* Christian König <christian.koenig@amd.com>
*/
+/* How linking shader inputs and outputs between vertex, tessellation, and
+ * geometry shaders works.
+ *
+ * Inputs and outputs between shaders are stored in a buffer. This buffer
+ * lives in LDS (typical case for tessellation), but it can also live
+ * in memory (ESGS). Each input or output has a fixed location within a vertex.
+ * The highest used input or output determines the stride between vertices.
+ *
+ * Since GS and tessellation are only possible in the OpenGL core profile,
+ * only these semantics are valid for per-vertex data:
+ *
+ * Name Location
+ *
+ * POSITION 0
+ * PSIZE 1
+ * CLIPDIST0..1 2..3
+ * CULLDIST0..1 (not implemented)
+ * GENERIC0..31 4..35
+ *
+ * For example, a shader only writing GENERIC0 has the output stride of 5.
+ *
+ * Only these semantics are valid for per-patch data:
+ *
+ * Name Location
+ *
+ * TESSOUTER 0
+ * TESSINNER 1
+ * PATCH0..29 2..31
+ *
+ * That's how independent shaders agree on input and output locations.
+ * The si_shader_io_get_unique_index function assigns the locations.
+ *
+ * For tessellation, other required information for calculating the input and
+ * output addresses like the vertex stride, the patch stride, and the offsets
+ * where per-vertex and per-patch data start, is passed to the shader via
+ * user data SGPRs. The offsets and strides are calculated at draw time and
+ * aren't available at compile time.
+ */
+
#ifndef SI_SHADER_H
#define SI_SHADER_H
struct radeon_shader_reloc;
#define SI_SGPR_RW_BUFFERS 0 /* rings (& stream-out, VS only) */
-#define SI_SGPR_CONST 2
-#define SI_SGPR_SAMPLER 4
-#define SI_SGPR_RESOURCE 6
-#define SI_SGPR_VERTEX_BUFFER 8 /* VS only */
+#define SI_SGPR_CONST_BUFFERS 2
+#define SI_SGPR_SAMPLER_STATES 4
+#define SI_SGPR_SAMPLER_VIEWS 6
+#define SI_SGPR_VERTEX_BUFFERS 8 /* VS only */
#define SI_SGPR_BASE_VERTEX 10 /* VS only */
#define SI_SGPR_START_INSTANCE 11 /* VS only */
+#define SI_SGPR_VS_STATE_BITS 12 /* VS(VS) only */
+#define SI_SGPR_LS_OUT_LAYOUT 12 /* VS(LS) only */
+#define SI_SGPR_TCS_OUT_OFFSETS 8 /* TCS & TES only */
+#define SI_SGPR_TCS_OUT_LAYOUT 9 /* TCS & TES only */
+#define SI_SGPR_TCS_IN_LAYOUT 10 /* TCS only */
#define SI_SGPR_ALPHA_REF 8 /* PS only */
+#define SI_SGPR_PS_STATE_BITS 9 /* PS only */
-#define SI_VS_NUM_USER_SGPR 12
+#define SI_VS_NUM_USER_SGPR 13 /* API VS */
+#define SI_ES_NUM_USER_SGPR 12 /* API VS */
+#define SI_LS_NUM_USER_SGPR 13 /* API VS */
+#define SI_TCS_NUM_USER_SGPR 11
+#define SI_TES_NUM_USER_SGPR 10
#define SI_GS_NUM_USER_SGPR 8
#define SI_GSCOPY_NUM_USER_SGPR 4
-#define SI_PS_NUM_USER_SGPR 9
+#define SI_PS_NUM_USER_SGPR 10
/* LLVM function parameter indices */
#define SI_PARAM_RW_BUFFERS 0
-#define SI_PARAM_CONST 1
-#define SI_PARAM_SAMPLER 2
-#define SI_PARAM_RESOURCE 3
+#define SI_PARAM_CONST_BUFFERS 1
+#define SI_PARAM_SAMPLER_STATES 2
+#define SI_PARAM_SAMPLER_VIEWS 3
/* VS only parameters */
-#define SI_PARAM_VERTEX_BUFFER 4
+#define SI_PARAM_VERTEX_BUFFERS 4
#define SI_PARAM_BASE_VERTEX 5
#define SI_PARAM_START_INSTANCE 6
+/* [0] = clamp vertex color */
+#define SI_PARAM_VS_STATE_BITS 7
/* the other VS parameters are assigned dynamically */
+/* Offsets where TCS outputs and TCS patch outputs live in LDS:
