#ifndef SI_SHADER_H
#define SI_SHADER_H
-#include <llvm-c/Core.h> /* LLVMModuleRef */
-#include <llvm-c/TargetMachine.h>
-#include "util/u_inlines.h"
-#include "util/u_queue.h"
-#include "util/simple_mtx.h"
-
#include "ac_binary.h"
#include "ac_llvm_build.h"
#include "ac_llvm_util.h"
+#include "util/simple_mtx.h"
+#include "util/u_inlines.h"
+#include "util/u_live_shader_cache.h"
+#include "util/u_queue.h"
#include <stdio.h>
struct si_shader;
struct si_context;
-#define SI_MAX_ATTRIBS 16
-#define SI_MAX_VS_OUTPUTS 40
+#define SI_MAX_ATTRIBS 16
+#define SI_MAX_VS_OUTPUTS 40
-/* Shader IO unique indices are supported for TGSI_SEMANTIC_GENERIC with an
+/* Shader IO unique indices are supported for VARYING_SLOT_VARn with an
* index smaller than this.
*/
-#define SI_MAX_IO_GENERIC 32
+#define SI_MAX_IO_GENERIC 32
+
+#define SI_NGG_PRIM_EDGE_FLAG_BITS ((1 << 9) | (1 << 19) | (1 << 29))
/* SGPR user data indices */
-enum {
- SI_SGPR_RW_BUFFERS, /* rings (& stream-out, VS only) */
- SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES,
- SI_SGPR_CONST_AND_SHADER_BUFFERS, /* or just a constant buffer 0 pointer */
- SI_SGPR_SAMPLERS_AND_IMAGES,
- SI_NUM_RESOURCE_SGPRS,
-
- /* API VS, TES without GS, GS copy shader */
- SI_SGPR_VS_STATE_BITS = SI_NUM_RESOURCE_SGPRS,
- SI_NUM_VS_STATE_RESOURCE_SGPRS,
-
- /* all VS variants */
- SI_SGPR_BASE_VERTEX = SI_NUM_VS_STATE_RESOURCE_SGPRS,
- SI_SGPR_START_INSTANCE,
- SI_SGPR_DRAWID,
- SI_VS_NUM_USER_SGPR,
-
- SI_SGPR_VS_BLIT_DATA = SI_SGPR_CONST_AND_SHADER_BUFFERS,
-
- /* TES */
- SI_SGPR_TES_OFFCHIP_LAYOUT = SI_NUM_VS_STATE_RESOURCE_SGPRS,
- SI_SGPR_TES_OFFCHIP_ADDR,
- SI_TES_NUM_USER_SGPR,
-
- /* GFX6-8: TCS only */
- GFX6_SGPR_TCS_OFFCHIP_LAYOUT = SI_NUM_RESOURCE_SGPRS,
- GFX6_SGPR_TCS_OUT_OFFSETS,
- GFX6_SGPR_TCS_OUT_LAYOUT,
- GFX6_SGPR_TCS_IN_LAYOUT,
- GFX6_TCS_NUM_USER_SGPR,
-
- /* GFX9: Merged shaders. */
- /* 2ND_CONST_AND_SHADER_BUFFERS is set in USER_DATA_ADDR_LO (SGPR0). */
- /* 2ND_SAMPLERS_AND_IMAGES is set in USER_DATA_ADDR_HI (SGPR1). */
- GFX9_MERGED_NUM_USER_SGPR = SI_VS_NUM_USER_SGPR,
-
- /* GFX9: Merged LS-HS (VS-TCS) only. */
- GFX9_SGPR_TCS_OFFCHIP_LAYOUT = GFX9_MERGED_NUM_USER_SGPR,
- GFX9_SGPR_TCS_OUT_OFFSETS,
- GFX9_SGPR_TCS_OUT_LAYOUT,
- GFX9_TCS_NUM_USER_SGPR,
-
- /* GS limits */
- GFX6_GS_NUM_USER_SGPR = SI_NUM_RESOURCE_SGPRS,
- GFX9_VSGS_NUM_USER_SGPR = SI_VS_NUM_USER_SGPR,
- GFX9_TESGS_NUM_USER_SGPR = SI_TES_NUM_USER_SGPR,
- SI_GSCOPY_NUM_USER_SGPR = SI_NUM_VS_STATE_RESOURCE_SGPRS,
-
- /* PS only */
- SI_SGPR_ALPHA_REF = SI_NUM_RESOURCE_SGPRS,
- SI_PS_NUM_USER_SGPR,
-
- /* The value has to be 12, because the hw requires that descriptors
- * are aligned to 4 SGPRs.
- */
- SI_SGPR_VS_VB_DESCRIPTOR_FIRST = 12,
+enum
+{
+ SI_SGPR_RW_BUFFERS, /* rings (& stream-out, VS only) */
+ SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES,
+ SI_SGPR_CONST_AND_SHADER_BUFFERS, /* or just a constant buffer 0 pointer */
+ SI_SGPR_SAMPLERS_AND_IMAGES,
+ SI_NUM_RESOURCE_SGPRS,
+
+ /* API VS, TES without GS, GS copy shader */
+ SI_SGPR_VS_STATE_BITS = SI_NUM_RESOURCE_SGPRS,
+ SI_NUM_VS_STATE_RESOURCE_SGPRS,
+
+ /* all VS variants */
+ SI_SGPR_BASE_VERTEX = SI_NUM_VS_STATE_RESOURCE_SGPRS,
+ SI_SGPR_START_INSTANCE,
+ SI_SGPR_DRAWID,
+ SI_VS_NUM_USER_SGPR,
+
+ SI_SGPR_VS_BLIT_DATA = SI_SGPR_CONST_AND_SHADER_BUFFERS,
+
+ /* TES */
+ SI_SGPR_TES_OFFCHIP_LAYOUT = SI_NUM_VS_STATE_RESOURCE_SGPRS,
+ SI_SGPR_TES_OFFCHIP_ADDR,
+ SI_TES_NUM_USER_SGPR,
+
+ /* GFX6-8: TCS only */
+ GFX6_SGPR_TCS_OFFCHIP_LAYOUT = SI_NUM_RESOURCE_SGPRS,
+ GFX6_SGPR_TCS_OUT_OFFSETS,
+ GFX6_SGPR_TCS_OUT_LAYOUT,
+ GFX6_SGPR_TCS_IN_LAYOUT,
+ GFX6_TCS_NUM_USER_SGPR,
+
+ /* GFX9: Merged shaders. */
+ /* 2ND_CONST_AND_SHADER_BUFFERS is set in USER_DATA_ADDR_LO (SGPR0). */
+ /* 2ND_SAMPLERS_AND_IMAGES is set in USER_DATA_ADDR_HI (SGPR1). */
+ GFX9_MERGED_NUM_USER_SGPR = SI_VS_NUM_USER_SGPR,
+
+ /* GFX9: Merged LS-HS (VS-TCS) only. */
+ GFX9_SGPR_TCS_OFFCHIP_LAYOUT = GFX9_MERGED_NUM_USER_SGPR,
+ GFX9_SGPR_TCS_OUT_OFFSETS,
+ GFX9_SGPR_TCS_OUT_LAYOUT,
+ GFX9_TCS_NUM_USER_SGPR,
+
+ /* GS limits */
+ GFX6_GS_NUM_USER_SGPR = SI_NUM_RESOURCE_SGPRS,
+ GFX9_VSGS_NUM_USER_SGPR = SI_VS_NUM_USER_SGPR,
+ GFX9_TESGS_NUM_USER_SGPR = SI_TES_NUM_USER_SGPR,
+ SI_GSCOPY_NUM_USER_SGPR = SI_NUM_VS_STATE_RESOURCE_SGPRS,
+
+ /* PS only */
+ SI_SGPR_ALPHA_REF = SI_NUM_RESOURCE_SGPRS,
+ SI_PS_NUM_USER_SGPR,
+
+ /* The value has to be 12, because the hw requires that descriptors
+ * are aligned to 4 SGPRs.
