- static LLVMRealPredicate cond_map[PIPE_FUNC_ALWAYS + 1] = {
- [PIPE_FUNC_LESS] = LLVMRealOLT,
- [PIPE_FUNC_EQUAL] = LLVMRealOEQ,
- [PIPE_FUNC_LEQUAL] = LLVMRealOLE,
- [PIPE_FUNC_GREATER] = LLVMRealOGT,
- [PIPE_FUNC_NOTEQUAL] = LLVMRealONE,
- [PIPE_FUNC_GEQUAL] = LLVMRealOGE,
- };
- LLVMRealPredicate cond = cond_map[ctx->shader->key.part.ps.epilog.alpha_func];
- assert(cond);
-
- LLVMValueRef alpha_ref = LLVMGetParam(ctx->main_fn,
- SI_PARAM_ALPHA_REF);
- LLVMValueRef alpha_pass =
- LLVMBuildFCmp(ctx->ac.builder, cond, alpha, alpha_ref, "");
- ac_build_kill_if_false(&ctx->ac, alpha_pass);
- } else {
- ac_build_kill_if_false(&ctx->ac, ctx->i1false);
- }
-}
-
-static LLVMValueRef si_scale_alpha_by_sample_mask(struct lp_build_tgsi_context *bld_base,
- LLVMValueRef alpha,
- unsigned samplemask_param)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- LLVMValueRef coverage;
-
- /* alpha = alpha * popcount(coverage) / SI_NUM_SMOOTH_AA_SAMPLES */
- coverage = LLVMGetParam(ctx->main_fn,
- samplemask_param);
- coverage = ac_to_integer(&ctx->ac, coverage);
-
- coverage = ac_build_intrinsic(&ctx->ac, "llvm.ctpop.i32",
- ctx->i32,
- &coverage, 1, AC_FUNC_ATTR_READNONE);
-
- coverage = LLVMBuildUIToFP(ctx->ac.builder, coverage,
- ctx->f32, "");
-
- coverage = LLVMBuildFMul(ctx->ac.builder, coverage,
- LLVMConstReal(ctx->f32,
- 1.0 / SI_NUM_SMOOTH_AA_SAMPLES), "");
-
- return LLVMBuildFMul(ctx->ac.builder, alpha, coverage, "");
-}
-
-static void si_llvm_emit_clipvertex(struct si_shader_context *ctx,
- struct ac_export_args *pos, LLVMValueRef *out_elts)
-{
- unsigned reg_index;
- unsigned chan;
- unsigned const_chan;
- LLVMValueRef base_elt;
- LLVMValueRef ptr = ac_get_arg(&ctx->ac, ctx->rw_buffers);
- LLVMValueRef constbuf_index = LLVMConstInt(ctx->i32,
- SI_VS_CONST_CLIP_PLANES, 0);
- LLVMValueRef const_resource = ac_build_load_to_sgpr(&ctx->ac, ptr, constbuf_index);
-
- for (reg_index = 0; reg_index < 2; reg_index ++) {
- struct ac_export_args *args = &pos[2 + reg_index];
-
- args->out[0] =
- args->out[1] =
- args->out[2] =
- args->out[3] = LLVMConstReal(ctx->f32, 0.0f);
-
- /* Compute dot products of position and user clip plane vectors */
- for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
- for (const_chan = 0; const_chan < TGSI_NUM_CHANNELS; const_chan++) {
- LLVMValueRef addr =
- LLVMConstInt(ctx->i32, ((reg_index * 4 + chan) * 4 +
- const_chan) * 4, 0);
- base_elt = buffer_load_const(ctx, const_resource,
- addr);
- args->out[chan] = ac_build_fmad(&ctx->ac, base_elt,
- out_elts[const_chan], args->out[chan]);
- }
- }
-
- args->enabled_channels = 0xf;
- args->valid_mask = 0;
- args->done = 0;
- args->target = V_008DFC_SQ_EXP_POS + 2 + reg_index;
- args->compr = 0;
- }
-}
-
-static void si_dump_streamout(struct pipe_stream_output_info *so)
-{
- unsigned i;
-
- if (so->num_outputs)
- fprintf(stderr, "STREAMOUT\n");
-
- for (i = 0; i < so->num_outputs; i++) {
- unsigned mask = ((1 << so->output[i].num_components) - 1) <<
- so->output[i].start_component;
- fprintf(stderr, " %i: BUF%i[%i..%i] <- OUT[%i].%s%s%s%s\n",
- i, so->output[i].output_buffer,
- so->output[i].dst_offset, so->output[i].dst_offset + so->output[i].num_components - 1,
- so->output[i].register_index,
- mask & 1 ? "x" : "",
- mask & 2 ? "y" : "",
- mask & 4 ? "z" : "",
- mask & 8 ? "w" : "");
- }
-}
-
-void si_emit_streamout_output(struct si_shader_context *ctx,
- LLVMValueRef const *so_buffers,
- LLVMValueRef const *so_write_offsets,
- struct pipe_stream_output *stream_out,
- struct si_shader_output_values *shader_out)
-{
- unsigned buf_idx = stream_out->output_buffer;
- unsigned start = stream_out->start_component;
- unsigned num_comps = stream_out->num_components;
- LLVMValueRef out[4];
-
- assert(num_comps && num_comps <= 4);
- if (!num_comps || num_comps > 4)
- return;
-
- /* Load the output as int. */
- for (int j = 0; j < num_comps; j++) {
- assert(stream_out->stream == shader_out->vertex_stream[start + j]);
-
- out[j] = ac_to_integer(&ctx->ac, shader_out->values[start + j]);
- }
-
- /* Pack the output. */
- LLVMValueRef vdata = NULL;
-
- switch (num_comps) {
- case 1: /* as i32 */
- vdata = out[0];
- break;
- case 2: /* as v2i32 */
- case 3: /* as v3i32 */
- if (ac_has_vec3_support(ctx->screen->info.chip_class, false)) {
- vdata = ac_build_gather_values(&ctx->ac, out, num_comps);
- break;
- }
- /* as v4i32 (aligned to 4) */
- out[3] = LLVMGetUndef(ctx->i32);
- /* fall through */
- case 4: /* as v4i32 */
- vdata = ac_build_gather_values(&ctx->ac, out, util_next_power_of_two(num_comps));
- break;
- }
-
- ac_build_buffer_store_dword(&ctx->ac, so_buffers[buf_idx],
- vdata, num_comps,
- so_write_offsets[buf_idx],
- ctx->i32_0,
- stream_out->dst_offset * 4, ac_glc | ac_slc);
-}
-
-/**
- * Write streamout data to buffers for vertex stream @p stream (different
- * vertex streams can occur for GS copy shaders).
- */
-static void si_llvm_emit_streamout(struct si_shader_context *ctx,
- struct si_shader_output_values *outputs,
- unsigned noutput, unsigned stream)
-{
- struct si_shader_selector *sel = ctx->shader->selector;
- struct pipe_stream_output_info *so = &sel->so;
- LLVMBuilderRef builder = ctx->ac.builder;
- int i;
-
- /* Get bits [22:16], i.e. (so_param >> 16) & 127; */
- LLVMValueRef so_vtx_count =
- si_unpack_param(ctx, ctx->streamout_config, 16, 7);
-
- LLVMValueRef tid = ac_get_thread_id(&ctx->ac);
-
- /* can_emit = tid < so_vtx_count; */
- LLVMValueRef can_emit =
- LLVMBuildICmp(builder, LLVMIntULT, tid, so_vtx_count, "");
-
- /* Emit the streamout code conditionally. This actually avoids
- * out-of-bounds buffer access. The hw tells us via the SGPR
- * (so_vtx_count) which threads are allowed to emit streamout data. */
- ac_build_ifcc(&ctx->ac, can_emit, 6501);
- {
- /* The buffer offset is computed as follows:
- * ByteOffset = streamout_offset[buffer_id]*4 +
- * (streamout_write_index + thread_id)*stride[buffer_id] +
- * attrib_offset
- */
-
- LLVMValueRef so_write_index =
- ac_get_arg(&ctx->ac,
- ctx->streamout_write_index);
-
- /* Compute (streamout_write_index + thread_id). */
- so_write_index = LLVMBuildAdd(builder, so_write_index, tid, "");
-
- /* Load the descriptor and compute the write offset for each
- * enabled buffer. */
- LLVMValueRef so_write_offset[4] = {};
- LLVMValueRef so_buffers[4];
- LLVMValueRef buf_ptr = ac_get_arg(&ctx->ac,
- ctx->rw_buffers);
-
- for (i = 0; i < 4; i++) {
- if (!so->stride[i])
- continue;
-
- LLVMValueRef offset = LLVMConstInt(ctx->i32,
- SI_VS_STREAMOUT_BUF0 + i, 0);
-
- so_buffers[i] = ac_build_load_to_sgpr(&ctx->ac, buf_ptr, offset);
-
- LLVMValueRef so_offset = ac_get_arg(&ctx->ac,
- ctx->streamout_offset[i]);
- so_offset = LLVMBuildMul(builder, so_offset, LLVMConstInt(ctx->i32, 4, 0), "");
-
- so_write_offset[i] = ac_build_imad(&ctx->ac, so_write_index,
- LLVMConstInt(ctx->i32, so->stride[i]*4, 0),
- so_offset);
- }
-
- /* Write streamout data. */
- for (i = 0; i < so->num_outputs; i++) {
- unsigned reg = so->output[i].register_index;
-
- if (reg >= noutput)
- continue;
-
- if (stream != so->output[i].stream)
- continue;
-
- si_emit_streamout_output(ctx, so_buffers, so_write_offset,
- &so->output[i], &outputs[reg]);
- }
- }
- ac_build_endif(&ctx->ac, 6501);
-}
-
-static void si_export_param(struct si_shader_context *ctx, unsigned index,
- LLVMValueRef *values)
-{
- struct ac_export_args args;
-
- si_llvm_init_export_args(ctx, values,
- V_008DFC_SQ_EXP_PARAM + index, &args);
- ac_build_export(&ctx->ac, &args);
-}
-
-static void si_build_param_exports(struct si_shader_context *ctx,
- struct si_shader_output_values *outputs,
- unsigned noutput)
-{
- struct si_shader *shader = ctx->shader;
- unsigned param_count = 0;
-
- for (unsigned i = 0; i < noutput; i++) {
- unsigned semantic_name = outputs[i].semantic_name;
- unsigned semantic_index = outputs[i].semantic_index;
-
- if (outputs[i].vertex_stream[0] != 0 &&
- outputs[i].vertex_stream[1] != 0 &&
- outputs[i].vertex_stream[2] != 0 &&
- outputs[i].vertex_stream[3] != 0)
- continue;
-
- switch (semantic_name) {
- case TGSI_SEMANTIC_LAYER:
- case TGSI_SEMANTIC_VIEWPORT_INDEX:
- case TGSI_SEMANTIC_CLIPDIST:
- case TGSI_SEMANTIC_COLOR:
- case TGSI_SEMANTIC_BCOLOR:
- case TGSI_SEMANTIC_PRIMID:
- case TGSI_SEMANTIC_FOG:
- case TGSI_SEMANTIC_TEXCOORD:
- case TGSI_SEMANTIC_GENERIC:
- break;
- default:
- continue;
- }
-
- if ((semantic_name != TGSI_SEMANTIC_GENERIC ||
- semantic_index < SI_MAX_IO_GENERIC) &&
- shader->key.opt.kill_outputs &
- (1ull << si_shader_io_get_unique_index(semantic_name,
- semantic_index, true)))
- continue;
-
- si_export_param(ctx, param_count, outputs[i].values);
-
- assert(i < ARRAY_SIZE(shader->info.vs_output_param_offset));
- shader->info.vs_output_param_offset[i] = param_count++;
- }
-
- shader->info.nr_param_exports = param_count;
-}
-
-/**
- * Vertex color clamping.
- *
- * This uses a state constant loaded in a user data SGPR and
- * an IF statement is added that clamps all colors if the constant
- * is true.
- */
-static void si_vertex_color_clamping(struct si_shader_context *ctx,
- struct si_shader_output_values *outputs,
- unsigned noutput)
-{
- LLVMValueRef addr[SI_MAX_VS_OUTPUTS][4];
- bool has_colors = false;
-
- /* Store original colors to alloca variables. */
- for (unsigned i = 0; i < noutput; i++) {
- if (outputs[i].semantic_name != TGSI_SEMANTIC_COLOR &&
- outputs[i].semantic_name != TGSI_SEMANTIC_BCOLOR)
- continue;
-
- for (unsigned j = 0; j < 4; j++) {
- addr[i][j] = ac_build_alloca_undef(&ctx->ac, ctx->f32, "");
- LLVMBuildStore(ctx->ac.builder, outputs[i].values[j], addr[i][j]);
- }
- has_colors = true;
- }
-
- if (!has_colors)
- return;
-
- /* The state is in the first bit of the user SGPR. */
- LLVMValueRef cond = ac_get_arg(&ctx->ac, ctx->vs_state_bits);
- cond = LLVMBuildTrunc(ctx->ac.builder, cond, ctx->i1, "");
-
- ac_build_ifcc(&ctx->ac, cond, 6502);
-
- /* Store clamped colors to alloca variables within the conditional block. */
- for (unsigned i = 0; i < noutput; i++) {
- if (outputs[i].semantic_name != TGSI_SEMANTIC_COLOR &&
- outputs[i].semantic_name != TGSI_SEMANTIC_BCOLOR)
- continue;
-
- for (unsigned j = 0; j < 4; j++) {
- LLVMBuildStore(ctx->ac.builder,
- ac_build_clamp(&ctx->ac, outputs[i].values[j]),
- addr[i][j]);
- }
- }
- ac_build_endif(&ctx->ac, 6502);
-
- /* Load clamped colors */
- for (unsigned i = 0; i < noutput; i++) {
- if (outputs[i].semantic_name != TGSI_SEMANTIC_COLOR &&
- outputs[i].semantic_name != TGSI_SEMANTIC_BCOLOR)
- continue;
-
- for (unsigned j = 0; j < 4; j++) {
- outputs[i].values[j] =
- LLVMBuildLoad(ctx->ac.builder, addr[i][j], "");
- }
- }
-}
-
-/* Generate export instructions for hardware VS shader stage or NGG GS stage
- * (position and parameter data only).
- */
-void si_llvm_export_vs(struct si_shader_context *ctx,
- struct si_shader_output_values *outputs,
- unsigned noutput)
-{
- struct si_shader *shader = ctx->shader;
- struct ac_export_args pos_args[4] = {};
- LLVMValueRef psize_value = NULL, edgeflag_value = NULL, layer_value = NULL, viewport_index_value = NULL;
- unsigned pos_idx;
- int i;
-
- si_vertex_color_clamping(ctx, outputs, noutput);
-
- /* Build position exports. */
- for (i = 0; i < noutput; i++) {
- switch (outputs[i].semantic_name) {
- case TGSI_SEMANTIC_POSITION:
- si_llvm_init_export_args(ctx, outputs[i].values,
- V_008DFC_SQ_EXP_POS, &pos_args[0]);
- break;
- case TGSI_SEMANTIC_PSIZE:
- psize_value = outputs[i].values[0];
- break;
- case TGSI_SEMANTIC_LAYER:
- layer_value = outputs[i].values[0];
- break;
- case TGSI_SEMANTIC_VIEWPORT_INDEX:
- viewport_index_value = outputs[i].values[0];
- break;
- case TGSI_SEMANTIC_EDGEFLAG:
- edgeflag_value = outputs[i].values[0];
- break;
- case TGSI_SEMANTIC_CLIPDIST:
- if (!shader->key.opt.clip_disable) {
- unsigned index = 2 + outputs[i].semantic_index;
- si_llvm_init_export_args(ctx, outputs[i].values,
- V_008DFC_SQ_EXP_POS + index,
- &pos_args[index]);
- }
- break;
- case TGSI_SEMANTIC_CLIPVERTEX:
- if (!shader->key.opt.clip_disable) {
- si_llvm_emit_clipvertex(ctx, pos_args,
- outputs[i].values);
- }
- break;
- }
- }
-
- /* We need to add the position output manually if it's missing. */
- if (!pos_args[0].out[0]) {
- pos_args[0].enabled_channels = 0xf; /* writemask */
- pos_args[0].valid_mask = 0; /* EXEC mask */
- pos_args[0].done = 0; /* last export? */
- pos_args[0].target = V_008DFC_SQ_EXP_POS;
- pos_args[0].compr = 0; /* COMPR flag */
- pos_args[0].out[0] = ctx->ac.f32_0; /* X */
- pos_args[0].out[1] = ctx->ac.f32_0; /* Y */
- pos_args[0].out[2] = ctx->ac.f32_0; /* Z */
- pos_args[0].out[3] = ctx->ac.f32_1; /* W */
- }
-
- bool pos_writes_edgeflag = shader->selector->info.writes_edgeflag &&
- !shader->key.as_ngg;
-
- /* Write the misc vector (point size, edgeflag, layer, viewport). */
- if (shader->selector->info.writes_psize ||
- pos_writes_edgeflag ||
- shader->selector->info.writes_viewport_index ||
- shader->selector->info.writes_layer) {
- pos_args[1].enabled_channels = shader->selector->info.writes_psize |
- (pos_writes_edgeflag << 1) |
- (shader->selector->info.writes_layer << 2);
-
- pos_args[1].valid_mask = 0; /* EXEC mask */
- pos_args[1].done = 0; /* last export? */
- pos_args[1].target = V_008DFC_SQ_EXP_POS + 1;
- pos_args[1].compr = 0; /* COMPR flag */
- pos_args[1].out[0] = ctx->ac.f32_0; /* X */
- pos_args[1].out[1] = ctx->ac.f32_0; /* Y */
- pos_args[1].out[2] = ctx->ac.f32_0; /* Z */
- pos_args[1].out[3] = ctx->ac.f32_0; /* W */
-
- if (shader->selector->info.writes_psize)
- pos_args[1].out[0] = psize_value;
-
- if (pos_writes_edgeflag) {
- /* The output is a float, but the hw expects an integer
- * with the first bit containing the edge flag. */
- edgeflag_value = LLVMBuildFPToUI(ctx->ac.builder,
- edgeflag_value,
- ctx->i32, "");
- edgeflag_value = ac_build_umin(&ctx->ac,
- edgeflag_value,
- ctx->i32_1);
-
- /* The LLVM intrinsic expects a float. */
- pos_args[1].out[1] = ac_to_float(&ctx->ac, edgeflag_value);
- }
-
- if (ctx->screen->info.chip_class >= GFX9) {
- /* GFX9 has the layer in out.z[10:0] and the viewport
- * index in out.z[19:16].
- */
- if (shader->selector->info.writes_layer)
- pos_args[1].out[2] = layer_value;
-
- if (shader->selector->info.writes_viewport_index) {
- LLVMValueRef v = viewport_index_value;
-
- v = ac_to_integer(&ctx->ac, v);
- v = LLVMBuildShl(ctx->ac.builder, v,
- LLVMConstInt(ctx->i32, 16, 0), "");
- v = LLVMBuildOr(ctx->ac.builder, v,
- ac_to_integer(&ctx->ac, pos_args[1].out[2]), "");
- pos_args[1].out[2] = ac_to_float(&ctx->ac, v);
- pos_args[1].enabled_channels |= 1 << 2;
- }
- } else {
- if (shader->selector->info.writes_layer)
- pos_args[1].out[2] = layer_value;
-
- if (shader->selector->info.writes_viewport_index) {
- pos_args[1].out[3] = viewport_index_value;
- pos_args[1].enabled_channels |= 1 << 3;
- }
- }
- }
-
- for (i = 0; i < 4; i++)
- if (pos_args[i].out[0])
- shader->info.nr_pos_exports++;
-
- /* Navi10-14 skip POS0 exports if EXEC=0 and DONE=0, causing a hang.
- * Setting valid_mask=1 prevents it and has no other effect.
- */
- if (ctx->screen->info.family == CHIP_NAVI10 ||
- ctx->screen->info.family == CHIP_NAVI12 ||
- ctx->screen->info.family == CHIP_NAVI14)
- pos_args[0].valid_mask = 1;
-
- pos_idx = 0;
- for (i = 0; i < 4; i++) {
- if (!pos_args[i].out[0])
- continue;
-
- /* Specify the target we are exporting */
- pos_args[i].target = V_008DFC_SQ_EXP_POS + pos_idx++;
-
- if (pos_idx == shader->info.nr_pos_exports)
- /* Specify that this is the last export */
- pos_args[i].done = 1;
-
- ac_build_export(&ctx->ac, &pos_args[i]);
- }
-
- /* Build parameter exports. */
- si_build_param_exports(ctx, outputs, noutput);
-}
-
-/**
- * Forward all outputs from the vertex shader to the TES. This is only used
- * for the fixed function TCS.
- */
-static void si_copy_tcs_inputs(struct lp_build_tgsi_context *bld_base)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- LLVMValueRef invocation_id, buffer, buffer_offset;
- LLVMValueRef lds_vertex_stride, lds_base;
- uint64_t inputs;
-
- invocation_id = si_unpack_param(ctx, ctx->args.tcs_rel_ids, 8, 5);
- buffer = get_tess_ring_descriptor(ctx, TESS_OFFCHIP_RING_TCS);
- buffer_offset = ac_get_arg(&ctx->ac, ctx->tcs_offchip_offset);
-
- lds_vertex_stride = get_tcs_in_vertex_dw_stride(ctx);
- lds_base = get_tcs_in_current_patch_offset(ctx);
- lds_base = ac_build_imad(&ctx->ac, invocation_id, lds_vertex_stride,
- lds_base);
-
- inputs = ctx->shader->key.mono.u.ff_tcs_inputs_to_copy;
- while (inputs) {
- unsigned i = u_bit_scan64(&inputs);
-
- LLVMValueRef lds_ptr = LLVMBuildAdd(ctx->ac.builder, lds_base,
- LLVMConstInt(ctx->i32, 4 * i, 0),
- "");
-
- LLVMValueRef buffer_addr = get_tcs_tes_buffer_address(ctx,
- get_rel_patch_id(ctx),
- invocation_id,
- LLVMConstInt(ctx->i32, i, 0));
-
- LLVMValueRef value = lshs_lds_load(bld_base, ctx->ac.i32, ~0, lds_ptr);
-
- ac_build_buffer_store_dword(&ctx->ac, buffer, value, 4, buffer_addr,
- buffer_offset, 0, ac_glc);
- }
-}
-
-static void si_write_tess_factors(struct lp_build_tgsi_context *bld_base,
- LLVMValueRef rel_patch_id,
- LLVMValueRef invocation_id,
- LLVMValueRef tcs_out_current_patch_data_offset,
- LLVMValueRef invoc0_tf_outer[4],
- LLVMValueRef invoc0_tf_inner[2])
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- struct si_shader *shader = ctx->shader;
- unsigned tess_inner_index, tess_outer_index;
- LLVMValueRef lds_base, lds_inner, lds_outer, byteoffset, buffer;
- LLVMValueRef out[6], vec0, vec1, tf_base, inner[4], outer[4];
- unsigned stride, outer_comps, inner_comps, i, offset;
-
- /* Add a barrier before loading tess factors from LDS. */
- if (!shader->key.part.tcs.epilog.invoc0_tess_factors_are_def)
- si_llvm_emit_barrier(NULL, bld_base, NULL);
-
- /* Do this only for invocation 0, because the tess levels are per-patch,
- * not per-vertex.
- *
- * This can't jump, because invocation 0 executes this. It should
- * at least mask out the loads and stores for other invocations.
- */
- ac_build_ifcc(&ctx->ac,
- LLVMBuildICmp(ctx->ac.builder, LLVMIntEQ,
- invocation_id, ctx->i32_0, ""), 6503);
-
- /* Determine the layout of one tess factor element in the buffer. */
- switch (shader->key.part.tcs.epilog.prim_mode) {
- case PIPE_PRIM_LINES:
- stride = 2; /* 2 dwords, 1 vec2 store */
- outer_comps = 2;
- inner_comps = 0;
- break;
- case PIPE_PRIM_TRIANGLES:
- stride = 4; /* 4 dwords, 1 vec4 store */
- outer_comps = 3;
- inner_comps = 1;
- break;
- case PIPE_PRIM_QUADS:
- stride = 6; /* 6 dwords, 2 stores (vec4 + vec2) */
- outer_comps = 4;
- inner_comps = 2;
- break;
- default:
- assert(0);
- return;
- }
-
- for (i = 0; i < 4; i++) {
- inner[i] = LLVMGetUndef(ctx->i32);
- outer[i] = LLVMGetUndef(ctx->i32);
- }
-
- if (shader->key.part.tcs.epilog.invoc0_tess_factors_are_def) {
- /* Tess factors are in VGPRs. */
- for (i = 0; i < outer_comps; i++)
- outer[i] = out[i] = invoc0_tf_outer[i];
- for (i = 0; i < inner_comps; i++)
- inner[i] = out[outer_comps+i] = invoc0_tf_inner[i];
- } else {
- /* Load tess_inner and tess_outer from LDS.
- * Any invocation can write them, so we can't get them from a temporary.
- */
- tess_inner_index = si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSINNER, 0);
- tess_outer_index = si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSOUTER, 0);
-
- lds_base = tcs_out_current_patch_data_offset;
- lds_inner = LLVMBuildAdd(ctx->ac.builder, lds_base,
- LLVMConstInt(ctx->i32,
- tess_inner_index * 4, 0), "");
- lds_outer = LLVMBuildAdd(ctx->ac.builder, lds_base,
- LLVMConstInt(ctx->i32,
- tess_outer_index * 4, 0), "");
-
- for (i = 0; i < outer_comps; i++) {
- outer[i] = out[i] =
- lshs_lds_load(bld_base, ctx->ac.i32, i, lds_outer);
- }
- for (i = 0; i < inner_comps; i++) {
- inner[i] = out[outer_comps+i] =
- lshs_lds_load(bld_base, ctx->ac.i32, i, lds_inner);
- }
- }
-
- if (shader->key.part.tcs.epilog.prim_mode == PIPE_PRIM_LINES) {
- /* For isolines, the hardware expects tess factors in the
- * reverse order from what GLSL / TGSI specify.
- */
- LLVMValueRef tmp = out[0];
- out[0] = out[1];
- out[1] = tmp;
- }
-
- /* Convert the outputs to vectors for stores. */
- vec0 = ac_build_gather_values(&ctx->ac, out, MIN2(stride, 4));
- vec1 = NULL;
-
- if (stride > 4)
- vec1 = ac_build_gather_values(&ctx->ac, out+4, stride - 4);
-
- /* Get the buffer. */
- buffer = get_tess_ring_descriptor(ctx, TCS_FACTOR_RING);
-
- /* Get the offset. */
- tf_base = ac_get_arg(&ctx->ac,
- ctx->tcs_factor_offset);
- byteoffset = LLVMBuildMul(ctx->ac.builder, rel_patch_id,
- LLVMConstInt(ctx->i32, 4 * stride, 0), "");
-
- ac_build_ifcc(&ctx->ac,
- LLVMBuildICmp(ctx->ac.builder, LLVMIntEQ,
- rel_patch_id, ctx->i32_0, ""), 6504);
-
- /* Store the dynamic HS control word. */
- offset = 0;
- if (ctx->screen->info.chip_class <= GFX8) {
- ac_build_buffer_store_dword(&ctx->ac, buffer,
- LLVMConstInt(ctx->i32, 0x80000000, 0),
- 1, ctx->i32_0, tf_base,
- offset, ac_glc);
- offset += 4;
- }
-
- ac_build_endif(&ctx->ac, 6504);
-
- /* Store the tessellation factors. */
- ac_build_buffer_store_dword(&ctx->ac, buffer, vec0,
- MIN2(stride, 4), byteoffset, tf_base,
- offset, ac_glc);
- offset += 16;
- if (vec1)
- ac_build_buffer_store_dword(&ctx->ac, buffer, vec1,
- stride - 4, byteoffset, tf_base,
- offset, ac_glc);
-
- /* Store the tess factors into the offchip buffer if TES reads them. */
- if (shader->key.part.tcs.epilog.tes_reads_tess_factors) {
- LLVMValueRef buf, base, inner_vec, outer_vec, tf_outer_offset;
- LLVMValueRef tf_inner_offset;
- unsigned param_outer, param_inner;
-
- buf = get_tess_ring_descriptor(ctx, TESS_OFFCHIP_RING_TCS);
- base = ac_get_arg(&ctx->ac, ctx->tcs_offchip_offset);
-
- param_outer = si_shader_io_get_unique_index_patch(
- TGSI_SEMANTIC_TESSOUTER, 0);
- tf_outer_offset = get_tcs_tes_buffer_address(ctx, rel_patch_id, NULL,
- LLVMConstInt(ctx->i32, param_outer, 0));
-
- unsigned outer_vec_size =
- ac_has_vec3_support(ctx->screen->info.chip_class, false) ?
- outer_comps : util_next_power_of_two(outer_comps);
- outer_vec = ac_build_gather_values(&ctx->ac, outer, outer_vec_size);
-
- ac_build_buffer_store_dword(&ctx->ac, buf, outer_vec,
- outer_comps, tf_outer_offset,
- base, 0, ac_glc);
- if (inner_comps) {
- param_inner = si_shader_io_get_unique_index_patch(
- TGSI_SEMANTIC_TESSINNER, 0);
- tf_inner_offset = get_tcs_tes_buffer_address(ctx, rel_patch_id, NULL,
- LLVMConstInt(ctx->i32, param_inner, 0));
-
- inner_vec = inner_comps == 1 ? inner[0] :
- ac_build_gather_values(&ctx->ac, inner, inner_comps);
- ac_build_buffer_store_dword(&ctx->ac, buf, inner_vec,
- inner_comps, tf_inner_offset,
- base, 0, ac_glc);
- }
- }
-
- ac_build_endif(&ctx->ac, 6503);
-}
-
-static LLVMValueRef
-si_insert_input_ret(struct si_shader_context *ctx, LLVMValueRef ret,
- struct ac_arg param, unsigned return_index)
-{
- return LLVMBuildInsertValue(ctx->ac.builder, ret,
- ac_get_arg(&ctx->ac, param),
- return_index, "");
-}
-
-static LLVMValueRef
-si_insert_input_ret_float(struct si_shader_context *ctx, LLVMValueRef ret,
- struct ac_arg param, unsigned return_index)
-{
- LLVMBuilderRef builder = ctx->ac.builder;
- LLVMValueRef p = ac_get_arg(&ctx->ac, param);
-
- return LLVMBuildInsertValue(builder, ret,
- ac_to_float(&ctx->ac, p),
- return_index, "");
-}
-
-static LLVMValueRef
-si_insert_input_ptr(struct si_shader_context *ctx, LLVMValueRef ret,
- struct ac_arg param, unsigned return_index)
-{
- LLVMBuilderRef builder = ctx->ac.builder;
- LLVMValueRef ptr = ac_get_arg(&ctx->ac, param);
- ptr = LLVMBuildPtrToInt(builder, ptr, ctx->i32, "");
- return LLVMBuildInsertValue(builder, ret, ptr, return_index, "");
-}
-
-/* This only writes the tessellation factor levels. */
-static void si_llvm_emit_tcs_epilogue(struct ac_shader_abi *abi,
- unsigned max_outputs,
- LLVMValueRef *addrs)
-{
- struct si_shader_context *ctx = si_shader_context_from_abi(abi);
- struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
- LLVMBuilderRef builder = ctx->ac.builder;
- LLVMValueRef rel_patch_id, invocation_id, tf_lds_offset;
-
- si_copy_tcs_inputs(bld_base);
-
- rel_patch_id = get_rel_patch_id(ctx);
- invocation_id = si_unpack_param(ctx, ctx->args.tcs_rel_ids, 8, 5);
- tf_lds_offset = get_tcs_out_current_patch_data_offset(ctx);
-
- if (ctx->screen->info.chip_class >= GFX9) {
- LLVMBasicBlockRef blocks[2] = {
- LLVMGetInsertBlock(builder),
- ctx->merged_wrap_if_entry_block
- };
- LLVMValueRef values[2];
-
- ac_build_endif(&ctx->ac, ctx->merged_wrap_if_label);
-
- values[0] = rel_patch_id;
- values[1] = LLVMGetUndef(ctx->i32);
- rel_patch_id = ac_build_phi(&ctx->ac, ctx->i32, 2, values, blocks);
-
- values[0] = tf_lds_offset;
- values[1] = LLVMGetUndef(ctx->i32);
- tf_lds_offset = ac_build_phi(&ctx->ac, ctx->i32, 2, values, blocks);
-
- values[0] = invocation_id;
- values[1] = ctx->i32_1; /* cause the epilog to skip threads */
- invocation_id = ac_build_phi(&ctx->ac, ctx->i32, 2, values, blocks);
- }
-
- /* Return epilog parameters from this function. */
- LLVMValueRef ret = ctx->return_value;
- unsigned vgpr;
-
- if (ctx->screen->info.chip_class >= GFX9) {
- ret = si_insert_input_ret(ctx, ret, ctx->tcs_offchip_layout,
- 8 + GFX9_SGPR_TCS_OFFCHIP_LAYOUT);
- ret = si_insert_input_ret(ctx, ret, ctx->tcs_out_lds_layout,
- 8 + GFX9_SGPR_TCS_OUT_LAYOUT);
- /* Tess offchip and tess factor offsets are at the beginning. */
- ret = si_insert_input_ret(ctx, ret, ctx->tcs_offchip_offset, 2);
- ret = si_insert_input_ret(ctx, ret, ctx->tcs_factor_offset, 4);
- vgpr = 8 + GFX9_SGPR_TCS_OUT_LAYOUT + 1;
- } else {
- ret = si_insert_input_ret(ctx, ret, ctx->tcs_offchip_layout,
- GFX6_SGPR_TCS_OFFCHIP_LAYOUT);
- ret = si_insert_input_ret(ctx, ret, ctx->tcs_out_lds_layout,
- GFX6_SGPR_TCS_OUT_LAYOUT);
- /* Tess offchip and tess factor offsets are after user SGPRs. */
- ret = si_insert_input_ret(ctx, ret, ctx->tcs_offchip_offset,
- GFX6_TCS_NUM_USER_SGPR);
- ret = si_insert_input_ret(ctx, ret, ctx->tcs_factor_offset,
- GFX6_TCS_NUM_USER_SGPR + 1);
- vgpr = GFX6_TCS_NUM_USER_SGPR + 2;
- }
-
- /* VGPRs */
- rel_patch_id = ac_to_float(&ctx->ac, rel_patch_id);
- invocation_id = ac_to_float(&ctx->ac, invocation_id);
- tf_lds_offset = ac_to_float(&ctx->ac, tf_lds_offset);
-
- /* Leave a hole corresponding to the two input VGPRs. This ensures that
- * the invocation_id output does not alias the tcs_rel_ids input,
- * which saves a V_MOV on gfx9.
- */
- vgpr += 2;
-
- ret = LLVMBuildInsertValue(builder, ret, rel_patch_id, vgpr++, "");
- ret = LLVMBuildInsertValue(builder, ret, invocation_id, vgpr++, "");
-
- if (ctx->shader->selector->tcs_info.tessfactors_are_def_in_all_invocs) {
- vgpr++; /* skip the tess factor LDS offset */
- for (unsigned i = 0; i < 6; i++) {
- LLVMValueRef value =
- LLVMBuildLoad(builder, ctx->invoc0_tess_factors[i], "");
- value = ac_to_float(&ctx->ac, value);
- ret = LLVMBuildInsertValue(builder, ret, value, vgpr++, "");
- }
- } else {
- ret = LLVMBuildInsertValue(builder, ret, tf_lds_offset, vgpr++, "");
- }
- ctx->return_value = ret;
-}
-
-/* Pass TCS inputs from LS to TCS on GFX9. */
-static void si_set_ls_return_value_for_tcs(struct si_shader_context *ctx)
-{
- LLVMValueRef ret = ctx->return_value;
-
- ret = si_insert_input_ptr(ctx, ret, ctx->other_const_and_shader_buffers, 0);
- ret = si_insert_input_ptr(ctx, ret, ctx->other_samplers_and_images, 1);
- ret = si_insert_input_ret(ctx, ret, ctx->tcs_offchip_offset, 2);
- ret = si_insert_input_ret(ctx, ret, ctx->merged_wave_info, 3);
- ret = si_insert_input_ret(ctx, ret, ctx->tcs_factor_offset, 4);
- ret = si_insert_input_ret(ctx, ret, ctx->merged_scratch_offset, 5);
-
- ret = si_insert_input_ptr(ctx, ret, ctx->rw_buffers,
- 8 + SI_SGPR_RW_BUFFERS);
- ret = si_insert_input_ptr(ctx, ret,
- ctx->bindless_samplers_and_images,
- 8 + SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES);
-
- ret = si_insert_input_ret(ctx, ret, ctx->vs_state_bits,
- 8 + SI_SGPR_VS_STATE_BITS);
-
- ret = si_insert_input_ret(ctx, ret, ctx->tcs_offchip_layout,
- 8 + GFX9_SGPR_TCS_OFFCHIP_LAYOUT);
- ret = si_insert_input_ret(ctx, ret, ctx->tcs_out_lds_offsets,
- 8 + GFX9_SGPR_TCS_OUT_OFFSETS);
- ret = si_insert_input_ret(ctx, ret, ctx->tcs_out_lds_layout,
- 8 + GFX9_SGPR_TCS_OUT_LAYOUT);
-
- unsigned vgpr = 8 + GFX9_TCS_NUM_USER_SGPR;
- ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
- ac_to_float(&ctx->ac,
- ac_get_arg(&ctx->ac, ctx->args.tcs_patch_id)),
- vgpr++, "");
- ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
- ac_to_float(&ctx->ac,
- ac_get_arg(&ctx->ac, ctx->args.tcs_rel_ids)),
- vgpr++, "");
- ctx->return_value = ret;
-}
-
-/* Pass GS inputs from ES to GS on GFX9. */
-static void si_set_es_return_value_for_gs(struct si_shader_context *ctx)
-{
- LLVMValueRef ret = ctx->return_value;
-
- ret = si_insert_input_ptr(ctx, ret, ctx->other_const_and_shader_buffers, 0);
- ret = si_insert_input_ptr(ctx, ret, ctx->other_samplers_and_images, 1);
- if (ctx->shader->key.as_ngg)
- ret = si_insert_input_ptr(ctx, ret, ctx->gs_tg_info, 2);
- else
- ret = si_insert_input_ret(ctx, ret, ctx->gs2vs_offset, 2);
- ret = si_insert_input_ret(ctx, ret, ctx->merged_wave_info, 3);
- ret = si_insert_input_ret(ctx, ret, ctx->merged_scratch_offset, 5);
-
- ret = si_insert_input_ptr(ctx, ret, ctx->rw_buffers,
- 8 + SI_SGPR_RW_BUFFERS);
- ret = si_insert_input_ptr(ctx, ret,
- ctx->bindless_samplers_and_images,
- 8 + SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES);
- if (ctx->screen->use_ngg) {
- ret = si_insert_input_ptr(ctx, ret, ctx->vs_state_bits,
- 8 + SI_SGPR_VS_STATE_BITS);
- }
-
- unsigned vgpr;
- if (ctx->type == PIPE_SHADER_VERTEX)
- vgpr = 8 + GFX9_VSGS_NUM_USER_SGPR;
- else
- vgpr = 8 + GFX9_TESGS_NUM_USER_SGPR;
-
- ret = si_insert_input_ret_float(ctx, ret, ctx->gs_vtx01_offset, vgpr++);
- ret = si_insert_input_ret_float(ctx, ret, ctx->gs_vtx23_offset, vgpr++);
- ret = si_insert_input_ret_float(ctx, ret, ctx->args.gs_prim_id, vgpr++);
- ret = si_insert_input_ret_float(ctx, ret, ctx->args.gs_invocation_id, vgpr++);
- ret = si_insert_input_ret_float(ctx, ret, ctx->gs_vtx45_offset, vgpr++);
- ctx->return_value = ret;
-}
-
-static void si_llvm_emit_ls_epilogue(struct ac_shader_abi *abi,
- unsigned max_outputs,
- LLVMValueRef *addrs)
-{
- struct si_shader_context *ctx = si_shader_context_from_abi(abi);
- struct si_shader *shader = ctx->shader;
- struct tgsi_shader_info *info = &shader->selector->info;
- unsigned i, chan;
- LLVMValueRef vertex_id = ac_get_arg(&ctx->ac, ctx->rel_auto_id);
- LLVMValueRef vertex_dw_stride = get_tcs_in_vertex_dw_stride(ctx);
- LLVMValueRef base_dw_addr = LLVMBuildMul(ctx->ac.builder, vertex_id,
- vertex_dw_stride, "");
-
- /* Write outputs to LDS. The next shader (TCS aka HS) will read
- * its inputs from it. */
- for (i = 0; i < info->num_outputs; i++) {
- unsigned name = info->output_semantic_name[i];
- unsigned index = info->output_semantic_index[i];
-
- /* The ARB_shader_viewport_layer_array spec contains the
- * following issue:
- *
- * 2) What happens if gl_ViewportIndex or gl_Layer is
- * written in the vertex shader and a geometry shader is
- * present?
- *
- * RESOLVED: The value written by the last vertex processing
- * stage is used. If the last vertex processing stage
- * (vertex, tessellation evaluation or geometry) does not
- * statically assign to gl_ViewportIndex or gl_Layer, index
- * or layer zero is assumed.
- *
- * So writes to those outputs in VS-as-LS are simply ignored.
