#define SI_SHADER_H
#include <llvm-c/Core.h> /* LLVMModuleRef */
+#include "tgsi/tgsi_scan.h"
+#include "si_state.h"
-#define SI_SGPR_CONST 0
-#define SI_SGPR_SAMPLER 2
-#define SI_SGPR_RESOURCE 4
-#define SI_SGPR_RW_BUFFERS 6 /* rings (& stream-out, VS only) */
+struct radeon_shader_binary;
+struct radeon_shader_reloc;
+
+#define SI_SGPR_RW_BUFFERS 0 /* rings (& stream-out, VS only) */
+#define SI_SGPR_CONST 2
+#define SI_SGPR_SAMPLER 4
+#define SI_SGPR_RESOURCE 6
#define SI_SGPR_VERTEX_BUFFER 8 /* VS only */
#define SI_SGPR_BASE_VERTEX 10 /* VS only */
#define SI_SGPR_START_INSTANCE 11 /* VS only */
#define SI_VS_NUM_USER_SGPR 12
#define SI_GS_NUM_USER_SGPR 8
+#define SI_GSCOPY_NUM_USER_SGPR 4
#define SI_PS_NUM_USER_SGPR 9
/* LLVM function parameter indices */
-#define SI_PARAM_CONST 0
-#define SI_PARAM_SAMPLER 1
-#define SI_PARAM_RESOURCE 2
-#define SI_PARAM_RW_BUFFERS 3
+#define SI_PARAM_RW_BUFFERS 0
+#define SI_PARAM_CONST 1
+#define SI_PARAM_SAMPLER 2
+#define SI_PARAM_RESOURCE 3
/* VS only parameters */
#define SI_PARAM_VERTEX_BUFFER 4
#define SI_NUM_PARAMS (SI_PARAM_POS_FIXED_PT + 1)
-struct si_shader_input {
- unsigned name;
- int sid;
- unsigned param_offset;
- unsigned index;
- unsigned interpolate;
- bool centroid;
-};
-
-struct si_shader_output {
- unsigned name;
- int sid;
- unsigned param_offset;
- unsigned index;
- unsigned usage;
-};
-
struct si_shader;
struct si_shader_selector {
struct tgsi_token *tokens;
struct pipe_stream_output_info so;
+ struct tgsi_shader_info info;
unsigned num_shaders;
/* PIPE_SHADER_[VERTEX|FRAGMENT|...] */
unsigned type;
- /* 1 when the shader contains
- * TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS, otherwise it's 0.
- * Used to determine whether we need to include nr_cbufs in the key */
- unsigned fs_write_all;
+ unsigned gs_output_prim;
+ unsigned gs_max_out_vertices;
+ uint64_t gs_used_inputs; /* mask of "get_unique_index" bits */
};
union si_shader_key {
struct {
unsigned export_16bpc:8;
- unsigned nr_cbufs:4;
+ unsigned last_cbuf:3;
unsigned color_two_side:1;
unsigned alpha_func:3;
- unsigned flatshade:1;
- unsigned interp_at_sample:1;
unsigned alpha_to_one:1;
+ unsigned poly_stipple:1;
} ps;
struct {
- unsigned instance_divisors[PIPE_MAX_ATTRIBS];
+ unsigned instance_divisors[SI_NUM_VERTEX_BUFFERS];
/* The mask of "get_unique_index" bits, needed for ES,
* it describes how the ES->GS ring buffer is laid out. */
uint64_t gs_used_inputs;
- unsigned ucps_enabled:2;
unsigned as_es:1;
} vs;
};
struct si_pm4_state *pm4;
struct r600_resource *bo;
struct r600_resource *scratch_bo;
+ struct radeon_shader_binary binary;
unsigned num_sgprs;
unsigned num_vgprs;
unsigned lds_size;
unsigned cb_shader_mask;
union si_shader_key key;
- unsigned ninput;
- struct si_shader_input input[40];
-
- unsigned noutput;
- struct si_shader_output output[40];
-
- /* geometry shader properties */
- unsigned gs_input_prim;
- unsigned gs_output_prim;
- unsigned gs_max_out_vertices;
- uint64_t gs_used_inputs; /* mask of "get_unique_index" bits */
-
unsigned nparam;
+ unsigned vs_output_param_offset[PIPE_MAX_SHADER_OUTPUTS];
+ unsigned ps_input_param_offset[PIPE_MAX_SHADER_INPUTS];
+
bool uses_instanceid;
- bool fs_write_all;
- bool vs_out_misc_write;
- bool vs_out_point_size;
- bool vs_out_edgeflag;
- bool vs_out_layer;
unsigned nr_pos_exports;
- unsigned clip_dist_write;
+ bool is_gs_copy_shader;
+ bool dx10_clamp_mode; /* convert NaNs to 0 */
};
+static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
+{
+ return sctx->gs_shader ? &sctx->gs_shader->info
+ : &sctx->vs_shader->info;
+}
+
static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
{
if (sctx->gs_shader)
int si_compile_llvm(struct si_screen *sscreen, struct si_shader *shader,
LLVMModuleRef mod);
void si_shader_destroy(struct pipe_context *ctx, struct si_shader *shader);
+unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index);
+int si_shader_binary_read(struct si_screen *sscreen, struct si_shader *shader,
+ const struct radeon_shader_binary *binary);
+void si_shader_apply_scratch_relocs(struct si_context *sctx,
+ struct si_shader *shader,
+ uint64_t scratch_va);
+void si_shader_binary_read_config(const struct si_screen *sscreen,
+ struct si_shader *shader,
+ unsigned symbol_offset);
#endif