/* Optimization flags for asynchronous compilation only. */
struct {
/* For HW VS (it can be VS, TES, GS) */
- /* Don't use "uint64_t" in order to get 32-bit alignment. */
- uint32_t kill_outputs[2]; /* "get_unique_index" bits */
+ uint64_t kill_outputs; /* "get_unique_index" bits */
unsigned clip_disable:1;
/* For shaders where monolithic variants have better code.