- */
- if (name == TGSI_SEMANTIC_LAYER ||
- name == TGSI_SEMANTIC_VIEWPORT_INDEX)
- continue;
-
- int param = si_shader_io_get_unique_index(name, index, false);
- LLVMValueRef dw_addr = LLVMBuildAdd(ctx->ac.builder, base_dw_addr,
- LLVMConstInt(ctx->i32, param * 4, 0), "");
-
- for (chan = 0; chan < 4; chan++) {
- if (!(info->output_usagemask[i] & (1 << chan)))
- continue;
-
- lshs_lds_store(ctx, chan, dw_addr,
- LLVMBuildLoad(ctx->ac.builder, addrs[4 * i + chan], ""));
- }
- }
-
- if (ctx->screen->info.chip_class >= GFX9)
- si_set_ls_return_value_for_tcs(ctx);
-}
-
-static void si_llvm_emit_es_epilogue(struct ac_shader_abi *abi,
- unsigned max_outputs,
- LLVMValueRef *addrs)
-{
- struct si_shader_context *ctx = si_shader_context_from_abi(abi);
- struct si_shader *es = ctx->shader;
- struct tgsi_shader_info *info = &es->selector->info;
- LLVMValueRef lds_base = NULL;
- unsigned chan;
- int i;
-
- if (ctx->screen->info.chip_class >= GFX9 && info->num_outputs) {
- unsigned itemsize_dw = es->selector->esgs_itemsize / 4;
- LLVMValueRef vertex_idx = ac_get_thread_id(&ctx->ac);
- LLVMValueRef wave_idx = si_unpack_param(ctx, ctx->merged_wave_info, 24, 4);
- vertex_idx = LLVMBuildOr(ctx->ac.builder, vertex_idx,
- LLVMBuildMul(ctx->ac.builder, wave_idx,
- LLVMConstInt(ctx->i32, ctx->ac.wave_size, false), ""), "");
- lds_base = LLVMBuildMul(ctx->ac.builder, vertex_idx,
- LLVMConstInt(ctx->i32, itemsize_dw, 0), "");
- }
-
- for (i = 0; i < info->num_outputs; i++) {
- int param;
-
- if (info->output_semantic_name[i] == TGSI_SEMANTIC_VIEWPORT_INDEX ||
- info->output_semantic_name[i] == TGSI_SEMANTIC_LAYER)
- continue;
-
- param = si_shader_io_get_unique_index(info->output_semantic_name[i],
- info->output_semantic_index[i], false);
-
- for (chan = 0; chan < 4; chan++) {
- if (!(info->output_usagemask[i] & (1 << chan)))
- continue;
-
- LLVMValueRef out_val = LLVMBuildLoad(ctx->ac.builder, addrs[4 * i + chan], "");
- out_val = ac_to_integer(&ctx->ac, out_val);
-
- /* GFX9 has the ESGS ring in LDS. */
- if (ctx->screen->info.chip_class >= GFX9) {
- LLVMValueRef idx = LLVMConstInt(ctx->i32, param * 4 + chan, false);
- idx = LLVMBuildAdd(ctx->ac.builder, lds_base, idx, "");
- ac_build_indexed_store(&ctx->ac, ctx->esgs_ring, idx, out_val);
- continue;
- }
-
- ac_build_buffer_store_dword(&ctx->ac,
- ctx->esgs_ring,
- out_val, 1, NULL,
- ac_get_arg(&ctx->ac, ctx->es2gs_offset),
- (4 * param + chan) * 4,
- ac_glc | ac_slc | ac_swizzled);
- }
- }
-
- if (ctx->screen->info.chip_class >= GFX9)
- si_set_es_return_value_for_gs(ctx);
-}
-
-static LLVMValueRef si_get_gs_wave_id(struct si_shader_context *ctx)
-{
- if (ctx->screen->info.chip_class >= GFX9)
- return si_unpack_param(ctx, ctx->merged_wave_info, 16, 8);
- else
- return ac_get_arg(&ctx->ac, ctx->gs_wave_id);
-}
-
-static void emit_gs_epilogue(struct si_shader_context *ctx)
-{
- if (ctx->shader->key.as_ngg) {
- gfx10_ngg_gs_emit_epilogue(ctx);
- return;
- }
-
- if (ctx->screen->info.chip_class >= GFX10)
- LLVMBuildFence(ctx->ac.builder, LLVMAtomicOrderingRelease, false, "");
-
- ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_NOP | AC_SENDMSG_GS_DONE,
- si_get_gs_wave_id(ctx));
-
- if (ctx->screen->info.chip_class >= GFX9)
- ac_build_endif(&ctx->ac, ctx->merged_wrap_if_label);
-}
-
-static void si_llvm_emit_gs_epilogue(struct ac_shader_abi *abi,
- unsigned max_outputs,
- LLVMValueRef *addrs)
-{
- struct si_shader_context *ctx = si_shader_context_from_abi(abi);
- struct tgsi_shader_info UNUSED *info = &ctx->shader->selector->info;
-
- assert(info->num_outputs <= max_outputs);
-
- emit_gs_epilogue(ctx);
-}
-
-static void si_tgsi_emit_gs_epilogue(struct lp_build_tgsi_context *bld_base)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- emit_gs_epilogue(ctx);
-}
-
-static void si_llvm_emit_vs_epilogue(struct ac_shader_abi *abi,
- unsigned max_outputs,
- LLVMValueRef *addrs)
-{
- struct si_shader_context *ctx = si_shader_context_from_abi(abi);
- struct tgsi_shader_info *info = &ctx->shader->selector->info;
- struct si_shader_output_values *outputs = NULL;
- int i,j;
-
- assert(!ctx->shader->is_gs_copy_shader);
- assert(info->num_outputs <= max_outputs);
-
- outputs = MALLOC((info->num_outputs + 1) * sizeof(outputs[0]));
-
- for (i = 0; i < info->num_outputs; i++) {
- outputs[i].semantic_name = info->output_semantic_name[i];
- outputs[i].semantic_index = info->output_semantic_index[i];
-
- for (j = 0; j < 4; j++) {
- outputs[i].values[j] =
- LLVMBuildLoad(ctx->ac.builder,
- addrs[4 * i + j],
- "");
- outputs[i].vertex_stream[j] =
- (info->output_streams[i] >> (2 * j)) & 3;
- }
- }
-
- if (!ctx->screen->use_ngg_streamout &&
- ctx->shader->selector->so.num_outputs)
- si_llvm_emit_streamout(ctx, outputs, i, 0);
-
- /* Export PrimitiveID. */
- if (ctx->shader->key.mono.u.vs_export_prim_id) {
- outputs[i].semantic_name = TGSI_SEMANTIC_PRIMID;
- outputs[i].semantic_index = 0;
- outputs[i].values[0] = ac_to_float(&ctx->ac, si_get_primitive_id(ctx, 0));
- for (j = 1; j < 4; j++)
- outputs[i].values[j] = LLVMConstReal(ctx->f32, 0);
-
- memset(outputs[i].vertex_stream, 0,
- sizeof(outputs[i].vertex_stream));
- i++;
- }
-
- si_llvm_export_vs(ctx, outputs, i);
- FREE(outputs);
-}
-
-static void si_llvm_emit_prim_discard_cs_epilogue(struct ac_shader_abi *abi,
- unsigned max_outputs,
- LLVMValueRef *addrs)
-{
- struct si_shader_context *ctx = si_shader_context_from_abi(abi);
- struct tgsi_shader_info *info = &ctx->shader->selector->info;
- LLVMValueRef pos[4] = {};
-
- assert(info->num_outputs <= max_outputs);
-
- for (unsigned i = 0; i < info->num_outputs; i++) {
- if (info->output_semantic_name[i] != TGSI_SEMANTIC_POSITION)
- continue;
-
- for (unsigned chan = 0; chan < 4; chan++)
- pos[chan] = LLVMBuildLoad(ctx->ac.builder, addrs[4 * i + chan], "");
- break;
- }
- assert(pos[0] != NULL);
-
- /* Return the position output. */
- LLVMValueRef ret = ctx->return_value;
- for (unsigned chan = 0; chan < 4; chan++)
- ret = LLVMBuildInsertValue(ctx->ac.builder, ret, pos[chan], chan, "");
- ctx->return_value = ret;
-}
+#include "ac_exp_param.h"
+#include "ac_rtld.h"
+#include "compiler/nir/nir.h"
+#include "compiler/nir/nir_serialize.h"
+#include "si_pipe.h"
+#include "si_shader_internal.h"
+#include "sid.h"
+#include "tgsi/tgsi_from_mesa.h"
+#include "tgsi/tgsi_strings.h"
+#include "util/u_memory.h"
-static void si_tgsi_emit_epilogue(struct lp_build_tgsi_context *bld_base)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
+static const char scratch_rsrc_dword0_symbol[] = "SCRATCH_RSRC_DWORD0";
- ctx->abi.emit_outputs(&ctx->abi, RADEON_LLVM_MAX_OUTPUTS,
- &ctx->outputs[0][0]);
-}
+static const char scratch_rsrc_dword1_symbol[] = "SCRATCH_RSRC_DWORD1";
-struct si_ps_exports {
- unsigned num;
- struct ac_export_args args[10];
-};
+static void si_dump_shader_key(const struct si_shader *shader, FILE *f);
-static void si_export_mrt_z(struct lp_build_tgsi_context *bld_base,
- LLVMValueRef depth, LLVMValueRef stencil,
- LLVMValueRef samplemask, struct si_ps_exports *exp)
+/** Whether the shader runs as a combination of multiple API shaders */
+bool si_is_multi_part_shader(struct si_shader *shader)
{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- struct ac_export_args args;
+ if (shader->selector->screen->info.chip_class <= GFX8)
+ return false;
- ac_export_mrt_z(&ctx->ac, depth, stencil, samplemask, &args);
-
- memcpy(&exp->args[exp->num++], &args, sizeof(args));
-}
-
-static void si_export_mrt_color(struct lp_build_tgsi_context *bld_base,
- LLVMValueRef *color, unsigned index,
- unsigned samplemask_param,
- bool is_last, struct si_ps_exports *exp)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- int i;
-
- /* Clamp color */
- if (ctx->shader->key.part.ps.epilog.clamp_color)
- for (i = 0; i < 4; i++)
- color[i] = ac_build_clamp(&ctx->ac, color[i]);
-
- /* Alpha to one */
- if (ctx->shader->key.part.ps.epilog.alpha_to_one)
- color[3] = ctx->ac.f32_1;
-
- /* Alpha test */
- if (index == 0 &&
- ctx->shader->key.part.ps.epilog.alpha_func != PIPE_FUNC_ALWAYS)
- si_alpha_test(bld_base, color[3]);
-
- /* Line & polygon smoothing */
- if (ctx->shader->key.part.ps.epilog.poly_line_smoothing)
- color[3] = si_scale_alpha_by_sample_mask(bld_base, color[3],
- samplemask_param);
-
- /* If last_cbuf > 0, FS_COLOR0_WRITES_ALL_CBUFS is true. */
- if (ctx->shader->key.part.ps.epilog.last_cbuf > 0) {
- struct ac_export_args args[8];
- int c, last = -1;
-
- /* Get the export arguments, also find out what the last one is. */
- for (c = 0; c <= ctx->shader->key.part.ps.epilog.last_cbuf; c++) {
- si_llvm_init_export_args(ctx, color,
- V_008DFC_SQ_EXP_MRT + c, &args[c]);
- if (args[c].enabled_channels)
- last = c;
- }
-
- /* Emit all exports. */
- for (c = 0; c <= ctx->shader->key.part.ps.epilog.last_cbuf; c++) {
- if (is_last && last == c) {
- args[c].valid_mask = 1; /* whether the EXEC mask is valid */
- args[c].done = 1; /* DONE bit */
- } else if (!args[c].enabled_channels)
- continue; /* unnecessary NULL export */
-
- memcpy(&exp->args[exp->num++], &args[c], sizeof(args[c]));
- }
- } else {
- struct ac_export_args args;
-
- /* Export */
- si_llvm_init_export_args(ctx, color, V_008DFC_SQ_EXP_MRT + index,
- &args);
- if (is_last) {
- args.valid_mask = 1; /* whether the EXEC mask is valid */
- args.done = 1; /* DONE bit */
- } else if (!args.enabled_channels)
- return; /* unnecessary NULL export */
-
- memcpy(&exp->args[exp->num++], &args, sizeof(args));
- }
+ return shader->key.as_ls || shader->key.as_es ||
+ shader->selector->info.stage == MESA_SHADER_TESS_CTRL ||
+ shader->selector->info.stage == MESA_SHADER_GEOMETRY;
}
-static void si_emit_ps_exports(struct si_shader_context *ctx,
- struct si_ps_exports *exp)
+/** Whether the shader runs on a merged HW stage (LSHS or ESGS) */
+bool si_is_merged_shader(struct si_shader *shader)
{
- for (unsigned i = 0; i < exp->num; i++)
- ac_build_export(&ctx->ac, &exp->args[i]);
+ return shader->key.as_ngg || si_is_multi_part_shader(shader);
}
/**
- * Return PS outputs in this order:
- *
- * v[0:3] = color0.xyzw
- * v[4:7] = color1.xyzw
- * ...
- * vN+0 = Depth
- * vN+1 = Stencil
- * vN+2 = SampleMask
- * vN+3 = SampleMaskIn (used for OpenGL smoothing)
- *
- * The alpha-ref SGPR is returned via its original location.
+ * Returns a unique index for a per-patch semantic name and index. The index
+ * must be less than 32, so that a 32-bit bitmask of used inputs or outputs
+ * can be calculated.
*/
-static void si_llvm_return_fs_outputs(struct ac_shader_abi *abi,
- unsigned max_outputs,
- LLVMValueRef *addrs)
-{
- struct si_shader_context *ctx = si_shader_context_from_abi(abi);
- struct si_shader *shader = ctx->shader;
- struct tgsi_shader_info *info = &shader->selector->info;
- LLVMBuilderRef builder = ctx->ac.builder;
- unsigned i, j, first_vgpr, vgpr;
-
- LLVMValueRef color[8][4] = {};
- LLVMValueRef depth = NULL, stencil = NULL, samplemask = NULL;
- LLVMValueRef ret;
-
- if (ctx->postponed_kill)
- ac_build_kill_if_false(&ctx->ac, LLVMBuildLoad(builder, ctx->postponed_kill, ""));
-
- /* Read the output values. */
- for (i = 0; i < info->num_outputs; i++) {
- unsigned semantic_name = info->output_semantic_name[i];
- unsigned semantic_index = info->output_semantic_index[i];
-
- switch (semantic_name) {
- case TGSI_SEMANTIC_COLOR:
- assert(semantic_index < 8);
- for (j = 0; j < 4; j++) {
- LLVMValueRef ptr = addrs[4 * i + j];
- LLVMValueRef result = LLVMBuildLoad(builder, ptr, "");
- color[semantic_index][j] = result;
- }
- break;
- case TGSI_SEMANTIC_POSITION:
- depth = LLVMBuildLoad(builder,
- addrs[4 * i + 2], "");
- break;
- case TGSI_SEMANTIC_STENCIL:
- stencil = LLVMBuildLoad(builder,
- addrs[4 * i + 1], "");
- break;
- case TGSI_SEMANTIC_SAMPLEMASK:
- samplemask = LLVMBuildLoad(builder,
- addrs[4 * i + 0], "");
- break;
- default:
- fprintf(stderr, "Warning: GFX6 unhandled fs output type:%d\n",
- semantic_name);
- }
- }
-
- /* Fill the return structure. */
- ret = ctx->return_value;
-
- /* Set SGPRs. */
- ret = LLVMBuildInsertValue(builder, ret,
- ac_to_integer(&ctx->ac,
- LLVMGetParam(ctx->main_fn,
- SI_PARAM_ALPHA_REF)),
- SI_SGPR_ALPHA_REF, "");
-
- /* Set VGPRs */
- first_vgpr = vgpr = SI_SGPR_ALPHA_REF + 1;
- for (i = 0; i < ARRAY_SIZE(color); i++) {
- if (!color[i][0])
- continue;
-
- for (j = 0; j < 4; j++)
- ret = LLVMBuildInsertValue(builder, ret, color[i][j], vgpr++, "");
- }
- if (depth)
- ret = LLVMBuildInsertValue(builder, ret, depth, vgpr++, "");
- if (stencil)
- ret = LLVMBuildInsertValue(builder, ret, stencil, vgpr++, "");
- if (samplemask)
- ret = LLVMBuildInsertValue(builder, ret, samplemask, vgpr++, "");
-
- /* Add the input sample mask for smoothing at the end. */
- if (vgpr < first_vgpr + PS_EPILOG_SAMPLEMASK_MIN_LOC)
- vgpr = first_vgpr + PS_EPILOG_SAMPLEMASK_MIN_LOC;
- ret = LLVMBuildInsertValue(builder, ret,
- LLVMGetParam(ctx->main_fn,
- SI_PARAM_SAMPLE_COVERAGE), vgpr++, "");
-
- ctx->return_value = ret;
-}
-
-static void membar_emit(
- const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- LLVMValueRef src0 = lp_build_emit_fetch(bld_base, emit_data->inst, 0, 0);
- unsigned flags = LLVMConstIntGetZExtValue(src0);
- unsigned wait_flags = 0;
-
- if (flags & TGSI_MEMBAR_THREAD_GROUP)
- wait_flags |= AC_WAIT_LGKM | AC_WAIT_VLOAD | AC_WAIT_VSTORE;
-
- if (flags & (TGSI_MEMBAR_ATOMIC_BUFFER |
- TGSI_MEMBAR_SHADER_BUFFER |
- TGSI_MEMBAR_SHADER_IMAGE))
- wait_flags |= AC_WAIT_VLOAD | AC_WAIT_VSTORE;
-
- if (flags & TGSI_MEMBAR_SHARED)
- wait_flags |= AC_WAIT_LGKM;
-
- ac_build_waitcnt(&ctx->ac, wait_flags);
-}
-
-static void clock_emit(
- const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- LLVMValueRef tmp = ac_build_shader_clock(&ctx->ac);
-
- emit_data->output[0] =
- LLVMBuildExtractElement(ctx->ac.builder, tmp, ctx->i32_0, "");
- emit_data->output[1] =
- LLVMBuildExtractElement(ctx->ac.builder, tmp, ctx->i32_1, "");
-}
-
-static void si_llvm_emit_ddxy(
- const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- unsigned opcode = emit_data->info->opcode;
- LLVMValueRef val;
- int idx;
- unsigned mask;
-
- if (opcode == TGSI_OPCODE_DDX_FINE)
- mask = AC_TID_MASK_LEFT;
- else if (opcode == TGSI_OPCODE_DDY_FINE)
- mask = AC_TID_MASK_TOP;
- else
- mask = AC_TID_MASK_TOP_LEFT;
-
- /* for DDX we want to next X pixel, DDY next Y pixel. */
- idx = (opcode == TGSI_OPCODE_DDX || opcode == TGSI_OPCODE_DDX_FINE) ? 1 : 2;
-
- val = ac_to_integer(&ctx->ac, emit_data->args[0]);
- val = ac_build_ddxy(&ctx->ac, mask, idx, val);
- emit_data->output[emit_data->chan] = val;
-}
-
-static void build_interp_intrinsic(const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- struct si_shader *shader = ctx->shader;
- const struct tgsi_shader_info *info = &shader->selector->info;
- LLVMValueRef interp_param;
- const struct tgsi_full_instruction *inst = emit_data->inst;
- const struct tgsi_full_src_register *input = &inst->Src[0];
- int input_base, input_array_size;
- int chan;
- int i;
- LLVMValueRef prim_mask = ac_get_arg(&ctx->ac, ctx->args.prim_mask);
- LLVMValueRef array_idx, offset_x = NULL, offset_y = NULL;
- int interp_param_idx;
- unsigned interp;
- unsigned location;
-
- if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_OFFSET) {
- /* offset is in second src, first two channels */
- offset_x = lp_build_emit_fetch(bld_base, emit_data->inst, 1,
- TGSI_CHAN_X);
- offset_y = lp_build_emit_fetch(bld_base, emit_data->inst, 1,
- TGSI_CHAN_Y);
- } else if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE) {
- LLVMValueRef sample_position;
- LLVMValueRef sample_id;
- LLVMValueRef halfval = LLVMConstReal(ctx->f32, 0.5f);
-
- /* fetch sample ID, then fetch its sample position,
- * and place into first two channels.
- */
- sample_id = lp_build_emit_fetch(bld_base,
- emit_data->inst, 1, TGSI_CHAN_X);
- sample_id = ac_to_integer(&ctx->ac, sample_id);
-
- /* Section 8.13.2 (Interpolation Functions) of the OpenGL Shading
- * Language 4.50 spec says about interpolateAtSample:
- *
- * "Returns the value of the input interpolant variable at
- * the location of sample number sample. If multisample
- * buffers are not available, the input variable will be
- * evaluated at the center of the pixel. If sample sample
- * does not exist, the position used to interpolate the
- * input variable is undefined."
- *
- * This means that sample_id values outside of the valid are
- * in fact valid input, and the usual mechanism for loading the
- * sample position doesn't work.
- */
- if (ctx->shader->key.mono.u.ps.interpolate_at_sample_force_center) {
- LLVMValueRef center[4] = {
- LLVMConstReal(ctx->f32, 0.5),
- LLVMConstReal(ctx->f32, 0.5),
- ctx->ac.f32_0,
- ctx->ac.f32_0,
- };
-
- sample_position = ac_build_gather_values(&ctx->ac, center, 4);
- } else {
- sample_position = load_sample_position(&ctx->abi, sample_id);
- }
-
- offset_x = LLVMBuildExtractElement(ctx->ac.builder, sample_position,
- ctx->i32_0, "");
-
- offset_x = LLVMBuildFSub(ctx->ac.builder, offset_x, halfval, "");
- offset_y = LLVMBuildExtractElement(ctx->ac.builder, sample_position,
- ctx->i32_1, "");
- offset_y = LLVMBuildFSub(ctx->ac.builder, offset_y, halfval, "");
- }
-
- assert(input->Register.File == TGSI_FILE_INPUT);
-
- if (input->Register.Indirect) {
- unsigned array_id = input->Indirect.ArrayID;
-
- if (array_id) {
- input_base = info->input_array_first[array_id];
- input_array_size = info->input_array_last[array_id] - input_base + 1;
- } else {
- input_base = inst->Src[0].Register.Index;
- input_array_size = info->num_inputs - input_base;
- }
-
- array_idx = si_get_indirect_index(ctx, &input->Indirect,
- 1, input->Register.Index - input_base);
- } else {
- input_base = inst->Src[0].Register.Index;
- input_array_size = 1;
- array_idx = ctx->i32_0;
- }
-
- interp = shader->selector->info.input_interpolate[input_base];
-
- if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_OFFSET ||
- inst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE)
- location = TGSI_INTERPOLATE_LOC_CENTER;
- else
- location = TGSI_INTERPOLATE_LOC_CENTROID;
-
- interp_param_idx = lookup_interp_param_index(interp, location);
- if (interp_param_idx == -1)
- return;
- else if (interp_param_idx)
- interp_param = LLVMGetParam(ctx->main_fn, interp_param_idx);
- else
- interp_param = NULL;
-
- if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_OFFSET ||
- inst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE) {
- LLVMValueRef ij_out[2];
- LLVMValueRef ddxy_out = ac_build_ddxy_interp(&ctx->ac, interp_param);
-
- /*
- * take the I then J parameters, and the DDX/Y for it, and
- * calculate the IJ inputs for the interpolator.
- * temp1 = ddx * offset/sample.x + I;
- * interp_param.I = ddy * offset/sample.y + temp1;
- * temp1 = ddx * offset/sample.x + J;
- * interp_param.J = ddy * offset/sample.y + temp1;
- */
- for (i = 0; i < 2; i++) {
- LLVMValueRef ix_ll = LLVMConstInt(ctx->i32, i, 0);
- LLVMValueRef iy_ll = LLVMConstInt(ctx->i32, i + 2, 0);
- LLVMValueRef ddx_el = LLVMBuildExtractElement(ctx->ac.builder,
- ddxy_out, ix_ll, "");
- LLVMValueRef ddy_el = LLVMBuildExtractElement(ctx->ac.builder,
- ddxy_out, iy_ll, "");
- LLVMValueRef interp_el = LLVMBuildExtractElement(ctx->ac.builder,
- interp_param, ix_ll, "");
- LLVMValueRef temp;
-
- interp_el = ac_to_float(&ctx->ac, interp_el);
-
- temp = ac_build_fmad(&ctx->ac, ddx_el, offset_x, interp_el);
- ij_out[i] = ac_build_fmad(&ctx->ac, ddy_el, offset_y, temp);
- }
- interp_param = ac_build_gather_values(&ctx->ac, ij_out, 2);
- }
-
- if (interp_param)
- interp_param = ac_to_float(&ctx->ac, interp_param);
-
- for (chan = 0; chan < 4; chan++) {
- LLVMValueRef gather = LLVMGetUndef(LLVMVectorType(ctx->f32, input_array_size));
- unsigned schan = tgsi_util_get_full_src_register_swizzle(&inst->Src[0], chan);
-
- for (unsigned idx = 0; idx < input_array_size; ++idx) {
- LLVMValueRef v, i = NULL, j = NULL;
-
- if (interp_param) {
- i = LLVMBuildExtractElement(
- ctx->ac.builder, interp_param, ctx->i32_0, "");
- j = LLVMBuildExtractElement(
- ctx->ac.builder, interp_param, ctx->i32_1, "");
- }
- v = si_build_fs_interp(ctx, input_base + idx, schan,
- prim_mask, i, j);
-
- gather = LLVMBuildInsertElement(ctx->ac.builder,
- gather, v, LLVMConstInt(ctx->i32, idx, false), "");
- }
-
- emit_data->output[chan] = LLVMBuildExtractElement(
- ctx->ac.builder, gather, array_idx, "");
- }
-}
-
-static void vote_all_emit(
- const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
-
- LLVMValueRef tmp = ac_build_vote_all(&ctx->ac, emit_data->args[0]);
- emit_data->output[emit_data->chan] =
- LLVMBuildSExt(ctx->ac.builder, tmp, ctx->i32, "");
-}
-
-static void vote_any_emit(
- const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
-
- LLVMValueRef tmp = ac_build_vote_any(&ctx->ac, emit_data->args[0]);
- emit_data->output[emit_data->chan] =
- LLVMBuildSExt(ctx->ac.builder, tmp, ctx->i32, "");
-}
-
-static void vote_eq_emit(
- const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
-
- LLVMValueRef tmp = ac_build_vote_eq(&ctx->ac, emit_data->args[0]);
- emit_data->output[emit_data->chan] =
- LLVMBuildSExt(ctx->ac.builder, tmp, ctx->i32, "");
-}
-
-static void ballot_emit(
- const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
+unsigned si_shader_io_get_unique_index_patch(unsigned semantic_name, unsigned index)
{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- LLVMBuilderRef builder = ctx->ac.builder;
- LLVMValueRef tmp;
-
- tmp = lp_build_emit_fetch(bld_base, emit_data->inst, 0, TGSI_CHAN_X);
- tmp = ac_build_ballot(&ctx->ac, tmp);
+ switch (semantic_name) {
+ case TGSI_SEMANTIC_TESSOUTER:
+ return 0;
+ case TGSI_SEMANTIC_TESSINNER:
+ return 1;
+ case TGSI_SEMANTIC_PATCH:
+ assert(index < 30);
+ return 2 + index;
- emit_data->output[0] = LLVMBuildTrunc(builder, tmp, ctx->i32, "");
-
- if (ctx->ac.wave_size == 32) {
- emit_data->output[1] = ctx->i32_0;
- } else {
- tmp = LLVMBuildLShr(builder, tmp, LLVMConstInt(ctx->i64, 32, 0), "");
- emit_data->output[1] = LLVMBuildTrunc(builder, tmp, ctx->i32, "");
- }
-}
-
-static void read_lane_emit(
- const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
-
- if (emit_data->inst->Instruction.Opcode == TGSI_OPCODE_READ_INVOC) {
- emit_data->args[0] = lp_build_emit_fetch(bld_base, emit_data->inst,
- 0, emit_data->src_chan);
-
- /* Always read the source invocation (= lane) from the X channel. */
- emit_data->args[1] = lp_build_emit_fetch(bld_base, emit_data->inst,
- 1, TGSI_CHAN_X);
- emit_data->arg_count = 2;
- }
-
- /* We currently have no other way to prevent LLVM from lifting the icmp
- * calls to a dominating basic block.
- */
- ac_build_optimization_barrier(&ctx->ac, &emit_data->args[0]);
-
- for (unsigned i = 0; i < emit_data->arg_count; ++i)
- emit_data->args[i] = ac_to_integer(&ctx->ac, emit_data->args[i]);
-
- emit_data->output[emit_data->chan] =
- ac_build_intrinsic(&ctx->ac, action->intr_name,
- ctx->i32, emit_data->args, emit_data->arg_count,
- AC_FUNC_ATTR_READNONE |
- AC_FUNC_ATTR_CONVERGENT);
+ default:
+ assert(!"invalid semantic name");
+ return 0;
+ }
}
-static unsigned si_llvm_get_stream(struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- struct tgsi_src_register src0 = emit_data->inst->Src[0].Register;
- LLVMValueRef imm;
- unsigned stream;
-
- assert(src0.File == TGSI_FILE_IMMEDIATE);
-
- imm = ctx->imms[src0.Index * TGSI_NUM_CHANNELS + src0.SwizzleX];
- stream = LLVMConstIntGetZExtValue(imm) & 0x3;
- return stream;
+/**
+ * Returns a unique index for a semantic name and index. The index must be
+ * less than 64, so that a 64-bit bitmask of used inputs or outputs can be
+ * calculated.
+ */
+unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index, unsigned is_varying)
+{
+ switch (semantic_name) {
+ case TGSI_SEMANTIC_POSITION:
+ return 0;
+ case TGSI_SEMANTIC_GENERIC:
+ /* Since some shader stages use the the highest used IO index
+ * to determine the size to allocate for inputs/outputs
+ * (in LDS, tess and GS rings). GENERIC should be placed right
+ * after POSITION to make that size as small as possible.
+ */
+ if (index < SI_MAX_IO_GENERIC)
+ return 1 + index;
+
+ assert(!"invalid generic index");
+ return 0;
+ case TGSI_SEMANTIC_FOG:
+ return SI_MAX_IO_GENERIC + 1;
+ case TGSI_SEMANTIC_COLOR:
+ assert(index < 2);
+ return SI_MAX_IO_GENERIC + 2 + index;
+ case TGSI_SEMANTIC_BCOLOR:
+ assert(index < 2);
+ /* If it's a varying, COLOR and BCOLOR alias. */
+ if (is_varying)
+ return SI_MAX_IO_GENERIC + 2 + index;
+ else
+ return SI_MAX_IO_GENERIC + 4 + index;
+ case TGSI_SEMANTIC_TEXCOORD:
+ assert(index < 8);
+ return SI_MAX_IO_GENERIC + 6 + index;
+
+ /* These are rarely used between LS and HS or ES and GS. */
+ case TGSI_SEMANTIC_CLIPDIST:
+ assert(index < 2);
+ return SI_MAX_IO_GENERIC + 6 + 8 + index;
+ case TGSI_SEMANTIC_CLIPVERTEX:
+ return SI_MAX_IO_GENERIC + 6 + 8 + 2;
+ case TGSI_SEMANTIC_PSIZE:
+ return SI_MAX_IO_GENERIC + 6 + 8 + 3;
+
+ /* These can't be written by LS, HS, and ES. */
+ case TGSI_SEMANTIC_LAYER:
+ return SI_MAX_IO_GENERIC + 6 + 8 + 4;
+ case TGSI_SEMANTIC_VIEWPORT_INDEX:
+ return SI_MAX_IO_GENERIC + 6 + 8 + 5;
+ case TGSI_SEMANTIC_PRIMID:
+ STATIC_ASSERT(SI_MAX_IO_GENERIC + 6 + 8 + 6 <= 63);
+ return SI_MAX_IO_GENERIC + 6 + 8 + 6;
+ default:
+ fprintf(stderr, "invalid semantic name = %u\n", semantic_name);
+ assert(!"invalid semantic name");
+ return 0;
+ }
}
-/* Emit one vertex from the geometry shader */
-static void si_llvm_emit_vertex(struct ac_shader_abi *abi,
- unsigned stream,
- LLVMValueRef *addrs)
+static void si_dump_streamout(struct pipe_stream_output_info *so)
{
- struct si_shader_context *ctx = si_shader_context_from_abi(abi);
-
- if (ctx->shader->key.as_ngg) {
- gfx10_ngg_gs_emit_vertex(ctx, stream, addrs);
- return;
- }
-
- struct tgsi_shader_info *info = &ctx->shader->selector->info;
- struct si_shader *shader = ctx->shader;
- LLVMValueRef soffset = ac_get_arg(&ctx->ac, ctx->gs2vs_offset);
- LLVMValueRef gs_next_vertex;
- LLVMValueRef can_emit;
- unsigned chan, offset;
- int i;
-
- /* Write vertex attribute values to GSVS ring */
- gs_next_vertex = LLVMBuildLoad(ctx->ac.builder,
- ctx->gs_next_vertex[stream],
- "");
-
- /* If this thread has already emitted the declared maximum number of
- * vertices, skip the write: excessive vertex emissions are not
- * supposed to have any effect.
- *
- * If the shader has no writes to memory, kill it instead. This skips
- * further memory loads and may allow LLVM to skip to the end
- * altogether.
- */
- can_emit = LLVMBuildICmp(ctx->ac.builder, LLVMIntULT, gs_next_vertex,
- LLVMConstInt(ctx->i32,
- shader->selector->gs_max_out_vertices, 0), "");
-
- bool use_kill = !info->writes_memory;
- if (use_kill) {
- ac_build_kill_if_false(&ctx->ac, can_emit);
- } else {
- ac_build_ifcc(&ctx->ac, can_emit, 6505);
- }
-
- offset = 0;
- for (i = 0; i < info->num_outputs; i++) {
- for (chan = 0; chan < 4; chan++) {
- if (!(info->output_usagemask[i] & (1 << chan)) ||
- ((info->output_streams[i] >> (2 * chan)) & 3) != stream)
- continue;
-
- LLVMValueRef out_val = LLVMBuildLoad(ctx->ac.builder, addrs[4 * i + chan], "");
- LLVMValueRef voffset =
- LLVMConstInt(ctx->i32, offset *
- shader->selector->gs_max_out_vertices, 0);
- offset++;
-
- voffset = LLVMBuildAdd(ctx->ac.builder, voffset, gs_next_vertex, "");
- voffset = LLVMBuildMul(ctx->ac.builder, voffset,
- LLVMConstInt(ctx->i32, 4, 0), "");
-
- out_val = ac_to_integer(&ctx->ac, out_val);
-
- ac_build_buffer_store_dword(&ctx->ac,
- ctx->gsvs_ring[stream],
- out_val, 1,
- voffset, soffset, 0,
- ac_glc | ac_slc | ac_swizzled);
- }
- }
-
- gs_next_vertex = LLVMBuildAdd(ctx->ac.builder, gs_next_vertex, ctx->i32_1, "");
- LLVMBuildStore(ctx->ac.builder, gs_next_vertex, ctx->gs_next_vertex[stream]);
-
- /* Signal vertex emission if vertex data was written. */
- if (offset) {
- ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_EMIT | AC_SENDMSG_GS | (stream << 8),
- si_get_gs_wave_id(ctx));
- }
-
- if (!use_kill)
- ac_build_endif(&ctx->ac, 6505);
-}
+ unsigned i;
-/* Emit one vertex from the geometry shader */
-static void si_tgsi_emit_vertex(
- const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
- unsigned stream = si_llvm_get_stream(bld_base, emit_data);
+ if (so->num_outputs)
+ fprintf(stderr, "STREAMOUT\n");
- si_llvm_emit_vertex(&ctx->abi, stream, ctx->outputs[0]);
+ for (i = 0; i < so->num_outputs; i++) {
+ unsigned mask = ((1 << so->output[i].num_components) - 1) << so->output[i].start_component;
+ fprintf(stderr, " %i: BUF%i[%i..%i] <- OUT[%i].%s%s%s%s\n", i, so->output[i].output_buffer,
+ so->output[i].dst_offset, so->output[i].dst_offset + so->output[i].num_components - 1,
+ so->output[i].register_index, mask & 1 ? "x" : "", mask & 2 ? "y" : "",
+ mask & 4 ? "z" : "", mask & 8 ? "w" : "");
+ }
}
-/* Cut one primitive from the geometry shader */
-static void si_llvm_emit_primitive(struct ac_shader_abi *abi,
- unsigned stream)
+static void declare_streamout_params(struct si_shader_context *ctx,
+ struct pipe_stream_output_info *so)
{
- struct si_shader_context *ctx = si_shader_context_from_abi(abi);
+ if (ctx->screen->use_ngg_streamout) {
+ if (ctx->stage == MESA_SHADER_TESS_EVAL)
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
+ return;
+ }
- if (ctx->shader->key.as_ngg) {
- LLVMBuildStore(ctx->ac.builder, ctx->ac.i32_0, ctx->gs_curprim_verts[stream]);
- return;
- }
+ /* Streamout SGPRs. */
+ if (so->num_outputs) {
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->streamout_config);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->streamout_write_index);
+ } else if (ctx->stage == MESA_SHADER_TESS_EVAL) {
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
+ }
- /* Signal primitive cut */
- ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_CUT | AC_SENDMSG_GS | (stream << 8),
- si_get_gs_wave_id(ctx));
-}
-
-/* Cut one primitive from the geometry shader */
-static void si_tgsi_emit_primitive(
- const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
-{
- struct si_shader_context *ctx = si_shader_context(bld_base);
+ /* A streamout buffer offset is loaded if the stride is non-zero. */
+ for (int i = 0; i < 4; i++) {
+ if (!so->stride[i])
+ continue;
- si_llvm_emit_primitive(&ctx->abi, si_llvm_get_stream(bld_base, emit_data));
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->streamout_offset[i]);
+ }
}
-static void si_llvm_emit_barrier(const struct lp_build_tgsi_action *action,
- struct lp_build_tgsi_context *bld_base,
- struct lp_build_emit_data *emit_data)
+unsigned si_get_max_workgroup_size(const struct si_shader *shader)
{
- struct si_shader_context *ctx = si_shader_context(bld_base);
-
- /* GFX6 only (thanks to a hw bug workaround):
- * The real barrier instruction isn’t needed, because an entire patch
- * always fits into a single wave.
- */
- if (ctx->screen->info.chip_class == GFX6 &&
- ctx->type == PIPE_SHADER_TESS_CTRL) {
- ac_build_waitcnt(&ctx->ac, AC_WAIT_LGKM | AC_WAIT_VLOAD | AC_WAIT_VSTORE);
- return;
- }
-
- ac_build_s_barrier(&ctx->ac);
-}
+ switch (shader->selector->info.stage) {
+ case MESA_SHADER_VERTEX:
+ case MESA_SHADER_TESS_EVAL:
+ return shader->key.as_ngg ? 128 : 0;
-void si_create_function(struct si_shader_context *ctx,
- const char *name,
- LLVMTypeRef *returns, unsigned num_returns,
- unsigned max_workgroup_size)
-{
- si_llvm_create_func(ctx, name, returns, num_returns);
- ctx->return_value = LLVMGetUndef(ctx->return_type);
+ case MESA_SHADER_TESS_CTRL:
+ /* Return this so that LLVM doesn't remove s_barrier
+ * instructions on chips where we use s_barrier. */
+ return shader->selector->screen->info.chip_class >= GFX7 ? 128 : 0;
- if (ctx->screen->info.address32_hi) {
- ac_llvm_add_target_dep_function_attr(ctx->main_fn,
- "amdgpu-32bit-address-high-bits",
- ctx->screen->info.address32_hi);
- }
+ case MESA_SHADER_GEOMETRY:
+ return shader->selector->screen->info.chip_class >= GFX9 ? 128 : 0;
- LLVMAddTargetDependentFunctionAttr(ctx->main_fn,
- "no-signed-zeros-fp-math",
- "true");
+ case MESA_SHADER_COMPUTE:
+ break; /* see below */
- ac_llvm_set_workgroup_size(ctx->main_fn, max_workgroup_size);
-}
+ default:
+ return 0;
+ }
-static void declare_streamout_params(struct si_shader_context *ctx,
- struct pipe_stream_output_info *so)
-{
- if (ctx->screen->use_ngg_streamout) {
- if (ctx->type == PIPE_SHADER_TESS_EVAL)
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
- return;
- }
-
- /* Streamout SGPRs. */
- if (so->num_outputs) {
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->streamout_config);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->streamout_write_index);
- } else if (ctx->type == PIPE_SHADER_TESS_EVAL) {
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
- }
-
- /* A streamout buffer offset is loaded if the stride is non-zero. */
- for (int i = 0; i < 4; i++) {
- if (!so->stride[i])
- continue;
-
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->streamout_offset[i]);
- }
-}
+ const unsigned *properties = shader->selector->info.properties;
+ unsigned max_work_group_size = properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] *
+ properties[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT] *
+ properties[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH];
-static unsigned si_get_max_workgroup_size(const struct si_shader *shader)
-{
- switch (shader->selector->type) {
- case PIPE_SHADER_VERTEX:
- case PIPE_SHADER_TESS_EVAL:
- return shader->key.as_ngg ? 128 : 0;
-
- case PIPE_SHADER_TESS_CTRL:
- /* Return this so that LLVM doesn't remove s_barrier
- * instructions on chips where we use s_barrier. */
- return shader->selector->screen->info.chip_class >= GFX7 ? 128 : 0;
-
- case PIPE_SHADER_GEOMETRY:
- return shader->selector->screen->info.chip_class >= GFX9 ? 128 : 0;
-
- case PIPE_SHADER_COMPUTE:
- break; /* see below */
-
- default:
- return 0;
- }
-
- const unsigned *properties = shader->selector->info.properties;
- unsigned max_work_group_size =
- properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] *
- properties[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT] *
- properties[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH];
-
- if (!max_work_group_size) {
- /* This is a variable group size compute shader,
- * compile it for the maximum possible group size.
- */
- max_work_group_size = SI_MAX_VARIABLE_THREADS_PER_BLOCK;
- }
- return max_work_group_size;
+ if (!max_work_group_size) {
+ /* This is a variable group size compute shader,
+ * compile it for the maximum possible group size.
