#include <llvm-c/Core.h> /* LLVMModuleRef */
#include <llvm-c/TargetMachine.h>
-#include "tgsi/tgsi_scan.h"
#include "util/u_inlines.h"
#include "util/u_queue.h"
#include "util/simple_mtx.h"
/* PS only */
SI_SGPR_ALPHA_REF = SI_NUM_RESOURCE_SGPRS,
SI_PS_NUM_USER_SGPR,
+
+ /* The value has to be 12, because the hw requires that descriptors
+ * are aligned to 4 SGPRs.
+ */
+ SI_SGPR_VS_VB_DESCRIPTOR_FIRST = 12,
};
/* LLVM function parameter indices */
bool is_debug_context;
};
+struct si_shader_info {
+ ubyte num_inputs;
+ ubyte num_outputs;
+ ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; /**< TGSI_SEMANTIC_x */
+ ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_interpolate[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_interpolate_loc[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_usage_mask[PIPE_MAX_SHADER_INPUTS];
+ ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */
+ ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
+ ubyte output_usagemask[PIPE_MAX_SHADER_OUTPUTS];
+ ubyte output_streams[PIPE_MAX_SHADER_OUTPUTS];
+
+ ubyte processor;
+
+ int constbuf0_num_slots;
+ unsigned const_buffers_declared; /**< bitmask of declared const buffers */
+ unsigned samplers_declared; /**< bitmask of declared samplers */
+ ubyte num_stream_output_components[4];
+
+ uint num_memory_instructions; /**< sampler, buffer, and image instructions */
+
+ /**
+ * If a tessellation control shader reads outputs, this describes which ones.
+ */
+ bool reads_pervertex_outputs;
+ bool reads_perpatch_outputs;
+ bool reads_tessfactor_outputs;
+
+ ubyte colors_read; /**< which color components are read by the FS */
+ ubyte colors_written;
+ bool reads_samplemask; /**< does fragment shader read sample mask? */
+ bool reads_tess_factors; /**< If TES reads TESSINNER or TESSOUTER */
+ bool writes_z; /**< does fragment shader write Z value? */
+ bool writes_stencil; /**< does fragment shader write stencil value? */
+ bool writes_samplemask; /**< does fragment shader write sample mask? */
+ bool writes_edgeflag; /**< vertex shader outputs edgeflag */
+ bool uses_kill; /**< KILL or KILL_IF instruction used? */
+ bool uses_persp_center;
+ bool uses_persp_centroid;
+ bool uses_persp_sample;
+ bool uses_linear_center;
+ bool uses_linear_centroid;
+ bool uses_linear_sample;
+ bool uses_persp_opcode_interp_sample;
+ bool uses_linear_opcode_interp_sample;
+ bool uses_instanceid;
+ bool uses_vertexid;
+ bool uses_vertexid_nobase;
+ bool uses_basevertex;
+ bool uses_drawid;
+ bool uses_primid;
+ bool uses_frontface;
+ bool uses_invocationid;
+ bool uses_thread_id[3];
+ bool uses_block_id[3];
+ bool uses_block_size;
+ bool uses_grid_size;
+ bool uses_subgroup_info;
+ bool writes_position;
+ bool writes_psize;
+ bool writes_clipvertex;
+ bool writes_primid;
+ bool writes_viewport_index;
+ bool writes_layer;
+ bool writes_memory; /**< contains stores or atomics to buffers or images */
+ bool uses_derivatives;
+ bool uses_bindless_samplers;
+ bool uses_bindless_images;
+ bool uses_fbfetch;
+ unsigned clipdist_writemask;
+ unsigned culldist_writemask;
+ unsigned num_written_culldistance;
+ unsigned num_written_clipdistance;
+
+ unsigned images_declared; /**< bitmask of declared images */
+ unsigned msaa_images_declared; /**< bitmask of declared MSAA images */
+ unsigned shader_buffers_declared; /**< bitmask of declared shader buffers */
+
+ unsigned properties[TGSI_PROPERTY_COUNT]; /* index with TGSI_PROPERTY_ */
+
+ /** Whether all codepaths write tess factors in all invocations. */
+ bool tessfactors_are_def_in_all_invocs;
+};
+
/* A shader selector is a gallium CSO and contains shader variants and
- * binaries for one TGSI program. This can be shared by multiple contexts.
