* Christian König <christian.koenig@amd.com>
*/
+/* How linking shader inputs and outputs between vertex, tessellation, and
+ * geometry shaders works.
+ *
+ * Inputs and outputs between shaders are stored in a buffer. This buffer
+ * lives in LDS (typical case for tessellation), but it can also live
+ * in memory (ESGS). Each input or output has a fixed location within a vertex.
+ * The highest used input or output determines the stride between vertices.
+ *
+ * Since GS and tessellation are only possible in the OpenGL core profile,
+ * only these semantics are valid for per-vertex data:
+ *
+ * Name Location
+ *
+ * POSITION 0
+ * PSIZE 1
+ * CLIPDIST0..1 2..3
+ * CULLDIST0..1 (not implemented)
+ * GENERIC0..31 4..35
+ *
+ * For example, a shader only writing GENERIC0 has the output stride of 5.
+ *
+ * Only these semantics are valid for per-patch data:
+ *
+ * Name Location
+ *
+ * TESSOUTER 0
+ * TESSINNER 1
+ * PATCH0..29 2..31
+ *
+ * That's how independent shaders agree on input and output locations.
+ * The si_shader_io_get_unique_index function assigns the locations.
+ *
+ * For tessellation, other required information for calculating the input and
+ * output addresses like the vertex stride, the patch stride, and the offsets
+ * where per-vertex and per-patch data start, is passed to the shader via
+ * user data SGPRs. The offsets and strides are calculated at draw time and
+ * aren't available at compile time.
+ */
+
#ifndef SI_SHADER_H
#define SI_SHADER_H
#include "si_state.h"
struct radeon_shader_binary;
+struct radeon_shader_reloc;
+
+#define SI_MAX_VS_OUTPUTS 40
#define SI_SGPR_RW_BUFFERS 0 /* rings (& stream-out, VS only) */
-#define SI_SGPR_CONST 2
-#define SI_SGPR_SAMPLER 4
-#define SI_SGPR_RESOURCE 6
-#define SI_SGPR_VERTEX_BUFFER 8 /* VS only */
+#define SI_SGPR_CONST_BUFFERS 2
+#define SI_SGPR_SAMPLERS 4 /* images & sampler states interleaved */
+#define SI_SGPR_IMAGES 6
+#define SI_SGPR_VERTEX_BUFFERS 8 /* VS only */
#define SI_SGPR_BASE_VERTEX 10 /* VS only */
#define SI_SGPR_START_INSTANCE 11 /* VS only */
+#define SI_SGPR_VS_STATE_BITS 12 /* VS(VS) only */
+#define SI_SGPR_LS_OUT_LAYOUT 12 /* VS(LS) only */
+#define SI_SGPR_TCS_OUT_OFFSETS 8 /* TCS & TES only */
+#define SI_SGPR_TCS_OUT_LAYOUT 9 /* TCS & TES only */
+#define SI_SGPR_TCS_IN_LAYOUT 10 /* TCS only */
#define SI_SGPR_ALPHA_REF 8 /* PS only */
-#define SI_VS_NUM_USER_SGPR 12
+#define SI_VS_NUM_USER_SGPR 13 /* API VS */
+#define SI_ES_NUM_USER_SGPR 12 /* API VS */
+#define SI_LS_NUM_USER_SGPR 13 /* API VS */
+#define SI_TCS_NUM_USER_SGPR 11
+#define SI_TES_NUM_USER_SGPR 10
#define SI_GS_NUM_USER_SGPR 8
#define SI_GSCOPY_NUM_USER_SGPR 4
#define SI_PS_NUM_USER_SGPR 9
/* LLVM function parameter indices */
#define SI_PARAM_RW_BUFFERS 0
-#define SI_PARAM_CONST 1
-#define SI_PARAM_SAMPLER 2
-#define SI_PARAM_RESOURCE 3
+#define SI_PARAM_CONST_BUFFERS 1
+#define SI_PARAM_SAMPLERS 2
+#define SI_PARAM_IMAGES 3
/* VS only parameters */
-#define SI_PARAM_VERTEX_BUFFER 4
+#define SI_PARAM_VERTEX_BUFFERS 4
#define SI_PARAM_BASE_VERTEX 5
#define SI_PARAM_START_INSTANCE 6
+/* [0] = clamp vertex color */
+#define SI_PARAM_VS_STATE_BITS 7
/* the other VS parameters are assigned dynamically */
-/* ES only parameters */
-#define SI_PARAM_ES2GS_OFFSET 7
+/* Offsets where TCS outputs and TCS patch outputs live in LDS:
+ * [0:15] = TCS output patch0 offset / 16, max = NUM_PATCHES * 32 * 32
+ * [16:31] = TCS output patch0 offset for per-patch / 16, max = NUM_PATCHES*32*32* + 32*32
+ */
+#define SI_PARAM_TCS_OUT_OFFSETS 4 /* for TCS & TES */
+
+/* Layout of TCS outputs / TES inputs:
+ * [0:12] = stride between output patches in dwords, num_outputs * num_vertices * 4, max = 32*32*4