+ */
+ max_work_group_size = SI_MAX_VARIABLE_THREADS_PER_BLOCK;
+ }
+ return max_work_group_size;
}
-static void declare_const_and_shader_buffers(struct si_shader_context *ctx,
- bool assign_params)
+static void declare_const_and_shader_buffers(struct si_shader_context *ctx, bool assign_params)
{
- enum ac_arg_type const_shader_buf_type;
+ enum ac_arg_type const_shader_buf_type;
- if (ctx->shader->selector->info.const_buffers_declared == 1 &&
- ctx->shader->selector->info.shader_buffers_declared == 0)
- const_shader_buf_type = AC_ARG_CONST_FLOAT_PTR;
- else
- const_shader_buf_type = AC_ARG_CONST_DESC_PTR;
+ if (ctx->shader->selector->info.const_buffers_declared == 1 &&
+ ctx->shader->selector->info.shader_buffers_declared == 0)
+ const_shader_buf_type = AC_ARG_CONST_FLOAT_PTR;
+ else
+ const_shader_buf_type = AC_ARG_CONST_DESC_PTR;
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, const_shader_buf_type,
- assign_params ? &ctx->const_and_shader_buffers :
- &ctx->other_const_and_shader_buffers);
+ ac_add_arg(
+ &ctx->args, AC_ARG_SGPR, 1, const_shader_buf_type,
+ assign_params ? &ctx->const_and_shader_buffers : &ctx->other_const_and_shader_buffers);
}
-static void declare_samplers_and_images(struct si_shader_context *ctx,
- bool assign_params)
+static void declare_samplers_and_images(struct si_shader_context *ctx, bool assign_params)
{
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_IMAGE_PTR,
- assign_params ? &ctx->samplers_and_images :
- &ctx->other_samplers_and_images);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_IMAGE_PTR,
+ assign_params ? &ctx->samplers_and_images : &ctx->other_samplers_and_images);
}
-static void declare_per_stage_desc_pointers(struct si_shader_context *ctx,
- bool assign_params)
+static void declare_per_stage_desc_pointers(struct si_shader_context *ctx, bool assign_params)
{
- declare_const_and_shader_buffers(ctx, assign_params);
- declare_samplers_and_images(ctx, assign_params);
+ declare_const_and_shader_buffers(ctx, assign_params);
+ declare_samplers_and_images(ctx, assign_params);
}
static void declare_global_desc_pointers(struct si_shader_context *ctx)
{
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR,
- &ctx->rw_buffers);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_IMAGE_PTR,
- &ctx->bindless_samplers_and_images);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR, &ctx->rw_buffers);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_IMAGE_PTR,
+ &ctx->bindless_samplers_and_images);
}
static void declare_vs_specific_input_sgprs(struct si_shader_context *ctx)
{
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
- if (!ctx->shader->is_gs_copy_shader) {
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.base_vertex);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.start_instance);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.draw_id);
- }
-}
-
-static void declare_vs_input_vgprs(struct si_shader_context *ctx,
- unsigned *num_prolog_vgprs)
-{
- struct si_shader *shader = ctx->shader;
-
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.vertex_id);
- if (shader->key.as_ls) {
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->rel_auto_id);
- if (ctx->screen->info.chip_class >= GFX10) {
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user VGPR */
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id);
- } else {
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id);
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* unused */
- }
- } else if (ctx->screen->info.chip_class >= GFX10) {
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user VGPR */
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
- &ctx->vs_prim_id); /* user vgpr or PrimID (legacy) */
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id);
- } else {
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id);
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->vs_prim_id);
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* unused */
- }
-
- if (!shader->is_gs_copy_shader) {
- /* Vertex load indices. */
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->vertex_index0);
- for (unsigned i = 1; i < shader->selector->info.num_inputs; i++)
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL);
- *num_prolog_vgprs += shader->selector->info.num_inputs;
- }
-}
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
+ if (!ctx->shader->is_gs_copy_shader) {
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.base_vertex);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.start_instance);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.draw_id);
+ }
+}
+
+static void declare_vb_descriptor_input_sgprs(struct si_shader_context *ctx)
+{
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR, &ctx->vertex_buffers);
+
+ unsigned num_vbos_in_user_sgprs = ctx->shader->selector->num_vbos_in_user_sgprs;
+ if (num_vbos_in_user_sgprs) {
+ unsigned user_sgprs = ctx->args.num_sgprs_used;
+
+ if (si_is_merged_shader(ctx->shader))
+ user_sgprs -= 8;
+ assert(user_sgprs <= SI_SGPR_VS_VB_DESCRIPTOR_FIRST);
+
+ /* Declare unused SGPRs to align VB descriptors to 4 SGPRs (hw requirement). */
+ for (unsigned i = user_sgprs; i < SI_SGPR_VS_VB_DESCRIPTOR_FIRST; i++)
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused */
+
+ assert(num_vbos_in_user_sgprs <= ARRAY_SIZE(ctx->vb_descriptors));
+ for (unsigned i = 0; i < num_vbos_in_user_sgprs; i++)
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 4, AC_ARG_INT, &ctx->vb_descriptors[i]);
+ }
+}
+
+static void declare_vs_input_vgprs(struct si_shader_context *ctx, unsigned *num_prolog_vgprs,
+ bool ngg_cull_shader)
+{
+ struct si_shader *shader = ctx->shader;
+
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.vertex_id);
+ if (shader->key.as_ls) {
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->rel_auto_id);
+ if (ctx->screen->info.chip_class >= GFX10) {
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user VGPR */
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id);
+ } else {
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* unused */
+ }
+ } else if (ctx->screen->info.chip_class >= GFX10) {
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user VGPR */
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
+ &ctx->vs_prim_id); /* user vgpr or PrimID (legacy) */
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id);
+ } else {
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->vs_prim_id);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* unused */
+ }
+
+ if (!shader->is_gs_copy_shader) {
+ if (shader->key.opt.ngg_culling && !ngg_cull_shader) {
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->ngg_old_thread_id);
+ }
+
+ /* Vertex load indices. */
+ if (shader->selector->info.num_inputs) {
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->vertex_index0);
+ for (unsigned i = 1; i < shader->selector->info.num_inputs; i++)
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL);
+ }
+ *num_prolog_vgprs += shader->selector->info.num_inputs;
+ }
+}
+
+static void declare_vs_blit_inputs(struct si_shader_context *ctx, unsigned vs_blit_property)
+{
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_blit_inputs); /* i16 x1, y1 */
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* i16 x1, y1 */
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* depth */
+
+ if (vs_blit_property == SI_VS_BLIT_SGPRS_POS_COLOR) {
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color0 */
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color1 */
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color2 */
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color3 */
+ } else if (vs_blit_property == SI_VS_BLIT_SGPRS_POS_TEXCOORD) {
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.x1 */
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.y1 */
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.x2 */
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.y2 */
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.z */
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.w */
+ }
+}
+
+static void declare_tes_input_vgprs(struct si_shader_context *ctx, bool ngg_cull_shader)
+{
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->tes_u);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->tes_v);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->tes_rel_patch_id);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tes_patch_id);
+
+ if (ctx->shader->key.opt.ngg_culling && !ngg_cull_shader) {
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->ngg_old_thread_id);
+ }
+}
+
+enum
+{
+ /* Convenient merged shader definitions. */
+ SI_SHADER_MERGED_VERTEX_TESSCTRL = MESA_ALL_SHADER_STAGES,
+ SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY,
+};
-static void declare_vs_blit_inputs(struct si_shader_context *ctx,
- unsigned vs_blit_property)
-{
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
- &ctx->vs_blit_inputs); /* i16 x1, y1 */
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* i16 x1, y1 */
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* depth */
-
- if (vs_blit_property == SI_VS_BLIT_SGPRS_POS_COLOR) {
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color0 */
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color1 */
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color2 */
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color3 */
- } else if (vs_blit_property == SI_VS_BLIT_SGPRS_POS_TEXCOORD) {
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.x1 */
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.y1 */
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.x2 */
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.y2 */
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.z */
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.w */
- }
+void si_add_arg_checked(struct ac_shader_args *args, enum ac_arg_regfile file, unsigned registers,
+ enum ac_arg_type type, struct ac_arg *arg, unsigned idx)
+{
+ assert(args->arg_count == idx);
+ ac_add_arg(args, file, registers, type, arg);
+}
+
+void si_create_function(struct si_shader_context *ctx, bool ngg_cull_shader)
+{
+ struct si_shader *shader = ctx->shader;
+ LLVMTypeRef returns[AC_MAX_ARGS];
+ unsigned i, num_return_sgprs;
+ unsigned num_returns = 0;
+ unsigned num_prolog_vgprs = 0;
+ unsigned stage = ctx->stage;
+ unsigned vs_blit_property = shader->selector->info.properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD];
+
+ memset(&ctx->args, 0, sizeof(ctx->args));
+
+ /* Set MERGED shaders. */
+ if (ctx->screen->info.chip_class >= GFX9) {
+ if (shader->key.as_ls || stage == MESA_SHADER_TESS_CTRL)
+ stage = SI_SHADER_MERGED_VERTEX_TESSCTRL; /* LS or HS */
+ else if (shader->key.as_es || shader->key.as_ngg || stage == MESA_SHADER_GEOMETRY)
+ stage = SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY;
+ }
+
+ switch (stage) {
+ case MESA_SHADER_VERTEX:
+ declare_global_desc_pointers(ctx);
+
+ if (vs_blit_property) {
+ declare_vs_blit_inputs(ctx, vs_blit_property);
+
+ /* VGPRs */
+ declare_vs_input_vgprs(ctx, &num_prolog_vgprs, ngg_cull_shader);
+ break;
+ }
+
+ declare_per_stage_desc_pointers(ctx, true);
+ declare_vs_specific_input_sgprs(ctx);
+ if (!shader->is_gs_copy_shader)
+ declare_vb_descriptor_input_sgprs(ctx);
+
+ if (shader->key.as_es) {
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->es2gs_offset);
+ } else if (shader->key.as_ls) {
+ /* no extra parameters */
+ } else {
+ /* The locations of the other parameters are assigned dynamically. */
+ declare_streamout_params(ctx, &shader->selector->so);
+ }
+
+ /* VGPRs */
+ declare_vs_input_vgprs(ctx, &num_prolog_vgprs, ngg_cull_shader);
+
+ /* Return values */
+ if (shader->key.opt.vs_as_prim_discard_cs) {
+ for (i = 0; i < 4; i++)
+ returns[num_returns++] = ctx->ac.f32; /* VGPRs */
+ }
+ break;
+
+ case MESA_SHADER_TESS_CTRL: /* GFX6-GFX8 */
+ declare_global_desc_pointers(ctx);
+ declare_per_stage_desc_pointers(ctx, true);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_offsets);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_layout);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_factor_offset);
+
+ /* VGPRs */
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_patch_id);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_rel_ids);
+
+ /* param_tcs_offchip_offset and param_tcs_factor_offset are
+ * placed after the user SGPRs.
+ */
+ for (i = 0; i < GFX6_TCS_NUM_USER_SGPR + 2; i++)
+ returns[num_returns++] = ctx->ac.i32; /* SGPRs */
+ for (i = 0; i < 11; i++)
+ returns[num_returns++] = ctx->ac.f32; /* VGPRs */
+ break;
+
+ case SI_SHADER_MERGED_VERTEX_TESSCTRL:
+ /* Merged stages have 8 system SGPRs at the beginning. */
+ /* SPI_SHADER_USER_DATA_ADDR_LO/HI_HS */
+ declare_per_stage_desc_pointers(ctx, ctx->stage == MESA_SHADER_TESS_CTRL);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_wave_info);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_factor_offset);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_scratch_offset);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused */
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused */
+
+ declare_global_desc_pointers(ctx);
+ declare_per_stage_desc_pointers(ctx, ctx->stage == MESA_SHADER_VERTEX);
+ declare_vs_specific_input_sgprs(ctx);
+
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_offsets);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_layout);
+ declare_vb_descriptor_input_sgprs(ctx);
+
+ /* VGPRs (first TCS, then VS) */
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_patch_id);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_rel_ids);
+
+ if (ctx->stage == MESA_SHADER_VERTEX) {
+ declare_vs_input_vgprs(ctx, &num_prolog_vgprs, ngg_cull_shader);
+
+ /* LS return values are inputs to the TCS main shader part. */
+ for (i = 0; i < 8 + GFX9_TCS_NUM_USER_SGPR; i++)
+ returns[num_returns++] = ctx->ac.i32; /* SGPRs */
+ for (i = 0; i < 2; i++)
+ returns[num_returns++] = ctx->ac.f32; /* VGPRs */
+ } else {
+ /* TCS return values are inputs to the TCS epilog.
+ *
+ * param_tcs_offchip_offset, param_tcs_factor_offset,
+ * param_tcs_offchip_layout, and param_rw_buffers
+ * should be passed to the epilog.
+ */
+ for (i = 0; i <= 8 + GFX9_SGPR_TCS_OUT_LAYOUT; i++)
+ returns[num_returns++] = ctx->ac.i32; /* SGPRs */
+ for (i = 0; i < 11; i++)
+ returns[num_returns++] = ctx->ac.f32; /* VGPRs */
+ }
+ break;
+
+ case SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY:
+ /* Merged stages have 8 system SGPRs at the beginning. */
+ /* SPI_SHADER_USER_DATA_ADDR_LO/HI_GS */
+ declare_per_stage_desc_pointers(ctx, ctx->stage == MESA_SHADER_GEOMETRY);
+
+ if (ctx->shader->key.as_ngg)
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs_tg_info);
+ else
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs2vs_offset);
+
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_wave_info);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_scratch_offset);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR,
+ &ctx->small_prim_cull_info); /* SPI_SHADER_PGM_LO_GS << 8 */
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
+ NULL); /* unused (SPI_SHADER_PGM_LO/HI_GS >> 24) */
+
+ declare_global_desc_pointers(ctx);
+ if (ctx->stage != MESA_SHADER_VERTEX || !vs_blit_property) {
+ declare_per_stage_desc_pointers(
+ ctx, (ctx->stage == MESA_SHADER_VERTEX || ctx->stage == MESA_SHADER_TESS_EVAL));
+ }
+
+ if (ctx->stage == MESA_SHADER_VERTEX) {
+ if (vs_blit_property)
+ declare_vs_blit_inputs(ctx, vs_blit_property);
+ else
+ declare_vs_specific_input_sgprs(ctx);
+ } else {
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tes_offchip_addr);
+ /* Declare as many input SGPRs as the VS has. */
+ }
+
+ if (ctx->stage == MESA_SHADER_VERTEX)
+ declare_vb_descriptor_input_sgprs(ctx);
+
+ /* VGPRs (first GS, then VS/TES) */
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx01_offset);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx23_offset);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_prim_id);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_invocation_id);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx45_offset);
+
+ if (ctx->stage == MESA_SHADER_VERTEX) {
+ declare_vs_input_vgprs(ctx, &num_prolog_vgprs, ngg_cull_shader);
+ } else if (ctx->stage == MESA_SHADER_TESS_EVAL) {
+ declare_tes_input_vgprs(ctx, ngg_cull_shader);
+ }
+
+ if ((ctx->shader->key.as_es || ngg_cull_shader) &&
+ (ctx->stage == MESA_SHADER_VERTEX || ctx->stage == MESA_SHADER_TESS_EVAL)) {
+ unsigned num_user_sgprs, num_vgprs;
+
+ if (ctx->stage == MESA_SHADER_VERTEX) {
+ /* For the NGG cull shader, add 1 SGPR to hold
+ * the vertex buffer pointer.
+ */
+ num_user_sgprs = GFX9_VSGS_NUM_USER_SGPR + ngg_cull_shader;
+
+ if (ngg_cull_shader && shader->selector->num_vbos_in_user_sgprs) {
+ assert(num_user_sgprs <= 8 + SI_SGPR_VS_VB_DESCRIPTOR_FIRST);
+ num_user_sgprs =
+ SI_SGPR_VS_VB_DESCRIPTOR_FIRST + shader->selector->num_vbos_in_user_sgprs * 4;
+ }
+ } else {
+ num_user_sgprs = GFX9_TESGS_NUM_USER_SGPR;
+ }
+
+ /* The NGG cull shader has to return all 9 VGPRs + the old thread ID.
+ *
+ * The normal merged ESGS shader only has to return the 5 VGPRs
+ * for the GS stage.
+ */
+ num_vgprs = ngg_cull_shader ? 10 : 5;
+
+ /* ES return values are inputs to GS. */
+ for (i = 0; i < 8 + num_user_sgprs; i++)
+ returns[num_returns++] = ctx->ac.i32; /* SGPRs */
+ for (i = 0; i < num_vgprs; i++)
+ returns[num_returns++] = ctx->ac.f32; /* VGPRs */
+ }
+ break;
+
+ case MESA_SHADER_TESS_EVAL:
+ declare_global_desc_pointers(ctx);
+ declare_per_stage_desc_pointers(ctx, true);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tes_offchip_addr);
+
+ if (shader->key.as_es) {
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->es2gs_offset);
+ } else {
+ declare_streamout_params(ctx, &shader->selector->so);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
+ }
+
+ /* VGPRs */
+ declare_tes_input_vgprs(ctx, ngg_cull_shader);
+ break;
+
+ case MESA_SHADER_GEOMETRY:
+ declare_global_desc_pointers(ctx);
+ declare_per_stage_desc_pointers(ctx, true);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs2vs_offset);
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs_wave_id);
+
+ /* VGPRs */
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[0]);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[1]);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_prim_id);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[2]);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[3]);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[4]);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[5]);
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_invocation_id);
+ break;
+
+ case MESA_SHADER_FRAGMENT:
+ declare_global_desc_pointers(ctx);
+ declare_per_stage_desc_pointers(ctx, true);
+ si_add_arg_checked(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL, SI_PARAM_ALPHA_REF);
+ si_add_arg_checked(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.prim_mask,
+ SI_PARAM_PRIM_MASK);
+
+ si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, &ctx->args.persp_sample,
+ SI_PARAM_PERSP_SAMPLE);
+ si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, &ctx->args.persp_center,
+ SI_PARAM_PERSP_CENTER);
+ si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, &ctx->args.persp_centroid,
+ SI_PARAM_PERSP_CENTROID);
+ si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 3, AC_ARG_INT, NULL, SI_PARAM_PERSP_PULL_MODEL);
+ si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, &ctx->args.linear_sample,
+ SI_PARAM_LINEAR_SAMPLE);
+ si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, &ctx->args.linear_center,
+ SI_PARAM_LINEAR_CENTER);
+ si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, &ctx->args.linear_centroid,
+ SI_PARAM_LINEAR_CENTROID);
+ si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 3, AC_ARG_FLOAT, NULL, SI_PARAM_LINE_STIPPLE_TEX);
+ si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->args.frag_pos[0],
+ SI_PARAM_POS_X_FLOAT);
+ si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->args.frag_pos[1],
+ SI_PARAM_POS_Y_FLOAT);
+ si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->args.frag_pos[2],
+ SI_PARAM_POS_Z_FLOAT);
+ si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->args.frag_pos[3],
+ SI_PARAM_POS_W_FLOAT);
+ shader->info.face_vgpr_index = ctx->args.num_vgprs_used;
+ si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.front_face,
+ SI_PARAM_FRONT_FACE);
+ shader->info.ancillary_vgpr_index = ctx->args.num_vgprs_used;
+ si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.ancillary,
+ SI_PARAM_ANCILLARY);
+ si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->args.sample_coverage,
+ SI_PARAM_SAMPLE_COVERAGE);
+ si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->pos_fixed_pt,
+ SI_PARAM_POS_FIXED_PT);
+
+ /* Color inputs from the prolog. */
+ if (shader->selector->info.colors_read) {
+ unsigned num_color_elements = util_bitcount(shader->selector->info.colors_read);
+
+ for (i = 0; i < num_color_elements; i++)
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, NULL);
+
+ num_prolog_vgprs += num_color_elements;
+ }
+
+ /* Outputs for the epilog. */
+ num_return_sgprs = SI_SGPR_ALPHA_REF + 1;
+ num_returns = num_return_sgprs + util_bitcount(shader->selector->info.colors_written) * 4 +
+ shader->selector->info.writes_z + shader->selector->info.writes_stencil +
+ shader->selector->info.writes_samplemask + 1 /* SampleMaskIn */;
+
+ num_returns = MAX2(num_returns, num_return_sgprs + PS_EPILOG_SAMPLEMASK_MIN_LOC + 1);
+
+ for (i = 0; i < num_return_sgprs; i++)
+ returns[i] = ctx->ac.i32;
+ for (; i < num_returns; i++)
+ returns[i] = ctx->ac.f32;
+ break;
+
+ case MESA_SHADER_COMPUTE:
+ declare_global_desc_pointers(ctx);
+ declare_per_stage_desc_pointers(ctx, true);
+ if (shader->selector->info.uses_grid_size)
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 3, AC_ARG_INT, &ctx->args.num_work_groups);
+ if (shader->selector->info.uses_block_size &&
+ shader->selector->info.properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] == 0)
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 3, AC_ARG_INT, &ctx->block_size);
+
+ unsigned cs_user_data_dwords =
+ shader->selector->info.properties[TGSI_PROPERTY_CS_USER_DATA_COMPONENTS_AMD];
+ if (cs_user_data_dwords) {
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, cs_user_data_dwords, AC_ARG_INT, &ctx->cs_user_data);
+ }
+
+ /* Some descriptors can be in user SGPRs. */
+ /* Shader buffers in user SGPRs. */
+ for (unsigned i = 0; i < shader->selector->cs_num_shaderbufs_in_user_sgprs; i++) {
+ while (ctx->args.num_sgprs_used % 4 != 0)
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
+
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 4, AC_ARG_INT, &ctx->cs_shaderbuf[i]);
+ }
+ /* Images in user SGPRs. */
+ for (unsigned i = 0; i < shader->selector->cs_num_images_in_user_sgprs; i++) {
+ unsigned num_sgprs = shader->selector->info.image_buffers & (1 << i) ? 4 : 8;
+
+ while (ctx->args.num_sgprs_used % num_sgprs != 0)
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
+
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, num_sgprs, AC_ARG_INT, &ctx->cs_image[i]);
+ }
+
+ /* Hardware SGPRs. */
+ for (i = 0; i < 3; i++) {
+ if (shader->selector->info.uses_block_id[i]) {
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.workgroup_ids[i]);
+ }
+ }
+ if (shader->selector->info.uses_subgroup_info)
+ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.tg_size);
+
+ /* Hardware VGPRs. */
+ ac_add_arg(&ctx->args, AC_ARG_VGPR, 3, AC_ARG_INT, &ctx->args.local_invocation_ids);
+ break;
+ default:
+ assert(0 && "unimplemented shader");
+ return;
+ }
+
+ si_llvm_create_func(ctx, ngg_cull_shader ? "ngg_cull_main" : "main", returns, num_returns,
+ si_get_max_workgroup_size(shader));
+
+ /* Reserve register locations for VGPR inputs the PS prolog may need. */
+ if (ctx->stage == MESA_SHADER_FRAGMENT && !ctx->shader->is_monolithic) {
+ ac_llvm_add_target_dep_function_attr(
+ ctx->main_fn, "InitialPSInputAddr",
+ S_0286D0_PERSP_SAMPLE_ENA(1) | S_0286D0_PERSP_CENTER_ENA(1) |
+ S_0286D0_PERSP_CENTROID_ENA(1) | S_0286D0_LINEAR_SAMPLE_ENA(1) |
+ S_0286D0_LINEAR_CENTER_ENA(1) | S_0286D0_LINEAR_CENTROID_ENA(1) |
+ S_0286D0_FRONT_FACE_ENA(1) | S_0286D0_ANCILLARY_ENA(1) | S_0286D0_POS_FIXED_PT_ENA(1));
+ }
+
+ shader->info.num_input_sgprs = ctx->args.num_sgprs_used;
+ shader->info.num_input_vgprs = ctx->args.num_vgprs_used;
+
+ assert(shader->info.num_input_vgprs >= num_prolog_vgprs);
+ shader->info.num_input_vgprs -= num_prolog_vgprs;
+
+ if (shader->key.as_ls || ctx->stage == MESA_SHADER_TESS_CTRL) {
+ if (USE_LDS_SYMBOLS && LLVM_VERSION_MAJOR >= 9) {
+ /* The LSHS size is not known until draw time, so we append it
+ * at the end of whatever LDS use there may be in the rest of
+ * the shader (currently none, unless LLVM decides to do its
+ * own LDS-based lowering).
+ */
+ ctx->ac.lds = LLVMAddGlobalInAddressSpace(ctx->ac.module, LLVMArrayType(ctx->ac.i32, 0),
+ "__lds_end", AC_ADDR_SPACE_LDS);
+ LLVMSetAlignment(ctx->ac.lds, 256);
+ } else {
+ ac_declare_lds_as_pointer(&ctx->ac);
+ }
+ }
+
+ /* Unlike radv, we override these arguments in the prolog, so to the
+ * API shader they appear as normal arguments.
+ */
+ if (ctx->stage == MESA_SHADER_VERTEX) {
+ ctx->abi.vertex_id = ac_get_arg(&ctx->ac, ctx->args.vertex_id);
+ ctx->abi.instance_id = ac_get_arg(&ctx->ac, ctx->args.instance_id);
+ } else if (ctx->stage == MESA_SHADER_FRAGMENT) {
+ ctx->abi.persp_centroid = ac_get_arg(&ctx->ac, ctx->args.persp_centroid);
+ ctx->abi.linear_centroid = ac_get_arg(&ctx->ac, ctx->args.linear_centroid);
+ }
}
-static void declare_tes_input_vgprs(struct si_shader_context *ctx)
-{
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->tes_u);
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->tes_v);
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->tes_rel_patch_id);
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tes_patch_id);
-}
+/* For the UMR disassembler. */
+#define DEBUGGER_END_OF_CODE_MARKER 0xbf9f0000 /* invalid instruction */
+#define DEBUGGER_NUM_MARKERS 5
+
+static bool si_shader_binary_open(struct si_screen *screen, struct si_shader *shader,
+ struct ac_rtld_binary *rtld)
+{
+ const struct si_shader_selector *sel = shader->selector;
+ const char *part_elfs[5];
+ size_t part_sizes[5];
+ unsigned num_parts = 0;
+
+#define add_part(shader_or_part) \
+ if (shader_or_part) { \
+ part_elfs[num_parts] = (shader_or_part)->binary.elf_buffer; \
+ part_sizes[num_parts] = (shader_or_part)->binary.elf_size; \
+ num_parts++; \
+ }
+
+ add_part(shader->prolog);
+ add_part(shader->previous_stage);
+ add_part(shader->prolog2);
+ add_part(shader);
+ add_part(shader->epilog);
-enum {
- /* Convenient merged shader definitions. */
- SI_SHADER_MERGED_VERTEX_TESSCTRL = PIPE_SHADER_TYPES,
- SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY,
-};
+#undef add_part
-static void add_arg_checked(struct ac_shader_args *args,
- enum ac_arg_regfile file,
- unsigned registers, enum ac_arg_type type,
- struct ac_arg *arg,
- unsigned idx)
-{
- assert(args->arg_count == idx);
- ac_add_arg(args, file, registers, type, arg);
+ struct ac_rtld_symbol lds_symbols[2];
+ unsigned num_lds_symbols = 0;
+
+ if (sel && screen->info.chip_class >= GFX9 && !shader->is_gs_copy_shader &&
+ (sel->info.stage == MESA_SHADER_GEOMETRY || shader->key.as_ngg)) {
+ /* We add this symbol even on LLVM <= 8 to ensure that
+ * shader->config.lds_size is set correctly below.
+ */
+ struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++];
+ sym->name = "esgs_ring";
+ sym->size = shader->gs_info.esgs_ring_size * 4;
+ sym->align = 64 * 1024;
+ }
+
+ if (shader->key.as_ngg && sel->info.stage == MESA_SHADER_GEOMETRY) {
+ struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++];
+ sym->name = "ngg_emit";
+ sym->size = shader->ngg.ngg_emit_size * 4;
+ sym->align = 4;
+ }
+
+ bool ok = ac_rtld_open(
+ rtld, (struct ac_rtld_open_info){.info = &screen->info,
+ .options =
+ {
+ .halt_at_entry = screen->options.halt_shaders,
+ },
+ .shader_type = sel->info.stage,
+ .wave_size = si_get_shader_wave_size(shader),
+ .num_parts = num_parts,
+ .elf_ptrs = part_elfs,
+ .elf_sizes = part_sizes,
+ .num_shared_lds_symbols = num_lds_symbols,
+ .shared_lds_symbols = lds_symbols});
+
+ if (rtld->lds_size > 0) {
+ unsigned alloc_granularity = screen->info.chip_class >= GFX7 ? 512 : 256;
+ shader->config.lds_size = align(rtld->lds_size, alloc_granularity) / alloc_granularity;
+ }
+
+ return ok;
}
-static void create_function(struct si_shader_context *ctx)
+static unsigned si_get_shader_binary_size(struct si_screen *screen, struct si_shader *shader)
{
- struct si_shader *shader = ctx->shader;
- LLVMTypeRef returns[16+32*4];
- unsigned i, num_return_sgprs;
- unsigned num_returns = 0;
- unsigned num_prolog_vgprs = 0;
- unsigned type = ctx->type;
- unsigned vs_blit_property =
- shader->selector->info.properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD];
-
- memset(&ctx->args, 0, sizeof(ctx->args));
-
- /* Set MERGED shaders. */
- if (ctx->screen->info.chip_class >= GFX9) {
- if (shader->key.as_ls || type == PIPE_SHADER_TESS_CTRL)
- type = SI_SHADER_MERGED_VERTEX_TESSCTRL; /* LS or HS */
- else if (shader->key.as_es || shader->key.as_ngg || type == PIPE_SHADER_GEOMETRY)
- type = SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY;
- }
-
- switch (type) {
- case PIPE_SHADER_VERTEX:
- declare_global_desc_pointers(ctx);
-
- if (vs_blit_property) {
- declare_vs_blit_inputs(ctx, vs_blit_property);
-
- /* VGPRs */
- declare_vs_input_vgprs(ctx, &num_prolog_vgprs);
- break;
- }
-
- declare_per_stage_desc_pointers(ctx, true);
- declare_vs_specific_input_sgprs(ctx);
- if (!shader->is_gs_copy_shader) {
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR,
- &ctx->vertex_buffers);
- }
-
- if (shader->key.as_es) {
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
- &ctx->es2gs_offset);
- } else if (shader->key.as_ls) {
- /* no extra parameters */
- } else {
- /* The locations of the other parameters are assigned dynamically. */
- declare_streamout_params(ctx, &shader->selector->so);
- }
-
- /* VGPRs */
- declare_vs_input_vgprs(ctx, &num_prolog_vgprs);
-
- /* Return values */
- if (shader->key.opt.vs_as_prim_discard_cs) {
- for (i = 0; i < 4; i++)
- returns[num_returns++] = ctx->f32; /* VGPRs */
- }
- break;
-
- case PIPE_SHADER_TESS_CTRL: /* GFX6-GFX8 */
- declare_global_desc_pointers(ctx);
- declare_per_stage_desc_pointers(ctx, true);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_offsets);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_layout);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_factor_offset);
-
- /* VGPRs */
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_patch_id);
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_rel_ids);
-
- /* param_tcs_offchip_offset and param_tcs_factor_offset are
- * placed after the user SGPRs.
- */
- for (i = 0; i < GFX6_TCS_NUM_USER_SGPR + 2; i++)
- returns[num_returns++] = ctx->i32; /* SGPRs */
- for (i = 0; i < 11; i++)
- returns[num_returns++] = ctx->f32; /* VGPRs */
- break;
-
- case SI_SHADER_MERGED_VERTEX_TESSCTRL:
- /* Merged stages have 8 system SGPRs at the beginning. */
- /* SPI_SHADER_USER_DATA_ADDR_LO/HI_HS */
- declare_per_stage_desc_pointers(ctx,
- ctx->type == PIPE_SHADER_TESS_CTRL);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_wave_info);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_factor_offset);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_scratch_offset);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused */
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused */
-
- declare_global_desc_pointers(ctx);
- declare_per_stage_desc_pointers(ctx,
- ctx->type == PIPE_SHADER_VERTEX);
- declare_vs_specific_input_sgprs(ctx);
-
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_offsets);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_layout);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR, &ctx->vertex_buffers);
-
- /* VGPRs (first TCS, then VS) */
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_patch_id);
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_rel_ids);
-
- if (ctx->type == PIPE_SHADER_VERTEX) {
- declare_vs_input_vgprs(ctx, &num_prolog_vgprs);
-
- /* LS return values are inputs to the TCS main shader part. */
- for (i = 0; i < 8 + GFX9_TCS_NUM_USER_SGPR; i++)
- returns[num_returns++] = ctx->i32; /* SGPRs */
- for (i = 0; i < 2; i++)
- returns[num_returns++] = ctx->f32; /* VGPRs */
- } else {
- /* TCS return values are inputs to the TCS epilog.
- *
- * param_tcs_offchip_offset, param_tcs_factor_offset,
- * param_tcs_offchip_layout, and param_rw_buffers
- * should be passed to the epilog.
- */
- for (i = 0; i <= 8 + GFX9_SGPR_TCS_OUT_LAYOUT; i++)
- returns[num_returns++] = ctx->i32; /* SGPRs */
- for (i = 0; i < 11; i++)
- returns[num_returns++] = ctx->f32; /* VGPRs */
- }
- break;
-
- case SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY:
- /* Merged stages have 8 system SGPRs at the beginning. */
- /* SPI_SHADER_USER_DATA_ADDR_LO/HI_GS */
- declare_per_stage_desc_pointers(ctx,
- ctx->type == PIPE_SHADER_GEOMETRY);
-
- if (ctx->shader->key.as_ngg)
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs_tg_info);
- else
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs2vs_offset);
-
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_wave_info);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_scratch_offset);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused (SPI_SHADER_PGM_LO/HI_GS << 8) */
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused (SPI_SHADER_PGM_LO/HI_GS >> 24) */
-
- declare_global_desc_pointers(ctx);
- if (ctx->type != PIPE_SHADER_VERTEX || !vs_blit_property) {
- declare_per_stage_desc_pointers(ctx,
- (ctx->type == PIPE_SHADER_VERTEX ||
- ctx->type == PIPE_SHADER_TESS_EVAL));
- }
-
- if (ctx->type == PIPE_SHADER_VERTEX) {
- if (vs_blit_property)
- declare_vs_blit_inputs(ctx, vs_blit_property);
- else
- declare_vs_specific_input_sgprs(ctx);
- } else {
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tes_offchip_addr);
- /* Declare as many input SGPRs as the VS has. */
- }
-
- if (ctx->type == PIPE_SHADER_VERTEX) {
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR,
- &ctx->vertex_buffers);
- }
-
- /* VGPRs (first GS, then VS/TES) */
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx01_offset);
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx23_offset);
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_prim_id);
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_invocation_id);
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx45_offset);
-
- if (ctx->type == PIPE_SHADER_VERTEX) {
- declare_vs_input_vgprs(ctx, &num_prolog_vgprs);
- } else if (ctx->type == PIPE_SHADER_TESS_EVAL) {
- declare_tes_input_vgprs(ctx);
- }
-
- if (ctx->shader->key.as_es &&
- (ctx->type == PIPE_SHADER_VERTEX ||
- ctx->type == PIPE_SHADER_TESS_EVAL)) {
- unsigned num_user_sgprs;
-
- if (ctx->type == PIPE_SHADER_VERTEX)
- num_user_sgprs = GFX9_VSGS_NUM_USER_SGPR;
- else
- num_user_sgprs = GFX9_TESGS_NUM_USER_SGPR;
-
- /* ES return values are inputs to GS. */
- for (i = 0; i < 8 + num_user_sgprs; i++)
- returns[num_returns++] = ctx->i32; /* SGPRs */
- for (i = 0; i < 5; i++)
- returns[num_returns++] = ctx->f32; /* VGPRs */
- }
- break;
-
- case PIPE_SHADER_TESS_EVAL:
- declare_global_desc_pointers(ctx);
- declare_per_stage_desc_pointers(ctx, true);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tes_offchip_addr);
-
- if (shader->key.as_es) {
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->es2gs_offset);
- } else {
- declare_streamout_params(ctx, &shader->selector->so);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
- }
-
- /* VGPRs */
- declare_tes_input_vgprs(ctx);
- break;
-
- case PIPE_SHADER_GEOMETRY:
- declare_global_desc_pointers(ctx);
- declare_per_stage_desc_pointers(ctx, true);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs2vs_offset);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs_wave_id);
-
- /* VGPRs */
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[0]);
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[1]);
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_prim_id);
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[2]);
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[3]);
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[4]);
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[5]);
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_invocation_id);
- break;
-
- case PIPE_SHADER_FRAGMENT:
- declare_global_desc_pointers(ctx);
- declare_per_stage_desc_pointers(ctx, true);
- add_arg_checked(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL,
- SI_PARAM_ALPHA_REF);
- add_arg_checked(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
- &ctx->args.prim_mask, SI_PARAM_PRIM_MASK);
-
- add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, &ctx->args.persp_sample,
- SI_PARAM_PERSP_SAMPLE);
- add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT,
- &ctx->args.persp_center, SI_PARAM_PERSP_CENTER);
- add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT,
- &ctx->args.persp_centroid, SI_PARAM_PERSP_CENTROID);
- add_arg_checked(&ctx->args, AC_ARG_VGPR, 3, AC_ARG_INT,
- NULL, SI_PARAM_PERSP_PULL_MODEL);
- add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT,
- &ctx->args.linear_sample, SI_PARAM_LINEAR_SAMPLE);
- add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT,
- &ctx->args.linear_center, SI_PARAM_LINEAR_CENTER);
- add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT,
- &ctx->args.linear_centroid, SI_PARAM_LINEAR_CENTROID);
- add_arg_checked(&ctx->args, AC_ARG_VGPR, 3, AC_ARG_FLOAT,
- NULL, SI_PARAM_LINE_STIPPLE_TEX);
- add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
- &ctx->args.frag_pos[0], SI_PARAM_POS_X_FLOAT);
- add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
- &ctx->args.frag_pos[1], SI_PARAM_POS_Y_FLOAT);
- add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
- &ctx->args.frag_pos[2], SI_PARAM_POS_Z_FLOAT);
- add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
- &ctx->args.frag_pos[3], SI_PARAM_POS_W_FLOAT);
- add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
- &ctx->args.front_face, SI_PARAM_FRONT_FACE);
- shader->info.face_vgpr_index = 20;
- add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
- &ctx->args.ancillary, SI_PARAM_ANCILLARY);
- shader->info.ancillary_vgpr_index = 21;
- add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
- &ctx->args.sample_coverage, SI_PARAM_SAMPLE_COVERAGE);
- add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
- &ctx->pos_fixed_pt, SI_PARAM_POS_FIXED_PT);
-
- /* Color inputs from the prolog. */
- if (shader->selector->info.colors_read) {
- unsigned num_color_elements =
- util_bitcount(shader->selector->info.colors_read);
-
- for (i = 0; i < num_color_elements; i++)
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, NULL);
-
- num_prolog_vgprs += num_color_elements;
- }
-
- /* Outputs for the epilog. */
- num_return_sgprs = SI_SGPR_ALPHA_REF + 1;
- num_returns =
- num_return_sgprs +
- util_bitcount(shader->selector->info.colors_written) * 4 +
- shader->selector->info.writes_z +
- shader->selector->info.writes_stencil +
- shader->selector->info.writes_samplemask +
- 1 /* SampleMaskIn */;
-
- num_returns = MAX2(num_returns,
- num_return_sgprs +
- PS_EPILOG_SAMPLEMASK_MIN_LOC + 1);
-
- for (i = 0; i < num_return_sgprs; i++)
- returns[i] = ctx->i32;
- for (; i < num_returns; i++)
- returns[i] = ctx->f32;
- break;
-
- case PIPE_SHADER_COMPUTE:
- declare_global_desc_pointers(ctx);
- declare_per_stage_desc_pointers(ctx, true);
- if (shader->selector->info.uses_grid_size)
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 3, AC_ARG_INT,
- &ctx->args.num_work_groups);
- if (shader->selector->info.uses_block_size &&
- shader->selector->info.properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] == 0)
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 3, AC_ARG_INT, &ctx->block_size);
-
- unsigned cs_user_data_dwords =
- shader->selector->info.properties[TGSI_PROPERTY_CS_USER_DATA_COMPONENTS_AMD];
- if (cs_user_data_dwords) {
- ac_add_arg(&ctx->args, AC_ARG_SGPR, cs_user_data_dwords, AC_ARG_INT,
- &ctx->cs_user_data);
- }
-
- /* Hardware SGPRs. */
- for (i = 0; i < 3; i++) {
- if (shader->selector->info.uses_block_id[i]) {
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
- &ctx->args.workgroup_ids[i]);
- }
- }
- if (shader->selector->info.uses_subgroup_info)
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.tg_size);
-
- /* Hardware VGPRs. */
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 3, AC_ARG_INT,
- &ctx->args.local_invocation_ids);
- break;
- default:
- assert(0 && "unimplemented shader");
- return;
- }
-
- si_create_function(ctx, "main", returns, num_returns,
- si_get_max_workgroup_size(shader));
-
- /* Reserve register locations for VGPR inputs the PS prolog may need. */
- if (ctx->type == PIPE_SHADER_FRAGMENT && !ctx->shader->is_monolithic) {
- ac_llvm_add_target_dep_function_attr(ctx->main_fn,
- "InitialPSInputAddr",
- S_0286D0_PERSP_SAMPLE_ENA(1) |
- S_0286D0_PERSP_CENTER_ENA(1) |
- S_0286D0_PERSP_CENTROID_ENA(1) |
- S_0286D0_LINEAR_SAMPLE_ENA(1) |
- S_0286D0_LINEAR_CENTER_ENA(1) |
- S_0286D0_LINEAR_CENTROID_ENA(1) |
- S_0286D0_FRONT_FACE_ENA(1) |
- S_0286D0_ANCILLARY_ENA(1) |
- S_0286D0_POS_FIXED_PT_ENA(1));
- }
-
- shader->info.num_input_sgprs = ctx->args.num_sgprs_used;
- shader->info.num_input_vgprs = ctx->args.num_vgprs_used;
-
- assert(shader->info.num_input_vgprs >= num_prolog_vgprs);
- shader->info.num_input_vgprs -= num_prolog_vgprs;
-
- if (shader->key.as_ls || ctx->type == PIPE_SHADER_TESS_CTRL) {
- if (USE_LDS_SYMBOLS && LLVM_VERSION_MAJOR >= 9) {
- /* The LSHS size is not known until draw time, so we append it
- * at the end of whatever LDS use there may be in the rest of
- * the shader (currently none, unless LLVM decides to do its
- * own LDS-based lowering).
- */
- ctx->ac.lds = LLVMAddGlobalInAddressSpace(
- ctx->ac.module, LLVMArrayType(ctx->i32, 0),
- "__lds_end", AC_ADDR_SPACE_LDS);
- LLVMSetAlignment(ctx->ac.lds, 256);
- } else {
- ac_declare_lds_as_pointer(&ctx->ac);
- }
- }
-
- /* Unlike radv, we override these arguments in the prolog, so to the
- * API shader they appear as normal arguments.