+ */
+ SI_SGPR_VS_VB_DESCRIPTOR_FIRST = 12,
};
/* LLVM function parameter indices */
-enum {
- SI_NUM_RESOURCE_PARAMS = 4,
-
- /* PS only parameters */
- SI_PARAM_ALPHA_REF = SI_NUM_RESOURCE_PARAMS,
- SI_PARAM_PRIM_MASK,
- SI_PARAM_PERSP_SAMPLE,
- SI_PARAM_PERSP_CENTER,
- SI_PARAM_PERSP_CENTROID,
- SI_PARAM_PERSP_PULL_MODEL,
- SI_PARAM_LINEAR_SAMPLE,
- SI_PARAM_LINEAR_CENTER,
- SI_PARAM_LINEAR_CENTROID,
- SI_PARAM_LINE_STIPPLE_TEX,
- SI_PARAM_POS_X_FLOAT,
- SI_PARAM_POS_Y_FLOAT,
- SI_PARAM_POS_Z_FLOAT,
- SI_PARAM_POS_W_FLOAT,
- SI_PARAM_FRONT_FACE,
- SI_PARAM_ANCILLARY,
- SI_PARAM_SAMPLE_COVERAGE,
- SI_PARAM_POS_FIXED_PT,
-
- SI_NUM_PARAMS = SI_PARAM_POS_FIXED_PT + 9, /* +8 for COLOR[0..1] */
+enum
+{
+ SI_NUM_RESOURCE_PARAMS = 4,
+
+ /* PS only parameters */
+ SI_PARAM_ALPHA_REF = SI_NUM_RESOURCE_PARAMS,
+ SI_PARAM_PRIM_MASK,
+ SI_PARAM_PERSP_SAMPLE,
+ SI_PARAM_PERSP_CENTER,
+ SI_PARAM_PERSP_CENTROID,
+ SI_PARAM_PERSP_PULL_MODEL,
+ SI_PARAM_LINEAR_SAMPLE,
+ SI_PARAM_LINEAR_CENTER,
+ SI_PARAM_LINEAR_CENTROID,
+ SI_PARAM_LINE_STIPPLE_TEX,
+ SI_PARAM_POS_X_FLOAT,
+ SI_PARAM_POS_Y_FLOAT,
+ SI_PARAM_POS_Z_FLOAT,
+ SI_PARAM_POS_W_FLOAT,
+ SI_PARAM_FRONT_FACE,
+ SI_PARAM_ANCILLARY,
+ SI_PARAM_SAMPLE_COVERAGE,
+ SI_PARAM_POS_FIXED_PT,
+
+ SI_NUM_PARAMS = SI_PARAM_POS_FIXED_PT + 9, /* +8 for COLOR[0..1] */
};
/* Fields of driver-defined VS state SGPR. */
-#define S_VS_STATE_CLAMP_VERTEX_COLOR(x) (((unsigned)(x) & 0x1) << 0)
-#define C_VS_STATE_CLAMP_VERTEX_COLOR 0xFFFFFFFE
-#define S_VS_STATE_INDEXED(x) (((unsigned)(x) & 0x1) << 1)
-#define C_VS_STATE_INDEXED 0xFFFFFFFD
-#define S_VS_STATE_OUTPRIM(x) (((unsigned)(x) & 0x3) << 2)
-#define C_VS_STATE_OUTPRIM 0xFFFFFFF3
-#define S_VS_STATE_PROVOKING_VTX_INDEX(x) (((unsigned)(x) & 0x3) << 4)
-#define C_VS_STATE_PROVOKING_VTX_INDEX 0xFFFFFFCF
-#define S_VS_STATE_STREAMOUT_QUERY_ENABLED(x) (((unsigned)(x) & 0x1) << 6)
-#define C_VS_STATE_STREAMOUT_QUERY_ENABLED 0xFFFFFFBF
-#define S_VS_STATE_LS_OUT_PATCH_SIZE(x) (((unsigned)(x) & 0x1FFF) << 8)
-#define C_VS_STATE_LS_OUT_PATCH_SIZE 0xFFE000FF
-#define S_VS_STATE_LS_OUT_VERTEX_SIZE(x) (((unsigned)(x) & 0xFF) << 24)
-#define C_VS_STATE_LS_OUT_VERTEX_SIZE 0x00FFFFFF
-
-enum {
- /* Use a property enum that CS wouldn't use. */
- TGSI_PROPERTY_CS_LOCAL_SIZE = TGSI_PROPERTY_FS_COORD_ORIGIN,
-
- /* These represent the number of SGPRs the shader uses. */
- SI_VS_BLIT_SGPRS_POS = 3,
- SI_VS_BLIT_SGPRS_POS_COLOR = 7,
- SI_VS_BLIT_SGPRS_POS_TEXCOORD = 9,
+#define S_VS_STATE_CLAMP_VERTEX_COLOR(x) (((unsigned)(x)&0x1) << 0)
+#define C_VS_STATE_CLAMP_VERTEX_COLOR 0xFFFFFFFE
+#define S_VS_STATE_INDEXED(x) (((unsigned)(x)&0x1) << 1)
+#define C_VS_STATE_INDEXED 0xFFFFFFFD
+#define S_VS_STATE_OUTPRIM(x) (((unsigned)(x)&0x3) << 2)
+#define C_VS_STATE_OUTPRIM 0xFFFFFFF3
+#define S_VS_STATE_PROVOKING_VTX_INDEX(x) (((unsigned)(x)&0x3) << 4)
+#define C_VS_STATE_PROVOKING_VTX_INDEX 0xFFFFFFCF
+#define S_VS_STATE_STREAMOUT_QUERY_ENABLED(x) (((unsigned)(x)&0x1) << 6)
+#define C_VS_STATE_STREAMOUT_QUERY_ENABLED 0xFFFFFFBF
+#define S_VS_STATE_SMALL_PRIM_PRECISION(x) (((unsigned)(x)&0xF) << 7)
+#define C_VS_STATE_SMALL_PRIM_PRECISION 0xFFFFF87F
+#define S_VS_STATE_LS_OUT_PATCH_SIZE(x) (((unsigned)(x)&0x1FFF) << 11)
+#define C_VS_STATE_LS_OUT_PATCH_SIZE 0xFF0007FF
+#define S_VS_STATE_LS_OUT_VERTEX_SIZE(x) (((unsigned)(x)&0xFF) << 24)
+#define C_VS_STATE_LS_OUT_VERTEX_SIZE 0x00FFFFFF
+
+enum
+{
+ /* These represent the number of SGPRs the shader uses. */
+ SI_VS_BLIT_SGPRS_POS = 3,
+ SI_VS_BLIT_SGPRS_POS_COLOR = 7,
+ SI_VS_BLIT_SGPRS_POS_TEXCOORD = 9,
};
+#define SI_NGG_CULL_VIEW_SMALLPRIMS (1 << 0) /* view.xy + small prims */
+#define SI_NGG_CULL_BACK_FACE (1 << 1) /* back faces */
+#define SI_NGG_CULL_FRONT_FACE (1 << 2) /* front faces */
+#define SI_NGG_CULL_GS_FAST_LAUNCH_TRI_LIST (1 << 3) /* GS fast launch: triangles */
+#define SI_NGG_CULL_GS_FAST_LAUNCH_TRI_STRIP (1 << 4) /* GS fast launch: triangle strip */
+#define SI_NGG_CULL_GS_FAST_LAUNCH_ALL (0x3 << 3) /* GS fast launch (both prim types) */
+
/**
* For VS shader keys, describe any fixups required for vertex fetch.