+ * binaries for one NIR program. This can be shared by multiple contexts.
*/
struct si_shader_selector {
struct pipe_reference reference;
struct si_shader *first_variant; /* immutable after the first variant */
struct si_shader *last_variant; /* mutable */
- /* The compiled TGSI shader expecting a prolog and/or epilog (not
- * uploaded to a buffer).
+ /* The compiled NIR shader without a prolog and/or epilog (not
+ * uploaded to a buffer object).
*/
struct si_shader *main_shader_part;
struct si_shader *main_shader_part_ls; /* as_ls is set in the key */
struct si_shader *gs_copy_shader;
- struct tgsi_token *tokens;
struct nir_shader *nir;
+ void *nir_binary;
+ unsigned nir_size;
+
struct pipe_stream_output_info so;
- struct tgsi_shader_info info;
- struct tgsi_tessctrl_info tcs_info;
+ struct si_shader_info info;
/* PIPE_SHADER_[VERTEX|FRAGMENT|...] */
enum pipe_shader_type type;
bool vs_needs_prolog;
bool force_correct_derivs_after_kill;
bool prim_discard_cs_allowed;
+ unsigned num_vs_inputs;
+ unsigned num_vbos_in_user_sgprs;
unsigned pa_cl_vs_out_cntl;
ubyte clipdist_mask;
ubyte culldist_mask;
unsigned num_input_sgprs:6;
/* For merged stages such as LS-HS, HS input VGPRs are first. */
unsigned num_merged_next_stage_vgprs:3;
- unsigned last_input:4;
+ unsigned num_inputs:5;
unsigned as_ls:1;
unsigned as_es:1;
unsigned as_ngg:1;
#pragma pack(pop)
/* GCN-specific shader info. */
-struct si_shader_info {
+struct si_shader_binary_info {
ubyte vs_output_param_offset[SI_MAX_VS_OUTPUTS];
ubyte num_input_sgprs;
ubyte num_input_vgprs;
/* The following data is all that's needed for binary shaders. */
struct si_shader_binary binary;
struct ac_shader_config config;
- struct si_shader_info info;
+ struct si_shader_binary_info info;
struct {
uint16_t ngg_emit_size; /* in dwords */
struct ac_llvm_compiler *compiler,
struct si_shader_selector *gs_selector,
struct pipe_debug_callback *debug);
-int si_compile_tgsi_shader(struct si_screen *sscreen,
- struct ac_llvm_compiler *compiler,
- struct si_shader *shader,
- struct pipe_debug_callback *debug);
+int si_compile_shader(struct si_screen *sscreen,
+ struct ac_llvm_compiler *compiler,
+ struct si_shader *shader,
+ struct pipe_debug_callback *debug);
bool si_shader_create(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
struct si_shader *shader,
struct pipe_debug_callback *debug);
/* si_shader_nir.c */
void si_nir_scan_shader(const struct nir_shader *nir,
- struct tgsi_shader_info *info);
-void si_nir_scan_tess_ctrl(const struct nir_shader *nir,
- struct tgsi_tessctrl_info *out);
-void si_nir_lower_ps_inputs(struct nir_shader *nir);
-void si_lower_nir(struct si_screen *sscreen, struct nir_shader *nir);
-void si_nir_opts(struct nir_shader *nir);
+ struct si_shader_info *info);
+void si_nir_adjust_driver_locations(struct nir_shader *nir);
+void si_finalize_nir(struct pipe_screen *screen, void *nirptr, bool optimize);
/* si_state_shaders.c */
void gfx9_get_gs_info(struct si_shader_selector *es,
return &sel->main_shader_part;
}
+static inline bool
+gfx10_is_ngg_passthrough(struct si_shader *shader)
+{
+ struct si_shader_selector *sel = shader->selector;
+
+ return sel->type != PIPE_SHADER_GEOMETRY &&
+ !sel->so.num_outputs &&
+ !sel->info.writes_edgeflag &&
+ (sel->type != PIPE_SHADER_VERTEX ||
+ !shader->key.mono.u.vs_export_prim_id);
+}
+
static inline bool
si_shader_uses_bindless_samplers(struct si_shader_selector *selector)
{