+ * [0:15] = TCS output patch0 offset / 16, max = NUM_PATCHES * 32 * 32
+ * [16:31] = TCS output patch0 offset for per-patch / 16, max = NUM_PATCHES*32*32* + 32*32
+ */
+#define SI_PARAM_TCS_OUT_OFFSETS 4 /* for TCS & TES */
+
+/* Layout of TCS outputs / TES inputs:
+ * [0:12] = stride between output patches in dwords, num_outputs * num_vertices * 4, max = 32*32*4
+ * [13:20] = stride between output vertices in dwords = num_inputs * 4, max = 32*4
+ * [26:31] = gl_PatchVerticesIn, max = 32
+ */
+#define SI_PARAM_TCS_OUT_LAYOUT 5 /* for TCS & TES */
+
+/* Layout of LS outputs / TCS inputs
+ * [0:12] = stride between patches in dwords = num_inputs * num_vertices * 4, max = 32*32*4
+ * [13:20] = stride between vertices in dwords = num_inputs * 4, max = 32*4
+ */
+#define SI_PARAM_TCS_IN_LAYOUT 6 /* TCS only */
+#define SI_PARAM_LS_OUT_LAYOUT 7 /* same value as TCS_IN_LAYOUT, LS only */
+
+/* TCS only parameters. */
+#define SI_PARAM_TESS_FACTOR_OFFSET 7
+#define SI_PARAM_PATCH_ID 8
+#define SI_PARAM_REL_IDS 9
+
/* GS only parameters */
#define SI_PARAM_GS2VS_OFFSET 4
#define SI_PARAM_GS_WAVE_ID 5
/* PS only parameters */
#define SI_PARAM_ALPHA_REF 4
-#define SI_PARAM_PRIM_MASK 5
-#define SI_PARAM_PERSP_SAMPLE 6
-#define SI_PARAM_PERSP_CENTER 7
-#define SI_PARAM_PERSP_CENTROID 8
-#define SI_PARAM_PERSP_PULL_MODEL 9
-#define SI_PARAM_LINEAR_SAMPLE 10
-#define SI_PARAM_LINEAR_CENTER 11
-#define SI_PARAM_LINEAR_CENTROID 12
-#define SI_PARAM_LINE_STIPPLE_TEX 13
-#define SI_PARAM_POS_X_FLOAT 14
-#define SI_PARAM_POS_Y_FLOAT 15
-#define SI_PARAM_POS_Z_FLOAT 16
-#define SI_PARAM_POS_W_FLOAT 17
-#define SI_PARAM_FRONT_FACE 18
-#define SI_PARAM_ANCILLARY 19
-#define SI_PARAM_SAMPLE_COVERAGE 20
-#define SI_PARAM_POS_FIXED_PT 21
+/* Bits:
+ * 0: force_persample_interp
+ */
+#define SI_PARAM_PS_STATE_BITS 5
+#define SI_PARAM_PRIM_MASK 6
+#define SI_PARAM_PERSP_SAMPLE 7
+#define SI_PARAM_PERSP_CENTER 8
+#define SI_PARAM_PERSP_CENTROID 9
+#define SI_PARAM_PERSP_PULL_MODEL 10
+#define SI_PARAM_LINEAR_SAMPLE 11
+#define SI_PARAM_LINEAR_CENTER 12
+#define SI_PARAM_LINEAR_CENTROID 13
+#define SI_PARAM_LINE_STIPPLE_TEX 14
+#define SI_PARAM_POS_X_FLOAT 15
+#define SI_PARAM_POS_Y_FLOAT 16
+#define SI_PARAM_POS_Z_FLOAT 17
+#define SI_PARAM_POS_W_FLOAT 18
+#define SI_PARAM_FRONT_FACE 19
+#define SI_PARAM_ANCILLARY 20
+#define SI_PARAM_SAMPLE_COVERAGE 21
+#define SI_PARAM_POS_FIXED_PT 22
#define SI_NUM_PARAMS (SI_PARAM_POS_FIXED_PT + 1)
struct si_shader;
+/* A shader selector is a gallium CSO and contains shader variants and
+ * binaries for one TGSI program. This can be shared by multiple contexts.
+ */
struct si_shader_selector {
- struct si_shader *current;
+ pipe_mutex mutex;
+ struct si_shader *first_variant; /* immutable after the first variant */
+ struct si_shader *last_variant; /* mutable */
struct tgsi_token *tokens;
struct pipe_stream_output_info so;
struct tgsi_shader_info info;
- unsigned num_shaders;
-
/* PIPE_SHADER_[VERTEX|FRAGMENT|...] */
unsigned type;
+ /* Whether the shader has to use a conditional assignment to
+ * choose between weights when emulating
+ * pipe_rasterizer_state::force_persample_interp.
+ * If false, "si_emit_spi_ps_input" will take care of it instead.
