binary->code[i]);
}
}
- fprintf(stderr, "SGPRS: %d\nVGPRS: %d\nCode Size: %d bytes\nLDS: %d blocks\n"
- "Scratch: %d bytes per wave\n",
+
+ fprintf(stderr, "*** SHADER STATS ***\n"
+ "SGPRS: %d\nVGPRS: %d\nCode Size: %d bytes\nLDS: %d blocks\n"
+ "Scratch: %d bytes per wave\n********************\n",
shader->num_sgprs, shader->num_vgprs, binary->code_size,
shader->lds_size, shader->scratch_bytes_per_wave);
}