radeonsi: move DB_SHADER_CONTROL into db_render_state
[mesa.git] / src / gallium / drivers / radeonsi / si_shader.h
index a68c25a0c53b3a493221a59a755d45b1f229622b..9c6b2387ac16410cbd8ba01a124ca08048e059a8 100644 (file)
@@ -140,10 +140,8 @@ struct si_shader {
        unsigned                gs_input_prim;
        unsigned                gs_output_prim;
        unsigned                gs_max_out_vertices;
-       unsigned                ps_conservative_z;
 
        unsigned                nparam;
-       bool                    uses_kill;
        bool                    uses_instanceid;
        bool                    fs_write_all;
        bool                    vs_out_misc_write;
@@ -188,8 +186,6 @@ struct si_pipe_shader {
        unsigned                        spi_shader_z_format;
        unsigned                        db_shader_control;
        unsigned                        cb_shader_mask;
-       bool                            cb0_is_integer;
-       unsigned                        sprite_coord_enable;
        union si_shader_key             key;
 };