- */
- if (ctx->type == PIPE_SHADER_VERTEX) {
- ctx->abi.vertex_id = ac_get_arg(&ctx->ac, ctx->args.vertex_id);
- ctx->abi.instance_id = ac_get_arg(&ctx->ac, ctx->args.instance_id);
- } else if (ctx->type == PIPE_SHADER_FRAGMENT) {
- ctx->abi.persp_centroid = ac_get_arg(&ctx->ac, ctx->args.persp_centroid);
- ctx->abi.linear_centroid = ac_get_arg(&ctx->ac, ctx->args.linear_centroid);
- }
+ struct ac_rtld_binary rtld;
+ si_shader_binary_open(screen, shader, &rtld);
+ return rtld.exec_size;
}
-/* Ensure that the esgs ring is declared.
- *
- * We declare it with 64KB alignment as a hint that the
- * pointer value will always be 0.
- */
-static void declare_esgs_ring(struct si_shader_context *ctx)
+static bool si_get_external_symbol(void *data, const char *name, uint64_t *value)
{
- if (ctx->esgs_ring)
- return;
-
- assert(!LLVMGetNamedGlobal(ctx->ac.module, "esgs_ring"));
-
- ctx->esgs_ring = LLVMAddGlobalInAddressSpace(
- ctx->ac.module, LLVMArrayType(ctx->i32, 0),
- "esgs_ring",
- AC_ADDR_SPACE_LDS);
- LLVMSetLinkage(ctx->esgs_ring, LLVMExternalLinkage);
- LLVMSetAlignment(ctx->esgs_ring, 64 * 1024);
-}
+ uint64_t *scratch_va = data;
-/**
- * Load ESGS and GSVS ring buffer resource descriptors and save the variables
- * for later use.
- */
-static void preload_ring_buffers(struct si_shader_context *ctx)
-{
- LLVMBuilderRef builder = ctx->ac.builder;
-
- LLVMValueRef buf_ptr = ac_get_arg(&ctx->ac, ctx->rw_buffers);
-
- if (ctx->shader->key.as_es || ctx->type == PIPE_SHADER_GEOMETRY) {
- if (ctx->screen->info.chip_class <= GFX8) {
- unsigned ring =
- ctx->type == PIPE_SHADER_GEOMETRY ? SI_GS_RING_ESGS
- : SI_ES_RING_ESGS;
- LLVMValueRef offset = LLVMConstInt(ctx->i32, ring, 0);
-
- ctx->esgs_ring =
- ac_build_load_to_sgpr(&ctx->ac, buf_ptr, offset);
- } else {
- if (USE_LDS_SYMBOLS && LLVM_VERSION_MAJOR >= 9) {
- /* Declare the ESGS ring as an explicit LDS symbol. */
- declare_esgs_ring(ctx);
- } else {
- ac_declare_lds_as_pointer(&ctx->ac);
- ctx->esgs_ring = ctx->ac.lds;
- }
- }
- }
-
- if (ctx->shader->is_gs_copy_shader) {
- LLVMValueRef offset = LLVMConstInt(ctx->i32, SI_RING_GSVS, 0);
-
- ctx->gsvs_ring[0] =
- ac_build_load_to_sgpr(&ctx->ac, buf_ptr, offset);
- } else if (ctx->type == PIPE_SHADER_GEOMETRY) {
- const struct si_shader_selector *sel = ctx->shader->selector;
- LLVMValueRef offset = LLVMConstInt(ctx->i32, SI_RING_GSVS, 0);
- LLVMValueRef base_ring;
-
- base_ring = ac_build_load_to_sgpr(&ctx->ac, buf_ptr, offset);
-
- /* The conceptual layout of the GSVS ring is
- * v0c0 .. vLv0 v0c1 .. vLc1 ..
- * but the real memory layout is swizzled across
- * threads:
- * t0v0c0 .. t15v0c0 t0v1c0 .. t15v1c0 ... t15vLcL
- * t16v0c0 ..
- * Override the buffer descriptor accordingly.
- */
- LLVMTypeRef v2i64 = LLVMVectorType(ctx->i64, 2);
- uint64_t stream_offset = 0;
-
- for (unsigned stream = 0; stream < 4; ++stream) {
- unsigned num_components;
- unsigned stride;
- unsigned num_records;
- LLVMValueRef ring, tmp;
-
- num_components = sel->info.num_stream_output_components[stream];
- if (!num_components)
- continue;
-
- stride = 4 * num_components * sel->gs_max_out_vertices;
-
- /* Limit on the stride field for <= GFX7. */
- assert(stride < (1 << 14));
-
- num_records = ctx->ac.wave_size;
-
- ring = LLVMBuildBitCast(builder, base_ring, v2i64, "");
- tmp = LLVMBuildExtractElement(builder, ring, ctx->i32_0, "");
- tmp = LLVMBuildAdd(builder, tmp,
- LLVMConstInt(ctx->i64,
- stream_offset, 0), "");
- stream_offset += stride * ctx->ac.wave_size;
-
- ring = LLVMBuildInsertElement(builder, ring, tmp, ctx->i32_0, "");
- ring = LLVMBuildBitCast(builder, ring, ctx->v4i32, "");
- tmp = LLVMBuildExtractElement(builder, ring, ctx->i32_1, "");
- tmp = LLVMBuildOr(builder, tmp,
- LLVMConstInt(ctx->i32,
- S_008F04_STRIDE(stride) |
- S_008F04_SWIZZLE_ENABLE(1), 0), "");
- ring = LLVMBuildInsertElement(builder, ring, tmp, ctx->i32_1, "");
- ring = LLVMBuildInsertElement(builder, ring,
- LLVMConstInt(ctx->i32, num_records, 0),
- LLVMConstInt(ctx->i32, 2, 0), "");
-
- uint32_t rsrc3 =
- S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
- S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
- S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
- S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
- S_008F0C_INDEX_STRIDE(1) | /* index_stride = 16 (elements) */
- S_008F0C_ADD_TID_ENABLE(1);
-
- if (ctx->ac.chip_class >= GFX10) {
- rsrc3 |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
- S_008F0C_OOB_SELECT(2) |
- S_008F0C_RESOURCE_LEVEL(1);
- } else {
- rsrc3 |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
- S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32) |
- S_008F0C_ELEMENT_SIZE(1); /* element_size = 4 (bytes) */
- }
-
- ring = LLVMBuildInsertElement(builder, ring,
- LLVMConstInt(ctx->i32, rsrc3, false),
- LLVMConstInt(ctx->i32, 3, 0), "");
-
- ctx->gsvs_ring[stream] = ring;
- }
- } else if (ctx->type == PIPE_SHADER_TESS_EVAL) {
- ctx->tess_offchip_ring = get_tess_ring_descriptor(ctx, TESS_OFFCHIP_RING_TES);
- }
-}
+ if (!strcmp(scratch_rsrc_dword0_symbol, name)) {
+ *value = (uint32_t)*scratch_va;
+ return true;
+ }
+ if (!strcmp(scratch_rsrc_dword1_symbol, name)) {
+ /* Enable scratch coalescing. */
+ *value = S_008F04_BASE_ADDRESS_HI(*scratch_va >> 32) | S_008F04_SWIZZLE_ENABLE(1);
+ return true;
+ }
-static void si_llvm_emit_polygon_stipple(struct si_shader_context *ctx,
- LLVMValueRef param_rw_buffers,
- struct ac_arg param_pos_fixed_pt)
-{
- LLVMBuilderRef builder = ctx->ac.builder;
- LLVMValueRef slot, desc, offset, row, bit, address[2];
-
- /* Use the fixed-point gl_FragCoord input.
- * Since the stipple pattern is 32x32 and it repeats, just get 5 bits
- * per coordinate to get the repeating effect.
- */
- address[0] = si_unpack_param(ctx, param_pos_fixed_pt, 0, 5);
- address[1] = si_unpack_param(ctx, param_pos_fixed_pt, 16, 5);
-
- /* Load the buffer descriptor. */
- slot = LLVMConstInt(ctx->i32, SI_PS_CONST_POLY_STIPPLE, 0);
- desc = ac_build_load_to_sgpr(&ctx->ac, param_rw_buffers, slot);
-
- /* The stipple pattern is 32x32, each row has 32 bits. */
- offset = LLVMBuildMul(builder, address[1],
- LLVMConstInt(ctx->i32, 4, 0), "");
- row = buffer_load_const(ctx, desc, offset);
- row = ac_to_integer(&ctx->ac, row);
- bit = LLVMBuildLShr(builder, row, address[0], "");
- bit = LLVMBuildTrunc(builder, bit, ctx->i1, "");
- ac_build_kill_if_false(&ctx->ac, bit);
+ return false;
}
-/* For the UMR disassembler. */
-#define DEBUGGER_END_OF_CODE_MARKER 0xbf9f0000 /* invalid instruction */
-#define DEBUGGER_NUM_MARKERS 5
-
-static bool si_shader_binary_open(struct si_screen *screen,
- struct si_shader *shader,
- struct ac_rtld_binary *rtld)
+bool si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader,
+ uint64_t scratch_va)
{
- const struct si_shader_selector *sel = shader->selector;
- const char *part_elfs[5];
- size_t part_sizes[5];
- unsigned num_parts = 0;
-
-#define add_part(shader_or_part) \
- if (shader_or_part) { \
- part_elfs[num_parts] = (shader_or_part)->binary.elf_buffer; \
- part_sizes[num_parts] = (shader_or_part)->binary.elf_size; \
- num_parts++; \
- }
-
- add_part(shader->prolog);
- add_part(shader->previous_stage);
- add_part(shader->prolog2);
- add_part(shader);
- add_part(shader->epilog);
+ struct ac_rtld_binary binary;
+ if (!si_shader_binary_open(sscreen, shader, &binary))
+ return false;
-#undef add_part
+ si_resource_reference(&shader->bo, NULL);
+ shader->bo = si_aligned_buffer_create(
+ &sscreen->b, sscreen->info.cpdma_prefetch_writes_memory ? 0 : SI_RESOURCE_FLAG_READ_ONLY,
+ PIPE_USAGE_IMMUTABLE, align(binary.rx_size, SI_CPDMA_ALIGNMENT), 256);
+ if (!shader->bo)
+ return false;
- struct ac_rtld_symbol lds_symbols[2];
- unsigned num_lds_symbols = 0;
-
- if (sel && screen->info.chip_class >= GFX9 && !shader->is_gs_copy_shader &&
- (sel->type == PIPE_SHADER_GEOMETRY || shader->key.as_ngg)) {
- /* We add this symbol even on LLVM <= 8 to ensure that
- * shader->config.lds_size is set correctly below.
- */
- struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++];
- sym->name = "esgs_ring";
- sym->size = shader->gs_info.esgs_ring_size;
- sym->align = 64 * 1024;
- }
-
- if (shader->key.as_ngg && sel->type == PIPE_SHADER_GEOMETRY) {
- struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++];
- sym->name = "ngg_emit";
- sym->size = shader->ngg.ngg_emit_size * 4;
- sym->align = 4;
- }
-
- bool ok = ac_rtld_open(rtld, (struct ac_rtld_open_info){
- .info = &screen->info,
- .options = {
- .halt_at_entry = screen->options.halt_shaders,
- },
- .shader_type = tgsi_processor_to_shader_stage(sel->type),
- .wave_size = si_get_shader_wave_size(shader),
- .num_parts = num_parts,
- .elf_ptrs = part_elfs,
- .elf_sizes = part_sizes,
- .num_shared_lds_symbols = num_lds_symbols,
- .shared_lds_symbols = lds_symbols });
-
- if (rtld->lds_size > 0) {
- unsigned alloc_granularity = screen->info.chip_class >= GFX7 ? 512 : 256;
- shader->config.lds_size =
- align(rtld->lds_size, alloc_granularity) / alloc_granularity;
- }
-
- return ok;
-}
+ /* Upload. */
+ struct ac_rtld_upload_info u = {};
+ u.binary = &binary;
+ u.get_external_symbol = si_get_external_symbol;
+ u.cb_data = &scratch_va;
+ u.rx_va = shader->bo->gpu_address;
+ u.rx_ptr = sscreen->ws->buffer_map(
+ shader->bo->buf, NULL,
+ PIPE_TRANSFER_READ_WRITE | PIPE_TRANSFER_UNSYNCHRONIZED | RADEON_TRANSFER_TEMPORARY);
+ if (!u.rx_ptr)
+ return false;
-static unsigned si_get_shader_binary_size(struct si_screen *screen, struct si_shader *shader)
-{
- struct ac_rtld_binary rtld;
- si_shader_binary_open(screen, shader, &rtld);
- return rtld.exec_size;
-}
+ bool ok = ac_rtld_upload(&u);
-static bool si_get_external_symbol(void *data, const char *name, uint64_t *value)
-{
- uint64_t *scratch_va = data;
-
- if (!strcmp(scratch_rsrc_dword0_symbol, name)) {
- *value = (uint32_t)*scratch_va;
- return true;
- }
- if (!strcmp(scratch_rsrc_dword1_symbol, name)) {
- /* Enable scratch coalescing. */
- *value = S_008F04_BASE_ADDRESS_HI(*scratch_va >> 32) |
- S_008F04_SWIZZLE_ENABLE(1);
- return true;
- }
-
- return false;
-}
+ sscreen->ws->buffer_unmap(shader->bo->buf);
+ ac_rtld_close(&binary);
-bool si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader,
- uint64_t scratch_va)
-{
- struct ac_rtld_binary binary;
- if (!si_shader_binary_open(sscreen, shader, &binary))
- return false;
-
- si_resource_reference(&shader->bo, NULL);
- shader->bo = si_aligned_buffer_create(&sscreen->b,
- sscreen->info.cpdma_prefetch_writes_memory ?
- 0 : SI_RESOURCE_FLAG_READ_ONLY,
- PIPE_USAGE_IMMUTABLE,
- align(binary.rx_size, SI_CPDMA_ALIGNMENT),
- 256);
- if (!shader->bo)
- return false;
-
- /* Upload. */
- struct ac_rtld_upload_info u = {};
- u.binary = &binary;
- u.get_external_symbol = si_get_external_symbol;
- u.cb_data = &scratch_va;
- u.rx_va = shader->bo->gpu_address;
- u.rx_ptr = sscreen->ws->buffer_map(shader->bo->buf, NULL,
- PIPE_TRANSFER_READ_WRITE |
- PIPE_TRANSFER_UNSYNCHRONIZED |
- RADEON_TRANSFER_TEMPORARY);
- if (!u.rx_ptr)
- return false;
-
- bool ok = ac_rtld_upload(&u);
-
- sscreen->ws->buffer_unmap(shader->bo->buf);
- ac_rtld_close(&binary);
-
- return ok;
+ return ok;
}
static void si_shader_dump_disassembly(struct si_screen *screen,
- const struct si_shader_binary *binary,
- enum pipe_shader_type shader_type,
- unsigned wave_size,
- struct pipe_debug_callback *debug,
- const char *name, FILE *file)
-{
- struct ac_rtld_binary rtld_binary;
-
- if (!ac_rtld_open(&rtld_binary, (struct ac_rtld_open_info){
- .info = &screen->info,
- .shader_type = tgsi_processor_to_shader_stage(shader_type),
- .wave_size = wave_size,
- .num_parts = 1,
- .elf_ptrs = &binary->elf_buffer,
- .elf_sizes = &binary->elf_size }))
- return;
-
- const char *disasm;
- size_t nbytes;
-
- if (!ac_rtld_get_section_by_name(&rtld_binary, ".AMDGPU.disasm", &disasm, &nbytes))
- goto out;
-
- if (nbytes > INT_MAX)
- goto out;
-
- if (debug && debug->debug_message) {
- /* Very long debug messages are cut off, so send the
- * disassembly one line at a time. This causes more
- * overhead, but on the plus side it simplifies
- * parsing of resulting logs.
- */
- pipe_debug_message(debug, SHADER_INFO,
- "Shader Disassembly Begin");
-
- uint64_t line = 0;
- while (line < nbytes) {
- int count = nbytes - line;
- const char *nl = memchr(disasm + line, '\n', nbytes - line);
- if (nl)
- count = nl - (disasm + line);
-
- if (count) {
- pipe_debug_message(debug, SHADER_INFO,
- "%.*s", count, disasm + line);
- }
-
- line += count + 1;
- }
-
- pipe_debug_message(debug, SHADER_INFO,
- "Shader Disassembly End");
- }
-
- if (file) {
- fprintf(file, "Shader %s disassembly:\n", name);
- fprintf(file, "%*s", (int)nbytes, disasm);
- }
+ const struct si_shader_binary *binary,
+ enum pipe_shader_type shader_type, unsigned wave_size,
+ struct pipe_debug_callback *debug, const char *name,
+ FILE *file)
+{
+ struct ac_rtld_binary rtld_binary;
+
+ if (!ac_rtld_open(&rtld_binary, (struct ac_rtld_open_info){
+ .info = &screen->info,
+ .shader_type = tgsi_processor_to_shader_stage(shader_type),
+ .wave_size = wave_size,
+ .num_parts = 1,
+ .elf_ptrs = &binary->elf_buffer,
+ .elf_sizes = &binary->elf_size}))
+ return;
+
+ const char *disasm;
+ size_t nbytes;
+
+ if (!ac_rtld_get_section_by_name(&rtld_binary, ".AMDGPU.disasm", &disasm, &nbytes))
+ goto out;
+
+ if (nbytes > INT_MAX)
+ goto out;
+
+ if (debug && debug->debug_message) {
+ /* Very long debug messages are cut off, so send the
+ * disassembly one line at a time. This causes more
+ * overhead, but on the plus side it simplifies
+ * parsing of resulting logs.
+ */
+ pipe_debug_message(debug, SHADER_INFO, "Shader Disassembly Begin");
+
+ uint64_t line = 0;
+ while (line < nbytes) {
+ int count = nbytes - line;
+ const char *nl = memchr(disasm + line, '\n', nbytes - line);
+ if (nl)
+ count = nl - (disasm + line);
+
+ if (count) {
+ pipe_debug_message(debug, SHADER_INFO, "%.*s", count, disasm + line);
+ }
+
+ line += count + 1;
+ }
+
+ pipe_debug_message(debug, SHADER_INFO, "Shader Disassembly End");
+ }
+
+ if (file) {
+ fprintf(file, "Shader %s disassembly:\n", name);
+ fprintf(file, "%*s", (int)nbytes, disasm);
+ }
out:
- ac_rtld_close(&rtld_binary);
+ ac_rtld_close(&rtld_binary);
}
static void si_calculate_max_simd_waves(struct si_shader *shader)
{
- struct si_screen *sscreen = shader->selector->screen;
- struct ac_shader_config *conf = &shader->config;
- unsigned num_inputs = shader->selector->info.num_inputs;
- unsigned lds_increment = sscreen->info.chip_class >= GFX7 ? 512 : 256;
- unsigned lds_per_wave = 0;
- unsigned max_simd_waves;
-
- max_simd_waves = sscreen->info.max_wave64_per_simd;
-
- /* Compute LDS usage for PS. */
- switch (shader->selector->type) {
- case PIPE_SHADER_FRAGMENT:
- /* The minimum usage per wave is (num_inputs * 48). The maximum
- * usage is (num_inputs * 48 * 16).
- * We can get anything in between and it varies between waves.
- *
- * The 48 bytes per input for a single primitive is equal to
- * 4 bytes/component * 4 components/input * 3 points.
- *
- * Other stages don't know the size at compile time or don't
- * allocate LDS per wave, but instead they do it per thread group.
- */
- lds_per_wave = conf->lds_size * lds_increment +
- align(num_inputs * 48, lds_increment);
- break;
- case PIPE_SHADER_COMPUTE:
- if (shader->selector) {
- unsigned max_workgroup_size =
- si_get_max_workgroup_size(shader);
- lds_per_wave = (conf->lds_size * lds_increment) /
- DIV_ROUND_UP(max_workgroup_size,
- sscreen->compute_wave_size);
- }
- break;
- default:;
- }
-
- /* Compute the per-SIMD wave counts. */
- if (conf->num_sgprs) {
- max_simd_waves =
- MIN2(max_simd_waves,
- sscreen->info.num_physical_sgprs_per_simd / conf->num_sgprs);
- }
-
- if (conf->num_vgprs) {
- /* Always print wave limits as Wave64, so that we can compare
- * Wave32 and Wave64 with shader-db fairly. */
- unsigned max_vgprs = sscreen->info.num_physical_wave64_vgprs_per_simd;
- max_simd_waves = MIN2(max_simd_waves, max_vgprs / conf->num_vgprs);
- }
-
- /* LDS is 64KB per CU (4 SIMDs) on GFX6-9, which is 16KB per SIMD (usage above
- * 16KB makes some SIMDs unoccupied).
- *
- * LDS is 128KB in WGP mode and 64KB in CU mode. Assume the WGP mode is used.
- */
- unsigned max_lds_size = sscreen->info.chip_class >= GFX10 ? 128*1024 : 64*1024;
- unsigned max_lds_per_simd = max_lds_size / 4;
- if (lds_per_wave)
- max_simd_waves = MIN2(max_simd_waves, max_lds_per_simd / lds_per_wave);
-
- shader->info.max_simd_waves = max_simd_waves;
-}
-
-void si_shader_dump_stats_for_shader_db(struct si_screen *screen,
- struct si_shader *shader,
- struct pipe_debug_callback *debug)
-{
- const struct ac_shader_config *conf = &shader->config;
-
- if (screen->options.debug_disassembly)
- si_shader_dump_disassembly(screen, &shader->binary,
- shader->selector->type,
- si_get_shader_wave_size(shader),
- debug, "main", NULL);
-
- pipe_debug_message(debug, SHADER_INFO,
- "Shader Stats: SGPRS: %d VGPRS: %d Code Size: %d "
- "LDS: %d Scratch: %d Max Waves: %d Spilled SGPRs: %d "
- "Spilled VGPRs: %d PrivMem VGPRs: %d",
- conf->num_sgprs, conf->num_vgprs,
- si_get_shader_binary_size(screen, shader),
- conf->lds_size, conf->scratch_bytes_per_wave,
- shader->info.max_simd_waves, conf->spilled_sgprs,
- conf->spilled_vgprs, shader->info.private_mem_vgprs);
-}
-
-static void si_shader_dump_stats(struct si_screen *sscreen,
- struct si_shader *shader,
- FILE *file,
- bool check_debug_option)
-{
- const struct ac_shader_config *conf = &shader->config;
-
- if (!check_debug_option ||
- si_can_dump_shader(sscreen, shader->selector->type)) {
- if (shader->selector->type == PIPE_SHADER_FRAGMENT) {
- fprintf(file, "*** SHADER CONFIG ***\n"
- "SPI_PS_INPUT_ADDR = 0x%04x\n"
- "SPI_PS_INPUT_ENA = 0x%04x\n",
- conf->spi_ps_input_addr, conf->spi_ps_input_ena);
- }
-
- fprintf(file, "*** SHADER STATS ***\n"
- "SGPRS: %d\n"
- "VGPRS: %d\n"
- "Spilled SGPRs: %d\n"
- "Spilled VGPRs: %d\n"
- "Private memory VGPRs: %d\n"
- "Code Size: %d bytes\n"
- "LDS: %d blocks\n"
- "Scratch: %d bytes per wave\n"
- "Max Waves: %d\n"
- "********************\n\n\n",
- conf->num_sgprs, conf->num_vgprs,
- conf->spilled_sgprs, conf->spilled_vgprs,
- shader->info.private_mem_vgprs,
- si_get_shader_binary_size(sscreen, shader),
- conf->lds_size, conf->scratch_bytes_per_wave,
- shader->info.max_simd_waves);
- }
+ struct si_screen *sscreen = shader->selector->screen;
+ struct ac_shader_config *conf = &shader->config;
+ unsigned num_inputs = shader->selector->info.num_inputs;
+ unsigned lds_increment = sscreen->info.chip_class >= GFX7 ? 512 : 256;
+ unsigned lds_per_wave = 0;
+ unsigned max_simd_waves;
+
+ max_simd_waves = sscreen->info.max_wave64_per_simd;
+
+ /* Compute LDS usage for PS. */
+ switch (shader->selector->info.stage) {
+ case MESA_SHADER_FRAGMENT:
+ /* The minimum usage per wave is (num_inputs * 48). The maximum
+ * usage is (num_inputs * 48 * 16).
+ * We can get anything in between and it varies between waves.
+ *
+ * The 48 bytes per input for a single primitive is equal to
+ * 4 bytes/component * 4 components/input * 3 points.
+ *
+ * Other stages don't know the size at compile time or don't
+ * allocate LDS per wave, but instead they do it per thread group.
+ */
+ lds_per_wave = conf->lds_size * lds_increment + align(num_inputs * 48, lds_increment);
+ break;
+ case MESA_SHADER_COMPUTE:
+ if (shader->selector) {
+ unsigned max_workgroup_size = si_get_max_workgroup_size(shader);
+ lds_per_wave = (conf->lds_size * lds_increment) /
+ DIV_ROUND_UP(max_workgroup_size, sscreen->compute_wave_size);
+ }
+ break;
+ default:;
+ }
+
+ /* Compute the per-SIMD wave counts. */
+ if (conf->num_sgprs) {
+ max_simd_waves =
+ MIN2(max_simd_waves, sscreen->info.num_physical_sgprs_per_simd / conf->num_sgprs);
+ }
+
+ if (conf->num_vgprs) {
+ /* Always print wave limits as Wave64, so that we can compare
+ * Wave32 and Wave64 with shader-db fairly. */
+ unsigned max_vgprs = sscreen->info.num_physical_wave64_vgprs_per_simd;
+ max_simd_waves = MIN2(max_simd_waves, max_vgprs / conf->num_vgprs);
+ }
+
+ unsigned max_lds_per_simd = sscreen->info.lds_size_per_workgroup / 4;
+ if (lds_per_wave)
+ max_simd_waves = MIN2(max_simd_waves, max_lds_per_simd / lds_per_wave);
+
+ shader->info.max_simd_waves = max_simd_waves;
+}
+
+void si_shader_dump_stats_for_shader_db(struct si_screen *screen, struct si_shader *shader,
+ struct pipe_debug_callback *debug)
+{
+ const struct ac_shader_config *conf = &shader->config;
+
+ if (screen->options.debug_disassembly)
+ si_shader_dump_disassembly(screen, &shader->binary, shader->selector->type,
+ si_get_shader_wave_size(shader), debug, "main", NULL);
+
+ pipe_debug_message(debug, SHADER_INFO,
+ "Shader Stats: SGPRS: %d VGPRS: %d Code Size: %d "
+ "LDS: %d Scratch: %d Max Waves: %d Spilled SGPRs: %d "
+ "Spilled VGPRs: %d PrivMem VGPRs: %d",
+ conf->num_sgprs, conf->num_vgprs, si_get_shader_binary_size(screen, shader),
+ conf->lds_size, conf->scratch_bytes_per_wave, shader->info.max_simd_waves,
+ conf->spilled_sgprs, conf->spilled_vgprs, shader->info.private_mem_vgprs);
+}
+
+static void si_shader_dump_stats(struct si_screen *sscreen, struct si_shader *shader, FILE *file,
+ bool check_debug_option)
+{
+ const struct ac_shader_config *conf = &shader->config;
+
+ if (!check_debug_option || si_can_dump_shader(sscreen, shader->selector->info.stage)) {
+ if (shader->selector->info.stage == MESA_SHADER_FRAGMENT) {
+ fprintf(file,
+ "*** SHADER CONFIG ***\n"
+ "SPI_PS_INPUT_ADDR = 0x%04x\n"
+ "SPI_PS_INPUT_ENA = 0x%04x\n",
+ conf->spi_ps_input_addr, conf->spi_ps_input_ena);
+ }
+
+ fprintf(file,
+ "*** SHADER STATS ***\n"
+ "SGPRS: %d\n"
+ "VGPRS: %d\n"
+ "Spilled SGPRs: %d\n"
+ "Spilled VGPRs: %d\n"
+ "Private memory VGPRs: %d\n"
+ "Code Size: %d bytes\n"
+ "LDS: %d blocks\n"
+ "Scratch: %d bytes per wave\n"
+ "Max Waves: %d\n"
+ "********************\n\n\n",
+ conf->num_sgprs, conf->num_vgprs, conf->spilled_sgprs, conf->spilled_vgprs,
+ shader->info.private_mem_vgprs, si_get_shader_binary_size(sscreen, shader),
+ conf->lds_size, conf->scratch_bytes_per_wave, shader->info.max_simd_waves);
+ }
}
const char *si_get_shader_name(const struct si_shader *shader)
{
- switch (shader->selector->type) {
- case PIPE_SHADER_VERTEX:
- if (shader->key.as_es)
- return "Vertex Shader as ES";
- else if (shader->key.as_ls)
- return "Vertex Shader as LS";
- else if (shader->key.opt.vs_as_prim_discard_cs)
- return "Vertex Shader as Primitive Discard CS";
- else if (shader->key.as_ngg)
- return "Vertex Shader as ESGS";
- else
- return "Vertex Shader as VS";
- case PIPE_SHADER_TESS_CTRL:
- return "Tessellation Control Shader";
- case PIPE_SHADER_TESS_EVAL:
- if (shader->key.as_es)
- return "Tessellation Evaluation Shader as ES";
- else if (shader->key.as_ngg)
- return "Tessellation Evaluation Shader as ESGS";
- else
- return "Tessellation Evaluation Shader as VS";
- case PIPE_SHADER_GEOMETRY:
- if (shader->is_gs_copy_shader)
- return "GS Copy Shader as VS";
- else
- return "Geometry Shader";
- case PIPE_SHADER_FRAGMENT:
- return "Pixel Shader";
- case PIPE_SHADER_COMPUTE:
- return "Compute Shader";
- default:
- return "Unknown Shader";
- }
+ switch (shader->selector->info.stage) {
+ case MESA_SHADER_VERTEX:
+ if (shader->key.as_es)
+ return "Vertex Shader as ES";
+ else if (shader->key.as_ls)
+ return "Vertex Shader as LS";
+ else if (shader->key.opt.vs_as_prim_discard_cs)
+ return "Vertex Shader as Primitive Discard CS";
+ else if (shader->key.as_ngg)
+ return "Vertex Shader as ESGS";
+ else
+ return "Vertex Shader as VS";
+ case MESA_SHADER_TESS_CTRL:
+ return "Tessellation Control Shader";
+ case MESA_SHADER_TESS_EVAL:
+ if (shader->key.as_es)
+ return "Tessellation Evaluation Shader as ES";
+ else if (shader->key.as_ngg)
+ return "Tessellation Evaluation Shader as ESGS";
+ else
+ return "Tessellation Evaluation Shader as VS";
+ case MESA_SHADER_GEOMETRY:
+ if (shader->is_gs_copy_shader)
+ return "GS Copy Shader as VS";
+ else
+ return "Geometry Shader";
+ case MESA_SHADER_FRAGMENT:
+ return "Pixel Shader";
+ case MESA_SHADER_COMPUTE:
+ return "Compute Shader";
+ default:
+ return "Unknown Shader";
+ }
}
void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
- struct pipe_debug_callback *debug,
- FILE *file, bool check_debug_option)
-{
- enum pipe_shader_type shader_type = shader->selector->type;
-
- if (!check_debug_option ||
- si_can_dump_shader(sscreen, shader_type))
- si_dump_shader_key(shader, file);
-
- if (!check_debug_option && shader->binary.llvm_ir_string) {
- if (shader->previous_stage &&
- shader->previous_stage->binary.llvm_ir_string) {
- fprintf(file, "\n%s - previous stage - LLVM IR:\n\n",
- si_get_shader_name(shader));
- fprintf(file, "%s\n", shader->previous_stage->binary.llvm_ir_string);
- }
-
- fprintf(file, "\n%s - main shader part - LLVM IR:\n\n",
- si_get_shader_name(shader));
- fprintf(file, "%s\n", shader->binary.llvm_ir_string);
- }
-
- if (!check_debug_option ||
- (si_can_dump_shader(sscreen, shader_type) &&
- !(sscreen->debug_flags & DBG(NO_ASM)))) {
- unsigned wave_size = si_get_shader_wave_size(shader);
-
- fprintf(file, "\n%s:\n", si_get_shader_name(shader));
-
- if (shader->prolog)
- si_shader_dump_disassembly(sscreen, &shader->prolog->binary,
- shader_type, wave_size, debug, "prolog", file);
- if (shader->previous_stage)
- si_shader_dump_disassembly(sscreen, &shader->previous_stage->binary,
- shader_type, wave_size, debug, "previous stage", file);
- if (shader->prolog2)
- si_shader_dump_disassembly(sscreen, &shader->prolog2->binary,
- shader_type, wave_size, debug, "prolog2", file);
-
- si_shader_dump_disassembly(sscreen, &shader->binary, shader_type,
- wave_size, debug, "main", file);
-
- if (shader->epilog)
- si_shader_dump_disassembly(sscreen, &shader->epilog->binary,
- shader_type, wave_size, debug, "epilog", file);
- fprintf(file, "\n");
- }
-
- si_shader_dump_stats(sscreen, shader, file, check_debug_option);
-}
-
-static int si_compile_llvm(struct si_screen *sscreen,
- struct si_shader_binary *binary,
- struct ac_shader_config *conf,
- struct ac_llvm_compiler *compiler,
- LLVMModuleRef mod,
- struct pipe_debug_callback *debug,
- enum pipe_shader_type shader_type,
- unsigned wave_size,
- const char *name,
- bool less_optimized)
-{
- unsigned count = p_atomic_inc_return(&sscreen->num_compilations);
-
- if (si_can_dump_shader(sscreen, shader_type)) {
- fprintf(stderr, "radeonsi: Compiling shader %d\n", count);
-
- if (!(sscreen->debug_flags & (DBG(NO_IR) | DBG(PREOPT_IR)))) {
- fprintf(stderr, "%s LLVM IR:\n\n", name);
- ac_dump_module(mod);
- fprintf(stderr, "\n");
- }
- }
-
- if (sscreen->record_llvm_ir) {
- char *ir = LLVMPrintModuleToString(mod);
- binary->llvm_ir_string = strdup(ir);
- LLVMDisposeMessage(ir);
- }
-
- if (!si_replace_shader(count, binary)) {
- unsigned r = si_llvm_compile(mod, binary, compiler, debug,
- less_optimized, wave_size);
- if (r)
- return r;
- }
-
- struct ac_rtld_binary rtld;
- if (!ac_rtld_open(&rtld, (struct ac_rtld_open_info){
- .info = &sscreen->info,
- .shader_type = tgsi_processor_to_shader_stage(shader_type),
- .wave_size = wave_size,
- .num_parts = 1,
- .elf_ptrs = &binary->elf_buffer,
- .elf_sizes = &binary->elf_size }))
- return -1;
-
- bool ok = ac_rtld_read_config(&rtld, conf);
- ac_rtld_close(&rtld);
- if (!ok)
- return -1;
-
- /* Enable 64-bit and 16-bit denormals, because there is no performance
- * cost.
- *
- * If denormals are enabled, all floating-point output modifiers are
- * ignored.
- *
- * Don't enable denormals for 32-bit floats, because:
- * - Floating-point output modifiers would be ignored by the hw.
- * - Some opcodes don't support denormals, such as v_mad_f32. We would
- * have to stop using those.
- * - GFX6 & GFX7 would be very slow.
