#define SI_SGPR_RESOURCE 4
#define SI_SGPR_RW_BUFFERS 6 /* rings (& stream-out, VS only) */
#define SI_SGPR_VERTEX_BUFFER 8 /* VS only */
-#define SI_SGPR_START_INSTANCE 10 /* VS only */
+#define SI_SGPR_BASE_VERTEX 10 /* VS only */
+#define SI_SGPR_START_INSTANCE 11 /* VS only */
#define SI_SGPR_ALPHA_REF 8 /* PS only */
-#define SI_VS_NUM_USER_SGPR 11
+#define SI_VS_NUM_USER_SGPR 12
#define SI_GS_NUM_USER_SGPR 8
#define SI_PS_NUM_USER_SGPR 9
/* VS only parameters */
#define SI_PARAM_VERTEX_BUFFER 4
-#define SI_PARAM_START_INSTANCE 5
+#define SI_PARAM_BASE_VERTEX 5
+#define SI_PARAM_START_INSTANCE 6
/* the other VS parameters are assigned dynamically */
/* ES only parameters */
-#define SI_PARAM_ES2GS_OFFSET 6
+#define SI_PARAM_ES2GS_OFFSET 7
/* GS only parameters */
#define SI_PARAM_GS2VS_OFFSET 4
unsigned gs_input_prim;
unsigned gs_output_prim;
unsigned gs_max_out_vertices;
- unsigned ps_conservative_z;
unsigned nparam;
- bool uses_kill;
bool uses_instanceid;
bool fs_write_all;
bool vs_out_misc_write;
struct si_shader shader;
struct si_pm4_state *pm4;
struct r600_resource *bo;
+ struct r600_resource *scratch_bo;
unsigned num_sgprs;
unsigned num_vgprs;
unsigned lds_size;
unsigned spi_ps_input_ena;
+ unsigned scratch_bytes_per_wave;
unsigned spi_shader_col_format;
unsigned spi_shader_z_format;
unsigned db_shader_control;
unsigned cb_shader_mask;
- bool cb0_is_integer;
- unsigned sprite_coord_enable;
union si_shader_key key;
};