*
* buffer_load_format_xyzw).
*/
union si_vs_fix_fetch {
- struct {
- uint8_t log_size : 2; /* 1, 2, 4, 8 or bytes per channel */
- uint8_t num_channels_m1 : 2; /* number of channels minus 1 */
- uint8_t format : 3; /* AC_FETCH_FORMAT_xxx */
- uint8_t reverse : 1; /* reverse XYZ channels */
- } u;
- uint8_t bits;
+ struct {
+ uint8_t log_size : 2; /* 1, 2, 4, 8 or bytes per channel */
+ uint8_t num_channels_m1 : 2; /* number of channels minus 1 */
+ uint8_t format : 3; /* AC_FETCH_FORMAT_xxx */
+ uint8_t reverse : 1; /* reverse XYZ channels */
+ } u;
+ uint8_t bits;
};
struct si_shader;
/* State of the context creating the shader object. */
struct si_compiler_ctx_state {
- /* Should only be used by si_init_shader_selector_async and
- * si_build_shader_variant if thread_index == -1 (non-threaded). */
- struct ac_llvm_compiler *compiler;
+ /* Should only be used by si_init_shader_selector_async and
+ * si_build_shader_variant if thread_index == -1 (non-threaded). */
+ struct ac_llvm_compiler *compiler;
- /* Used if thread_index == -1 or if debug.async is true. */
- struct pipe_debug_callback debug;
+ /* Used if thread_index == -1 or if debug.async is true. */
+ struct pipe_debug_callback debug;
- /* Used for creating the log string for gallium/ddebug. */
- bool is_debug_context;
+ /* Used for creating the log string for gallium/ddebug. */
+ bool is_debug_context;
};
struct si_shader_info {
- ubyte num_inputs;
- ubyte num_outputs;
- ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; /**< TGSI_SEMANTIC_x */
- ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
- ubyte input_interpolate[PIPE_MAX_SHADER_INPUTS];
- ubyte input_interpolate_loc[PIPE_MAX_SHADER_INPUTS];
- ubyte input_usage_mask[PIPE_MAX_SHADER_INPUTS];
- ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */
- ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
- ubyte output_usagemask[PIPE_MAX_SHADER_OUTPUTS];
- ubyte output_streams[PIPE_MAX_SHADER_OUTPUTS];
-
- ubyte processor;
-
- int constbuf0_num_slots;
- unsigned const_buffers_declared; /**< bitmask of declared const buffers */
- unsigned samplers_declared; /**< bitmask of declared samplers */
- ubyte num_stream_output_components[4];
-
- uint num_memory_instructions; /**< sampler, buffer, and image instructions */
-
- /**
- * If a tessellation control shader reads outputs, this describes which ones.
- */
- bool reads_pervertex_outputs;
- bool reads_perpatch_outputs;
- bool reads_tessfactor_outputs;
-
- ubyte colors_read; /**< which color components are read by the FS */
- ubyte colors_written;
- bool reads_samplemask; /**< does fragment shader read sample mask? */
- bool reads_tess_factors; /**< If TES reads TESSINNER or TESSOUTER */
- bool writes_z; /**< does fragment shader write Z value? */
- bool writes_stencil; /**< does fragment shader write stencil value? */
- bool writes_samplemask; /**< does fragment shader write sample mask? */
- bool writes_edgeflag; /**< vertex shader outputs edgeflag */
- bool uses_kill; /**< KILL or KILL_IF instruction used? */
- bool uses_persp_center;
- bool uses_persp_centroid;
- bool uses_persp_sample;
- bool uses_linear_center;
- bool uses_linear_centroid;
- bool uses_linear_sample;
- bool uses_persp_opcode_interp_sample;
- bool uses_linear_opcode_interp_sample;
- bool uses_instanceid;
- bool uses_vertexid;
- bool uses_vertexid_nobase;
- bool uses_basevertex;
- bool uses_drawid;
- bool uses_primid;
- bool uses_frontface;
- bool uses_invocationid;
- bool uses_thread_id[3];
- bool uses_block_id[3];
- bool uses_block_size;
- bool uses_grid_size;
- bool uses_subgroup_info;
- bool writes_position;
- bool writes_psize;
- bool writes_clipvertex;
- bool writes_primid;
- bool writes_viewport_index;
- bool writes_layer;
- bool writes_memory; /**< contains stores or atomics to buffers or images */
- bool uses_derivatives;
- bool uses_bindless_samplers;
- bool uses_bindless_images;
- bool uses_fbfetch;
- unsigned clipdist_writemask;
- unsigned culldist_writemask;
- unsigned num_written_culldistance;
- unsigned num_written_clipdistance;
-
- unsigned images_declared; /**< bitmask of declared images */
- unsigned msaa_images_declared; /**< bitmask of declared MSAA images */
- unsigned shader_buffers_declared; /**< bitmask of declared shader buffers */
-
- unsigned properties[TGSI_PROPERTY_COUNT]; /* index with TGSI_PROPERTY_ */
-
- /** Whether all codepaths write tess factors in all invocations. */
- bool tessfactors_are_def_in_all_invocs;
+ shader_info base;
+
+ gl_shader_stage stage;
+
+ ubyte num_inputs;
+ ubyte num_outputs;
+ ubyte input_semantic[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_interpolate[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_usage_mask[PIPE_MAX_SHADER_INPUTS];
+ ubyte output_semantic[PIPE_MAX_SHADER_OUTPUTS];
+ char output_semantic_to_slot[VARYING_SLOT_TESS_MAX];
+ ubyte output_usagemask[PIPE_MAX_SHADER_OUTPUTS];
+ ubyte output_readmask[PIPE_MAX_SHADER_OUTPUTS];
+ ubyte output_streams[PIPE_MAX_SHADER_OUTPUTS];
+
+ ubyte color_interpolate[2];
+ ubyte color_interpolate_loc[2];
+
+ int constbuf0_num_slots;
+ ubyte num_stream_output_components[4];
+
+ uint num_memory_stores;
+
+ ubyte colors_read; /**< which color components are read by the FS */
+ ubyte colors_written;
+ bool color0_writes_all_cbufs; /**< gl_FragColor */
+ bool reads_samplemask; /**< does fragment shader read sample mask? */
+ bool reads_tess_factors; /**< If TES reads TESSINNER or TESSOUTER */
+ bool writes_z; /**< does fragment shader write Z value? */
+ bool writes_stencil; /**< does fragment shader write stencil value? */
+ bool writes_samplemask; /**< does fragment shader write sample mask? */
+ bool writes_edgeflag; /**< vertex shader outputs edgeflag */
+ bool uses_persp_center;
+ bool uses_persp_centroid;
+ bool uses_persp_sample;
+ bool uses_linear_center;
+ bool uses_linear_centroid;
+ bool uses_linear_sample;
+ bool uses_interp_at_sample;
+ bool uses_instanceid;
+ bool uses_drawid;
+ bool uses_primid;
+ bool uses_frontface;
+ bool uses_invocationid;
+ bool uses_thread_id[3];
+ bool uses_block_id[3];
+ bool uses_block_size;
+ bool uses_grid_size;
+ bool uses_subgroup_info;
+ bool writes_position;
+ bool writes_psize;
+ bool writes_clipvertex;
+ bool writes_primid;
+ bool writes_viewport_index;
+ bool writes_layer;
+ bool uses_bindless_samplers;
+ bool uses_bindless_images;
+ bool uses_fbfetch;
+
+ /** Whether all codepaths write tess factors in all invocations. */
+ bool tessfactors_are_def_in_all_invocs;
};
/* A shader selector is a gallium CSO and contains shader variants and
* binaries for one NIR program. This can be shared by multiple contexts.