+ * [13:20] = stride between output vertices in dwords = num_inputs * 4, max = 32*4
+ * [26:31] = gl_PatchVerticesIn, max = 32
+ */
+#define SI_PARAM_TCS_OUT_LAYOUT 5 /* for TCS & TES */
+
+/* Layout of LS outputs / TCS inputs
+ * [0:12] = stride between patches in dwords = num_inputs * num_vertices * 4, max = 32*32*4
+ * [13:20] = stride between vertices in dwords = num_inputs * 4, max = 32*4
+ */
+#define SI_PARAM_TCS_IN_LAYOUT 6 /* TCS only */
+#define SI_PARAM_LS_OUT_LAYOUT 7 /* same value as TCS_IN_LAYOUT, LS only */
+
+/* TCS only parameters. */
+#define SI_PARAM_TESS_FACTOR_OFFSET 7
+#define SI_PARAM_PATCH_ID 8
+#define SI_PARAM_REL_IDS 9
/* GS only parameters */
#define SI_PARAM_GS2VS_OFFSET 4
#define SI_PARAM_SAMPLE_COVERAGE 20
#define SI_PARAM_POS_FIXED_PT 21
-#define SI_NUM_PARAMS (SI_PARAM_POS_FIXED_PT + 1)
+#define SI_NUM_PARAMS (SI_PARAM_POS_FIXED_PT + 9) /* +8 for COLOR[0..1] */
struct si_shader;
+/* A shader selector is a gallium CSO and contains shader variants and
+ * binaries for one TGSI program. This can be shared by multiple contexts.
+ */
struct si_shader_selector {
- struct si_shader *current;
+ pipe_mutex mutex;
+ struct si_shader *first_variant; /* immutable after the first variant */
+ struct si_shader *last_variant; /* mutable */
+
+ /* The compiled TGSI shader expecting a prolog and/or epilog (not
+ * uploaded to a buffer).
+ */
+ struct si_shader *main_shader_part;
struct tgsi_token *tokens;
struct pipe_stream_output_info so;
struct tgsi_shader_info info;
- unsigned num_shaders;
-
/* PIPE_SHADER_[VERTEX|FRAGMENT|...] */
unsigned type;
+ /* GS parameters. */
+ unsigned esgs_itemsize;
+ unsigned gs_input_verts_per_prim;
unsigned gs_output_prim;
unsigned gs_max_out_vertices;
- uint64_t gs_used_inputs; /* mask of "get_unique_index" bits */
+ unsigned gs_num_invocations;
+ unsigned max_gs_stream; /* count - 1 */
+ unsigned gsvs_vertex_size;
+ unsigned max_gsvs_emit_size;
+
+ /* PS parameters. */
+ unsigned color_attr_index[2];
+ unsigned db_shader_control;
+ /* Set 0xf or 0x0 (4 bits) per each written output.
+ * ANDed with spi_shader_col_format.
+ */
+ unsigned colors_written_4bit;
+
+ /* masks of "get_unique_index" bits */
+ uint64_t outputs_written;
+ uint32_t patch_outputs_written;
+};
+
+/* Valid shader configurations:
+ *
+ * API shaders VS | TCS | TES | GS |pass| PS
+ * are compiled as: | | | |thru|
+ * | | | | |
+ * Only VS & PS: VS | -- | -- | -- | -- | PS
+ * With GS: ES | -- | -- | GS | VS | PS
+ * With Tessel.: LS | HS | VS | -- | -- | PS
+ * With both: LS | HS | ES | GS | VS | PS
+ */
+
+/* Common VS bits between the shader key and the prolog key. */
+struct si_vs_prolog_bits {
+ unsigned instance_divisors[SI_NUM_VERTEX_BUFFERS];
+};
+
+/* Common VS bits between the shader key and the epilog key. */
+struct si_vs_epilog_bits {
+ unsigned export_prim_id:1; /* when PS needs it and GS is disabled */
+ /* TODO:
+ * - skip clipdist, culldist (including clipvertex code) exports based
+ * on which clip_plane_enable bits are set
+ * - skip layer, viewport, clipdist, and culldist parameter exports
+ * if PS doesn't read them
+ */
+};
+
+/* Common TCS bits between the shader key and the epilog key. */
+struct si_tcs_epilog_bits {
+ unsigned prim_mode:3;
+};
+
+/* Common PS bits between the shader key and the prolog key. */
+struct si_ps_prolog_bits {
+ unsigned color_two_side:1;
+ /* TODO: add a flatshade bit that skips interpolation for colors */
+ unsigned poly_stipple:1;
+ unsigned force_persample_interp:1;
+ /* TODO:
+ * - add force_center_interp if MSAA is disabled and centroid or
+ * sample are present
+ * - add force_center_interp_bc_optimize to force center interpolation
+ * based on the bc_optimize SGPR bit if MSAA is enabled, centroid is
+ * present and sample isn't present.