- */
- conf->float_mode |= V_00B028_FP_64_DENORMS;
-
- return 0;
-}
-
-static void si_llvm_build_ret(struct si_shader_context *ctx, LLVMValueRef ret)
-{
- if (LLVMGetTypeKind(LLVMTypeOf(ret)) == LLVMVoidTypeKind)
- LLVMBuildRetVoid(ctx->ac.builder);
- else
- LLVMBuildRet(ctx->ac.builder, ret);
-}
-
-/* Generate code for the hardware VS shader stage to go with a geometry shader */
-struct si_shader *
-si_generate_gs_copy_shader(struct si_screen *sscreen,
- struct ac_llvm_compiler *compiler,
- struct si_shader_selector *gs_selector,
- struct pipe_debug_callback *debug)
-{
- struct si_shader_context ctx;
- struct si_shader *shader;
- LLVMBuilderRef builder;
- struct si_shader_output_values outputs[SI_MAX_VS_OUTPUTS];
- struct tgsi_shader_info *gsinfo = &gs_selector->info;
- int i;
-
-
- shader = CALLOC_STRUCT(si_shader);
- if (!shader)
- return NULL;
-
- /* We can leave the fence as permanently signaled because the GS copy
- * shader only becomes visible globally after it has been compiled. */
- util_queue_fence_init(&shader->ready);
-
- shader->selector = gs_selector;
- shader->is_gs_copy_shader = true;
-
- si_init_shader_ctx(&ctx, sscreen, compiler,
- si_get_wave_size(sscreen, PIPE_SHADER_VERTEX, false, false),
- false);
- ctx.shader = shader;
- ctx.type = PIPE_SHADER_VERTEX;
-
- builder = ctx.ac.builder;
-
- create_function(&ctx);
- preload_ring_buffers(&ctx);
-
- LLVMValueRef voffset =
- LLVMBuildMul(ctx.ac.builder, ctx.abi.vertex_id,
- LLVMConstInt(ctx.i32, 4, 0), "");
-
- /* Fetch the vertex stream ID.*/
- LLVMValueRef stream_id;
-
- if (!sscreen->use_ngg_streamout && gs_selector->so.num_outputs)
- stream_id = si_unpack_param(&ctx, ctx.streamout_config, 24, 2);
- else
- stream_id = ctx.i32_0;
-
- /* Fill in output information. */
- for (i = 0; i < gsinfo->num_outputs; ++i) {
- outputs[i].semantic_name = gsinfo->output_semantic_name[i];
- outputs[i].semantic_index = gsinfo->output_semantic_index[i];
-
- for (int chan = 0; chan < 4; chan++) {
- outputs[i].vertex_stream[chan] =
- (gsinfo->output_streams[i] >> (2 * chan)) & 3;
- }
- }
-
- LLVMBasicBlockRef end_bb;
- LLVMValueRef switch_inst;
-
- end_bb = LLVMAppendBasicBlockInContext(ctx.ac.context, ctx.main_fn, "end");
- switch_inst = LLVMBuildSwitch(builder, stream_id, end_bb, 4);
-
- for (int stream = 0; stream < 4; stream++) {
- LLVMBasicBlockRef bb;
- unsigned offset;
-
- if (!gsinfo->num_stream_output_components[stream])
- continue;
-
- if (stream > 0 && !gs_selector->so.num_outputs)
- continue;
-
- bb = LLVMInsertBasicBlockInContext(ctx.ac.context, end_bb, "out");
- LLVMAddCase(switch_inst, LLVMConstInt(ctx.i32, stream, 0), bb);
- LLVMPositionBuilderAtEnd(builder, bb);
-
- /* Fetch vertex data from GSVS ring */
- offset = 0;
- for (i = 0; i < gsinfo->num_outputs; ++i) {
- for (unsigned chan = 0; chan < 4; chan++) {
- if (!(gsinfo->output_usagemask[i] & (1 << chan)) ||
- outputs[i].vertex_stream[chan] != stream) {
- outputs[i].values[chan] = LLVMGetUndef(ctx.f32);
- continue;
- }
-
- LLVMValueRef soffset = LLVMConstInt(ctx.i32,
- offset * gs_selector->gs_max_out_vertices * 16 * 4, 0);
- offset++;
-
- outputs[i].values[chan] =
- ac_build_buffer_load(&ctx.ac,
- ctx.gsvs_ring[0], 1,
- ctx.i32_0, voffset,
- soffset, 0, ac_glc | ac_slc,
- true, false);
- }
- }
-
- /* Streamout and exports. */
- if (!sscreen->use_ngg_streamout && gs_selector->so.num_outputs) {
- si_llvm_emit_streamout(&ctx, outputs,
- gsinfo->num_outputs,
- stream);
- }
-
- if (stream == 0)
- si_llvm_export_vs(&ctx, outputs, gsinfo->num_outputs);
-
- LLVMBuildBr(builder, end_bb);
- }
-
- LLVMPositionBuilderAtEnd(builder, end_bb);
-
- LLVMBuildRetVoid(ctx.ac.builder);
-
- ctx.type = PIPE_SHADER_GEOMETRY; /* override for shader dumping */
- si_llvm_optimize_module(&ctx);
-
- bool ok = false;
- if (si_compile_llvm(sscreen, &ctx.shader->binary,
- &ctx.shader->config, ctx.compiler,
- ctx.ac.module,
- debug, PIPE_SHADER_GEOMETRY, ctx.ac.wave_size,
- "GS Copy Shader", false) == 0) {
- if (si_can_dump_shader(sscreen, PIPE_SHADER_GEOMETRY))
- fprintf(stderr, "GS Copy Shader:\n");
- si_shader_dump(sscreen, ctx.shader, debug, stderr, true);
-
- if (!ctx.shader->config.scratch_bytes_per_wave)
- ok = si_shader_binary_upload(sscreen, ctx.shader, 0);
- else
- ok = true;
- }
-
- si_llvm_dispose(&ctx);
-
- if (!ok) {
- FREE(shader);
- shader = NULL;
- } else {
- si_fix_resource_usage(sscreen, shader);
- }
- return shader;
-}
-
-static void si_dump_shader_key_vs(const struct si_shader_key *key,
- const struct si_vs_prolog_bits *prolog,
- const char *prefix, FILE *f)
-{
- fprintf(f, " %s.instance_divisor_is_one = %u\n",
- prefix, prolog->instance_divisor_is_one);
- fprintf(f, " %s.instance_divisor_is_fetched = %u\n",
- prefix, prolog->instance_divisor_is_fetched);
- fprintf(f, " %s.unpack_instance_id_from_vertex_id = %u\n",
- prefix, prolog->unpack_instance_id_from_vertex_id);
- fprintf(f, " %s.ls_vgpr_fix = %u\n",
- prefix, prolog->ls_vgpr_fix);
-
- fprintf(f, " mono.vs.fetch_opencode = %x\n", key->mono.vs_fetch_opencode);
- fprintf(f, " mono.vs.fix_fetch = {");
- for (int i = 0; i < SI_MAX_ATTRIBS; i++) {
- union si_vs_fix_fetch fix = key->mono.vs_fix_fetch[i];
- if (i)
- fprintf(f, ", ");
- if (!fix.bits)
- fprintf(f, "0");
- else
- fprintf(f, "%u.%u.%u.%u", fix.u.reverse, fix.u.log_size,
- fix.u.num_channels_m1, fix.u.format);
- }
- fprintf(f, "}\n");
-}
-
-static void si_dump_shader_key(const struct si_shader *shader, FILE *f)
+ struct pipe_debug_callback *debug, FILE *file, bool check_debug_option)
{
- const struct si_shader_key *key = &shader->key;
- enum pipe_shader_type shader_type = shader->selector->type;
-
- fprintf(f, "SHADER KEY\n");
-
- switch (shader_type) {
- case PIPE_SHADER_VERTEX:
- si_dump_shader_key_vs(key, &key->part.vs.prolog,
- "part.vs.prolog", f);
- fprintf(f, " as_es = %u\n", key->as_es);
- fprintf(f, " as_ls = %u\n", key->as_ls);
- fprintf(f, " as_ngg = %u\n", key->as_ngg);
- fprintf(f, " mono.u.vs_export_prim_id = %u\n",
- key->mono.u.vs_export_prim_id);
- fprintf(f, " opt.vs_as_prim_discard_cs = %u\n",
- key->opt.vs_as_prim_discard_cs);
- fprintf(f, " opt.cs_prim_type = %s\n",
- tgsi_primitive_names[key->opt.cs_prim_type]);
- fprintf(f, " opt.cs_indexed = %u\n",
- key->opt.cs_indexed);
- fprintf(f, " opt.cs_instancing = %u\n",
- key->opt.cs_instancing);
- fprintf(f, " opt.cs_primitive_restart = %u\n",
- key->opt.cs_primitive_restart);
- fprintf(f, " opt.cs_provoking_vertex_first = %u\n",
- key->opt.cs_provoking_vertex_first);
- fprintf(f, " opt.cs_need_correct_orientation = %u\n",
- key->opt.cs_need_correct_orientation);
- fprintf(f, " opt.cs_cull_front = %u\n",
- key->opt.cs_cull_front);
- fprintf(f, " opt.cs_cull_back = %u\n",
- key->opt.cs_cull_back);
- fprintf(f, " opt.cs_cull_z = %u\n",
- key->opt.cs_cull_z);
- fprintf(f, " opt.cs_halfz_clip_space = %u\n",
- key->opt.cs_halfz_clip_space);
- break;
-
- case PIPE_SHADER_TESS_CTRL:
- if (shader->selector->screen->info.chip_class >= GFX9) {
- si_dump_shader_key_vs(key, &key->part.tcs.ls_prolog,
- "part.tcs.ls_prolog", f);
- }
- fprintf(f, " part.tcs.epilog.prim_mode = %u\n", key->part.tcs.epilog.prim_mode);
- fprintf(f, " mono.u.ff_tcs_inputs_to_copy = 0x%"PRIx64"\n", key->mono.u.ff_tcs_inputs_to_copy);
- break;
-
- case PIPE_SHADER_TESS_EVAL:
- fprintf(f, " as_es = %u\n", key->as_es);
- fprintf(f, " as_ngg = %u\n", key->as_ngg);
- fprintf(f, " mono.u.vs_export_prim_id = %u\n",
- key->mono.u.vs_export_prim_id);
- break;
-
- case PIPE_SHADER_GEOMETRY:
- if (shader->is_gs_copy_shader)
- break;
-
- if (shader->selector->screen->info.chip_class >= GFX9 &&
- key->part.gs.es->type == PIPE_SHADER_VERTEX) {
- si_dump_shader_key_vs(key, &key->part.gs.vs_prolog,
- "part.gs.vs_prolog", f);
- }
- fprintf(f, " part.gs.prolog.tri_strip_adj_fix = %u\n", key->part.gs.prolog.tri_strip_adj_fix);
- fprintf(f, " part.gs.prolog.gfx9_prev_is_vs = %u\n", key->part.gs.prolog.gfx9_prev_is_vs);
- fprintf(f, " as_ngg = %u\n", key->as_ngg);
- break;
-
- case PIPE_SHADER_COMPUTE:
- break;
-
- case PIPE_SHADER_FRAGMENT:
- fprintf(f, " part.ps.prolog.color_two_side = %u\n", key->part.ps.prolog.color_two_side);
- fprintf(f, " part.ps.prolog.flatshade_colors = %u\n", key->part.ps.prolog.flatshade_colors);
- fprintf(f, " part.ps.prolog.poly_stipple = %u\n", key->part.ps.prolog.poly_stipple);
- fprintf(f, " part.ps.prolog.force_persp_sample_interp = %u\n", key->part.ps.prolog.force_persp_sample_interp);
- fprintf(f, " part.ps.prolog.force_linear_sample_interp = %u\n", key->part.ps.prolog.force_linear_sample_interp);
- fprintf(f, " part.ps.prolog.force_persp_center_interp = %u\n", key->part.ps.prolog.force_persp_center_interp);
- fprintf(f, " part.ps.prolog.force_linear_center_interp = %u\n", key->part.ps.prolog.force_linear_center_interp);
- fprintf(f, " part.ps.prolog.bc_optimize_for_persp = %u\n", key->part.ps.prolog.bc_optimize_for_persp);
- fprintf(f, " part.ps.prolog.bc_optimize_for_linear = %u\n", key->part.ps.prolog.bc_optimize_for_linear);
- fprintf(f, " part.ps.prolog.samplemask_log_ps_iter = %u\n", key->part.ps.prolog.samplemask_log_ps_iter);
- fprintf(f, " part.ps.epilog.spi_shader_col_format = 0x%x\n", key->part.ps.epilog.spi_shader_col_format);
- fprintf(f, " part.ps.epilog.color_is_int8 = 0x%X\n", key->part.ps.epilog.color_is_int8);
- fprintf(f, " part.ps.epilog.color_is_int10 = 0x%X\n", key->part.ps.epilog.color_is_int10);
- fprintf(f, " part.ps.epilog.last_cbuf = %u\n", key->part.ps.epilog.last_cbuf);
- fprintf(f, " part.ps.epilog.alpha_func = %u\n", key->part.ps.epilog.alpha_func);
- fprintf(f, " part.ps.epilog.alpha_to_one = %u\n", key->part.ps.epilog.alpha_to_one);
- fprintf(f, " part.ps.epilog.poly_line_smoothing = %u\n", key->part.ps.epilog.poly_line_smoothing);
- fprintf(f, " part.ps.epilog.clamp_color = %u\n", key->part.ps.epilog.clamp_color);
- fprintf(f, " mono.u.ps.interpolate_at_sample_force_center = %u\n", key->mono.u.ps.interpolate_at_sample_force_center);
- fprintf(f, " mono.u.ps.fbfetch_msaa = %u\n", key->mono.u.ps.fbfetch_msaa);
- fprintf(f, " mono.u.ps.fbfetch_is_1D = %u\n", key->mono.u.ps.fbfetch_is_1D);
- fprintf(f, " mono.u.ps.fbfetch_layered = %u\n", key->mono.u.ps.fbfetch_layered);
- break;
-
- default:
- assert(0);
- }
-
- if ((shader_type == PIPE_SHADER_GEOMETRY ||
- shader_type == PIPE_SHADER_TESS_EVAL ||
- shader_type == PIPE_SHADER_VERTEX) &&
- !key->as_es && !key->as_ls) {
- fprintf(f, " opt.kill_outputs = 0x%"PRIx64"\n", key->opt.kill_outputs);
- fprintf(f, " opt.clip_disable = %u\n", key->opt.clip_disable);
- }
-}
+ enum pipe_shader_type shader_type = shader->selector->type;
+ gl_shader_stage stage = shader->selector->info.stage;
-static void si_init_shader_ctx(struct si_shader_context *ctx,
- struct si_screen *sscreen,
- struct ac_llvm_compiler *compiler,
- unsigned wave_size,
- bool nir)
-{
- struct lp_build_tgsi_context *bld_base;
+ if (!check_debug_option || si_can_dump_shader(sscreen, stage))
+ si_dump_shader_key(shader, file);
- si_llvm_context_init(ctx, sscreen, compiler, wave_size,
- nir ? 64 : wave_size);
+ if (!check_debug_option && shader->binary.llvm_ir_string) {
+ if (shader->previous_stage && shader->previous_stage->binary.llvm_ir_string) {
+ fprintf(file, "\n%s - previous stage - LLVM IR:\n\n", si_get_shader_name(shader));
+ fprintf(file, "%s\n", shader->previous_stage->binary.llvm_ir_string);
+ }
- bld_base = &ctx->bld_base;
- bld_base->emit_fetch_funcs[TGSI_FILE_CONSTANT] = fetch_constant;
+ fprintf(file, "\n%s - main shader part - LLVM IR:\n\n", si_get_shader_name(shader));
+ fprintf(file, "%s\n", shader->binary.llvm_ir_string);
+ }
- bld_base->op_actions[TGSI_OPCODE_INTERP_CENTROID].emit = build_interp_intrinsic;
- bld_base->op_actions[TGSI_OPCODE_INTERP_SAMPLE].emit = build_interp_intrinsic;
- bld_base->op_actions[TGSI_OPCODE_INTERP_OFFSET].emit = build_interp_intrinsic;
+ if (!check_debug_option ||
+ (si_can_dump_shader(sscreen, stage) && !(sscreen->debug_flags & DBG(NO_ASM)))) {
+ unsigned wave_size = si_get_shader_wave_size(shader);
- bld_base->op_actions[TGSI_OPCODE_MEMBAR].emit = membar_emit;
+ fprintf(file, "\n%s:\n", si_get_shader_name(shader));
- bld_base->op_actions[TGSI_OPCODE_CLOCK].emit = clock_emit;
+ if (shader->prolog)
+ si_shader_dump_disassembly(sscreen, &shader->prolog->binary, shader_type, wave_size, debug,
+ "prolog", file);
+ if (shader->previous_stage)
+ si_shader_dump_disassembly(sscreen, &shader->previous_stage->binary, shader_type,
+ wave_size, debug, "previous stage", file);
+ if (shader->prolog2)
+ si_shader_dump_disassembly(sscreen, &shader->prolog2->binary, shader_type, wave_size,
+ debug, "prolog2", file);
- bld_base->op_actions[TGSI_OPCODE_DDX].emit = si_llvm_emit_ddxy;
- bld_base->op_actions[TGSI_OPCODE_DDY].emit = si_llvm_emit_ddxy;
- bld_base->op_actions[TGSI_OPCODE_DDX_FINE].emit = si_llvm_emit_ddxy;
- bld_base->op_actions[TGSI_OPCODE_DDY_FINE].emit = si_llvm_emit_ddxy;
+ si_shader_dump_disassembly(sscreen, &shader->binary, shader_type, wave_size, debug, "main",
+ file);
- bld_base->op_actions[TGSI_OPCODE_VOTE_ALL].emit = vote_all_emit;
- bld_base->op_actions[TGSI_OPCODE_VOTE_ANY].emit = vote_any_emit;
- bld_base->op_actions[TGSI_OPCODE_VOTE_EQ].emit = vote_eq_emit;
- bld_base->op_actions[TGSI_OPCODE_BALLOT].emit = ballot_emit;
- bld_base->op_actions[TGSI_OPCODE_READ_FIRST].intr_name = "llvm.amdgcn.readfirstlane";
- bld_base->op_actions[TGSI_OPCODE_READ_FIRST].emit = read_lane_emit;
- bld_base->op_actions[TGSI_OPCODE_READ_INVOC].intr_name = "llvm.amdgcn.readlane";
- bld_base->op_actions[TGSI_OPCODE_READ_INVOC].emit = read_lane_emit;
+ if (shader->epilog)
+ si_shader_dump_disassembly(sscreen, &shader->epilog->binary, shader_type, wave_size, debug,
+ "epilog", file);
+ fprintf(file, "\n");
+ }
- bld_base->op_actions[TGSI_OPCODE_EMIT].emit = si_tgsi_emit_vertex;
- bld_base->op_actions[TGSI_OPCODE_ENDPRIM].emit = si_tgsi_emit_primitive;
- bld_base->op_actions[TGSI_OPCODE_BARRIER].emit = si_llvm_emit_barrier;
+ si_shader_dump_stats(sscreen, shader, file, check_debug_option);
}
-static void si_optimize_vs_outputs(struct si_shader_context *ctx)
-{
- struct si_shader *shader = ctx->shader;
- struct tgsi_shader_info *info = &shader->selector->info;
-
- if ((ctx->type != PIPE_SHADER_VERTEX &&
- ctx->type != PIPE_SHADER_TESS_EVAL) ||
- shader->key.as_ls ||
- shader->key.as_es)
- return;
-
- ac_optimize_vs_outputs(&ctx->ac,
- ctx->main_fn,
- shader->info.vs_output_param_offset,
- info->num_outputs,
- &shader->info.nr_param_exports);
+static void si_dump_shader_key_vs(const struct si_shader_key *key,
+ const struct si_vs_prolog_bits *prolog, const char *prefix,
+ FILE *f)
+{
+ fprintf(f, " %s.instance_divisor_is_one = %u\n", prefix, prolog->instance_divisor_is_one);
+ fprintf(f, " %s.instance_divisor_is_fetched = %u\n", prefix,
+ prolog->instance_divisor_is_fetched);
+ fprintf(f, " %s.unpack_instance_id_from_vertex_id = %u\n", prefix,
+ prolog->unpack_instance_id_from_vertex_id);
+ fprintf(f, " %s.ls_vgpr_fix = %u\n", prefix, prolog->ls_vgpr_fix);
+
+ fprintf(f, " mono.vs.fetch_opencode = %x\n", key->mono.vs_fetch_opencode);
+ fprintf(f, " mono.vs.fix_fetch = {");
+ for (int i = 0; i < SI_MAX_ATTRIBS; i++) {
+ union si_vs_fix_fetch fix = key->mono.vs_fix_fetch[i];
+ if (i)
+ fprintf(f, ", ");
+ if (!fix.bits)
+ fprintf(f, "0");
+ else
+ fprintf(f, "%u.%u.%u.%u", fix.u.reverse, fix.u.log_size, fix.u.num_channels_m1,
+ fix.u.format);
+ }
+ fprintf(f, "}\n");
}
-static void si_init_exec_from_input(struct si_shader_context *ctx,
- struct ac_arg param, unsigned bitoffset)
+static void si_dump_shader_key(const struct si_shader *shader, FILE *f)
{
- LLVMValueRef args[] = {
- ac_get_arg(&ctx->ac, param),
- LLVMConstInt(ctx->i32, bitoffset, 0),
- };
- ac_build_intrinsic(&ctx->ac,
- "llvm.amdgcn.init.exec.from.input",
- ctx->voidt, args, 2, AC_FUNC_ATTR_CONVERGENT);
+ const struct si_shader_key *key = &shader->key;
+ gl_shader_stage stage = shader->selector->info.stage;
+
+ fprintf(f, "SHADER KEY\n");
+
+ switch (stage) {
+ case MESA_SHADER_VERTEX:
+ si_dump_shader_key_vs(key, &key->part.vs.prolog, "part.vs.prolog", f);
+ fprintf(f, " as_es = %u\n", key->as_es);
+ fprintf(f, " as_ls = %u\n", key->as_ls);
+ fprintf(f, " as_ngg = %u\n", key->as_ngg);
+ fprintf(f, " mono.u.vs_export_prim_id = %u\n", key->mono.u.vs_export_prim_id);
+ fprintf(f, " opt.vs_as_prim_discard_cs = %u\n", key->opt.vs_as_prim_discard_cs);
+ fprintf(f, " opt.cs_prim_type = %s\n", tgsi_primitive_names[key->opt.cs_prim_type]);
+ fprintf(f, " opt.cs_indexed = %u\n", key->opt.cs_indexed);
+ fprintf(f, " opt.cs_instancing = %u\n", key->opt.cs_instancing);
+ fprintf(f, " opt.cs_primitive_restart = %u\n", key->opt.cs_primitive_restart);
+ fprintf(f, " opt.cs_provoking_vertex_first = %u\n", key->opt.cs_provoking_vertex_first);
+ fprintf(f, " opt.cs_need_correct_orientation = %u\n", key->opt.cs_need_correct_orientation);
+ fprintf(f, " opt.cs_cull_front = %u\n", key->opt.cs_cull_front);
+ fprintf(f, " opt.cs_cull_back = %u\n", key->opt.cs_cull_back);
+ fprintf(f, " opt.cs_cull_z = %u\n", key->opt.cs_cull_z);
+ fprintf(f, " opt.cs_halfz_clip_space = %u\n", key->opt.cs_halfz_clip_space);
+ break;
+
+ case MESA_SHADER_TESS_CTRL:
+ if (shader->selector->screen->info.chip_class >= GFX9) {
+ si_dump_shader_key_vs(key, &key->part.tcs.ls_prolog, "part.tcs.ls_prolog", f);
+ }
+ fprintf(f, " part.tcs.epilog.prim_mode = %u\n", key->part.tcs.epilog.prim_mode);
+ fprintf(f, " mono.u.ff_tcs_inputs_to_copy = 0x%" PRIx64 "\n",
+ key->mono.u.ff_tcs_inputs_to_copy);
+ break;
+
+ case MESA_SHADER_TESS_EVAL:
+ fprintf(f, " as_es = %u\n", key->as_es);
+ fprintf(f, " as_ngg = %u\n", key->as_ngg);
+ fprintf(f, " mono.u.vs_export_prim_id = %u\n", key->mono.u.vs_export_prim_id);
+ break;
+
+ case MESA_SHADER_GEOMETRY:
+ if (shader->is_gs_copy_shader)
+ break;
+
+ if (shader->selector->screen->info.chip_class >= GFX9 &&
+ key->part.gs.es->info.stage == MESA_SHADER_VERTEX) {
+ si_dump_shader_key_vs(key, &key->part.gs.vs_prolog, "part.gs.vs_prolog", f);
+ }
+ fprintf(f, " part.gs.prolog.tri_strip_adj_fix = %u\n",
+ key->part.gs.prolog.tri_strip_adj_fix);
+ fprintf(f, " part.gs.prolog.gfx9_prev_is_vs = %u\n", key->part.gs.prolog.gfx9_prev_is_vs);
+ fprintf(f, " as_ngg = %u\n", key->as_ngg);
+ break;
+
+ case MESA_SHADER_COMPUTE:
+ break;
+
+ case MESA_SHADER_FRAGMENT:
+ fprintf(f, " part.ps.prolog.color_two_side = %u\n", key->part.ps.prolog.color_two_side);
+ fprintf(f, " part.ps.prolog.flatshade_colors = %u\n", key->part.ps.prolog.flatshade_colors);
+ fprintf(f, " part.ps.prolog.poly_stipple = %u\n", key->part.ps.prolog.poly_stipple);
+ fprintf(f, " part.ps.prolog.force_persp_sample_interp = %u\n",
+ key->part.ps.prolog.force_persp_sample_interp);
+ fprintf(f, " part.ps.prolog.force_linear_sample_interp = %u\n",
+ key->part.ps.prolog.force_linear_sample_interp);
+ fprintf(f, " part.ps.prolog.force_persp_center_interp = %u\n",
+ key->part.ps.prolog.force_persp_center_interp);
+ fprintf(f, " part.ps.prolog.force_linear_center_interp = %u\n",
+ key->part.ps.prolog.force_linear_center_interp);
+ fprintf(f, " part.ps.prolog.bc_optimize_for_persp = %u\n",
+ key->part.ps.prolog.bc_optimize_for_persp);
+ fprintf(f, " part.ps.prolog.bc_optimize_for_linear = %u\n",
+ key->part.ps.prolog.bc_optimize_for_linear);
+ fprintf(f, " part.ps.prolog.samplemask_log_ps_iter = %u\n",
+ key->part.ps.prolog.samplemask_log_ps_iter);
+ fprintf(f, " part.ps.epilog.spi_shader_col_format = 0x%x\n",
+ key->part.ps.epilog.spi_shader_col_format);
+ fprintf(f, " part.ps.epilog.color_is_int8 = 0x%X\n", key->part.ps.epilog.color_is_int8);
+ fprintf(f, " part.ps.epilog.color_is_int10 = 0x%X\n", key->part.ps.epilog.color_is_int10);
+ fprintf(f, " part.ps.epilog.last_cbuf = %u\n", key->part.ps.epilog.last_cbuf);
+ fprintf(f, " part.ps.epilog.alpha_func = %u\n", key->part.ps.epilog.alpha_func);
+ fprintf(f, " part.ps.epilog.alpha_to_one = %u\n", key->part.ps.epilog.alpha_to_one);
+ fprintf(f, " part.ps.epilog.poly_line_smoothing = %u\n",
+ key->part.ps.epilog.poly_line_smoothing);
+ fprintf(f, " part.ps.epilog.clamp_color = %u\n", key->part.ps.epilog.clamp_color);
+ fprintf(f, " mono.u.ps.interpolate_at_sample_force_center = %u\n",
+ key->mono.u.ps.interpolate_at_sample_force_center);
+ fprintf(f, " mono.u.ps.fbfetch_msaa = %u\n", key->mono.u.ps.fbfetch_msaa);
+ fprintf(f, " mono.u.ps.fbfetch_is_1D = %u\n", key->mono.u.ps.fbfetch_is_1D);
+ fprintf(f, " mono.u.ps.fbfetch_layered = %u\n", key->mono.u.ps.fbfetch_layered);
+ break;
+
+ default:
+ assert(0);
+ }
+
+ if ((stage == MESA_SHADER_GEOMETRY || stage == MESA_SHADER_TESS_EVAL ||
+ stage == MESA_SHADER_VERTEX) &&
+ !key->as_es && !key->as_ls) {
+ fprintf(f, " opt.kill_outputs = 0x%" PRIx64 "\n", key->opt.kill_outputs);
+ fprintf(f, " opt.clip_disable = %u\n", key->opt.clip_disable);
+ if (stage != MESA_SHADER_GEOMETRY)
+ fprintf(f, " opt.ngg_culling = 0x%x\n", key->opt.ngg_culling);
+ }
}
-static bool si_vs_needs_prolog(const struct si_shader_selector *sel,
- const struct si_vs_prolog_bits *key)
+static void si_optimize_vs_outputs(struct si_shader_context *ctx)
{
- /* VGPR initialization fixup for Vega10 and Raven is always done in the
- * VS prolog. */
- return sel->vs_needs_prolog || key->ls_vgpr_fix;
-}
+ struct si_shader *shader = ctx->shader;
+ struct si_shader_info *info = &shader->selector->info;
+ unsigned skip_vs_optim_mask = 0;
-LLVMValueRef si_is_es_thread(struct si_shader_context *ctx)
-{
- /* Return true if the current thread should execute an ES thread. */
- return LLVMBuildICmp(ctx->ac.builder, LLVMIntULT,
- ac_get_thread_id(&ctx->ac),
- si_unpack_param(ctx, ctx->merged_wave_info, 0, 8), "");
-}
+ if ((ctx->stage != MESA_SHADER_VERTEX && ctx->stage != MESA_SHADER_TESS_EVAL) ||
+ shader->key.as_ls || shader->key.as_es)
+ return;
-LLVMValueRef si_is_gs_thread(struct si_shader_context *ctx)
-{
- /* Return true if the current thread should execute a GS thread. */
- return LLVMBuildICmp(ctx->ac.builder, LLVMIntULT,
- ac_get_thread_id(&ctx->ac),
- si_unpack_param(ctx, ctx->merged_wave_info, 8, 8), "");
+ /* Optimizing these outputs is not possible, since they might be overriden
+ * at runtime with S_028644_PT_SPRITE_TEX. */
+ for (int i = 0; i < info->num_outputs; i++) {
+ if (info->output_semantic_name[i] == TGSI_SEMANTIC_PCOORD ||
+ info->output_semantic_name[i] == TGSI_SEMANTIC_TEXCOORD) {
+ skip_vs_optim_mask |= 1u << shader->info.vs_output_param_offset[i];
+ }
+ }
+
+ ac_optimize_vs_outputs(&ctx->ac, ctx->main_fn, shader->info.vs_output_param_offset,
+ info->num_outputs, skip_vs_optim_mask,
+ &shader->info.nr_param_exports);
}
-static bool si_compile_tgsi_main(struct si_shader_context *ctx,
- struct nir_shader *nir, bool free_nir)
-{
- struct si_shader *shader = ctx->shader;
- struct si_shader_selector *sel = shader->selector;
- struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
-
- // TODO clean all this up!
- switch (ctx->type) {
- case PIPE_SHADER_VERTEX:
- ctx->load_input = declare_input_vs;
- if (shader->key.as_ls)
- ctx->abi.emit_outputs = si_llvm_emit_ls_epilogue;
- else if (shader->key.as_es)
- ctx->abi.emit_outputs = si_llvm_emit_es_epilogue;
- else if (shader->key.opt.vs_as_prim_discard_cs)
- ctx->abi.emit_outputs = si_llvm_emit_prim_discard_cs_epilogue;
- else if (shader->key.as_ngg)
- ctx->abi.emit_outputs = gfx10_emit_ngg_epilogue;
- else
- ctx->abi.emit_outputs = si_llvm_emit_vs_epilogue;
- bld_base->emit_epilogue = si_tgsi_emit_epilogue;
- ctx->abi.load_base_vertex = get_base_vertex;
- break;
- case PIPE_SHADER_TESS_CTRL:
- bld_base->emit_fetch_funcs[TGSI_FILE_INPUT] = fetch_input_tcs;
- ctx->abi.load_tess_varyings = si_nir_load_tcs_varyings;
- ctx->abi.load_tess_level = si_load_tess_level;
- bld_base->emit_fetch_funcs[TGSI_FILE_OUTPUT] = fetch_output_tcs;
- bld_base->emit_store = store_output_tcs;
- ctx->abi.store_tcs_outputs = si_nir_store_output_tcs;
- ctx->abi.emit_outputs = si_llvm_emit_tcs_epilogue;
- ctx->abi.load_patch_vertices_in = si_load_patch_vertices_in;
- bld_base->emit_epilogue = si_tgsi_emit_epilogue;
- break;
- case PIPE_SHADER_TESS_EVAL:
- bld_base->emit_fetch_funcs[TGSI_FILE_INPUT] = fetch_input_tes;
- ctx->abi.load_tess_varyings = si_nir_load_input_tes;
- ctx->abi.load_tess_coord = si_load_tess_coord;
- ctx->abi.load_tess_level = si_load_tess_level;
- ctx->abi.load_patch_vertices_in = si_load_patch_vertices_in;
- if (shader->key.as_es)
- ctx->abi.emit_outputs = si_llvm_emit_es_epilogue;
- else if (shader->key.as_ngg)
- ctx->abi.emit_outputs = gfx10_emit_ngg_epilogue;
- else
- ctx->abi.emit_outputs = si_llvm_emit_vs_epilogue;
- bld_base->emit_epilogue = si_tgsi_emit_epilogue;
- break;
- case PIPE_SHADER_GEOMETRY:
- bld_base->emit_fetch_funcs[TGSI_FILE_INPUT] = fetch_input_gs;
- ctx->abi.load_inputs = si_nir_load_input_gs;
- ctx->abi.emit_vertex = si_llvm_emit_vertex;
- ctx->abi.emit_primitive = si_llvm_emit_primitive;
- ctx->abi.emit_outputs = si_llvm_emit_gs_epilogue;
- bld_base->emit_epilogue = si_tgsi_emit_gs_epilogue;
- break;
- case PIPE_SHADER_FRAGMENT:
- ctx->load_input = declare_input_fs;
- ctx->abi.emit_outputs = si_llvm_return_fs_outputs;
- bld_base->emit_epilogue = si_tgsi_emit_epilogue;
- ctx->abi.load_sample_position = load_sample_position;
- ctx->abi.load_sample_mask_in = load_sample_mask_in;
- ctx->abi.emit_fbfetch = si_nir_emit_fbfetch;
- ctx->abi.emit_kill = si_llvm_emit_kill;
- break;
- case PIPE_SHADER_COMPUTE:
- ctx->abi.load_local_group_size = get_block_size;
- break;
- default:
- assert(!"Unsupported shader type");
- return false;
- }
-
- ctx->abi.load_ubo = load_ubo;
- ctx->abi.load_ssbo = load_ssbo;
-
- create_function(ctx);
- preload_ring_buffers(ctx);
-
- if (ctx->type == PIPE_SHADER_TESS_CTRL &&
- sel->tcs_info.tessfactors_are_def_in_all_invocs) {
- for (unsigned i = 0; i < 6; i++) {
- ctx->invoc0_tess_factors[i] =
- ac_build_alloca_undef(&ctx->ac, ctx->i32, "");
- }
- }
-
- if (ctx->type == PIPE_SHADER_GEOMETRY) {
- for (unsigned i = 0; i < 4; i++) {
- ctx->gs_next_vertex[i] =
- ac_build_alloca(&ctx->ac, ctx->i32, "");
- }
- if (shader->key.as_ngg) {
- for (unsigned i = 0; i < 4; ++i) {
- ctx->gs_curprim_verts[i] =
- ac_build_alloca(&ctx->ac, ctx->ac.i32, "");
- ctx->gs_generated_prims[i] =
- ac_build_alloca(&ctx->ac, ctx->ac.i32, "");
- }
-
- unsigned scratch_size = 8;
- if (sel->so.num_outputs)
- scratch_size = 44;
-
- LLVMTypeRef ai32 = LLVMArrayType(ctx->i32, scratch_size);
- ctx->gs_ngg_scratch = LLVMAddGlobalInAddressSpace(ctx->ac.module,
- ai32, "ngg_scratch", AC_ADDR_SPACE_LDS);
- LLVMSetInitializer(ctx->gs_ngg_scratch, LLVMGetUndef(ai32));
- LLVMSetAlignment(ctx->gs_ngg_scratch, 4);
-
- ctx->gs_ngg_emit = LLVMAddGlobalInAddressSpace(ctx->ac.module,
- LLVMArrayType(ctx->i32, 0), "ngg_emit", AC_ADDR_SPACE_LDS);
- LLVMSetLinkage(ctx->gs_ngg_emit, LLVMExternalLinkage);
- LLVMSetAlignment(ctx->gs_ngg_emit, 4);
- }
- }
-
- if (ctx->type != PIPE_SHADER_GEOMETRY &&
- (shader->key.as_ngg && !shader->key.as_es)) {
- /* Unconditionally declare scratch space base for streamout and
- * vertex compaction. Whether space is actually allocated is
- * determined during linking / PM4 creation.
- *
- * Add an extra dword per vertex to ensure an odd stride, which
- * avoids bank conflicts for SoA accesses.
- */
- declare_esgs_ring(ctx);
-
- /* This is really only needed when streamout and / or vertex
- * compaction is enabled.
- */
- LLVMTypeRef asi32 = LLVMArrayType(ctx->i32, 8);
- ctx->gs_ngg_scratch = LLVMAddGlobalInAddressSpace(ctx->ac.module,
- asi32, "ngg_scratch", AC_ADDR_SPACE_LDS);
- LLVMSetInitializer(ctx->gs_ngg_scratch, LLVMGetUndef(asi32));
- LLVMSetAlignment(ctx->gs_ngg_scratch, 4);
- }
-
- /* For GFX9 merged shaders:
- * - Set EXEC for the first shader. If the prolog is present, set
- * EXEC there instead.
- * - Add a barrier before the second shader.
- * - In the second shader, reset EXEC to ~0 and wrap the main part in
- * an if-statement. This is required for correctness in geometry
- * shaders, to ensure that empty GS waves do not send GS_EMIT and
- * GS_CUT messages.
- *
- * For monolithic merged shaders, the first shader is wrapped in an
- * if-block together with its prolog in si_build_wrapper_function.
- *
- * NGG vertex and tess eval shaders running as the last
- * vertex/geometry stage handle execution explicitly using
- * if-statements.
- */
- if (ctx->screen->info.chip_class >= GFX9) {
- if (!shader->is_monolithic &&
- sel->info.num_instructions > 1 && /* not empty shader */
- (shader->key.as_es || shader->key.as_ls) &&
- (ctx->type == PIPE_SHADER_TESS_EVAL ||
- (ctx->type == PIPE_SHADER_VERTEX &&
- !si_vs_needs_prolog(sel, &shader->key.part.vs.prolog)))) {
- si_init_exec_from_input(ctx,
- ctx->merged_wave_info, 0);
- } else if (ctx->type == PIPE_SHADER_TESS_CTRL ||
- ctx->type == PIPE_SHADER_GEOMETRY ||
- (shader->key.as_ngg && !shader->key.as_es)) {
- LLVMValueRef thread_enabled;
- bool nested_barrier;
-
- if (!shader->is_monolithic ||
- (ctx->type == PIPE_SHADER_TESS_EVAL &&
- (shader->key.as_ngg && !shader->key.as_es)))
- ac_init_exec_full_mask(&ctx->ac);
-
- if (ctx->type == PIPE_SHADER_TESS_CTRL ||
- ctx->type == PIPE_SHADER_GEOMETRY) {
- if (ctx->type == PIPE_SHADER_GEOMETRY && shader->key.as_ngg) {
- gfx10_ngg_gs_emit_prologue(ctx);
- nested_barrier = false;
- } else {
- nested_barrier = true;
- }
-
- thread_enabled = si_is_gs_thread(ctx);
- } else {
- thread_enabled = si_is_es_thread(ctx);
- nested_barrier = false;
- }
-
- ctx->merged_wrap_if_entry_block = LLVMGetInsertBlock(ctx->ac.builder);
- ctx->merged_wrap_if_label = 11500;
- ac_build_ifcc(&ctx->ac, thread_enabled, ctx->merged_wrap_if_label);
-
- if (nested_barrier) {
- /* Execute a barrier before the second shader in
- * a merged shader.
- *
- * Execute the barrier inside the conditional block,
- * so that empty waves can jump directly to s_endpgm,
- * which will also signal the barrier.
- *
- * This is possible in gfx9, because an empty wave
- * for the second shader does not participate in
- * the epilogue. With NGG, empty waves may still
- * be required to export data (e.g. GS output vertices),
- * so we cannot let them exit early.
- *
- * If the shader is TCS and the TCS epilog is present
- * and contains a barrier, it will wait there and then
- * reach s_endpgm.
- */
- si_llvm_emit_barrier(NULL, bld_base, NULL);
- }
- }
- }
-
- if (sel->force_correct_derivs_after_kill) {
- ctx->postponed_kill = ac_build_alloca_undef(&ctx->ac, ctx->i1, "");
- /* true = don't kill. */
- LLVMBuildStore(ctx->ac.builder, ctx->i1true,
- ctx->postponed_kill);
- }
-
- if (sel->tokens) {
- if (!lp_build_tgsi_llvm(bld_base, sel->tokens)) {
- fprintf(stderr, "Failed to translate shader from TGSI to LLVM\n");
- return false;
- }
- } else {
- bool success = si_nir_build_llvm(ctx, nir);
- if (free_nir)
- ralloc_free(nir);
- if (!success) {
- fprintf(stderr, "Failed to translate shader from NIR to LLVM\n");
- return false;
- }
- }
-
- si_llvm_build_ret(ctx, ctx->return_value);
- return true;
+static bool si_vs_needs_prolog(const struct si_shader_selector *sel,
+ const struct si_vs_prolog_bits *prolog_key,
+ const struct si_shader_key *key, bool ngg_cull_shader)
+{
+ /* VGPR initialization fixup for Vega10 and Raven is always done in the
+ * VS prolog. */
+ return sel->vs_needs_prolog || prolog_key->ls_vgpr_fix ||
+ prolog_key->unpack_instance_id_from_vertex_id ||
+ (ngg_cull_shader && key->opt.ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_ALL);
+}
+
+static bool si_build_main_function(struct si_shader_context *ctx, struct si_shader *shader,
+ struct nir_shader *nir, bool free_nir, bool ngg_cull_shader)
+{
+ struct si_shader_selector *sel = shader->selector;
+ const struct si_shader_info *info = &sel->info;
+
+ ctx->shader = shader;
+ ctx->type = sel->type;
+ ctx->stage = sel->info.stage;
+
+ ctx->num_const_buffers = util_last_bit(info->const_buffers_declared);
+ ctx->num_shader_buffers = util_last_bit(info->shader_buffers_declared);
+
+ ctx->num_samplers = util_last_bit(info->samplers_declared);
+ ctx->num_images = util_last_bit(info->images_declared);
+
+ si_llvm_init_resource_callbacks(ctx);
+
+ switch (ctx->stage) {
+ case MESA_SHADER_VERTEX:
+ si_llvm_init_vs_callbacks(ctx, ngg_cull_shader);
+ break;
+ case MESA_SHADER_TESS_CTRL:
+ si_llvm_init_tcs_callbacks(ctx);
+ break;
+ case MESA_SHADER_TESS_EVAL:
+ si_llvm_init_tes_callbacks(ctx, ngg_cull_shader);
+ break;
+ case MESA_SHADER_GEOMETRY:
+ si_llvm_init_gs_callbacks(ctx);
+ break;
+ case MESA_SHADER_FRAGMENT:
+ si_llvm_init_ps_callbacks(ctx);
+ break;
+ case MESA_SHADER_COMPUTE:
+ ctx->abi.load_local_group_size = si_llvm_get_block_size;
+ break;
+ default:
+ assert(!"Unsupported shader type");
+ return false;
+ }
+
+ si_create_function(ctx, ngg_cull_shader);
+
+ if (ctx->shader->key.as_es || ctx->stage == MESA_SHADER_GEOMETRY)
+ si_preload_esgs_ring(ctx);
+
+ if (ctx->stage == MESA_SHADER_GEOMETRY)
+ si_preload_gs_rings(ctx);
+ else if (ctx->stage == MESA_SHADER_TESS_EVAL)
+ si_llvm_preload_tes_rings(ctx);
+
+ if (ctx->stage == MESA_SHADER_TESS_CTRL && sel->info.tessfactors_are_def_in_all_invocs) {
+ for (unsigned i = 0; i < 6; i++) {
+ ctx->invoc0_tess_factors[i] = ac_build_alloca_undef(&ctx->ac, ctx->ac.i32, "");
+ }
+ }
+
+ if (ctx->stage == MESA_SHADER_GEOMETRY) {
+ for (unsigned i = 0; i < 4; i++) {
+ ctx->gs_next_vertex[i] = ac_build_alloca(&ctx->ac, ctx->ac.i32, "");
+ }
+ if (shader->key.as_ngg) {
+ for (unsigned i = 0; i < 4; ++i) {
+ ctx->gs_curprim_verts[i] = ac_build_alloca(&ctx->ac, ctx->ac.i32, "");
+ ctx->gs_generated_prims[i] = ac_build_alloca(&ctx->ac, ctx->ac.i32, "");
+ }
+
+ assert(!ctx->gs_ngg_scratch);
+ LLVMTypeRef ai32 = LLVMArrayType(ctx->ac.i32, gfx10_ngg_get_scratch_dw_size(shader));
+ ctx->gs_ngg_scratch =
+ LLVMAddGlobalInAddressSpace(ctx->ac.module, ai32, "ngg_scratch", AC_ADDR_SPACE_LDS);
+ LLVMSetInitializer(ctx->gs_ngg_scratch, LLVMGetUndef(ai32));
+ LLVMSetAlignment(ctx->gs_ngg_scratch, 4);
+
+ ctx->gs_ngg_emit = LLVMAddGlobalInAddressSpace(
+ ctx->ac.module, LLVMArrayType(ctx->ac.i32, 0), "ngg_emit", AC_ADDR_SPACE_LDS);
+ LLVMSetLinkage(ctx->gs_ngg_emit, LLVMExternalLinkage);
+ LLVMSetAlignment(ctx->gs_ngg_emit, 4);
+ }
+ }
+
+ if (ctx->stage != MESA_SHADER_GEOMETRY && (shader->key.as_ngg && !shader->key.as_es)) {
+ /* Unconditionally declare scratch space base for streamout and
+ * vertex compaction. Whether space is actually allocated is
+ * determined during linking / PM4 creation.
+ *
+ * Add an extra dword per vertex to ensure an odd stride, which
+ * avoids bank conflicts for SoA accesses.
+ */
+ if (!gfx10_is_ngg_passthrough(shader))
+ si_llvm_declare_esgs_ring(ctx);
+
+ /* This is really only needed when streamout and / or vertex
+ * compaction is enabled.
+ */
+ if (!ctx->gs_ngg_scratch && (sel->so.num_outputs || shader->key.opt.ngg_culling)) {
+ LLVMTypeRef asi32 = LLVMArrayType(ctx->ac.i32, gfx10_ngg_get_scratch_dw_size(shader));
+ ctx->gs_ngg_scratch =
+ LLVMAddGlobalInAddressSpace(ctx->ac.module, asi32, "ngg_scratch", AC_ADDR_SPACE_LDS);
+ LLVMSetInitializer(ctx->gs_ngg_scratch, LLVMGetUndef(asi32));
+ LLVMSetAlignment(ctx->gs_ngg_scratch, 4);
+ }
+ }
+
+ /* For GFX9 merged shaders:
+ * - Set EXEC for the first shader. If the prolog is present, set
+ * EXEC there instead.
+ * - Add a barrier before the second shader.
+ * - In the second shader, reset EXEC to ~0 and wrap the main part in
+ * an if-statement. This is required for correctness in geometry
+ * shaders, to ensure that empty GS waves do not send GS_EMIT and
+ * GS_CUT messages.
+ *
+ * For monolithic merged shaders, the first shader is wrapped in an
+ * if-block together with its prolog in si_build_wrapper_function.
+ *
+ * NGG vertex and tess eval shaders running as the last
+ * vertex/geometry stage handle execution explicitly using
+ * if-statements.
+ */
+ if (ctx->screen->info.chip_class >= GFX9) {
+ if (!shader->is_monolithic && (shader->key.as_es || shader->key.as_ls) &&
+ (ctx->stage == MESA_SHADER_TESS_EVAL ||
+ (ctx->stage == MESA_SHADER_VERTEX &&
+ !si_vs_needs_prolog(sel, &shader->key.part.vs.prolog, &shader->key, ngg_cull_shader)))) {
+ si_init_exec_from_input(ctx, ctx->merged_wave_info, 0);
+ } else if (ctx->stage == MESA_SHADER_TESS_CTRL || ctx->stage == MESA_SHADER_GEOMETRY ||
+ (shader->key.as_ngg && !shader->key.as_es)) {
+ LLVMValueRef thread_enabled;
+ bool nested_barrier;
+
+ if (!shader->is_monolithic || (ctx->stage == MESA_SHADER_TESS_EVAL && shader->key.as_ngg &&
+ !shader->key.as_es && !shader->key.opt.ngg_culling))
+ ac_init_exec_full_mask(&ctx->ac);
+
+ if ((ctx->stage == MESA_SHADER_VERTEX || ctx->stage == MESA_SHADER_TESS_EVAL) &&
+ shader->key.as_ngg && !shader->key.as_es && !shader->key.opt.ngg_culling) {
+ gfx10_ngg_build_sendmsg_gs_alloc_req(ctx);
+
+ /* Build the primitive export at the beginning
+ * of the shader if possible.