*/
struct si_shader_selector {
- struct pipe_reference reference;
- struct si_screen *screen;
- struct util_queue_fence ready;
- struct si_compiler_ctx_state compiler_ctx_state;
-
- simple_mtx_t mutex;
- struct si_shader *first_variant; /* immutable after the first variant */
- struct si_shader *last_variant; /* mutable */
-
- /* The compiled NIR shader without a prolog and/or epilog (not
- * uploaded to a buffer object).
- */
- struct si_shader *main_shader_part;
- struct si_shader *main_shader_part_ls; /* as_ls is set in the key */
- struct si_shader *main_shader_part_es; /* as_es is set in the key */
- struct si_shader *main_shader_part_ngg; /* as_ngg is set in the key */
- struct si_shader *main_shader_part_ngg_es; /* for Wave32 TES before legacy GS */
-
- struct si_shader *gs_copy_shader;
-
- struct nir_shader *nir;
- void *nir_binary;
- unsigned nir_size;
-
- struct pipe_stream_output_info so;
- struct si_shader_info info;
-
- /* PIPE_SHADER_[VERTEX|FRAGMENT|...] */
- enum pipe_shader_type type;
- bool vs_needs_prolog;
- bool force_correct_derivs_after_kill;
- bool prim_discard_cs_allowed;
- unsigned num_vs_inputs;
- unsigned num_vbos_in_user_sgprs;
- unsigned pa_cl_vs_out_cntl;
- ubyte clipdist_mask;
- ubyte culldist_mask;
- unsigned rast_prim;
-
- /* ES parameters. */
- unsigned esgs_itemsize; /* vertex stride */
- unsigned lshs_vertex_stride;
-
- /* GS parameters. */
- unsigned gs_input_verts_per_prim;
- unsigned gs_output_prim;
- unsigned gs_max_out_vertices;
- unsigned gs_num_invocations;
- unsigned max_gs_stream; /* count - 1 */
- unsigned gsvs_vertex_size;
- unsigned max_gsvs_emit_size;
- unsigned enabled_streamout_buffer_mask;
- bool tess_turns_off_ngg;
-
- /* PS parameters. */
- unsigned color_attr_index[2];
- unsigned db_shader_control;
- /* Set 0xf or 0x0 (4 bits) per each written output.
- * ANDed with spi_shader_col_format.
- */
- unsigned colors_written_4bit;
-
- uint64_t outputs_written_before_ps; /* "get_unique_index" bits */
- uint64_t outputs_written; /* "get_unique_index" bits */
- uint32_t patch_outputs_written; /* "get_unique_index_patch" bits */
-
- uint64_t inputs_read; /* "get_unique_index" bits */
-
- /* bitmasks of used descriptor slots */
- uint32_t active_const_and_shader_buffers;
- uint64_t active_samplers_and_images;
+ struct util_live_shader base;
+ struct si_screen *screen;
+ struct util_queue_fence ready;
+ struct si_compiler_ctx_state compiler_ctx_state;
+
+ simple_mtx_t mutex;
+ struct si_shader *first_variant; /* immutable after the first variant */
+ struct si_shader *last_variant; /* mutable */
+
+ /* The compiled NIR shader without a prolog and/or epilog (not
+ * uploaded to a buffer object).
+ */
+ struct si_shader *main_shader_part;
+ struct si_shader *main_shader_part_ls; /* as_ls is set in the key */
+ struct si_shader *main_shader_part_es; /* as_es is set in the key */
+ struct si_shader *main_shader_part_ngg; /* as_ngg is set in the key */
+ struct si_shader *main_shader_part_ngg_es; /* for Wave32 TES before legacy GS */
+
+ struct si_shader *gs_copy_shader;
+
+ struct nir_shader *nir;
+ void *nir_binary;
+ unsigned nir_size;
+
+ struct pipe_stream_output_info so;
+ struct si_shader_info info;
+
+ ubyte const_and_shader_buf_descriptors_index;
+ ubyte sampler_and_images_descriptors_index;
+ bool vs_needs_prolog;
+ bool prim_discard_cs_allowed;
+ bool ngg_culling_allowed;
+ ubyte cs_shaderbufs_sgpr_index;
+ ubyte cs_num_shaderbufs_in_user_sgprs;
+ ubyte cs_images_sgpr_index;
+ ubyte cs_images_num_sgprs;
+ ubyte cs_num_images_in_user_sgprs;
+ ubyte num_vs_inputs;
+ ubyte num_vbos_in_user_sgprs;
+ unsigned pa_cl_vs_out_cntl;
+ ubyte clipdist_mask;
+ ubyte culldist_mask;
+ ubyte rast_prim;
+
+ /* ES parameters. */
+ uint16_t esgs_itemsize; /* vertex stride */
+ uint16_t lshs_vertex_stride;
+
+ /* GS parameters. */
+ uint16_t gsvs_vertex_size;
+ ubyte gs_input_verts_per_prim;
+ unsigned max_gsvs_emit_size;
+ uint16_t enabled_streamout_buffer_mask;
+ bool tess_turns_off_ngg;
+
+ /* PS parameters. */
+ ubyte color_attr_index[2];
+ unsigned db_shader_control;
+ /* Set 0xf or 0x0 (4 bits) per each written output.
+ * ANDed with spi_shader_col_format.
+ */
+ unsigned colors_written_4bit;
+
+ uint64_t outputs_written_before_ps; /* "get_unique_index" bits */
+ uint64_t outputs_written; /* "get_unique_index" bits */
+ uint32_t patch_outputs_written; /* "get_unique_index_patch" bits */
+
+ uint64_t inputs_read; /* "get_unique_index" bits */
+
+ /* bitmasks of used descriptor slots */
+ uint64_t active_const_and_shader_buffers;
+ uint64_t active_samplers_and_images;
};
/* Valid shader configurations:
/* Common VS bits between the shader key and the prolog key. */
struct si_vs_prolog_bits {
- /* - If neither "is_one" nor "is_fetched" has a bit set, the instance
- * divisor is 0.
