*/
char *shader_log;
size_t shader_log_size;
+
+ /* For save precompute context registers values. */
+ union {
+ struct {
+ unsigned vgt_gsvs_ring_offset_1;
+ unsigned vgt_gsvs_ring_offset_2;
+ unsigned vgt_gsvs_ring_offset_3;
+ unsigned vgt_gs_out_prim_type;
+ unsigned vgt_gsvs_ring_itemsize;
+ unsigned vgt_gs_max_vert_out;
+ unsigned vgt_gs_vert_itemsize;
+ unsigned vgt_gs_vert_itemsize_1;
+ unsigned vgt_gs_vert_itemsize_2;
+ unsigned vgt_gs_vert_itemsize_3;
+ unsigned vgt_gs_instance_cnt;
+ unsigned vgt_gs_onchip_cntl;
+ unsigned vgt_gs_max_prims_per_subgroup;
+ unsigned vgt_esgs_ring_itemsize;
+ } gs;
+
+ struct {
+ unsigned vgt_gs_mode;
+ unsigned vgt_primitiveid_en;
+ unsigned vgt_reuse_off;
+ unsigned spi_vs_out_config;
+ unsigned spi_shader_pos_format;
+ unsigned pa_cl_vte_cntl;
+ } vs;
+
+ struct {
+ unsigned spi_ps_input_ena;
+ unsigned spi_ps_input_addr;
+ unsigned spi_baryc_cntl;
+ unsigned spi_ps_in_control;
+ unsigned spi_shader_z_format;
+ unsigned spi_shader_col_format;
+ unsigned cb_shader_mask;
+ } ps;
+ } ctx_reg;
};
struct si_shader_part {