+ */
+ if (gfx10_ngg_export_prim_early(shader))
+ gfx10_ngg_build_export_prim(ctx, NULL, NULL);
+ }
+
+ if (ctx->stage == MESA_SHADER_TESS_CTRL || ctx->stage == MESA_SHADER_GEOMETRY) {
+ if (ctx->stage == MESA_SHADER_GEOMETRY && shader->key.as_ngg) {
+ gfx10_ngg_gs_emit_prologue(ctx);
+ nested_barrier = false;
+ } else {
+ nested_barrier = true;
+ }
+
+ thread_enabled = si_is_gs_thread(ctx);
+ } else {
+ thread_enabled = si_is_es_thread(ctx);
+ nested_barrier = false;
+ }
+
+ ctx->merged_wrap_if_entry_block = LLVMGetInsertBlock(ctx->ac.builder);
+ ctx->merged_wrap_if_label = 11500;
+ ac_build_ifcc(&ctx->ac, thread_enabled, ctx->merged_wrap_if_label);
+
+ if (nested_barrier) {
+ /* Execute a barrier before the second shader in
+ * a merged shader.
+ *
+ * Execute the barrier inside the conditional block,
+ * so that empty waves can jump directly to s_endpgm,
+ * which will also signal the barrier.
+ *
+ * This is possible in gfx9, because an empty wave
+ * for the second shader does not participate in
+ * the epilogue. With NGG, empty waves may still
+ * be required to export data (e.g. GS output vertices),
+ * so we cannot let them exit early.
+ *
+ * If the shader is TCS and the TCS epilog is present
+ * and contains a barrier, it will wait there and then
+ * reach s_endpgm.
+ */
+ si_llvm_emit_barrier(ctx);
+ }
+ }
+ }
+
+ bool success = si_nir_build_llvm(ctx, nir);
+ if (free_nir)
+ ralloc_free(nir);
+ if (!success) {
+ fprintf(stderr, "Failed to translate shader from NIR to LLVM\n");
+ return false;
+ }
+
+ si_llvm_build_ret(ctx, ctx->return_value);
+ return true;
}
/**
*
* \param info Shader info of the vertex shader.
* \param num_input_sgprs Number of input SGPRs for the vertex shader.
+ * \param has_old_ Whether the preceding shader part is the NGG cull shader.
* \param prolog_key Key of the VS prolog
* \param shader_out The vertex shader, or the next shader if merging LS+HS or ES+GS.
* \param key Output shader part key.
*/
-static void si_get_vs_prolog_key(const struct tgsi_shader_info *info,
- unsigned num_input_sgprs,
- const struct si_vs_prolog_bits *prolog_key,
- struct si_shader *shader_out,
- union si_shader_part_key *key)
-{
- memset(key, 0, sizeof(*key));
- key->vs_prolog.states = *prolog_key;
- key->vs_prolog.num_input_sgprs = num_input_sgprs;
- key->vs_prolog.last_input = MAX2(1, info->num_inputs) - 1;
- key->vs_prolog.as_ls = shader_out->key.as_ls;
- key->vs_prolog.as_es = shader_out->key.as_es;
- key->vs_prolog.as_ngg = shader_out->key.as_ngg;
-
- if (shader_out->selector->type == PIPE_SHADER_TESS_CTRL) {
- key->vs_prolog.as_ls = 1;
- key->vs_prolog.num_merged_next_stage_vgprs = 2;
- } else if (shader_out->selector->type == PIPE_SHADER_GEOMETRY) {
- key->vs_prolog.as_es = 1;
- key->vs_prolog.num_merged_next_stage_vgprs = 5;
- } else if (shader_out->key.as_ngg) {
- key->vs_prolog.num_merged_next_stage_vgprs = 5;
- }
-
- /* Enable loading the InstanceID VGPR. */
- uint16_t input_mask = u_bit_consecutive(0, info->num_inputs);
-
- if ((key->vs_prolog.states.instance_divisor_is_one |
- key->vs_prolog.states.instance_divisor_is_fetched) & input_mask)
- shader_out->info.uses_instanceid = true;
-}
-
-/**
- * Compute the PS prolog key, which contains all the information needed to
- * build the PS prolog function, and set related bits in shader->config.
- */
-static void si_get_ps_prolog_key(struct si_shader *shader,
- union si_shader_part_key *key,
- bool separate_prolog)
-{
- struct tgsi_shader_info *info = &shader->selector->info;
-
- memset(key, 0, sizeof(*key));
- key->ps_prolog.states = shader->key.part.ps.prolog;
- key->ps_prolog.colors_read = info->colors_read;
- key->ps_prolog.num_input_sgprs = shader->info.num_input_sgprs;
- key->ps_prolog.num_input_vgprs = shader->info.num_input_vgprs;
- key->ps_prolog.wqm = info->uses_derivatives &&
- (key->ps_prolog.colors_read ||
- key->ps_prolog.states.force_persp_sample_interp ||
- key->ps_prolog.states.force_linear_sample_interp ||
- key->ps_prolog.states.force_persp_center_interp ||
- key->ps_prolog.states.force_linear_center_interp ||
- key->ps_prolog.states.bc_optimize_for_persp ||
- key->ps_prolog.states.bc_optimize_for_linear);
- key->ps_prolog.ancillary_vgpr_index = shader->info.ancillary_vgpr_index;
-
- if (info->colors_read) {
- unsigned *color = shader->selector->color_attr_index;
-
- if (shader->key.part.ps.prolog.color_two_side) {
- /* BCOLORs are stored after the last input. */
- key->ps_prolog.num_interp_inputs = info->num_inputs;
- key->ps_prolog.face_vgpr_index = shader->info.face_vgpr_index;
- if (separate_prolog)
- shader->config.spi_ps_input_ena |= S_0286CC_FRONT_FACE_ENA(1);
- }
-
- for (unsigned i = 0; i < 2; i++) {
- unsigned interp = info->input_interpolate[color[i]];
- unsigned location = info->input_interpolate_loc[color[i]];
-
- if (!(info->colors_read & (0xf << i*4)))
- continue;
-
- key->ps_prolog.color_attr_index[i] = color[i];
-
- if (shader->key.part.ps.prolog.flatshade_colors &&
- interp == TGSI_INTERPOLATE_COLOR)
- interp = TGSI_INTERPOLATE_CONSTANT;
-
- switch (interp) {
- case TGSI_INTERPOLATE_CONSTANT:
- key->ps_prolog.color_interp_vgpr_index[i] = -1;
- break;
- case TGSI_INTERPOLATE_PERSPECTIVE:
- case TGSI_INTERPOLATE_COLOR:
- /* Force the interpolation location for colors here. */
- if (shader->key.part.ps.prolog.force_persp_sample_interp)
- location = TGSI_INTERPOLATE_LOC_SAMPLE;
- if (shader->key.part.ps.prolog.force_persp_center_interp)
- location = TGSI_INTERPOLATE_LOC_CENTER;
-
- switch (location) {
- case TGSI_INTERPOLATE_LOC_SAMPLE:
- key->ps_prolog.color_interp_vgpr_index[i] = 0;
- if (separate_prolog) {
- shader->config.spi_ps_input_ena |=
- S_0286CC_PERSP_SAMPLE_ENA(1);
- }
- break;
- case TGSI_INTERPOLATE_LOC_CENTER:
- key->ps_prolog.color_interp_vgpr_index[i] = 2;
- if (separate_prolog) {
- shader->config.spi_ps_input_ena |=
- S_0286CC_PERSP_CENTER_ENA(1);
- }
- break;
- case TGSI_INTERPOLATE_LOC_CENTROID:
- key->ps_prolog.color_interp_vgpr_index[i] = 4;
- if (separate_prolog) {
- shader->config.spi_ps_input_ena |=
- S_0286CC_PERSP_CENTROID_ENA(1);
- }
- break;
- default:
- assert(0);
- }
- break;
- case TGSI_INTERPOLATE_LINEAR:
- /* Force the interpolation location for colors here. */
- if (shader->key.part.ps.prolog.force_linear_sample_interp)
- location = TGSI_INTERPOLATE_LOC_SAMPLE;
- if (shader->key.part.ps.prolog.force_linear_center_interp)
- location = TGSI_INTERPOLATE_LOC_CENTER;
-
- /* The VGPR assignment for non-monolithic shaders
- * works because InitialPSInputAddr is set on the
- * main shader and PERSP_PULL_MODEL is never used.
- */
- switch (location) {
- case TGSI_INTERPOLATE_LOC_SAMPLE:
- key->ps_prolog.color_interp_vgpr_index[i] =
- separate_prolog ? 6 : 9;
- if (separate_prolog) {
- shader->config.spi_ps_input_ena |=
- S_0286CC_LINEAR_SAMPLE_ENA(1);
- }
- break;
- case TGSI_INTERPOLATE_LOC_CENTER:
- key->ps_prolog.color_interp_vgpr_index[i] =
- separate_prolog ? 8 : 11;
- if (separate_prolog) {
- shader->config.spi_ps_input_ena |=
- S_0286CC_LINEAR_CENTER_ENA(1);
- }
- break;
- case TGSI_INTERPOLATE_LOC_CENTROID:
- key->ps_prolog.color_interp_vgpr_index[i] =
- separate_prolog ? 10 : 13;
- if (separate_prolog) {
- shader->config.spi_ps_input_ena |=
- S_0286CC_LINEAR_CENTROID_ENA(1);
- }
- break;
- default:
- assert(0);
- }
- break;
- default:
- assert(0);
- }
- }
- }
-}
-
-/**
- * Check whether a PS prolog is required based on the key.
- */
-static bool si_need_ps_prolog(const union si_shader_part_key *key)
-{
- return key->ps_prolog.colors_read ||
- key->ps_prolog.states.force_persp_sample_interp ||
- key->ps_prolog.states.force_linear_sample_interp ||
- key->ps_prolog.states.force_persp_center_interp ||
- key->ps_prolog.states.force_linear_center_interp ||
- key->ps_prolog.states.bc_optimize_for_persp ||
- key->ps_prolog.states.bc_optimize_for_linear ||
- key->ps_prolog.states.poly_stipple ||
- key->ps_prolog.states.samplemask_log_ps_iter;
-}
-
-/**
- * Compute the PS epilog key, which contains all the information needed to
- * build the PS epilog function.
- */
-static void si_get_ps_epilog_key(struct si_shader *shader,
- union si_shader_part_key *key)
-{
- struct tgsi_shader_info *info = &shader->selector->info;
- memset(key, 0, sizeof(*key));
- key->ps_epilog.colors_written = info->colors_written;
- key->ps_epilog.writes_z = info->writes_z;
- key->ps_epilog.writes_stencil = info->writes_stencil;
- key->ps_epilog.writes_samplemask = info->writes_samplemask;
- key->ps_epilog.states = shader->key.part.ps.epilog;
-}
-
-/**
- * Build the GS prolog function. Rotate the input vertices for triangle strips
- * with adjacency.
- */
-static void si_build_gs_prolog_function(struct si_shader_context *ctx,
- union si_shader_part_key *key)
-{
- unsigned num_sgprs, num_vgprs;
- LLVMBuilderRef builder = ctx->ac.builder;
- LLVMTypeRef returns[48];
- LLVMValueRef func, ret;
-
- memset(&ctx->args, 0, sizeof(ctx->args));
-
- if (ctx->screen->info.chip_class >= GFX9) {
- if (key->gs_prolog.states.gfx9_prev_is_vs)
- num_sgprs = 8 + GFX9_VSGS_NUM_USER_SGPR;
- else
- num_sgprs = 8 + GFX9_TESGS_NUM_USER_SGPR;
- num_vgprs = 5; /* ES inputs are not needed by GS */
- } else {
- num_sgprs = GFX6_GS_NUM_USER_SGPR + 2;
- num_vgprs = 8;
- }
-
- for (unsigned i = 0; i < num_sgprs; ++i) {
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
- returns[i] = ctx->i32;
- }
-
- for (unsigned i = 0; i < num_vgprs; ++i) {
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL);
- returns[num_sgprs + i] = ctx->f32;
- }
-
- /* Create the function. */
- si_create_function(ctx, "gs_prolog", returns, num_sgprs + num_vgprs,
- 0);
- func = ctx->main_fn;
-
- /* Set the full EXEC mask for the prolog, because we are only fiddling
- * with registers here. The main shader part will set the correct EXEC
- * mask.
- */
- if (ctx->screen->info.chip_class >= GFX9 && !key->gs_prolog.is_monolithic)
- ac_init_exec_full_mask(&ctx->ac);
-
- /* Copy inputs to outputs. This should be no-op, as the registers match,
- * but it will prevent the compiler from overwriting them unintentionally.
- */
- ret = ctx->return_value;
- for (unsigned i = 0; i < num_sgprs; i++) {
- LLVMValueRef p = LLVMGetParam(func, i);
- ret = LLVMBuildInsertValue(builder, ret, p, i, "");
- }
- for (unsigned i = 0; i < num_vgprs; i++) {
- LLVMValueRef p = LLVMGetParam(func, num_sgprs + i);
- p = ac_to_float(&ctx->ac, p);
- ret = LLVMBuildInsertValue(builder, ret, p, num_sgprs + i, "");
- }
-
- if (key->gs_prolog.states.tri_strip_adj_fix) {
- /* Remap the input vertices for every other primitive. */
- const struct ac_arg gfx6_vtx_params[6] = {
- { .used = true, .arg_index = num_sgprs },
- { .used = true, .arg_index = num_sgprs + 1 },
- { .used = true, .arg_index = num_sgprs + 3 },
- { .used = true, .arg_index = num_sgprs + 4 },
- { .used = true, .arg_index = num_sgprs + 5 },
- { .used = true, .arg_index = num_sgprs + 6 },
- };
- const struct ac_arg gfx9_vtx_params[3] = {
- { .used = true, .arg_index = num_sgprs },
- { .used = true, .arg_index = num_sgprs + 1 },
- { .used = true, .arg_index = num_sgprs + 4 },
- };
- LLVMValueRef vtx_in[6], vtx_out[6];
- LLVMValueRef prim_id, rotate;
-
- if (ctx->screen->info.chip_class >= GFX9) {
- for (unsigned i = 0; i < 3; i++) {
- vtx_in[i*2] = si_unpack_param(ctx, gfx9_vtx_params[i], 0, 16);
- vtx_in[i*2+1] = si_unpack_param(ctx, gfx9_vtx_params[i], 16, 16);
- }
- } else {
- for (unsigned i = 0; i < 6; i++)
- vtx_in[i] = ac_get_arg(&ctx->ac, gfx6_vtx_params[i]);
- }
-
- prim_id = LLVMGetParam(func, num_sgprs + 2);
- rotate = LLVMBuildTrunc(builder, prim_id, ctx->i1, "");
-
- for (unsigned i = 0; i < 6; ++i) {
- LLVMValueRef base, rotated;
- base = vtx_in[i];
- rotated = vtx_in[(i + 4) % 6];
- vtx_out[i] = LLVMBuildSelect(builder, rotate, rotated, base, "");
- }
-
- if (ctx->screen->info.chip_class >= GFX9) {
- for (unsigned i = 0; i < 3; i++) {
- LLVMValueRef hi, out;
-
- hi = LLVMBuildShl(builder, vtx_out[i*2+1],
- LLVMConstInt(ctx->i32, 16, 0), "");
- out = LLVMBuildOr(builder, vtx_out[i*2], hi, "");
- out = ac_to_float(&ctx->ac, out);
- ret = LLVMBuildInsertValue(builder, ret, out,
- gfx9_vtx_params[i].arg_index, "");
- }
- } else {
- for (unsigned i = 0; i < 6; i++) {
- LLVMValueRef out;
-
- out = ac_to_float(&ctx->ac, vtx_out[i]);
- ret = LLVMBuildInsertValue(builder, ret, out,
- gfx6_vtx_params[i].arg_index, "");
- }
- }
- }
-
- LLVMBuildRet(builder, ret);
-}
-
-/**
- * Given a list of shader part functions, build a wrapper function that
- * runs them in sequence to form a monolithic shader.
- */
-static void si_build_wrapper_function(struct si_shader_context *ctx,
- LLVMValueRef *parts,
- unsigned num_parts,
- unsigned main_part,
- unsigned next_shader_first_part)
-{
- LLVMBuilderRef builder = ctx->ac.builder;
- /* PS epilog has one arg per color component; gfx9 merged shader
- * prologs need to forward 32 user SGPRs.
- */
- LLVMValueRef initial[64], out[64];
- LLVMTypeRef function_type;
- unsigned num_first_params;
- unsigned num_out, initial_num_out;
- ASSERTED unsigned num_out_sgpr; /* used in debug checks */
- ASSERTED unsigned initial_num_out_sgpr; /* used in debug checks */
- unsigned num_sgprs, num_vgprs;
- unsigned gprs;
-
- memset(&ctx->args, 0, sizeof(ctx->args));
-
- for (unsigned i = 0; i < num_parts; ++i) {
- ac_add_function_attr(ctx->ac.context, parts[i], -1,
- AC_FUNC_ATTR_ALWAYSINLINE);
- LLVMSetLinkage(parts[i], LLVMPrivateLinkage);
- }
-
- /* The parameters of the wrapper function correspond to those of the
- * first part in terms of SGPRs and VGPRs, but we use the types of the
- * main part to get the right types. This is relevant for the
- * dereferenceable attribute on descriptor table pointers.
- */
- num_sgprs = 0;
- num_vgprs = 0;
-
- function_type = LLVMGetElementType(LLVMTypeOf(parts[0]));
- num_first_params = LLVMCountParamTypes(function_type);
-
- for (unsigned i = 0; i < num_first_params; ++i) {
- LLVMValueRef param = LLVMGetParam(parts[0], i);
-
- if (ac_is_sgpr_param(param)) {
- assert(num_vgprs == 0);
- num_sgprs += ac_get_type_size(LLVMTypeOf(param)) / 4;
- } else {
- num_vgprs += ac_get_type_size(LLVMTypeOf(param)) / 4;
- }
- }
-
- gprs = 0;
- while (gprs < num_sgprs + num_vgprs) {
- LLVMValueRef param = LLVMGetParam(parts[main_part], ctx->args.arg_count);
- LLVMTypeRef type = LLVMTypeOf(param);
- unsigned size = ac_get_type_size(type) / 4;
-
- /* This is going to get casted anyways, so we don't have to
- * have the exact same type. But we do have to preserve the
- * pointer-ness so that LLVM knows about it.
- */
- enum ac_arg_type arg_type = AC_ARG_INT;
- if (LLVMGetTypeKind(type) == LLVMPointerTypeKind) {
- arg_type = AC_ARG_CONST_PTR;
- }
-
- ac_add_arg(&ctx->args, gprs < num_sgprs ? AC_ARG_SGPR : AC_ARG_VGPR,
- size, arg_type, NULL);
-
- assert(ac_is_sgpr_param(param) == (gprs < num_sgprs));
- assert(gprs + size <= num_sgprs + num_vgprs &&
- (gprs >= num_sgprs || gprs + size <= num_sgprs));
-
- gprs += size;
- }
-
- /* Prepare the return type. */
- unsigned num_returns = 0;
- LLVMTypeRef returns[32], last_func_type, return_type;
-
- last_func_type = LLVMGetElementType(LLVMTypeOf(parts[num_parts - 1]));
- return_type = LLVMGetReturnType(last_func_type);
-
- switch (LLVMGetTypeKind(return_type)) {
- case LLVMStructTypeKind:
- num_returns = LLVMCountStructElementTypes(return_type);
- assert(num_returns <= ARRAY_SIZE(returns));
- LLVMGetStructElementTypes(return_type, returns);
- break;
- case LLVMVoidTypeKind:
- break;
- default:
- unreachable("unexpected type");
- }
-
- si_create_function(ctx, "wrapper", returns, num_returns,
- si_get_max_workgroup_size(ctx->shader));
-
- if (is_merged_shader(ctx))
- ac_init_exec_full_mask(&ctx->ac);
-
- /* Record the arguments of the function as if they were an output of
- * a previous part.
- */
- num_out = 0;
- num_out_sgpr = 0;
-
- for (unsigned i = 0; i < ctx->args.arg_count; ++i) {
- LLVMValueRef param = LLVMGetParam(ctx->main_fn, i);
- LLVMTypeRef param_type = LLVMTypeOf(param);
- LLVMTypeRef out_type = ctx->args.args[i].file == AC_ARG_SGPR ? ctx->i32 : ctx->f32;
- unsigned size = ac_get_type_size(param_type) / 4;
-
- if (size == 1) {
- if (LLVMGetTypeKind(param_type) == LLVMPointerTypeKind) {
- param = LLVMBuildPtrToInt(builder, param, ctx->i32, "");
- param_type = ctx->i32;
- }
-
- if (param_type != out_type)
- param = LLVMBuildBitCast(builder, param, out_type, "");
- out[num_out++] = param;
- } else {
- LLVMTypeRef vector_type = LLVMVectorType(out_type, size);
-
- if (LLVMGetTypeKind(param_type) == LLVMPointerTypeKind) {
- param = LLVMBuildPtrToInt(builder, param, ctx->i64, "");
- param_type = ctx->i64;
- }
-
- if (param_type != vector_type)
- param = LLVMBuildBitCast(builder, param, vector_type, "");
-
- for (unsigned j = 0; j < size; ++j)
- out[num_out++] = LLVMBuildExtractElement(
- builder, param, LLVMConstInt(ctx->i32, j, 0), "");
- }
-
- if (ctx->args.args[i].file == AC_ARG_SGPR)
- num_out_sgpr = num_out;
- }
-
- memcpy(initial, out, sizeof(out));
- initial_num_out = num_out;
- initial_num_out_sgpr = num_out_sgpr;
-
- /* Now chain the parts. */
- LLVMValueRef ret = NULL;
- for (unsigned part = 0; part < num_parts; ++part) {
- LLVMValueRef in[48];
- LLVMTypeRef ret_type;
- unsigned out_idx = 0;
- unsigned num_params = LLVMCountParams(parts[part]);
-
- /* Merged shaders are executed conditionally depending
- * on the number of enabled threads passed in the input SGPRs. */
- if (is_multi_part_shader(ctx) && part == 0) {
- LLVMValueRef ena, count = initial[3];
-
- count = LLVMBuildAnd(builder, count,
- LLVMConstInt(ctx->i32, 0x7f, 0), "");
- ena = LLVMBuildICmp(builder, LLVMIntULT,
- ac_get_thread_id(&ctx->ac), count, "");
- ac_build_ifcc(&ctx->ac, ena, 6506);
- }
-
- /* Derive arguments for the next part from outputs of the
- * previous one.
- */
- for (unsigned param_idx = 0; param_idx < num_params; ++param_idx) {
- LLVMValueRef param;
- LLVMTypeRef param_type;
- bool is_sgpr;
- unsigned param_size;
- LLVMValueRef arg = NULL;
-
- param = LLVMGetParam(parts[part], param_idx);
- param_type = LLVMTypeOf(param);
- param_size = ac_get_type_size(param_type) / 4;
- is_sgpr = ac_is_sgpr_param(param);
-
- if (is_sgpr) {
- ac_add_function_attr(ctx->ac.context, parts[part],
- param_idx + 1, AC_FUNC_ATTR_INREG);
- } else if (out_idx < num_out_sgpr) {
- /* Skip returned SGPRs the current part doesn't
- * declare on the input. */
- out_idx = num_out_sgpr;
- }
-
- assert(out_idx + param_size <= (is_sgpr ? num_out_sgpr : num_out));
-
- if (param_size == 1)
- arg = out[out_idx];
- else
- arg = ac_build_gather_values(&ctx->ac, &out[out_idx], param_size);
-
- if (LLVMTypeOf(arg) != param_type) {
- if (LLVMGetTypeKind(param_type) == LLVMPointerTypeKind) {
- if (LLVMGetPointerAddressSpace(param_type) ==
- AC_ADDR_SPACE_CONST_32BIT) {
- arg = LLVMBuildBitCast(builder, arg, ctx->i32, "");
- arg = LLVMBuildIntToPtr(builder, arg, param_type, "");
- } else {
- arg = LLVMBuildBitCast(builder, arg, ctx->i64, "");
- arg = LLVMBuildIntToPtr(builder, arg, param_type, "");
- }
- } else {
- arg = LLVMBuildBitCast(builder, arg, param_type, "");
- }
- }
-
- in[param_idx] = arg;
- out_idx += param_size;
- }
-
- ret = ac_build_call(&ctx->ac, parts[part], in, num_params);
-
- if (is_multi_part_shader(ctx) &&
- part + 1 == next_shader_first_part) {
- ac_build_endif(&ctx->ac, 6506);
-
- /* The second half of the merged shader should use
- * the inputs from the toplevel (wrapper) function,
- * not the return value from the last call.
- *
- * That's because the last call was executed condi-
- * tionally, so we can't consume it in the main
- * block.
- */
- memcpy(out, initial, sizeof(initial));
- num_out = initial_num_out;
- num_out_sgpr = initial_num_out_sgpr;
- continue;
- }
-
- /* Extract the returned GPRs. */
- ret_type = LLVMTypeOf(ret);
- num_out = 0;
- num_out_sgpr = 0;
-
- if (LLVMGetTypeKind(ret_type) != LLVMVoidTypeKind) {
- assert(LLVMGetTypeKind(ret_type) == LLVMStructTypeKind);
-
- unsigned ret_size = LLVMCountStructElementTypes(ret_type);
-
- for (unsigned i = 0; i < ret_size; ++i) {
- LLVMValueRef val =
- LLVMBuildExtractValue(builder, ret, i, "");
-
- assert(num_out < ARRAY_SIZE(out));
- out[num_out++] = val;
-
- if (LLVMTypeOf(val) == ctx->i32) {
- assert(num_out_sgpr + 1 == num_out);
- num_out_sgpr = num_out;
- }
- }
- }
- }
-
- /* Return the value from the last part. */
- if (LLVMGetTypeKind(LLVMTypeOf(ret)) == LLVMVoidTypeKind)
- LLVMBuildRetVoid(builder);
- else
- LLVMBuildRet(builder, ret);
+static void si_get_vs_prolog_key(const struct si_shader_info *info, unsigned num_input_sgprs,
+ bool ngg_cull_shader, const struct si_vs_prolog_bits *prolog_key,
+ struct si_shader *shader_out, union si_shader_part_key *key)
+{
+ memset(key, 0, sizeof(*key));
+ key->vs_prolog.states = *prolog_key;
+ key->vs_prolog.num_input_sgprs = num_input_sgprs;
+ key->vs_prolog.num_inputs = info->num_inputs;
+ key->vs_prolog.as_ls = shader_out->key.as_ls;
+ key->vs_prolog.as_es = shader_out->key.as_es;
+ key->vs_prolog.as_ngg = shader_out->key.as_ngg;
+ key->vs_prolog.as_prim_discard_cs = shader_out->key.opt.vs_as_prim_discard_cs;
+
+ if (ngg_cull_shader) {
+ key->vs_prolog.gs_fast_launch_tri_list =
+ !!(shader_out->key.opt.ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_TRI_LIST);
+ key->vs_prolog.gs_fast_launch_tri_strip =
+ !!(shader_out->key.opt.ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_TRI_STRIP);
+ } else {
+ key->vs_prolog.has_ngg_cull_inputs = !!shader_out->key.opt.ngg_culling;
+ }
+
+ if (shader_out->selector->info.stage == MESA_SHADER_TESS_CTRL) {
+ key->vs_prolog.as_ls = 1;
+ key->vs_prolog.num_merged_next_stage_vgprs = 2;
+ } else if (shader_out->selector->info.stage == MESA_SHADER_GEOMETRY) {
+ key->vs_prolog.as_es = 1;
+ key->vs_prolog.num_merged_next_stage_vgprs = 5;
+ } else if (shader_out->key.as_ngg) {
+ key->vs_prolog.num_merged_next_stage_vgprs = 5;
+ }
+
+ /* Only one of these combinations can be set. as_ngg can be set with as_es. */
+ assert(key->vs_prolog.as_ls + key->vs_prolog.as_ngg +
+ (key->vs_prolog.as_es && !key->vs_prolog.as_ngg) + key->vs_prolog.as_prim_discard_cs <=
+ 1);
+
+ /* Enable loading the InstanceID VGPR. */
+ uint16_t input_mask = u_bit_consecutive(0, info->num_inputs);
+
+ if ((key->vs_prolog.states.instance_divisor_is_one |
+ key->vs_prolog.states.instance_divisor_is_fetched) &
+ input_mask)
+ shader_out->info.uses_instanceid = true;
}
static bool si_should_optimize_less(struct ac_llvm_compiler *compiler,
- struct si_shader_selector *sel)
-{
- if (!compiler->low_opt_passes)
- return false;
-
- /* Assume a slow CPU. */
- assert(!sel->screen->info.has_dedicated_vram &&
- sel->screen->info.chip_class <= GFX8);
-
- /* For a crazy dEQP test containing 2597 memory opcodes, mostly
- * buffer stores. */
- return sel->type == PIPE_SHADER_COMPUTE &&
- sel->info.num_memory_instructions > 1000;
-}
-
-static struct nir_shader *get_nir_shader(struct si_shader_selector *sel,
- bool *free_nir)
-{
- *free_nir = false;
-
- if (sel->nir) {
- return sel->nir;
- } else if (sel->nir_binary) {
- struct pipe_screen *screen = &sel->screen->b;
- const void *options =
- screen->get_compiler_options(screen, PIPE_SHADER_IR_NIR,
- sel->type);
-
- struct blob_reader blob_reader;
- blob_reader_init(&blob_reader, sel->nir_binary, sel->nir_size);
- *free_nir = true;
- return nir_deserialize(NULL, options, &blob_reader);
- }
- return NULL;
-}
-
-int si_compile_tgsi_shader(struct si_screen *sscreen,
- struct ac_llvm_compiler *compiler,
- struct si_shader *shader,
- struct pipe_debug_callback *debug)
-{
- struct si_shader_selector *sel = shader->selector;
- struct si_shader_context ctx;
- bool free_nir;
- struct nir_shader *nir = get_nir_shader(sel, &free_nir);
- int r = -1;
-
- /* Dump TGSI code before doing TGSI->LLVM conversion in case the
- * conversion fails. */
- if (si_can_dump_shader(sscreen, sel->type) &&
- !(sscreen->debug_flags & DBG(NO_TGSI))) {
- if (sel->tokens)
- tgsi_dump(sel->tokens, 0);
- else
- nir_print_shader(nir, stderr);
- si_dump_streamout(&sel->so);
- }
-
- si_init_shader_ctx(&ctx, sscreen, compiler, si_get_shader_wave_size(shader),
- nir != NULL);
- si_llvm_context_set_ir(&ctx, shader, nir);
-
- memset(shader->info.vs_output_param_offset, AC_EXP_PARAM_UNDEFINED,
- sizeof(shader->info.vs_output_param_offset));
-
- shader->info.uses_instanceid = sel->info.uses_instanceid;
-
- if (!si_compile_tgsi_main(&ctx, nir, free_nir)) {
- si_llvm_dispose(&ctx);
- return -1;
- }
-
- if (shader->is_monolithic && ctx.type == PIPE_SHADER_VERTEX) {
- LLVMValueRef parts[2];
- bool need_prolog = sel->vs_needs_prolog;
-
- parts[1] = ctx.main_fn;
-
- if (need_prolog) {
- union si_shader_part_key prolog_key;
- si_get_vs_prolog_key(&sel->info,
- shader->info.num_input_sgprs,
- &shader->key.part.vs.prolog,
- shader, &prolog_key);
- si_build_vs_prolog_function(&ctx, &prolog_key);
- parts[0] = ctx.main_fn;
- }
-
- si_build_wrapper_function(&ctx, parts + !need_prolog,
- 1 + need_prolog, need_prolog, 0);
-
- if (ctx.shader->key.opt.vs_as_prim_discard_cs)
- si_build_prim_discard_compute_shader(&ctx);
- } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_TESS_CTRL) {
- if (sscreen->info.chip_class >= GFX9) {
- struct si_shader_selector *ls = shader->key.part.tcs.ls;
- LLVMValueRef parts[4];
- bool vs_needs_prolog =
- si_vs_needs_prolog(ls, &shader->key.part.tcs.ls_prolog);
-
- /* TCS main part */
- parts[2] = ctx.main_fn;
-
- /* TCS epilog */
- union si_shader_part_key tcs_epilog_key;
- memset(&tcs_epilog_key, 0, sizeof(tcs_epilog_key));
- tcs_epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog;
- si_build_tcs_epilog_function(&ctx, &tcs_epilog_key);
- parts[3] = ctx.main_fn;
-
- /* VS as LS main part */
- nir = get_nir_shader(ls, &free_nir);
- struct si_shader shader_ls = {};
- shader_ls.selector = ls;
- shader_ls.key.as_ls = 1;
- shader_ls.key.mono = shader->key.mono;
- shader_ls.key.opt = shader->key.opt;
- shader_ls.is_monolithic = true;
- si_llvm_context_set_ir(&ctx, &shader_ls, nir);
-
- if (!si_compile_tgsi_main(&ctx, nir, free_nir)) {
- si_llvm_dispose(&ctx);
- return -1;
- }
- shader->info.uses_instanceid |= ls->info.uses_instanceid;
- parts[1] = ctx.main_fn;
-
- /* LS prolog */
- if (vs_needs_prolog) {
- union si_shader_part_key vs_prolog_key;
- si_get_vs_prolog_key(&ls->info,
- shader_ls.info.num_input_sgprs,
- &shader->key.part.tcs.ls_prolog,
- shader, &vs_prolog_key);
- vs_prolog_key.vs_prolog.is_monolithic = true;
- si_build_vs_prolog_function(&ctx, &vs_prolog_key);
- parts[0] = ctx.main_fn;
- }
-
- /* Reset the shader context. */
- ctx.shader = shader;
- ctx.type = PIPE_SHADER_TESS_CTRL;
-
- si_build_wrapper_function(&ctx,
- parts + !vs_needs_prolog,
- 4 - !vs_needs_prolog, vs_needs_prolog,
- vs_needs_prolog ? 2 : 1);
- } else {
- LLVMValueRef parts[2];
- union si_shader_part_key epilog_key;
-
- parts[0] = ctx.main_fn;
-
- memset(&epilog_key, 0, sizeof(epilog_key));
- epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog;
- si_build_tcs_epilog_function(&ctx, &epilog_key);
- parts[1] = ctx.main_fn;
-
- si_build_wrapper_function(&ctx, parts, 2, 0, 0);
- }
- } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_GEOMETRY) {
- if (ctx.screen->info.chip_class >= GFX9) {
- struct si_shader_selector *es = shader->key.part.gs.es;
- LLVMValueRef es_prolog = NULL;
- LLVMValueRef es_main = NULL;
- LLVMValueRef gs_prolog = NULL;
- LLVMValueRef gs_main = ctx.main_fn;
-
- /* GS prolog */
- union si_shader_part_key gs_prolog_key;
- memset(&gs_prolog_key, 0, sizeof(gs_prolog_key));
- gs_prolog_key.gs_prolog.states = shader->key.part.gs.prolog;
- gs_prolog_key.gs_prolog.is_monolithic = true;
- gs_prolog_key.gs_prolog.as_ngg = shader->key.as_ngg;
- si_build_gs_prolog_function(&ctx, &gs_prolog_key);
- gs_prolog = ctx.main_fn;
-
- /* ES main part */
- nir = get_nir_shader(es, &free_nir);
- struct si_shader shader_es = {};
- shader_es.selector = es;
- shader_es.key.as_es = 1;
- shader_es.key.as_ngg = shader->key.as_ngg;
- shader_es.key.mono = shader->key.mono;
- shader_es.key.opt = shader->key.opt;
- shader_es.is_monolithic = true;
- si_llvm_context_set_ir(&ctx, &shader_es, nir);
-
- if (!si_compile_tgsi_main(&ctx, nir, free_nir)) {
- si_llvm_dispose(&ctx);
- return -1;
- }
- shader->info.uses_instanceid |= es->info.uses_instanceid;
- es_main = ctx.main_fn;
-
- /* ES prolog */
- if (es->vs_needs_prolog) {
- union si_shader_part_key vs_prolog_key;
- si_get_vs_prolog_key(&es->info,
- shader_es.info.num_input_sgprs,
- &shader->key.part.gs.vs_prolog,
- shader, &vs_prolog_key);
- vs_prolog_key.vs_prolog.is_monolithic = true;
- si_build_vs_prolog_function(&ctx, &vs_prolog_key);
- es_prolog = ctx.main_fn;
- }
-
- /* Reset the shader context. */
- ctx.shader = shader;
- ctx.type = PIPE_SHADER_GEOMETRY;
-
- /* Prepare the array of shader parts. */
- LLVMValueRef parts[4];
- unsigned num_parts = 0, main_part, next_first_part;
-
- if (es_prolog)
- parts[num_parts++] = es_prolog;
-
- parts[main_part = num_parts++] = es_main;
- parts[next_first_part = num_parts++] = gs_prolog;
- parts[num_parts++] = gs_main;
-
- si_build_wrapper_function(&ctx, parts, num_parts,
- main_part, next_first_part);
- } else {
- LLVMValueRef parts[2];
- union si_shader_part_key prolog_key;
-
- parts[1] = ctx.main_fn;
-
- memset(&prolog_key, 0, sizeof(prolog_key));
- prolog_key.gs_prolog.states = shader->key.part.gs.prolog;
- si_build_gs_prolog_function(&ctx, &prolog_key);
- parts[0] = ctx.main_fn;
-
- si_build_wrapper_function(&ctx, parts, 2, 1, 0);
- }
- } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_FRAGMENT) {
- LLVMValueRef parts[3];
- union si_shader_part_key prolog_key;
- union si_shader_part_key epilog_key;
- bool need_prolog;
-
- si_get_ps_prolog_key(shader, &prolog_key, false);
- need_prolog = si_need_ps_prolog(&prolog_key);
-
- parts[need_prolog ? 1 : 0] = ctx.main_fn;
-
- if (need_prolog) {
- si_build_ps_prolog_function(&ctx, &prolog_key);
- parts[0] = ctx.main_fn;
- }
-
- si_get_ps_epilog_key(shader, &epilog_key);
- si_build_ps_epilog_function(&ctx, &epilog_key);
- parts[need_prolog ? 2 : 1] = ctx.main_fn;
-
- si_build_wrapper_function(&ctx, parts, need_prolog ? 3 : 2,
- need_prolog ? 1 : 0, 0);
- }
-
- si_llvm_optimize_module(&ctx);
-
- /* Post-optimization transformations and analysis. */
- si_optimize_vs_outputs(&ctx);
-
- if ((debug && debug->debug_message) ||
- si_can_dump_shader(sscreen, ctx.type)) {
- ctx.shader->info.private_mem_vgprs =
- ac_count_scratch_private_memory(ctx.main_fn);
- }
-
- /* Make sure the input is a pointer and not integer followed by inttoptr. */
- assert(LLVMGetTypeKind(LLVMTypeOf(LLVMGetParam(ctx.main_fn, 0))) ==
- LLVMPointerTypeKind);
-
- /* Compile to bytecode. */
- r = si_compile_llvm(sscreen, &shader->binary, &shader->config, compiler,
- ctx.ac.module, debug, ctx.type, ctx.ac.wave_size,
- si_get_shader_name(shader),
- si_should_optimize_less(compiler, shader->selector));
- si_llvm_dispose(&ctx);
- if (r) {
- fprintf(stderr, "LLVM failed to compile shader\n");
- return r;
- }
-
- /* Validate SGPR and VGPR usage for compute to detect compiler bugs.
- * LLVM 3.9svn has this bug.
- */
- if (sel->type == PIPE_SHADER_COMPUTE) {
- unsigned wave_size = sscreen->compute_wave_size;
- unsigned max_vgprs = sscreen->info.num_physical_wave64_vgprs_per_simd *
- (wave_size == 32 ? 2 : 1);
- unsigned max_sgprs = sscreen->info.num_physical_sgprs_per_simd;
- unsigned max_sgprs_per_wave = 128;
- unsigned simds_per_tg = 4; /* assuming WGP mode on gfx10 */
- unsigned threads_per_tg = si_get_max_workgroup_size(shader);
- unsigned waves_per_tg = DIV_ROUND_UP(threads_per_tg, wave_size);
- unsigned waves_per_simd = DIV_ROUND_UP(waves_per_tg, simds_per_tg);
-
- max_vgprs = max_vgprs / waves_per_simd;
- max_sgprs = MIN2(max_sgprs / waves_per_simd, max_sgprs_per_wave);
-
- if (shader->config.num_sgprs > max_sgprs ||
- shader->config.num_vgprs > max_vgprs) {
- fprintf(stderr, "LLVM failed to compile a shader correctly: "
- "SGPR:VGPR usage is %u:%u, but the hw limit is %u:%u\n",
- shader->config.num_sgprs, shader->config.num_vgprs,
- max_sgprs, max_vgprs);
-
- /* Just terminate the process, because dependent
- * shaders can hang due to bad input data, but use
- * the env var to allow shader-db to work.