- * - If "is_one" has a bit set, the instance divisor is 1.
- * - If "is_fetched" has a bit set, the instance divisor will be loaded
- * from the constant buffer.
- */
- uint16_t instance_divisor_is_one; /* bitmask of inputs */
- uint16_t instance_divisor_is_fetched; /* bitmask of inputs */
- unsigned ls_vgpr_fix:1;
- unsigned unpack_instance_id_from_vertex_id:1;
+ /* - If neither "is_one" nor "is_fetched" has a bit set, the instance
+ * divisor is 0.
+ * - If "is_one" has a bit set, the instance divisor is 1.
+ * - If "is_fetched" has a bit set, the instance divisor will be loaded
+ * from the constant buffer.
+ */
+ uint16_t instance_divisor_is_one; /* bitmask of inputs */
+ uint16_t instance_divisor_is_fetched; /* bitmask of inputs */
+ unsigned ls_vgpr_fix : 1;
+ unsigned unpack_instance_id_from_vertex_id : 1;
};
/* Common TCS bits between the shader key and the epilog key. */
struct si_tcs_epilog_bits {
- unsigned prim_mode:3;
- unsigned invoc0_tess_factors_are_def:1;
- unsigned tes_reads_tess_factors:1;
+ unsigned prim_mode : 3;
+ unsigned invoc0_tess_factors_are_def : 1;
+ unsigned tes_reads_tess_factors : 1;
};
struct si_gs_prolog_bits {
- unsigned tri_strip_adj_fix:1;
- unsigned gfx9_prev_is_vs:1;
+ unsigned tri_strip_adj_fix : 1;
+ unsigned gfx9_prev_is_vs : 1;
};
/* Common PS bits between the shader key and the prolog key. */
struct si_ps_prolog_bits {
- unsigned color_two_side:1;
- unsigned flatshade_colors:1;
- unsigned poly_stipple:1;
- unsigned force_persp_sample_interp:1;
- unsigned force_linear_sample_interp:1;
- unsigned force_persp_center_interp:1;
- unsigned force_linear_center_interp:1;
- unsigned bc_optimize_for_persp:1;
- unsigned bc_optimize_for_linear:1;
- unsigned samplemask_log_ps_iter:3;
+ unsigned color_two_side : 1;
+ unsigned flatshade_colors : 1;
+ unsigned poly_stipple : 1;
+ unsigned force_persp_sample_interp : 1;
+ unsigned force_linear_sample_interp : 1;
+ unsigned force_persp_center_interp : 1;
+ unsigned force_linear_center_interp : 1;
+ unsigned bc_optimize_for_persp : 1;
+ unsigned bc_optimize_for_linear : 1;
+ unsigned samplemask_log_ps_iter : 3;
};
/* Common PS bits between the shader key and the epilog key. */
struct si_ps_epilog_bits {
- unsigned spi_shader_col_format;
- unsigned color_is_int8:8;
- unsigned color_is_int10:8;
- unsigned last_cbuf:3;
- unsigned alpha_func:3;
- unsigned alpha_to_one:1;
- unsigned poly_line_smoothing:1;
- unsigned clamp_color:1;
+ unsigned spi_shader_col_format;
+ unsigned color_is_int8 : 8;
+ unsigned color_is_int10 : 8;
+ unsigned last_cbuf : 3;
+ unsigned alpha_func : 3;
+ unsigned alpha_to_one : 1;
+ unsigned poly_line_smoothing : 1;
+ unsigned clamp_color : 1;
};
union si_shader_part_key {
- struct {
- struct si_vs_prolog_bits states;
- unsigned num_input_sgprs:6;
- /* For merged stages such as LS-HS, HS input VGPRs are first. */
- unsigned num_merged_next_stage_vgprs:3;
- unsigned num_inputs:5;
- unsigned as_ls:1;
- unsigned as_es:1;
- unsigned as_ngg:1;
- /* Prologs for monolithic shaders shouldn't set EXEC. */
- unsigned is_monolithic:1;
- } vs_prolog;
- struct {
- struct si_tcs_epilog_bits states;
- } tcs_epilog;
- struct {
- struct si_gs_prolog_bits states;
- /* Prologs of monolithic shaders shouldn't set EXEC. */
- unsigned is_monolithic:1;
- unsigned as_ngg:1;
- } gs_prolog;
- struct {
- struct si_ps_prolog_bits states;
- unsigned num_input_sgprs:6;
- unsigned num_input_vgprs:5;
- /* Color interpolation and two-side color selection. */
- unsigned colors_read:8; /* color input components read */
- unsigned num_interp_inputs:5; /* BCOLOR is at this location */
- unsigned face_vgpr_index:5;
- unsigned ancillary_vgpr_index:5;
- unsigned wqm:1;
- char color_attr_index[2];
- signed char color_interp_vgpr_index[2]; /* -1 == constant */
- } ps_prolog;
- struct {
- struct si_ps_epilog_bits states;
- unsigned colors_written:8;
- unsigned writes_z:1;
- unsigned writes_stencil:1;
- unsigned writes_samplemask:1;
- } ps_epilog;
+ struct {
+ struct si_vs_prolog_bits states;
+ unsigned num_input_sgprs : 6;
+ /* For merged stages such as LS-HS, HS input VGPRs are first. */
+ unsigned num_merged_next_stage_vgprs : 3;
+ unsigned num_inputs : 5;
+ unsigned as_ls : 1;
+ unsigned as_es : 1;
+ unsigned as_ngg : 1;
+ unsigned as_prim_discard_cs : 1;
+ unsigned has_ngg_cull_inputs : 1; /* from the NGG cull shader */
+ unsigned gs_fast_launch_tri_list : 1; /* for NGG culling */
+ unsigned gs_fast_launch_tri_strip : 1; /* for NGG culling */
+ /* Prologs for monolithic shaders shouldn't set EXEC. */
+ unsigned is_monolithic : 1;
+ } vs_prolog;
+ struct {
+ struct si_tcs_epilog_bits states;
+ } tcs_epilog;
+ struct {
+ struct si_gs_prolog_bits states;
+ /* Prologs of monolithic shaders shouldn't set EXEC. */
+ unsigned is_monolithic : 1;
+ unsigned as_ngg : 1;
+ } gs_prolog;
+ struct {
+ struct si_ps_prolog_bits states;
+ unsigned num_input_sgprs : 6;
+ unsigned num_input_vgprs : 5;
+ /* Color interpolation and two-side color selection. */
+ unsigned colors_read : 8; /* color input components read */
+ unsigned num_interp_inputs : 5; /* BCOLOR is at this location */
+ unsigned face_vgpr_index : 5;
+ unsigned ancillary_vgpr_index : 5;
+ unsigned wqm : 1;
+ char color_attr_index[2];
+ signed char color_interp_vgpr_index[2]; /* -1 == constant */
+ } ps_prolog;
+ struct {
+ struct si_ps_epilog_bits states;
+ unsigned colors_written : 8;
+ unsigned writes_z : 1;
+ unsigned writes_stencil : 1;
+ unsigned writes_samplemask : 1;
+ } ps_epilog;
};
struct si_shader_key {
- /* Prolog and epilog flags. */
- union {
- struct {
- struct si_vs_prolog_bits prolog;
- } vs;
- struct {
- struct si_vs_prolog_bits ls_prolog; /* for merged LS-HS */
- struct si_shader_selector *ls; /* for merged LS-HS */
- struct si_tcs_epilog_bits epilog;
- } tcs; /* tessellation control shader */
- struct {
- struct si_vs_prolog_bits vs_prolog; /* for merged ES-GS */
- struct si_shader_selector *es; /* for merged ES-GS */
- struct si_gs_prolog_bits prolog;
- } gs;
- struct {
- struct si_ps_prolog_bits prolog;
- struct si_ps_epilog_bits epilog;
- } ps;
- } part;
-
- /* These three are initially set according to the NEXT_SHADER property,
- * or guessed if the property doesn't seem correct.
