#define SI_SGPR_RW_BUFFERS 0 /* rings (& stream-out, VS only) */
#define SI_SGPR_CONST_BUFFERS 2
#define SI_SGPR_SAMPLERS 4 /* images & sampler states interleaved */
-/* TODO: gap */
+#define SI_SGPR_IMAGES 6
#define SI_SGPR_VERTEX_BUFFERS 8 /* VS only */
#define SI_SGPR_BASE_VERTEX 10 /* VS only */
#define SI_SGPR_START_INSTANCE 11 /* VS only */
#define SI_PARAM_RW_BUFFERS 0
#define SI_PARAM_CONST_BUFFERS 1
#define SI_PARAM_SAMPLERS 2
-#define SI_PARAM_UNUSED 3 /* TODO: use */
+#define SI_PARAM_IMAGES 3
/* VS only parameters */
#define SI_PARAM_VERTEX_BUFFERS 4
unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index);
int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader);
void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
- struct pipe_debug_callback *debug, unsigned processor);
+ struct pipe_debug_callback *debug, unsigned processor,
+ FILE *f);
void si_shader_apply_scratch_relocs(struct si_context *sctx,
struct si_shader *shader,
uint64_t scratch_va);