}
ptr = (uint32_t*)sctx->b.ws->buffer_map(shader->bo->cs_buf, sctx->b.rings.gfx.cs, PIPE_TRANSFER_WRITE);
- if (0 /*SI_BIG_ENDIAN*/) {
+ if (SI_BIG_ENDIAN) {
for (i = 0; i < binary.code_size / 4; ++i) {
- ptr[i] = util_bswap32(*(uint32_t*)(binary.code + i*4));
+ ptr[i] = util_cpu_to_le32((*(uint32_t*)(binary.code + i*4)));
}
} else {
memcpy(ptr, binary.code, binary.code_size);