- */
- unsigned as_es:1; /* export shader, which precedes GS */
- unsigned as_ls:1; /* local shader, which precedes TCS */
- unsigned as_ngg:1; /* VS, TES, or GS compiled as NGG primitive shader */
-
- /* Flags for monolithic compilation only. */
- struct {
- /* Whether fetch should be opencoded according to vs_fix_fetch.
- * Otherwise, if vs_fix_fetch is non-zero, buffer_load_format_xyzw
- * with minimal fixups is used. */
- uint16_t vs_fetch_opencode;
- union si_vs_fix_fetch vs_fix_fetch[SI_MAX_ATTRIBS];
-
- union {
- uint64_t ff_tcs_inputs_to_copy; /* for fixed-func TCS */
- /* When PS needs PrimID and GS is disabled. */
- unsigned vs_export_prim_id:1;
- struct {
- unsigned interpolate_at_sample_force_center:1;
- unsigned fbfetch_msaa:1;
- unsigned fbfetch_is_1D:1;
- unsigned fbfetch_layered:1;
- } ps;
- } u;
- } mono;
-
- /* Optimization flags for asynchronous compilation only. */
- struct {
- /* For HW VS (it can be VS, TES, GS) */
- uint64_t kill_outputs; /* "get_unique_index" bits */
- unsigned clip_disable:1;
-
- /* For shaders where monolithic variants have better code.
- *
- * This is a flag that has no effect on code generation,
- * but forces monolithic shaders to be used as soon as
- * possible, because it's in the "opt" group.
- */
- unsigned prefer_mono:1;
-
- /* Primitive discard compute shader. */
- unsigned vs_as_prim_discard_cs:1;
- unsigned cs_prim_type:4;
- unsigned cs_indexed:1;
- unsigned cs_instancing:1;
- unsigned cs_primitive_restart:1;
- unsigned cs_provoking_vertex_first:1;
- unsigned cs_need_correct_orientation:1;
- unsigned cs_cull_front:1;
- unsigned cs_cull_back:1;
- unsigned cs_cull_z:1;
- unsigned cs_halfz_clip_space:1;
- } opt;
+ /* Prolog and epilog flags. */
+ union {
+ struct {
+ struct si_vs_prolog_bits prolog;
+ } vs;
+ struct {
+ struct si_vs_prolog_bits ls_prolog; /* for merged LS-HS */
+ struct si_shader_selector *ls; /* for merged LS-HS */
+ struct si_tcs_epilog_bits epilog;
+ } tcs; /* tessellation control shader */
+ struct {
+ struct si_vs_prolog_bits vs_prolog; /* for merged ES-GS */
+ struct si_shader_selector *es; /* for merged ES-GS */
+ struct si_gs_prolog_bits prolog;
+ } gs;
+ struct {
+ struct si_ps_prolog_bits prolog;
+ struct si_ps_epilog_bits epilog;
+ } ps;
+ } part;
+
+ /* These three are initially set according to the NEXT_SHADER property,
+ * or guessed if the property doesn't seem correct.
+ */
+ unsigned as_es : 1; /* export shader, which precedes GS */
+ unsigned as_ls : 1; /* local shader, which precedes TCS */
+ unsigned as_ngg : 1; /* VS, TES, or GS compiled as NGG primitive shader */
+
+ /* Flags for monolithic compilation only. */
+ struct {
+ /* Whether fetch should be opencoded according to vs_fix_fetch.
+ * Otherwise, if vs_fix_fetch is non-zero, buffer_load_format_xyzw
+ * with minimal fixups is used. */
+ uint16_t vs_fetch_opencode;
+ union si_vs_fix_fetch vs_fix_fetch[SI_MAX_ATTRIBS];
+
+ union {
+ uint64_t ff_tcs_inputs_to_copy; /* for fixed-func TCS */
+ /* When PS needs PrimID and GS is disabled. */
+ unsigned vs_export_prim_id : 1;
+ struct {
+ unsigned interpolate_at_sample_force_center : 1;
+ unsigned fbfetch_msaa : 1;
+ unsigned fbfetch_is_1D : 1;
+ unsigned fbfetch_layered : 1;
+ } ps;
+ } u;
+ } mono;
+
+ /* Optimization flags for asynchronous compilation only. */
+ struct {
+ /* For HW VS (it can be VS, TES, GS) */
+ uint64_t kill_outputs; /* "get_unique_index" bits */
+ unsigned clip_disable : 1;
+
+ /* For NGG VS and TES. */
+ unsigned ngg_culling : 5; /* SI_NGG_CULL_* */
+
+ /* For shaders where monolithic variants have better code.
+ *
+ * This is a flag that has no effect on code generation,
+ * but forces monolithic shaders to be used as soon as
+ * possible, because it's in the "opt" group.
+ */
+ unsigned prefer_mono : 1;
+
+ /* Primitive discard compute shader. */
+ unsigned vs_as_prim_discard_cs : 1;
+ unsigned cs_prim_type : 4;
+ unsigned cs_indexed : 1;
+ unsigned cs_instancing : 1;
+ unsigned cs_primitive_restart : 1;
+ unsigned cs_provoking_vertex_first : 1;
+ unsigned cs_need_correct_orientation : 1;
+ unsigned cs_cull_front : 1;
+ unsigned cs_cull_back : 1;
+ unsigned cs_cull_z : 1;
+ unsigned cs_halfz_clip_space : 1;
+ } opt;
};
/* Restore the pack alignment to default. */
/* GCN-specific shader info. */
struct si_shader_binary_info {
- ubyte vs_output_param_offset[SI_MAX_VS_OUTPUTS];
- ubyte num_input_sgprs;
- ubyte num_input_vgprs;
- signed char face_vgpr_index;
- signed char ancillary_vgpr_index;
- bool uses_instanceid;
- ubyte nr_pos_exports;
- ubyte nr_param_exports;
- unsigned private_mem_vgprs;
- unsigned max_simd_waves;
+ ubyte vs_output_param_offset[SI_MAX_VS_OUTPUTS];
+ ubyte num_input_sgprs;
+ ubyte num_input_vgprs;
+ signed char face_vgpr_index;
+ signed char ancillary_vgpr_index;
+ bool uses_instanceid;
+ ubyte nr_pos_exports;
+ ubyte nr_param_exports;
+ unsigned private_mem_vgprs;
+ unsigned max_simd_waves;
};
struct si_shader_binary {
- const char *elf_buffer;
- size_t elf_size;
+ const char *elf_buffer;
+ size_t elf_size;
- char *llvm_ir_string;
+ char *llvm_ir_string;
};
struct gfx9_gs_info {
- unsigned es_verts_per_subgroup;
- unsigned gs_prims_per_subgroup;
- unsigned gs_inst_prims_in_subgroup;
- unsigned max_prims_per_subgroup;
- unsigned esgs_ring_size; /* in bytes */
+ unsigned es_verts_per_subgroup;
+ unsigned gs_prims_per_subgroup;
+ unsigned gs_inst_prims_in_subgroup;
+ unsigned max_prims_per_subgroup;
+ unsigned esgs_ring_size; /* in bytes */
};
struct si_shader {
- struct si_compiler_ctx_state compiler_ctx_state;
-
- struct si_shader_selector *selector;
- struct si_shader_selector *previous_stage_sel; /* for refcounting */
- struct si_shader *next_variant;
-
- struct si_shader_part *prolog;
- struct si_shader *previous_stage; /* for GFX9 */
- struct si_shader_part *prolog2;
- struct si_shader_part *epilog;
-
- struct si_pm4_state *pm4;
- struct si_resource *bo;
- struct si_resource *scratch_bo;
- struct si_shader_key key;
- struct util_queue_fence ready;
- bool compilation_failed;
- bool is_monolithic;
- bool is_optimized;
- bool is_binary_shared;
- bool is_gs_copy_shader;
-
- /* The following data is all that's needed for binary shaders. */
- struct si_shader_binary binary;
- struct ac_shader_config config;
- struct si_shader_binary_info info;
-
- struct {
- uint16_t ngg_emit_size; /* in dwords */
- uint16_t hw_max_esverts;
- uint16_t max_gsprims;
- uint16_t max_out_verts;
- uint16_t prim_amp_factor;
- bool max_vert_out_per_gs_instance;
- } ngg;
-
- /* Shader key + LLVM IR + disassembly + statistics.