+ */
+};
+
+/* Common PS bits between the shader key and the epilog key. */
+struct si_ps_epilog_bits {
+ unsigned spi_shader_col_format;
+ unsigned color_is_int8:8;
+ unsigned last_cbuf:3;
+ unsigned alpha_func:3;
+ unsigned alpha_to_one:1;
+ unsigned poly_line_smoothing:1;
+ unsigned clamp_color:1;
+};
+
+union si_shader_part_key {
+ struct {
+ struct si_vs_prolog_bits states;
+ unsigned num_input_sgprs:5;
+ unsigned last_input:4;
+ } vs_prolog;
+ struct {
+ struct si_vs_epilog_bits states;
+ unsigned prim_id_param_offset:5;
+ } vs_epilog;
+ struct {
+ struct si_tcs_epilog_bits states;
+ } tcs_epilog;
+ struct {
+ struct si_ps_prolog_bits states;
+ unsigned num_input_sgprs:5;
+ unsigned num_input_vgprs:5;
+ /* Color interpolation and two-side color selection. */
+ unsigned colors_read:8; /* color input components read */
+ unsigned num_interp_inputs:5; /* BCOLOR is at this location */
+ unsigned face_vgpr_index:5;
+ char color_attr_index[2];
+ char color_interp_vgpr_index[2]; /* -1 == constant */
+ } ps_prolog;
+ struct {
+ struct si_ps_epilog_bits states;
+ unsigned colors_written:8;
+ unsigned writes_z:1;
+ unsigned writes_stencil:1;
+ unsigned writes_samplemask:1;
+ } ps_epilog;
};
union si_shader_key {
struct {
- unsigned export_16bpc:8;
- unsigned last_cbuf:3;
- unsigned color_two_side:1;
- unsigned alpha_func:3;
- unsigned flatshade:1;
- unsigned alpha_to_one:1;
+ struct si_ps_prolog_bits prolog;
+ struct si_ps_epilog_bits epilog;
} ps;
struct {
- unsigned instance_divisors[SI_NUM_VERTEX_BUFFERS];
- /* The mask of "get_unique_index" bits, needed for ES,
- * it describes how the ES->GS ring buffer is laid out. */
- uint64_t gs_used_inputs;
- unsigned as_es:1;
+ struct si_vs_prolog_bits prolog;
+ struct si_vs_epilog_bits epilog;
+ unsigned as_es:1; /* export shader */
+ unsigned as_ls:1; /* local shader */
} vs;
+ struct {
+ struct si_tcs_epilog_bits epilog;
+ } tcs; /* tessellation control shader */
+ struct {
+ struct si_vs_epilog_bits epilog; /* same as VS */
+ unsigned as_es:1; /* export shader */
+ } tes; /* tessellation evaluation shader */
+};
+
+struct si_shader_config {
+ unsigned num_sgprs;
+ unsigned num_vgprs;
+ unsigned lds_size;
+ unsigned spi_ps_input_ena;
+ unsigned spi_ps_input_addr;
+ unsigned float_mode;
+ unsigned scratch_bytes_per_wave;
+ unsigned rsrc1;
+ unsigned rsrc2;
+};
+
+/* GCN-specific shader info. */
+struct si_shader_info {
+ ubyte vs_output_param_offset[SI_MAX_VS_OUTPUTS];
+ ubyte num_input_sgprs;
+ ubyte num_input_vgprs;
+ char face_vgpr_index;
+ bool uses_instanceid;
+ ubyte nr_pos_exports;
+ ubyte nr_param_exports;
};
struct si_shader {
struct si_shader_selector *selector;
struct si_shader *next_variant;
+ struct si_shader_part *prolog;
+ struct si_shader_part *epilog;
+
struct si_shader *gs_copy_shader;
struct si_pm4_state *pm4;
struct r600_resource *bo;
struct r600_resource *scratch_bo;
- unsigned num_sgprs;
- unsigned num_vgprs;
- unsigned lds_size;
- unsigned spi_ps_input_ena;
- unsigned scratch_bytes_per_wave;
- unsigned spi_shader_col_format;
- unsigned spi_shader_z_format;
- unsigned db_shader_control;
- unsigned cb_shader_mask;
union si_shader_key key;
+ bool is_binary_shared;
+ unsigned z_order;
- unsigned nparam;
- unsigned vs_output_param_offset[PIPE_MAX_SHADER_OUTPUTS];
