struct ac_llvm_compiler *compiler,
struct si_shader *shader,
struct pipe_debug_callback *debug);
-int si_shader_create(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
+bool si_shader_create(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
struct si_shader *shader,
struct pipe_debug_callback *debug);
void si_shader_destroy(struct si_shader *shader);