- */
- if (!debug_get_bool_option("SI_PASS_BAD_SHADERS", false))
- abort();
- }
- }
-
- /* Add the scratch offset to input SGPRs. */
- if (shader->config.scratch_bytes_per_wave && !is_merged_shader(&ctx))
- shader->info.num_input_sgprs += 1; /* scratch byte offset */
-
- /* Calculate the number of fragment input VGPRs. */
- if (ctx.type == PIPE_SHADER_FRAGMENT) {
- shader->info.num_input_vgprs = ac_get_fs_input_vgpr_cnt(&shader->config,
- &shader->info.face_vgpr_index,
- &shader->info.ancillary_vgpr_index);
- }
-
- si_calculate_max_simd_waves(shader);
- si_shader_dump_stats_for_shader_db(sscreen, shader, debug);
- return 0;
+ struct si_shader_selector *sel)
+{
+ if (!compiler->low_opt_passes)
+ return false;
+
+ /* Assume a slow CPU. */
+ assert(!sel->screen->info.has_dedicated_vram && sel->screen->info.chip_class <= GFX8);
+
+ /* For a crazy dEQP test containing 2597 memory opcodes, mostly
+ * buffer stores. */
+ return sel->info.stage == MESA_SHADER_COMPUTE && sel->info.num_memory_instructions > 1000;
+}
+
+static struct nir_shader *get_nir_shader(struct si_shader_selector *sel, bool *free_nir)
+{
+ *free_nir = false;
+
+ if (sel->nir) {
+ return sel->nir;
+ } else if (sel->nir_binary) {
+ struct pipe_screen *screen = &sel->screen->b;
+ const void *options = screen->get_compiler_options(screen, PIPE_SHADER_IR_NIR, sel->type);
+
+ struct blob_reader blob_reader;
+ blob_reader_init(&blob_reader, sel->nir_binary, sel->nir_size);
+ *free_nir = true;
+ return nir_deserialize(NULL, options, &blob_reader);
+ }
+ return NULL;
+}
+
+static bool si_llvm_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
+ struct si_shader *shader, struct pipe_debug_callback *debug,
+ struct nir_shader *nir, bool free_nir)
+{
+ struct si_shader_selector *sel = shader->selector;
+ struct si_shader_context ctx;
+
+ si_llvm_context_init(&ctx, sscreen, compiler, si_get_shader_wave_size(shader));
+
+ LLVMValueRef ngg_cull_main_fn = NULL;
+ if (shader->key.opt.ngg_culling) {
+ if (!si_build_main_function(&ctx, shader, nir, false, true)) {
+ si_llvm_dispose(&ctx);
+ return false;
+ }
+ ngg_cull_main_fn = ctx.main_fn;
+ ctx.main_fn = NULL;
+ }
+
+ if (!si_build_main_function(&ctx, shader, nir, free_nir, false)) {
+ si_llvm_dispose(&ctx);
+ return false;
+ }
+
+ if (shader->is_monolithic && ctx.stage == MESA_SHADER_VERTEX) {
+ LLVMValueRef parts[4];
+ unsigned num_parts = 0;
+ bool has_prolog = false;
+ LLVMValueRef main_fn = ctx.main_fn;
+
+ if (ngg_cull_main_fn) {
+ if (si_vs_needs_prolog(sel, &shader->key.part.vs.prolog, &shader->key, true)) {
+ union si_shader_part_key prolog_key;
+ si_get_vs_prolog_key(&sel->info, shader->info.num_input_sgprs, true,
+ &shader->key.part.vs.prolog, shader, &prolog_key);
+ prolog_key.vs_prolog.is_monolithic = true;
+ si_llvm_build_vs_prolog(&ctx, &prolog_key);
+ parts[num_parts++] = ctx.main_fn;
+ has_prolog = true;
+ }
+ parts[num_parts++] = ngg_cull_main_fn;
+ }
+
+ if (si_vs_needs_prolog(sel, &shader->key.part.vs.prolog, &shader->key, false)) {
+ union si_shader_part_key prolog_key;
+ si_get_vs_prolog_key(&sel->info, shader->info.num_input_sgprs, false,
+ &shader->key.part.vs.prolog, shader, &prolog_key);
+ prolog_key.vs_prolog.is_monolithic = true;
+ si_llvm_build_vs_prolog(&ctx, &prolog_key);
+ parts[num_parts++] = ctx.main_fn;
+ has_prolog = true;
+ }
+ parts[num_parts++] = main_fn;
+
+ si_build_wrapper_function(&ctx, parts, num_parts, has_prolog ? 1 : 0, 0);
+
+ if (ctx.shader->key.opt.vs_as_prim_discard_cs)
+ si_build_prim_discard_compute_shader(&ctx);
+ } else if (shader->is_monolithic && ctx.stage == MESA_SHADER_TESS_EVAL && ngg_cull_main_fn) {
+ LLVMValueRef parts[2];
+
+ parts[0] = ngg_cull_main_fn;
+ parts[1] = ctx.main_fn;
+
+ si_build_wrapper_function(&ctx, parts, 2, 0, 0);
+ } else if (shader->is_monolithic && ctx.stage == MESA_SHADER_TESS_CTRL) {
+ if (sscreen->info.chip_class >= GFX9) {
+ struct si_shader_selector *ls = shader->key.part.tcs.ls;
+ LLVMValueRef parts[4];
+ bool vs_needs_prolog =
+ si_vs_needs_prolog(ls, &shader->key.part.tcs.ls_prolog, &shader->key, false);
+
+ /* TCS main part */
+ parts[2] = ctx.main_fn;
+
+ /* TCS epilog */
+ union si_shader_part_key tcs_epilog_key;
+ memset(&tcs_epilog_key, 0, sizeof(tcs_epilog_key));
+ tcs_epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog;
+ si_llvm_build_tcs_epilog(&ctx, &tcs_epilog_key);
+ parts[3] = ctx.main_fn;
+
+ /* VS as LS main part */
+ nir = get_nir_shader(ls, &free_nir);
+ struct si_shader shader_ls = {};
+ shader_ls.selector = ls;
+ shader_ls.key.as_ls = 1;
+ shader_ls.key.mono = shader->key.mono;
+ shader_ls.key.opt = shader->key.opt;
+ shader_ls.is_monolithic = true;
+
+ if (!si_build_main_function(&ctx, &shader_ls, nir, free_nir, false)) {
+ si_llvm_dispose(&ctx);
+ return false;
+ }
+ shader->info.uses_instanceid |= ls->info.uses_instanceid;
+ parts[1] = ctx.main_fn;
+
+ /* LS prolog */
+ if (vs_needs_prolog) {
+ union si_shader_part_key vs_prolog_key;
+ si_get_vs_prolog_key(&ls->info, shader_ls.info.num_input_sgprs, false,
+ &shader->key.part.tcs.ls_prolog, shader, &vs_prolog_key);
+ vs_prolog_key.vs_prolog.is_monolithic = true;
+ si_llvm_build_vs_prolog(&ctx, &vs_prolog_key);
+ parts[0] = ctx.main_fn;
+ }
+
+ /* Reset the shader context. */
+ ctx.shader = shader;
+ ctx.type = PIPE_SHADER_TESS_CTRL;
+ ctx.stage = MESA_SHADER_TESS_CTRL;
+
+ si_build_wrapper_function(&ctx, parts + !vs_needs_prolog, 4 - !vs_needs_prolog,
+ vs_needs_prolog, vs_needs_prolog ? 2 : 1);
+ } else {
+ LLVMValueRef parts[2];
+ union si_shader_part_key epilog_key;
+
+ parts[0] = ctx.main_fn;
+
+ memset(&epilog_key, 0, sizeof(epilog_key));
+ epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog;
+ si_llvm_build_tcs_epilog(&ctx, &epilog_key);
+ parts[1] = ctx.main_fn;
+
+ si_build_wrapper_function(&ctx, parts, 2, 0, 0);
+ }
+ } else if (shader->is_monolithic && ctx.stage == MESA_SHADER_GEOMETRY) {
+ if (ctx.screen->info.chip_class >= GFX9) {
+ struct si_shader_selector *es = shader->key.part.gs.es;
+ LLVMValueRef es_prolog = NULL;
+ LLVMValueRef es_main = NULL;
+ LLVMValueRef gs_prolog = NULL;
+ LLVMValueRef gs_main = ctx.main_fn;
+
+ /* GS prolog */
+ union si_shader_part_key gs_prolog_key;
+ memset(&gs_prolog_key, 0, sizeof(gs_prolog_key));
+ gs_prolog_key.gs_prolog.states = shader->key.part.gs.prolog;
+ gs_prolog_key.gs_prolog.is_monolithic = true;
+ gs_prolog_key.gs_prolog.as_ngg = shader->key.as_ngg;
+ si_llvm_build_gs_prolog(&ctx, &gs_prolog_key);
+ gs_prolog = ctx.main_fn;
+
+ /* ES main part */
+ nir = get_nir_shader(es, &free_nir);
+ struct si_shader shader_es = {};
+ shader_es.selector = es;
+ shader_es.key.as_es = 1;
+ shader_es.key.as_ngg = shader->key.as_ngg;
+ shader_es.key.mono = shader->key.mono;
+ shader_es.key.opt = shader->key.opt;
+ shader_es.is_monolithic = true;
+
+ if (!si_build_main_function(&ctx, &shader_es, nir, free_nir, false)) {
+ si_llvm_dispose(&ctx);
+ return false;
+ }
+ shader->info.uses_instanceid |= es->info.uses_instanceid;
+ es_main = ctx.main_fn;
+
+ /* ES prolog */
+ if (es->info.stage == MESA_SHADER_VERTEX &&
+ si_vs_needs_prolog(es, &shader->key.part.gs.vs_prolog, &shader->key, false)) {
+ union si_shader_part_key vs_prolog_key;
+ si_get_vs_prolog_key(&es->info, shader_es.info.num_input_sgprs, false,
+ &shader->key.part.gs.vs_prolog, shader, &vs_prolog_key);
+ vs_prolog_key.vs_prolog.is_monolithic = true;
+ si_llvm_build_vs_prolog(&ctx, &vs_prolog_key);
+ es_prolog = ctx.main_fn;
+ }
+
+ /* Reset the shader context. */
+ ctx.shader = shader;
+ ctx.type = PIPE_SHADER_GEOMETRY;
+ ctx.stage = MESA_SHADER_GEOMETRY;
+
+ /* Prepare the array of shader parts. */
+ LLVMValueRef parts[4];
+ unsigned num_parts = 0, main_part, next_first_part;
+
+ if (es_prolog)
+ parts[num_parts++] = es_prolog;
+
+ parts[main_part = num_parts++] = es_main;
+ parts[next_first_part = num_parts++] = gs_prolog;
+ parts[num_parts++] = gs_main;
+
+ si_build_wrapper_function(&ctx, parts, num_parts, main_part, next_first_part);
+ } else {
+ LLVMValueRef parts[2];
+ union si_shader_part_key prolog_key;
+
+ parts[1] = ctx.main_fn;
+
+ memset(&prolog_key, 0, sizeof(prolog_key));
+ prolog_key.gs_prolog.states = shader->key.part.gs.prolog;
+ si_llvm_build_gs_prolog(&ctx, &prolog_key);
+ parts[0] = ctx.main_fn;
+
+ si_build_wrapper_function(&ctx, parts, 2, 1, 0);
+ }
+ } else if (shader->is_monolithic && ctx.stage == MESA_SHADER_FRAGMENT) {
+ si_llvm_build_monolithic_ps(&ctx, shader);
+ }
+
+ si_llvm_optimize_module(&ctx);
+
+ /* Post-optimization transformations and analysis. */
+ si_optimize_vs_outputs(&ctx);
+
+ if ((debug && debug->debug_message) || si_can_dump_shader(sscreen, ctx.stage)) {
+ ctx.shader->info.private_mem_vgprs = ac_count_scratch_private_memory(ctx.main_fn);
+ }
+
+ /* Make sure the input is a pointer and not integer followed by inttoptr. */
+ assert(LLVMGetTypeKind(LLVMTypeOf(LLVMGetParam(ctx.main_fn, 0))) == LLVMPointerTypeKind);
+
+ /* Compile to bytecode. */
+ if (!si_compile_llvm(sscreen, &shader->binary, &shader->config, compiler, &ctx.ac, debug,
+ ctx.stage, si_get_shader_name(shader),
+ si_should_optimize_less(compiler, shader->selector))) {
+ si_llvm_dispose(&ctx);
+ fprintf(stderr, "LLVM failed to compile shader\n");
+ return false;
+ }
+
+ si_llvm_dispose(&ctx);
+ return true;
+}
+
+bool si_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
+ struct si_shader *shader, struct pipe_debug_callback *debug)
+{
+ struct si_shader_selector *sel = shader->selector;
+ bool free_nir;
+ struct nir_shader *nir = get_nir_shader(sel, &free_nir);
+
+ /* Dump NIR before doing NIR->LLVM conversion in case the
+ * conversion fails. */
+ if (si_can_dump_shader(sscreen, sel->info.stage) &&
+ !(sscreen->debug_flags & DBG(NO_NIR))) {
+ nir_print_shader(nir, stderr);
+ si_dump_streamout(&sel->so);
+ }
+
+ memset(shader->info.vs_output_param_offset, AC_EXP_PARAM_UNDEFINED,
+ sizeof(shader->info.vs_output_param_offset));
+
+ shader->info.uses_instanceid = sel->info.uses_instanceid;
+
+ /* TODO: ACO could compile non-monolithic shaders here (starting
+ * with PS and NGG VS), but monolithic shaders should be compiled
+ * by LLVM due to more complicated compilation.
+ */
+ if (!si_llvm_compile_shader(sscreen, compiler, shader, debug, nir, free_nir))
+ return false;
+
+ /* Validate SGPR and VGPR usage for compute to detect compiler bugs.
+ * LLVM 3.9svn has this bug.
+ */
+ if (sel->info.stage == MESA_SHADER_COMPUTE) {
+ unsigned wave_size = sscreen->compute_wave_size;
+ unsigned max_vgprs =
+ sscreen->info.num_physical_wave64_vgprs_per_simd * (wave_size == 32 ? 2 : 1);
+ unsigned max_sgprs = sscreen->info.num_physical_sgprs_per_simd;
+ unsigned max_sgprs_per_wave = 128;
+ unsigned simds_per_tg = 4; /* assuming WGP mode on gfx10 */
+ unsigned threads_per_tg = si_get_max_workgroup_size(shader);
+ unsigned waves_per_tg = DIV_ROUND_UP(threads_per_tg, wave_size);
+ unsigned waves_per_simd = DIV_ROUND_UP(waves_per_tg, simds_per_tg);
+
+ max_vgprs = max_vgprs / waves_per_simd;
+ max_sgprs = MIN2(max_sgprs / waves_per_simd, max_sgprs_per_wave);
+
+ if (shader->config.num_sgprs > max_sgprs || shader->config.num_vgprs > max_vgprs) {
+ fprintf(stderr,
+ "LLVM failed to compile a shader correctly: "
+ "SGPR:VGPR usage is %u:%u, but the hw limit is %u:%u\n",
+ shader->config.num_sgprs, shader->config.num_vgprs, max_sgprs, max_vgprs);
+
+ /* Just terminate the process, because dependent
+ * shaders can hang due to bad input data, but use
+ * the env var to allow shader-db to work.
+ */
+ if (!debug_get_bool_option("SI_PASS_BAD_SHADERS", false))
+ abort();
+ }
+ }
+
+ /* Add the scratch offset to input SGPRs. */
+ if (shader->config.scratch_bytes_per_wave && !si_is_merged_shader(shader))
+ shader->info.num_input_sgprs += 1; /* scratch byte offset */
+
+ /* Calculate the number of fragment input VGPRs. */
+ if (sel->info.stage == MESA_SHADER_FRAGMENT) {
+ shader->info.num_input_vgprs = ac_get_fs_input_vgpr_cnt(
+ &shader->config, &shader->info.face_vgpr_index, &shader->info.ancillary_vgpr_index);
+ }
+
+ si_calculate_max_simd_waves(shader);
+ si_shader_dump_stats_for_shader_db(sscreen, shader, debug);
+ return true;
}
/**
* \return non-NULL on success
*/
static struct si_shader_part *
-si_get_shader_part(struct si_screen *sscreen,
- struct si_shader_part **list,
- enum pipe_shader_type type,
- bool prolog,
- union si_shader_part_key *key,
- struct ac_llvm_compiler *compiler,
- struct pipe_debug_callback *debug,
- void (*build)(struct si_shader_context *,
- union si_shader_part_key *),
- const char *name)
-{
- struct si_shader_part *result;
-
- simple_mtx_lock(&sscreen->shader_parts_mutex);
-
- /* Find existing. */
- for (result = *list; result; result = result->next) {
- if (memcmp(&result->key, key, sizeof(*key)) == 0) {
- simple_mtx_unlock(&sscreen->shader_parts_mutex);
- return result;
- }
- }
-
- /* Compile a new one. */
- result = CALLOC_STRUCT(si_shader_part);
- result->key = *key;
-
- struct si_shader shader = {};
-
- switch (type) {
- case PIPE_SHADER_VERTEX:
- shader.key.as_ls = key->vs_prolog.as_ls;
- shader.key.as_es = key->vs_prolog.as_es;
- shader.key.as_ngg = key->vs_prolog.as_ngg;
- break;
- case PIPE_SHADER_TESS_CTRL:
- assert(!prolog);
- shader.key.part.tcs.epilog = key->tcs_epilog.states;
- break;
- case PIPE_SHADER_GEOMETRY:
- assert(prolog);
- shader.key.as_ngg = key->gs_prolog.as_ngg;
- break;
- case PIPE_SHADER_FRAGMENT:
- if (prolog)
- shader.key.part.ps.prolog = key->ps_prolog.states;
- else
- shader.key.part.ps.epilog = key->ps_epilog.states;
- break;
- default:
- unreachable("bad shader part");
- }
-
- struct si_shader_context ctx;
- si_init_shader_ctx(&ctx, sscreen, compiler,
- si_get_wave_size(sscreen, type, shader.key.as_ngg,
- shader.key.as_es),
- false);
- ctx.shader = &shader;
- ctx.type = type;
-
- build(&ctx, key);
-
- /* Compile. */
- si_llvm_optimize_module(&ctx);
-
- if (si_compile_llvm(sscreen, &result->binary, &result->config, compiler,
- ctx.ac.module, debug, ctx.type, ctx.ac.wave_size,
- name, false)) {
- FREE(result);
- result = NULL;
- goto out;
- }
-
- result->next = *list;
- *list = result;
+si_get_shader_part(struct si_screen *sscreen, struct si_shader_part **list,
+ gl_shader_stage stage, bool prolog, union si_shader_part_key *key,
+ struct ac_llvm_compiler *compiler, struct pipe_debug_callback *debug,
+ void (*build)(struct si_shader_context *, union si_shader_part_key *),
+ const char *name)
+{
+ struct si_shader_part *result;
+
+ simple_mtx_lock(&sscreen->shader_parts_mutex);
+
+ /* Find existing. */
+ for (result = *list; result; result = result->next) {
+ if (memcmp(&result->key, key, sizeof(*key)) == 0) {
+ simple_mtx_unlock(&sscreen->shader_parts_mutex);
+ return result;
+ }
+ }
+
+ /* Compile a new one. */
+ result = CALLOC_STRUCT(si_shader_part);
+ result->key = *key;
+
+ struct si_shader_selector sel = {};
+ sel.screen = sscreen;
+
+ struct si_shader shader = {};
+ shader.selector = &sel;
+
+ switch (stage) {
+ case MESA_SHADER_VERTEX:
+ shader.key.as_ls = key->vs_prolog.as_ls;
+ shader.key.as_es = key->vs_prolog.as_es;
+ shader.key.as_ngg = key->vs_prolog.as_ngg;
+ shader.key.opt.ngg_culling =
+ (key->vs_prolog.gs_fast_launch_tri_list ? SI_NGG_CULL_GS_FAST_LAUNCH_TRI_LIST : 0) |
+ (key->vs_prolog.gs_fast_launch_tri_strip ? SI_NGG_CULL_GS_FAST_LAUNCH_TRI_STRIP : 0);
+ shader.key.opt.vs_as_prim_discard_cs = key->vs_prolog.as_prim_discard_cs;
+ break;
+ case MESA_SHADER_TESS_CTRL:
+ assert(!prolog);
+ shader.key.part.tcs.epilog = key->tcs_epilog.states;
+ break;
+ case MESA_SHADER_GEOMETRY:
+ assert(prolog);
+ shader.key.as_ngg = key->gs_prolog.as_ngg;
+ break;
+ case MESA_SHADER_FRAGMENT:
+ if (prolog)
+ shader.key.part.ps.prolog = key->ps_prolog.states;
+ else
+ shader.key.part.ps.epilog = key->ps_epilog.states;
+ break;
+ default:
+ unreachable("bad shader part");
+ }
+
+ struct si_shader_context ctx;
+ si_llvm_context_init(&ctx, sscreen, compiler,
+ si_get_wave_size(sscreen, stage,
+ shader.key.as_ngg, shader.key.as_es,
+ shader.key.opt.ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_ALL,
+ shader.key.opt.vs_as_prim_discard_cs));
+ ctx.shader = &shader;
+ ctx.type = tgsi_processor_to_shader_stage(stage);
+ ctx.stage = stage;
+
+ build(&ctx, key);
+
+ /* Compile. */
+ si_llvm_optimize_module(&ctx);
+
+ if (!si_compile_llvm(sscreen, &result->binary, &result->config, compiler, &ctx.ac, debug,
+ ctx.stage, name, false)) {
+ FREE(result);
+ result = NULL;
+ goto out;
+ }
+
+ result->next = *list;
+ *list = result;
out:
- si_llvm_dispose(&ctx);
- simple_mtx_unlock(&sscreen->shader_parts_mutex);
- return result;
+ si_llvm_dispose(&ctx);
+ simple_mtx_unlock(&sscreen->shader_parts_mutex);
+ return result;
}
-static LLVMValueRef si_prolog_get_rw_buffers(struct si_shader_context *ctx)
+static bool si_get_vs_prolog(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
+ struct si_shader *shader, struct pipe_debug_callback *debug,
+ struct si_shader *main_part, const struct si_vs_prolog_bits *key)
{
- LLVMValueRef ptr[2], list;
- bool merged_shader = is_merged_shader(ctx);
+ struct si_shader_selector *vs = main_part->selector;
- ptr[0] = LLVMGetParam(ctx->main_fn, (merged_shader ? 8 : 0) + SI_SGPR_RW_BUFFERS);
- list = LLVMBuildIntToPtr(ctx->ac.builder, ptr[0],
- ac_array_in_const32_addr_space(ctx->v4i32), "");
- return list;
-}
+ if (!si_vs_needs_prolog(vs, key, &shader->key, false))
+ return true;
-/**
- * Build the vertex shader prolog function.
- *
- * The inputs are the same as VS (a lot of SGPRs and 4 VGPR system values).
- * All inputs are returned unmodified. The vertex load indices are
- * stored after them, which will be used by the API VS for fetching inputs.
- *
- * For example, the expected outputs for instance_divisors[] = {0, 1, 2} are:
- * input_v0,
- * input_v1,
- * input_v2,
- * input_v3,
- * (VertexID + BaseVertex),
- * (InstanceID + StartInstance),
- * (InstanceID / 2 + StartInstance)
- */
-static void si_build_vs_prolog_function(struct si_shader_context *ctx,
- union si_shader_part_key *key)
-{
- LLVMTypeRef *returns;
- LLVMValueRef ret, func;
- int num_returns, i;
- unsigned first_vs_vgpr = key->vs_prolog.num_merged_next_stage_vgprs;
- unsigned num_input_vgprs = key->vs_prolog.num_merged_next_stage_vgprs + 4;
- struct ac_arg input_sgpr_param[key->vs_prolog.num_input_sgprs];
- struct ac_arg input_vgpr_param[9];
- LLVMValueRef input_vgprs[9];
- unsigned num_all_input_regs = key->vs_prolog.num_input_sgprs +
- num_input_vgprs;
- unsigned user_sgpr_base = key->vs_prolog.num_merged_next_stage_vgprs ? 8 : 0;
-
- memset(&ctx->args, 0, sizeof(ctx->args));
-
- /* 4 preloaded VGPRs + vertex load indices as prolog outputs */
- returns = alloca((num_all_input_regs + key->vs_prolog.last_input + 1) *
- sizeof(LLVMTypeRef));
- num_returns = 0;
-
- /* Declare input and output SGPRs. */
- for (i = 0; i < key->vs_prolog.num_input_sgprs; i++) {
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
- &input_sgpr_param[i]);
- returns[num_returns++] = ctx->i32;
- }
-
- struct ac_arg merged_wave_info = input_sgpr_param[3];
-
- /* Preloaded VGPRs (outputs must be floats) */
- for (i = 0; i < num_input_vgprs; i++) {
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &input_vgpr_param[i]);
- returns[num_returns++] = ctx->f32;
- }
-
- /* Vertex load indices. */
- for (i = 0; i <= key->vs_prolog.last_input; i++)
- returns[num_returns++] = ctx->f32;
-
- /* Create the function. */
- si_create_function(ctx, "vs_prolog", returns, num_returns, 0);
- func = ctx->main_fn;
-
- for (i = 0; i < num_input_vgprs; i++) {
- input_vgprs[i] = ac_get_arg(&ctx->ac, input_vgpr_param[i]);
- }
-
- if (key->vs_prolog.num_merged_next_stage_vgprs) {
- if (!key->vs_prolog.is_monolithic)
- si_init_exec_from_input(ctx, merged_wave_info, 0);
-
- if (key->vs_prolog.as_ls &&
- ctx->screen->info.has_ls_vgpr_init_bug) {
- /* If there are no HS threads, SPI loads the LS VGPRs
- * starting at VGPR 0. Shift them back to where they
- * belong.
- */
- LLVMValueRef has_hs_threads =
- LLVMBuildICmp(ctx->ac.builder, LLVMIntNE,
- si_unpack_param(ctx, input_sgpr_param[3], 8, 8),
- ctx->i32_0, "");
-
- for (i = 4; i > 0; --i) {
- input_vgprs[i + 1] =
- LLVMBuildSelect(ctx->ac.builder, has_hs_threads,
- input_vgprs[i + 1],
- input_vgprs[i - 1], "");
- }
- }
- }
-
- unsigned vertex_id_vgpr = first_vs_vgpr;
- unsigned instance_id_vgpr =
- ctx->screen->info.chip_class >= GFX10 ?
- first_vs_vgpr + 3 :
- first_vs_vgpr + (key->vs_prolog.as_ls ? 2 : 1);
-
- ctx->abi.vertex_id = input_vgprs[vertex_id_vgpr];
- ctx->abi.instance_id = input_vgprs[instance_id_vgpr];
-
- /* InstanceID = VertexID >> 16;
- * VertexID = VertexID & 0xffff;
- */
- if (key->vs_prolog.states.unpack_instance_id_from_vertex_id) {
- ctx->abi.instance_id = LLVMBuildLShr(ctx->ac.builder, ctx->abi.vertex_id,
- LLVMConstInt(ctx->i32, 16, 0), "");
- ctx->abi.vertex_id = LLVMBuildAnd(ctx->ac.builder, ctx->abi.vertex_id,
- LLVMConstInt(ctx->i32, 0xffff, 0), "");
- }
-
- /* Copy inputs to outputs. This should be no-op, as the registers match,
- * but it will prevent the compiler from overwriting them unintentionally.
- */
- ret = ctx->return_value;
- for (i = 0; i < key->vs_prolog.num_input_sgprs; i++) {
- LLVMValueRef p = LLVMGetParam(func, i);
- ret = LLVMBuildInsertValue(ctx->ac.builder, ret, p, i, "");
- }
- for (i = 0; i < num_input_vgprs; i++) {
- LLVMValueRef p = input_vgprs[i];
-
- if (i == vertex_id_vgpr)
- p = ctx->abi.vertex_id;
- else if (i == instance_id_vgpr)
- p = ctx->abi.instance_id;
-
- p = ac_to_float(&ctx->ac, p);
- ret = LLVMBuildInsertValue(ctx->ac.builder, ret, p,
- key->vs_prolog.num_input_sgprs + i, "");
- }
-
- LLVMValueRef original_ret = ret;
- bool wrapped = false;
- LLVMBasicBlockRef if_entry_block = NULL;
-
- if (key->vs_prolog.is_monolithic && key->vs_prolog.as_ngg) {
- LLVMValueRef ena = si_is_es_thread(ctx);
- if_entry_block = LLVMGetInsertBlock(ctx->ac.builder);
- ac_build_ifcc(&ctx->ac, ena, 11501);
- wrapped = true;
- }
-
- /* Compute vertex load indices from instance divisors. */
- LLVMValueRef instance_divisor_constbuf = NULL;
-
- if (key->vs_prolog.states.instance_divisor_is_fetched) {
- LLVMValueRef list = si_prolog_get_rw_buffers(ctx);
- LLVMValueRef buf_index =
- LLVMConstInt(ctx->i32, SI_VS_CONST_INSTANCE_DIVISORS, 0);
- instance_divisor_constbuf =
- ac_build_load_to_sgpr(&ctx->ac, list, buf_index);
- }
-
- for (i = 0; i <= key->vs_prolog.last_input; i++) {
- bool divisor_is_one =
- key->vs_prolog.states.instance_divisor_is_one & (1u << i);
- bool divisor_is_fetched =
- key->vs_prolog.states.instance_divisor_is_fetched & (1u << i);
- LLVMValueRef index = NULL;
-
- if (divisor_is_one) {
- index = ctx->abi.instance_id;
- } else if (divisor_is_fetched) {
- LLVMValueRef udiv_factors[4];
-
- for (unsigned j = 0; j < 4; j++) {
- udiv_factors[j] =
- buffer_load_const(ctx, instance_divisor_constbuf,
- LLVMConstInt(ctx->i32, i*16 + j*4, 0));
- udiv_factors[j] = ac_to_integer(&ctx->ac, udiv_factors[j]);
- }
- /* The faster NUW version doesn't work when InstanceID == UINT_MAX.
- * Such InstanceID might not be achievable in a reasonable time though.
- */
- index = ac_build_fast_udiv_nuw(&ctx->ac, ctx->abi.instance_id,
- udiv_factors[0], udiv_factors[1],
- udiv_factors[2], udiv_factors[3]);
- }
-
- if (divisor_is_one || divisor_is_fetched) {
- /* Add StartInstance. */
- index = LLVMBuildAdd(ctx->ac.builder, index,
- LLVMGetParam(ctx->main_fn, user_sgpr_base +
- SI_SGPR_START_INSTANCE), "");
- } else {
- /* VertexID + BaseVertex */
- index = LLVMBuildAdd(ctx->ac.builder,
- ctx->abi.vertex_id,
- LLVMGetParam(func, user_sgpr_base +
- SI_SGPR_BASE_VERTEX), "");
- }
-
- index = ac_to_float(&ctx->ac, index);
- ret = LLVMBuildInsertValue(ctx->ac.builder, ret, index,
- ctx->args.arg_count + i, "");
- }
-
- if (wrapped) {
- LLVMBasicBlockRef bbs[2] = {
- LLVMGetInsertBlock(ctx->ac.builder),
- if_entry_block,
- };
- ac_build_endif(&ctx->ac, 11501);
-
- LLVMValueRef values[2] = {
- ret,
- original_ret
- };
- ret = ac_build_phi(&ctx->ac, LLVMTypeOf(ret), 2, values, bbs);
- }
-
- si_llvm_build_ret(ctx, ret);
-}
+ /* Get the prolog. */
+ union si_shader_part_key prolog_key;
+ si_get_vs_prolog_key(&vs->info, main_part->info.num_input_sgprs, false, key, shader,
+ &prolog_key);
-static bool si_get_vs_prolog(struct si_screen *sscreen,
- struct ac_llvm_compiler *compiler,
- struct si_shader *shader,
- struct pipe_debug_callback *debug,
- struct si_shader *main_part,
- const struct si_vs_prolog_bits *key)
-{
- struct si_shader_selector *vs = main_part->selector;
-
- if (!si_vs_needs_prolog(vs, key))
- return true;
-
- /* Get the prolog. */
- union si_shader_part_key prolog_key;
- si_get_vs_prolog_key(&vs->info, main_part->info.num_input_sgprs,
- key, shader, &prolog_key);
-
- shader->prolog =
- si_get_shader_part(sscreen, &sscreen->vs_prologs,
- PIPE_SHADER_VERTEX, true, &prolog_key, compiler,
- debug, si_build_vs_prolog_function,
- "Vertex Shader Prolog");
- return shader->prolog != NULL;
+ shader->prolog =
+ si_get_shader_part(sscreen, &sscreen->vs_prologs, MESA_SHADER_VERTEX, true, &prolog_key,
+ compiler, debug, si_llvm_build_vs_prolog, "Vertex Shader Prolog");
+ return shader->prolog != NULL;
}
/**
* Select and compile (or reuse) vertex shader parts (prolog & epilog).
*/
-static bool si_shader_select_vs_parts(struct si_screen *sscreen,
- struct ac_llvm_compiler *compiler,
- struct si_shader *shader,
- struct pipe_debug_callback *debug)
+static bool si_shader_select_vs_parts(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
+ struct si_shader *shader, struct pipe_debug_callback *debug)
{
- return si_get_vs_prolog(sscreen, compiler, shader, debug, shader,
- &shader->key.part.vs.prolog);
+ return si_get_vs_prolog(sscreen, compiler, shader, debug, shader, &shader->key.part.vs.prolog);
}
/**
- * Compile the TCS epilog function. This writes tesselation factors to memory
- * based on the output primitive type of the tesselator (determined by TES).
+ * Select and compile (or reuse) TCS parts (epilog).
*/
-static void si_build_tcs_epilog_function(struct si_shader_context *ctx,
- union si_shader_part_key *key)
+static bool si_shader_select_tcs_parts(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
+ struct si_shader *shader, struct pipe_debug_callback *debug)
{
- struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
-
- memset(&ctx->args, 0, sizeof(ctx->args));
-
- if (ctx->screen->info.chip_class >= GFX9) {
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
- &ctx->tcs_offchip_offset);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* wave info */
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
- &ctx->tcs_factor_offset);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
- &ctx->tcs_offchip_layout);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
- &ctx->tcs_out_lds_layout);
- } else {
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
- &ctx->tcs_offchip_layout);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
- &ctx->tcs_out_lds_layout);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
- &ctx->tcs_offchip_offset);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
- &ctx->tcs_factor_offset);
- }
-
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* VGPR gap */
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* VGPR gap */
- struct ac_arg rel_patch_id; /* patch index within the wave (REL_PATCH_ID) */
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &rel_patch_id);
- struct ac_arg invocation_id; /* invocation ID within the patch */
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &invocation_id);
- struct ac_arg tcs_out_current_patch_data_offset; /* LDS offset where tess factors should be loaded from */
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
- &tcs_out_current_patch_data_offset);
-
- struct ac_arg tess_factors[6];
- for (unsigned i = 0; i < 6; i++)
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &tess_factors[i]);
-
- /* Create the function. */
- si_create_function(ctx, "tcs_epilog", NULL, 0,
- ctx->screen->info.chip_class >= GFX7 ? 128 : 0);
- ac_declare_lds_as_pointer(&ctx->ac);
-
- LLVMValueRef invoc0_tess_factors[6];
- for (unsigned i = 0; i < 6; i++)
- invoc0_tess_factors[i] = ac_get_arg(&ctx->ac, tess_factors[i]);
-
- si_write_tess_factors(bld_base,
- ac_get_arg(&ctx->ac, rel_patch_id),
- ac_get_arg(&ctx->ac, invocation_id),
- ac_get_arg(&ctx->ac, tcs_out_current_patch_data_offset),
- invoc0_tess_factors, invoc0_tess_factors + 4);
-
- LLVMBuildRetVoid(ctx->ac.builder);
+ if (sscreen->info.chip_class >= GFX9) {
+ struct si_shader *ls_main_part = shader->key.part.tcs.ls->main_shader_part_ls;
+
+ if (!si_get_vs_prolog(sscreen, compiler, shader, debug, ls_main_part,
+ &shader->key.part.tcs.ls_prolog))
+ return false;
+
+ shader->previous_stage = ls_main_part;
+ }
+
+ /* Get the epilog. */
+ union si_shader_part_key epilog_key;
+ memset(&epilog_key, 0, sizeof(epilog_key));
+ epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog;
+
+ shader->epilog = si_get_shader_part(sscreen, &sscreen->tcs_epilogs, MESA_SHADER_TESS_CTRL, false,
+ &epilog_key, compiler, debug, si_llvm_build_tcs_epilog,
+ "Tessellation Control Shader Epilog");
+ return shader->epilog != NULL;
}
/**
- * Select and compile (or reuse) TCS parts (epilog).
+ * Select and compile (or reuse) GS parts (prolog).
*/
-static bool si_shader_select_tcs_parts(struct si_screen *sscreen,
- struct ac_llvm_compiler *compiler,
- struct si_shader *shader,
- struct pipe_debug_callback *debug)
+static bool si_shader_select_gs_parts(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
+ struct si_shader *shader, struct pipe_debug_callback *debug)
{
- if (sscreen->info.chip_class >= GFX9) {
- struct si_shader *ls_main_part =
- shader->key.part.tcs.ls->main_shader_part_ls;
-
- if (!si_get_vs_prolog(sscreen, compiler, shader, debug, ls_main_part,
- &shader->key.part.tcs.ls_prolog))
- return false;
-
- shader->previous_stage = ls_main_part;
- }
-
- /* Get the epilog. */
- union si_shader_part_key epilog_key;
- memset(&epilog_key, 0, sizeof(epilog_key));
- epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog;
-
- shader->epilog = si_get_shader_part(sscreen, &sscreen->tcs_epilogs,
- PIPE_SHADER_TESS_CTRL, false,
- &epilog_key, compiler, debug,
- si_build_tcs_epilog_function,
- "Tessellation Control Shader Epilog");
- return shader->epilog != NULL;
+ if (sscreen->info.chip_class >= GFX9) {
+ struct si_shader *es_main_part;
+
+ if (shader->key.as_ngg)
+ es_main_part = shader->key.part.gs.es->main_shader_part_ngg_es;
+ else
+ es_main_part = shader->key.part.gs.es->main_shader_part_es;
+
+ if (shader->key.part.gs.es->info.stage == MESA_SHADER_VERTEX &&
+ !si_get_vs_prolog(sscreen, compiler, shader, debug, es_main_part,
+ &shader->key.part.gs.vs_prolog))
+ return false;
+
+ shader->previous_stage = es_main_part;
+ }
+
+ if (!shader->key.part.gs.prolog.tri_strip_adj_fix)
+ return true;
+
+ union si_shader_part_key prolog_key;
+ memset(&prolog_key, 0, sizeof(prolog_key));
+ prolog_key.gs_prolog.states = shader->key.part.gs.prolog;
+ prolog_key.gs_prolog.as_ngg = shader->key.as_ngg;
+
+ shader->prolog2 =
+ si_get_shader_part(sscreen, &sscreen->gs_prologs, MESA_SHADER_GEOMETRY, true, &prolog_key,
+ compiler, debug, si_llvm_build_gs_prolog, "Geometry Shader Prolog");
+ return shader->prolog2 != NULL;
}
/**
- * Select and compile (or reuse) GS parts (prolog).
+ * Compute the PS prolog key, which contains all the information needed to
+ * build the PS prolog function, and set related bits in shader->config.
*/
-static bool si_shader_select_gs_parts(struct si_screen *sscreen,
- struct ac_llvm_compiler *compiler,
- struct si_shader *shader,
- struct pipe_debug_callback *debug)
-{
- if (sscreen->info.chip_class >= GFX9) {
- struct si_shader *es_main_part;
- enum pipe_shader_type es_type = shader->key.part.gs.es->type;
-
- if (shader->key.as_ngg)
- es_main_part = shader->key.part.gs.es->main_shader_part_ngg_es;
- else
- es_main_part = shader->key.part.gs.es->main_shader_part_es;
-
- if (es_type == PIPE_SHADER_VERTEX &&
- !si_get_vs_prolog(sscreen, compiler, shader, debug, es_main_part,
- &shader->key.part.gs.vs_prolog))
- return false;
-
- shader->previous_stage = es_main_part;
- }
-
- if (!shader->key.part.gs.prolog.tri_strip_adj_fix)
- return true;
-
- union si_shader_part_key prolog_key;
- memset(&prolog_key, 0, sizeof(prolog_key));
- prolog_key.gs_prolog.states = shader->key.part.gs.prolog;
- prolog_key.gs_prolog.as_ngg = shader->key.as_ngg;
-
- shader->prolog2 = si_get_shader_part(sscreen, &sscreen->gs_prologs,
- PIPE_SHADER_GEOMETRY, true,
- &prolog_key, compiler, debug,
- si_build_gs_prolog_function,
- "Geometry Shader Prolog");
- return shader->prolog2 != NULL;
+void si_get_ps_prolog_key(struct si_shader *shader, union si_shader_part_key *key,
+ bool separate_prolog)
+{
+ struct si_shader_info *info = &shader->selector->info;
+
+ memset(key, 0, sizeof(*key));
+ key->ps_prolog.states = shader->key.part.ps.prolog;
+ key->ps_prolog.colors_read = info->colors_read;
+ key->ps_prolog.num_input_sgprs = shader->info.num_input_sgprs;
+ key->ps_prolog.num_input_vgprs = shader->info.num_input_vgprs;
+ key->ps_prolog.wqm =
+ info->uses_derivatives &&
+ (key->ps_prolog.colors_read || key->ps_prolog.states.force_persp_sample_interp ||
+ key->ps_prolog.states.force_linear_sample_interp ||
+ key->ps_prolog.states.force_persp_center_interp ||
+ key->ps_prolog.states.force_linear_center_interp ||
+ key->ps_prolog.states.bc_optimize_for_persp || key->ps_prolog.states.bc_optimize_for_linear);
+ key->ps_prolog.ancillary_vgpr_index = shader->info.ancillary_vgpr_index;
+
+ if (info->colors_read) {
+ unsigned *color = shader->selector->color_attr_index;
+
+ if (shader->key.part.ps.prolog.color_two_side) {
+ /* BCOLORs are stored after the last input. */
+ key->ps_prolog.num_interp_inputs = info->num_inputs;
+ key->ps_prolog.face_vgpr_index = shader->info.face_vgpr_index;
+ if (separate_prolog)
+ shader->config.spi_ps_input_ena |= S_0286CC_FRONT_FACE_ENA(1);
+ }
+
+ for (unsigned i = 0; i < 2; i++) {
+ unsigned interp = info->color_interpolate[i];
+ unsigned location = info->color_interpolate_loc[i];
+
+ if (!(info->colors_read & (0xf << i * 4)))
+ continue;
+
+ key->ps_prolog.color_attr_index[i] = color[i];
+
+ if (shader->key.part.ps.prolog.flatshade_colors && interp == TGSI_INTERPOLATE_COLOR)
+ interp = TGSI_INTERPOLATE_CONSTANT;
+
+ switch (interp) {
+ case TGSI_INTERPOLATE_CONSTANT:
+ key->ps_prolog.color_interp_vgpr_index[i] = -1;
+ break;
+ case TGSI_INTERPOLATE_PERSPECTIVE:
+ case TGSI_INTERPOLATE_COLOR:
+ /* Force the interpolation location for colors here. */
+ if (shader->key.part.ps.prolog.force_persp_sample_interp)
+ location = TGSI_INTERPOLATE_LOC_SAMPLE;
+ if (shader->key.part.ps.prolog.force_persp_center_interp)
+ location = TGSI_INTERPOLATE_LOC_CENTER;
+
+ switch (location) {
+ case TGSI_INTERPOLATE_LOC_SAMPLE:
+ key->ps_prolog.color_interp_vgpr_index[i] = 0;
+ if (separate_prolog) {
+ shader->config.spi_ps_input_ena |= S_0286CC_PERSP_SAMPLE_ENA(1);
+ }
+ break;
+ case TGSI_INTERPOLATE_LOC_CENTER:
+ key->ps_prolog.color_interp_vgpr_index[i] = 2;
+ if (separate_prolog) {
+ shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTER_ENA(1);
+ }
+ break;
+ case TGSI_INTERPOLATE_LOC_CENTROID:
+ key->ps_prolog.color_interp_vgpr_index[i] = 4;
+ if (separate_prolog) {
+ shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTROID_ENA(1);
+ }
+ break;
+ default:
+ assert(0);
+ }
+ break;
+ case TGSI_INTERPOLATE_LINEAR:
+ /* Force the interpolation location for colors here. */
+ if (shader->key.part.ps.prolog.force_linear_sample_interp)
+ location = TGSI_INTERPOLATE_LOC_SAMPLE;
+ if (shader->key.part.ps.prolog.force_linear_center_interp)
+ location = TGSI_INTERPOLATE_LOC_CENTER;
+
+ /* The VGPR assignment for non-monolithic shaders
+ * works because InitialPSInputAddr is set on the
+ * main shader and PERSP_PULL_MODEL is never used.