- unsigned ps_input_param_offset[PIPE_MAX_SHADER_INPUTS];
+ /* The following data is all that's needed for binary shaders. */
+ struct radeon_shader_binary binary;
+ struct si_shader_config config;
+ struct si_shader_info info;
+};
- bool uses_instanceid;
- bool vs_out_misc_write;
- bool vs_out_point_size;
- bool vs_out_edgeflag;
- bool vs_out_layer;
- unsigned nr_pos_exports;
- unsigned clip_dist_write;
- bool is_gs_copy_shader;
+struct si_shader_part {
+ struct si_shader_part *next;
+ union si_shader_part_key key;
+ struct radeon_shader_binary binary;
+ struct si_shader_config config;
};
+static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
+{
+ if (sctx->gs_shader.cso)
+ return &sctx->gs_shader.cso->info;
+ else if (sctx->tes_shader.cso)
+ return &sctx->tes_shader.cso->info;
+ else if (sctx->vs_shader.cso)
+ return &sctx->vs_shader.cso->info;
+ else
+ return NULL;
+}
+
static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
{
- if (sctx->gs_shader)
- return sctx->gs_shader->current->gs_copy_shader;
+ if (sctx->gs_shader.current)
+ return sctx->gs_shader.current->gs_copy_shader;
+ else if (sctx->tes_shader.current)
+ return sctx->tes_shader.current;
+ else
+ return sctx->vs_shader.current;
+}
+
+static inline bool si_vs_exports_prim_id(struct si_shader *shader)
+{
+ if (shader->selector->type == PIPE_SHADER_VERTEX)
+ return shader->key.vs.epilog.export_prim_id;
+ else if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
+ return shader->key.tes.epilog.export_prim_id;
else
- return sctx->vs_shader->current;
+ return false;
}
-/* radeonsi_shader.c */
-int si_shader_create(struct si_screen *sscreen, struct si_shader *shader);
-int si_compile_llvm(struct si_screen *sscreen, struct si_shader *shader,
- LLVMModuleRef mod);
-void si_shader_destroy(struct pipe_context *ctx, struct si_shader *shader);
+/* si_shader.c */
+int si_compile_tgsi_shader(struct si_screen *sscreen,
+ LLVMTargetMachineRef tm,
+ struct si_shader *shader,
+ bool is_monolithic,
+ struct pipe_debug_callback *debug);
+int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
+ struct si_shader *shader,
+ struct pipe_debug_callback *debug);
+void si_dump_shader_key(unsigned shader, union si_shader_key *key, FILE *f);
+int si_compile_llvm(struct si_screen *sscreen,
+ struct radeon_shader_binary *binary,
+ struct si_shader_config *conf,
+ LLVMTargetMachineRef tm,
+ LLVMModuleRef mod,
+ struct pipe_debug_callback *debug,
+ unsigned processor,
+ const char *name);
+void si_shader_destroy(struct si_shader *shader);
unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index);
-int si_shader_binary_read(struct si_screen *sscreen, struct si_shader *shader,
- const struct radeon_shader_binary *binary);
-void si_shader_binary_read_config(const struct radeon_shader_binary *binary,
- struct si_shader *shader,
- unsigned symbol_offset);
+int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader);
+void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
+ struct pipe_debug_callback *debug, unsigned processor,
+ FILE *f);
+void si_shader_apply_scratch_relocs(struct si_context *sctx,
+ struct si_shader *shader,
+ uint64_t scratch_va);
+void si_shader_binary_read_config(struct radeon_shader_binary *binary,
+ struct si_shader_config *conf,
+ unsigned symbol_offset);
#endif