unsigned gs_input_prim;
unsigned gs_output_prim;
unsigned gs_max_out_vertices;
- unsigned ps_conservative_z;
unsigned nparam;
- bool uses_kill;
bool uses_instanceid;
bool fs_write_all;
bool vs_out_misc_write;
unsigned spi_shader_z_format;
unsigned db_shader_control;
unsigned cb_shader_mask;
- bool cb0_is_integer;
- unsigned sprite_coord_enable;
union si_shader_key key;
};