radeonsi: inline util_blitter_copy_texture
[mesa.git] / src / gallium / drivers / radeonsi / si_shader.c
index 9b04e6b5e5093a23a3b1255d59b287a48dac7f22..77768214f5aac42f94eeb352d2b4373b2bce41c0 100644 (file)
@@ -2333,7 +2333,7 @@ int si_compile_llvm(struct si_context *sctx, struct si_pipe_shader *shader,
        }
 
        ptr = (uint32_t*)sctx->b.ws->buffer_map(shader->bo->cs_buf, sctx->b.rings.gfx.cs, PIPE_TRANSFER_WRITE);
-       if (0 /*SI_BIG_ENDIAN*/) {
+       if (SI_BIG_ENDIAN) {
                for (i = 0; i < binary.code_size / 4; ++i) {
                        ptr[i] = util_cpu_to_le32((*(uint32_t*)(binary.code + i*4)));
                }