- * Generated for debug contexts only.
- */
- char *shader_log;
- size_t shader_log_size;
-
- struct gfx9_gs_info gs_info;
-
- /* For save precompute context registers values. */
- union {
- struct {
- unsigned vgt_gsvs_ring_offset_1;
- unsigned vgt_gsvs_ring_offset_2;
- unsigned vgt_gsvs_ring_offset_3;
- unsigned vgt_gsvs_ring_itemsize;
- unsigned vgt_gs_max_vert_out;
- unsigned vgt_gs_vert_itemsize;
- unsigned vgt_gs_vert_itemsize_1;
- unsigned vgt_gs_vert_itemsize_2;
- unsigned vgt_gs_vert_itemsize_3;
- unsigned vgt_gs_instance_cnt;
- unsigned vgt_gs_onchip_cntl;
- unsigned vgt_gs_max_prims_per_subgroup;
- unsigned vgt_esgs_ring_itemsize;
- } gs;
-
- struct {
- unsigned ge_max_output_per_subgroup;
- unsigned ge_ngg_subgrp_cntl;
- unsigned vgt_primitiveid_en;
- unsigned vgt_gs_onchip_cntl;
- unsigned vgt_gs_instance_cnt;
- unsigned vgt_esgs_ring_itemsize;
- unsigned spi_vs_out_config;
- unsigned spi_shader_idx_format;
- unsigned spi_shader_pos_format;
- unsigned pa_cl_vte_cntl;
- unsigned pa_cl_ngg_cntl;
- unsigned vgt_gs_max_vert_out; /* for API GS */
- } ngg;
-
- struct {
- unsigned vgt_gs_mode;
- unsigned vgt_primitiveid_en;
- unsigned vgt_reuse_off;
- unsigned spi_vs_out_config;
- unsigned spi_shader_pos_format;
- unsigned pa_cl_vte_cntl;
- } vs;
-
- struct {
- unsigned spi_ps_input_ena;
- unsigned spi_ps_input_addr;
- unsigned spi_baryc_cntl;
- unsigned spi_ps_in_control;
- unsigned spi_shader_z_format;
- unsigned spi_shader_col_format;
- unsigned cb_shader_mask;
- } ps;
- } ctx_reg;
-
- /*For save precompute registers value */
- unsigned vgt_tf_param; /* VGT_TF_PARAM */
- unsigned vgt_vertex_reuse_block_cntl; /* VGT_VERTEX_REUSE_BLOCK_CNTL */
- unsigned pa_cl_vs_out_cntl;
- unsigned ge_cntl;
+ struct si_compiler_ctx_state compiler_ctx_state;
+
+ struct si_shader_selector *selector;
+ struct si_shader_selector *previous_stage_sel; /* for refcounting */
+ struct si_shader *next_variant;
+
+ struct si_shader_part *prolog;
+ struct si_shader *previous_stage; /* for GFX9 */
+ struct si_shader_part *prolog2;
+ struct si_shader_part *epilog;
+
+ struct si_pm4_state *pm4;
+ struct si_resource *bo;
+ struct si_resource *scratch_bo;
+ struct si_shader_key key;
+ struct util_queue_fence ready;
+ bool compilation_failed;
+ bool is_monolithic;
+ bool is_optimized;
+ bool is_binary_shared;
+ bool is_gs_copy_shader;
+
+ /* The following data is all that's needed for binary shaders. */
+ struct si_shader_binary binary;
+ struct ac_shader_config config;
+ struct si_shader_binary_info info;
+
+ struct {
+ uint16_t ngg_emit_size; /* in dwords */
+ uint16_t hw_max_esverts;
+ uint16_t max_gsprims;
+ uint16_t max_out_verts;
+ uint16_t prim_amp_factor;
+ bool max_vert_out_per_gs_instance;
+ } ngg;
+
+ /* Shader key + LLVM IR + disassembly + statistics.
+ * Generated for debug contexts only.