+ */
+ bool forces_persample_interp_for_persp;
+ bool forces_persample_interp_for_linear;
+
+ unsigned esgs_itemsize;
+ unsigned gs_input_verts_per_prim;
unsigned gs_output_prim;
unsigned gs_max_out_vertices;
unsigned gs_num_invocations;
- uint64_t gs_used_inputs; /* mask of "get_unique_index" bits */
+ unsigned max_gs_stream; /* count - 1 */
+ unsigned gsvs_vertex_size;
+ unsigned max_gsvs_emit_size;
+
+ /* masks of "get_unique_index" bits */
+ uint64_t outputs_written;
+ uint32_t patch_outputs_written;
};
+/* Valid shader configurations:
+ *
+ * API shaders VS | TCS | TES | GS |pass| PS
+ * are compiled as: | | | |thru|
+ * | | | | |
+ * Only VS & PS: VS | -- | -- | -- | -- | PS
+ * With GS: ES | -- | -- | GS | VS | PS
+ * With Tessel.: LS | HS | VS | -- | -- | PS
+ * With both: LS | HS | ES | GS | VS | PS
+ */
+
union si_shader_key {
struct {
unsigned export_16bpc:8;
unsigned alpha_to_one:1;
unsigned poly_stipple:1;
unsigned poly_line_smoothing:1;
+ unsigned clamp_color:1;
} ps;
struct {
unsigned instance_divisors[SI_NUM_VERTEX_BUFFERS];
- /* The mask of "get_unique_index" bits, needed for ES,
- * it describes how the ES->GS ring buffer is laid out. */
- uint64_t gs_used_inputs;
- unsigned as_es:1;
+ /* Mask of "get_unique_index" bits - which outputs are read
+ * by the next stage (needed by ES).
+ * This describes how outputs are laid out in memory. */
+ unsigned as_es:1; /* export shader */
+ unsigned as_ls:1; /* local shader */
+ unsigned export_prim_id:1; /* when PS needs it and GS is disabled */
} vs;
+ struct {
+ unsigned prim_mode:3;
+ } tcs; /* tessellation control shader */
+ struct {
+ /* Mask of "get_unique_index" bits - which outputs are read
+ * by the next stage (needed by ES).
+ * This describes how outputs are laid out in memory. */
+ unsigned as_es:1; /* export shader */
+ unsigned export_prim_id:1; /* when PS needs it and GS is disabled */
+ } tes; /* tessellation evaluation shader */
};
struct si_shader {
unsigned nparam;
unsigned vs_output_param_offset[PIPE_MAX_SHADER_OUTPUTS];
unsigned ps_input_param_offset[PIPE_MAX_SHADER_INPUTS];
-
+ unsigned ps_input_interpolate[PIPE_MAX_SHADER_INPUTS];
bool uses_instanceid;
unsigned nr_pos_exports;
unsigned nr_param_exports;
bool is_gs_copy_shader;
bool dx10_clamp_mode; /* convert NaNs to 0 */
+
+ unsigned rsrc1;
+ unsigned rsrc2;
};
static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
{
- return sctx->gs_shader ? &sctx->gs_shader->info
- : &sctx->vs_shader->info;
+ if (sctx->gs_shader.cso)
+ return &sctx->gs_shader.cso->info;
+ else if (sctx->tes_shader.cso)
+ return &sctx->tes_shader.cso->info;
+ else if (sctx->vs_shader.cso)
+ return &sctx->vs_shader.cso->info;
+ else
+ return NULL;
}
static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
{
- if (sctx->gs_shader)
- return sctx->gs_shader->current->gs_copy_shader;
+ if (sctx->gs_shader.current)
+ return sctx->gs_shader.current->gs_copy_shader;
+ else if (sctx->tes_shader.current)
+ return sctx->tes_shader.current;
+ else
+ return sctx->vs_shader.current;
+}
+
+static inline bool si_vs_exports_prim_id(struct si_shader *shader)
+{
+ if (shader->selector->type == PIPE_SHADER_VERTEX)
+ return shader->key.vs.export_prim_id;
+ else if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
+ return shader->key.tes.export_prim_id;
else
- return sctx->vs_shader->current;
+ return false;
}
/* radeonsi_shader.c */
int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
- struct si_shader *shader);
+ struct si_shader *shader,
+ struct pipe_debug_callback *debug);
+void si_dump_shader_key(unsigned shader, union si_shader_key *key, FILE *f);
int si_compile_llvm(struct si_screen *sscreen, struct si_shader *shader,
- LLVMTargetMachineRef tm, LLVMModuleRef mod);
-void si_shader_destroy(struct pipe_context *ctx, struct si_shader *shader);
+ LLVMTargetMachineRef tm, LLVMModuleRef mod,
+ struct pipe_debug_callback *debug, unsigned processor);
+void si_shader_destroy(struct si_shader *shader);
unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index);
int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader);
-int si_shader_binary_read(struct si_screen *sscreen, struct si_shader *shader);
+int si_shader_binary_read(struct si_screen *sscreen, struct si_shader *shader,
+ struct pipe_debug_callback *debug);
void si_shader_apply_scratch_relocs(struct si_context *sctx,
struct si_shader *shader,
uint64_t scratch_va);