+ */
+ switch (location) {
+ case TGSI_INTERPOLATE_LOC_SAMPLE:
+ key->ps_prolog.color_interp_vgpr_index[i] = separate_prolog ? 6 : 9;
+ if (separate_prolog) {
+ shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_SAMPLE_ENA(1);
+ }
+ break;
+ case TGSI_INTERPOLATE_LOC_CENTER:
+ key->ps_prolog.color_interp_vgpr_index[i] = separate_prolog ? 8 : 11;
+ if (separate_prolog) {
+ shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTER_ENA(1);
+ }
+ break;
+ case TGSI_INTERPOLATE_LOC_CENTROID:
+ key->ps_prolog.color_interp_vgpr_index[i] = separate_prolog ? 10 : 13;
+ if (separate_prolog) {
+ shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTROID_ENA(1);
+ }
+ break;
+ default:
+ assert(0);
+ }
+ break;
+ default:
+ assert(0);
+ }
+ }
+ }
}
/**
- * Build the pixel shader prolog function. This handles:
- * - two-side color selection and interpolation
- * - overriding interpolation parameters for the API PS
- * - polygon stippling
- *
- * All preloaded SGPRs and VGPRs are passed through unmodified unless they are
- * overriden by other states. (e.g. per-sample interpolation)
- * Interpolated colors are stored after the preloaded VGPRs.
+ * Check whether a PS prolog is required based on the key.
*/
-static void si_build_ps_prolog_function(struct si_shader_context *ctx,
- union si_shader_part_key *key)
+bool si_need_ps_prolog(const union si_shader_part_key *key)
{
- LLVMValueRef ret, func;
- int num_returns, i, num_color_channels;
-
- assert(si_need_ps_prolog(key));
-
- memset(&ctx->args, 0, sizeof(ctx->args));
-
- /* Declare inputs. */
- LLVMTypeRef return_types[AC_MAX_ARGS];
- num_returns = 0;
- num_color_channels = util_bitcount(key->ps_prolog.colors_read);
- assert(key->ps_prolog.num_input_sgprs +
- key->ps_prolog.num_input_vgprs +
- num_color_channels <= AC_MAX_ARGS);
- for (i = 0; i < key->ps_prolog.num_input_sgprs; i++) {
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
- return_types[num_returns++] = ctx->i32;
-
- }
-
- struct ac_arg pos_fixed_pt;
- struct ac_arg ancillary;
- struct ac_arg param_sample_mask;
- for (i = 0; i < key->ps_prolog.num_input_vgprs; i++) {
- struct ac_arg *arg = NULL;
- if (i == key->ps_prolog.ancillary_vgpr_index) {
- arg = &ancillary;
- } else if (i == key->ps_prolog.ancillary_vgpr_index + 1) {
- arg = ¶m_sample_mask;
- } else if (i == key->ps_prolog.num_input_vgprs - 1) {
- /* POS_FIXED_PT is always last. */
- arg = &pos_fixed_pt;
- }
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, arg);
- return_types[num_returns++] = ctx->f32;
- }
-
- /* Declare outputs (same as inputs + add colors if needed) */
- for (i = 0; i < num_color_channels; i++)
- return_types[num_returns++] = ctx->f32;
-
- /* Create the function. */
- si_create_function(ctx, "ps_prolog", return_types, num_returns, 0);
- func = ctx->main_fn;
-
- /* Copy inputs to outputs. This should be no-op, as the registers match,
- * but it will prevent the compiler from overwriting them unintentionally.
- */
- ret = ctx->return_value;
- for (i = 0; i < ctx->args.arg_count; i++) {
- LLVMValueRef p = LLVMGetParam(func, i);
- ret = LLVMBuildInsertValue(ctx->ac.builder, ret, p, i, "");
- }
-
- /* Polygon stippling. */
- if (key->ps_prolog.states.poly_stipple) {
- LLVMValueRef list = si_prolog_get_rw_buffers(ctx);
-
- si_llvm_emit_polygon_stipple(ctx, list, pos_fixed_pt);
- }
-
- if (key->ps_prolog.states.bc_optimize_for_persp ||
- key->ps_prolog.states.bc_optimize_for_linear) {
- unsigned i, base = key->ps_prolog.num_input_sgprs;
- LLVMValueRef center[2], centroid[2], tmp, bc_optimize;
-
- /* The shader should do: if (PRIM_MASK[31]) CENTROID = CENTER;
- * The hw doesn't compute CENTROID if the whole wave only
- * contains fully-covered quads.
- *
- * PRIM_MASK is after user SGPRs.
- */
- bc_optimize = LLVMGetParam(func, SI_PS_NUM_USER_SGPR);
- bc_optimize = LLVMBuildLShr(ctx->ac.builder, bc_optimize,
- LLVMConstInt(ctx->i32, 31, 0), "");
- bc_optimize = LLVMBuildTrunc(ctx->ac.builder, bc_optimize,
- ctx->i1, "");
-
- if (key->ps_prolog.states.bc_optimize_for_persp) {
- /* Read PERSP_CENTER. */
- for (i = 0; i < 2; i++)
- center[i] = LLVMGetParam(func, base + 2 + i);
- /* Read PERSP_CENTROID. */
- for (i = 0; i < 2; i++)
- centroid[i] = LLVMGetParam(func, base + 4 + i);
- /* Select PERSP_CENTROID. */
- for (i = 0; i < 2; i++) {
- tmp = LLVMBuildSelect(ctx->ac.builder, bc_optimize,
- center[i], centroid[i], "");
- ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
- tmp, base + 4 + i, "");
- }
- }
- if (key->ps_prolog.states.bc_optimize_for_linear) {
- /* Read LINEAR_CENTER. */
- for (i = 0; i < 2; i++)
- center[i] = LLVMGetParam(func, base + 8 + i);
- /* Read LINEAR_CENTROID. */
- for (i = 0; i < 2; i++)
- centroid[i] = LLVMGetParam(func, base + 10 + i);
- /* Select LINEAR_CENTROID. */
- for (i = 0; i < 2; i++) {
- tmp = LLVMBuildSelect(ctx->ac.builder, bc_optimize,
- center[i], centroid[i], "");
- ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
- tmp, base + 10 + i, "");
- }
- }
- }
-
- /* Force per-sample interpolation. */
- if (key->ps_prolog.states.force_persp_sample_interp) {
- unsigned i, base = key->ps_prolog.num_input_sgprs;
- LLVMValueRef persp_sample[2];
-
- /* Read PERSP_SAMPLE. */
- for (i = 0; i < 2; i++)
- persp_sample[i] = LLVMGetParam(func, base + i);
- /* Overwrite PERSP_CENTER. */
- for (i = 0; i < 2; i++)
- ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
- persp_sample[i], base + 2 + i, "");
- /* Overwrite PERSP_CENTROID. */
- for (i = 0; i < 2; i++)
- ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
- persp_sample[i], base + 4 + i, "");
- }
- if (key->ps_prolog.states.force_linear_sample_interp) {
- unsigned i, base = key->ps_prolog.num_input_sgprs;
- LLVMValueRef linear_sample[2];
-
- /* Read LINEAR_SAMPLE. */
- for (i = 0; i < 2; i++)
- linear_sample[i] = LLVMGetParam(func, base + 6 + i);
- /* Overwrite LINEAR_CENTER. */
- for (i = 0; i < 2; i++)
- ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
- linear_sample[i], base + 8 + i, "");
- /* Overwrite LINEAR_CENTROID. */
- for (i = 0; i < 2; i++)
- ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
- linear_sample[i], base + 10 + i, "");
- }
-
- /* Force center interpolation. */
- if (key->ps_prolog.states.force_persp_center_interp) {
- unsigned i, base = key->ps_prolog.num_input_sgprs;
- LLVMValueRef persp_center[2];
-
- /* Read PERSP_CENTER. */
- for (i = 0; i < 2; i++)
- persp_center[i] = LLVMGetParam(func, base + 2 + i);
- /* Overwrite PERSP_SAMPLE. */
- for (i = 0; i < 2; i++)
- ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
- persp_center[i], base + i, "");
- /* Overwrite PERSP_CENTROID. */
- for (i = 0; i < 2; i++)
- ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
- persp_center[i], base + 4 + i, "");
- }
- if (key->ps_prolog.states.force_linear_center_interp) {
- unsigned i, base = key->ps_prolog.num_input_sgprs;
- LLVMValueRef linear_center[2];
-
- /* Read LINEAR_CENTER. */
- for (i = 0; i < 2; i++)
- linear_center[i] = LLVMGetParam(func, base + 8 + i);
- /* Overwrite LINEAR_SAMPLE. */
- for (i = 0; i < 2; i++)
- ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
- linear_center[i], base + 6 + i, "");
- /* Overwrite LINEAR_CENTROID. */
- for (i = 0; i < 2; i++)
- ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
- linear_center[i], base + 10 + i, "");
- }
-
- /* Interpolate colors. */
- unsigned color_out_idx = 0;
- for (i = 0; i < 2; i++) {
- unsigned writemask = (key->ps_prolog.colors_read >> (i * 4)) & 0xf;
- unsigned face_vgpr = key->ps_prolog.num_input_sgprs +
- key->ps_prolog.face_vgpr_index;
- LLVMValueRef interp[2], color[4];
- LLVMValueRef interp_ij = NULL, prim_mask = NULL, face = NULL;
-
- if (!writemask)
- continue;
-
- /* If the interpolation qualifier is not CONSTANT (-1). */
- if (key->ps_prolog.color_interp_vgpr_index[i] != -1) {
- unsigned interp_vgpr = key->ps_prolog.num_input_sgprs +
- key->ps_prolog.color_interp_vgpr_index[i];
-
- /* Get the (i,j) updated by bc_optimize handling. */
- interp[0] = LLVMBuildExtractValue(ctx->ac.builder, ret,
- interp_vgpr, "");
- interp[1] = LLVMBuildExtractValue(ctx->ac.builder, ret,
- interp_vgpr + 1, "");
- interp_ij = ac_build_gather_values(&ctx->ac, interp, 2);
- }
-
- /* Use the absolute location of the input. */
- prim_mask = LLVMGetParam(func, SI_PS_NUM_USER_SGPR);
-
- if (key->ps_prolog.states.color_two_side) {
- face = LLVMGetParam(func, face_vgpr);
- face = ac_to_integer(&ctx->ac, face);
- }
-
- interp_fs_input(ctx,
- key->ps_prolog.color_attr_index[i],
- TGSI_SEMANTIC_COLOR, i,
- key->ps_prolog.num_interp_inputs,
- key->ps_prolog.colors_read, interp_ij,
- prim_mask, face, color);
-
- while (writemask) {
- unsigned chan = u_bit_scan(&writemask);
- ret = LLVMBuildInsertValue(ctx->ac.builder, ret, color[chan],
- ctx->args.arg_count + color_out_idx++, "");
- }
- }
-
- /* Section 15.2.2 (Shader Inputs) of the OpenGL 4.5 (Core Profile) spec
- * says:
- *
- * "When per-sample shading is active due to the use of a fragment
- * input qualified by sample or due to the use of the gl_SampleID
- * or gl_SamplePosition variables, only the bit for the current
- * sample is set in gl_SampleMaskIn. When state specifies multiple
- * fragment shader invocations for a given fragment, the sample
- * mask for any single fragment shader invocation may specify a
- * subset of the covered samples for the fragment. In this case,
- * the bit corresponding to each covered sample will be set in
- * exactly one fragment shader invocation."
- *
- * The samplemask loaded by hardware is always the coverage of the
- * entire pixel/fragment, so mask bits out based on the sample ID.
- */
- if (key->ps_prolog.states.samplemask_log_ps_iter) {
- /* The bit pattern matches that used by fixed function fragment
- * processing. */
- static const uint16_t ps_iter_masks[] = {
- 0xffff, /* not used */
- 0x5555,
- 0x1111,
- 0x0101,
- 0x0001,
- };
- assert(key->ps_prolog.states.samplemask_log_ps_iter < ARRAY_SIZE(ps_iter_masks));
-
- uint32_t ps_iter_mask = ps_iter_masks[key->ps_prolog.states.samplemask_log_ps_iter];
- LLVMValueRef sampleid = si_unpack_param(ctx, ancillary, 8, 4);
- LLVMValueRef samplemask = ac_get_arg(&ctx->ac, param_sample_mask);
-
- samplemask = ac_to_integer(&ctx->ac, samplemask);
- samplemask = LLVMBuildAnd(
- ctx->ac.builder,
- samplemask,
- LLVMBuildShl(ctx->ac.builder,
- LLVMConstInt(ctx->i32, ps_iter_mask, false),
- sampleid, ""),
- "");
- samplemask = ac_to_float(&ctx->ac, samplemask);
-
- ret = LLVMBuildInsertValue(ctx->ac.builder, ret, samplemask,
- param_sample_mask.arg_index, "");
- }
-
- /* Tell LLVM to insert WQM instruction sequence when needed. */
- if (key->ps_prolog.wqm) {
- LLVMAddTargetDependentFunctionAttr(func,
- "amdgpu-ps-wqm-outputs", "");
- }
-
- si_llvm_build_ret(ctx, ret);
+ return key->ps_prolog.colors_read || key->ps_prolog.states.force_persp_sample_interp ||
+ key->ps_prolog.states.force_linear_sample_interp ||
+ key->ps_prolog.states.force_persp_center_interp ||
+ key->ps_prolog.states.force_linear_center_interp ||
+ key->ps_prolog.states.bc_optimize_for_persp ||
+ key->ps_prolog.states.bc_optimize_for_linear || key->ps_prolog.states.poly_stipple ||
+ key->ps_prolog.states.samplemask_log_ps_iter;
}
/**
- * Build the pixel shader epilog function. This handles everything that must be
- * emulated for pixel shader exports. (alpha-test, format conversions, etc)
+ * Compute the PS epilog key, which contains all the information needed to
+ * build the PS epilog function.
*/
-static void si_build_ps_epilog_function(struct si_shader_context *ctx,
- union si_shader_part_key *key)
+void si_get_ps_epilog_key(struct si_shader *shader, union si_shader_part_key *key)
{
- struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
- LLVMValueRef depth = NULL, stencil = NULL, samplemask = NULL;
- int i;
- struct si_ps_exports exp = {};
-
- memset(&ctx->args, 0, sizeof(ctx->args));
-
- /* Declare input SGPRs. */
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->rw_buffers);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
- &ctx->bindless_samplers_and_images);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
- &ctx->const_and_shader_buffers);
- ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
- &ctx->samplers_and_images);
- add_arg_checked(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT,
- NULL, SI_PARAM_ALPHA_REF);
-
- /* Declare input VGPRs. */
- unsigned required_num_params =
- ctx->args.num_sgprs_used +
- util_bitcount(key->ps_epilog.colors_written) * 4 +
- key->ps_epilog.writes_z +
- key->ps_epilog.writes_stencil +
- key->ps_epilog.writes_samplemask;
-
- required_num_params = MAX2(required_num_params,
- ctx->args.num_sgprs_used + PS_EPILOG_SAMPLEMASK_MIN_LOC + 1);
-
- while (ctx->args.arg_count < required_num_params)
- ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, NULL);
-
- /* Create the function. */
- si_create_function(ctx, "ps_epilog", NULL, 0, 0);
- /* Disable elimination of unused inputs. */
- ac_llvm_add_target_dep_function_attr(ctx->main_fn,
- "InitialPSInputAddr", 0xffffff);
-
- /* Process colors. */
- unsigned vgpr = ctx->args.num_sgprs_used;
- unsigned colors_written = key->ps_epilog.colors_written;
- int last_color_export = -1;
-
- /* Find the last color export. */
- if (!key->ps_epilog.writes_z &&
- !key->ps_epilog.writes_stencil &&
- !key->ps_epilog.writes_samplemask) {
- unsigned spi_format = key->ps_epilog.states.spi_shader_col_format;
-
- /* If last_cbuf > 0, FS_COLOR0_WRITES_ALL_CBUFS is true. */
- if (colors_written == 0x1 && key->ps_epilog.states.last_cbuf > 0) {
- /* Just set this if any of the colorbuffers are enabled. */
- if (spi_format &
- ((1ull << (4 * (key->ps_epilog.states.last_cbuf + 1))) - 1))
- last_color_export = 0;
- } else {
- for (i = 0; i < 8; i++)
- if (colors_written & (1 << i) &&
- (spi_format >> (i * 4)) & 0xf)
- last_color_export = i;
- }
- }
-
- while (colors_written) {
- LLVMValueRef color[4];
- int mrt = u_bit_scan(&colors_written);
-
- for (i = 0; i < 4; i++)
- color[i] = LLVMGetParam(ctx->main_fn, vgpr++);
-
- si_export_mrt_color(bld_base, color, mrt,
- ctx->args.arg_count - 1,
- mrt == last_color_export, &exp);
- }
-
- /* Process depth, stencil, samplemask. */
- if (key->ps_epilog.writes_z)
- depth = LLVMGetParam(ctx->main_fn, vgpr++);
- if (key->ps_epilog.writes_stencil)
- stencil = LLVMGetParam(ctx->main_fn, vgpr++);
- if (key->ps_epilog.writes_samplemask)
- samplemask = LLVMGetParam(ctx->main_fn, vgpr++);
-
- if (depth || stencil || samplemask)
- si_export_mrt_z(bld_base, depth, stencil, samplemask, &exp);
- else if (last_color_export == -1)
- ac_build_export_null(&ctx->ac);
-
- if (exp.num)
- si_emit_ps_exports(ctx, &exp);
-
- /* Compile. */
- LLVMBuildRetVoid(ctx->ac.builder);
+ struct si_shader_info *info = &shader->selector->info;
+ memset(key, 0, sizeof(*key));
+ key->ps_epilog.colors_written = info->colors_written;
+ key->ps_epilog.writes_z = info->writes_z;
+ key->ps_epilog.writes_stencil = info->writes_stencil;
+ key->ps_epilog.writes_samplemask = info->writes_samplemask;
+ key->ps_epilog.states = shader->key.part.ps.epilog;
}
/**
* Select and compile (or reuse) pixel shader parts (prolog & epilog).
*/
-static bool si_shader_select_ps_parts(struct si_screen *sscreen,
- struct ac_llvm_compiler *compiler,
- struct si_shader *shader,
- struct pipe_debug_callback *debug)
-{
- union si_shader_part_key prolog_key;
- union si_shader_part_key epilog_key;
-
- /* Get the prolog. */
- si_get_ps_prolog_key(shader, &prolog_key, true);
-
- /* The prolog is a no-op if these aren't set. */
- if (si_need_ps_prolog(&prolog_key)) {
- shader->prolog =
- si_get_shader_part(sscreen, &sscreen->ps_prologs,
- PIPE_SHADER_FRAGMENT, true,
- &prolog_key, compiler, debug,
- si_build_ps_prolog_function,
- "Fragment Shader Prolog");
- if (!shader->prolog)
- return false;
- }
-
- /* Get the epilog. */
- si_get_ps_epilog_key(shader, &epilog_key);
-
- shader->epilog =
- si_get_shader_part(sscreen, &sscreen->ps_epilogs,
- PIPE_SHADER_FRAGMENT, false,
- &epilog_key, compiler, debug,
- si_build_ps_epilog_function,
- "Fragment Shader Epilog");
- if (!shader->epilog)
- return false;
-
- /* Enable POS_FIXED_PT if polygon stippling is enabled. */
- if (shader->key.part.ps.prolog.poly_stipple) {
- shader->config.spi_ps_input_ena |= S_0286CC_POS_FIXED_PT_ENA(1);
- assert(G_0286CC_POS_FIXED_PT_ENA(shader->config.spi_ps_input_addr));
- }
-
- /* Set up the enable bits for per-sample shading if needed. */
- if (shader->key.part.ps.prolog.force_persp_sample_interp &&
- (G_0286CC_PERSP_CENTER_ENA(shader->config.spi_ps_input_ena) ||
- G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
- shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTER_ENA;
- shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTROID_ENA;
- shader->config.spi_ps_input_ena |= S_0286CC_PERSP_SAMPLE_ENA(1);
- }
- if (shader->key.part.ps.prolog.force_linear_sample_interp &&
- (G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_ena) ||
- G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
- shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTER_ENA;
- shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTROID_ENA;
- shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_SAMPLE_ENA(1);
- }
- if (shader->key.part.ps.prolog.force_persp_center_interp &&
- (G_0286CC_PERSP_SAMPLE_ENA(shader->config.spi_ps_input_ena) ||
- G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
- shader->config.spi_ps_input_ena &= C_0286CC_PERSP_SAMPLE_ENA;
- shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTROID_ENA;
- shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTER_ENA(1);
- }
- if (shader->key.part.ps.prolog.force_linear_center_interp &&
- (G_0286CC_LINEAR_SAMPLE_ENA(shader->config.spi_ps_input_ena) ||
- G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
- shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_SAMPLE_ENA;
- shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTROID_ENA;
- shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTER_ENA(1);
- }
-
- /* POW_W_FLOAT requires that one of the perspective weights is enabled. */
- if (G_0286CC_POS_W_FLOAT_ENA(shader->config.spi_ps_input_ena) &&
- !(shader->config.spi_ps_input_ena & 0xf)) {
- shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTER_ENA(1);
- assert(G_0286CC_PERSP_CENTER_ENA(shader->config.spi_ps_input_addr));
- }
-
- /* At least one pair of interpolation weights must be enabled. */
- if (!(shader->config.spi_ps_input_ena & 0x7f)) {
- shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTER_ENA(1);
- assert(G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr));
- }
-
- /* Samplemask fixup requires the sample ID. */
- if (shader->key.part.ps.prolog.samplemask_log_ps_iter) {
- shader->config.spi_ps_input_ena |= S_0286CC_ANCILLARY_ENA(1);
- assert(G_0286CC_ANCILLARY_ENA(shader->config.spi_ps_input_addr));
- }
-
- /* The sample mask input is always enabled, because the API shader always
- * passes it through to the epilog. Disable it here if it's unused.
- */
- if (!shader->key.part.ps.epilog.poly_line_smoothing &&
- !shader->selector->info.reads_samplemask)
- shader->config.spi_ps_input_ena &= C_0286CC_SAMPLE_COVERAGE_ENA;
-
- return true;
-}
-
-void si_multiwave_lds_size_workaround(struct si_screen *sscreen,
- unsigned *lds_size)
-{
- /* If tessellation is all offchip and on-chip GS isn't used, this
- * workaround is not needed.
- */
- return;
-
- /* SPI barrier management bug:
- * Make sure we have at least 4k of LDS in use to avoid the bug.
- * It applies to workgroup sizes of more than one wavefront.
- */
- if (sscreen->info.family == CHIP_BONAIRE ||
- sscreen->info.family == CHIP_KABINI)
- *lds_size = MAX2(*lds_size, 8);
-}
-
-static void si_fix_resource_usage(struct si_screen *sscreen,
- struct si_shader *shader)
-{
- unsigned min_sgprs = shader->info.num_input_sgprs + 2; /* VCC */
-
- shader->config.num_sgprs = MAX2(shader->config.num_sgprs, min_sgprs);
-
- if (shader->selector->type == PIPE_SHADER_COMPUTE &&
- si_get_max_workgroup_size(shader) > sscreen->compute_wave_size) {
- si_multiwave_lds_size_workaround(sscreen,
- &shader->config.lds_size);
- }
-}
-
-bool si_shader_create(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
- struct si_shader *shader,
- struct pipe_debug_callback *debug)
-{
- struct si_shader_selector *sel = shader->selector;
- struct si_shader *mainp = *si_get_main_shader_part(sel, &shader->key);
- int r;
-
- /* LS, ES, VS are compiled on demand if the main part hasn't been
- * compiled for that stage.
- *
- * GS are compiled on demand if the main part hasn't been compiled
- * for the chosen NGG-ness.
- *
- * Vertex shaders are compiled on demand when a vertex fetch
- * workaround must be applied.
- */
- if (shader->is_monolithic) {
- /* Monolithic shader (compiled as a whole, has many variants,
- * may take a long time to compile).
- */
- r = si_compile_tgsi_shader(sscreen, compiler, shader, debug);
- if (r)
- return false;
- } else {
- /* The shader consists of several parts:
- *
- * - the middle part is the user shader, it has 1 variant only
- * and it was compiled during the creation of the shader
- * selector
- * - the prolog part is inserted at the beginning
- * - the epilog part is inserted at the end
- *
- * The prolog and epilog have many (but simple) variants.
- *
- * Starting with gfx9, geometry and tessellation control
- * shaders also contain the prolog and user shader parts of
- * the previous shader stage.
- */
-
- if (!mainp)
- return false;
-
- /* Copy the compiled TGSI shader data over. */
- shader->is_binary_shared = true;
- shader->binary = mainp->binary;
- shader->config = mainp->config;
- shader->info.num_input_sgprs = mainp->info.num_input_sgprs;
- shader->info.num_input_vgprs = mainp->info.num_input_vgprs;
- shader->info.face_vgpr_index = mainp->info.face_vgpr_index;
- shader->info.ancillary_vgpr_index = mainp->info.ancillary_vgpr_index;
- memcpy(shader->info.vs_output_param_offset,
- mainp->info.vs_output_param_offset,
- sizeof(mainp->info.vs_output_param_offset));
- shader->info.uses_instanceid = mainp->info.uses_instanceid;
- shader->info.nr_pos_exports = mainp->info.nr_pos_exports;
- shader->info.nr_param_exports = mainp->info.nr_param_exports;
-
- /* Select prologs and/or epilogs. */
- switch (sel->type) {
- case PIPE_SHADER_VERTEX:
- if (!si_shader_select_vs_parts(sscreen, compiler, shader, debug))
- return false;
- break;
- case PIPE_SHADER_TESS_CTRL:
- if (!si_shader_select_tcs_parts(sscreen, compiler, shader, debug))
- return false;
- break;
- case PIPE_SHADER_TESS_EVAL:
- break;
- case PIPE_SHADER_GEOMETRY:
- if (!si_shader_select_gs_parts(sscreen, compiler, shader, debug))
- return false;
- break;
- case PIPE_SHADER_FRAGMENT:
- if (!si_shader_select_ps_parts(sscreen, compiler, shader, debug))
- return false;
-
- /* Make sure we have at least as many VGPRs as there
- * are allocated inputs.
- */
- shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
- shader->info.num_input_vgprs);
- break;
- default:;
- }
-
- /* Update SGPR and VGPR counts. */
- if (shader->prolog) {
- shader->config.num_sgprs = MAX2(shader->config.num_sgprs,
- shader->prolog->config.num_sgprs);
- shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
- shader->prolog->config.num_vgprs);
- }
- if (shader->previous_stage) {
- shader->config.num_sgprs = MAX2(shader->config.num_sgprs,
- shader->previous_stage->config.num_sgprs);
- shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
- shader->previous_stage->config.num_vgprs);
- shader->config.spilled_sgprs =
- MAX2(shader->config.spilled_sgprs,
- shader->previous_stage->config.spilled_sgprs);
- shader->config.spilled_vgprs =
- MAX2(shader->config.spilled_vgprs,
- shader->previous_stage->config.spilled_vgprs);
- shader->info.private_mem_vgprs =
- MAX2(shader->info.private_mem_vgprs,
- shader->previous_stage->info.private_mem_vgprs);
- shader->config.scratch_bytes_per_wave =
- MAX2(shader->config.scratch_bytes_per_wave,
- shader->previous_stage->config.scratch_bytes_per_wave);
- shader->info.uses_instanceid |=
- shader->previous_stage->info.uses_instanceid;
- }
- if (shader->prolog2) {
- shader->config.num_sgprs = MAX2(shader->config.num_sgprs,
- shader->prolog2->config.num_sgprs);
- shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
- shader->prolog2->config.num_vgprs);
- }
- if (shader->epilog) {
- shader->config.num_sgprs = MAX2(shader->config.num_sgprs,
- shader->epilog->config.num_sgprs);
- shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
- shader->epilog->config.num_vgprs);
- }
- si_calculate_max_simd_waves(shader);
- }
-
- if (shader->key.as_ngg) {
- assert(!shader->key.as_es && !shader->key.as_ls);
- gfx10_ngg_calculate_subgroup_info(shader);
- } else if (sscreen->info.chip_class >= GFX9 && sel->type == PIPE_SHADER_GEOMETRY) {
- gfx9_get_gs_info(shader->previous_stage_sel, sel, &shader->gs_info);
- }
-
- si_fix_resource_usage(sscreen, shader);
- si_shader_dump(sscreen, shader, debug, stderr, true);
-
- /* Upload. */
- if (!si_shader_binary_upload(sscreen, shader, 0)) {
- fprintf(stderr, "LLVM failed to upload shader\n");
- return false;
- }
-
- return true;
+static bool si_shader_select_ps_parts(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
+ struct si_shader *shader, struct pipe_debug_callback *debug)
+{
+ union si_shader_part_key prolog_key;
+ union si_shader_part_key epilog_key;
+
+ /* Get the prolog. */
+ si_get_ps_prolog_key(shader, &prolog_key, true);
+
+ /* The prolog is a no-op if these aren't set. */
+ if (si_need_ps_prolog(&prolog_key)) {
+ shader->prolog =
+ si_get_shader_part(sscreen, &sscreen->ps_prologs, MESA_SHADER_FRAGMENT, true, &prolog_key,
+ compiler, debug, si_llvm_build_ps_prolog, "Fragment Shader Prolog");
+ if (!shader->prolog)
+ return false;
+ }
+
+ /* Get the epilog. */
+ si_get_ps_epilog_key(shader, &epilog_key);
+
+ shader->epilog =
+ si_get_shader_part(sscreen, &sscreen->ps_epilogs, MESA_SHADER_FRAGMENT, false, &epilog_key,
+ compiler, debug, si_llvm_build_ps_epilog, "Fragment Shader Epilog");
+ if (!shader->epilog)
+ return false;
+
+ /* Enable POS_FIXED_PT if polygon stippling is enabled. */
+ if (shader->key.part.ps.prolog.poly_stipple) {
+ shader->config.spi_ps_input_ena |= S_0286CC_POS_FIXED_PT_ENA(1);
+ assert(G_0286CC_POS_FIXED_PT_ENA(shader->config.spi_ps_input_addr));
+ }
+
+ /* Set up the enable bits for per-sample shading if needed. */
+ if (shader->key.part.ps.prolog.force_persp_sample_interp &&
+ (G_0286CC_PERSP_CENTER_ENA(shader->config.spi_ps_input_ena) ||
+ G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
+ shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTER_ENA;
+ shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTROID_ENA;
+ shader->config.spi_ps_input_ena |= S_0286CC_PERSP_SAMPLE_ENA(1);
+ }
+ if (shader->key.part.ps.prolog.force_linear_sample_interp &&
+ (G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_ena) ||
+ G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
+ shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTER_ENA;
+ shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTROID_ENA;
+ shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_SAMPLE_ENA(1);
+ }
+ if (shader->key.part.ps.prolog.force_persp_center_interp &&
+ (G_0286CC_PERSP_SAMPLE_ENA(shader->config.spi_ps_input_ena) ||
+ G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
+ shader->config.spi_ps_input_ena &= C_0286CC_PERSP_SAMPLE_ENA;
+ shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTROID_ENA;
+ shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTER_ENA(1);
+ }
+ if (shader->key.part.ps.prolog.force_linear_center_interp &&
+ (G_0286CC_LINEAR_SAMPLE_ENA(shader->config.spi_ps_input_ena) ||
+ G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
+ shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_SAMPLE_ENA;
+ shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTROID_ENA;
+ shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTER_ENA(1);
+ }
+
+ /* POW_W_FLOAT requires that one of the perspective weights is enabled. */
+ if (G_0286CC_POS_W_FLOAT_ENA(shader->config.spi_ps_input_ena) &&
+ !(shader->config.spi_ps_input_ena & 0xf)) {
+ shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTER_ENA(1);
+ assert(G_0286CC_PERSP_CENTER_ENA(shader->config.spi_ps_input_addr));
+ }
+
+ /* At least one pair of interpolation weights must be enabled. */
+ if (!(shader->config.spi_ps_input_ena & 0x7f)) {
+ shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTER_ENA(1);
+ assert(G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr));
+ }
+
+ /* Samplemask fixup requires the sample ID. */
+ if (shader->key.part.ps.prolog.samplemask_log_ps_iter) {
+ shader->config.spi_ps_input_ena |= S_0286CC_ANCILLARY_ENA(1);
+ assert(G_0286CC_ANCILLARY_ENA(shader->config.spi_ps_input_addr));
+ }
+
+ /* The sample mask input is always enabled, because the API shader always
+ * passes it through to the epilog. Disable it here if it's unused.
+ */
+ if (!shader->key.part.ps.epilog.poly_line_smoothing && !shader->selector->info.reads_samplemask)
+ shader->config.spi_ps_input_ena &= C_0286CC_SAMPLE_COVERAGE_ENA;
+
+ return true;
+}
+
+void si_multiwave_lds_size_workaround(struct si_screen *sscreen, unsigned *lds_size)
+{
+ /* If tessellation is all offchip and on-chip GS isn't used, this
+ * workaround is not needed.
+ */
+ return;
+
+ /* SPI barrier management bug:
+ * Make sure we have at least 4k of LDS in use to avoid the bug.
+ * It applies to workgroup sizes of more than one wavefront.
+ */
+ if (sscreen->info.family == CHIP_BONAIRE || sscreen->info.family == CHIP_KABINI)
+ *lds_size = MAX2(*lds_size, 8);
+}
+
+void si_fix_resource_usage(struct si_screen *sscreen, struct si_shader *shader)
+{
+ unsigned min_sgprs = shader->info.num_input_sgprs + 2; /* VCC */
+
+ shader->config.num_sgprs = MAX2(shader->config.num_sgprs, min_sgprs);
+
+ if (shader->selector->info.stage == MESA_SHADER_COMPUTE &&
+ si_get_max_workgroup_size(shader) > sscreen->compute_wave_size) {
+ si_multiwave_lds_size_workaround(sscreen, &shader->config.lds_size);
+ }
+}
+
+bool si_create_shader_variant(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
+ struct si_shader *shader, struct pipe_debug_callback *debug)
+{
+ struct si_shader_selector *sel = shader->selector;
+ struct si_shader *mainp = *si_get_main_shader_part(sel, &shader->key);
+
+ /* LS, ES, VS are compiled on demand if the main part hasn't been
+ * compiled for that stage.
+ *
+ * GS are compiled on demand if the main part hasn't been compiled
+ * for the chosen NGG-ness.
+ *
+ * Vertex shaders are compiled on demand when a vertex fetch
+ * workaround must be applied.
+ */
+ if (shader->is_monolithic) {
+ /* Monolithic shader (compiled as a whole, has many variants,
+ * may take a long time to compile).
+ */
+ if (!si_compile_shader(sscreen, compiler, shader, debug))
+ return false;
+ } else {
+ /* The shader consists of several parts:
+ *
+ * - the middle part is the user shader, it has 1 variant only
+ * and it was compiled during the creation of the shader
+ * selector
+ * - the prolog part is inserted at the beginning
+ * - the epilog part is inserted at the end
+ *
+ * The prolog and epilog have many (but simple) variants.
+ *
+ * Starting with gfx9, geometry and tessellation control
+ * shaders also contain the prolog and user shader parts of
+ * the previous shader stage.
+ */
+
+ if (!mainp)
+ return false;
+
+ /* Copy the compiled shader data over. */
+ shader->is_binary_shared = true;
+ shader->binary = mainp->binary;
+ shader->config = mainp->config;
+ shader->info.num_input_sgprs = mainp->info.num_input_sgprs;
+ shader->info.num_input_vgprs = mainp->info.num_input_vgprs;
+ shader->info.face_vgpr_index = mainp->info.face_vgpr_index;
+ shader->info.ancillary_vgpr_index = mainp->info.ancillary_vgpr_index;
+ memcpy(shader->info.vs_output_param_offset, mainp->info.vs_output_param_offset,
+ sizeof(mainp->info.vs_output_param_offset));
+ shader->info.uses_instanceid = mainp->info.uses_instanceid;
+ shader->info.nr_pos_exports = mainp->info.nr_pos_exports;
+ shader->info.nr_param_exports = mainp->info.nr_param_exports;
+
+ /* Select prologs and/or epilogs. */
+ switch (sel->info.stage) {
+ case MESA_SHADER_VERTEX:
+ if (!si_shader_select_vs_parts(sscreen, compiler, shader, debug))
+ return false;
+ break;
+ case MESA_SHADER_TESS_CTRL:
+ if (!si_shader_select_tcs_parts(sscreen, compiler, shader, debug))
+ return false;
+ break;
+ case MESA_SHADER_TESS_EVAL:
+ break;
+ case MESA_SHADER_GEOMETRY:
+ if (!si_shader_select_gs_parts(sscreen, compiler, shader, debug))
+ return false;
+ break;
+ case MESA_SHADER_FRAGMENT:
+ if (!si_shader_select_ps_parts(sscreen, compiler, shader, debug))
+ return false;
+
+ /* Make sure we have at least as many VGPRs as there
+ * are allocated inputs.
+ */
+ shader->config.num_vgprs = MAX2(shader->config.num_vgprs, shader->info.num_input_vgprs);
+ break;
+ default:;
+ }
+
+ /* Update SGPR and VGPR counts. */
+ if (shader->prolog) {
+ shader->config.num_sgprs =
+ MAX2(shader->config.num_sgprs, shader->prolog->config.num_sgprs);
+ shader->config.num_vgprs =
+ MAX2(shader->config.num_vgprs, shader->prolog->config.num_vgprs);
+ }
+ if (shader->previous_stage) {
+ shader->config.num_sgprs =
+ MAX2(shader->config.num_sgprs, shader->previous_stage->config.num_sgprs);
+ shader->config.num_vgprs =
+ MAX2(shader->config.num_vgprs, shader->previous_stage->config.num_vgprs);
+ shader->config.spilled_sgprs =
+ MAX2(shader->config.spilled_sgprs, shader->previous_stage->config.spilled_sgprs);
+ shader->config.spilled_vgprs =
+ MAX2(shader->config.spilled_vgprs, shader->previous_stage->config.spilled_vgprs);
+ shader->info.private_mem_vgprs =
+ MAX2(shader->info.private_mem_vgprs, shader->previous_stage->info.private_mem_vgprs);
+ shader->config.scratch_bytes_per_wave =
+ MAX2(shader->config.scratch_bytes_per_wave,
+ shader->previous_stage->config.scratch_bytes_per_wave);
+ shader->info.uses_instanceid |= shader->previous_stage->info.uses_instanceid;
+ }
+ if (shader->prolog2) {
+ shader->config.num_sgprs =
+ MAX2(shader->config.num_sgprs, shader->prolog2->config.num_sgprs);
+ shader->config.num_vgprs =
+ MAX2(shader->config.num_vgprs, shader->prolog2->config.num_vgprs);
+ }
+ if (shader->epilog) {
+ shader->config.num_sgprs =
+ MAX2(shader->config.num_sgprs, shader->epilog->config.num_sgprs);
+ shader->config.num_vgprs =
+ MAX2(shader->config.num_vgprs, shader->epilog->config.num_vgprs);
+ }
+ si_calculate_max_simd_waves(shader);
+ }
+
+ if (shader->key.as_ngg) {
+ assert(!shader->key.as_es && !shader->key.as_ls);
+ if (!gfx10_ngg_calculate_subgroup_info(shader)) {
+ fprintf(stderr, "Failed to compute subgroup info\n");
+ return false;
+ }
+ } else if (sscreen->info.chip_class >= GFX9 && sel->info.stage == MESA_SHADER_GEOMETRY) {
+ gfx9_get_gs_info(shader->previous_stage_sel, sel, &shader->gs_info);
+ }
+
+ si_fix_resource_usage(sscreen, shader);
+ si_shader_dump(sscreen, shader, debug, stderr, true);
+
+ /* Upload. */
+ if (!si_shader_binary_upload(sscreen, shader, 0)) {
+ fprintf(stderr, "LLVM failed to upload shader\n");
+ return false;
+ }
+
+ return true;
+}
+
+void si_shader_binary_clean(struct si_shader_binary *binary)
+{
+ free((void *)binary->elf_buffer);
+ binary->elf_buffer = NULL;
+
+ free(binary->llvm_ir_string);
+ binary->llvm_ir_string = NULL;
}
void si_shader_destroy(struct si_shader *shader)
{
- if (shader->scratch_bo)
- si_resource_reference(&shader->scratch_bo, NULL);
+ if (shader->scratch_bo)
+ si_resource_reference(&shader->scratch_bo, NULL);
- si_resource_reference(&shader->bo, NULL);
+ si_resource_reference(&shader->bo, NULL);
- if (!shader->is_binary_shared)
- si_shader_binary_clean(&shader->binary);
+ if (!shader->is_binary_shared)
+ si_shader_binary_clean(&shader->binary);
- free(shader->shader_log);
+ free(shader->shader_log);
}