+ */
+ char *shader_log;
+ size_t shader_log_size;
+
+ struct gfx9_gs_info gs_info;
+
+ /* For save precompute context registers values. */
+ union {
+ struct {
+ unsigned vgt_gsvs_ring_offset_1;
+ unsigned vgt_gsvs_ring_offset_2;
+ unsigned vgt_gsvs_ring_offset_3;
+ unsigned vgt_gsvs_ring_itemsize;
+ unsigned vgt_gs_max_vert_out;
+ unsigned vgt_gs_vert_itemsize;
+ unsigned vgt_gs_vert_itemsize_1;
+ unsigned vgt_gs_vert_itemsize_2;
+ unsigned vgt_gs_vert_itemsize_3;
+ unsigned vgt_gs_instance_cnt;
+ unsigned vgt_gs_onchip_cntl;
+ unsigned vgt_gs_max_prims_per_subgroup;
+ unsigned vgt_esgs_ring_itemsize;
+ } gs;
+
+ struct {
+ unsigned ge_max_output_per_subgroup;
+ unsigned ge_ngg_subgrp_cntl;
+ unsigned vgt_primitiveid_en;
+ unsigned vgt_gs_onchip_cntl;
+ unsigned vgt_gs_instance_cnt;
+ unsigned vgt_esgs_ring_itemsize;
+ unsigned spi_vs_out_config;
+ unsigned spi_shader_idx_format;
+ unsigned spi_shader_pos_format;
+ unsigned pa_cl_vte_cntl;
+ unsigned pa_cl_ngg_cntl;
+ unsigned vgt_gs_max_vert_out; /* for API GS */
+ unsigned ge_pc_alloc; /* uconfig register */
+ } ngg;
+
+ struct {
+ unsigned vgt_gs_mode;
+ unsigned vgt_primitiveid_en;
+ unsigned vgt_reuse_off;
+ unsigned spi_vs_out_config;
+ unsigned spi_shader_pos_format;
+ unsigned pa_cl_vte_cntl;
+ unsigned ge_pc_alloc; /* uconfig register */
+ } vs;
+
+ struct {
+ unsigned spi_ps_input_ena;
+ unsigned spi_ps_input_addr;
+ unsigned spi_baryc_cntl;
+ unsigned spi_ps_in_control;
+ unsigned spi_shader_z_format;
+ unsigned spi_shader_col_format;
+ unsigned cb_shader_mask;
+ } ps;
+ } ctx_reg;
+
+ /*For save precompute registers value */
+ unsigned vgt_tf_param; /* VGT_TF_PARAM */
+ unsigned vgt_vertex_reuse_block_cntl; /* VGT_VERTEX_REUSE_BLOCK_CNTL */
+ unsigned pa_cl_vs_out_cntl;
+ unsigned ge_cntl;
};
struct si_shader_part {
- struct si_shader_part *next;
- union si_shader_part_key key;
- struct si_shader_binary binary;
- struct ac_shader_config config;
+ struct si_shader_part *next;
+ union si_shader_part_key key;
+ struct si_shader_binary binary;
+ struct ac_shader_config config;
};
/* si_shader.c */
-struct si_shader *
-si_generate_gs_copy_shader(struct si_screen *sscreen,
- struct ac_llvm_compiler *compiler,
- struct si_shader_selector *gs_selector,
- struct pipe_debug_callback *debug);
-int si_compile_shader(struct si_screen *sscreen,
- struct ac_llvm_compiler *compiler,
- struct si_shader *shader,
- struct pipe_debug_callback *debug);
-bool si_shader_create(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
- struct si_shader *shader,
- struct pipe_debug_callback *debug);
+bool si_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
+ struct si_shader *shader, struct pipe_debug_callback *debug);
+bool si_create_shader_variant(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
+ struct si_shader *shader, struct pipe_debug_callback *debug);
void si_shader_destroy(struct si_shader *shader);
-unsigned si_shader_io_get_unique_index_patch(unsigned semantic_name, unsigned index);
-unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index,
- unsigned is_varying);
+unsigned si_shader_io_get_unique_index_patch(unsigned semantic);
+unsigned si_shader_io_get_unique_index(unsigned semantic, bool is_varying);
bool si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader,
- uint64_t scratch_va);
+ uint64_t scratch_va);
void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
- struct pipe_debug_callback *debug,
- FILE *f, bool check_debug_option);
-void si_shader_dump_stats_for_shader_db(struct si_screen *screen,
- struct si_shader *shader,
- struct pipe_debug_callback *debug);
-void si_multiwave_lds_size_workaround(struct si_screen *sscreen,
- unsigned *lds_size);
+ struct pipe_debug_callback *debug, FILE *f, bool check_debug_option);
+void si_shader_dump_stats_for_shader_db(struct si_screen *screen, struct si_shader *shader,
+ struct pipe_debug_callback *debug);
+void si_multiwave_lds_size_workaround(struct si_screen *sscreen, unsigned *lds_size);
const char *si_get_shader_name(const struct si_shader *shader);
void si_shader_binary_clean(struct si_shader_binary *binary);
+/* si_shader_llvm_gs.c */
+struct si_shader *si_generate_gs_copy_shader(struct si_screen *sscreen,
+ struct ac_llvm_compiler *compiler,
+ struct si_shader_selector *gs_selector,
+ struct pipe_debug_callback *debug);
+
/* si_shader_nir.c */
-void si_nir_scan_shader(const struct nir_shader *nir,
- struct si_shader_info *info);
-void si_nir_adjust_driver_locations(struct nir_shader *nir);
+void si_nir_scan_shader(const struct nir_shader *nir, struct si_shader_info *info);
void si_finalize_nir(struct pipe_screen *screen, void *nirptr, bool optimize);
/* si_state_shaders.c */
-void gfx9_get_gs_info(struct si_shader_selector *es,
- struct si_shader_selector *gs,
- struct gfx9_gs_info *out);
+void gfx9_get_gs_info(struct si_shader_selector *es, struct si_shader_selector *gs,
+ struct gfx9_gs_info *out);
/* Inline helpers. */
/* Return the pointer to the main shader part's pointer. */
-static inline struct si_shader **
-si_get_main_shader_part(struct si_shader_selector *sel,
- struct si_shader_key *key)
+static inline struct si_shader **si_get_main_shader_part(struct si_shader_selector *sel,
+ struct si_shader_key *key)
{
- if (key->as_ls)
- return &sel->main_shader_part_ls;
- if (key->as_es && key->as_ngg)
- return &sel->main_shader_part_ngg_es;
- if (key->as_es)
- return &sel->main_shader_part_es;
- if (key->as_ngg)
- return &sel->main_shader_part_ngg;
- return &sel->main_shader_part;
+ if (key->as_ls)
+ return &sel->main_shader_part_ls;
+ if (key->as_es && key->as_ngg)
+ return &sel->main_shader_part_ngg_es;
+ if (key->as_es)
+ return &sel->main_shader_part_es;
+ if (key->as_ngg)
+ return &sel->main_shader_part_ngg;
+ return &sel->main_shader_part;
}
-static inline bool
-gfx10_is_ngg_passthrough(struct si_shader *shader)
+static inline bool gfx10_is_ngg_passthrough(struct si_shader *shader)
{
- struct si_shader_selector *sel = shader->selector;
+ struct si_shader_selector *sel = shader->selector;
- return sel->type != PIPE_SHADER_GEOMETRY &&
- !sel->so.num_outputs &&
- !sel->info.writes_edgeflag &&
- (sel->type != PIPE_SHADER_VERTEX ||
- !shader->key.mono.u.vs_export_prim_id);
+ return sel->info.stage != MESA_SHADER_GEOMETRY && !sel->so.num_outputs && !sel->info.writes_edgeflag &&
+ !shader->key.opt.ngg_culling &&
+ (sel->info.stage != MESA_SHADER_VERTEX || !shader->key.mono.u.vs_export_prim_id);
}
-static inline bool
-si_shader_uses_bindless_samplers(struct si_shader_selector *selector)
+static inline bool si_shader_uses_bindless_samplers(struct si_shader_selector *selector)
{
- return selector ? selector->info.uses_bindless_samplers : false;
+ return selector ? selector->info.uses_bindless_samplers : false;
}
-static inline bool
-si_shader_uses_bindless_images(struct si_shader_selector *selector)
+static inline bool si_shader_uses_bindless_images(struct si_shader_selector *selector)
{
- return selector ? selector->info.uses_bindless_images : false;
-}
-
-void si_destroy_shader_selector(struct si_context *sctx,
- struct si_shader_selector *sel);
-
-static inline void
-si_shader_selector_reference(struct si_context *sctx,
- struct si_shader_selector **dst,
- struct si_shader_selector *src)
-{
- if (pipe_reference(&(*dst)->reference, &src->reference))
- si_destroy_shader_selector(sctx, *dst);
-
- *dst = src;
+ return selector ? selector->info.uses_bindless_images : false;
}
#endif